<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='aoxml.xsl' type='text/xsl'?><Items><Item AOID="87893" IsNano="False" Name="Trimmer - Divert Energy to Defense" QL="10" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: It increases the Armor Class of a pet for some time, but lowers its damage output for that same period. The Level of the Trimmer determines the adjustments made to the robot. The Adjustment lasts 5 minutes.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="10" /><Attribute Name="Value" Value="10000" /><Attribute Name="Icon" Value="292749" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AAO" /><Argument Value="-5" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="ProjDmgMod" /><Argument Value="-5" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MeleeDmgMod" /><Argument Value="-5" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="EnergyDmgMod" /><Argument Value="-5" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Imp/Proj AC" /><Argument Value="25" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Melee/MA AC" /><Argument Value="25" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Energy AC" /><Argument Value="25" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Fire AC" /><Argument Value="25" /><Argument Value="30000" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Mech Engi" /><Argument Value="300" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="The robot body shimmers for a second." /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="125" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="20" ChildOp="And" /><Requirement Target="Self" Statistic="WeaponSmithing" Operator="GreaterThan" Value="10" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="87936" IsNano="False" Name="Trimmer - Divert Energy to Defense" QL="200" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: It increases the Armor Class of a pet for some time, but lowers its damage output for that same period. The Level of the Trimmer determines the adjustments made to the robot. The Adjustment lasts 5 minutes.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="200" /><Attribute Name="Value" Value="1000000" /><Attribute Name="Icon" Value="292749" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AAO" /><Argument Value="-50" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="ProjDmgMod" /><Argument Value="-50" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MeleeDmgMod" /><Argument Value="-50" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="EnergyDmgMod" /><Argument Value="-50" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Imp/Proj AC" /><Argument Value="500" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Melee/MA AC" /><Argument Value="500" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Energy AC" /><Argument Value="500" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Fire AC" /><Argument Value="500" /><Argument Value="30000" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Mech Engi" /><Argument Value="300" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="The robot body shimmers for a second." /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="125" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="800" ChildOp="And" /><Requirement Target="Self" Statistic="WeaponSmithing" Operator="GreaterThan" Value="450" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="88377" IsNano="False" Name="Trimmer - Divert Energy to Offense" QL="10" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: It increases Damage output for some time, but lowers the Armor Class during that same period. The Level of the Trimmer determines the adjustments made to the robot. The adjustment lasts 5 minutes.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="10" /><Attribute Name="Value" Value="20000" /><Attribute Name="Icon" Value="292751" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AAO" /><Argument Value="5" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="ProjDmgMod" /><Argument Value="5" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MeleeDmgMod" /><Argument Value="5" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="EnergyDmgMod" /><Argument Value="5" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Imp/Proj AC" /><Argument Value="-25" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Melee/MA AC" /><Argument Value="-25" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Energy AC" /><Argument Value="-25" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Fire AC" /><Argument Value="-25" /><Argument Value="30000" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Mech Engi" /><Argument Value="300" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="The arms of your robot jerk briefly." /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="125" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="15" ChildOp="And" /><Requirement Target="Self" Statistic="QuantumFT" Operator="GreaterThan" Value="25" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="88378" IsNano="False" Name="Trimmer - Divert Energy to Offense" QL="200" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: It increases Damage output for some time, but lowers the Armor Class during that same period. The Level of the Trimmer determines the adjustments made to the robot. The adjustment lasts 5 minutes.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="200" /><Attribute Name="Value" Value="2000000" /><Attribute Name="Icon" Value="292751" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AAO" /><Argument Value="40" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="ProjDmgMod" /><Argument Value="40" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MeleeDmgMod" /><Argument Value="40" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="EnergyDmgMod" /><Argument Value="40" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Imp/Proj AC" /><Argument Value="-1000" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Melee/MA AC" /><Argument Value="-1000" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Energy AC" /><Argument Value="-1000" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Fire AC" /><Argument Value="-1000" /><Argument Value="30000" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Mech Engi" /><Argument Value="300" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="The arms of your robot jerk briefly." /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="125" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="700" ChildOp="And" /><Requirement Target="Self" Statistic="QuantumFT" Operator="GreaterThan" Value="850" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="88379" IsNano="False" Name="Trimmer - Divert Energy to Avoidance" QL="10" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: It increases all avoidance modifiers (Evade, Dodge, Nano AC etc.) of the pet for some time, but lowers maximum and current health during that same period. The Level of the Trimmer determines the adjustments made to the robot. The adjustment lasts 5 minutes.

WARNING! Maladjusting a damaged pet or a too low-level pet might kill it!</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="10" /><Attribute Name="Value" Value="10000" /><Attribute Name="Icon" Value="292752" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="126" /></Function></Event><Event Name="OnUse"><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Elec Engi" /><Argument Value="300" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-100" /><Argument Value="-100" /><Argument Value="92" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-100" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Dodge Ranged" /><Argument Value="30" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Evade ClsC" /><Argument Value="30" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Duck Exp" /><Argument Value="30" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Nano Resist" /><Argument Value="30" /><Argument Value="30000" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Something inside the robot switches on." /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="QuantumFT" Operator="GreaterThan" Value="35" ChildOp="And" /><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="45" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="88380" IsNano="False" Name="Trimmer - Divert Energy to Avoidance" QL="200" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: It increases all avoidance modifiers (Evade, Dodge, Nano AC etc.) of the pet for some time, but lowers maximum and current health during that same period. The Level of the Trimmer determines the adjustments made to the robot. The adjustment lasts 5 minutes.

WARNING! Maladjusting a damaged pet or a too low-level pet might kill it!</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="200" /><Attribute Name="Value" Value="900000" /><Attribute Name="Icon" Value="292752" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="126" /></Function></Event><Event Name="OnUse"><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Elec Engi" /><Argument Value="300" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-3000" /><Argument Value="-3000" /><Argument Value="92" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-3000" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Dodge Ranged" /><Argument Value="500" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Evade ClsC" /><Argument Value="500" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Duck Exp" /><Argument Value="500" /><Argument Value="30000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Nano Resist" /><Argument Value="500" /><Argument Value="30000" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Something inside the robot switches on." /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="QuantumFT" Operator="GreaterThan" Value="850" ChildOp="And" /><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="800" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="88381" IsNano="False" Name="Trimmer - Divert Energy to Hitpoints" QL="10" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: It increases maximum and current health, but lowers add all defense of the robot. The Level of the Trimmer determines the adjustments made to the robot. The adjustment lasts 5 minutes.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="10" /><Attribute Name="Value" Value="10000" /><Attribute Name="Icon" Value="292753" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="The robot straightens its back." /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="100" /><Argument Value="30000" /></Function><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Elec Engi" /><Argument Value="300" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AAD" /><Argument Value="-5" /><Argument Value="30000" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="100" /><Argument Value="100" /><Argument Value="0" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="126" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="QuantumFT" Operator="GreaterThan" Value="45" ChildOp="And" /><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="35" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="88382" IsNano="False" Name="Trimmer - Divert Energy to Hitpoints" QL="200" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: It increases maximum and current health, but lowers add all defense of the robot. The Level of the Trimmer determines the adjustments made to the robot. The adjustment lasts 5 minutes.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="200" /><Attribute Name="Value" Value="850000" /><Attribute Name="Icon" Value="292753" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="The robot straightens its back." /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="4000" /><Argument Value="30000" /></Function><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Elec Engi" /><Argument Value="300" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AAD" /><Argument Value="-35" /><Argument Value="30000" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="4000" /><Argument Value="4000" /><Argument Value="0" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="126" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="QuantumFT" Operator="GreaterThan" Value="780" ChildOp="And" /><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="950" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="88383" IsNano="False" Name="Trimmer - Positive Aggressive-Defensive" QL="1" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: Aggressive-Defensive (the AGG/DEF slider) is set to the positive of the Quality Level of the trimmer and the robot gets more aggressive. This means that your robot will attempt to hit faster at the cost of taking more damage from incoming attacks. The Adjustment is permanent, and you may adjust the robot's setting as often as you like.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5000" /><Attribute Name="Icon" Value="292746" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="Set" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AggDef" /><Argument Value="1" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You hear a ring inside the robot." /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="30" ChildOp="And" /><Requirement Target="Self" Statistic="NanoProgramming" Operator="GreaterThan" Value="10" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="88384" IsNano="False" Name="Trimmer - Positive Aggressive-Defensive" QL="100" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: Aggressive-Defensive (the AGG/DEF slider) is set to the positive of the Quality Level of the trimmer and the robot gets more aggressive. This means that your robot will attempt to hit faster at the cost of taking more damage from incoming attacks. The Adjustment is permanent, and you may adjust the robot's setting as often as you like.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="300000" /><Attribute Name="Icon" Value="292746" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="Set" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AggDef" /><Argument Value="100" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You hear a ring inside the robot." /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="300" ChildOp="And" /><Requirement Target="Self" Statistic="NanoProgramming" Operator="GreaterThan" Value="150" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="88385" IsNano="False" Name="Trimmer - Negative Aggressive-Defensive" QL="1" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: Aggressive-Defensive (the AGG/DEF slider) is set to the negative of the Quality Level of the trimmer and the robot gets more defensive. This means that your robot will attempt to dodge incoming attacks at the cost of it's attack speed. The Adjustment is permanent, and you may adjust the robot's setting as often as you like.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5000" /><Attribute Name="Icon" Value="292745" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="Set" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AggDef" /><Argument Value="-1" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="The robot jerks." /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="30" ChildOp="And" /><Requirement Target="Self" Statistic="NanoProgramming" Operator="GreaterThan" Value="10" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="88386" IsNano="False" Name="Trimmer - Negative Aggressive-Defensive" QL="100" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: Aggressive-Defensive (the AGG/DEF slider) is set to the negative of the Quality Level of the trimmer and the robot gets more defensive. This means that your robot will attempt to dodge incoming attacks at the cost of it's attack speed. The Adjustment is permanent, and you may adjust the robot's setting as often as you like.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="300000" /><Attribute Name="Icon" Value="292745" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="Set" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AggDef" /><Argument Value="-100" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="The robot jerks." /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="600" ChildOp="And" /><Requirement Target="Self" Statistic="NanoProgramming" Operator="GreaterThan" Value="500" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="96349" IsNano="False" Name="Omni-Tek Mission Token" QL="1" ItemType="Misc"><Description>You have done an excellent service to your employer, and have been awarded this token. Right-click on it to increase your status with the company.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,01" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="293807" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MetaType" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MetaType" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="14" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MetaType" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="49" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MetaType" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="74" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MetaType" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="99" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MetaType" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="124" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MetaType" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MetaType" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="174" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MetaType" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="189" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Side tokens collected: %d." /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Faction" Operator="EqualTo" Value="Omni-Tek" ChildOp=" " /></Action></Item><Item AOID="96350" IsNano="False" Name="Clan Mission Token" QL="1" ItemType="Misc"><Description>You have done an excellent job for the clans, and have been awarded this token. Right-click on it to increase standing!</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,01" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="293806" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Alignment" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Alignment" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="14" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Alignment" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="49" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Alignment" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="74" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Alignment" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="99" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Alignment" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Alignment" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="124" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Alignment" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="174" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Alignment" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="189" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Side tokens collected: %d." /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Faction" Operator="EqualTo" Value="Clan" ChildOp=" " /></Action></Item><Item AOID="154939" IsNano="False" Name="Trimmer - Increase Aggressiveness" QL="30" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: This trimmer allows the pet to sprout a small dose of irritating, acid chemicals on the fighting target to try and make it turn its attention to the pet. Biological creatures will feel a stinging pain in contact with the sticky liquid, while mechanical makes often get their sensors blocked.

Note: The higher QL of this item you use on your pet, the more taunt your pet will generate.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="30" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="292747" /><Attribute Name="AttackDelay" Value="0,1" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You feel a faint vibration from the trimmer." /></Function><Function Name="Set" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Agressiveness" /><Argument Value="10" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="115" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="154940" IsNano="False" Name="Trimmer - Increase Aggressiveness" QL="200" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: This trimmer allows the pet to sprout a small dose of irritating, acid chemicals on the fighting target to try and make it turn its attention to the pet. Biological creatures will feel a stinging pain in contact with the sticky liquid, while mechanical makes often get their sensors blocked.

