<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='aoxml.xsl' type='text/xsl'?><Items><Item AOID="266579" IsNano="False" Name="Ofab Nanos and Devices" QL="1" ItemType="Misc"><Description>This shop sells various nanoformulae and devices.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, TellCollision, Stationary, Repulsive, HasAnimation, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="93117" /><Attribute Name="QL" Value="1" /><Attribute Name="RunSpeed" Value="669" /><Attribute Name="BuyModifier" Value="5" /><Attribute Name="SellModifier" Value="100" /><Attribute Name="AnimPlay" Value="2" /><Action Name="ToUse"><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Lost Eden" ChildOp=" " /></Action><Event Name="OnTrade"><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="TSAU" /><Argument Value="1" /><Argument Value="300" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="NEEL" /><Argument Value="1" /><Argument Value="300" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ATAL" /><Argument Value="1" /><Argument Value="1" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ATCV" /><Argument Value="1" /><Argument Value="1" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="IVCA" /><Argument Value="1" /><Argument Value="1" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="VCXV" /><Argument Value="200" /><Argument Value="200" 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/><Argument Value="175" /><Argument Value="175" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="BSEB" /><Argument Value="200" /><Argument Value="200" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="BSEB" /><Argument Value="225" /><Argument Value="225" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="BSEB" /><Argument Value="250" /><Argument Value="250" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="BSEB" /><Argument Value="275" /><Argument Value="275" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="BSEB" /><Argument Value="300" /><Argument Value="300" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="FSNB" /><Argument Value="1" /><Argument Value="1" 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/></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="VSAB" /><Argument Value="175" /><Argument Value="175" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="VSAB" /><Argument Value="200" /><Argument Value="200" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="VSAB" /><Argument Value="225" /><Argument Value="225" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="VSAB" /><Argument Value="250" /><Argument Value="250" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="VSAB" /><Argument Value="275" /><Argument Value="275" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="VSAB" /><Argument Value="300" /><Argument Value="300" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ALAT" /><Argument Value="1" /><Argument Value="1" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ALAT" /><Argument Value="25" /><Argument Value="25" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ALAT" /><Argument Value="50" /><Argument Value="50" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ALAT" /><Argument Value="75" /><Argument Value="75" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ALAT" /><Argument Value="100" /><Argument Value="100" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ALAT" /><Argument Value="125" /><Argument Value="125" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ALAT" /><Argument Value="150" /><Argument Value="150" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ALAT" /><Argument Value="175" /><Argument Value="175" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ALAT" /><Argument Value="200" /><Argument Value="200" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ALAT" /><Argument Value="225" /><Argument Value="225" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ALAT" /><Argument Value="250" /><Argument Value="250" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ALAT" /><Argument Value="275" /><Argument Value="275" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ALAT" /><Argument Value="300" /><Argument 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Target="Default" TickCount="1" TickInterval="0"><Argument Value="SSVB" /><Argument Value="150" /><Argument Value="150" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="SSVB" /><Argument Value="175" /><Argument Value="175" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="SSVB" /><Argument Value="200" /><Argument Value="200" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="SSVB" /><Argument Value="225" /><Argument Value="225" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="SSVB" /><Argument Value="250" /><Argument Value="250" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="SSVB" /><Argument Value="275" /><Argument Value="275" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" 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/><Argument Value="20" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ARKO" /><Argument Value="20" /><Argument Value="20" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ROVN" /><Argument Value="20" /><Argument Value="20" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="ASRE" /><Argument Value="20" /><Argument Value="20" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="DNGE" /><Argument Value="20" /><Argument Value="20" /></Function><Function Name="ShopHash" Target="Default" TickCount="1" TickInterval="0"><Argument Value="MAHR" /><Argument Value="100" /><Argument Value="100" /></Function></Event></Item><Item AOID="292195" IsNano="False" Name="rashk_weapon_1_001" QL="1" ItemType="NPC"><Description>rashk_weapon_1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, CanParry/Riposte, CanBeParried/Riposted" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="4" /><Attribute Name="MaxDamage" Value="10" /><Attribute Name="MinDamage" Value="5" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event><Event Name="OnHit"><Function Name="CastStunNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="269672" /><Argument Value="25" /></Function></Event></Item><Item AOID="292196" IsNano="False" Name="rashk_weapon_1_400" QL="400" ItemType="NPC"><Description>rashk_weapon_1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, CanParry/Riposte, CanBeParried/Riposted" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="220" /><Attribute Name="MaxDamage" Value="850" /><Attribute Name="MinDamage" Value="270" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event><Event Name="OnHit"><Function Name="CastStunNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="269672" /><Argument Value="25" /></Function></Event></Item><Item AOID="292873" IsNano="False" Name="Three Leet Moon Poster" QL="1" ItemType="Misc"><Description>The underground artist L-Payne has returned once more this Halloween season with a new, rather unique piece available in both poster and shirt form. When asked about the design she had chosen, Ms. L responded with the following:

