<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='aoxml.xsl' type='text/xsl'?><Items><Item AOID="206166" IsNano="False" Name="NPC's Vanguard Cloak" QL="1" ItemType="Armor"><Description>Cloak used by Vanguard NPC's.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="206165" /><Attribute Name="EquipDelay" Value="0,01" /><Event Name="OnWear"><Function Name="ChangeBodyMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="robe" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292834" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292835" /><Argument Value="3" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292837" /><Argument Value="4" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292838" /><Argument Value="0" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292839" /><Argument Value="2" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp="Or" /><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="246276" IsNano="False" Name="Problem Solving Device" QL="100" ItemType="Utility"><Description>Sometimes you can't leave the problem to others.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="NCU1, NCU2, NCU3, NCU4, NCU6" /><Attribute Name="DefaultPos" Value="NCU1" /><Attribute Name="Mass" Value="0,001" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="160000" /><Attribute Name="Icon" Value="293708" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Mech Engi" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Elec Engi" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Quantum FT" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Weapon Smt" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Break &amp; Entry" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pharma Tech" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemistry" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychology" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Programming" /><Argument Value="5" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Engineer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Fixer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Trader" ChildOp="And" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="499" ChildOp="And" /><Requirement Target="Self" Statistic="TitleLevel" Operator="GreaterThan" Value="2" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Shadow Lands" ChildOp=" " /></Action></Item><Item AOID="246277" IsNano="False" Name="Problem Avoiding Device" QL="100" ItemType="Utility"><Description>Sometimes the best way to solve a problem is to avoid it.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="NCU1, NCU2, NCU3, NCU4, NCU6" /><Attribute Name="DefaultPos" Value="NCU1" /><Attribute Name="Mass" Value="0,001" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="160000" /><Attribute Name="Icon" Value="293707" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Evade ClsC" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Dodge Ranged" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Duck Exp" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee Init" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Ranged Init" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Physical Init" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="12" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="VisualProfession" Operator="EqualTo" Value="Martial Artist" ChildOp="Or" /><Requirement Target="Self" Statistic="VisualProfession" Operator="EqualTo" Value="Fixer" ChildOp="Or" /><Requirement Target="Self" Statistic="VisualProfession" Operator="EqualTo" Value="Shade" ChildOp="And" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="499" ChildOp="And" /><Requirement Target="Self" Statistic="TitleLevel" Operator="GreaterThan" Value="2" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Shadow Lands" ChildOp=" " /></Action></Item><Item AOID="246278" IsNano="False" Name="Problem Seeking Device" QL="100" ItemType="Utility"><Description>Sometimes you need to be on the outlook for problems.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="NCU1, NCU2, NCU3, NCU4, NCU6" /><Attribute Name="DefaultPos" Value="NCU1" /><Attribute Name="Mass" Value="0,001" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="160000" /><Attribute Name="Icon" Value="293706" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="HealDelta" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matt Metam" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="First Aid" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Treatment" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="12" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Adventurer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Fixer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Doctor" ChildOp="And" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="499" ChildOp="And" /><Requirement Target="Self" Statistic="TitleLevel" Operator="GreaterThan" Value="2" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Shadow Lands" ChildOp=" " /></Action></Item><Item AOID="292873" IsNano="False" Name="Three Leet Moon Poster" QL="1" ItemType="Misc"><Description>The underground artist L-Payne has returned once more this Halloween season with a new, rather unique piece available in both poster and shirt form. When asked about the design she had chosen, Ms. L responded with the following:

"One leet staring at the moon is a beautiful sight. Two leets staring at the moon is a powerful sign. Three leets staring at the moon will grant you all of their mystical powers."

It is worth noting that she said this with a completely straight face.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="292872" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293655" /></Item><Item AOID="292884" IsNano="False" Name="The Night Heart Poster" QL="1" ItemType="Misc"><Description>Bright colours, bold lines, striking vision. Bring The Night Heart to your wall today.

 By the Awdgrhym Design House</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="292885" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293658" /></Item><Item AOID="292888" IsNano="False" Name="Leet Force Go! Poster" QL="1" ItemType="Misc"><Description>Charming and adorable are the words best used to describe this whimsical piece by the Awdgrhym Design House.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="292886" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293657" /></Item><Item AOID="292890" IsNano="False" Name="Ergo's Last Isle Poster" QL="1" ItemType="Misc"><Description>Poker players and not a single dog in sight.

