﻿<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='aoxml.xsl' type='text/xsl'?><Items><Item AOID="265350" IsNano="False" Name="Urn" QL="1" ItemType="Misc"><Description>This is a roughly carved but strangely beautiful Urn. It almost appears as if it were made by a child's hands. It has all the energy and playfulness of youthful exuberance. Yet it also bears intricate and clear carvings that show great artistic talent.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,001" /><Attribute Name="Mesh" Value="119040" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="265351" /></Item><Item AOID="286520" IsNano="False" Name="Geneles Nano Item" QL="1" ItemType="Misc"><Description /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use, Consume" /><Attribute Name="Flags" Value="Null" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2500" /><Attribute Name="Icon" Value="273626" /><Attribute Name="AttackDelay" Value="0,1" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="286061" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287007" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287510" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287511" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287512" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287513" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287515" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287524" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287525" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287526" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287856" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288469" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288067" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287857" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288645" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289462" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289612" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289915" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290201" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290285" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290284" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290288" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290292" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290293" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290294" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290295" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290296" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290297" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290298" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290299" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290300" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290301" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290302" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290303" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291381" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291382" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291095" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291104" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291096" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291099" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291108" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291122" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291124" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291135" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291141" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291142" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291148" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291147" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291156" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291175" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291176" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291177" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291181" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291185" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291190" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291192" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291193" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291245" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291249" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291194" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291195" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291217" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291197" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291220" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291223" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291385" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292127" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292056" /></Function></Event></Item><Item AOID="287110" IsNano="False" Name="Alienattack1_001" QL="1" ItemType="NPC"><Description>Alien attack 1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="1" /><Attribute Name="RechargeDelay" Value="4,3" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="3" /><Attribute Name="MaxDamage" Value="7" /><Attribute Name="MinDamage" Value="3" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="4,3" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event><Event Name="OnHit"><Function Name="CastStunNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="287109" /><Argument Value="100" /></Function></Event></Item><Item AOID="287111" IsNano="False" Name="Alienattack1_400" QL="400" ItemType="NPC"><Description>Alien attack 1 MonsterWeapon</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="QL" Value="400" /><Attribute Name="RechargeDelay" Value="4,3" /><Attribute Name="EquipDelay" Value="0,05" /><Attribute Name="CriticalBonus" Value="72" /><Attribute Name="MaxDamage" Value="377" /><Attribute Name="MinDamage" Value="39" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="AttackDelay" Value="4,3" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="DodgeRanged" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="User" TickCount="1" TickInterval="0" /></Event><Event Name="OnHit"><Function Name="CastStunNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="287109" /><Argument Value="100" /></Function></Event></Item><Item AOID="287112" IsNano="False" Name="Equip_Alienattack1" QL="1" ItemType="NPC"><Description>Alien attack 1 MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="QL" Value="1" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="OOGJ" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="100" /></Function><Function Name="ResistNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="893" /><Argument Value="100" /></Function></Event></Item><Item AOID="288825" IsNano="False" Name="Nano Can: Robust Treatment" QL="42" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Robust Treatment".

Increases the following skills:

Treatment: 60 points

First Aid: 60 points

Simply right-click the canister to use. Requires 42 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="42" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292131" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26703" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288826" IsNano="False" Name="Nano Can: Robust Treatment" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Robust Treatment".

Increases the following skills:

Treatment: 60 points

First Aid: 60 points

Simply right-click the canister to use. Requires 42 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292131" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26703" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288827" IsNano="False" Name="Nano Can: Robust Treatment" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Robust Treatment".

Increases the following skills:

Treatment: 60 points

First Aid: 60 points

Simply right-click the canister to use. Requires 42 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292131" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26703" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288828" IsNano="False" Name="Nano Can: Survival Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Survival Aid".

Increases the following skills:

First Aid: 46 points

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292131" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26704" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288829" IsNano="False" Name="Nano Can: Survival Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Survival Aid".

Increases the following skills:

First Aid: 46 points

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292131" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26704" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288830" IsNano="False" Name="Nano Can: Survival Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Survival Aid".

Increases the following skills:

First Aid: 46 points

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292131" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26704" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288831" IsNano="False" Name="Nano Can: Eagle Eye" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Eagle Eye".

Increases the following: skills

Perception: 80 points

Aim Shot: 20 points

Simply right-click the canister to use. Requires 24 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292131" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26107" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288832" IsNano="False" Name="Nano Can: Eagle Eye" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Eagle Eye".

