<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='aoxml.xsl' type='text/xsl'?><Items><Item AOID="290607" IsNano="False" Name="Alien Defense Reward" QL="1" ItemType="Misc"><Description>The invading forces have been successfully repelled - Now for your reward!</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="130858" /><Event Name="OnUse"><Function Name="PlayfieldNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290608" /></Function></Event><Action Name="Any"><Requirement Target="Self" Statistic="Flags" Operator="EqualTo" Value="" ChildOp=" " /></Action></Item><Item AOID="291082" IsNano="False" Name="Health and Nano Recharger" QL="1" ItemType="Misc"><Description>The Health and Nano Recharger provides essential replenishment of nano and health. Neither you nor your patient can be in attack mode while treatment progresses.

This Recharger will also attempt to remove hostile nano programs from your NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Icon" Value="291000" /><Attribute Name="Value" Value="275" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="MaxEnergy" Value="50" /><Attribute Name="ItemType" Value="56" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="Mass" Value="0,12" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="200" /><Argument Value="200" /><Argument Value="0" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Nano" /><Argument Value="200" /><Argument Value="200" /><Argument Value="0" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="13600" /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Your body tingles with energy." /></Function><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Treatment" /><Argument Value="15" /></Function><Function Name="CastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="291081" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sneak Attack" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Parry" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="13" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Trap Disarm" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Percepton" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="187" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EquipDelay" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="215" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="239" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="658" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="659" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="856" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="197" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="582" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="643" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Map Navig" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Team" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="State" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="TimeExists" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProfessionLevel" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="124" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Treatment" Operator="GreaterThan" Value="10" ChildOp="Or" /><Requirement Target="Self" Statistic="FirstAid" Operator="GreaterThan" Value="10" ChildOp="And" /><Requirement Target="Self" Statistic="SelectedTargetType" Operator="NotBitAnd" Value="Monster" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="136" Value="Visible, ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp=" " /></Action></Item><Item AOID="291083" IsNano="False" Name="Health and Nano Recharger" QL="100" ItemType="Misc"><Description>The Health and Nano Recharger provides essential replenishment of nano and health. Neither you nor your patient can be in attack mode while treatment progresses.

This Recharger will also attempt to remove hostile nano programs from your NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Icon" Value="291000" /><Attribute Name="Value" Value="550000" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="MaxEnergy" Value="50" /><Attribute Name="ItemType" Value="56" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="Mass" Value="0,12" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="5000" /><Argument Value="5000" /><Argument Value="0" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Nano" /><Argument Value="5000" /><Argument Value="5000" /><Argument Value="0" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="13600" /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Your body tingles with energy." /></Function><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Treatment" /><Argument Value="15" /></Function><Function Name="CastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="293292" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sneak Attack" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Parry" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="13" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Trap Disarm" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Percepton" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="187" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EquipDelay" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="215" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="239" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="658" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="659" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="856" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="197" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="582" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="643" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Map Navig" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Team" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="State" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="TimeExists" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProfessionLevel" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="124" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Treatment" Operator="GreaterThan" Value="751" ChildOp="Or" /><Requirement Target="Self" Statistic="FirstAid" Operator="GreaterThan" Value="751" ChildOp="And" /><Requirement Target="Self" Statistic="SelectedTargetType" Operator="NotBitAnd" Value="Monster" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="136" Value="Visible, ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp=" " /></Action></Item><Item AOID="291084" IsNano="False" Name="Health and Nano Recharger" QL="200" ItemType="Misc"><Description>The Health and Nano Recharger provides essential replenishment of nano and health. Neither you nor your patient can be in attack mode while treatment progresses.

This Recharger will also attempt to remove hostile nano programs from your NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="200" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Icon" Value="291000" /><Attribute Name="Value" Value="1100000" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="MaxEnergy" Value="50" /><Attribute Name="ItemType" Value="56" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="Mass" Value="0,12" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="10000" /><Argument Value="10000" /><Argument Value="0" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Nano" /><Argument Value="10000" /><Argument Value="10000" /><Argument Value="0" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="13600" /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Your body tingles with energy." /></Function><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Treatment" /><Argument Value="15" /></Function><Function Name="CastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="293293" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sneak Attack" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Parry" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="13" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Trap Disarm" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Percepton" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="187" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EquipDelay" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="215" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="239" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="658" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="659" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="856" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="197" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="582" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="643" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Map Navig" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Team" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="State" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="TimeExists" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProfessionLevel" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="124" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Treatment" Operator="GreaterThan" Value="1500" ChildOp="Or" /><Requirement Target="Self" Statistic="FirstAid" Operator="GreaterThan" Value="1500" ChildOp="And" /><Requirement Target="Self" Statistic="SelectedTargetType" Operator="NotBitAnd" Value="Monster" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="136" Value="Visible, ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp=" " /></Action></Item><Item AOID="292157" IsNano="False" Name="Dust Brigade Assault Module" QL="250" ItemType="Utility"><Description>This handy module was made by the Dust Brigade to assist any profession's toolset to preform better.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique" /><Attribute Name="Slot" Value="UTIL3" /><Attribute Name="DefaultPos" Value="UTIL3" /><Attribute Name="QL" Value="250" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292181" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bow" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Ranged Energy" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Assault Rifle" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Rifle" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MG / SMG" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Shotgun" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Grenade" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Heavy Weapons" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Full Auto" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Burst" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fling Shot" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Aimed Shot" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Multi Ranged" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sharp Objects" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bow Special Attack" /><Argument Value="32" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Soldier" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Fixer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Adventurer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Agent" ChildOp="And" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1749" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="215" ChildOp=" " /></Action></Item><Item AOID="292603" IsNano="False" Name="Dust Brigade Assistance Module" QL="250" ItemType="Utility"><Description>This handy module was made by the Dust Brigade to assist any profession's toolset to preform better.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique" /><Attribute Name="Slot" Value="UTIL3" /><Attribute Name="DefaultPos" Value="UTIL3" /><Attribute Name="QL" Value="250" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292179" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bow" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Ranged Energy" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Assault Rifle" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Rifle" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MG / SMG" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Shotgun" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Grenade" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Heavy Weapons" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Burst" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fling Shot" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bow Special Attack" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1H Blunt" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2H Blunt" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1H Edged" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2H Edged" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Piercing" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee Energy" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Martial Arts" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Brawling" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="32" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1749" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="215" ChildOp=" " /></Action></Item><Item AOID="292604" IsNano="False" Name="Dust Brigade Grunt Module" QL="250" ItemType="Utility"><Description>This handy module was made by the Dust Brigade to assist any melee profession's toolset to preform better.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique" /><Attribute Name="Slot" Value="UTIL3" /><Attribute Name="DefaultPos" Value="UTIL3" /><Attribute Name="QL" Value="250" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292177" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1H Blunt" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2H Blunt" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1H Edged" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2H Edged" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Piercing" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee Energy" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Martial Arts" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Brawling" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sneak Attack" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Riposte" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Multi Melee" /><Argument Value="32" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Adventurer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Enforcer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Martial Artist" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Keeper" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Shade" ChildOp="And" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1749" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="215" ChildOp=" " /></Action></Item><Item AOID="292605" IsNano="False" Name="Dust Brigade Protector Module" QL="250" ItemType="Utility"><Description>This handy module was made by the Dust Brigade to assist any protector's toolset to preform better.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique" /><Attribute Name="Slot" Value="UTIL3" /><Attribute Name="DefaultPos" Value="UTIL3" /><Attribute Name="QL" Value="250" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292182" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Ranged Energy" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Assault Rifle" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Rifle" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MG / SMG" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Shotgun" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Grenade" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Heavy Weapons" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1H Blunt" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2H Blunt" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1H Edged" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2H Edged" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Piercing" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee Energy" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Martial Arts" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Parry" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="1500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee/MA AC" /><Argument Value="2000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Energy AC" /><Argument Value="2000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemical AC" /><Argument Value="2000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Radiation AC" /><Argument Value="2000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Cold AC" /><Argument Value="2000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Disease AC" /><Argument Value="2000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fire AC" /><Argument Value="2000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Imp/Proj AC" /><Argument Value="2000" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Soldier" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Enforcer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Keeper" ChildOp="And" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1749" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="215" ChildOp=" " /></Action></Item><Item AOID="292606" IsNano="False" Name="Dust Brigade Escape Module" QL="250" ItemType="Utility"><Description>This handy module was made by the Dust Brigade to assist any escape artist's toolset to preform better.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique" /><Attribute Name="Slot" Value="UTIL3" /><Attribute Name="DefaultPos" Value="UTIL3" /><Attribute Name="QL" Value="250" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292178" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bow" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Ranged Energy" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Assault Rifle" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Rifle" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MG / SMG" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Shotgun" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Grenade" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Heavy Weapons" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1H Blunt" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2H Blunt" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1H Edged" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2H Edged" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Piercing" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee Energy" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Martial Arts" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Evade ClsC" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Dodge Ranged" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Duck Exp" /><Argument Value="32" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Martial Artist" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Fixer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Keeper" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Bureaucrat" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Adventurer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Shade" ChildOp="And" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1749" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="215" ChildOp=" " /></Action></Item><Item AOID="292607" IsNano="False" Name="Dust Brigade Barrier Module" QL="250" ItemType="Utility"><Description>This handy module was made by the Dust Brigade to assist any profession's toolset to preform better.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique" /><Attribute Name="Slot" Value="UTIL3" /><Attribute Name="DefaultPos" Value="UTIL3" /><Attribute Name="QL" Value="250" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292180" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Resist" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matt Metam" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bio Metam" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Time &amp; Space" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matter Crea" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psycho Modi" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sensory Impr" /><Argument Value="32" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1749" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="215" ChildOp=" " /></Action></Item><Item AOID="292608" IsNano="False" Name="Dust Brigade Creator Module" QL="250" ItemType="Utility"><Description>This handy module was made by the Dust Brigade to assist any creator's toolset to preform better.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique" /><Attribute Name="Slot" Value="UTIL3" /><Attribute Name="DefaultPos" Value="UTIL3" /><Attribute Name="QL" Value="250" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292176" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bow" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Ranged Energy" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Assault Rifle" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Rifle" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MG / SMG" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Shotgun" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Grenade" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Heavy Weapons" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1H Blunt" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2H Blunt" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1H Edged" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2H Edged" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Piercing" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee Energy" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Martial Arts" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Nano" /><Argument Value="1500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matt Metam" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bio Metam" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Time &amp; Space" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Matter Crea" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psycho Modi" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sensory Impr" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Quantum FT" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Weapon Smt" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Mech Engi" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Elec Engi" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pharma Tech" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Nano Programming" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychology" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemistry" /><Argument Value="32" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Trader" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Bureaucrat" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Doctor" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Nano-Technician" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Meta-Physicist" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Engineer" ChildOp="And" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1749" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="215" ChildOp=" " /></Action></Item><Item AOID="292864" IsNano="False" Name="Not Really The Eye of Neleb" QL="1" ItemType="Armor"><Description>This is Not Really The Eye of Neleb. Neleb, being the insane nanomancer that he is, was understandably reluctant to part with the design scehmatics for his now-famous eye-sphere teleportation device (his official response was tinged with curse words and bolts of flaming death). Our intrepid fashion designers remained undaunted, however, and rather than continuing to play nice they went for the simpler option of flat-out infringment, ripping off the look as best they could while creating a cheap knock-off mechanical eye that, while unable to teleport, did move around a bit and just happened to have a lot of storage space inside (where the typical teleportation gizmos would have gone). This would have been the perfect solution, save one small snag. Who would have thought that Neleb had a team of lawyers on retainer? Sadly, this backpack never made it to mass market, held back by legal red tape for the last several years - A few prototype designs did manage to make it out into the wild, though, so who knows? Maybe you too can own something that is Not Really The Eye of Neleb!</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mesh" Value="292875" /><Attribute Name="MaxMass" Value="110" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293310" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292875" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292877" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292876" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292874" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292874" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292867" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292867" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="292895" IsNano="False" Name="Biofreak Helping Hand - Right" QL="1" ItemType="Armor"><Description>The biofreak's arm got bad. So he lopped it off at the elbow. Now you can attach it to yours!