Note: The higher QL of this item you use on your pet, the more taunt your pet will generate.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="200" /><Attribute Name="Value" Value="520000" /><Attribute Name="Icon" Value="292747" /><Attribute Name="AttackDelay" Value="0,1" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You feel a faint vibration from the trimmer." /></Function><Function Name="Set" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Agressiveness" /><Argument Value="90" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="750" ChildOp="And" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="550" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="225981" IsNano="False" Name="Encapsulated Bullet" QL="1" ItemType="Misc"><Description>This bullet has been inside the body of a shadowland animal for a while. It has been incapsulated in some sort of shiny, solid matter, with a high concentration of notum and calcium. You can probably sell it as a souvenir object.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2000" /><Attribute Name="Icon" Value="292648" /><Attribute Name="Mesh" Value="9013" /></Item><Item AOID="225982" IsNano="False" Name="Encapsulated Bullet" QL="300" ItemType="Misc"><Description>This bullet has been inside the body of a shadowland animal for a while. It has been incapsulated in some sort of shiny, solid matter, with a high concentration of notum and calcium. You can probably sell it as a souvenir object.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Value" Value="200000" /><Attribute Name="Icon" Value="292648" /><Attribute Name="Mesh" Value="9013" /></Item><Item AOID="225983" IsNano="False" Name="Remains of a DOJA Tagging Device" QL="1" ItemType="Misc"><Description>This seems to be a Jobe manufactured tagging device. Selling it back through a shop will probably be lucrative for you.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="4000" /><Attribute Name="Icon" Value="293709" /><Attribute Name="Mesh" Value="9013" /></Item><Item AOID="225984" IsNano="False" Name="Remains of a DOJA Tagging Device" QL="300" ItemType="Misc"><Description>This seems to be a Jobe manufactured tagging device. Selling it back through a shop will probably be lucrative for you.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Value" Value="400000" /><Attribute Name="Icon" Value="293709" /><Attribute Name="Mesh" Value="9013" /></Item><Item AOID="232679" IsNano="False" Name="Chunk of Gold ore" QL="1" ItemType="Misc"><Description>An unrefined piece of metal.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, TellCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2400" /><Attribute Name="Icon" Value="292646" /></Item><Item AOID="232680" IsNano="False" Name="Chunk of Gold ore" QL="150" ItemType="Misc"><Description>An unrefined piece of metal.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, TellCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="150" /><Attribute Name="Value" Value="360000" /><Attribute Name="Icon" Value="292646" /></Item><Item AOID="232682" IsNano="False" Name="Chunk of Gold ore" QL="200" ItemType="Misc"><Description>An unrefined piece of metal.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, TellCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="200" /><Attribute Name="Value" Value="480000" /><Attribute Name="Icon" Value="292646" /></Item><Item AOID="232683" IsNano="False" Name="Chunk of Gold ore" QL="250" ItemType="Misc"><Description>An unrefined piece of metal.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, TellCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="250" /><Attribute Name="Value" Value="600000" /><Attribute Name="Icon" Value="292646" /></Item><Item AOID="232684" IsNano="False" Name="Chunk of Gold ore" QL="400" ItemType="Misc"><Description>An unrefined piece of metal.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, TellCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="400" /><Attribute Name="Value" Value="960000" /><Attribute Name="Icon" Value="292646" /></Item><Item AOID="232708" IsNano="False" Name="Small Piece of Gold ore" QL="1" ItemType="Misc"><Description>A small unrefined piece of metal.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, TellCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5120" /><Attribute Name="Icon" Value="292647" /></Item><Item AOID="232709" IsNano="False" Name="Small Piece of Gold ore" QL="150" ItemType="Misc"><Description>A small unrefined piece of metal.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, TellCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="150" /><Attribute Name="Value" Value="768000" /><Attribute Name="Icon" Value="292647" /></Item><Item AOID="232711" IsNano="False" Name="Small Piece of Gold ore" QL="200" ItemType="Misc"><Description>A small unrefined piece of metal.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, TellCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="200" /><Attribute Name="Value" Value="1024000" /><Attribute Name="Icon" Value="292647" /></Item><Item AOID="232712" IsNano="False" Name="Small Piece of Gold ore" QL="250" ItemType="Misc"><Description>A small unrefined piece of metal.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, TellCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="250" /><Attribute Name="Value" Value="1280000" /><Attribute Name="Icon" Value="292647" /></Item><Item AOID="232713" IsNano="False" Name="Small Piece of Gold ore" QL="400" ItemType="Misc"><Description>A small unrefined piece of metal.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, TellCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="400" /><Attribute Name="Value" Value="2048000" /><Attribute Name="Icon" Value="292647" /></Item><Item AOID="247106" IsNano="False" Name="Pristine Kyr'Ozch Bio-Material" QL="1" ItemType="Misc"><Description>This is a clump of pristine Kyr'Ozch bio-material.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,2" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292811" /></Item><Item AOID="247107" IsNano="False" Name="Pristine Kyr'Ozch Bio-Material" QL="300" ItemType="Misc"><Description>This is a clump of pristine Kyr'Ozch bio-material.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,2" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="300" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292811" /></Item><Item AOID="247108" IsNano="False" Name="Mutated Kyr'Ozch Bio-Material" QL="1" ItemType="Misc"><Description>This is a clump of mutated Kyr'Ozch bio-material.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,2" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292810" /></Item><Item AOID="247109" IsNano="False" Name="Mutated Kyr'Ozch Bio-Material" QL="300" ItemType="Misc"><Description>This is a clump of mutated Kyr'Ozch bio-material.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,2" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="300" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292810" /></Item><Item AOID="247673" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 76" QL="1" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Brawl and Fast Attack on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="292817" /></Item><Item AOID="247674" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 76" QL="300" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Brawl and Fast Attack on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100000" /><Attribute Name="Icon" Value="292817" /></Item><Item AOID="247675" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 112" QL="1" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Brawl, Dimach and Fast Attack on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="292813" /></Item><Item AOID="247676" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 112" QL="300" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Brawl, Dimach and Fast Attack on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100000" /><Attribute Name="Icon" Value="292813" /></Item><Item AOID="247677" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 240" QL="1" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Brawl, Dimach, Fast Attack and Sneak Attack on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="292822" /></Item><Item AOID="247678" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 240" QL="300" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Brawl, Dimach, Fast Attack and Sneak Attack on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100000" /><Attribute Name="Icon" Value="292822" /></Item><Item AOID="247679" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 880" QL="1" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Dimach, Fast Attack, Parry and Riposte on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="292818" /></Item><Item AOID="247680" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 880" QL="300" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Dimach, Fast Attack, Parry and Riposte on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100000" /><Attribute Name="Icon" Value="292818" /></Item><Item AOID="247681" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 992" QL="1" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Dimach, Fast Attack, Sneak Attack, Parry and Riposte on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="292819" /></Item><Item AOID="247682" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 992" QL="300" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Dimach, Fast Attack, Sneak Attack, Parry and Riposte on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100000" /><Attribute Name="Icon" Value="292819" /></Item><Item AOID="247683" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 1" QL="1" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Fling Shot on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="292812" /></Item><Item AOID="247684" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 1" QL="300" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Fling Shot on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100000" /><Attribute Name="Icon" Value="292812" /></Item><Item AOID="247685" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 2" QL="1" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Aimed Shot on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="292823" /></Item><Item AOID="247686" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 2" QL="300" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Aimed Shot on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100000" /><Attribute Name="Icon" Value="292823" /></Item><Item AOID="247687" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 4" QL="1" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Burst on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="292820" /></Item><Item AOID="247688" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 4" QL="300" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Burst on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100000" /><Attribute Name="Icon" Value="292820" /></Item><Item AOID="247689" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 5" QL="1" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Fling Shot and Burst on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="292816" /></Item><Item AOID="247690" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 5" QL="300" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Fling Shot and Burst on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100000" /><Attribute Name="Icon" Value="292816" /></Item><Item AOID="247691" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 12" QL="1" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Burst and Full Auto fire on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="292814" /></Item><Item AOID="247692" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 12" QL="300" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Burst and Full Auto fire on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100000" /><Attribute Name="Icon" Value="292814" /></Item><Item AOID="247693" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 3" QL="1" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Fling Shot and Aimed Shot on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="292821" /></Item><Item AOID="247694" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 3" QL="300" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Fling Shot and Aimed Shot on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100000" /><Attribute Name="Icon" Value="292821" /></Item><Item AOID="247695" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 13" QL="1" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Fling Shot, Burst and Full Auto fire on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="292824" /></Item><Item AOID="247696" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 13" QL="300" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Fling Shot, Burst and Full Auto fire on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100000" /><Attribute Name="Icon" Value="292824" /></Item><Item AOID="247765" IsNano="False" Name="Kyr'Ozch Viral Serum" QL="1" ItemType="Misc"><Description>This generic type serum seems to be an ingredient of the Kyr'Ozch's external immunity system.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,2" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5000" /><Attribute Name="Icon" Value="292809" /></Item><Item AOID="249107" IsNano="False" Name="Trimmer - Cold Damage Modifier" QL="100" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: Temporarily changes the damage type of the robot to cold. The health of the robot will be reduced to power these alternate combat functions. 

WARNING: It is not possible to perform the conversion process on weaker robots.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="50000" /><Attribute Name="Icon" Value="292756" /><Attribute Name="MoreFlags" Value="ModifiedDescription" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Mech Engi" /><Argument Value="3600" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="The shell of the robot freezes as the coolant systems overcharge." /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="339" /><Argument Value="95" /><Argument Value="60000" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-4000" /><Argument Value="-4000" /><Argument Value="91" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="4999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="10000" ChildOp=" " /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-2000" /><Argument Value="60000" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="4999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="10000" ChildOp=" " /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-8000" /><Argument Value="-8000" /><Argument Value="91" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="9999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="20000" ChildOp=" " /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-4000" /><Argument Value="60000" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="9999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="20000" ChildOp=" " /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-16000" /><Argument Value="-16000" /><Argument Value="91" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="19999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="30000" ChildOp=" " /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-8000" /><Argument Value="60000" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="19999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="30000" ChildOp=" " /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-24000" /><Argument Value="-24000" /><Argument Value="91" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="29999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="40000" ChildOp=" " /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-12000" /><Argument Value="60000" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="29999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="40000" ChildOp=" " /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-32000" /><Argument Value="-32000" /><Argument Value="91" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="39999" ChildOp=" " /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-16000" /><Argument Value="60000" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="39999" ChildOp=" " /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="125" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Alien Invasion" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Engineer" ChildOp="And" /><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="599" ChildOp="And" /><Requirement Target="Self" Statistic="NanoProgramming" Operator="GreaterThan" Value="599" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="4999" ChildOp=" " /></Action></Item><Item AOID="249109" IsNano="False" Name="Trimmer - Fire Damage Modifier" QL="100" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: Temporarily changes the damage type of the robot to fire. The health of the robot will be reduced to power these alternate combat functions.  

WARNING: It is not possible to perform the conversion process on weaker robots.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="50000" /><Attribute Name="Icon" Value="292795" /><Attribute Name="MoreFlags" Value="ModifiedDescription" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Mech Engi" /><Argument Value="3600" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="43407" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Heat emanates from the robot as the actuator systems overcharge." /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="339" /><Argument Value="97" /><Argument Value="60000" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-4000" /><Argument Value="-4000" /><Argument Value="91" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="4999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="10000" ChildOp=" " /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-2000" /><Argument Value="60000" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="4999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="10000" ChildOp=" " /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-8000" /><Argument Value="-8000" /><Argument Value="91" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="9999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="20000" ChildOp=" " /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-4000" /><Argument Value="60000" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="9999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="20000" ChildOp=" " /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-16000" /><Argument Value="-16000" /><Argument Value="91" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="19999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="30000" ChildOp=" " /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-8000" /><Argument Value="60000" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="19999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="30000" ChildOp=" " /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-24000" /><Argument Value="-24000" /><Argument Value="91" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="29999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="40000" ChildOp=" " /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-12000" /><Argument Value="60000" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="29999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="40000" ChildOp=" " /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-32000" /><Argument Value="-32000" /><Argument Value="91" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="39999" ChildOp=" " /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-16000" /><Argument Value="60000" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="39999" ChildOp=" " /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="125" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Alien Invasion" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Engineer" ChildOp="And" /><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="599" ChildOp="And" /><Requirement Target="Self" Statistic="NanoProgramming" Operator="GreaterThan" Value="599" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="4999" ChildOp=" " /></Action></Item><Item AOID="249110" IsNano="False" Name="Trimmer - Energy Damage Modifier" QL="100" ItemType="Misc"><Description>This Trimmer is used on robot pets to change their settings, or 'trim' their performance. 

Function: Temporarily changes the damage type of the robot to energy. The health of the robot will be reduced to power these alternate combat functions.

WARNING: It is not possible to perform the conversion process on weaker robots.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="50000" /><Attribute Name="Icon" Value="292755" /><Attribute Name="MoreFlags" Value="ModifiedDescription" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Mech Engi" /><Argument Value="3600" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Electrical arcs crackle from the robot as the power systems overcharge." /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="339" /><Argument Value="92" /><Argument Value="60000" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-4000" /><Argument Value="-4000" /><Argument Value="91" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="4999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="10000" ChildOp=" " /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-2000" /><Argument Value="60000" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="4999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="10000" ChildOp=" " /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-8000" /><Argument Value="-8000" /><Argument Value="91" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="9999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="20000" ChildOp=" " /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-4000" /><Argument Value="60000" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="9999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="20000" ChildOp=" " /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-16000" /><Argument Value="-16000" /><Argument Value="91" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="19999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="30000" ChildOp=" " /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-8000" /><Argument Value="60000" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="19999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="30000" ChildOp=" " /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-24000" /><Argument Value="-24000" /><Argument Value="91" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="29999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="40000" ChildOp=" " /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-12000" /><Argument Value="60000" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="29999" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="LessThan" Value="40000" ChildOp=" " /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-32000" /><Argument Value="-32000" /><Argument Value="91" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="39999" ChildOp=" " /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="-16000" /><Argument Value="60000" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="39999" ChildOp=" " /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="125" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Alien Invasion" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Engineer" ChildOp="And" /><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="599" ChildOp="And" /><Requirement Target="Self" Statistic="NanoProgramming" Operator="GreaterThan" Value="599" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="118" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp="And" /><Requirement Target="Self" Statistic="MaxHealth" Operator="GreaterThan" Value="4999" ChildOp=" " /></Action></Item><Item AOID="253188" IsNano="False" Name="Trimmer - Improve Actuators" QL="1" ItemType="Misc"><Description>This trimmer uses alien bio-technology to improve the performance of actuators in robot. This will heal the robot and increase its damage output for a short period of time. The improvement is temporary, but substantial.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Icon" Value="292754" /><Attribute Name="Value" Value="3000" /><Attribute Name="EquipDelay" Value="0,01" /><Event Name="OnUse"><Function Name="Hit" Target="Target" TickCount="1" TickInterval="30000"><Argument Value="Current Health" /><Argument Value="10" /><Argument Value="10" /><Argument Value="0" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="10" /><Argument Value="10" /><Argument Value="0" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Mech Engi" /><Argument Value="3600" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="This robot gives a sense of unlimited power." /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MeleeDmgMod" /><Argument Value="1" /><Argument Value="60000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="ProjDmgMod" /><Argument Value="1" /><Argument Value="60000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="EnergyDmgMod" /><Argument Value="1" /><Argument Value="60000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="ChemDmgMod" /><Argument Value="1" /><Argument Value="60000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="RadDmgMod" /><Argument Value="1" /><Argument Value="60000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="ColdDmgMod" /><Argument Value="1" /><Argument Value="60000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="FireDmgMod" /><Argument Value="1" /><Argument Value="60000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="PoisDmgMod" /><Argument Value="1" /><Argument Value="60000" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="125" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Alien Invasion" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Engineer" ChildOp="And" /><Requirement Target="Self" Statistic="ElectricalEngineering" Operator="GreaterThan" Value="5" ChildOp="And" /><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="5" ChildOp="And" /><Requirement Target="Target" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="253189" IsNano="False" Name="Trimmer - Improve Actuators" QL="300" ItemType="Misc"><Description>This trimmer uses alien bio-technology to improve the performance of actuators in robot. This will heal the robot and increase its damage output for a short period of time. The improvement is temporary, but substantial.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Icon" Value="292754" /><Attribute Name="Value" Value="300000" /><Attribute Name="EquipDelay" Value="0,01" /><Event Name="OnUse"><Function Name="Hit" Target="Target" TickCount="1" TickInterval="30000"><Argument Value="Current Health" /><Argument Value="6000" /><Argument Value="6000" /><Argument Value="0" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="6000" /><Argument Value="6000" /><Argument Value="0" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Mech Engi" /><Argument Value="3600" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="45071" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="This robot gives a sense of unlimited power." /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MeleeDmgMod" /><Argument Value="30" /><Argument Value="60000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="ProjDmgMod" /><Argument Value="30" /><Argument Value="60000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="EnergyDmgMod" /><Argument Value="30" /><Argument Value="60000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="ChemDmgMod" /><Argument Value="30" /><Argument Value="60000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="RadDmgMod" /><Argument Value="30" /><Argument Value="60000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="ColdDmgMod" /><Argument Value="30" /><Argument Value="60000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="FireDmgMod" /><Argument Value="30" /><Argument Value="60000" /></Function><Function Name="TimedEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="PoisDmgMod" /><Argument Value="30" /><Argument Value="60000" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="125" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Alien Invasion" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Engineer" ChildOp="And" /><Requirement Target="Self" Statistic="ElectricalEngineering" Operator="GreaterThan" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="MechanicalEngineering" Operator="GreaterThan" Value="899" ChildOp="And" /><Requirement Target="Target" Statistic="Breed" Operator="EqualTo" Value="HumanMonster" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="RoboticPet" ChildOp=" " /></Action></Item><Item AOID="254805" IsNano="False" Name="Kyr'Ozch Viral Serum" QL="300" ItemType="Misc"><Description>This generic type serum seems to be an ingredient of the Kyr'Ozch's external immunity system.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,2" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="300" /><Attribute Name="Value" Value="100000" /><Attribute Name="Icon" Value="292809" /></Item><Item AOID="256081" IsNano="False" Name="Bazzit's Alien Library" QL="1" ItemType="Utility"><Description>This Library contains detailed information on the alien devices that Uncle Bazzit has studied.