Increases the following skills:

Perception: 80 points

Aim Shot: 20 points

Simply right-click the canister to use. Requires 24 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292131" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26107" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288833" IsNano="False" Name="Nano Can: Eagle Eye" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Eagle Eye".

Increases the following skills:

Perception: 80 points

Aim Shot: 20 points

Simply right-click the canister to use. Requires 24 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292131" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26107" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288834" IsNano="False" Name="Nano Can: Enhanced Senses" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Enhanced Senses".

Increases the following skills:

Sense: 15 points

Simply right-click the canister to use. Requires 9 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292132" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25988" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288835" IsNano="False" Name="Nano Can: Enhanced Senses" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Enhanced Senses".

Increases the following skills:

Sense: 15 points

Simply right-click the canister to use. Requires 9 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292132" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25988" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288836" IsNano="False" Name="Nano Can: Enhanced Senses" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Enhanced Senses".

Increases the following skills:

Sense: 15 points

Simply right-click the canister to use. Requires 9 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292132" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25988" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288837" IsNano="False" Name="Nano Can: Feline Grace" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Feline Grace".

Increases the following skills:

Agility: 20 points.

Simply right-click the canister to use. Requires 17 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292132" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25989" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288838" IsNano="False" Name="Nano Can: Feline Grace" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Feline Grace".

Increases the following skills:

Agility: 20 points.

Simply right-click the canister to use. Requires 17 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="285364" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25989" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288839" IsNano="False" Name="Nano Can: Feline Grace" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Feline Grace".

Increases the following skills:

Agility: 20 points.

Simply right-click the canister to use. Requires 17 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292132" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25989" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288840" IsNano="False" Name="Nano Can: Chemical Concoction" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Chemical Concoction".

Increases the following skills:

Chemistry: 50 points

Pharmaceuticals: 50 points

Simply right-click the canister to use. Requires 20 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292132" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25984" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedName, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288841" IsNano="False" Name="Nano Can: Chemical Concoction" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Chemical Concoction".

Increases the following skills:

Chemistry: 50 points

Pharmaceuticals: 50 points

Simply right-click the canister to use. Requires 20 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292132" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25984" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedName, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288842" IsNano="False" Name="Nano Can: Chemical Concoction" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Chemical Concoction".

Increases the following skills:

Chemistry: 50 points

Pharmaceuticals: 50 points

Simply right-click the canister to use. Requires 20 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292132" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25984" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedName, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288843" IsNano="False" Name="Nano Can: Gunslinger" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Bureaucrat nano program "Gunslinger".

Increases the following skills:

Pistol: 20 points

Simply right-click the canister to use. Requires 5 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292133" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="30077" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288844" IsNano="False" Name="Nano Can: Gunslinger" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Bureaucrat nano program "Gunslinger".

Increases the following skills:

Pistol: 20 points

Simply right-click the canister to use. Requires 5 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292133" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="30077" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288845" IsNano="False" Name="Nano Can: Gunslinger" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Bureaucrat nano program "Gunslinger".

Increases the following skills:

Pistol: 20 points

Simply right-click the canister to use. Requires 5 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292133" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="30077" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288846" IsNano="False" Name="Nano Can: Authority Figure" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Bureaucrat nano program "Authority Figure".

Increases the following skills:

Psychology: 50 points

Simply right-click the canister to use. Requires 14 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292133" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="30057" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288847" IsNano="False" Name="Nano Can: Authority Figure" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Bureaucrat nano program "Authority Figure".

Increases the following skills:

Psychology: 50 points

Simply right-click the canister to use. Requires 14 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292133" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="30057" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288848" IsNano="False" Name="Nano Can: Authority Figure" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Bureaucrat nano program "Authority Figure".

Increases the following skills:

Psychology: 50 points

Simply right-click the canister to use. Requires 14 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292133" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="30057" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288849" IsNano="False" Name="Nano Can: Iron Circle" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Iron Circle".

Increases the following skills:

Strength: 20 points

Stamina: 20 points.

Simply right-click the canister to use. Requires 26 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292134" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="42052" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288850" IsNano="False" Name="Nano Can: Iron Circle" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Iron Circle".

Increases the following skills:

Strength: 20 points

Stamina: 20 points.

Simply right-click the canister to use. Requires 26 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292134" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="42052" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288851" IsNano="False" Name="Nano Can: Iron Circle" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Iron Circle".

Increases the following skills:

Strength: 20 points

Stamina: 20 points.