This arm goes in the right shoulder slot.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightShoulder" /><Attribute Name="DefaultPos" Value="RightShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293309" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293155" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293157" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293153" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293149" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292904" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="292897" IsNano="False" Name="Biofreak Helping Hand - Left" QL="1" ItemType="Armor"><Description>The biofreak's arm got bad. So he lopped it off at the elbow. Now you can attach it to yours!

This arm goes in the left shoulder slot.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="LeftShoulder" /><Attribute Name="DefaultPos" Value="LeftShoulder" /><Attribute Name="MaxHealth" Value="100000" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293308" /><Attribute Name="EquipDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293154" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293156" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293158" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293148" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292903" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="292939" IsNano="False" Name="Ancient Protonic Ionization Pack" QL="1" ItemType="Armor"><Description>The idea behind this backpack was that the particle accelerator (seen on the back) should have, in theory, provided a stream of concentrated protons through a dedicated funneling device. The scientists behind the project quickly realized that carrying a nuclear accelerator (licensed or otherwise) on your back was generally a bad idea, and then shut the project down due to safety concerns.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mesh" Value="292937" /><Attribute Name="MaxMass" Value="110" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292923" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292937" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292937" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292937" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292937" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292937" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292937" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292937" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="292993" IsNano="False" Name="Enigmas vs Entvines T-shirt - 1 Down" QL="1" ItemType="Armor"><Description>You have this as proof that you have killed 1 Entvine soldier while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292995" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293005" IsNano="False" Name="Enigmas vs Entvines T-shirt - 10 Down" QL="10" ItemType="Armor"><Description>You have this as proof that you have killed 10 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="10" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293004" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293006" IsNano="False" Name="Enigmas vs Entvines T-shirt - 9 Down" QL="9" ItemType="Armor"><Description>You have this as proof that you have killed 9 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="9" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293003" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293007" IsNano="False" Name="Enigmas vs Entvines T-shirt - 8 Down" QL="8" ItemType="Armor"><Description>You have this as proof that you have killed 8 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="8" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293002" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293008" IsNano="False" Name="Enigmas vs Entvines T-shirt - 7 Down" QL="7" ItemType="Armor"><Description>You have this as proof that you have killed 7 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="7" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293001" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293009" IsNano="False" Name="Enigmas vs Entvines T-shirt - 6 Down" QL="6" ItemType="Armor"><Description>You have this as proof that you have killed 6 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="6" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293000" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293010" IsNano="False" Name="Enigmas vs Entvines T-shirt - 5 Down" QL="5" ItemType="Armor"><Description>You have this as proof that you have killed 5 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="5" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292999" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293011" IsNano="False" Name="Enigmas vs Entvines T-shirt - 4 Down" QL="4" ItemType="Armor"><Description>You have this as proof that you have killed 4 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="4" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292998" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293012" IsNano="False" Name="Enigmas vs Entvines T-shirt - 3 Down" QL="3" ItemType="Armor"><Description>You have this as proof that you have killed 3 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="3" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292997" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293013" IsNano="False" Name="Enigmas vs Entvines T-shirt - 2 Down" QL="2" ItemType="Armor"><Description>You have this as proof that you have killed 2 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="2" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292996" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293024" IsNano="False" Name="Enigmas vs Entvines T-shirt - 11 Down" QL="11" ItemType="Armor"><Description>You have this as proof that you have killed 11 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="11" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293014" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293025" IsNano="False" Name="Enigmas vs Entvines T-shirt - 20 Down" QL="20" ItemType="Armor"><Description>You have this as proof that you have killed 20 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="20" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293023" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293026" IsNano="False" Name="Enigmas vs Entvines T-shirt - 12 Down" QL="12" ItemType="Armor"><Description>You have this as proof that you have killed 12 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="12" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293015" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293027" IsNano="False" Name="Enigmas vs Entvines T-shirt - 13 Down" QL="13" ItemType="Armor"><Description>You have this as proof that you have killed 13 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="13" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293016" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293028" IsNano="False" Name="Enigmas vs Entvines T-shirt - 14 Down" QL="14" ItemType="Armor"><Description>You have this as proof that you have killed 14 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="14" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293017" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293029" IsNano="False" Name="Enigmas vs Entvines T-shirt - 15 Down" QL="15" ItemType="Armor"><Description>You have this as proof that you have killed 15 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="15" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293018" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293030" IsNano="False" Name="Enigmas vs Entvines T-shirt - 16 Down" QL="16" ItemType="Armor"><Description>You have this as proof that you have killed 16 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="16" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293019" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293031" IsNano="False" Name="Enigmas vs Entvines T-shirt - 17 Down" QL="17" ItemType="Armor"><Description>You have this as proof that you have killed 17 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="17" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293020" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293032" IsNano="False" Name="Enigmas vs Entvines T-shirt - 18 Down" QL="18" ItemType="Armor"><Description>You have this as proof that you have killed 18 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="18" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293021" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293033" IsNano="False" Name="Enigmas vs Entvines T-shirt - 19 Down" QL="19" ItemType="Armor"><Description>You have this as proof that you have killed 19 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="19" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293022" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293064" IsNano="False" Name="Enigmas vs Entvines T-shirt - 41 Down" QL="41" ItemType="Armor"><Description>You have this as proof that you have killed 41 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="41" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293054" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293065" IsNano="False" Name="Enigmas vs Entvines T-shirt - 42 Down" QL="42" ItemType="Armor"><Description>You have this as proof that you have killed 42 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="42" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293055" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293066" IsNano="False" Name="Enigmas vs Entvines T-shirt - 43 Down" QL="43" ItemType="Armor"><Description>You have this as proof that you have killed 43 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="43" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293056" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293067" IsNano="False" Name="Enigmas vs Entvines T-shirt - 44 Down" QL="44" ItemType="Armor"><Description>You have this as proof that you have killed 44 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="44" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293057" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293068" IsNano="False" Name="Enigmas vs Entvines T-shirt - 45 Down" QL="45" ItemType="Armor"><Description>You have this as proof that you have killed 45 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="45" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293058" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293069" IsNano="False" Name="Enigmas vs Entvines T-shirt - 46 Down" QL="46" ItemType="Armor"><Description>You have this as proof that you have killed 46 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="46" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293059" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293070" IsNano="False" Name="Enigmas vs Entvines T-shirt - 47 Down" QL="47" ItemType="Armor"><Description>You have this as proof that you have killed 47 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="47" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293060" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293071" IsNano="False" Name="Enigmas vs Entvines T-shirt - 48 Down" QL="48" ItemType="Armor"><Description>You have this as proof that you have killed 48 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="48" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293061" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293072" IsNano="False" Name="Enigmas vs Entvines T-shirt - 49 Down" QL="49" ItemType="Armor"><Description>You have this as proof that you have killed 49 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="49" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293062" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293073" IsNano="False" Name="Enigmas vs Entvines T-shirt - 50 Down" QL="50" ItemType="Armor"><Description>You have this as proof that you have killed 50 Entvine soldiers while defending the Enigma Sapling Elder. Congratulations, you saved the Enigma Grove Sage from the Entvine threat!</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="50" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293063" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293074" IsNano="False" Name="Enigmas vs Entvines T-shirt - 21 Down" QL="21" ItemType="Armor"><Description>You have this as proof that you have killed 21 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="21" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293034" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293075" IsNano="False" Name="Enigmas vs Entvines T-shirt - 22 Down" QL="22" ItemType="Armor"><Description>You have this as proof that you have killed 22 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="22" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293035" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293076" IsNano="False" Name="Enigmas vs Entvines T-shirt - 23 Down" QL="23" ItemType="Armor"><Description>You have this as proof that you have killed 23 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="23" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293036" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293077" IsNano="False" Name="Enigmas vs Entvines T-shirt - 24 Down" QL="24" ItemType="Armor"><Description>You have this as proof that you have killed 24 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="24" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293037" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293078" IsNano="False" Name="Enigmas vs Entvines T-shirt - 25 Down" QL="25" ItemType="Armor"><Description>You have this as proof that you have killed 25 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="25" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293038" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293079" IsNano="False" Name="Enigmas vs Entvines T-shirt - 26 Down" QL="26" ItemType="Armor"><Description>You have this as proof that you have killed 26 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="26" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293039" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293080" IsNano="False" Name="Enigmas vs Entvines T-shirt - 27 Down" QL="27" ItemType="Armor"><Description>You have this as proof that you have killed 27 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="27" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293040" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293081" IsNano="False" Name="Enigmas vs Entvines T-shirt - 28 Down" QL="28" ItemType="Armor"><Description>You have this as proof that you have killed 28 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="28" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293041" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293082" IsNano="False" Name="Enigmas vs Entvines T-shirt - 29 Down" QL="29" ItemType="Armor"><Description>You have this as proof that you have killed 29 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="29" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293042" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293083" IsNano="False" Name="Enigmas vs Entvines T-shirt - 30 Down" QL="30" ItemType="Armor"><Description>You have this as proof that you have killed 30 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="30" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293043" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293084" IsNano="False" Name="Enigmas vs Entvines T-shirt - 31 Down" QL="31" ItemType="Armor"><Description>You have this as proof that you have killed 31 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="31" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293044" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293085" IsNano="False" Name="Enigmas vs Entvines T-shirt - 32 Down" QL="32" ItemType="Armor"><Description>You have this as proof that you have killed 32 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="32" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293045" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293086" IsNano="False" Name="Enigmas vs Entvines T-shirt - 33 Down" QL="33" ItemType="Armor"><Description>You have this as proof that you have killed 33 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="33" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293046" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293087" IsNano="False" Name="Enigmas vs Entvines T-shirt - 34 Down" QL="34" ItemType="Armor"><Description>You have this as proof that you have killed 34 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="34" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293047" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293088" IsNano="False" Name="Enigmas vs Entvines T-shirt - 35 Down" QL="35" ItemType="Armor"><Description>You have this as proof that you have killed 35 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="35" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293048" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293089" IsNano="False" Name="Enigmas vs Entvines T-shirt - 36 Down" QL="36" ItemType="Armor"><Description>You have this as proof that you have killed 36 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="36" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293049" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293090" IsNano="False" Name="Enigmas vs Entvines T-shirt - 37 Down" QL="37" ItemType="Armor"><Description>You have this as proof that you have killed 37 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="37" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293050" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293091" IsNano="False" Name="Enigmas vs Entvines T-shirt - 38 Down" QL="38" ItemType="Armor"><Description>You have this as proof that you have killed 38 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="38" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293051" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293092" IsNano="False" Name="Enigmas vs Entvines T-shirt - 39 Down" QL="39" ItemType="Armor"><Description>You have this as proof that you have killed 39 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="39" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293052" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293093" IsNano="False" Name="Enigmas vs Entvines T-shirt - 40 Down" QL="40" ItemType="Armor"><Description>You have this as proof that you have killed 40 Entvine soldiers while attempting to defend the Enigma Grove Sage.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="40" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293053" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292994" /><Argument Value="3" /></Function></Event></Item><Item AOID="293108" IsNano="False" Name="Pumpkin Afro Wig" QL="1" ItemType="Armor"><Description>Still no description, still awesome.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="293102" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293104" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293099" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293100" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293101" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293102" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293102" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293103" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293103" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293109" IsNano="False" Name="Hungry Shadowleet" QL="1" ItemType="Armor"><Description>om nom nom nom nom</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="293094" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293104" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293240" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293240" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293240" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293240" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293240" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293240" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293240" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function></Event></Item><Item AOID="293110" IsNano="False" Name="Traffic Cone" QL="1" ItemType="Armor"><Description>Wearable on your head!</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="293094" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293096" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293261" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293262" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293263" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293264" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293264" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293265" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293265" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293116" IsNano="False" Name="EnigmaSageEnergyspell1_001" QL="1" ItemType="NPC"><Description>EnigmaSageEnergyspell1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="3,2" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="6" /><Attribute Name="MaxDamage" Value="12" /><Attribute Name="MinDamage" Value="6" /><Attribute Name="AttackRange" Value="49" /><Attribute Name="AttackDelay" Value="3,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="EnergyAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293117" IsNano="False" Name="EnigmaSageEnergyspell1_400" QL="400" ItemType="NPC"><Description>EnigmaSageEnergyspell1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="3,2" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="286" /><Attribute Name="MaxDamage" Value="631" /><Attribute Name="MinDamage" Value="221" /><Attribute Name="AttackRange" Value="49" /><Attribute Name="AttackDelay" Value="3,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="EnergyAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293119" IsNano="False" Name="EnigmaSageEnergyspell2_001" QL="1" ItemType="NPC"><Description>EnigmaSageEnergyspell2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="3,2" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="6" /><Attribute Name="MaxDamage" Value="12" /><Attribute Name="MinDamage" Value="6" /><Attribute Name="AttackRange" Value="49" /><Attribute Name="AttackDelay" Value="3,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="EnergyAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293120" IsNano="False" Name="EnigmaSageEnergyspell2_400" QL="400" ItemType="NPC"><Description>EnigmaSageEnergyspell2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="3,2" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="286" /><Attribute Name="MaxDamage" Value="631" /><Attribute Name="MinDamage" Value="221" /><Attribute Name="AttackRange" Value="49" /><Attribute Name="AttackDelay" Value="3,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="EnergyAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293122" IsNano="False" Name="EnigmaSageEnergyspell3_001" QL="1" ItemType="NPC"><Description>EnigmaSageEnergyspell3 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="3,2" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="6" /><Attribute Name="MaxDamage" Value="12" /><Attribute Name="MinDamage" Value="6" /><Attribute Name="AttackRange" Value="49" /><Attribute Name="AttackDelay" Value="3,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="EnergyAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293123" IsNano="False" Name="EnigmaSageEnergyspell3_400" QL="400" ItemType="NPC"><Description>EnigmaSageEnergyspell3 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="3,2" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="286" /><Attribute Name="MaxDamage" Value="631" /><Attribute Name="MinDamage" Value="221" /><Attribute Name="AttackRange" Value="49" /><Attribute Name="AttackDelay" Value="3,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="EnergyAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293171" IsNano="False" Name="Mysterious Cloak" QL="1" ItemType="Armor"><Description>It is uncerain who was the previous owner of this cloak and what fate had befallen him. Along the surface of the rich lining are small, faded red stains and traces of gray dust.