NOTE:
 If you have problems training Alien Expertise 3 while this item is in your inventory, please speak with Uncle Bazzit for a replacement.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="HUD1" /><Attribute Name="DefaultPos" Value="HUD1" /><Attribute Name="Mass" Value="0,2" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="360" /><Attribute Name="Icon" Value="292808" /><Attribute Name="EquipDelay" Value="10" /></Item><Item AOID="260307" IsNano="False" Name="Artillery_Commander_1_4_001" QL="1" ItemType="NPC"><Description>Artillery_Commander_1_4 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="3,2" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="14" /><Attribute Name="MaxDamage" Value="24" /><Attribute Name="MinDamage" Value="14" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="3,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="260308" IsNano="False" Name="Artillery_Commander_1_4_400" QL="400" ItemType="NPC"><Description>Artillery_Commander_1_4 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="3,2" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="748" /><Attribute Name="MaxDamage" Value="1199" /><Attribute Name="MinDamage" Value="683" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="3,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="268384" IsNano="False" Name="Green Adonis Recollection Shard" QL="1" ItemType="Misc"><Description>This small crystal-like shard seems to have a fleeting quality, like it's not entirely of this world. Apparently, some of the inhabitants in Shadowlands were, at the time of death, imprinted with images so powerful that their restless spirits may release these ephemeral shards when released. With the right equipment, someone who knows what they're doing could be able to extract information from this.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,2" /><Attribute Name="Mesh" Value="20418" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292743" /></Item><Item AOID="268386" IsNano="False" Name="Peach Adonis Recollection Shard" QL="1" ItemType="Misc"><Description>This small crystal-like shard seems to have a fleeting quality, like it's not entirely of this world. Apparently, some of the inhabitants in Shadowlands were, at the time of death, imprinted with images so powerful that their restless spirits may release these ephemeral shards when released. With the right equipment, someone who knows what they're doing could be able to extract information from this.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,2" /><Attribute Name="Mesh" Value="20418" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292742" /></Item><Item AOID="268387" IsNano="False" Name="Purple Adonis Recollection Shard" QL="1" ItemType="Misc"><Description>This small crystal-like shard seems to have a fleeting quality, like it's not entirely of this world. Apparently, some of the inhabitants in Shadowlands were, at the time of death, imprinted with images so powerful that their restless spirits may release these ephemeral shards when released. With the right equipment, someone who knows what they're doing could be able to extract information from this.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,2" /><Attribute Name="Mesh" Value="20418" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292744" /></Item><Item AOID="268508" IsNano="False" Name="Alien Armor Materials" QL="150" ItemType="Misc"><Description>These pieces of armor might be able to be used to increase the effectivness of some alien technology if you could find a way to process them.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="150" /><Attribute Name="Value" Value="10000" /><Attribute Name="Icon" Value="292649" /></Item><Item AOID="269401" IsNano="False" Name="Research Attunement Device - Combat Level One" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Combat Knowledge. This is the Level One version, once global research has progressed to the appropriate level it may be upgraded if you are also above level 149.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="200" /><Attribute Name="Icon" Value="293671" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Martial Arts" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="1H Blunt" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="1H Edged" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Melee Energy" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="2H Edged" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Piercing" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="2H Blunt" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Grenade" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Heavy Weapons" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Bow" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Rifle" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MG / SMG" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Shotgun" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Assault Rifle" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Ranged Energy" /><Argument Value="10" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RAAT" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, ModifiedName, CanBeTemplateItem, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="49" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedName, CanBeTemplateItem, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269402" IsNano="False" Name="Research Attunement Device - Combat Level Two" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Combat Knowledge. This is the Level Two version, once global research has progressed to the appropriate level it may be upgraded if you are also above level 199.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293671" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Martial Arts" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="1H Blunt" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="1H Edged" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Melee Energy" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="2H Edged" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Piercing" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="2H Blunt" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Grenade" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Heavy Weapons" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Bow" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Rifle" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MG / SMG" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Shotgun" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Assault Rifle" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Ranged Energy" /><Argument Value="30" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RAAU" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="199" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, ModifiedName, CanBeTemplateItem, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269403" IsNano="False" Name="Research Attunement Device - Combat Level Three" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Combat Knowledge. This is the Level Three version, and cannot be upgraded any further.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293671" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Martial Arts" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="1H Blunt" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="1H Edged" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Melee Energy" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="2H Edged" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Piercing" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="2H Blunt" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Grenade" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Heavy Weapons" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Bow" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Rifle" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MG / SMG" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Shotgun" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Assault Rifle" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Ranged Energy" /><Argument Value="75" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="199" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269404" IsNano="False" Name="Research Attunement Device - Nano Technology Level Two" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Nano Technology Knowledge. This is the Level Two version, once global research has progressed to the appropriate level it may be upgraded if you are also above level 199.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293675" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Sensory Impr" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Matt Metam" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Bio Metam" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Psycho Modi" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Matter Crea" /><Argument Value="30" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Time &amp; Space" /><Argument Value="30" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RCAT" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="199" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, TurnOnUse, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="TurnOnUse, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269405" IsNano="False" Name="Research Attunement Device - Nano Technology Level Three" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Nano Technology Knowledge. This is the Level Three version, and cannot be upgraded any further.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293675" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Sensory Impr" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Matt Metam" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Bio Metam" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Psycho Modi" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Matter Crea" /><Argument Value="75" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Time &amp; Space" /><Argument Value="75" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="199" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, TurnOnUse, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269406" IsNano="False" Name="Research Attunement Device - Nano Technology Level One" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Nano Technology Knowledge. This is the Level One version, once global research has progressed to the appropriate level it may be upgraded if you are also above level 149.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="200" /><Attribute Name="Icon" Value="293675" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Sensory Impr" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Matt Metam" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Bio Metam" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Psycho Modi" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Matter Crea" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Time &amp; Space" /><Argument Value="10" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RRAT" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="TurnOnUse, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="49" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, ModifiedDescription, ModifiedName, CanBeTemplateItem, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269407" IsNano="False" Name="Research Attunement Device - Medical Level One" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Medical Knowledge. This is the Level One version, once global research has progressed to the appropriate level it may be upgraded if you are also above level 149.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="200" /><Attribute Name="Icon" Value="293674" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="First Aid" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Treatment" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Bio Metam" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="HealMultiplier" /><Argument Value="1" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RHAT" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedDescription, CanBeTemplateItem, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="49" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, CanBeTemplateItem, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269408" IsNano="False" Name="Research Attunement Device - Medical Level Two" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Medical Knowledge. This is the Level Two version, once global research has progressed to the appropriate level it may be upgraded if you are also above level 199.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293674" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="First Aid" /><Argument Value="50" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Treatment" /><Argument Value="50" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Bio Metam" /><Argument Value="50" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="HealMultiplier" /><Argument Value="2" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RSAU" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="199" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, ModifiedDescription, CanBeTemplateItem, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedDescription, CanBeTemplateItem, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269409" IsNano="False" Name="Research Attunement Device - Medical Level Three" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Medical Knowledge. This is the Level Three version, and cannot be upgraded any further.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293674" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="First Aid" /><Argument Value="100" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Treatment" /><Argument Value="100" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Bio Metam" /><Argument Value="100" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="HealMultiplier" /><Argument Value="3" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="199" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, ModifiedDescription, CanBeTemplateItem, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269410" IsNano="False" Name="Research Attunement Device - Defense Level Two" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Defensive Knowledge. This is the Level Two version, once global research has progressed to the appropriate level it may be upgraded if you are also above level 199.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293672" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Duck Exp" /><Argument Value="50" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Dodge Ranged" /><Argument Value="50" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Evade ClsC" /><Argument Value="50" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AAD" /><Argument Value="25" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RAAE" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="199" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="CanBeTemplateItem, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, ModifiedDescription, ModifiedName, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269411" IsNano="False" Name="Research Attunement Device - Defense Level Three" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Defensive Knowledge. This is the Level Three version, and cannot be upgraded any further.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293672" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Duck Exp" /><Argument Value="100" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Dodge Ranged" /><Argument Value="100" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Evade ClsC" /><Argument Value="100" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AAD" /><Argument Value="50" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="199" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="CanBeTemplateItem, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269412" IsNano="False" Name="Research Attunement Device - Defense Level One" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Defensive Knowledge. This is the Level One version, once global research has progressed to the appropriate level it may be upgraded if you are also above level 149.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="200" /><Attribute Name="Icon" Value="293672" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Duck Exp" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Dodge Ranged" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Evade ClsC" /><Argument Value="10" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AAD" /><Argument Value="10" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RRAU" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, ModifiedDescription, ModifiedName, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="49" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedDescription, ModifiedName, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269413" IsNano="False" Name="Research Attunement Device - Offense Level Two" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Offensive Knowledge. This is the Level Two version, once global research has progressed to the appropriate level it may be upgraded if you are also above level 199.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293676" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjDmgMod" /><Argument Value="75" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeDmgMod" /><Argument Value="75" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyDmgMod" /><Argument Value="75" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemDmgMod" /><Argument Value="75" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadDmgMod" /><Argument Value="75" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdDmgMod" /><Argument Value="75" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireDmgMod" /><Argument Value="75" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisDmgMod" /><Argument Value="75" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AAO" /><Argument Value="40" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RRAM" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="199" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, ModifiedName, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedName, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269414" IsNano="False" Name="Research Attunement Device - Offense Level Three" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Offensive Knowledge. This is the Level Three version, and cannot be upgraded any further.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293676" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjDmgMod" /><Argument Value="100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeDmgMod" /><Argument Value="100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyDmgMod" /><Argument Value="100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemDmgMod" /><Argument Value="100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadDmgMod" /><Argument Value="100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdDmgMod" /><Argument Value="100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireDmgMod" /><Argument Value="100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisDmgMod" /><Argument Value="100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AAO" /><Argument Value="60" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="199" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, ModifiedName, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269415" IsNano="False" Name="Research Attunement Device - Offense Level One" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Offensive Knowledge. This is the Level One version, once global research has progressed to the appropriate level it may be upgraded if you are also above level 149.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="200" /><Attribute Name="Icon" Value="293676" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjDmgMod" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeDmgMod" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyDmgMod" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemDmgMod" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadDmgMod" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdDmgMod" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireDmgMod" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisDmgMod" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AAO" /><Argument Value="10" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RRAE" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedName, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="49" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, ModifiedDescription, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269416" IsNano="False" Name="Research Attunement Device - Health Level Two" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Health. This is the Level Two version, once global research has progressed to the appropriate level it may be upgraded if you are also above level 199.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293673" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Body Dev" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Strength" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychic" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Pool" /><Argument Value="15" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RSAN" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="199" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedDescription, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269417" IsNano="False" Name="Research Attunement Device - Health Level Three" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Health. This is the Level Three version, and cannot be upgraded any further.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293673" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="1000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Body Dev" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Strength" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychic" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Pool" /><Argument Value="25" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="199" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedDescription, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269418" IsNano="False" Name="Research Attunement Device - Health Level One" QL="100" ItemType="Utility"><Description>This device has been constructed to allow the user to gain the benefit from any global research in the field of Health. This is the Level One version, once global research has progressed to the appropriate level it may be upgraded if you are also above level 149.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD3" /><Attribute Name="DefaultPos" Value="HUD3" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="200" /><Attribute Name="Icon" Value="293673" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="150" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Body Dev" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Strength" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychic" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Pool" /><Argument Value="5" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RTAV" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action><Action Name="ToWield"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="49" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Open, NoSelectionIndicator, UseEmptyDestruct" ChildOp=" " /></Action></Item><Item AOID="269985" IsNano="False" Name="Enhanced Safeguarded NCU Memory Unit" QL="200" ItemType="Utility"><Description>This NCU memory has been custom-built for the Dust Brigade elite. The base is a normal NCU unit, but it has been further stabilized to enable additional nano technology. This version appears to have been combined with ancient technology to maximise its potential.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="NCU1, NCU2, NCU3, NCU4, NCU5, NCU6" /><Attribute Name="DefaultPos" Value="NCU2" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="200" /><Attribute Name="Value" Value="2000000" /><Attribute Name="Icon" Value="292679" /><Attribute Name="EquipDelay" Value="10" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="200" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="70" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychic" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Nano" /><Argument Value="200" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1149" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="210" ChildOp=" " /></Action></Item><Item AOID="269986" IsNano="False" Name="Enhanced Safeguarded NCU Memory Unit" QL="200" ItemType="Utility"><Description>This NCU memory has been custom-built for the Dust Brigade elite. The base is a normal NCU unit, but it has been further stabilized to enable additional nano technology. This version appears to have been combined with ancient technology to maximise its potential.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="NCU1, NCU2, NCU3, NCU4, NCU5, NCU6" /><Attribute Name="DefaultPos" Value="NCU2" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="200" /><Attribute Name="Value" Value="2000000" /><Attribute Name="Icon" Value="292672" /><Attribute Name="EquipDelay" Value="10" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="200" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Strength" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="70" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Nano" /><Argument Value="200" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1149" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="210" ChildOp=" " /></Action></Item><Item AOID="269987" IsNano="False" Name="Enhanced Safeguarded NCU Memory Unit" QL="200" ItemType="Utility"><Description>This NCU memory has been custom-built for the Dust Brigade elite. The base is a normal NCU unit, but it has been further stabilized to enable additional nano technology. This version appears to have been combined with ancient technology to maximise its potential.