Simply right-click the canister to use. Requires 26 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292134" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="42052" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288852" IsNano="False" Name="Nano Can: Superior First Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Superior First Aid".

Increases the following skills:

Treatment: 80 points 

First Aid: 80 points.

Simply right-click the canister to use. Requires 37 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292134" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28675" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288853" IsNano="False" Name="Nano Can: Superior First Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Superior First Aid".

Increases the following skills:

Treatment: 80 points 

First Aid: 80 points.

Simply right-click the canister to use. Requires 37 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292134" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28675" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288854" IsNano="False" Name="Nano Can: Superior First Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Superior First Aid".

Increases the following skills:

Treatment: 80 points 

First Aid: 80 points.

Simply right-click the canister to use. Requires 37 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292134" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28675" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288855" IsNano="False" Name="Nano Can: Specialist Treatment" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Specialist Treatment".

Increases the following skills:

Treatment: 35 points

First Aid: 20 points.

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292134" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28674" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288856" IsNano="False" Name="Nano Can: Specialist Treatment" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Specialist Treatment".

Increases the following skills:

Treatment: 35 points

First Aid: 20 points.

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292134" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28674" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288857" IsNano="False" Name="Nano Can: Specialist Treatment" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Specialist Treatment".

Increases the following skills:

Treatment: 35 points

First Aid: 20 points.

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292134" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28674" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288858" IsNano="False" Name="Nano Can: Enhanced First Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Enhanced First Aid".

Increases the following skills:

Treatment: 10 points

First Aid: 15 points

Simply right-click the canister to use. Requires 5 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292134" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28657" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288859" IsNano="False" Name="Nano Can: Enhanced First Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Enhanced First Aid".

Increases the following skills:

Treatment: 10 points

First Aid: 15 points

Simply right-click the canister to use. Requires 5 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292134" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28657" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288860" IsNano="False" Name="Nano Can: Enhanced First Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Enhanced First Aid".

Increases the following skills:

Treatment: 10 points

First Aid: 15 points

Simply right-click the canister to use. Requires 5 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292134" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28657" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288861" IsNano="False" Name="Nano Can: Essence of Behemoth" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Behemoth".

Increases the following skills:

Strength: 27 points

Stamina: 27 points

Maximum Health Points: 996 points.

Simply right-click the canister to use. Requires 47 free NCU..</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95708" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288862" IsNano="False" Name="Nano Can: Essence of Behemoth" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Behemoth".

Increases the following skills:

Strength: 27 points

Stamina: 27 points

Maximum Health Points: 996 points.

Simply right-click the canister to use. Requires 47 free NCU..</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95708" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288863" IsNano="False" Name="Nano Can: Essence of Behemoth" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Behemoth".

Increases the following skills:

Strength: 27 points

Stamina: 27 points

Maximum Health Points: 996 points.

Simply right-click the canister to use. Requires 47 free NCU..</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95708" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288864" IsNano="False" Name="Nano Can: Essence of Colossus" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Colossus".

Increases the following skills:

Strength: 24 points

Stamina: 24 points

Maximum Health Points: 819 points

Simply right-click the canister to use. Requires 41 free NCU..</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95700" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288865" IsNano="False" Name="Nano Can: Essence of Colossus" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Colossus".

Increases the following skills:

Strength: 24 points

Stamina: 24 points

Maximum Health Points: 819 points

Simply right-click the canister to use. Requires 41 free NCU..</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95700" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288866" IsNano="False" Name="Nano Can: Essence of Colossus" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Colossus".

Increases the following skills:

Strength: 24 points

Stamina: 24 points

Maximum Health Points: 819 points

Simply right-click the canister to use. Requires 41 free NCU..</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95700" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288867" IsNano="False" Name="Nano Can: Essence of Titan" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Titan".

Increases the following skills:

Strength: 20 points

Stamina: 20 points

Maximum Health Points: 590 points.

Simply right-click the canister to use. Requires 29 free NCU..</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95703" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288868" IsNano="False" Name="Nano Can: Essence of Titan" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Titan".

Increases the following skills:

Strength: 20 points

Stamina: 20 points

Maximum Health Points: 590 points.

Simply right-click the canister to use. Requires 29 free NCU..</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95703" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288869" IsNano="False" Name="Nano Can: Essence of Titan" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Titan".

Increases the following skills:

Strength: 20 points

Stamina: 20 points

Maximum Health Points: 590 points.