Upon wearing this aged piece of fabric, you suddenly become thirsty.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mesh" Value="29055" /><Attribute Name="MaxMass" Value="100" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293170" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293168" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293260" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293259" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293258" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293257" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function></Event></Item><Item AOID="293172" IsNano="False" Name="Eye Guy Helmet - Red with Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293167" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292900" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292901" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292902" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292898" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292898" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292899" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292899" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293204" IsNano="False" Name="Equip_EntvinedSpec1" QL="1" ItemType="NPC"><Description>EntvinedSpec1 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="CJMS" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="100" /></Function></Event></Item><Item AOID="293207" IsNano="False" Name="Equip_EntvinedSpec2" QL="1" ItemType="NPC"><Description>EntvinedSpec2 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="UCHU" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="100" /></Function></Event></Item><Item AOID="293210" IsNano="False" Name="Equip_EntvinedSpec3" QL="1" ItemType="NPC"><Description>EntvinedSpec3 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="PFRH" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="100" /></Function></Event></Item><Item AOID="293213" IsNano="False" Name="Equip_EntvinedSpec4" QL="1" ItemType="NPC"><Description>EntvinedSpec4 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="TNME" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="100" /></Function></Event></Item><Item AOID="293236" IsNano="False" Name="Augmented Subturbine" QL="300" ItemType="Weapon"><Description>A massive projectile-weapon that fires sharp carbon rounds at subsonic speed. The weapon is less noisy than one might expect. This version has been hastily modified to fire highly-combustable rounds at a dangerous velocities. Handle with care.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, TellCollision, HasEnergy, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="MaxHealth" Value="480" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="300" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="21151" /><Attribute Name="WeaponMesh" Value="21122" /><Attribute Name="RechargeDelay" Value="2" /><Attribute Name="EquipDelay" Value="0,01" /><Attribute Name="CriticalBonus" Value="200" /><Attribute Name="MaxDamage" Value="1200" /><Attribute Name="MinDamage" Value="800" /><Attribute Name="AttackRange" Value="25" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="3" /><Attribute Name="DamageType" Value="ProjectileAC" /><Attribute Name="InitiativeType" Value="RangedInit" /><AtkValue Name="MG/SMG" Percent="100" /><DefValue Name="DuckExplosions" Percent="100" /><Event Name="OnHit"><Function Name="AddOffProc" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Clan" /><Argument Value="293234" /></Function></Event><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293237" IsNano="False" Name="EntvinedCplProcWeapon1_001" QL="1" ItemType="NPC"><Description>EntvinedCplProcWeapon1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="0,8" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="5" /><Attribute Name="MaxDamage" Value="10" /><Attribute Name="MinDamage" Value="5" /><Attribute Name="AttackRange" Value="10" /><Attribute Name="AttackDelay" Value="0,8" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293238" IsNano="False" Name="EntvinedCplProcWeapon1_400" QL="400" ItemType="NPC"><Description>EntvinedCplProcWeapon1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="0,8" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="215" /><Attribute Name="MaxDamage" Value="543" /><Attribute Name="MinDamage" Value="150" /><Attribute Name="AttackRange" Value="10" /><Attribute Name="AttackDelay" Value="0,8" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293268" IsNano="False" Name="Nano Cube (Unholy Rejuvination)" QL="14" ItemType="Misc"><Description /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, TellCollision, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="1" /><Attribute Name="QL" Value="14" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="233132" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293267" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293270" IsNano="False" Name="Nano Cube (Corrupted Mirror Shield)" QL="250" ItemType="Misc"><Description /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, TellCollision, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="1" /><Attribute Name="QL" Value="250" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="233132" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293269" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293274" IsNano="False" Name="Nano Cube (Grasp of the Fallen Soldier)" QL="250" ItemType="Misc"><Description /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, TellCollision, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="1" /><Attribute Name="QL" Value="250" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="233132" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293273" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293288" IsNano="False" Name="Entvined's Helping Hands" QL="1" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightShoulder, LeftShoulder" /><Attribute Name="DefaultPos" Value="RightShoulder" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="269964" /><Attribute Name="EquipDelay" Value="0,01" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293287" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293281" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293279" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293285" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293283" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293276" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293282" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293280" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293286" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293284" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293290" IsNano="False" Name="Pirate Cutlass - Right" QL="1" ItemType="Weapon"><Description>A novelty blade is modeled after the sort of weapon that was made famous by the ancient barbarians known as "Pirates." &lt;br&gt;&lt;br&gt;This cutlass has a rounded blade that is safe to the touch, but due to the sharp point at the end, and rampant eye-pokings, this children's toy was recalled from most households.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2" /><Attribute Name="Icon" Value="293163" /><Attribute Name="MultiMelee" Value="4" /><Attribute Name="WeaponMesh" Value="293166" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="1,5" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /></Item><Item AOID="293291" IsNano="False" Name="Pirate Cutlass - Left" QL="1" ItemType="Weapon"><Description>A novelty blade is modeled after the sort of weapon that was made famous by the ancient barbarians known as "Pirates." &lt;br&gt;&lt;br&gt;This cutlass has a rounded blade that is safe to the touch, but due to the sharp point at the end, and rampant eye-pokings, this children's toy was recalled from most households.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2" /><Attribute Name="Icon" Value="293163" /><Attribute Name="MultiMelee" Value="4" /><Attribute Name="WeaponMesh" Value="293164" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="1,5" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /></Item><Item AOID="293296" IsNano="False" Name="Health and Nano Recharger" QL="300" ItemType="Misc"><Description>The Health and Nano Recharger provides essential replenishment of nano and health. Neither you nor your patient can be in attack mode while treatment progresses.