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="NCU1, NCU2, NCU3, NCU4, NCU5, NCU6" /><Attribute Name="DefaultPos" Value="NCU2" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="200" /><Attribute Name="Value" Value="2000000" /><Attribute Name="Icon" Value="292686" /><Attribute Name="EquipDelay" Value="10" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="200" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="70" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Nano" /><Argument Value="200" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1149" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="210" ChildOp=" " /></Action></Item><Item AOID="273057" IsNano="False" Name="TESTLIVEITEM: Credit Dispenser" QL="1" ItemType="Utility"><Description>Notum-Infused Council of Testers Credit Dispenser.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="HUD1, HUD3, UTIL1, UTIL2, UTIL3, HUD2" /><Attribute Name="DefaultPos" Value="HUD1" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Icon" Value="273056" /><Attribute Name="Value" Value="0" /><Event Name="OnUse"><Function Name="Set" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Cash" /><Argument Value="100000000" /><Requirement Target="Self" Statistic="Credits" Operator="LessThan" Value="100000000" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="ModifiedDescription, HasMultipleCount, Open, TellCollision, UseEmptyDestruct, Repulsive, HasRotation" ChildOp=" " /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="You already have more than 100mill credits." /><Requirement Target="Self" Statistic="Credits" Operator="GreaterThan" Value="100000000" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Target already have more than 100mill credits." /><Requirement Target="Target" Statistic="Credits" Operator="GreaterThan" Value="100000000" ChildOp=" " /></Function><Function Name="HeadText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Credits" /><Argument Value="13" /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="You got credits recently. So you Cannot get credits again already." /><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="ModifiedDescription, HasMultipleCount, Open, TellCollision, UseEmptyDestruct, Repulsive, HasRotation" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Target got credits recently." /><Requirement Target="Target" Statistic="Flags" Operator="HasRunningNano" Value="ModifiedDescription, HasMultipleCount, Open, TellCollision, UseEmptyDestruct, Repulsive, HasRotation" ChildOp=" " /></Function><Function Name="CastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="273058" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Agent" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="EqualTo" Value="220" ChildOp="And" /><Requirement Target="Self" Statistic="AlienLevel" Operator="EqualTo" Value="30" ChildOp="And" /><Requirement Target="Self" Statistic="Faction" Operator="EqualTo" Value="Neutral" ChildOp="Or" /><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="273060" IsNano="False" Name="Nano Crystal (TESTLIVEITEM: CoT)" QL="220" ItemType="Misc"><Description>Nano Crystal - Uploads nanos.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, TellCollision, HasEnergy, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="1" /><Attribute Name="QL" Value="220" /><Attribute Name="Value" Value="44000" /><Attribute Name="Icon" Value="42451" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287005" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="286993" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="286995" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="286997" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="286999" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287002" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="273061" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="273059" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="273062" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287001" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293607" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293611" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293612" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293616" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293617" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293618" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293621" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293623" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293624" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293625" /></Function><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293626" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Agent" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="EqualTo" Value="220" ChildOp="And" /><Requirement Target="Self" Statistic="AlienLevel" Operator="EqualTo" Value="30" ChildOp="And" /><Requirement Target="Self" Statistic="Faction" Operator="EqualTo" Value="Neutral" ChildOp="Or" /><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="282144" IsNano="False" Name="Special DOJA Chip" QL="1" ItemType="Misc"><Description>Creature Status: Deceaced
Location: Unknown Location
Encrypted Data: 56-QIT-JUL-4523-IIOM-43LR-98LK-0000-10-0010-5674-RL34-4365-22PY52-0010
Scarlett Dalquist, JOBE Field Researcher DOJA Dept.
NOTE: Right click to use this item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="281943" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293710" /><Attribute Name="AttackDelay" Value="3" /><Event Name="OnUse"><Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="zap!" /><Argument Value="2" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You've already turned in a DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, Locked, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, WantSignals, HasEnergy, IllegalClan, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, Locked, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, Null, HasRotation, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You can't turn in more than one special DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, TurnOnUse, HasMultipleCount, UseEmptyDestruct, Stationary, Repulsive, WantSignals, HasSentFirstIIR, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /></Function><Function Name="SpawnQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="V082" /><Argument Value="6" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, Locked, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, WantSignals, HasEnergy, IllegalClan, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, Locked, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, Null, HasRotation, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, TurnOnUse, HasMultipleCount, UseEmptyDestruct, Stationary, Repulsive, WantSignals, HasSentFirstIIR, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="201" ChildOp=" " /></Action></Item><Item AOID="284954" IsNano="False" Name="DOJA Chip Nascense" QL="1" ItemType="Misc"><Description>Creature Status: Deceaced
Location: Nascense
Encrypted Data: 23-TWG-HHG-6532-IIOM-4WGE-267L-1111-10-0010-5674-RL34-4365-22PY52-0000
Scarlett Dalquist, JOBE Field Researcher DOJA Dept.
NOTE: Right click to use this item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="281943" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293716" /><Attribute Name="AttackDelay" Value="3" /><Event Name="OnUse"><Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="zap!" /><Argument Value="2" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You've already turned in a DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, Repulsive, Null, HasAnimation, HasRotation, WantCollision, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, NoSelectionIndicator, Stationary, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, DisableFalling" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You can't turn in more than one DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, ItemSocialArmour, DefaultTarget, Null, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /></Function><Function Name="SpawnQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MAA6" /><Argument Value="6" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, Repulsive, Null, HasAnimation, HasRotation, WantCollision, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, NoSelectionIndicator, Stationary, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, ItemSocialArmour, DefaultTarget, Null, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="61" ChildOp=" " /></Action></Item><Item AOID="284955" IsNano="False" Name="DOJA Chip Elysium" QL="1" ItemType="Misc"><Description>Creature Status: Deceaced
Location: Elysium
Encrypted Data: 23-MNB-WNN-3344-IIOM-TQDA-2886-1101-00-1000-3363-BD23-2664-33GT54-0000
Scarlett Dalquist, JOBE Field Researcher DOJA Dept.
NOTE: Right click to use this item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="281943" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293715" /><Attribute Name="AttackDelay" Value="3" /><Event Name="OnUse"><Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="zap!" /><Argument Value="2" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You've already turned in a DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, Repulsive, Null, HasAnimation, HasRotation, WantCollision, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, NoSelectionIndicator, Stationary, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, DisableFalling" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You can't turn in more than one DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, ItemSocialArmour, DefaultTarget, Null, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /></Function><Function Name="SpawnQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MAA6" /><Argument Value="6" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, Repulsive, Null, HasAnimation, HasRotation, WantCollision, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, NoSelectionIndicator, Stationary, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, ItemSocialArmour, DefaultTarget, Null, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="101" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="60" ChildOp=" " /></Action></Item><Item AOID="284956" IsNano="False" Name="DOJA Chip Scheol" QL="1" ItemType="Misc"><Description>Creature Status: Deceaced
Location: Scheol
Encrypted Data: 43-HJB-WNN-3HJ4-15M-TQDA-2886-1101-50-371-3823-BV63-2664-3GSLC4-0680
Scarlett Dalquist, JOBE Field Researcher DOJA Dept.
NOTE: Right click to use this item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="281943" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293714" /><Attribute Name="AttackDelay" Value="3" /><Event Name="OnUse"><Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="zap!" /><Argument Value="2" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You've already turned in a DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, Repulsive, Null, HasAnimation, HasRotation, WantCollision, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, NoSelectionIndicator, Stationary, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, DisableFalling" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You can't turn in more than one DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, ItemSocialArmour, DefaultTarget, Null, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /></Function><Function Name="SpawnQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MAA6" /><Argument Value="6" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, Repulsive, Null, HasAnimation, HasRotation, WantCollision, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, NoSelectionIndicator, Stationary, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, ItemSocialArmour, DefaultTarget, Null, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="131" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="100" ChildOp=" " /></Action></Item><Item AOID="284957" IsNano="False" Name="DOJA Chip Adonis" QL="1" ItemType="Misc"><Description>Creature Status: Deceaced
Location: Adonis
Encrypted Data: 16-HJX-HYB-2962-IUAM-DHRE-"4FSD-DG56-46-2340-5874-TGH4-34VT-367DF2-9840
Scarlett Dalquist, JOBE Field Researcher DOJA Dept.
NOTE: Right click to use this item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="281943" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293713" /><Attribute Name="AttackDelay" Value="3" /><Event Name="OnUse"><Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="zap!" /><Argument Value="2" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You've already turned in a DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, Repulsive, Null, HasAnimation, HasRotation, WantCollision, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, NoSelectionIndicator, Stationary, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, DisableFalling" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You can't turn in more than one DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, ItemSocialArmour, DefaultTarget, Null, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /></Function><Function Name="SpawnQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MAA6" /><Argument Value="6" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, Repulsive, Null, HasAnimation, HasRotation, WantCollision, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, NoSelectionIndicator, Stationary, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, ItemSocialArmour, DefaultTarget, Null, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="161" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="130" ChildOp=" " /></Action></Item><Item AOID="284958" IsNano="False" Name="DOJA Chip Penumbra" QL="1" ItemType="Misc"><Description>Creature Status: Deceaced
Location: Penumbra
Encrypted Data: 82-PKW-FGG-9872-IIOM-4WGE-OWKL-8HA1-86-0813-5674-RL34-7OWS-47UJSA-0672
Scarlett Dalquist, JOBE Field Researcher DOJA Dept.
NOTE: Right click to use this item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="281943" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293712" /><Attribute Name="AttackDelay" Value="3" /><Event Name="OnUse"><Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="zap!" /><Argument Value="2" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You've already turned in a DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, Repulsive, Null, HasAnimation, HasRotation, WantCollision, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, NoSelectionIndicator, Stationary, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, DisableFalling" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You can't turn in more than one DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, ItemSocialArmour, DefaultTarget, Null, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /></Function><Function Name="SpawnQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MAA6" /><Argument Value="6" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, Repulsive, Null, HasAnimation, HasRotation, WantCollision, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, NoSelectionIndicator, Stationary, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, ItemSocialArmour, DefaultTarget, Null, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="205" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="160" ChildOp=" " /></Action></Item><Item AOID="284959" IsNano="False" Name="DOJA Chip Inferno" QL="1" ItemType="Misc"><Description>Creature Status: Deceaced
Location: Inferno
Encrypted Data: 28-EDH-JJA-KLA2-I54A-60SD-K41S-2730-32-6789-HAL3-TLA8-FG35-56AL55-SD59
Scarlett Dalquist, JOBE Field Researcher DOJA Dept.
 NOTE:Right click to use this item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="281943" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293711" /><Attribute Name="AttackDelay" Value="3" /><Event Name="OnUse"><Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="zap!" /><Argument Value="2" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You've already turned in a DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, Repulsive, Null, HasAnimation, HasRotation, WantCollision, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, NoSelectionIndicator, Stationary, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, DisableFalling" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You can't turn in more than one DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, ItemSocialArmour, DefaultTarget, Null, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /></Function><Function Name="SpawnQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MAA6" /><Argument Value="6" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, Repulsive, Null, HasAnimation, HasRotation, WantCollision, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, NoSelectionIndicator, Stationary, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount, ItemSocialArmour, DefaultTarget, Null, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="204" ChildOp=" " /></Action></Item><Item AOID="284960" IsNano="False" Name="Special DOJA Chip Pandemonium" QL="1" ItemType="Misc"><Description>Creature Status: Deceaced
Location: Pandemonium
Encrypted Data: 98-SKA-TTA-44HS-KAJS-8ER3-YDAC-CMJD-AK-5676-JAKS-HAJS-4729-3782HA-2836
Scarlett Dalquist, JOBE Field Researcher DOJA Dept.
NOTE: Right click to use this item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="281943" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293725" /><Attribute Name="AttackDelay" Value="3" /><Event Name="OnUse"><Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="zap!" /><Argument Value="2" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You've already turned in a DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, Locked, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, WantSignals, HasEnergy, IllegalClan, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, Locked, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, Null, HasRotation, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You can't turn in more than one DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, TurnOnUse, HasMultipleCount, UseEmptyDestruct, Stationary, Repulsive, WantSignals, HasSentFirstIIR, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /></Function><Function Name="SpawnQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="V082" /><Argument Value="6" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, Locked, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, WantSignals, HasEnergy, IllegalClan, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, Locked, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, Null, HasRotation, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, TurnOnUse, HasMultipleCount, UseEmptyDestruct, Stationary, Repulsive, WantSignals, HasSentFirstIIR, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="219" ChildOp=" " /></Action></Item><Item AOID="284961" IsNano="False" Name="Special DOJA Chip Alappaa" QL="1" ItemType="Misc"><Description>Creature Status: Deceaced
Location: Alappaa
Encrypted Data: 23-TWG-HSD-VYTD-SJSU-33HD-28AS-7778-44-DHDH-37SS-SJK5-27GF-573jAB-VMWU
Scarlett Dalquist, JOBE Field Researcher DOJA Dept.
NOTE: Right click to use this item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="281943" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293802" /><Attribute Name="AttackDelay" Value="3" /><Event Name="OnUse"><Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="zap!" /><Argument Value="2" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You've already turned in a DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, Locked, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, WantSignals, HasEnergy, IllegalClan, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, Locked, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, Null, HasRotation, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You can't turn in more than one special DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, TurnOnUse, HasMultipleCount, UseEmptyDestruct, Stationary, Repulsive, WantSignals, HasSentFirstIIR, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /></Function><Function Name="SpawnQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="V082" /><Argument Value="6" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, Locked, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, WantSignals, HasEnergy, IllegalClan, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, Locked, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, Null, HasRotation, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, TurnOnUse, HasMultipleCount, UseEmptyDestruct, Stationary, Repulsive, WantSignals, HasSentFirstIIR, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="211" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="200" ChildOp=" " /></Action></Item><Item AOID="284962" IsNano="False" Name="Special DOJA Chip Albtraum" QL="1" ItemType="Misc"><Description>Creature Status: Deceaced
Location: Albtraum
Encrypted Data: GF-538-456-GKXX-SKSN-3SX7-533F-45HF-BV-4564-2154-GGKD-34FF-34GFZG-5459
Scarlett Dalquist, JOBE Field Researcher DOJA Dept.
NOTE: Right click to use this item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="281943" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293801" /><Attribute Name="AttackDelay" Value="3" /><Event Name="OnUse"><Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="zap!" /><Argument Value="2" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You've already turned in a DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, Locked, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, WantSignals, HasEnergy, IllegalClan, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, Locked, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, Null, HasRotation, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You can't turn in more than one special DOJA chip today." /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, TurnOnUse, HasMultipleCount, UseEmptyDestruct, Stationary, Repulsive, WantSignals, HasSentFirstIIR, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /></Function><Function Name="SpawnQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="V082" /><Argument Value="6" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, Locked, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, WantSignals, HasEnergy, IllegalClan, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, ModifiedName, TurnOnUse, Locked, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, Null, HasRotation, HasEnergy, IllegalClan, CanBeAttacked, DisableFalling" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="ModifiedDescription, TurnOnUse, HasMultipleCount, UseEmptyDestruct, Stationary, Repulsive, WantSignals, HasSentFirstIIR, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="220" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="210" ChildOp=" " /></Action></Item><Item AOID="288672" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 48" QL="1" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Brawl and Dimach on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="292815" /></Item><Item AOID="288673" IsNano="False" Name="Kyr'Ozch Bio-Material - Type 48" QL="300" ItemType="Misc"><Description>This jelly-like bio-material is used to enable Brawl and Dimach on some Kyr'Ozch weapons.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="100000" /><Attribute Name="Icon" Value="292815" /></Item><Item AOID="288760" IsNano="False" Name="Portable Bank Terminal - Seven Days" QL="1" ItemType="Armor"><Description>This is a portable bank terminal, which will allow you to access your bank from anywhere you like. Unfortunately the nanobots which are used to create this technology are somewhat unstable outside of certain profession-specific NCU sets, and tend to burn out quickly; this terminal will only last for seven total days before it can no longer be used.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292796" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnUse"><Function Name="OpenBank" Target="Wearer" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="288762" IsNano="False" Name="Portable Bank Terminal" QL="1" ItemType="Armor"><Description>This is a portable bank terminal, which will allow you to access your bank from anywhere you like.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292796" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnUse"><Function Name="OpenBank" Target="Wearer" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="288764" IsNano="False" Name="Portable GMS Terminal - Seven Days" QL="1" ItemType="Misc"><Description>This is a portable GMS terminal, which will allow you to access the Global Market Search from anywhere you like. Unfortunately the nanobots which are used to create this technology are somewhat unstable outside of certain profession-specific NCU sets, and tend to burn out quickly; this terminal will only last for seven total days before it can no longer be used.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="93121" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292797" /><Attribute Name="AttackDelay" Value="1" /><Event Name="OnUse"><Function Name="InputBox" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="" /></Function></Event></Item><Item AOID="288765" IsNano="False" Name="Portable GMS Terminal" QL="1" ItemType="Misc"><Description>This is a portable GMS terminal, which will allow you to access the Global Market Search from anywhere you like.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="93121" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292797" /><Attribute Name="AttackDelay" Value="1" /><Event Name="OnUse"><Function Name="InputBox" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="" /></Function></Event></Item><Item AOID="289637" IsNano="False" Name="TESTLIVEITEM: Bugsy Bounty Dispenser" QL="1" ItemType="Misc"><Description>Use this item to spawn a Bugsy Bounty Token. Spawn as many as needed, place them in a stack and trade them to the player you want to reward. 