Another fanciful piece from the Awdgrhym Design House.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="292891" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293656" /></Item><Item AOID="292940" IsNano="False" Name="Ancient Positron Collider" QL="1" ItemType="Weapon"><Description>This is the funneling device for the Ancient Protonic Ionization Pack, designed to fire a stream of positively-charged ions generated from the backpack. Much like the pack itself, the team of scientists working on this piece decided that it was really just a bad idea overall and scrapped the project.

A small sticker on the bottom of the gun recommends caution when using the collider in concert with someone else, specifically against multiple users converging the emissions.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Burst, FlingShot" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="292936" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292922" /><Attribute Name="MultiRanged" Value="1" /><Attribute Name="MoreFlags" Value="0" /><Attribute Name="WeaponMesh" Value="292936" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="MaxEnergy" Value="75" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="30" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="AnimSet" Value="3" /><Attribute Name="AmmoType" Value="Bullets" /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="InitiativeType" Value="RangedInit" /><Attribute Name="AMSCap" Value="1" /><AtkValue Name="RangedEnergy" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /></Item><Item AOID="292964" IsNano="False" Name="Spider Pack - Firey" QL="1" ItemType="Armor"><Description>Spider Pack - Holds whatever a spider pack does.

Red hot.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mesh" Value="29055" /><Attribute Name="MaxMass" Value="110" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293613" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292962" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293250" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293251" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292965" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292965" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292963" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292963" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="292974" IsNano="False" Name="Old Brown Jumpsuit" QL="1" ItemType="Armor"><Description>You're not sure where this came from or what the logos on the sleeve are meant to designate, but it fits like a glove and is surprisingly comfortable.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back, Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293839" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292961" /><Argument Value="4" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292959" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292957" /><Argument Value="3" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292960" /><Argument Value="0" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292958" /><Argument Value="1" /></Function></Event></Item><Item AOID="293118" IsNano="False" Name="Equip_EnigmaSageEnergyspell1" QL="1" ItemType="NPC"><Description>EnigmaSageEnergyspell1 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="QESC" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="833" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="834" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="678" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="893" /><Argument Value="100" /></Function></Event></Item><Item AOID="293121" IsNano="False" Name="Equip_EnigmaSageEnergyspell2" QL="1" ItemType="NPC"><Description>EnigmaSageEnergyspell2 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MZGM" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="833" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="834" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="678" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="893" /><Argument Value="100" /></Function></Event></Item><Item AOID="293124" IsNano="False" Name="Equip_EnigmaSageEnergyspell3" QL="1" ItemType="NPC"><Description>EnigmaSageEnergyspell3 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="KSMW" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="833" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="834" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="678" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="893" /><Argument Value="100" /></Function></Event></Item><Item AOID="293202" IsNano="False" Name="EntvinedSpec1_001" QL="1" ItemType="NPC"><Description>EntvinedSpec1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="1,75" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="5" /><Attribute Name="MaxDamage" Value="11" /><Attribute Name="MinDamage" Value="5" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="1,75" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293203" IsNano="False" Name="EntvinedSpec1_400" QL="400" ItemType="NPC"><Description>EntvinedSpec1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="1,75" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="215" /><Attribute Name="MaxDamage" Value="546" /><Attribute Name="MinDamage" Value="150" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="1,75" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293204" IsNano="False" Name="Equip_EntvinedSpec1" QL="1" ItemType="NPC"><Description>EntvinedSpec1 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="CJMS" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="833" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="834" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="678" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="50" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="50" /></Function></Event></Item><Item AOID="293205" IsNano="False" Name="EntvinedSpec2_001" QL="1" ItemType="NPC"><Description>EntvinedSpec2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="4,3" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="14" /><Attribute Name="MaxDamage" Value="24" /><Attribute Name="MinDamage" Value="14" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,3" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293206" IsNano="False" Name="EntvinedSpec2_400" QL="400" ItemType="NPC"><Description>EntvinedSpec2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="4,3" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="748" /><Attribute Name="MaxDamage" Value="1199" /><Attribute Name="MinDamage" Value="683" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,3" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293207" IsNano="False" Name="Equip_EntvinedSpec2" QL="1" ItemType="NPC"><Description>EntvinedSpec2 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="UCHU" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="833" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="834" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="678" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="50" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="50" /></Function></Event></Item><Item AOID="293208" IsNano="False" Name="EntvinedSpec3_001" QL="1" ItemType="NPC"><Description>EntvinedSpec3 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="9" /><Attribute Name="MaxDamage" Value="16" /><Attribute Name="MinDamage" Value="9" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293209" IsNano="False" Name="EntvinedSpec3_400" QL="400" ItemType="NPC"><Description>EntvinedSpec3 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="488" /><Attribute Name="MaxDamage" Value="884" /><Attribute Name="MinDamage" Value="423" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293210" IsNano="False" Name="Equip_EntvinedSpec3" QL="1" ItemType="NPC"><Description>EntvinedSpec3 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="PFRH" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="833" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="834" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="678" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="50" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="50" /></Function></Event></Item><Item AOID="293211" IsNano="False" Name="EntvinedSpec4_001" QL="1" ItemType="NPC"><Description>EntvinedSpec4 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="6" /><Attribute Name="MaxDamage" Value="12" /><Attribute Name="MinDamage" Value="6" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293212" IsNano="False" Name="EntvinedSpec4_400" QL="400" ItemType="NPC"><Description>EntvinedSpec4 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="250" /><Attribute Name="MaxDamage" Value="585" /><Attribute Name="MinDamage" Value="185" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293213" IsNano="False" Name="Equip_EntvinedSpec4" QL="1" ItemType="NPC"><Description>EntvinedSpec4 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="TNME" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="833" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="834" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="678" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="50" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="50" /></Function></Event></Item><Item AOID="293290" IsNano="False" Name="Pirate Cutlass - Right" QL="1" ItemType="Weapon"><Description>A novelty blade is modeled after the sort of weapon that was made famous by the ancient barbarians known as "Pirates." &lt;br&gt;&lt;br&gt;This cutlass has a rounded blade that is safe to the touch, but due to the sharp point at the end, and rampant eye-pokings, this children's toy was recalled from most households.