Simply right-click the canister to use. Requires 29 free NCU..</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95703" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288870" IsNano="False" Name="Nano Can: Essence of the Brave Challenger" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of the Brave Challenger".

Increases the following skills:

Strength: 14 points

Stamina: 14 points

Maximum Health Points: 317 points

Simply right-click the canister to use. Requires 14 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95705" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288871" IsNano="False" Name="Nano Can: Essence of the Brave Challenger" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of the Brave Challenger".

Increases the following skills:

Strength: 14 points

Stamina: 14 points

Maximum Health Points: 317 points

Simply right-click the canister to use. Requires 14 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95705" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288872" IsNano="False" Name="Nano Can: Essence of the Brave Challenger" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of the Brave Challenger".

Increases the following skills:

Strength: 14 points

Stamina: 14 points

Maximum Health Points: 317 points

Simply right-click the canister to use. Requires 14 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95705" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288873" IsNano="False" Name="Nano Can: Essence of Might" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Might".

Increases the following skills:

Strength: 8 points

Stamina: 8 points

Maximum Health Points: 171 points

Simply right-click the canister to use. Requires 8 free NCU..</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95706" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288874" IsNano="False" Name="Nano Can: Essence of Might" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Might".

Increases the following skills:

Strength: 8 points

Stamina: 8 points

Maximum Health Points: 171 points

Simply right-click the canister to use. Requires 8 free NCU..</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95706" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288875" IsNano="False" Name="Nano Can: Essence of Might" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Might".

Increases the following skills:

Strength: 8 points

Stamina: 8 points

Maximum Health Points: 171 points

Simply right-click the canister to use. Requires 8 free NCU..</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95706" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288876" IsNano="False" Name="Nano Can: Prodigous Strength" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Prodigous Strength".

Increases the following skills:

Strength: 40 points

Simply right-click the canister to use. Requires 42 free NCU..</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29652" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288877" IsNano="False" Name="Nano Can: Prodigous Strength" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Prodigous Strength".

Increases the following skills:

Strength: 40 points

Simply right-click the canister to use. Requires 42 free NCU..</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29652" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288878" IsNano="False" Name="Nano Can: Prodigous Strength" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Prodigous Strength".

Increases the following skills:

Strength: 40 points

Simply right-click the canister to use. Requires 42 free NCU..</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29652" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288879" IsNano="False" Name="Nano Can: Thug's Delight" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Thug's Delight".

Increases the following skills:

One-Hand Blunt: 14 points

Simply right-click the canister to use. Requires 1 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43371" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible" ChildOp=" " /></Action></Item><Item AOID="288880" IsNano="False" Name="Nano Can: Thug's Delight" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Thug's Delight".

Increases the following skills:

One-Hand Blunt: 14 points

Simply right-click the canister to use. Requires 1 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43371" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible" ChildOp=" " /></Action></Item><Item AOID="288881" IsNano="False" Name="Nano Can: Thug's Delight" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Thug's Delight".

Increases the following skills:

One-Hand Blunt: 14 points

Simply right-click the canister to use. Requires 1 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43371" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible" ChildOp=" " /></Action></Item><Item AOID="288882" IsNano="False" Name="Nano Can: Headcracker" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Headcracker".

Increases the following skills:

One-Hand Blunt: 46 points

Two-Hand Blunt: 46 points

Simply right-click the canister to use. Requires 10 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29644" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288883" IsNano="False" Name="Nano Can: Headcracker" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Headcracker".

Increases the following skills:

One-Hand Blunt: 46 points

Two-Hand Blunt: 46 points

Simply right-click the canister to use. Requires 10 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29644" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288884" IsNano="False" Name="Nano Can: Headcracker" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Headcracker".

Increases the following skills:

One-Hand Blunt: 46 points

Two-Hand Blunt: 46 points

Simply right-click the canister to use. Requires 10 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292135" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29644" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288885" IsNano="False" Name="Nano Can: Engineer Composite Specialist Tradeskills (8 hours)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Engineer Composite Specialist Tradeskills (8 hours)".

Increases the following skills:

Mechanical Engineering: 200 points

Electrical Engineering: 200 points

Quantum Physics: 200 points

Weapon Smithing: 200 points

Pharmaceuticals: 200 points

Chemistry: 200 points

Simply right-click the canister to use. Requires 55 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292136" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="273346" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288886" IsNano="False" Name="Nano Can: Engineer Composite Specialist Tradeskills (8 hours)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Engineer Composite Specialist Tradeskills (8 hours)".