Players collect these tokens and turn them in to a Bug Hunter or a COT member to get bugs points.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="20418" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293622" /><Attribute Name="AttackDelay" Value="1" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="TSBU" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Level" Operator="EqualTo" Value="220" ChildOp="And" /><Requirement Target="Self" Statistic="AlienLevel" Operator="EqualTo" Value="30" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Agent" ChildOp=" " /></Action></Item><Item AOID="290395" IsNano="False" Name="Entrance Spawner" QL="1" ItemType="Misc"><Description>Spawns the instance entrance on use.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="130858" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="IJYH" /><Argument Value="1" /><Argument Value="0" /></Function></Event></Item><Item AOID="290406" IsNano="False" Name="Somnolence Song" QL="1" ItemType="Misc"><Description>A soothing song fills the air - You feel somewhat drowsy...</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Null, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="130858" /><Event Name="OnUse"><Function Name="AreaCastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290407" /><Argument Value="20" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="174" ChildOp=" " /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290405" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="174" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="174" ChildOp=" " /></Action></Item><Item AOID="290946" IsNano="False" Name="Phil and the Gofles page 1457" QL="1" ItemType="Misc"><Description>H. No Parking/Tow-Away Zones &amp; Urban Planning

A "no parking/tow-away zone" along a city street may be established where there is an operational problem, collision history, or continued issue regarding traffic flow associated with vehicles parked along a major street. The Omni-Tek Rubi-Ka Transportation Department typically identifies suggested locations.

Omni-Pol Officers may promptly remove an unattended vehicles from a roadway shoulder if it constitutes an obstruction or jeopardizes public safety. Removal procedures include towing, disassembly, and disintegration.

... you have the feeling this may not be from the manuscript you're looking for.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="291106" /></Item><Item AOID="291086" IsNano="False" Name="Fire Beacon" QL="1" ItemType="Misc"><Description>You better move away from this one!</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Visible, TellCollision, WantCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="291130" /><Attribute Name="QL" Value="1" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnEnter"><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="71129" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp="And" /><Requirement Target="Self" Statistic="GmLevel" Operator="EqualTo" Value="0" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="The fire burns your skin, the pain is unbearable! Move away fast!." /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp="And" /><Requirement Target="Self" Statistic="GmLevel" Operator="EqualTo" Value="0" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-1500" /><Argument Value="-1500" /><Argument Value="97" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp="And" /><Requirement Target="Self" Statistic="GmLevel" Operator="EqualTo" Value="0" ChildOp=" " /></Function></Event></Item><Item AOID="291917" IsNano="False" Name="SSC &quot;Bastion&quot; Left Shoulder Armor - Supreme Inactive B&amp;R" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal.

There are three slots near the rear where this item may receive upgrade plates, to activate and further enhance its strength, but the piece must be set to its "Base" colour variant first.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="LeftShoulder" /><Attribute Name="DefaultPos" Value="LeftShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293721" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291844" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291843" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291842" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291841" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291841" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291840" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291840" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="291918" IsNano="False" Name="SSC &quot;Bastion&quot; Right Shoulder Armor - Supreme Inactive B&amp;R" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal.

There are three slots near the rear where this item may receive upgrade plates, to activate and further enhance its strength, but the piece must be set to its "Base" colour variant first.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightShoulder" /><Attribute Name="DefaultPos" Value="RightShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="291373" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291809" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291808" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291807" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291806" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291806" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291805" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291805" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="291919" IsNano="False" Name="SSC &quot;Bastion&quot; Right Shoulder Armor - Supreme Inactive B&amp;B" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal.

There are three slots near the rear where this item may receive upgrade plates, to activate and further enhance its strength, but the piece must be set to its "Base" colour variant first.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightShoulder" /><Attribute Name="DefaultPos" Value="RightShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="291366" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291839" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291838" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291837" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291836" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291836" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291835" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291835" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="291920" IsNano="False" Name="SSC &quot;Bastion&quot; Right Shoulder Armor - Supreme Inactive B&amp;W" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal.

There are three slots near the rear where this item may receive upgrade plates, to activate and further enhance its strength, but the piece must be set to its "Base" colour variant first.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightShoulder" /><Attribute Name="DefaultPos" Value="RightShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="291367" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291834" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291833" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291832" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291831" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291831" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291830" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291830" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="291921" IsNano="False" Name="SSC &quot;Bastion&quot; Right Shoulder Armor - Supreme Inactive B&amp;Y" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal.

There are three slots near the rear where this item may receive upgrade plates, to activate and further enhance its strength, but the piece must be set to its "Base" colour variant first.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightShoulder" /><Attribute Name="DefaultPos" Value="RightShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="291368" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291829" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291828" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291827" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291826" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291826" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291825" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291825" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="291922" IsNano="False" Name="SSC &quot;Bastion&quot; Right Shoulder Armor - Supreme Inactive G&amp;R" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal.

There are three slots near the rear where this item may receive upgrade plates, to activate and further enhance its strength, but the piece must be set to its "Base" colour variant first.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightShoulder" /><Attribute Name="DefaultPos" Value="RightShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="291369" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291824" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291823" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291822" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291821" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291821" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291820" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291820" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="291923" IsNano="False" Name="SSC &quot;Bastion&quot; Right Shoulder Armor - Supreme Inactive W&amp;P" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal.

There are three slots near the rear where this item may receive upgrade plates, to activate and further enhance its strength, but the piece must be set to its "Base" colour variant first.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightShoulder" /><Attribute Name="DefaultPos" Value="RightShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="291370" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291819" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291818" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291817" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291816" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291816" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291815" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291815" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="291924" IsNano="False" Name="SSC &quot;Bastion&quot; Right Shoulder Armor - Supreme Inactive P&amp;P" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal.

There are three slots near the rear where this item may receive upgrade plates, to activate and further enhance its strength, but the piece must be set to its "Base" colour variant first.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightShoulder" /><Attribute Name="DefaultPos" Value="RightShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="291372" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291814" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291813" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291812" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291811" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291811" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291810" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291810" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="291925" IsNano="False" Name="SSC &quot;Bastion&quot; Left Shoulder Armor - Supreme Inactive B&amp;B" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal.

There are three slots near the rear where this item may receive upgrade plates, to activate and further enhance its strength, but the piece must be set to its "Base" colour variant first.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="LeftShoulder" /><Attribute Name="DefaultPos" Value="LeftShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293720" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291804" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291803" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291802" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291801" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291801" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291800" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291800" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="291926" IsNano="False" Name="SSC &quot;Bastion&quot; Left Shoulder Armor - Supreme Inactive B&amp;W" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal.

There are three slots near the rear where this item may receive upgrade plates, to activate and further enhance its strength, but the piece must be set to its "Base" colour variant first.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="LeftShoulder" /><Attribute Name="DefaultPos" Value="LeftShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293719" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291799" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291798" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291797" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291796" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291796" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291795" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291795" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="291927" IsNano="False" Name="SSC &quot;Bastion&quot; Left Shoulder Armor - Supreme Inactive B&amp;Y" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal.

There are three slots near the rear where this item may receive upgrade plates, to activate and further enhance its strength, but the piece must be set to its "Base" colour variant first.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="LeftShoulder" /><Attribute Name="DefaultPos" Value="LeftShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293718" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291794" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291793" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291792" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291791" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291791" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291790" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291790" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="291928" IsNano="False" Name="SSC &quot;Bastion&quot; Left Shoulder Armor - Supreme Inactive G&amp;R" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal.

There are three slots near the rear where this item may receive upgrade plates, to activate and further enhance its strength, but the piece must be set to its "Base" colour variant first.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="LeftShoulder" /><Attribute Name="DefaultPos" Value="LeftShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293717" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291789" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291788" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291787" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291786" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291786" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291785" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291785" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="291929" IsNano="False" Name="SSC &quot;Bastion&quot; Left Shoulder Armor - Supreme Inactive W&amp;P" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal.

There are three slots near the rear where this item may receive upgrade plates, to activate and further enhance its strength, but the piece must be set to its "Base" colour variant first.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="LeftShoulder" /><Attribute Name="DefaultPos" Value="LeftShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293724" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291784" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291783" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291782" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291781" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291781" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291780" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291780" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="291930" IsNano="False" Name="SSC &quot;Bastion&quot; Left Shoulder Armor - Supreme Inactive P&amp;P" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal.

There are three slots near the rear where this item may receive upgrade plates, to activate and further enhance its strength, but the piece must be set to its "Base" colour variant first.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="LeftShoulder" /><Attribute Name="DefaultPos" Value="LeftShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293722" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291849" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291848" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291847" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291846" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291846" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291845" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291845" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="291931" IsNano="False" Name="SSC &quot;Bastion&quot; Right Shoulder Armor - Collatz" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal. The technology stuffed within seems to remove any fears as to authenticity, however, as its guts appear to be stuffed with enough bleeding-edge science to choke a gofle.

Plates of a uniquely bonded, triple-woven Metaplithium alloy interface with the trademark SSC living steel technology, creating a unique predictive shear-thickening solution that bolsters the armour at the point of potential impact - Combined with a sophisticated As the liquid metal shifts underneath the semi-solid surface it manuvers the Metaplithium plates within the armour's core, boosting defense at needed points. Deep interior scans reveal a shifting lattice of gallium arsenide, mixed with a stabilized 8He+6Li base; this may not seem very intelligent on initial glance, given certain properties of both lithium and helium, but surprisingly enough the mixture seems to work quite well together.

There is a small place near the back for an SSC Bastion NanoPaint chip.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightShoulder" /><Attribute Name="DefaultPos" Value="RightShoulder" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="291371" /><Attribute Name="EquipDelay" Value="0,2" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290802" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290805" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290796" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290804" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290803" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290805" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290796" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Imp/Proj AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee/MA AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Energy AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemical AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Radiation AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Cold AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Disease AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fire AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="450" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Nano" /><Argument Value="450" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matt Metam" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bio Metam" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Time &amp; Space" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matter Crea" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psycho Modi" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sensory Impr" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AAO" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AAD" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Resist" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjDmgMod" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeDmgMod" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyDmgMod" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemDmgMod" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadDmgMod" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireDmgMod" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisDmgMod" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdDmgMod" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="XPModifier" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="CriticalIncrease" /><Argument Value="3" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Strength" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Agility" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Intelligence" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="200" ChildOp=" " /></Action></Item><Item AOID="291932" IsNano="False" Name="SSC &quot;Bastion&quot; Left Shoulder Armor - Collatz" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal. The technology stuffed within seems to remove any fears as to authenticity, however, as its guts appear to be stuffed with enough bleeding-edge science to choke a gofle.

Plates of a uniquely bonded, triple-woven Metaplithium alloy interface with the trademark SSC living steel technology, creating a unique predictive shear-thickening solution that bolsters the armour at the point of potential impact - Combined with a sophisticated As the liquid metal shifts underneath the semi-solid surface it manuvers the Metaplithium plates within the armour's core, boosting defense at needed points. Deep interior scans reveal a shifting lattice of gallium arsenide, mixed with a stabilized 8He+6Li base; this may not seem very intelligent on initial glance, given certain properties of both lithium and helium, but surprisingly enough the mixture seems to work quite well together.

There is a small place near the back for an SSC Bastion NanoPaint chip.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="LeftShoulder" /><Attribute Name="DefaultPos" Value="LeftShoulder" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293723" /><Attribute Name="EquipDelay" Value="0,2" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290797" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290800" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290801" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290799" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290798" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290800" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290801" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Imp/Proj AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee/MA AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Energy AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemical AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Radiation AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Cold AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Disease AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fire AC" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="450" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Nano" /><Argument Value="450" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matt Metam" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bio Metam" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Time &amp; Space" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matter Crea" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psycho Modi" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sensory Impr" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AAO" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AAD" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Resist" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjDmgMod" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeDmgMod" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyDmgMod" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemDmgMod" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadDmgMod" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireDmgMod" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisDmgMod" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdDmgMod" /><Argument Value="15" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Strength" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Agility" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Intelligence" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="200" ChildOp=" " /></Action></Item><Item AOID="292012" IsNano="False" Name="Quieter456's QQ Shirt" QL="1" ItemType="Armor"><Description>This shirt was made from the tears of a thousand grid posters.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,4" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5600" /><Attribute Name="Icon" Value="293629" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292029" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291999" /><Argument Value="3" /></Function></Event></Item><Item AOID="292013" IsNano="False" Name="Redesine's QQ Shirt" QL="1" ItemType="Armor"><Description>This shirt was made from the tears of a thousand grid posters.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,4" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5600" /><Attribute Name="Icon" Value="293628" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292030" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292000" /><Argument Value="3" /></Function></Event></Item><Item AOID="292014" IsNano="False" Name="Phylicity's QQ Shirt" QL="1" ItemType="Armor"><Description>This shirt was made from the tears of a thousand grid posters.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,4" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5600" /><Attribute Name="Icon" Value="293630" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292028" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291998" /><Argument Value="3" /></Function></Event></Item><Item AOID="292015" IsNano="False" Name="Tazalanche's QQ Shirt" QL="1" ItemType="Armor"><Description>This shirt was made from the tears of a thousand grid posters.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,4" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5600" /><Attribute Name="Icon" Value="293631" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292031" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292001" /><Argument Value="3" /></Function></Event></Item><Item AOID="292016" IsNano="False" Name="Arriviste's QQ Shirt" QL="1" ItemType="Armor"><Description>This shirt was made from the tears of a thousand grid posters.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,4" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5600" /><Attribute Name="Icon" Value="293632" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292032" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292009" /><Argument Value="3" /></Function></Event></Item><Item AOID="292017" IsNano="False" Name="Midgarclan's QQ Shirt" QL="1" ItemType="Armor"><Description>This shirt was made from the tears of a thousand grid posters.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,4" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5600" /><Attribute Name="Icon" Value="293627" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292027" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292011" /><Argument Value="3" /></Function></Event></Item><Item AOID="292194" IsNano="False" Name="SSC &quot;Bastion&quot; Back Armor - Collatz" QL="250" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal. The technology stuffed within seems to remove any fears as to authenticity, however, as its guts appear to be stuffed with enough bleeding-edge science to choke a gofle.