This Recharger will also attempt to remove hostile nano programs from your NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="300" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Icon" Value="291000" /><Attribute Name="Value" Value="5650000" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="MaxEnergy" Value="50" /><Attribute Name="ItemType" Value="56" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="Mass" Value="0,12" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="15000" /><Argument Value="15000" /><Argument Value="0" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Nano" /><Argument Value="15000" /><Argument Value="15000" /><Argument Value="0" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="13600" /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Your body tingles with energy." /></Function><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Treatment" /><Argument Value="15" /></Function><Function Name="CastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="293294" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sneak Attack" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Parry" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="13" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Trap Disarm" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Percepton" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="187" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EquipDelay" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="215" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="239" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="658" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="659" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="856" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="197" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="582" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="643" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Map Navig" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Team" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="State" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="TimeExists" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProfessionLevel" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="124" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Treatment" Operator="GreaterThan" Value="2000" ChildOp="Or" /><Requirement Target="Self" Statistic="FirstAid" Operator="GreaterThan" Value="2000" ChildOp="And" /><Requirement Target="Self" Statistic="SelectedTargetType" Operator="NotBitAnd" Value="Monster" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="136" Value="Visible, ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp=" " /></Action></Item><Item AOID="293297" IsNano="False" Name="Health and Nano Recharger" QL="400" ItemType="Misc"><Description>The Health and Nano Recharger provides essential replenishment of nano and health. Neither you nor your patient can be in attack mode while treatment progresses.

This Recharger will also attempt to remove hostile nano programs from your NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="400" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Icon" Value="291000" /><Attribute Name="Value" Value="10200000" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="MaxEnergy" Value="50" /><Attribute Name="ItemType" Value="56" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="Mass" Value="0,12" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="40000" /><Argument Value="40000" /><Argument Value="0" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Nano" /><Argument Value="40000" /><Argument Value="40000" /><Argument Value="0" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="13600" /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Your body tingles with energy." /></Function><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Treatment" /><Argument Value="15" /></Function><Function Name="CastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="293295" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sneak Attack" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Parry" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="13" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Trap Disarm" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Percepton" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="187" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EquipDelay" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="215" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="239" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="658" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="659" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="856" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="197" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="582" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="643" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Map Navig" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Team" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="State" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="TimeExists" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProfessionLevel" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="124" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Treatment" Operator="GreaterThan" Value="2700" ChildOp="Or" /><Requirement Target="Self" Statistic="FirstAid" Operator="GreaterThan" Value="2700" ChildOp="And" /><Requirement Target="Self" Statistic="SelectedTargetType" Operator="NotBitAnd" Value="Monster" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="136" Value="Visible, ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp=" " /></Action></Item><Item AOID="293300" IsNano="False" Name="Solve Mission Playfield XSPF" QL="1" ItemType="Misc"><Description>Resolves Mission XSPF.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Null, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="130858" /><Event Name="OnUse"><Function Name="PlayfieldNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293303" /></Function></Event></Item><Item AOID="293304" IsNano="False" Name="Solve Mission Playfield E9TF" QL="1" ItemType="Misc"><Description>Resolves Mission E9TF.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Null, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="130858" /><Event Name="OnUse"><Function Name="PlayfieldNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293305" /></Function></Event></Item><Item AOID="293307" IsNano="False" Name="Fire Beacon" QL="1" ItemType="Misc"><Description>You better move away from this one!</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Visible, TellCollision, WantCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="200985" /><Attribute Name="QL" Value="1" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnEnter"><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="71129" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp="And" /><Requirement Target="Self" Statistic="GmLevel" Operator="EqualTo" Value="0" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="The fire burns your skin, the pain is unbearable! Move away fast!." /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp="And" /><Requirement Target="Self" Statistic="GmLevel" Operator="EqualTo" Value="0" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="-20" /><Argument Value="0" /><Argument Value="97" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp="And" /><Requirement Target="Self" Statistic="GmLevel" Operator="EqualTo" Value="0" ChildOp=" " /></Function></Event></Item><Item AOID="293311" IsNano="False" Name="Activated Fire Beacon" QL="1" ItemType="Misc"><Description>You better move away from this one!</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Visible, TellCollision, WantCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="200985" /><Attribute Name="QL" Value="1" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnEnter"><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="71129" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp="And" /><Requirement Target="Self" Statistic="GmLevel" Operator="EqualTo" Value="0" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="The fire instantly obliterates you." /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp="And" /><Requirement Target="Self" Statistic="GmLevel" Operator="EqualTo" Value="0" ChildOp=" " /></Function><Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="0" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp="And" /><Requirement Target="Self" Statistic="GmLevel" Operator="EqualTo" Value="0" ChildOp=" " /></Function></Event></Item><Item AOID="293312" IsNano="False" Name="Sacred Treasure of the Enigma" QL="2" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="2" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EIVS" /><Argument Value="1" /><Argument Value="0" /></Function></Event></Item><Item AOID="293313" IsNano="False" Name="Sacred Treasure of the Enigma" QL="10" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="10" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EIVS" /><Argument Value="10" /><Argument Value="0" /></Function></Event></Item><Item AOID="293314" IsNano="False" Name="Sacred Treasure of the Enigma" QL="11" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="11" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EAVE" /><Argument Value="11" /><Argument Value="0" /></Function></Event></Item><Item AOID="293315" IsNano="False" Name="Sacred Treasure of the Enigma" QL="20" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="20" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EAVE" /><Argument Value="20" /><Argument Value="0" /></Function></Event></Item><Item AOID="293316" IsNano="False" Name="Sacred Treasure of the Enigma" QL="21" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="21" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVE" /><Argument Value="21" /><Argument Value="0" /></Function></Event></Item><Item AOID="293317" IsNano="False" Name="Sacred Treasure of the Enigma" QL="30" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="30" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVE" /><Argument Value="30" /><Argument Value="0" /></Function></Event></Item><Item AOID="293318" IsNano="False" Name="Sacred Treasure of the Enigma" QL="31" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="31" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EMVE" /><Argument Value="31" /><Argument Value="0" /></Function></Event></Item><Item AOID="293319" IsNano="False" Name="Sacred Treasure of the Enigma" QL="40" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="40" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EMVE" /><Argument Value="40" /><Argument Value="0" /></Function></Event></Item><Item AOID="293320" IsNano="False" Name="Sacred Treasure of the Enigma" QL="41" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="41" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVS" /><Argument Value="41" /><Argument Value="0" /></Function></Event></Item><Item AOID="293321" IsNano="False" Name="Sacred Treasure of the Enigma" QL="51" ItemType="Armor"><Description>Right-click this to receive a gift from the Enigma.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="51" /><Attribute Name="Icon" Value="0" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="227317" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EGVS" /><Argument Value="50" /><Argument Value="0" /></Function></Event></Item><Item AOID="293322" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="2" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="2" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="18504" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SRTU" /><Argument Value="2" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293323" IsNano="False" Name="Spawn Entvined vs Enigma Reward Item" QL="50" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="Neck, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="QL" Value="50" /><Attribute Name="Icon" Value="37545" /><Attribute Name="Value" Value="0" /><Attribute Name="Mesh" Value="18504" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SRTU" /><Argument Value="50" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293324" IsNano="False" Name="Oversized Pirate Cutlass - Left" QL="1" ItemType="Weapon"><Description>A novelty blade is modeled after the sort of weapon that was made famous by the ancient barbarians known as "Pirates." &lt;br&gt;&lt;br&gt;This cutlass has a rounded blade that is safe to the touch, but due to the sharp point at the end, and rampant eye-pokings, this children's toy was recalled from most households.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2" /><Attribute Name="Icon" Value="293163" /><Attribute Name="MultiMelee" Value="4" /><Attribute Name="WeaponMesh" Value="293301" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="1,5" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><Action Name="ToWear"><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Action></Item><Item AOID="293325" IsNano="False" Name="Oversized Pirate Cutlass - Right" QL="1" ItemType="Weapon"><Description>A novelty blade is modeled after the sort of weapon that was made famous by the ancient barbarians known as "Pirates." &lt;br&gt;&lt;br&gt;This cutlass has a rounded blade that is safe to the touch, but due to the sharp point at the end, and rampant eye-pokings, this children's toy was recalled from most households.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2" /><Attribute Name="Icon" Value="293163" /><Attribute Name="MultiMelee" Value="4" /><Attribute Name="WeaponMesh" Value="293302" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="1,5" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><Action Name="ToWear"><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Action></Item><Item AOID="293326" IsNano="False" Name="EntvinedRanged1_001" QL="1" ItemType="NPC"><Description>EntvinedRanged1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="1,75" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="5" /><Attribute Name="MaxDamage" Value="11" /><Attribute Name="MinDamage" Value="5" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="1,75" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="EnergyAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293327" IsNano="False" Name="EntvinedRanged1_400" QL="400" ItemType="NPC"><Description>EntvinedRanged1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="1,75" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="215" /><Attribute Name="MaxDamage" Value="546" /><Attribute Name="MinDamage" Value="150" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="1,75" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="EnergyAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293328" IsNano="False" Name="Equip_EntvinedRanged1" QL="1" ItemType="NPC"><Description>EntvinedRanged1 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="JNNS" /></Function></Event></Item><Item AOID="293329" IsNano="False" Name="EntvinedRanged2_001" QL="1" ItemType="NPC"><Description>EntvinedRanged2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="6" /><Attribute Name="MaxDamage" Value="12" /><Attribute Name="MinDamage" Value="6" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="EnergyAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293330" IsNano="False" Name="EntvinedRanged2_400" QL="400" ItemType="NPC"><Description>EntvinedRanged2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="250" /><Attribute Name="MaxDamage" Value="585" /><Attribute Name="MinDamage" Value="185" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="EnergyAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293331" IsNano="False" Name="Equip_EntvinedRanged2" QL="1" ItemType="NPC"><Description>EntvinedRanged2 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="UFEF" /></Function></Event></Item><Item AOID="293332" IsNano="False" Name="EntvinedRanged3_001" QL="1" ItemType="NPC"><Description>EntvinedRanged3 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="6" /><Attribute Name="MaxDamage" Value="12" /><Attribute Name="MinDamage" Value="6" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="EnergyAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293333" IsNano="False" Name="EntvinedRanged3_400" QL="400" ItemType="NPC"><Description>EntvinedRanged3 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="250" /><Attribute Name="MaxDamage" Value="585" /><Attribute Name="MinDamage" Value="185" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="EnergyAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293334" IsNano="False" Name="Equip_EntvinedRanged3" QL="1" ItemType="NPC"><Description>EntvinedRanged3 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MZTS" /></Function></Event></Item><Item AOID="293335" IsNano="False" Name="EntvinedRanged4_001" QL="1" ItemType="NPC"><Description>EntvinedRanged4 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="6" /><Attribute Name="MaxDamage" Value="12" /><Attribute Name="MinDamage" Value="6" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293336" IsNano="False" Name="EntvinedRanged4_400" QL="400" ItemType="NPC"><Description>EntvinedRanged4 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="250" /><Attribute Name="MaxDamage" Value="585" /><Attribute Name="MinDamage" Value="185" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293337" IsNano="False" Name="Equip_EntvinedRanged4" QL="1" ItemType="NPC"><Description>EntvinedRanged4 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MHAH" /></Function></Event></Item><Item AOID="293338" IsNano="False" Name="Dustbrigade_Boss_Weapon_FA_001" QL="1" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_FA MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="12" /><Attribute Name="MaxDamage" Value="21" /><Attribute Name="MinDamage" Value="12" /><Attribute Name="AttackRange" Value="49" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293339" IsNano="False" Name="Dustbrigade_Boss_Weapon_FA_400" QL="400" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_FA MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="650" /><Attribute Name="MaxDamage" Value="1082" /><Attribute Name="MinDamage" Value="585" /><Attribute Name="AttackRange" Value="49" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293340" IsNano="False" Name="Equip_Dustbrigade_Boss_Weapon_FA" QL="1" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_FA MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="WTMR" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stability" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="833" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="834" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="678" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="893" /><Argument Value="100" /></Function></Event></Item><Item AOID="293341" IsNano="False" Name="Dustbrigade_Boss_Weapon_kick_001" QL="1" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_kick MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="4,3" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="14" /><Attribute Name="MaxDamage" Value="24" /><Attribute Name="MinDamage" Value="14" /><Attribute Name="AttackRange" Value="49" /><Attribute Name="AttackDelay" Value="4,3" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293342" IsNano="False" Name="Dustbrigade_Boss_Weapon_kick_400" QL="400" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_kick MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="4,3" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="748" /><Attribute Name="MaxDamage" Value="1199" /><Attribute Name="MinDamage" Value="683" /><Attribute Name="AttackRange" Value="49" /><Attribute Name="AttackDelay" Value="4,3" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293343" IsNano="False" Name="Equip_Dustbrigade_Boss_Weapon_kick" QL="1" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_kick MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="RCVX" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stability" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="833" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="834" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="678" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="893" /><Argument Value="100" /></Function></Event></Item><Item AOID="293344" IsNano="False" Name="Dustbrigade_Boss_Weapon_punch_001" QL="1" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_punch MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="3,2" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="14" /><Attribute Name="MaxDamage" Value="24" /><Attribute Name="MinDamage" Value="14" /><Attribute Name="AttackRange" Value="49" /><Attribute Name="AttackDelay" Value="3,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DuckExplosions" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293345" IsNano="False" Name="Dustbrigade_Boss_Weapon_punch_400" QL="400" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_punch MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="3,2" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="748" /><Attribute Name="MaxDamage" Value="1199" /><Attribute Name="MinDamage" Value="683" /><Attribute Name="AttackRange" Value="49" /><Attribute Name="AttackDelay" Value="3,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DuckExplosions" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293346" IsNano="False" Name="Equip_Dustbrigade_Boss_Weapon_punch" QL="1" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_punch MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="OVIW" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stability" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="833" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="834" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="678" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="893" /><Argument Value="100" /></Function></Event></Item><Item AOID="293347" IsNano="False" Name="Dustbrigade_Boss_Weapon_FA2_001" QL="1" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_FA2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="12" /><Attribute Name="MaxDamage" Value="21" /><Attribute Name="MinDamage" Value="12" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293348" IsNano="False" Name="Dustbrigade_Boss_Weapon_FA2_400" QL="400" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_FA2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="650" /><Attribute Name="MaxDamage" Value="1082" /><Attribute Name="MinDamage" Value="585" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293349" IsNano="False" Name="Equip_Dustbrigade_Boss_Weapon_FA2" QL="1" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_FA2 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="JFGD" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stability" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="833" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="834" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="678" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sneak Attack" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Parry" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="893" /><Argument Value="100" /></Function></Event></Item><Item AOID="293350" IsNano="False" Name="Dustbrigade_Boss_Weapon_kick2_001" QL="1" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_kick2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="3,2" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="14" /><Attribute Name="MaxDamage" Value="24" /><Attribute Name="MinDamage" Value="14" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="AttackDelay" Value="3,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293351" IsNano="False" Name="Dustbrigade_Boss_Weapon_kick2_400" QL="400" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_kick2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="3,2" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="748" /><Attribute Name="MaxDamage" Value="1199" /><Attribute Name="MinDamage" Value="683" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="AttackDelay" Value="3,2" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293352" IsNano="False" Name="Equip_Dustbrigade_Boss_Weapon_kick2" QL="1" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_kick2 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="CFGJ" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stability" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="833" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="834" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="678" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sneak Attack" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Parry" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="893" /><Argument Value="100" /></Function></Event></Item><Item AOID="293353" IsNano="False" Name="Dustbrigade_Boss_Weapon_punch2_001" QL="1" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_punch2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="12" /><Attribute Name="MaxDamage" Value="21" /><Attribute Name="MinDamage" Value="12" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293354" IsNano="False" Name="Dustbrigade_Boss_Weapon_punch2_400" QL="400" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_punch2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="650" /><Attribute Name="MaxDamage" Value="1082" /><Attribute Name="MinDamage" Value="585" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="FireAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293355" IsNano="False" Name="Equip_Dustbrigade_Boss_Weapon_punch2" QL="1" ItemType="NPC"><Description>Dustbrigade_Boss_Weapon_punch2 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="ALEC" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stability" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="833" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="834" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="678" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sneak Attack" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Parry" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="893" /><Argument Value="100" /></Function></Event></Item><Item AOID="293356" IsNano="False" Name="Halloween Candy Bag: Pumpkinhead" QL="1" ItemType="Weapon"><Description>A beautiful bag, already pre-stuffed with candy. No need for all of that tiresome trick-or-treating!</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, TellCollision, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="MaxHealth" Value="240" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="268669" /><Attribute Name="WeaponMesh" Value="293359" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="2" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><AtkValue Name="2hBlunt" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /></Item><Item AOID="293357" IsNano="False" Name="Halloween Candy Bag: Full Moon" QL="1" ItemType="Weapon"><Description>A beautiful bag, already pre-stuffed with candy. No need for all of that tiresome trick-or-treating!</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, TellCollision, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="MaxHealth" Value="240" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="268669" /><Attribute Name="WeaponMesh" Value="293361" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="2" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><AtkValue Name="2hBlunt" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /></Item><Item AOID="293358" IsNano="False" Name="Halloween Candy Bag: Skull and Bones" QL="1" ItemType="Weapon"><Description>A beautiful bag, already pre-stuffed with candy. No need for all of that tiresome trick-or-treating!</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, NoAmmo" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, TellCollision, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="MaxHealth" Value="240" /><Attribute Name="Mass" Value="5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="-1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="268669" /><Attribute Name="WeaponMesh" Value="293363" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="EquipDelay" Value="0,5" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="AttackDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Attribute Name="AnimSet" Value="2" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="InitiativeType" Value="MeleeInit" /><AtkValue Name="2hBlunt" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /></Item><Item AOID="293365" IsNano="False" Name="The Three Leet Moon Shirt" QL="1" ItemType="Armor"><Description>Pros: Fits your breed/gender combination. Has leets on it. Attracts Opifexes.