"One leet staring at the moon is a beautiful sight. Two leets staring at the moon is a powerful sign. Three leets staring at the moon will grant you all of their mystical powers."

It is worth noting that she said this with a completely straight face.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="292872" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293846" /></Item><Item AOID="292884" IsNano="False" Name="The Night Heart Poster" QL="1" ItemType="Misc"><Description>Bright colours, bold lines, striking vision. Bring The Night Heart to your wall today.

 By the Awdgrhym Design House</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="292885" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293845" /></Item><Item AOID="292888" IsNano="False" Name="Leet Force Go! Poster" QL="1" ItemType="Misc"><Description>Charming and adorable are the words best used to describe this whimsical piece by the Awdgrhym Design House.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="292886" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293847" /></Item><Item AOID="292890" IsNano="False" Name="Ergo's Last Isle Poster" QL="1" ItemType="Misc"><Description>Poker players and not a single dog in sight.

Another fanciful piece from the Awdgrhym Design House.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="292891" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293849" /></Item><Item AOID="293172" IsNano="False" Name="Eye Guy Helmet - Red with Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!

A small port near the neck allows you to retract this helmet's collapsible hat

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293167" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292900" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292901" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292902" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292898" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292898" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292899" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292899" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293459" IsNano="False" Name="Eye Guy Helmet - Red without Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!

A small port near the neck allows you to extend this helmet's collapsible hat

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293448" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293432" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293433" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293434" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293435" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293435" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293436" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293436" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293470" IsNano="False" Name="Eye Guy Helmet - Green without Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!

A small port near the neck allows you to extend this helmet's collapsible hat

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293450" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293437" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293438" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293439" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293440" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293440" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293441" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293441" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293471" IsNano="False" Name="Eye Guy Helmet - Green with Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!

A small port near the neck allows you to retract this helmet's collapsible hat

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293447" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293426" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293428" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293429" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293430" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293430" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293431" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293431" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293472" IsNano="False" Name="Eye Guy Helmet - Blue without Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!

A small port near the neck allows you to extend this helmet's collapsible hat

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293449" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293442" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293443" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293444" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293445" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293445" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293419" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293419" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293485" IsNano="False" Name="Eye Guy Helmet - Blue with Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!