Plates of a uniquely bonded, triple-woven Metaplithium alloy interface with the trademark SSC living steel technology, creating a unique predictive shear-thickening solution that bolsters the armour at the point of potential impact - Combined with a sophisticated As the liquid metal shifts underneath the semi-solid surface it manuvers the Metaplithium plates within the armour's core, boosting defense at needed points. Deep interior scans reveal a shifting lattice of gallium arsenide, mixed with a stabilized 8He+6Li base; this may not seem very intelligent on initial glance, given certain properties of both lithium and helium, but surprisingly enough the mixture seems to work quite well together.

There is a small place near the back for an SSC Bastion NanoPaint chip.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mass" Value="0,2" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="250" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="291379" /><Attribute Name="EquipDelay" Value="0,2" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290806" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290816" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290817" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290815" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290813" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290814" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290819" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp="Or" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290818" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290812" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290810" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290811" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290809" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290807" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290808" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee/MA AC" /><Argument Value="1200" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Imp/Proj AC" /><Argument Value="1200" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fire AC" /><Argument Value="1200" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Cold AC" /><Argument Value="1200" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Energy AC" /><Argument Value="1200" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Radiation AC" /><Argument Value="1200" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemical AC" /><Argument Value="1200" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Disease AC" /><Argument Value="1200" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Nano" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Time &amp; Space" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matter Crea" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sensory Impr" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psycho Modi" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matt Metam" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bio Metam" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Run Speed" /><Argument Value="100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Dodge Ranged" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Evade ClsC" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Duck Exp" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="XPModifier" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AAO" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Resist" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="HealDelta" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoDelta" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Mech Engi" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Elec Engi" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Quantum FT" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Weapon Smt" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pharma Tech" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Programming" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychology" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemistry" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Burst" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fling Shot" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Brawling" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Physical Init" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Ranged Init" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee Init" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC Init" /><Argument Value="50" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Strength" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Agility" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Intelligence" Operator="GreaterThan" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="200" ChildOp=" " /></Action></Item><Item AOID="292841" IsNano="False" Name="NPC's Vanguard Helmet" QL="1" ItemType="Armor"><Description>Helmet used by Vanguard NPC's.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="213625" /><Attribute Name="EquipDelay" Value="0,01" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="20094" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="20111" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="20060" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="20009" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="20077" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp="Or" /><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="292845" IsNano="False" Name="Halloween Boogaloo Suit - Orange" QL="1" ItemType="Armor"><Description>This suit does not make you want to dengue, jala-jala, shing-a-ling or cha-cha-cha.  This suit makes you want to Boogaloo!</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back, Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292847" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292844" /><Argument Value="4" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292843" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292846" /><Argument Value="3" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="85939" /><Argument Value="0" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292842" /><Argument Value="1" /></Function></Event></Item><Item AOID="292864" IsNano="False" Name="Not Really The Eye of Neleb" QL="1" ItemType="Armor"><Description>This is Not Really The Eye of Neleb. Neleb, being the insane nanomancer that he is, was understandably reluctant to part with the design scehmatics for his now-famous eye-sphere teleportation device (his official response was tinged with curse words and bolts of flaming death). Our intrepid fashion designers remained undaunted, however, and rather than continuing to play nice they went for the simpler option of flat-out infringment, ripping off the look as best they could while creating a cheap knock-off mechanical eye that, while unable to teleport, did move around a bit and just happened to have a lot of storage space inside (where the typical teleportation gizmos would have gone). This would have been the perfect solution, save one small snag. Who would have thought that Neleb had a team of lawyers on retainer? Sadly, this backpack never made it to mass market, held back by legal red tape for the last several years - A few prototype designs did manage to make it out into the wild, though, so who knows? Maybe you too can own something that is Not Really The Eye of Neleb!

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mesh" Value="292875" /><Attribute Name="MaxMass" Value="110" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293310" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292875" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292877" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292876" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292874" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292874" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292867" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292867" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="292873" IsNano="False" Name="Three Leet Moon Poster" QL="1" ItemType="Misc"><Description>The underground artist L-Payne has returned once more this Halloween season with a new, rather unique piece available in both poster and shirt form. When asked about the design she had chosen, Ms. L responded with the following:

"One leet staring at the moon is a beautiful sight. Two leets staring at the moon is a powerful sign. Three leets staring at the moon will grant you all of their mystical powers."

It is worth noting that she said this with a completely straight face.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="292872" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="284196" /></Item><Item AOID="292884" IsNano="False" Name="The Night Heart Poster" QL="1" ItemType="Misc"><Description>Bright colours, bold lines, striking vision. Bring The Night Heart to your wall today.

 By the Awdgrhym Design House</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="292885" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="284196" /></Item><Item AOID="292888" IsNano="False" Name="Leet Force Go! Poster" QL="1" ItemType="Misc"><Description>Charming and adorable are the words best used to describe this whimsical piece by the Awdgrhym Design House.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="292886" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="284196" /></Item><Item AOID="292890" IsNano="False" Name="Ergo's Last Isle Poster" QL="1" ItemType="Misc"><Description>Poker players and not a single dog in sight.

Another fanciful piece from the Awdgrhym Design House.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="292891" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="284196" /></Item><Item AOID="292895" IsNano="False" Name="Biofreak Helping Hand - Right" QL="1" ItemType="Armor"><Description>The biofreak's arm got bad. So he lopped it off at the elbow. Now you can attach it to yours!

This arm goes in the right shoulder slot.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightShoulder" /><Attribute Name="DefaultPos" Value="RightShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293309" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293155" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293157" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293153" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293149" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292904" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="292897" IsNano="False" Name="Biofreak Helping Hand - Left" QL="1" ItemType="Armor"><Description>The biofreak's arm got bad. So he lopped it off at the elbow. Now you can attach it to yours!

This arm goes in the left shoulder slot.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="LeftShoulder" /><Attribute Name="DefaultPos" Value="LeftShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293308" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293154" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293156" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293158" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293148" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292903" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="292909" IsNano="False" Name="Entrance Spawner" QL="1" ItemType="Misc"><Description>Spawns the instance entrance on use.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="130858" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SRVO" /><Argument Value="1" /><Argument Value="0" /></Function></Event></Item><Item AOID="292939" IsNano="False" Name="Ancient Protonic Ionization Pack" QL="1" ItemType="Armor"><Description>The idea behind this backpack was that the particle accelerator (seen on the back) should have, in theory, provided a stream of concentrated protons through a dedicated funneling device. The scientists behind the project quickly realized that carrying a nuclear accelerator (licensed or otherwise) on your back was generally a bad idea, and then shut the project down due to safety concerns.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mesh" Value="292937" /><Attribute Name="MaxMass" Value="110" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292923" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292937" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292937" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292937" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292937" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292937" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292937" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292937" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="292940" IsNano="False" Name="Ancient Positron Collider" QL="1" ItemType="Weapon"><Description>This is the funneling device for the Ancient Protonic Ionization Pack, designed to fire a stream of positively-charged ions generated from the backpack. Much like the pack itself, the team of scientists working on this piece decided that it was really just a bad idea overall and scrapped the project.

A small sticker on the bottom of the gun recommends caution when using the collider in concert with someone else, specifically against multiple users converging the emissions.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Burst, FlingShot" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="292936" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292922" /><Attribute Name="MultiRanged" Value="1" /><Attribute Name="MoreFlags" Value="0" /><Attribute Name="WeaponMesh" Value="292936" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="MaxEnergy" Value="75" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="30" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="AnimSet" Value="3" /><Attribute Name="AmmoType" Value="Bullets" /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="InitiativeType" Value="RangedInit" /><Attribute Name="AMSCap" Value="1" /><AtkValue Name="Pistol" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /></Item><Item AOID="292948" IsNano="False" Name="Floating Shrunken Head Torch" QL="1" ItemType="Armor"><Description>We're pretty sure this isn't a real shrunken head. Maybe.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightShoulder, LeftShoulder" /><Attribute Name="DefaultPos" Value="RightShoulder" /><Attribute Name="Mass" Value="0,3" /><Attribute Name="Mesh" Value="292944" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292946" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="AttackDelay" Value="1" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292944" /></Function></Event></Item><Item AOID="292953" IsNano="False" Name="NPC's Entvine Head and Armor" QL="1" ItemType="Armor"><Description>Appearance used by Envine NPC's.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="213625" /><Attribute Name="EquipDelay" Value="0,01" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293404" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293403" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293406" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293407" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293405" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293408" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293409" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="18223" /><Argument Value="0" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="18221" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="18224" /><Argument Value="3" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="18222" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="18220" /><Argument Value="4" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="292964" IsNano="False" Name="Spider Pack - Red" QL="1" ItemType="Armor"><Description>Spider Pack - Holds whatever a spider pack does.

Red.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mesh" Value="29055" /><Attribute Name="MaxMass" Value="110" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293591" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292962" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293250" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293251" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292965" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292965" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292963" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292963" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="292974" IsNano="False" Name="Old Brown Jumpsuit" QL="1" ItemType="Armor"><Description>You're not sure where this came from or what the logos on the sleeve are meant to designate, but it fits like a glove and is surprisingly comfortable.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back, Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292847" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292961" /><Argument Value="4" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292959" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292957" /><Argument Value="3" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292960" /><Argument Value="0" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292958" /><Argument Value="1" /></Function></Event></Item><Item AOID="293110" IsNano="False" Name="Traffic Cone" QL="1" ItemType="Armor"><Description>Has anyone ever told you you have a face that could stop traffic? Well now you will, with the new Traffic Cone Hat! This traffic co... wait, no. 

No, 

I'm sorry. I just can't do this. A traffic cone hat? Really? I mean come on, I have standards here.

To my employer at the Interstellar Confederation of Corporations, Vega System Department, Marketing &amp; Research Standards, Universal Description System Team Lead Marcus Provano: I QUIT.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="293094" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293096" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293261" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293262" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293263" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293264" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293264" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293265" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293265" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293114" IsNano="False" Name="The Checker Sphere" QL="1" ItemType="Misc"><Description>Teleports players from the final area</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Visible, TellCollision, WantCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="200987" /><Attribute Name="QL" Value="1" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnEnter"><Function Name="Teleport" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="193" /><Argument Value="103" /><Argument Value="203" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="121" Value="" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem, TurnOnUse, Locked, TellCollision, NoSelectionIndicator, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp=" " /></Function><Function Name="Set" Target="User" TickCount="1" TickInterval="0"><Argument Value="TimeExists" /><Argument Value="0" /></Function></Event></Item><Item AOID="293115" IsNano="False" Name="Enigma Grove Sage Armor" QL="1" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasRotation, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mass" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="154554" /><Attribute Name="EquipDelay" Value="0,01" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="281784" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="1500000" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="1500000" /><Argument Value="1500000" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Evade ClsC" /><Argument Value="3000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Dodge Ranged" /><Argument Value="3000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Duck Exp" /><Argument Value="3000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Resist" /><Argument Value="3000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Martial Arts" /><Argument Value="3000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyDmgMod" /><Argument Value="2000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AAO" /><Argument Value="3000" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293162" IsNano="False" Name="Floating Ghost Light" QL="1" ItemType="Armor"><Description>BooooOoOoOoOooooOoOooooOOOOooOoOoooOOooOOooOoooOoOooo

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightShoulder, LeftShoulder" /><Attribute Name="DefaultPos" Value="RightShoulder" /><Attribute Name="Mass" Value="0,3" /><Attribute Name="Mesh" Value="292832" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292829" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="AttackDelay" Value="1" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292832" /></Function></Event></Item><Item AOID="293172" IsNano="False" Name="Eye Guy Helmet - Red with Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!

A small port near the neck allows you to retract this helmet's collapsable hat

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293167" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292900" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292901" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292902" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292898" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292898" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292899" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292899" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293290" IsNano="False" Name="Pirate Cutlass - Right" QL="1" ItemType="Weapon"><Description>A novelty blade is modeled after the sort of weapon that was made famous by the ancient barbarians known as "Pirates." &lt;br&gt;&lt;br&gt;This cutlass has a rounded blade that is safe to the touch, but due to the sharp point at the end, and rampant eye-pokings, this children's toy was recalled from most households.

A small port near the pommel of this sword may be activated with a screwdriver, increasing the blade's size. This is too cumbersome for most breeds to wield, but would be perfect for an Atrox's larger hands.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2" /><Attribute Name="Icon" Value="293163" /><Attribute Name="MultiMelee" Value="4" /><Attribute Name="WeaponMesh" Value="293166" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="1,5" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /></Item><Item AOID="293291" IsNano="False" Name="Pirate Cutlass - Left" QL="1" ItemType="Weapon"><Description>A novelty blade is modeled after the sort of weapon that was made famous by the ancient barbarians known as "Pirates." &lt;br&gt;&lt;br&gt;This cutlass has a rounded blade that is safe to the touch, but due to the sharp point at the end, and rampant eye-pokings, this children's toy was recalled from most households.