A small port near the pommel of this sword may be activated with a screwdriver, increasing the blade's size. This is too cumbersome for most breeds to wield, but would be perfect for an Atrox's larger hands.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2" /><Attribute Name="Icon" Value="293163" /><Attribute Name="MultiMelee" Value="4" /><Attribute Name="WeaponMesh" Value="293166" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="1,5" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><Action Name="ToWield"><Requirement Target="Self" Statistic="Breed" Operator="Unequal" Value="Atrox" ChildOp=" " /></Action></Item><Item AOID="293291" IsNano="False" Name="Pirate Cutlass - Left" QL="1" ItemType="Weapon"><Description>A novelty blade is modeled after the sort of weapon that was made famous by the ancient barbarians known as "Pirates." &lt;br&gt;&lt;br&gt;This cutlass has a rounded blade that is safe to the touch, but due to the sharp point at the end, and rampant eye-pokings, this children's toy was recalled from most households.

A small port near the pommel of this sword may be activated with a screwdriver, increasing the blade's size. This is too cumbersome for most breeds to wield, but would be perfect for an Atrox's larger hands.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2" /><Attribute Name="Icon" Value="293163" /><Attribute Name="MultiMelee" Value="4" /><Attribute Name="WeaponMesh" Value="293164" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="1,5" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><Action Name="ToWield"><Requirement Target="Self" Statistic="Breed" Operator="Unequal" Value="Atrox" ChildOp=" " /></Action></Item><Item AOID="293324" IsNano="False" Name="Oversized Pirate Cutlass - Left" QL="1" ItemType="Weapon"><Description>A novelty blade is modeled after the sort of weapon that was made famous by the ancient barbarians known as "Pirates." &lt;br&gt;&lt;br&gt;This cutlass has a rounded blade that is safe to the touch, but due to the sharp point at the end, and rampant eye-pokings, this children's toy was recalled from most households.

A small port near the pommel of this sword may be activated with a screwdriver, decreasing the blade's size. Though the smaller sword would look rather silly and ineffectual in the hands of an Atrox, it would fit perfectly for most other homo-solitus derived breeds.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2" /><Attribute Name="Icon" Value="293163" /><Attribute Name="MultiMelee" Value="4" /><Attribute Name="WeaponMesh" Value="293301" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="1,5" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><Action Name="ToWield"><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Action></Item><Item AOID="293325" IsNano="False" Name="Oversized Pirate Cutlass - Right" QL="1" ItemType="Weapon"><Description>A novelty blade is modeled after the sort of weapon that was made famous by the ancient barbarians known as "Pirates." &lt;br&gt;&lt;br&gt;This cutlass has a rounded blade that is safe to the touch, but due to the sharp point at the end, and rampant eye-pokings, this children's toy was recalled from most households.