A small port near the neck allows you to retract this helmet's collapsible hat

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293446" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293421" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293422" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293423" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293424" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293424" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293425" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293425" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293850" IsNano="False" Name="pande_revamp_gauntlet_xeshm_weapon_1_001" QL="1" ItemType="NPC"><Description>pande_revamp_gauntlet_xeshm_weapon_1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, CanParry/Riposte, CanBeParried/Riposted" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="8" /><Attribute Name="MaxDamage" Value="18" /><Attribute Name="MinDamage" Value="11" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event><Event Name="OnHit"><Function Name="CastStunNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="289791" /><Argument Value="50" /></Function></Event></Item><Item AOID="293851" IsNano="False" Name="pande_revamp_gauntlet_xeshm_weapon_1_400" QL="400" ItemType="NPC"><Description>pande_revamp_gauntlet_xeshm_weapon_1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, CanParry/Riposte, CanBeParried/Riposted" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="430" /><Attribute Name="MaxDamage" Value="1200" /><Attribute Name="MinDamage" Value="450" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event><Event Name="OnHit"><Function Name="CastStunNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="289791" /><Argument Value="50" /></Function></Event></Item><Item AOID="293852" IsNano="False" Name="Equip_pande_revamp_gauntlet_xeshm_weapon_1" QL="1" ItemType="NPC"><Description>pande_revamp_gauntlet_xeshm_weapon_1 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="IYBG" /></Function></Event></Item><Item AOID="293853" IsNano="False" Name="pande_revamp_gauntlet_xeshm_weapon_2_001" QL="1" ItemType="NPC"><Description>pande_revamp_gauntlet_xeshm_weapon_2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, CanParry/Riposte, CanBeParried/Riposted" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="8" /><Attribute Name="MaxDamage" Value="18" /><Attribute Name="MinDamage" Value="11" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293854" IsNano="False" Name="pande_revamp_gauntlet_xeshm_weapon_2_400" QL="400" ItemType="NPC"><Description>pande_revamp_gauntlet_xeshm_weapon_2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, CanParry/Riposte, CanBeParried/Riposted" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="430" /><Attribute Name="MaxDamage" Value="1200" /><Attribute Name="MinDamage" Value="450" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293855" IsNano="False" Name="Equip_pande_revamp_gauntlet_xeshm_weapon_2" QL="1" ItemType="NPC"><Description>pande_revamp_gauntlet_xeshm_weapon_2 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="IHUK" /></Function></Event></Item><Item AOID="293856" IsNano="False" Name="pande_revamp_gauntlet_xeshm_weapon_3_001" QL="1" ItemType="NPC"><Description>pande_revamp_gauntlet_xeshm_weapon_3 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, CanParry/Riposte, CanBeParried/Riposted" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="8" /><Attribute Name="MaxDamage" Value="18" /><Attribute Name="MinDamage" Value="11" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293857" IsNano="False" Name="pande_revamp_gauntlet_xeshm_weapon_3_400" QL="400" ItemType="NPC"><Description>pande_revamp_gauntlet_xeshm_weapon_3 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, CanParry/Riposte, CanBeParried/Riposted" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="430" /><Attribute Name="MaxDamage" Value="1200" /><Attribute Name="MinDamage" Value="450" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293858" IsNano="False" Name="Equip_pande_revamp_gauntlet_xeshm_weapon_3" QL="1" ItemType="NPC"><Description>pande_revamp_gauntlet_xeshm_weapon_3 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="FOFX" /></Function></Event></Item><Item AOID="293859" IsNano="False" Name="pande_revamp_gauntlet_xeshm_weapon_4_001" QL="1" ItemType="NPC"><Description>pande_revamp_gauntlet_xeshm_weapon_4 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, CanParry/Riposte, CanBeParried/Riposted" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="8" /><Attribute Name="MaxDamage" Value="18" /><Attribute Name="MinDamage" Value="11" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293860" IsNano="False" Name="pande_revamp_gauntlet_xeshm_weapon_4_400" QL="400" ItemType="NPC"><Description>pande_revamp_gauntlet_xeshm_weapon_4 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, CanParry/Riposte, CanBeParried/Riposted" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="430" /><Attribute Name="MaxDamage" Value="1200" /><Attribute Name="MinDamage" Value="450" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293861" IsNano="False" Name="Equip_pande_revamp_gauntlet_xeshm_weapon_4" QL="1" ItemType="NPC"><Description>pande_revamp_gauntlet_xeshm_weapon_4 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="JGSS" /></Function></Event></Item><Item AOID="293862" IsNano="False" Name="pande_revamp_gauntlet_xeshm_weapon_5_001" QL="1" ItemType="NPC"><Description>pande_revamp_gauntlet_xeshm_weapon_5 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, CanParry/Riposte, CanBeParried/Riposted" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="8" /><Attribute Name="MaxDamage" Value="18" /><Attribute Name="MinDamage" Value="11" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293863" IsNano="False" Name="pande_revamp_gauntlet_xeshm_weapon_5_400" QL="400" ItemType="NPC"><Description>pande_revamp_gauntlet_xeshm_weapon_5 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, CanParry/Riposte, CanBeParried/Riposted" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="430" /><Attribute