A small port near the pommel of this sword may be activated with a screwdriver, increasing the blade's size. This is too cumbersome for most breeds to wield, but would be perfect for an Atrox's larger hands.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2" /><Attribute Name="Icon" Value="293163" /><Attribute Name="MultiMelee" Value="4" /><Attribute Name="WeaponMesh" Value="293164" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="1,5" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /></Item><Item AOID="293307" IsNano="False" Name="Fire Beacon" QL="1" ItemType="Misc"><Description>You better move away from this one!</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Visible, TellCollision, WantCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="200985" /><Attribute Name="QL" Value="1" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnEnter"><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="71129" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp="And" /><Requirement Target="Self" Statistic="GmLevel" Operator="EqualTo" Value="0" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="The fire burns your skin, the pain is unbearable! Move away fast!." /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp="And" /><Requirement Target="Self" Statistic="GmLevel" Operator="EqualTo" Value="0" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-1500" /><Argument Value="-1500" /><Argument Value="97" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp="And" /><Requirement Target="Self" Statistic="GmLevel" Operator="EqualTo" Value="0" ChildOp=" " /></Function></Event></Item><Item AOID="293312" IsNano="False" Name="Sacred Treasure of the Enigma" QL="1" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="There is nothing for you in this chest" /></Function></Event></Item><Item AOID="293313" IsNano="False" Name="Sacred Treasure of the Enigma" QL="2" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="2" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EIVS" /><Argument Value="1" /><Argument Value="0" /></Function></Event></Item><Item AOID="293314" IsNano="False" Name="Sacred Treasure of the Enigma" QL="3" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="3" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EIVS" /><Argument Value="2" /><Argument Value="0" /></Function></Event></Item><Item AOID="293315" IsNano="False" Name="Sacred Treasure of the Enigma" QL="4" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="4" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EIVS" /><Argument Value="3" /><Argument Value="0" /></Function></Event></Item><Item AOID="293316" IsNano="False" Name="Sacred Treasure of the Enigma" QL="5" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="5" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EIVS" /><Argument Value="4" /><Argument Value="0" /></Function></Event></Item><Item AOID="293317" IsNano="False" Name="Sacred Treasure of the Enigma" QL="6" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="6" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EIVS" /><Argument Value="5" /><Argument Value="0" /></Function></Event></Item><Item AOID="293318" IsNano="False" Name="Sacred Treasure of the Enigma" QL="7" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="7" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EIVS" /><Argument Value="6" /><Argument Value="0" /></Function></Event></Item><Item AOID="293319" IsNano="False" Name="Sacred Treasure of the Enigma" QL="8" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="8" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EIVS" /><Argument Value="7" /><Argument Value="0" /></Function></Event></Item><Item AOID="293320" IsNano="False" Name="Sacred Treasure of the Enigma" QL="9" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="9" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EIVS" /><Argument Value="8" /><Argument Value="0" /></Function></Event></Item><Item AOID="293321" IsNano="False" Name="Sacred Treasure of the Enigma" QL="10" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="10" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EIVS" /><Argument Value="9" /><Argument Value="0" /></Function></Event></Item><Item AOID="293322" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="2" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="QL" Value="2" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="18504" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SRTU" /><Argument Value="2" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293323" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="10" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="QL" Value="10" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="18504" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SRTU" /><Argument Value="10" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293324" IsNano="False" Name="Oversized Pirate Cutlass - Left" QL="1" ItemType="Weapon"><Description>A novelty blade is modeled after the sort of weapon that was made famous by the ancient barbarians known as "Pirates." &lt;br&gt;&lt;br&gt;This cutlass has a rounded blade that is safe to the touch, but due to the sharp point at the end, and rampant eye-pokings, this children's toy was recalled from most households.

A small port near the pommel of this sword may be activated with a screwdriver, decreasing the blade's size. Though the smaller sword would look rather silly and ineffectual in the hands of an Atrox, it would fit perfectly for most other homo-solitus derived breeds.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2" /><Attribute Name="Icon" Value="293163" /><Attribute Name="MultiMelee" Value="4" /><Attribute Name="WeaponMesh" Value="293301" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="1,5" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><Action Name="ToWear"><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Action></Item><Item AOID="293325" IsNano="False" Name="Oversized Pirate Cutlass - Right" QL="1" ItemType="Weapon"><Description>A novelty blade is modeled after the sort of weapon that was made famous by the ancient barbarians known as "Pirates." &lt;br&gt;&lt;br&gt;This cutlass has a rounded blade that is safe to the touch, but due to the sharp point at the end, and rampant eye-pokings, this children's toy was recalled from most households.

A small port near the pommel of this sword may be activated with a screwdriver, decreasing the blade's size. Though the smaller sword would look rather silly and ineffectual in the hands of an Atrox, it would fit perfectly for most other homo-solitus derived breeds.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2" /><Attribute Name="Icon" Value="293163" /><Attribute Name="MultiMelee" Value="4" /><Attribute Name="WeaponMesh" Value="293302" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="1,5" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><Action Name="ToWear"><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Action></Item><Item AOID="293356" IsNano="False" Name="Halloween Candy Bag: Pumpkinhead" QL="1" ItemType="Weapon"><Description>A beautiful bag, already pre-stuffed with candy. No need for all of that tiresome trick-or-treating!</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, TellCollision, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="MaxHealth" Value="240" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293360" /><Attribute Name="WeaponMesh" Value="293359" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="2" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><AtkValue Name="2hBlunt" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /></Item><Item AOID="293357" IsNano="False" Name="Halloween Candy Bag: Full Moon" QL="1" ItemType="Weapon"><Description>A beautiful bag, already pre-stuffed with candy. No need for all of that tiresome trick-or-treating!</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, TellCollision, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="MaxHealth" Value="240" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293362" /><Attribute Name="WeaponMesh" Value="293361" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="2" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><AtkValue Name="2hBlunt" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /></Item><Item AOID="293358" IsNano="False" Name="Halloween Candy Bag: Skull and Bones" QL="1" ItemType="Weapon"><Description>A beautiful bag, already pre-stuffed with candy. No need for all of that tiresome trick-or-treating!</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, TellCollision, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="MaxHealth" Value="240" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293364" /><Attribute Name="WeaponMesh" Value="293363" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="2" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><AtkValue Name="2hBlunt" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /></Item><Item AOID="293398" IsNano="False" Name="Dust Brigade Parasite Helmet" QL="250" ItemType="Armor"><Description>The schematics for this helmet were recovered from the laboratory of the notorious Samuel Darwelsi, rumored to be an important figure amongst the Dust Brigade ranks.

This iteration of the helmet seems to offer little in the way of improved combat efficiency, but instead, grants the wearer increased senses and the ability to learn more quickly.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="250" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293397" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="First Aid" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Tutoring" /><Argument Value="100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Run Speed" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Strength" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychic" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="XPModifier" /><Argument Value="15" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293392" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293394" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293393" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293395" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293391" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293451" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="11" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="QL" Value="11" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SATF" /><Argument Value="11" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293452" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="20" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="QL" Value="20" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SATF" /><Argument Value="20" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293453" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="21" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="QL" Value="21" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SETU" /><Argument Value="21" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293454" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="30" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="QL" Value="30" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SETU" /><Argument Value="30" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293455" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="31" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="QL" Value="31" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SDTU" /><Argument Value="31" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293456" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="40" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="QL" Value="40" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SDTU" /><Argument Value="40" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293457" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="41" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="QL" Value="41" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SRTF" /><Argument Value="41" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293458" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="50" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="QL" Value="50" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SRTF" /><Argument Value="50" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293459" IsNano="False" Name="Eye Guy Helmet - Red without Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!

A small port near the neck allows you to extend this helmet's collapsable hat

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293448" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293432" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293433" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293434" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293435" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293435" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293436" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293436" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293460" IsNano="False" Name="Sacred Treasure of the Enigma" QL="11" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="11" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EIVS" /><Argument Value="10" /><Argument Value="0" /></Function></Event></Item><Item AOID="293461" IsNano="False" Name="Sacred Treasure of the Enigma" QL="12" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="12" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EAVE" /><Argument Value="11" /><Argument Value="0" /></Function></Event></Item><Item AOID="293462" IsNano="False" Name="Sacred Treasure of the Enigma" QL="13" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="13" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EAVE" /><Argument Value="12" /><Argument Value="0" /></Function></Event></Item><Item AOID="293463" IsNano="False" Name="Sacred Treasure of the Enigma" QL="14" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="14" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EAVE" /><Argument Value="13" /><Argument Value="0" /></Function></Event></Item><Item AOID="293464" IsNano="False" Name="Sacred Treasure of the Enigma" QL="15" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="15" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EAVE" /><Argument Value="14" /><Argument Value="0" /></Function></Event></Item><Item AOID="293465" IsNano="False" Name="Sacred Treasure of the Enigma" QL="16" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="16" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EAVE" /><Argument Value="15" /><Argument Value="0" /></Function></Event></Item><Item AOID="293466" IsNano="False" Name="Sacred Treasure of the Enigma" QL="17" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="17" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EAVE" /><Argument Value="16" /><Argument Value="0" /></Function></Event></Item><Item AOID="293467" IsNano="False" Name="Sacred Treasure of the Enigma" QL="18" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="18" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EAVE" /><Argument Value="17" /><Argument Value="0" /></Function></Event></Item><Item AOID="293468" IsNano="False" Name="Sacred Treasure of the Enigma" QL="19" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="19" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EAVE" /><Argument Value="18" /><Argument Value="0" /></Function></Event></Item><Item AOID="293469" IsNano="False" Name="Sacred Treasure of the Enigma" QL="20" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="20" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EAVE" /><Argument Value="19" /><Argument Value="0" /></Function></Event></Item><Item AOID="293470" IsNano="False" Name="Eye Guy Helmet - Green without Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!

A small port near the neck allows you to extend this helmet's collapsable hat

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293447" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293437" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293438" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293439" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293440" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293440" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293441" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293441" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293471" IsNano="False" Name="Eye Guy Helmet - Green with Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!

A small port near the neck allows you to retract this helmet's collapsable hat

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293450" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293426" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293428" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293429" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293430" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293430" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293431" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293431" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293472" IsNano="False" Name="Eye Guy Helmet - Blue without Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!

A small port near the neck allows you to extend this helmet's collapsable hat

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293449" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293442" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293443" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293444" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293445" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293445" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293419" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293419" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293475" IsNano="False" Name="Sacred Treasure of the Enigma" QL="21" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="21" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EAVE" /><Argument Value="20" /><Argument Value="0" /></Function></Event></Item><Item AOID="293476" IsNano="False" Name="Sacred Treasure of the Enigma" QL="22" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="22" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVE" /><Argument Value="21" /><Argument Value="0" /></Function></Event></Item><Item AOID="293477" IsNano="False" Name="Sacred Treasure of the Enigma" QL="23" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="23" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVE" /><Argument Value="22" /><Argument Value="0" /></Function></Event></Item><Item AOID="293478" IsNano="False" Name="Sacred Treasure of the Enigma" QL="24" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="24" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVE" /><Argument Value="23" /><Argument Value="0" /></Function></Event></Item><Item AOID="293479" IsNano="False" Name="Sacred Treasure of the Enigma" QL="25" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="25" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVE" /><Argument Value="24" /><Argument Value="0" /></Function></Event></Item><Item AOID="293480" IsNano="False" Name="Sacred Treasure of the Enigma" QL="26" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="26" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVE" /><Argument Value="25" /><Argument Value="0" /></Function></Event></Item><Item AOID="293481" IsNano="False" Name="Sacred Treasure of the Enigma" QL="27" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="27" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVE" /><Argument Value="26" /><Argument Value="0" /></Function></Event></Item><Item AOID="293482" IsNano="False" Name="Sacred Treasure of the Enigma" QL="28" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="28" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVE" /><Argument Value="27" /><Argument Value="0" /></Function></Event></Item><Item AOID="293483" IsNano="False" Name="Sacred Treasure of the Enigma" QL="29" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="29" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVE" /><Argument Value="28" /><Argument Value="0" /></Function></Event></Item><Item AOID="293484" IsNano="False" Name="Sacred Treasure of the Enigma" QL="30" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="30" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVE" /><Argument Value="29" /><Argument Value="0" /></Function></Event></Item><Item AOID="293485" IsNano="False" Name="Eye Guy Helmet - Blue with Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!

A small port near the neck allows you to retract this helmet's collapsable hat

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293446" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293421" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293422" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293423" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293424" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293424" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293425" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293425" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293488" IsNano="False" Name="Sacred Treasure of the Enigma" QL="31" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="31" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVE" /><Argument Value="30" /><Argument Value="0" /></Function></Event></Item><Item AOID="293489" IsNano="False" Name="Sacred Treasure of the Enigma" QL="32" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="32" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EMVE" /><Argument Value="31" /><Argument Value="0" /></Function></Event></Item><Item AOID="293490" IsNano="False" Name="Sacred Treasure of the Enigma" QL="33" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="33" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EMVE" /><Argument Value="32" /><Argument Value="0" /></Function></Event></Item><Item AOID="293491" IsNano="False" Name="Sacred Treasure of the Enigma" QL="34" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="34" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EMVE" /><Argument Value="33" /><Argument Value="0" /></Function></Event></Item><Item AOID="293492" IsNano="False" Name="Sacred Treasure of the Enigma" QL="35" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="35" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EMVE" /><Argument Value="34" /><Argument Value="0" /></Function></Event></Item><Item AOID="293493" IsNano="False" Name="Sacred Treasure of the Enigma" QL="36" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="36" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EMVE" /><Argument Value="35" /><Argument Value="0" /></Function></Event></Item><Item AOID="293494" IsNano="False" Name="Sacred Treasure of the Enigma" QL="37" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="37" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EMVE" /><Argument Value="36" /><Argument Value="0" /></Function></Event></Item><Item AOID="293495" IsNano="False" Name="Sacred Treasure of the Enigma" QL="38" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="38" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EMVE" /><Argument Value="37" /><Argument Value="0" /></Function></Event></Item><Item AOID="293496" IsNano="False" Name="Sacred Treasure of the Enigma" QL="39" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="39" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EMVE" /><Argument Value="38" /><Argument Value="0" /></Function></Event></Item><Item AOID="293497" IsNano="False" Name="Sacred Treasure of the Enigma" QL="40" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="40" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EMVE" /><Argument Value="39" /><Argument Value="0" /></Function></Event></Item><Item AOID="293498" IsNano="False" Name="Sacred Treasure of the Enigma" QL="41" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="41" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EMVE" /><Argument Value="40" /><Argument Value="0" /></Function></Event></Item><Item AOID="293499" IsNano="False" Name="Sacred Treasure of the Enigma" QL="42" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="42" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVS" /><Argument Value="41" /><Argument Value="0" /></Function></Event></Item><Item AOID="293500" IsNano="False" Name="Sacred Treasure of the Enigma" QL="43" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="43" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVS" /><Argument Value="42" /><Argument Value="0" /></Function></Event></Item><Item AOID="293501" IsNano="False" Name="Sacred Treasure of the Enigma" QL="44" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="44" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVS" /><Argument Value="43" /><Argument Value="0" /></Function></Event></Item><Item AOID="293502" IsNano="False" Name="Sacred Treasure of the Enigma" QL="45" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="45" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVS" /><Argument Value="44" /><Argument Value="0" /></Function></Event></Item><Item AOID="293503" IsNano="False" Name="Sacred Treasure of the Enigma" QL="46" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="46" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVS" /><Argument Value="45" /><Argument Value="0" /></Function></Event></Item><Item AOID="293504" IsNano="False" Name="Sacred Treasure of the Enigma" QL="47" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="47" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVS" /><Argument Value="46" /><Argument Value="0" /></Function></Event></Item><Item AOID="293505" IsNano="False" Name="Sacred Treasure of the Enigma" QL="48" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="48" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVS" /><Argument Value="47" /><Argument Value="0" /></Function></Event></Item><Item AOID="293506" IsNano="False" Name="Sacred Treasure of the Enigma" QL="49" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="49" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVS" /><Argument Value="48" /><Argument Value="0" /></Function></Event></Item><Item AOID="293507" IsNano="False" Name="Sacred Treasure of the Enigma" QL="50" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="50" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You open the chest to reveal your reward" /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVS" /><Argument Value="49" /><Argument Value="0" /></Function></Event></Item><Item AOID="293508" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="2" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="2" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="18504" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SRTU" /><Argument Value="2" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293509" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="10" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="10" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="18504" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SRTU" /><Argument Value="10" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293510" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="11" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="11" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SATF" /><Argument Value="11" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293511" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="20" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="20" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SATF" /><Argument Value="20" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293512" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="21" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="21" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SETU" /><Argument Value="21" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293513" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="30" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="30" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SETU" /><Argument Value="30" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293514" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="31" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="31" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SDTU" /><Argument Value="31" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293515" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="40" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="40" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SDTU" /><Argument Value="40" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293516" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="41" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="41" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SRTF" /><Argument Value="41" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293517" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="50" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="50" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SRTF" /><Argument Value="50" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293524" IsNano="False" Name="Entvined Costume" QL="1" ItemType="Armor"><Description>From the endless amount of flesh and tissue left behind from the Entvined hoards, it was possible to create a full-body suit!