A small port near the pommel of this sword may be activated with a screwdriver, decreasing the blade's size. Though the smaller sword would look rather silly and ineffectual in the hands of an Atrox, it would fit perfectly for most other homo-solitus derived breeds.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2" /><Attribute Name="Icon" Value="293163" /><Attribute Name="MultiMelee" Value="4" /><Attribute Name="WeaponMesh" Value="293302" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="1,5" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><Action Name="ToWield"><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Action></Item><Item AOID="293326" IsNano="False" Name="EntvinedRanged1_001" QL="1" ItemType="NPC"><Description>EntvinedRanged1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="1,75" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="4" /><Attribute Name="MaxDamage" Value="8" /><Attribute Name="MinDamage" Value="4" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="1,75" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="EnergyAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293327" IsNano="False" Name="EntvinedRanged1_400" QL="400" ItemType="NPC"><Description>EntvinedRanged1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="1,75" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="94" /><Attribute Name="MaxDamage" Value="406" /><Attribute Name="MinDamage" Value="55" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="1,75" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="EnergyAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293328" IsNano="False" Name="Equip_EntvinedRanged1" QL="1" ItemType="NPC"><Description>EntvinedRanged1 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="JNNS" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="100" /></Function></Event></Item><Item AOID="293331" IsNano="False" Name="Equip_EntvinedRanged2" QL="1" ItemType="NPC"><Description>EntvinedRanged2 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="UFEF" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="100" /></Function></Event></Item><Item AOID="293334" IsNano="False" Name="Equip_EntvinedRanged3" QL="1" ItemType="NPC"><Description>EntvinedRanged3 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MZTS" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="100" /></Function></Event></Item><Item AOID="293335" IsNano="False" Name="EntvinedRanged4_001" QL="1" ItemType="NPC"><Description>EntvinedRanged4 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="12" /><Attribute Name="MaxDamage" Value="21" /><Attribute Name="MinDamage" Value="12" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293336" IsNano="False" Name="EntvinedRanged4_400" QL="400" ItemType="NPC"><Description>EntvinedRanged4 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="650" /><Attribute Name="MaxDamage" Value="1082" /><Attribute Name="MinDamage" Value="585" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293337" IsNano="False" Name="Equip_EntvinedRanged4" QL="1" ItemType="NPC"><Description>EntvinedRanged4 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MHAH" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="100" /></Function></Event></Item><Item AOID="293356" IsNano="False" Name="Halloween Candy Bag: Pumpkinhead" QL="1" ItemType="Weapon"><Description>A beautiful bag, already pre-stuffed with candy. No need for all of that tiresome trick-or-treating!</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, TellCollision, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="MaxHealth" Value="240" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293813" /><Attribute Name="WeaponMesh" Value="293359" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="2" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><AtkValue Name="2hBlunt" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /></Item><Item AOID="293357" IsNano="False" Name="Halloween Candy Bag: Full Moon" QL="1" ItemType="Weapon"><Description>A beautiful bag, already pre-stuffed with candy. No need for all of that tiresome trick-or-treating!</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, TellCollision, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="MaxHealth" Value="240" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293812" /><Attribute Name="WeaponMesh" Value="293361" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="2" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><AtkValue Name="2hBlunt" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /></Item><Item AOID="293358" IsNano="False" Name="Halloween Candy Bag: Skull and Bones" QL="1" ItemType="Weapon"><Description>A beautiful bag, already pre-stuffed with candy. No need for all of that tiresome trick-or-treating!</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, TellCollision, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="MaxHealth" Value="240" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293811" /><Attribute Name="WeaponMesh" Value="293363" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="2" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><AtkValue Name="2hBlunt" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /></Item><Item AOID="293379" IsNano="False" Name="EntvinedSgt2_001" QL="1" ItemType="NPC"><Description>EntvinedSgt2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="4,3" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="10" /><Attribute Name="MaxDamage" Value="18" /><Attribute Name="MinDamage" Value="10" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,3" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293380" IsNano="False" Name="EntvinedSgt2_400" QL="400" ItemType="NPC"><Description>EntvinedSgt2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="4,3" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="514" /><Attribute Name="MaxDamage" Value="900" /><Attribute Name="MinDamage" Value="449" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,3" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293470" IsNano="False" Name="Eye Guy Helmet - Green without Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!

A small port near the neck allows you to extend this helmet's collapsable hat

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293450" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293437" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293438" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293439" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293440" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293440" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293441" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293441" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293471" IsNano="False" Name="Eye Guy Helmet - Green with Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!