Increases the following skills:

Mechanical Engineering: 200 points

Electrical Engineering: 200 points

Quantum Physics: 200 points

Weapon Smithing: 200 points

Pharmaceuticals: 200 points

Chemistry: 200 points

Simply right-click the canister to use. Requires 55 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292136" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="273346" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288887" IsNano="False" Name="Nano Can: Engineer Composite Specialist Tradeskills (8 hours)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Engineer Composite Specialist Tradeskills (8 hours)".

Increases the following skills:

Mechanical Engineering: 200 points

Electrical Engineering: 200 points

Quantum Physics: 200 points

Weapon Smithing: 200 points

Pharmaceuticals: 200 points

Chemistry: 200 points

Simply right-click the canister to use. Requires 55 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292136" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="273346" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288888" IsNano="False" Name="Nano Can: Philosopher's Stone" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Philosopher's Stone".

Increases the following skills:

Pharmaceuticals: 62 points

Chemistry: 62 points

Simply right-click the canister to use. Requires 17 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292136" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29772" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288889" IsNano="False" Name="Nano Can: Philosopher's Stone" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Philosopher's Stone".

Increases the following skills:

Pharmaceuticals: 62 points

Chemistry: 62 points

Simply right-click the canister to use. Requires 17 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292136" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29772" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288890" IsNano="False" Name="Nano Can: Philosopher's Stone" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Philosopher's Stone".

Increases the following skills:

Pharmaceuticals: 62 points

Chemistry: 62 points

Simply right-click the canister to use. Requires 17 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292136" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29772" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288891" IsNano="False" Name="Nano Can: Extreme Prejudice" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Extreme Prejudice".

Increases the following skills:

Grenade: 120 points

Pistol: 120 points

Simply right-click the canister to use. Requires 43 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292136" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29762" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288892" IsNano="False" Name="Nano Can: Extreme Prejudice" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Extreme Prejudice".

Increases the following skills:

Grenade: 120 points

Pistol: 120 points

Simply right-click the canister to use. Requires 43 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292136" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29762" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288893" IsNano="False" Name="Nano Can: Extreme Prejudice" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Extreme Prejudice".

Increases the following skills:

Grenade: 120 points

Pistol: 120 points

Simply right-click the canister to use. Requires 43 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292136" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29762" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288894" IsNano="False" Name="Nano Can: Karma Harvest" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Karma Harvest".

Increases the following skills:

Perception: 130

Disarm Traps: 130 points

Breaking &amp; Entering: 130 points

Simply right-click the canister to use. Requires 47 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292137" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="31390" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288895" IsNano="False" Name="Nano Can: Karma Harvest" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Karma Harvest".

Increases the following skills:

Perception: 130

Disarm Traps: 130 points

Breaking &amp; Entering: 130 points

Simply right-click the canister to use. Requires 47 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292137" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="31390" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288896" IsNano="False" Name="Nano Can: Karma Harvest" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Karma Harvest".

Increases the following skills:

Perception: 130

Disarm Traps: 130 points

Breaking &amp; Entering: 130 points

Simply right-click the canister to use. Requires 47 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292137" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="31390" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288897" IsNano="False" Name="Nano Can: Blood Makes Noise" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Blood Makes Noise".

Increases the following skills:

Perception: 107 points

Simply right-click the canister to use. Requires 36 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292137" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="31380" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedName, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288898" IsNano="False" Name="Nano Can: Blood Makes Noise" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Blood Makes Noise".

Increases the following skills:

Perception: 107 points

Simply right-click the canister to use. Requires 36 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292137" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="31380" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedName, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288899" IsNano="False" Name="Nano Can: Blood Makes Noise" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Blood Makes Noise".

Increases the following skills:

Perception: 107 points

Simply right-click the canister to use. Requires 36 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292137" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="31380" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedName, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288900" IsNano="False" Name="Nano Can: Minor Suppressor" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Minor Suppressor".

Increases the following skills:

Sub-Machine Guns: 8 points

Burst: 7 points

Simply right-click the canister to use. Requires 1 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292137" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43370" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible" ChildOp=" " /></Action></Item><Item AOID="288901" IsNano="False" Name="Nano Can: Minor Suppressor" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Minor Suppressor".

Increases the following skills:

Sub-Machine Guns: 8 points

Burst: 7 points

Simply right-click the canister to use. Requires 1 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292137" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43370" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible" ChildOp=" " /></Action></Item><Item AOID="288902" IsNano="False" Name="Nano Can: Minor Suppressor" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Minor Suppressor".