The realization that there exists a tailor who would work with such "material" is almost as unnerving as the stench and eerie warmth emanating from this outfit.

Wearing such an outfit in public will alert all nearby just how terrifying of a warrior lurks beneath this fetid and decayed exterior.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back, Chest" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293523" /><Attribute Name="EquipDelay" Value="0,01" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293404" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293403" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293406" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293407" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293405" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293408" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293409" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293287" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293281" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293279" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293285" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293283" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293276" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293282" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293280" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293286" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293284" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="18224" /><Argument Value="3" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="18222" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="18220" /><Argument Value="4" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="18223" /><Argument Value="0" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="18221" /><Argument Value="1" /></Function></Event></Item><Item AOID="293539" IsNano="False" Name="Nano Cube (Ire of the Entvined)" QL="250" ItemType="Misc"><Description /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, TellCollision, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="1" /><Attribute Name="QL" Value="250" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="233132" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293538" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293576" IsNano="False" Name="The Three Leet Moon Shirt" QL="1" ItemType="Armor"><Description>Pros: Fits your breed/gender combination. Has leets on it. Attracts Opifexes.

Cons: Only three leets (could probably use a few more on the 'guns'). Cannot see leets when sitting with arms crossed. Leets would have been better if they glowed in the dark.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293366" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="37036" /><Argument Value="3" /></Function></Event></Item><Item AOID="293582" IsNano="False" Name="Halloween Boogaloo Suit - Blue" QL="1" ItemType="Armor"><Description>This suit does not make you want to dengue, jala-jala, shing-a-ling or cha-cha-cha.  This suit makes you want to Boogaloo!</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back, Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293589" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293577" /><Argument Value="4" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293580" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293581" /><Argument Value="3" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="85939" /><Argument Value="0" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293579" /><Argument Value="1" /></Function></Event></Item><Item AOID="293583" IsNano="False" Name="Blue Skull Boots" QL="1" ItemType="Armor"><Description>Death can be pretty blue, really. 

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293590" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293578" /><Argument Value="2" /></Function></Event></Item><Item AOID="293584" IsNano="False" Name="EntvinedCplWeapon2_001" QL="1" ItemType="NPC"><Description>EntvinedCplWeapon2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="5,75" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="7" /><Attribute Name="MaxDamage" Value="13" /><Attribute Name="MinDamage" Value="7" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="5,75" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293585" IsNano="False" Name="EntvinedCplWeapon2_400" QL="400" ItemType="NPC"><Description>EntvinedCplWeapon2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="5,75" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="332" /><Attribute Name="MaxDamage" Value="692" /><Attribute Name="MinDamage" Value="267" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="5,75" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293586" IsNano="False" Name="Equip_EntvinedCplWeapon2" QL="1" ItemType="NPC"><Description>EntvinedCplWeapon2 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="TQUF" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="13" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function></Event></Item><Item AOID="293587" IsNano="False" Name="Unicorn Teleportation Beacon" QL="1" ItemType="Misc"><Description>Device will teleport you back to the unicorn outpost in Sector 10.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, Stationary, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="55674" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="100339" /><Event Name="OnUse"><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Teleportation initialized." /></Function><Function Name="Teleport" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="432" /><Argument Value="10" /><Argument Value="51" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp=" " /></Action></Item><Item AOID="293608" IsNano="False" Name="Spider Pack - Blue" QL="1" ItemType="Armor"><Description>Spider Pack - Holds whatever a spider pack does.

Blue.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mesh" Value="29055" /><Attribute Name="MaxMass" Value="110" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="0" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293592" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293595" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293598" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293601" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293601" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293604" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293604" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293609" IsNano="False" Name="Spider Pack - Green" QL="1" ItemType="Armor"><Description>Spider Pack - Holds whatever a spider pack does.

Green.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mesh" Value="29055" /><Attribute Name="MaxMass" Value="110" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293615" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293594" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293597" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293600" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293603" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293603" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293606" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293606" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293610" IsNano="False" Name="Spider Pack - Grey" QL="1" ItemType="Armor"><Description>Spider Pack - Holds whatever a spider pack does.

Grey.

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mesh" Value="29055" /><Attribute Name="MaxMass" Value="110" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293614" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293593" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293596" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293599" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293602" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293602" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293605" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293605" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293620" IsNano="False" Name="Phasefront Besom - Sky Sweeper" QL="1" ItemType="Misc"><Description>Nathan Ikar was, once, a child with a dream.

As a child, Nathan would stare up to the stars in the night skies, smiling to himself as he daydreamed about weaving amongst the clouds.

Time passed, and the boy Nathan became Mr. Ikar, a man of some wealth and influence. He had not been born into privilige - He had struggled his entire life, working his fingers to the bone in both business and study, dedicating himself to all things machine. His knowledge was vast, his capibility solid, his mind sharp.

And so it came to be that Mr. Ikar sat upon the Besom Sky Sweeper, the very first from the production line, and wrapped his hands lightly around its handle. Months of prototyping, years of planning, decades of design and hopes... and then, around him, the sky, zooming past while he smiled as brightly as he could.

Nathan Ikar, as a child, had a dream. As a man, he made his dreams his reality. Will you do any less?

Halloween 29485</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="1" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293588" /><Attribute Name="AttackRange" Value="4" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293619" /></Function></Event></Item><Item AOID="293633" IsNano="False" Name="SSC &quot;Bastion&quot; Back Armor - Mandlebrot" QL="225" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal. The technology stuffed within seems to remove any fears as to authenticity, however, as its guts appear to be stuffed with enough bleeding-edge science to choke a gofle.

Plates of a uniquely bonded, triple-woven Metaplithium alloy interface with the trademark SSC living steel technology, creating a unique predictive shear-thickening solution that bolsters the armour at the point of potential impact - Combined with a sophisticated As the liquid metal shifts underneath the semi-solid surface it manuvers the Metaplithium plates within the armour's core, boosting defense at needed points. Deep interior scans reveal a shifting lattice of gallium arsenide, mixed with a stabilized 8He+6Li base; this may not seem very intelligent on initial glance, given certain properties of both lithium and helium, but surprisingly enough the mixture seems to work quite well together.

There is one more slot near the back where an upgrade plate may be added.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mass" Value="0,2" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="225" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="291379" /><Attribute Name="EquipDelay" Value="0,2" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290806" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290816" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290817" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290815" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290813" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290814" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290819" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp="Or" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290818" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290812" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290810" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290811" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290809" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290807" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290808" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee/MA AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Imp/Proj AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fire AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Cold AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Energy AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Radiation AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemical AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Disease AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="400" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Nano" /><Argument Value="400" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Time &amp; Space" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matter Crea" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sensory Impr" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psycho Modi" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matt Metam" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bio Metam" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Run Speed" /><Argument Value="75" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Dodge Ranged" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Evade ClsC" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Duck Exp" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="XPModifier" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AAO" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Resist" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="HealDelta" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoDelta" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Mech Engi" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Elec Engi" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Quantum FT" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Weapon Smt" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pharma Tech" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Programming" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychology" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemistry" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Burst" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fling Shot" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Brawling" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Physical Init" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Ranged Init" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee Init" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC Init" /><Argument Value="40" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Strength" Operator="GreaterThan" Value="1074" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="GreaterThan" Value="1074" ChildOp="And" /><Requirement Target="Self" Statistic="Agility" Operator="GreaterThan" Value="1074" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="GreaterThan" Value="1074" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="1074" ChildOp="And" /><Requirement Target="Self" Statistic="Intelligence" Operator="GreaterThan" Value="1074" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="200" ChildOp=" " /></Action></Item><Item AOID="293634" IsNano="False" Name="SSC &quot;Bastion&quot; Back Armor - Fatou" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal. The technology stuffed within seems to remove any fears as to authenticity, however, as its guts appear to be stuffed with enough bleeding-edge science to choke a gofle.

Plates of a uniquely bonded, triple-woven Metaplithium alloy interface with the trademark SSC living steel technology, creating a unique predictive shear-thickening solution that bolsters the armour at the point of potential impact - Combined with a sophisticated As the liquid metal shifts underneath the semi-solid surface it manuvers the Metaplithium plates within the armour's core, boosting defense at needed points. Deep interior scans reveal a shifting lattice of gallium arsenide, mixed with a stabilized 8He+6Li base; this may not seem very intelligent on initial glance, given certain properties of both lithium and helium, but surprisingly enough the mixture seems to work quite well together.

There are two more slots near the back where additional upgrade plates may be added.

There is a small place near the back for an SSC Bastion NanoPaint chip.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mass" Value="0,2" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="291379" /><Attribute Name="EquipDelay" Value="0,2" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290806" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290816" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290817" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290815" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290813" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290814" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290819" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp="Or" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290818" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290812" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290810" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290811" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290809" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290807" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290808" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee/MA AC" /><Argument Value="1000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Imp/Proj AC" /><Argument Value="1000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fire AC" /><Argument Value="1000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Cold AC" /><Argument Value="1000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Energy AC" /><Argument Value="1000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Radiation AC" /><Argument Value="1000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemical AC" /><Argument Value="1000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Disease AC" /><Argument Value="1000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="300" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Nano" /><Argument Value="300" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Time &amp; Space" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matter Crea" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sensory Impr" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psycho Modi" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matt Metam" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bio Metam" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Run Speed" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Dodge Ranged" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Evade ClsC" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Duck Exp" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="XPModifier" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AAO" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Resist" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="HealDelta" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoDelta" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Mech Engi" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Elec Engi" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Quantum FT" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Weapon Smt" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pharma Tech" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Programming" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychology" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemistry" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Burst" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fling Shot" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Brawling" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Physical Init" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Ranged Init" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee Init" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC Init" /><Argument Value="30" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Strength" Operator="GreaterThan" Value="1059" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="GreaterThan" Value="1059" ChildOp="And" /><Requirement Target="Self" Statistic="Agility" Operator="GreaterThan" Value="1059" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="GreaterThan" Value="1059" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="1059" ChildOp="And" /><Requirement Target="Self" Statistic="Intelligence" Operator="GreaterThan" Value="1059" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="200" ChildOp=" " /></Action></Item><Item AOID="293635" IsNano="False" Name="SSC &quot;Bastion&quot; Back Armor - Supreme Mandlebrot Base" QL="225" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal. The technology stuffed within seems to remove any fears as to authenticity, however, as its guts appear to be stuffed with enough bleeding-edge science to choke a gofle.

Plates of a uniquely bonded, triple-woven Metaplithium alloy interface with the trademark SSC living steel technology, creating a unique predictive shear-thickening solution that bolsters the armour at the point of potential impact - Combined with a sophisticated As the liquid metal shifts underneath the semi-solid surface it manuvers the Metaplithium plates within the armour's core, boosting defense at needed points. Deep interior scans reveal a shifting lattice of gallium arsenide, mixed with a stabilized 8He+6Li base; this may not seem very intelligent on initial glance, given certain properties of both lithium and helium, but surprisingly enough the mixture seems to work quite well together.

There is one more slot near the back where an upgrade plate may be added, but the piece must be set to its "Base" colour variant first.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mass" Value="0,2" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="225" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="291379" /><Attribute Name="EquipDelay" Value="0,2" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290806" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290816" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290817" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290815" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290813" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290814" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290819" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp="Or" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290818" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290812" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290810" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290811" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290809" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Thin" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290807" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Normal" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290808" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee/MA AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Imp/Proj AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fire AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Cold AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Energy AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Radiation AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemical AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Disease AC" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="400" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Nano" /><Argument Value="400" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Time &amp; Space" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matter Crea" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sensory Impr" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psycho Modi" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matt Metam" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bio Metam" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Run Speed" /><Argument Value="75" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Dodge Ranged" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Evade ClsC" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Duck Exp" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="XPModifier" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AAO" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Resist" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="HealDelta" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoDelta" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Mech Engi" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Elec Engi" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Quantum FT" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Weapon Smt" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pharma Tech" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Programming" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychology" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemistry" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Burst" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fling Shot" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Brawling" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Physical Init" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Ranged Init" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee Init" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC Init" /><Argument Value="40" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Strength" Operator="GreaterThan" Value="1074" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="GreaterThan" Value="1074" ChildOp="And" /><Requirement Target="Self" Statistic="Agility" Operator="GreaterThan" Value="1074" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="GreaterThan" Value="1074" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="1074" ChildOp="And" /><Requirement Target="Self" Statistic="Intelligence" Operator="GreaterThan" Value="1074" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="200" ChildOp=" " /></Action></Item><Item AOID="293636" IsNano="False" Name="SSC &quot;Bastion&quot; Back Armor - Supreme Collatz Base" QL="1" ItemType="Armor"><Description>The Star Steel Corporation has long been known as a rather secretive organization, very self-reliant and often seen as a mystery to outsiders; The SSC has long eschwed the notion of utilizing other companies for its transportation and equipment, instead preferring to utilize their own technology where-ever possible. Their invention of 'living steel' many years ago has enabled the company to stay afloat despite a seemingly low yearly gross revenue.

Truth be told it's been many years since the last SSC export to Rubi-Ka, and even now some are wondering if this is actually a product of the fabled corporation; the branding seems correct, logos in place, security DNA locks verified, and even a deep scan reveals trademark details in the system's components that are hallmarks of the SSC brand. But with their last product for Rubi-Ka marketed over twenty years ago, some can't help but wonder if this is the real deal. The technology stuffed within seems to remove any fears as to authenticity, however, as its guts appear to be stuffed with enough bleeding-edge science to choke a gofle.

Plates of a uniquely bonded, triple-woven Metaplithium alloy interface with the trademark SSC living steel technology, creating a unique predictive shear-thickening solution that bolsters the armour at the point of potential impact - Combined with a sophisticated As the liquid metal shifts underneath the semi-solid surface it manuvers the Metaplithium plates within the armour's core, boosting defense at needed points. Deep interior scans reveal a shifting lattice of gallium arsenide, mixed with a stabilized 8He+6Li base; this may not seem very intelligent on initial glance, given certain properties of both lithium and helium, but surprisingly enough the mixture seems to work quite well together.

A small port on the back may be accessed with a screwdriver to change between colors.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 