Cons: Only three leets (could probably use a few more on the 'guns'). Cannot see leets when sitting with arms crossed. Leets would have been better if they glowed in the dark.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="292992" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293366" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="37036" /><Argument Value="3" /></Function></Event></Item><Item AOID="293372" IsNano="False" Name="Black Bat Nanospray" QL="1" ItemType="Misc"><Description>A black bat!

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="293367" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293388" /></Item><Item AOID="293373" IsNano="False" Name="Orange Bat Nanospray" QL="1" ItemType="Misc"><Description>An orange bat!

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="9,999" /><Attribute Name="Mesh" Value="293370" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293389" /></Item><Item AOID="293376" IsNano="False" Name="EntvinedSgt1_001" QL="1" ItemType="NPC"><Description>EntvinedSgt1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="9" /><Attribute Name="MaxDamage" Value="16" /><Attribute Name="MinDamage" Value="9" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293377" IsNano="False" Name="EntvinedSgt1_400" QL="400" ItemType="NPC"><Description>EntvinedSgt1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="488" /><Attribute Name="MaxDamage" Value="884" /><Attribute Name="MinDamage" Value="423" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293378" IsNano="False" Name="Equip_EntvinedSgt1" QL="1" ItemType="NPC"><Description>EntvinedSgt1 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="FNJY" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="100" /></Function></Event></Item><Item AOID="293379" IsNano="False" Name="EntvinedSgt2_001" QL="1" ItemType="NPC"><Description>EntvinedSgt2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="4,3" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="5" /><Attribute Name="MaxDamage" Value="24" /><Attribute Name="MinDamage" Value="14" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,3" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293380" IsNano="False" Name="EntvinedSgt2_400" QL="400" ItemType="NPC"><Description>EntvinedSgt2 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="4,3" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="10" /><Attribute Name="MaxDamage" Value="1199" /><Attribute Name="MinDamage" Value="683" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="4,3" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293381" IsNano="False" Name="Equip_EntvinedSgt2" QL="1" ItemType="NPC"><Description>EntvinedSgt2 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="PIBI" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="100" /></Function></Event></Item><Item AOID="293382" IsNano="False" Name="EntvinedSgt3_001" QL="1" ItemType="NPC"><Description>EntvinedSgt3 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="6" /><Attribute Name="MaxDamage" Value="12" /><Attribute Name="MinDamage" Value="6" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293383" IsNano="False" Name="EntvinedSgt3_400" QL="400" ItemType="NPC"><Description>EntvinedSgt3 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="250" /><Attribute Name="MaxDamage" Value="585" /><Attribute Name="MinDamage" Value="185" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293384" IsNano="False" Name="Equip_EntvinedSgt3" QL="1" ItemType="NPC"><Description>EntvinedSgt3 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="PHJA" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="100" /></Function></Event></Item><Item AOID="293385" IsNano="False" Name="EntvinedSgt4_001" QL="1" ItemType="NPC"><Description>EntvinedSgt4 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="9" /><Attribute Name="MaxDamage" Value="16" /><Attribute Name="MinDamage" Value="9" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293386" IsNano="False" Name="EntvinedSgt4_400" QL="400" ItemType="NPC"><Description>EntvinedSgt4 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="2,35" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="488" /><Attribute Name="MaxDamage" Value="884" /><Attribute Name="MinDamage" Value="423" /><Attribute Name="AttackRange" Value="2" /><Attribute Name="AttackDelay" Value="2,35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClose" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="293387" IsNano="False" Name="Equip_EntvinedSgt4" QL="1" ItemType="NPC"><Description>EntvinedSgt4 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="AWCR" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Fast Attack" /><Argument Value="100" /></Function></Event></Item><Item AOID="293398" IsNano="False" Name="Dust Brigade Parasite Helmet" QL="250" ItemType="Armor"><Description>The schematics for this helmet were recovered from the laboratory of the notorious Samuel Darwelsi, rumored to be an important figure amongst the Dust Brigade ranks.
This iteration of the helmet seems to offer little in the way of improved combat efficiency, but instead, grants the wearer increased senses and the ability to learn more quickly.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="250" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="293397" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="First Aid" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Tutoring" /><Argument Value="100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Run Speed" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Strength" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychic" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="XPModifier" /><Argument Value="15" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293392" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293394" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293393" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293395" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293391" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293410" IsNano="False" Name="Instant Grid Conversion Beacon" QL="1" ItemType="Misc"><Description>This small beacon will instantly transfer you into the grid upon use. 