A small port near the neck allows you to retract this helmet's collapsable hat

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293447" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293426" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293428" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293429" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293430" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293430" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293431" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293431" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293508" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="2" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="2" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="18504" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SRTU" /><Argument Value="2" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293509" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="10" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="10" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="18504" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SRTU" /><Argument Value="10" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293510" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="11" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="11" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SATF" /><Argument Value="11" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293511" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="20" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="20" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SATF" /><Argument Value="20" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293512" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="21" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="21" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SETU" /><Argument Value="21" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293513" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="30" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="30" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SETU" /><Argument Value="30" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293514" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="31" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="31" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SDTU" /><Argument Value="31" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293515" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="40" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="40" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SDTU" /><Argument Value="40" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293516" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="41" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="41" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SRTF" /><Argument Value="41" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293517" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="50" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="50" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SRTF" /><Argument Value="50" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293576" IsNano="False" Name="The Three Leet Moon Shirt" QL="1" ItemType="Armor"><Description>Pros: Fits your breed/gender combination. Has leets on it. Attracts Opifexes.

Cons: Only three leets (could probably use a few more on the 'guns'). Cannot see leets when sitting with arms crossed. Leets would have been better if they glowed in the dark.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293814" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293366" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="37036" /><Argument Value="3" /></Function></Event></Item><Item AOID="293584" IsNano="False" Name="EntvinedCplWeapon2_001" QL="1" ItemType="NPC"><Description>EntvinedCplWeapon2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="5,75" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="11" /><Attribute Name="MaxDamage" Value="18" /><Attribute Name="MinDamage" Value="11" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="5,75" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293585" IsNano="False" Name="EntvinedCplWeapon2_400" QL="400" ItemType="NPC"><Description>EntvinedCplWeapon2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="5,75" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="569" /><Attribute Name="MaxDamage" Value="975" /><Attribute Name="MinDamage" Value="504" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="5,75" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293608" IsNano="False" Name="Spider Pack - Icy" QL="1" ItemType="Armor"><Description>Spider Pack - Holds whatever a spider pack does.

Too cold.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mesh" Value="29055" /><Attribute Name="MaxMass" Value="110" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293591" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293592" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293595" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293598" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293601" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293601" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293604" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293604" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293609" IsNano="False" Name="Spider Pack - Swampy" QL="1" ItemType="Armor"><Description>Spider Pack - Holds whatever a spider pack does.

Swamptastic.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mesh" Value="29055" /><Attribute Name="MaxMass" Value="110" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293615" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293594" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293597" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293600" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293603" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293603" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293606" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293606" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293610" IsNano="False" Name="Spider Pack - Shadowy" QL="1" ItemType="Armor"><Description>Spider Pack - Holds whatever a spider pack does.

Grey like my soul.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mesh" Value="29055" /><Attribute Name="MaxMass" Value="110" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293614" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293593" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293596" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293599" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293602" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293602" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293605" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293605" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293620" IsNano="False" Name="Phasefront Besom - Sky Sweeper" QL="1" ItemType="Misc"><Description>Nathan Ikar was, once, a child with a dream.

As a youth Nathan would stare up to the stars in the night skies, smiling to himself as he daydreamed about weaving amongst the clouds.

Time passed, and the boy Nathan became Mr. Ikar, a man of some wealth and influence. He had not been born into privilige - He had struggled his entire life, working his fingers to the bone in both business and study, dedicating himself to all things machine. His knowledge was vast, his capibility solid, his mind sharp.

And so it came to be that Mr. Ikar sat upon the Besom Sky Sweeper, the very first from the production line, and wrapped his hands lightly around its handle. Months of prototyping, years of planning, decades of design and hopes... and then, around him, the sky, zooming past while he smiled as brightly as he could.

Nathan Ikar, as a child, had a dream. As a man, he made his dreams reality. Will you do any less?

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="1" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293588" /><Attribute Name="AttackRange" Value="4" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293619" /></Function></Event></Item><Item AOID="293659" IsNano="False" Name="A Single Strand of Glowing Dark Energy yaaaaa" QL="1" ItemType="Misc"><Description>This is a small, single strand of glowing energy (hence the title). The fact that energy does not naturally exist in string-based form tends to not concern you so much as the fact that it seems far, far more alive than you feel it should be. Then again, it's a small, single strand of glowing energy - Who are you to say whether it should be alive or not?