Increases the following skills:

Sub-Machine Guns: 8 points

Burst: 7 points

Simply right-click the canister to use. Requires 1 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292137" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43370" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible" ChildOp=" " /></Action></Item><Item AOID="288903" IsNano="False" Name="Nano Can: Muscle Booster" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist nano program "Muscle Booster".

Increases the following skills:

Strength: 25 points

Melee Damage Modifier: 2 points

Simply right-click the canister to use. Requires 22 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292139" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28898" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288904" IsNano="False" Name="Nano Can: Muscle Booster" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist nano program "Muscle Booster".

Increases the following skills:

Strength: 25 points

Melee Damage Modifier: 2 points

Simply right-click the canister to use. Requires 22 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292139" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28898" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288905" IsNano="False" Name="Nano Can: Muscle Booster" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist nano program "Muscle Booster".

Increases the following skills:

Strength: 25 points

Melee Damage Modifier: 2 points

Simply right-click the canister to use. Requires 22 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292139" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28898" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288906" IsNano="False" Name="Nano Can: Muscle Stim" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist nano program "Muscle Stim".

Increases the following skills:

Strength: 12 points

Melee Damage Modifier: 1 points

Simply right-click the canister to use. Requires 7 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292139" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28899" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288907" IsNano="False" Name="Nano Can: Muscle Stim" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist nano program "Muscle Stim".

Increases the following skills:

Strength: 12 points

Melee Damage Modifier: 1 points

Simply right-click the canister to use. Requires 7 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292139" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28899" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288908" IsNano="False" Name="Nano Can: Muscle Stim" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist nano program "Muscle Stim".

Increases the following skills:

Strength: 12 points

Melee Damage Modifier: 1 points

Simply right-click the canister to use. Requires 7 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292139" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28899" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288909" IsNano="False" Name="Nano Can: Dirty Fighter" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist nano program "Dirty Fighter".

Increases the following skills:

Brawl: 45 points

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292139" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28870" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288910" IsNano="False" Name="Nano Can: Dirty Fighter" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist nano program "Dirty Fighter".

Increases the following skills:

Brawl: 45 points

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292139" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28870" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288911" IsNano="False" Name="Nano Can: Dirty Fighter" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist nano program "Dirty Fighter".

Increases the following skills:

Brawl: 45 points

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292139" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28870" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288912" IsNano="False" Name="Nano Can: Return Attack" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist nano program "Return Attack".

Increases the following skills:

Riposte: 50 points

Simply right-click the canister to use. Requires 45 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292139" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28904" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288913" IsNano="False" Name="Nano Can: Return Attack" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist nano program "Return Attack".

Increases the following skills:

Riposte: 50 points

Simply right-click the canister to use. Requires 45 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292139" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28904" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288914" IsNano="False" Name="Nano Can: Return Attack" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist nano program "Return Attack".

Increases the following skills:

Riposte: 50 points

Simply right-click the canister to use. Requires 45 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292139" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28904" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288915" IsNano="False" Name="Nano Can: Martial Arts Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist nano program "Martial Arts Mastery".

Increases the following skills:

Martial Arts: 60 points

Simply right-click the canister to use. Requires 16 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292139" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28895" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288916" IsNano="False" Name="Nano Can: Martial Arts Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist nano program "Martial Arts Mastery".

Increases the following skills:

Martial Arts: 60 points

Simply right-click the canister to use. Requires 16 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292139" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28895" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288917" IsNano="False" Name="Nano Can: Martial Arts Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist nano program "Martial Arts Mastery".

Increases the following skills:

Martial Arts: 60 points

Simply right-click the canister to use. Requires 16 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292139" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28895" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288918" IsNano="False" Name="Nano Can: Composite Mochams (2 Hours)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Mochams (2 Hours)".

Increases the following skills:

Sensory Improvement: 140 points

Matter Metamorphosis: 140 points

Biological Metamorphosis: 140 points

Psychological Modification: 140 points

Matter Creation: 140 points

Time &amp; Space: 140 points

Simply right-click the canister to use. Requires 51 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292140" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220339" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288919" IsNano="False" Name="Nano Can: Composite Mochams (2 Hours)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Mochams (2 Hours)".