May only be used on Rubi-Ka, user cannot be in combat, user may not be morphed or within a vehicle.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly, ApplyOnSelf" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288821" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="First Aid" /><Argument Value="300" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="ShapeShift" Operator="EqualTo" Value="None" ChildOp="And" /><Requirement Target="Self" Statistic="PlayfieldType" Operator="NotBitAnd" Value="Indoors" ChildOp=" " /></Action><Action Name="PlayshiftRequirements"><Requirement Target="Self" Statistic="PlayfieldType" Operator="NotBitAnd" Value="Indoors" ChildOp=" " /></Action></Item><Item AOID="293411" IsNano="False" Name="Instant Grid Conversion Beacon" QL="1" ItemType="Misc"><Description>This small beacon will instantly transfer you into the grid upon use. 

May only be used on Rubi-Ka, user cannot be in combat, user may not be morphed or within a vehicle.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly, ApplyOnSelf" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="MaxEnergy" Value="20" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288821" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="First Aid" /><Argument Value="300" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="ShapeShift" Operator="EqualTo" Value="None" ChildOp="And" /><Requirement Target="Self" Statistic="PlayfieldType" Operator="NotBitAnd" Value="Indoors" ChildOp=" " /></Action><Action Name="PlayshiftRequirements"><Requirement Target="Self" Statistic="PlayfieldType" Operator="NotBitAnd" Value="Indoors" ChildOp=" " /></Action></Item><Item AOID="293412" IsNano="False" Name="IP Reset Package: Ten Points" QL="1" ItemType="Misc"><Description>This device will help the user regain under-utilized portions of their brain.

Adds ten IP Reset points to the character.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,01" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290826" /><Attribute Name="MoreFlags" Value="ModifiedDescription" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="199" /><Argument Value="10" /><Argument Value="10" /><Argument Value="0" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You have gained ten IP Reset Points.  Current IP Reset Points: %d." /></Function></Event></Item><Item AOID="293413" IsNano="False" Name="Premium Experience Construct" QL="1" ItemType="Misc"><Description>This spirit-tech symbiant has been modified to imbue the user with it's own experiences. The effect will give the user a twenty percent boost to their rate of learning from experience.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnSelf" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="281958" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288770" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Your brain surges with new found knowledge." /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="First Aid" /><Argument Value="5" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="Visible, ModifiedDescription, ModifiedName, CanBeTemplateItem, HasMultipleCount, Open, ItemSocialArmour, TellCollision, Stationary, Repulsive, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem, HasMultipleCount, Open, ItemSocialArmour, TellCollision, Stationary, Repulsive, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="Visible, TurnOnUse, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="Visible, ModifiedName, TurnOnUse, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="ModifiedDescription, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp=" " /></Action></Item><Item AOID="293414" IsNano="False" Name="Premium Experience Construct" QL="1" ItemType="Misc"><Description>This spirit-tech symbiant has been modified to imbue the user with it's own experiences. The effect will give the user a twenty percent boost to their rate of learning from experience.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnSelf" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="281958" /><Attribute Name="MaxEnergy" Value="20" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288770" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Your brain surges with new found knowledge." /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="First Aid" /><Argument Value="5" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="AttackSpeed" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="Visible, ModifiedDescription, ModifiedName, CanBeTemplateItem, HasMultipleCount, Open, ItemSocialArmour, TellCollision, Stationary, Repulsive, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem, HasMultipleCount, Open, ItemSocialArmour, TellCollision, Stationary, Repulsive, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="Visible, TurnOnUse, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="Visible, ModifiedName, TurnOnUse, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="ModifiedDescription, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp=" " /></Action></Item><Item AOID="293415" IsNano="False" Name="Recall Beacon" QL="1" ItemType="Misc"><Description>Using this item will teleport you to the entrance of your mission.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="258404" /><Attribute Name="QL" Value="1" /><Attribute Name="Scale" Value="120" /><Attribute Name="AnimPlay" Value="2" /><Event Name="OnUse"><Function Name="Teleport" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Max Health" /><Argument Value="0" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="PlayfieldType" Operator="BitAnd" Value="Indoors" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp=" " /></Action></Item><Item AOID="293417" IsNano="False" Name="Recall Beacon" QL="1" ItemType="Misc"><Description>Using this item will teleport you to the entrance of your mission.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Null, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="130858" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293418" /><Requirement Target="Self" Statistic="PlayfieldType" Operator="BitAnd" Value="Indoors" ChildOp=" " /></Function></Event></Item><Item AOID="293459" IsNano="False" Name="Eye Guy Helmet - Red without Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293448" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293432" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293433" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293434" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293435" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293435" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293436" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293436" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293470" IsNano="False" Name="Eye Guy Helmet - Green without Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293447" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293437" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293438" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293439" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293440" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293440" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293441" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293441" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293471" IsNano="False" Name="Eye Guy Helmet - Green with Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293450" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293426" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293428" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293429" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293430" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293430" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293431" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293431" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293472" IsNano="False" Name="Eye Guy Helmet - Blue without Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293446" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293442" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293443" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293444" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293445" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293445" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293419" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293419" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="293485" IsNano="False" Name="Eye Guy Helmet - Blue with Hat" QL="1" ItemType="Armor"><Description>Wearable on your head!</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="292900" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="293449" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293421" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293422" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293423" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293424" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293424" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293425" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293425" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="284859" IsNano="True" Name="Throw Snowball v2.1" QL="999" ItemType="Misc"><Description>No rocks please. Seriously.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ItemSocialArmour, DefaultTarget" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="0" /><Attribute Name="NCUCost" Value="999" /><Attribute Name="Icon" Value="84221" /><Attribute Name="EffectIcon" Value="46265" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="MonsterLevelsKilled" Value="1000" /><Attribute Name="AttackRange" Value="50" /><Attribute Name="AttackDelay" Value="10" /><Attribute Name="HitEffectType" Value="47299" /><Attribute Name="GatherEffectType" Value="43307" /><Attribute Name="ExtendedTime" Value="0" /><Attribute Name="NanoSchool" Value="Combat" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="EffectType" Value="49999" /><Attribute Name="TracerEffectType" Value="12600" /><Attribute Name="CastEffectType" Value="49999" /><AtkValue Name="MaxHealth" Percent="100" /><DefValue Name="NanoResist" Percent="0" /><Event Name="OnUse"><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Target" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="291081" IsNano="True" Name="Minor Regeneration of Health and Nano" QL="0" ItemType="Misc"><Description>A link to the Source Coils around you, blurring your vision and filling you with health and energy.