This item would be worth quite a bit to the right people. It may be delivered to either Elliot Fairlane in Omni-Trade or to Stella Barnes in Old Athen.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Duriation" Value="720" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293800" /></Item><Item AOID="293660" IsNano="False" Name="Energy Strand Spawner" QL="1" ItemType="Misc"><Description>Spawns the energy strand</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Null, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="130858" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EMKC" /><Argument Value="1" /><Argument Value="0" /></Function></Event></Item><Item AOID="293686" IsNano="False" Name="Burst of Energy" QL="1" ItemType="Misc"><Description>Booyah</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Null, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="130858" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293685" /></Function></Event></Item><Item AOID="293809" IsNano="False" Name="A Single Strand of Glowing Dark Energy" QL="1" ItemType="Misc"><Description>This is a small, single strand of glowing energy (hence the title). The fact that energy does not naturally exist in carryable strand-based format tends to not concern you so much as the fact that it seems far, far more alive than you feel it should be. Then again, it's a small, single strand of glowing energy - Who are you to say whether it should be alive or not?

This item would be worth quite a bit to the right people. It may be delivered to either Elliot Fairlane in Omni-Trade or to Stella Barnes in Old Athen.

The energy is highly unstable, and will not remain a viable sample for very long. It is recommended you turn this in as soon as possible!</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Duriation" Value="7200" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293810" /></Item><Item AOID="293822" IsNano="False" Name="DrWeapon1_001" QL="1" ItemType="NPC"><Description>DrWeapon1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="9" /><Attribute Name="MaxDamage" Value="16" /><Attribute Name="MinDamage" Value="9" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="ProjectileAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293823" IsNano="False" Name="DrWeapon1_400" QL="400" ItemType="NPC"><Description>DrWeapon1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="488" /><Attribute Name="MaxDamage" Value="884" /><Attribute Name="MinDamage" Value="423" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="ProjectileAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293824" IsNano="False" Name="Equip_DrWeapon1" QL="1" ItemType="NPC"><Description>DrWeapon1 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="RJVD" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="50" /></Function></Event></Item><Item AOID="293825" IsNano="False" Name="DrWeapon2_001" QL="1" ItemType="NPC"><Description>DrWeapon2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="4" /><Attribute Name="MaxDamage" Value="9" /><Attribute Name="MinDamage" Value="4" /><Attribute Name="AttackRange" Value="10" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293826" IsNano="False" Name="DrWeapon2_400" QL="400" ItemType="NPC"><Description>DrWeapon2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="94" /><Attribute Name="MaxDamage" Value="406" /><Attribute Name="MinDamage" Value="62" /><Attribute Name="AttackRange" Value="10" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293827" IsNano="False" Name="Equip_DrWeapon2" QL="1" ItemType="NPC"><Description>DrWeapon2 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="HPHQ" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="50" /></Function></Event></Item><Item AOID="293829" IsNano="False" Name="NipponTech M3H-Rho &quot;Mizuni&quot; Life-Like Robotic Catgirl Companion" QL="1" ItemType="Misc"><Description>The history surrounding the creation of this particular robotic companion is, unfortunately (or perhaps fortunately) lost to time and the giant databanks of the NipponTech corporation. Never one to turn down an opportunity to tap a previously unexplored market, however, this robotic companion is now available for all!

Your robotic companion will dance and execute other emotive runtime scripts with a click of the Catgirl Companion Remote Control, which will be delivered to your inventory on casting the nano.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, TellCollision, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="1" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="300" /><Attribute Name="Icon" Value="42446" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293828" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="PsychologicalModification" Operator="GreaterThan" Value="10" ChildOp="And" /><Requirement Target="Self" Statistic="SensoryImprovement" Operator="GreaterThan" Value="10" ChildOp=" " /></Action></Item><Item AOID="293830" IsNano="False" Name="Catgirl Companion Remote Control" QL="1" ItemType="Misc"><Description>With a single click of this remote control, your robotic catgirl companion will break into dance! Try it and see!</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293833" /><Event Name="OnUse"><Function Name="CastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="293831" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="1013" ChildOp=" " /></Function></Event></Item><Item AOID="293835" IsNano="False" Name="Power Boost - Level 50" QL="1" ItemType="Misc"><Description>They say there's no substitute for experience. They're wrong.

Must be used by a character below level 50.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,001" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="281837" /><Event Name="OnUse"><Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="52" /><Argument Value="1551350" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="52" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="50" ChildOp=" " /></Action></Item><Item AOID="293836" IsNano="False" Name="Power Boost - Level 100" QL="1" ItemType="Misc"><Description>They say there's no substitute for experience. They're wrong.