Increases the following skills:

Sensory Improvement: 140 points

Matter Metamorphosis: 140 points

Biological Metamorphosis: 140 points

Psychological Modification: 140 points

Matter Creation: 140 points

Time &amp; Space: 140 points

Simply right-click the canister to use. Requires 51 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292140" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220339" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288920" IsNano="False" Name="Nano Can: Composite Mochams (2 Hours)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Mochams (2 Hours)".

Increases the following skills:

Sensory Improvement: 140 points

Matter Metamorphosis: 140 points

Biological Metamorphosis: 140 points

Psychological Modification: 140 points

Matter Creation: 140 points

Time &amp; Space: 140 points

Simply right-click the canister to use. Requires 51 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292140" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220339" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288921" IsNano="False" Name="Nano Can: Composite Infuse with Knowledge" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Infuse with Knowledge".

Increases the following skills:

Sensory Improvement: 90 points

Matter Metamorphosis: 90 points

Biological Metamorphosis: 90 points

Psychological Modification: 90 points

Matter Creation: 90 points

Time &amp; Space: 90 points

Simply right-click the canister to use. Requires 25 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292140" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220335" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288922" IsNano="False" Name="Nano Can: Composite Infuse with Knowledge" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Infuse with Knowledge".

Increases the following skills:

Sensory Improvement: 90 points

Matter Metamorphosis: 90 points

Biological Metamorphosis: 90 points

Psychological Modification: 90 points

Matter Creation: 90 points

Time &amp; Space: 90 points

Simply right-click the canister to use. Requires 25 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292140" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220335" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288923" IsNano="False" Name="Nano Can: Composite Infuse with Knowledge" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Infuse with Knowledge".

Increases the following skills:

Sensory Improvement: 90 points

Matter Metamorphosis: 90 points

Biological Metamorphosis: 90 points

Psychological Modification: 90 points

Matter Creation: 90 points

Time &amp; Space: 90 points

Simply right-click the canister to use. Requires 25 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292140" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220335" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288924" IsNano="False" Name="Nano Can: Composite Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Mastery".

Increases the following skills:

Sensory Improvement: 50 points

Matter Metamorphosis: 50 points

Biological Metamorphosis: 50 points

Psychological Modification: 50 points

Matter Creation: 50 points

Time &amp; Space: 50 points

Simply right-click the canister to use. Requires 13 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292140" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220333" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288925" IsNano="False" Name="Nano Can: Composite Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Mastery".

Increases the following skills:

Sensory Improvement: 50 points

Matter Metamorphosis: 50 points

Biological Metamorphosis: 50 points

Psychological Modification: 50 points

Matter Creation: 50 points

Time &amp; Space: 50 points

Simply right-click the canister to use. Requires 13 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292140" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220333" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288926" IsNano="False" Name="Nano Can: Composite Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Mastery".

Increases the following skills:

Sensory Improvement: 50 points

Matter Metamorphosis: 50 points

Biological Metamorphosis: 50 points

Psychological Modification: 50 points

Matter Creation: 50 points

Time &amp; Space: 50 points

Simply right-click the canister to use. Requires 13 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292140" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220333" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288927" IsNano="False" Name="Nano Can: Composite Teachings" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Teachings".

Increases the following skills:

Sensory Improvement: 25 points

Matter Metamorphosis: 25 points

Biological Metamorphosis: 25 points

Psychological Modification: 25 points

Matter Creation: 25 points

Time &amp; Space: 25 points

Simply right-click the canister to use. Requires 6 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292140" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220331" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288928" IsNano="False" Name="Nano Can: Composite Teachings" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Teachings".

Increases the following skills:

Sensory Improvement: 25 points

Matter Metamorphosis: 25 points

Biological Metamorphosis: 25 points

Psychological Modification: 25 points

Matter Creation: 25 points

Time &amp; Space: 25 points

Simply right-click the canister to use. Requires 6 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292140" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220331" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288929" IsNano="False" Name="Nano Can: Composite Teachings" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Teachings".

Increases the following skills:

Sensory Improvement: 25 points

Matter Metamorphosis: 25 points

Biological Metamorphosis: 25 points

Psychological Modification: 25 points

Matter Creation: 25 points

Time &amp; Space: 25 points

Simply right-click the canister to use. Requires 6 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292140" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220331" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288930" IsNano="False" Name="Nano Can: Advanced Symbol Manipulation" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Advanced Symbol Manipulation".

Increases the following skills:

Nano Programming: 92 points

Simply right-click the canister to use. Requires 29 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292140" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29327" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288931" IsNano="False" Name="Nano Can: Advanced Symbol Manipulation" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Advanced Symbol Manipulation".