Name="MaxDamage" Value="1200" /><Attribute Name="MinDamage" Value="450" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293864" IsNano="False" Name="Equip_pande_revamp_gauntlet_xeshm_weapon_5" QL="1" ItemType="NPC"><Description>pande_revamp_gauntlet_xeshm_weapon_5 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="UDXT" /></Function></Event></Item><Item AOID="293865" IsNano="False" Name="vizaresh_placeholder_weapon_1_001" QL="1" ItemType="NPC"><Description>vizaresh_placeholder_weapon_1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="6" /><Attribute Name="MaxDamage" Value="12" /><Attribute Name="MinDamage" Value="6" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event><Event Name="OnHit"><Function Name="CastStunNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="254847" /><Argument Value="20" /></Function></Event></Item><Item AOID="293866" IsNano="False" Name="vizaresh_placeholder_weapon_1_400" QL="400" ItemType="NPC"><Description>vizaresh_placeholder_weapon_1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="250" /><Attribute Name="MaxDamage" Value="585" /><Attribute Name="MinDamage" Value="185" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event><Event Name="OnHit"><Function Name="CastStunNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="254847" /><Argument Value="20" /></Function></Event></Item><Item AOID="293867" IsNano="False" Name="Equip_vizaresh_placeholder_weapon_1" QL="1" ItemType="NPC"><Description>vizaresh_placeholder_weapon_1 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="JKDY" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="30" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="284" /><Argument Value="30" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="44" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /><Argument Value="50" /></Function></Event></Item><Item AOID="293868" IsNano="False" Name="vizaresh_placeholder_weapon_2_001" QL="1" ItemType="NPC"><Description>vizaresh_placeholder_weapon_2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="3,2" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="6" /><Attribute Name="MaxDamage" Value="12" /><Attribute Name="MinDamage" Value="6" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="3,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293869" IsNano="False" Name="vizaresh_placeholder_weapon_2_400" QL="400" ItemType="NPC"><Description>vizaresh_placeholder_weapon_2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="3,2" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="286" /><Attribute Name="MaxDamage" Value="631" /><Attribute Name="MinDamage" Value="221" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="3,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293870" IsNano="False" Name="Equip_vizaresh_placeholder_weapon_2" QL="1" ItemType="NPC"><Description>vizaresh_placeholder_weapon_2 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="XVWQ" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="30" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="284" /><Argument Value="30" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="44" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /><Argument Value="50" /></Function></Event></Item><Item AOID="293871" IsNano="False" Name="vizaresh_placeholder_weapon_3_001" QL="1" ItemType="NPC"><Description>vizaresh_placeholder_weapon_3 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="4,3" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="6" /><Attribute Name="MaxDamage" Value="12" /><Attribute Name="MinDamage" Value="6" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,3" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293872" IsNano="False" Name="vizaresh_placeholder_weapon_3_400" QL="400" ItemType="NPC"><Description>vizaresh_placeholder_weapon_3 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="4,3" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="325" /><Attribute Name="MaxDamage" Value="683" /><Attribute Name="MinDamage" Value="260" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,3" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293873" IsNano="False" Name="Equip_vizaresh_placeholder_weapon_3" QL="1" ItemType="NPC"><Description>vizaresh_placeholder_weapon_3 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="LYTD" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="30" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="284" /><Argument Value="30" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="44" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /><Argument Value="50" /></Function></Event></Item><Item AOID="289791" IsNano="True" Name="The Bleed" QL="40" ItemType="Misc"><Description>Your body leaks vital fluids like a sieve. Might should get that looked at...</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="DefaultTarget, ItemTextureOverride, Null" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="21" /><Attribute Name="NCUCost" Value="40" /><Attribute Name="NanoStrain" Value="582" /><Attribute Name="Icon" Value="16225" /><Attribute Name="EffectIcon" Value="16405" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="GatherSound" Value="912787948" /><Attribute Name="HitSound" Value="-1054245886" /><Attribute Name="AttackRange" Value="25" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="HitEffectType" Value="47366" /><Attribute Name="GatherEffectType" Value="49999" /><Attribute Name="NanoSchool" Value="Combat" /><Attribute Name="NanoPoints" Value="1" /><Attribute Name="EffectType" Value="1151" /><Attribute Name="TracerEffectType" Value="45578" /><Attribute Name="CastEffectType" Value="46169" /><Attribute Name="AttackDelayCap" Value="0,01" /><Attribute Name="StackingOrder" Value="16" /><AtkValue Name="MaterialCreation" Percent="100" /><DefValue Name="NanoResist" Percent="100" /><Event Name="OnUse"><Function Name="Hit" Target="Target" TickCount="4" TickInterval="200"><Argument Value="27" /><Argument Value="-1" /><Argument Value="-1000" /><Argument Value="92" /></Function></Event></Item></Items>