Must be used by a character below level 100.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,001" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="281837" /><Event Name="OnUse"><Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="52" /><Argument Value="30371850" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="52" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="100" ChildOp=" " /></Action></Item><Item AOID="293837" IsNano="False" Name="Power Boost - Level 150" QL="1" ItemType="Misc"><Description>They say there's no substitute for experience. They're wrong.

Must be used by a character below level 150.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,001" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="281837" /><Event Name="OnUse"><Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="52" /><Argument Value="298186950" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="52" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="150" ChildOp=" " /></Action></Item><Item AOID="293838" IsNano="False" Name="Power Boost - Level 199" QL="1" ItemType="Misc"><Description>They say there's no substitute for experience. They're wrong.

Must be used by a character below level 199.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,001" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="281837" /><Event Name="OnUse"><Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="52" /><Argument Value="1988059250" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="52" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="199" ChildOp=" " /></Action></Item><Item AOID="293273" IsNano="True" Name="Grasp of the Fallen Soldier" QL="250" ItemType="Misc"><Description /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="CanBeTemplateItem, Open, DefaultTarget, ItemTextureOverride, Null" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="10" /><Attribute Name="NCUCost" Value="250" /><Attribute Name="NanoStrain" Value="146" /><Attribute Name="Icon" Value="293272" /><Attribute Name="EffectIcon" Value="293271" /><Attribute Name="RechargeDelay" Value="14" /><Attribute Name="GatherSound" Value="913281007" /><Attribute Name="CastSound" Value="-1590592390" /><Attribute Name="HitSound" Value="542624363" /><Attribute Name="AttackRange" Value="25" /><Attribute Name="AttackDelay" Value="1,39" /><Attribute Name="HitEffectType" Value="43608" /><Attribute Name="GatherEffectType" Value="49999" /><Attribute Name="ChanceOfBreakOnNanoAttack" Value="10" /><Attribute Name="ChanceOfBreakOnDebuff" Value="10" /><Attribute Name="NanoSchool" Value="Combat" /><Attribute Name="NanoPoints" Value="1" /><Attribute Name="EffectType" Value="43613" /><Attribute Name="TracerEffectType" Value="17800" /><Attribute Name="ChanceOfUse" Value="10" /><Attribute Name="CastEffectType" Value="46136" /><Attribute Name="AttackDelayCap" Value="1" /><Attribute Name="RechargeDelayCap" Value="1" /><Attribute Name="StackingOrder" Value="58" /><AtkValue Name="MaterialCreation" Percent="50" /><AtkValue Name="SpaceTime" Percent="50" /><DefValue Name="NanoResist" Percent="55" /><DefValue Name="Level" Percent="8" /><Event Name="OnUse"><Function Name="RestrictAction" Target="Target" TickCount="1" TickInterval="0"><Argument Value="4" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293619" IsNano="True" Name="Phasefront Besom - Sky Sweeper" QL="5" ItemType="Misc"><Description>Nathan Ikar was, once, a child with a dream.

As a youth Nathan would stare up to the stars in the night skies, smiling to himself as he daydreamed about weaving amongst the clouds.

Time passed, and the boy Nathan became Mr. Ikar, a man of some wealth and influence. He had not been born into privilige - He had struggled his entire life, working his fingers to the bone in both business and study, dedicating himself to all things machine. His knowledge was vast, his capibility solid, his mind sharp.

And so it came to be that Mr. Ikar sat upon the Besom Sky Sweeper, the very first from the production line, and wrapped his hands lightly around its handle. Months of prototyping, years of planning, decades of design and hopes... and then, around him, the sky, zooming past while he smiled as brightly as he could.

Nathan Ikar, as a child, had a dream. As a man, he made his dreams reality. Will you do any less?