This nano will be more effective if you are below level 150.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ModifiedDescription, CanBeTemplateItem, HasMultipleCount, Open, ItemSocialArmour, DefaultTarget, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="2" /><Attribute Name="NCUCost" Value="0" /><Attribute Name="NanoStrain" Value="596" /><Attribute Name="Icon" Value="291079" /><Attribute Name="EffectIcon" Value="291080" /><Attribute Name="RechargeDelay" Value="0" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="HitEffectType" Value="43420" /><Attribute Name="GatherEffectType" Value="49999" /><Attribute Name="NanoInterruptModifier" Value="100" /><Attribute Name="ChanceOfBreakOnNanoAttack" Value="100" /><Attribute Name="ChanceOfBreakOnDebuff" Value="100" /><Attribute Name="NanoSchool" Value="0" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="TracerEffectType" Value="17600" /><Attribute Name="CastEffectType" Value="46123" /><Attribute Name="StackingLine2" Value="595" /><Attribute Name="StackingOrder" Value="999999" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="5" /><Argument Value="0" /><Argument Value="91" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="150" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Nano" /><Argument Value="5" /><Argument Value="0" /><Argument Value="91" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="150" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="1" /><Argument Value="0" /><Argument Value="91" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Nano" /><Argument Value="1" /><Argument Value="0" /><Argument Value="91" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="149" ChildOp=" " /></Function></Event><Event Name="OnTerminate"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291081" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="Or" /><Requirement Target="Self" Statistic="RemainingNano" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="Or" /><Requirement Target="Self" Statistic="RemainingNano" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp=" " /></Action></Item><Item AOID="291156" IsNano="True" Name="Torus of Aim" QL="56" ItemType="Misc"><Description>The Torus of Aim has increased your precision.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ItemSocialArmour, TellCollision, DefaultTarget, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="60" /><Attribute Name="NCUCost" Value="56" /><Attribute Name="NanoStrain" Value="963" /><Attribute Name="Icon" Value="291164" /><Attribute Name="EffectIcon" Value="291165" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="20" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoSchool" Value="Psi" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="StackingOrder" Value="1" /><Event Name="OnUse"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="CriticalIncrease" /><Argument Value="15" /></Function></Event></Item><Item AOID="291175" IsNano="True" Name="Cylinder of Speed" QL="56" ItemType="Misc"><Description>The Cylinder of Speed has increased your attack and casting speed.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ItemSocialArmour, TellCollision, DefaultTarget, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="60" /><Attribute Name="NCUCost" Value="56" /><Attribute Name="NanoStrain" Value="963" /><Attribute Name="Icon" Value="291159" /><Attribute Name="EffectIcon" Value="291168" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="20" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoSchool" Value="Psi" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="StackingOrder" Value="1" /><Event Name="OnUse"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Physical Init" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC Init" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee Init" /><Argument Value="500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Ranged Init" /><Argument Value="500" /></Function></Event></Item><Item AOID="291176" IsNano="True" Name="Square of Attack Power" QL="56" ItemType="Misc"><Description>The Square of Attack Power has increased your weapon and martial arts damage.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ItemSocialArmour, TellCollision, DefaultTarget, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="60" /><Attribute Name="NCUCost" Value="56" /><Attribute Name="NanoStrain" Value="963" /><Attribute Name="Icon" Value="291157" /><Attribute Name="EffectIcon" Value="291171" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="20" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoSchool" Value="Psi" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="StackingOrder" Value="1" /><Event Name="OnUse"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeDmgMod" /><Argument Value="250" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjDmgMod" /><Argument Value="250" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireDmgMod" /><Argument Value="250" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdDmgMod" /><Argument Value="250" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemDmgMod" /><Argument Value="250" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisDmgMod" /><Argument Value="250" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadDmgMod" /><Argument Value="250" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyDmgMod" /><Argument Value="250" /></Function></Event></Item><Item AOID="291177" IsNano="True" Name="Triangle of Nano Power" QL="56" ItemType="Misc"><Description>Triangle of Nano Power has increased your nano damage.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ItemSocialArmour, TellCollision, DefaultTarget, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="60" /><Attribute Name="NCUCost" Value="56" /><Attribute Name="NanoStrain" Value="963" /><Attribute Name="Icon" Value="291162" /><Attribute Name="EffectIcon" Value="291173" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="20" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoSchool" Value="Psi" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="StackingOrder" Value="1" /><Event Name="OnUse"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoDamageMultiplier" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="HealMultiplier" /><Argument Value="15" /></Function></Event></Item><Item AOID="291181" IsNano="True" Name="Event Loop Rafael Dietmart" QL="1" ItemType="Misc"><Description /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Repulsive, DefaultTarget, ItemTextureOverride, Null, WantCollision, IllegalClan" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="3" /><Attribute Name="NCUCost" Value="1" /><Attribute Name="NanoPoints" Value="0" /><Event Name="OnTerminate"><Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Vehicle Air" /><Argument Value="0" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="GreaterThan" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="EqualTo" Value="100" ChildOp=" " /></Function><Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MapOptions" /><Argument Value="0" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="GreaterThan" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="EqualTo" Value="100" ChildOp=" " /></Function><Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="XPModifier" /><Argument Value="100" /><Requirement Target="Self" Statistic="XPModifier" Operator="EqualTo" Value="200" ChildOp="And" /><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="EqualTo" Value="100" ChildOp=" " /></Function><Function Name="NPCSayRobotSpeech" Target="Target" TickCount="1" TickInterval="0"><Argument Value="{stock_pet_attack_accept}" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="Machines" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="10" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MapOptions" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="Machines" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="10" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="NPCSayRobotSpeech" Target="Target" TickCount="1" TickInterval="0"><Argument Value="{stock_pet_attack_accept}" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="Side, Monsters, People" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="20" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MapOptions" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="Side, Monsters, People" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="20" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="NPCSayRobotSpeech" Target="Target" TickCount="1" TickInterval="0"><Argument Value="{stock_pet_attack_accept}" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="Monsters, People" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="30" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MapOptions" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="Monsters, People" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="30" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="NPCSayRobotSpeech" Target="Target" TickCount="1" TickInterval="0"><Argument Value="{stock_pet_attack_accept}" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="Side, People" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="40" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MapOptions" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="Side, People" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="40" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="NPCSayRobotSpeech" Target="Target" TickCount="1" TickInterval="0"><Argument Value="{stock_pet_attack_accept}" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="People" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="50" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MapOptions" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="People" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="50" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="NPCSayRobotSpeech" Target="Target" TickCount="1" TickInterval="0"><Argument Value="{stock_pet_attack_accept}" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="Side, Monsters" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="60" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MapOptions" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="Side, Monsters" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="60" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="NPCSayRobotSpeech" Target="Target" TickCount="1" TickInterval="0"><Argument Value="{stock_pet_attack_accept}" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="Monsters" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="70" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MapOptions" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="Monsters" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="70" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="NPCSayRobotSpeech" Target="Target" TickCount="1" TickInterval="0"><Argument Value="{stock_pet_attack_accept}" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="Side" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="80" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MapOptions" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="Side" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="80" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="NPCSayRobotSpeech" Target="Target" TickCount="1" TickInterval="0"><Argument Value="{stock_pet_attack_accept}" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="90" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MapOptions" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="MapUpgrades" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="90" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Vehicle Air" /><Argument Value="10000" /><Requirement Target="Self" Statistic="RandomNumberRoll" Operator="LessThan" Value="5" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp=" " /></Function><Function Name="NPCSayRobotSpeech" Target="Target" TickCount="1" TickInterval="0"><Argument Value="{stock_pet_guard_accept}" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="VehicleAir" Operator="EqualTo" Value="10000" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291181" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291185" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="XPModifier" Operator="EqualTo" Value="100" ChildOp=" " /></Function><Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="XPModifier" /><Argument Value="200" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="XPModifier" Operator="EqualTo" Value="100" ChildOp=" " /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DABL" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Health" Operator="EqualTo" Value="0" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="291185" IsNano="True" Name="Timed Event Loop Rafael Dietmart" QL="1" ItemType="Misc"><Description /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Repulsive, DefaultTarget, ItemTextureOverride, Null, WantCollision, IllegalClan" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="8" /><Attribute Name="NCUCost" Value="1" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="EffectType" Value="96105" /><Event Name="OnTerminate"><Function Name="NPCSayRobotSpeech" Target="Target" TickCount="1" TickInterval="0"><Argument Value="{stock_pet_heal_accept}" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="NPCSayRobotSpeech" Target="Target" TickCount="1" TickInterval="10"><Argument Value="{stock_pet_heal_reject}" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="NPCSayRobotSpeech" Target="Target" TickCount="1" TickInterval="400"><Argument Value="{stock_pet_hunt_accept}" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="NPCSayRobotSpeech" Target="Target" TickCount="1" TickInterval="410"><Argument Value="{stock_pet_master_dead}" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="Health" Operator="GreaterThan" Value="0" ChildOp=" " /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291185" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="291190" IsNano="True" Name="Cursed Triangle of Nano Power" QL="200" ItemType="Misc"><Description>The Triangle of Nano Power's buff has been cursed and debuffes your nano damage and burns your ncu.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Visible, Repulsive, DefaultTarget, ItemTextureOverride, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="20" /><Attribute Name="NCUCost" Value="200" /><Attribute Name="NanoStrain" Value="963" /><Attribute Name="Icon" Value="291161" /><Attribute Name="EffectIcon" Value="291174" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="20" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoSchool" Value="Combat" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="StackingOrder" Value="2" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="10" TickInterval="200"><Argument Value="Current Health" /><Argument Value="-6000" /><Argument Value="-6000" /><Argument Value="97" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoDamageMultiplier" /><Argument Value="-15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="HealMultiplier" /><Argument Value="-15" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="Visible, CanBeTemplateItem, HasMultipleCount, Locked, ItemSocialArmour, Stationary, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="291193" IsNano="True" Name="Cursed Square of Attack Power" QL="200" ItemType="Misc"><Description>The Square of Attack Power's buff has been cursed and debuffes your weapon and physical damage and burns your ncu.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Visible, Repulsive, DefaultTarget, ItemTextureOverride, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="20" /><Attribute Name="NCUCost" Value="200" /><Attribute Name="NanoStrain" Value="963" /><Attribute Name="Icon" Value="291158" /><Attribute Name="EffectIcon" Value="291172" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="20" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoSchool" Value="Combat" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="StackingOrder" Value="2" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="10" TickInterval="200"><Argument Value="Current Health" /><Argument Value="-6000" /><Argument Value="-6000" /><Argument Value="97" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeDmgMod" /><Argument Value="-250" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjDmgMod" /><Argument Value="-250" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireDmgMod" /><Argument Value="-250" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdDmgMod" /><Argument Value="-250" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemDmgMod" /><Argument Value="-250" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisDmgMod" /><Argument Value="-250" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadDmgMod" /><Argument Value="-250" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyDmgMod" /><Argument Value="-250" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="CanBeTemplateItem, HasMultipleCount, Locked, ItemSocialArmour, Stationary, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="291194" IsNano="True" Name="Cursed Cylinder of Speed" QL="200" ItemType="Misc"><Description>The Cylinder of Speed's buff has been cursed and debuffes your attack and casting speed and burns your ncu.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Visible, Repulsive, DefaultTarget, ItemTextureOverride, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="20" /><Attribute Name="NCUCost" Value="200" /><Attribute Name="NanoStrain" Value="963" /><Attribute Name="Icon" Value="291160" /><Attribute Name="EffectIcon" Value="291167" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="20" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoSchool" Value="Combat" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="StackingOrder" Value="2" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="10" TickInterval="200"><Argument Value="Current Health" /><Argument Value="-6000" /><Argument Value="-6000" /><Argument Value="97" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Physical Init" /><Argument Value="-500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC Init" /><Argument Value="-500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Melee Init" /><Argument Value="-500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Ranged Init" /><Argument Value="-500" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="Visible, ModifiedDescription, ModifiedName, HasMultipleCount, Locked, ItemSocialArmour, Stationary, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="291195" IsNano="True" Name="Cursed Torus of Aim" QL="200" ItemType="Misc"><Description>The Torus of Aim's buff has been cursed and debuffes your critical chance and burns your ncu.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Visible, Repulsive, DefaultTarget, ItemTextureOverride, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="20" /><Attribute Name="NCUCost" Value="200" /><Attribute Name="NanoStrain" Value="963" /><Attribute Name="Icon" Value="291163" /><Attribute Name="EffectIcon" Value="291166" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="20" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoSchool" Value="Combat" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="StackingOrder" Value="2" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="10" TickInterval="200"><Argument Value="Current Health" /><Argument Value="-6000" /><Argument Value="-6000" /><Argument Value="97" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="CriticalIncrease" /><Argument Value="-15" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="ModifiedName, TurnOnUse, Locked, ItemSocialArmour, Stationary, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293267" IsNano="True" Name="Unholy Rejuvination" QL="51" ItemType="Misc"><Description>Heals the target of 666-3,500 points of damage.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="NCUCost" Value="51" /><Attribute Name="Icon" Value="44235" /><Attribute Name="RechargeDelay" Value="7" /><Attribute Name="GatherSound" Value="-564166727" /><Attribute Name="HitSound" Value="-1539606411" /><Attribute Name="AttackRange" Value="20" /><Attribute Name="AttackDelay" Value="3" /><Attribute Name="HitEffectType" Value="43426" /><Attribute Name="GatherEffectType" Value="49999" /><Attribute Name="NanoSchool" Value="Medical" /><Attribute Name="NanoPoints" Value="1" /><Attribute Name="TracerEffectType" Value="17100" /><Attribute Name="CastEffectType" Value="46262" /><Attribute Name="StackingOrder" Value="51" /><AtkValue Name="MaterialMetamorphose" Percent="48" /><AtkValue Name="BiologicalMetamorphose" Percent="52" /><Event Name="OnUse"><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="666" /><Argument Value="3500" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293269" IsNano="True" Name="Corrupted Mirror Shield" QL="250" ItemType="Misc"><Description /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="ApplyOnSelf" /><Attribute Name="Flags" Value="DefaultTarget, Null, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="15" /><Attribute Name="NCUCost" Value="250" /><Attribute Name="NanoStrain" Value="2" /><Attribute Name="EffectIcon" Value="117743" /><Attribute Name="RechargeDelay" Value="25" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="HitEffectType" Value="43460" /><Attribute Name="GatherEffectType" Value="49999" /><Attribute Name="NanoSchool" Value="Protection" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="EffectType" Value="43460" /><Attribute Name="TracerEffectType" Value="17200" /><Attribute Name="CastEffectType" Value="46150" /><Attribute Name="StackingOrder" Value="1" /><Event Name="OnUse"><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MaxReflectProj" /><Argument Value="200" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MaxReflectMelee" /><Argument Value="200" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MaxReflectEnergy" /><Argument Value="200" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MaxReflectChem" /><Argument Value="200" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MaxReflectRad" /><Argument Value="200" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MaxReflextCold" /><Argument Value="200" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="MaxReflectFire" /><Argument Value="200" /></Function><Function Name="Modify" Target="Target" TickCount="1" TickInterval="0"><Argument Value="483" /><Argument Value="200" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ReflectFireAC" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ReflectChemicalAC" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ReflectColdAC" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ReflectEnergyAC" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ReflectMeleeAC" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ReflectNanoAC" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ReflectPosionAC" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ReflectProjectileAC" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ReflectRadiationAC" /><Argument Value="50" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293273" IsNano="True" Name="Grasp of the Fallen Soldier" QL="250" ItemType="Misc"><Description /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="CanBeTemplateItem, Open, DefaultTarget, ItemTextureOverride, Null" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="10" /><Attribute Name="NCUCost" Value="250" /><Attribute Name="NanoStrain" Value="146" /><Attribute Name="Icon" Value="293272" /><Attribute Name="EffectIcon" Value="293271" /><Attribute Name="RechargeDelay" Value="14" /><Attribute Name="GatherSound" Value="913281007" /><Attribute Name="CastSound" Value="-1590592390" /><Attribute Name="HitSound" Value="542624363" /><Attribute Name="AttackRange" Value="25" /><Attribute Name="AttackDelay" Value="1,39" /><Attribute Name="HitEffectType" Value="43608" /><Attribute Name="GatherEffectType" Value="49999" /><Attribute Name="ChanceOfBreakOnNanoAttack" Value="10" /><Attribute Name="ChanceOfBreakOnDebuff" Value="10" /><Attribute Name="NanoSchool" Value="Combat" /><Attribute Name="NanoPoints" Value="1" /><Attribute Name="EffectType" Value="43613" /><Attribute Name="TracerEffectType" Value="17800" /><Attribute Name="ChanceOfUse" Value="10" /><Attribute Name="CastEffectType" Value="46136" /><Attribute Name="AttackDelayCap" Value="1" /><Attribute Name="RechargeDelayCap" Value="1" /><Attribute Name="StackingOrder" Value="58" /><AtkValue Name="MaterialCreation" Percent="50" /><AtkValue Name="SpaceTime" Percent="50" /><DefValue Name="NanoResist" Percent="85" /><DefValue Name="Level" Percent="8" /><Event Name="OnUse"><Function Name="RestrictAction" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Breed" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="293292" IsNano="True" Name="Advanced Regeneration of Health and Nano" QL="0" ItemType="Misc"><Description>A link to the Source Coils around you, blurring your vision and filling you with health and energy.