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ModifiedName, CanBeTemplateItem, HasMultipleCount, Open, Null, HasRotation" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="3600" /><Attribute Name="NCUCost" Value="5" /><Attribute Name="NanoStrain" Value="914" /><Attribute Name="Icon" Value="271691" /><Attribute Name="EffectIcon" Value="16414" /><Attribute Name="RechargeDelay" Value="4,5" /><Attribute Name="AttackRange" Value="20" /><Attribute Name="AttackDelay" Value="4,5" /><Attribute Name="ChanceOfBreakOnNanoAttack" Value="100" /><Attribute Name="ChanceOfBreakOnDebuff" Value="100" /><Attribute Name="NanoSchool" Value="Space" /><Attribute Name="NanoPoints" Value="10" /><Attribute Name="EffectType" Value="72304" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="StackingOrder" Value="46" /><Event Name="OnUse"><Function Name="Modify" Target="User" TickCount="1" TickInterval="0"><Argument Value="156" /><Argument Value="150" /></Function><Function Name="RestrictAction" Target="User" TickCount="1" TickInterval="0"><Argument Value="2" /></Function><Function Name="CanFly" Target="User" TickCount="1" TickInterval="0" /><Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293571" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293572" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293571" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293572" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293573" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293574" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293552" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="PlayfieldType" Operator="NotBitAnd" Value="Indoors" ChildOp="And" /><Requirement Target="Self" Statistic="VehicleAir" Operator="GreaterThan" Value="80" ChildOp="And" /><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="ShapeShift" Operator="EqualTo" Value="None" ChildOp="And" /><Requirement Target="Self" Statistic="ExpansionPlayfield" Operator="EqualTo" Value="Rubi-Ka" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="IsFlyingAllowed" Value="" ChildOp=" " /></Action><Action Name="PlayshiftRequirements"><Requirement Target="Self" Statistic="PlayfieldType" Operator="NotBitAnd" Value="Indoors" ChildOp="And" /><Requirement Target="Self" Statistic="ExpansionPlayfield" Operator="EqualTo" Value="Rubi-Ka" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="IsFlyingAllowed" Value="" ChildOp=" " /></Action></Item><Item AOID="293828" IsNano="True" Name="NipponTech M3H-Rho &quot;Mizuni&quot; Life-Like Robotic Catgirl Companion" QL="4" ItemType="Misc"><Description>The history surrounding the creation of this particular robotic companion is, unfortunately (or perhaps fortunately) lost to time and the giant databanks of the NipponTech corporation. Never one to turn down an opportunity to tap a previously unexplored market, however, this robotic companion is now available for all!

Your robotic companion will dance and execute other emotive runtime scripts with a click of the Catgirl Companion Remote Control, which will be delivered to your inventory on casting the nano.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="1800" /><Attribute Name="NCUCost" Value="4" /><Attribute Name="NanoStrain" Value="926" /><Attribute Name="Icon" Value="293832" /><Attribute Name="MoreFlags" Value="ModifiedDescription" /><Attribute Name="EffectIcon" Value="16357" /><Attribute Name="RechargeDelay" Value="0,5" /><Attribute Name="GatherSound" Value="900648301" /><Attribute Name="CastSound" Value="-1004308467" /><Attribute Name="HitSound" Value="-359821691" /><Attribute Name="AttackRange" Value="20" /><Attribute Name="AttackDelay" Value="2,1" /><Attribute Name="HitEffectType" Value="47033" /><Attribute Name="GatherEffectType" Value="49999" /><Attribute Name="NanoSchool" Value="Psi" /><Attribute Name="NanoPoints" Value="40" /><Attribute Name="EffectType" Value="1110" /><Attribute Name="TracerEffectType" Value="17000" /><Attribute Name="CastEffectType" Value="46127" /><Attribute Name="StackingOrder" Value="3" /><AtkValue Name="PsychologicalModification" Percent="50" /><AtkValue Name="SensoryImprovement" Percent="50" /><Event Name="OnUse"><Function Name="SpawnItem" Target="User" TickCount="1" TickInterval="0"><Argument Value="CTCP" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="SummonPet" Target="User" TickCount="1" TickInterval="0"><Argument Value="ROKI" /><Argument Value="1" /><Argument Value="1800" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="PsychologicalModification" Operator="GreaterThan" Value="10" ChildOp="And" /><Requirement Target="Self" Statistic="SensoryImprovement" Operator="GreaterThan" Value="10" ChildOp="And" /><Requirement Target="Self" Statistic="CheckPetType" Operator="NotSummoned" Value="4001" ChildOp=" " /></Action></Item><Item AOID="293831" IsNano="True" Name="Catgirl Companion Remote Control Nano" QL="999" ItemType="Misc"><Description>Makes the catgirl do stuff.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Stationary, DefaultTarget, ItemTextureOverride, Null" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="20" /><Attribute Name="NCUCost" Value="999" /><Attribute Name="Icon" Value="16200" /><Attribute Name="EffectIcon" Value="44236" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="50" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoSchool" Value="Medical" /><Attribute Name="NanoPoints" Value="0" /><AtkValue Name="PsychologicalModification" Percent="50" /><AtkValue Name="SensoryImprovement" Percent="50" /><Event Name="OnTerminate"><Function Name="NPCSayRobotSpeech" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="{stock_nochat}" /></Function></Event></Item></Items>