This nano will be more effective if you are below level 205.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ModifiedDescription, CanBeTemplateItem, HasMultipleCount, Open, ItemSocialArmour, DefaultTarget, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="2" /><Attribute Name="NCUCost" Value="0" /><Attribute Name="NanoStrain" Value="596" /><Attribute Name="Icon" Value="291079" /><Attribute Name="EffectIcon" Value="291080" /><Attribute Name="RechargeDelay" Value="0" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="HitEffectType" Value="43420" /><Attribute Name="GatherEffectType" Value="49999" /><Attribute Name="NanoInterruptModifier" Value="100" /><Attribute Name="ChanceOfBreakOnNanoAttack" Value="100" /><Attribute Name="ChanceOfBreakOnDebuff" Value="100" /><Attribute Name="NanoSchool" Value="0" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="TracerEffectType" Value="17600" /><Attribute Name="CastEffectType" Value="46123" /><Attribute Name="StackingLine2" Value="595" /><Attribute Name="StackingOrder" Value="999999" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="5" /><Argument Value="0" /><Argument Value="91" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="205" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Nano" /><Argument Value="5" /><Argument Value="0" /><Argument Value="91" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="205" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="1" /><Argument Value="0" /><Argument Value="91" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="204" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Nano" /><Argument Value="1" /><Argument Value="0" /><Argument Value="91" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="204" ChildOp=" " /></Function></Event><Event Name="OnTerminate"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293292" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="Or" /><Requirement Target="Self" Statistic="RemainingNano" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="Or" /><Requirement Target="Self" Statistic="RemainingNano" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp=" " /></Action></Item><Item AOID="293293" IsNano="True" Name="Superior Regeneration of Health and Nano" QL="0" ItemType="Misc"><Description>A link to the Source Coils around you, blurring your vision and filling you with health and energy.

This nano will be more effective if you are below level 219.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ModifiedDescription, CanBeTemplateItem, HasMultipleCount, Open, ItemSocialArmour, DefaultTarget, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="2" /><Attribute Name="NCUCost" Value="0" /><Attribute Name="NanoStrain" Value="596" /><Attribute Name="Icon" Value="291079" /><Attribute Name="EffectIcon" Value="291080" /><Attribute Name="RechargeDelay" Value="0" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="HitEffectType" Value="43420" /><Attribute Name="GatherEffectType" Value="49999" /><Attribute Name="NanoInterruptModifier" Value="100" /><Attribute Name="ChanceOfBreakOnNanoAttack" Value="100" /><Attribute Name="ChanceOfBreakOnDebuff" Value="100" /><Attribute Name="NanoSchool" Value="0" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="TracerEffectType" Value="17600" /><Attribute Name="CastEffectType" Value="46123" /><Attribute Name="StackingLine2" Value="595" /><Attribute Name="StackingOrder" Value="999999" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="10" /><Argument Value="0" /><Argument Value="91" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="220" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Nano" /><Argument Value="10" /><Argument Value="0" /><Argument Value="91" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="LessThan" Value="220" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="5" /><Argument Value="0" /><Argument Value="91" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="219" ChildOp=" " /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Nano" /><Argument Value="5" /><Argument Value="0" /><Argument Value="91" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="219" ChildOp=" " /></Function></Event><Event Name="OnTerminate"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293293" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="Or" /><Requirement Target="Self" Statistic="RemainingNano" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="Or" /><Requirement Target="Self" Statistic="RemainingNano" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp=" " /></Action></Item><Item AOID="293294" IsNano="True" Name="Elite Regeneration of Health and Nano" QL="0" ItemType="Misc"><Description>A link to the Source Coils around you, blurring your vision and filling you with health and energy.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ModifiedDescription, CanBeTemplateItem, HasMultipleCount, Open, ItemSocialArmour, DefaultTarget, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="2" /><Attribute Name="NCUCost" Value="0" /><Attribute Name="NanoStrain" Value="596" /><Attribute Name="Icon" Value="291079" /><Attribute Name="EffectIcon" Value="291080" /><Attribute Name="RechargeDelay" Value="0" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="HitEffectType" Value="43420" /><Attribute Name="GatherEffectType" Value="49999" /><Attribute Name="NanoInterruptModifier" Value="100" /><Attribute Name="ChanceOfBreakOnNanoAttack" Value="100" /><Attribute Name="ChanceOfBreakOnDebuff" Value="100" /><Attribute Name="NanoSchool" Value="0" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="TracerEffectType" Value="17600" /><Attribute Name="CastEffectType" Value="46123" /><Attribute Name="StackingLine2" Value="595" /><Attribute Name="StackingOrder" Value="999999" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="20" /><Argument Value="0" /><Argument Value="91" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Nano" /><Argument Value="20" /><Argument Value="0" /><Argument Value="91" /></Function></Event><Event Name="OnTerminate"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293294" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="Or" /><Requirement Target="Self" Statistic="RemainingNano" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="Or" /><Requirement Target="Self" Statistic="RemainingNano" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp=" " /></Action></Item><Item AOID="293295" IsNano="True" Name="Supreme Regeneration of Health and Nano" QL="0" ItemType="Misc"><Description>A link to the Source Coils around you, blurring your vision and filling you with health and energy.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ModifiedDescription, CanBeTemplateItem, HasMultipleCount, Open, ItemSocialArmour, DefaultTarget, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="2" /><Attribute Name="NCUCost" Value="0" /><Attribute Name="NanoStrain" Value="596" /><Attribute Name="Icon" Value="291079" /><Attribute Name="EffectIcon" Value="291080" /><Attribute Name="RechargeDelay" Value="0" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="HitEffectType" Value="43420" /><Attribute Name="GatherEffectType" Value="49999" /><Attribute Name="NanoInterruptModifier" Value="100" /><Attribute Name="ChanceOfBreakOnNanoAttack" Value="100" /><Attribute Name="ChanceOfBreakOnDebuff" Value="100" /><Attribute Name="NanoSchool" Value="0" /><Attribute Name="NanoPoints" Value="0" /><Attribute Name="TracerEffectType" Value="17600" /><Attribute Name="CastEffectType" Value="46123" /><Attribute Name="StackingLine2" Value="595" /><Attribute Name="StackingOrder" Value="999999" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Health" /><Argument Value="40" /><Argument Value="0" /><Argument Value="91" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Current Nano" /><Argument Value="40" /><Argument Value="0" /><Argument Value="91" /></Function></Event><Event Name="OnTerminate"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="293295" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="Or" /><Requirement Target="Self" Statistic="RemainingNano" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="100" ChildOp="Or" /><Requirement Target="Self" Statistic="RemainingNano" Operator="LessThan" Value="100" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp=" " /></Action></Item><Item AOID="293303" IsNano="True" Name="Solve Mission Playfield XSPF Nano" QL="1" ItemType="Misc"><Description>Solves mission XSPF on every player in the playfield.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="DefaultTarget, ItemTextureOverride, Null, WantCollision, IllegalClan" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="1" /><Attribute Name="NCUCost" Value="1" /><Attribute Name="Icon" Value="16200" /><Attribute Name="EffectIcon" Value="242985" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="50" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoSchool" Value="Medical" /><Attribute Name="NanoPoints" Value="0" /><AtkValue Name="PsychologicalModification" Percent="50" /><AtkValue Name="SensoryImprovement" Percent="50" /><Event Name="OnUse"><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="XSPF" /></Function></Event></Item><Item AOID="293305" IsNano="True" Name="Solve Mission Playfield E9TF Nano" QL="1" ItemType="Misc"><Description>Solves mission E9TF on every player in the playfield.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="DefaultTarget, ItemTextureOverride, Null, WantCollision, IllegalClan" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="1" /><Attribute Name="NCUCost" Value="1" /><Attribute Name="Icon" Value="16200" /><Attribute Name="EffectIcon" Value="242985" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="50" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoSchool" Value="Medical" /><Attribute Name="NanoPoints" Value="0" /><AtkValue Name="PsychologicalModification" Percent="50" /><AtkValue Name="SensoryImprovement" Percent="50" /><Event Name="OnUse"><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="E9TF" /></Function></Event></Item><Item AOID="293418" IsNano="True" Name="Recall Beacon" QL="1" ItemType="Misc"><Description>Using this item will teleport you to the entrance of your mission.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ModifiedDescription, Stationary, Null, IllegalClan" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="2" /><Attribute Name="NCUCost" Value="1" /><Attribute Name="Icon" Value="44248" /><Attribute Name="EffectIcon" Value="44236" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoSchool" Value="Medical" /><Attribute Name="NanoPoints" Value="1" /><Attribute Name="StackingOrder" Value="1" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RABC" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="PlayfieldType" Operator="BitAnd" Value="Indoors" ChildOp=" " /></Function></Event></Item></Items>