Increases the following skills:

Nano Programming: 92 points

Simply right-click the canister to use. Requires 29 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292140" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29327" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288932" IsNano="False" Name="Nano Can: Advanced Symbol Manipulation" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Advanced Symbol Manipulation".

Increases the following skills:

Nano Programming: 92 points

Simply right-click the canister to use. Requires 29 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292140" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29327" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288933" IsNano="False" Name="Nano Can: Neuronal Stimulator" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Nano-Technician nano program "Neuronal Stimulator".

Increases the following skills:

Intelligence: 20 points

Simply right-click the canister to use. Requires 7 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292141" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220345" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288934" IsNano="False" Name="Nano Can: Neuronal Stimulator" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Nano-Technician nano program "Neuronal Stimulator".

Increases the following skills:

Intelligence: 20 points

Simply right-click the canister to use. Requires 7 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292141" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220345" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288935" IsNano="False" Name="Nano Can: Neuronal Stimulator" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Nano-Technician nano program "Neuronal Stimulator".

Increases the following skills:

Intelligence: 20 points

Simply right-click the canister to use. Requires 7 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292141" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220345" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288936" IsNano="False" Name="Nano Can: Offensive Steamroller" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Offensive Steamroller".

Increases the following skills:

Melee Init: 133

Ranged Init: 133 points

Physical Init: 133 points

Nano Init: 133 points

Fling Shot: 30 points

Simply right-click the canister to use. Requires 48 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29240" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288937" IsNano="False" Name="Nano Can: Offensive Steamroller" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Offensive Steamroller".

Increases the following skills:

Melee Init: 133

Ranged Init: 133 points

Physical Init: 133 points

Nano Init: 133 points

Fling Shot: 30 points

Simply right-click the canister to use. Requires 48 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29240" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288938" IsNano="False" Name="Nano Can: Offensive Steamroller" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Offensive Steamroller".

Increases the following skills:

Melee Init: 133

Ranged Init: 133 points

Physical Init: 133 points

Nano Init: 133 points

Fling Shot: 30 points

Simply right-click the canister to use. Requires 48 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29240" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288939" IsNano="False" Name="Nano Can: Rifle Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Rifle Mastery".

Increases the following skills:

Rifle: 50 points

Simply right-click the canister to use. Requires 12 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29250" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedName, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288940" IsNano="False" Name="Nano Can: Rifle Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Rifle Mastery".

Increases the following skills:

Rifle: 50 points

Simply right-click the canister to use. Requires 12 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29250" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedName, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288941" IsNano="False" Name="Nano Can: Rifle Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Rifle Mastery".

Increases the following skills:

Rifle: 50 points

Simply right-click the canister to use. Requires 12 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29250" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedName, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288942" IsNano="False" Name="Nano Can: Pistol Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Pistol Mastery".

Increases the following skills:

Pistol: 40 points

Simply right-click the canister to use. Requires 8 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29246" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288943" IsNano="False" Name="Nano Can: Pistol Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Pistol Mastery".

Increases the following skills:

Pistol: 40 points

Simply right-click the canister to use. Requires 8 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29246" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288944" IsNano="False" Name="Nano Can: Pistol Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Pistol Mastery".

Increases the following skills:

Pistol: 40 points

Simply right-click the canister to use. Requires 8 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29246" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288945" IsNano="False" Name="Nano Can: Assault Rifle Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Assault Rifle Mastery".

Increases the following skills:

Assault Rifle: 60 points

Simply right-click the canister to use. Requires 16 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29220" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288946" IsNano="False" Name="Nano Can: Assault Rifle Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Assault Rifle Mastery".

Increases the following skills:

Assault Rifle: 60 points

Simply right-click the canister to use. Requires 16 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29220" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288947" IsNano="False" Name="Nano Can: Assault Rifle Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Assault Rifle Mastery".

Increases the following skills:

Assault Rifle: 60 points

Simply right-click the canister to use. Requires 16 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29220" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288948" IsNano="False" Name="Nano Can: Ranged Energy Weapons Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Ranged Energy Weapons Mastery".

Increases the following skills:

Ranged Energy Weapons: 70 points

Simply right-click the canister to use. Requires 20 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29230" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedName, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288949" IsNano="False" Name="Nano Can: Ranged Energy Weapons Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Ranged Energy Weapons Mastery".

Increases the following skills:

Ranged Energy Weapons: 70 points

Simply right-click the canister to use. Requires 20 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29230" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedName, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288950" IsNano="False" Name="Nano Can: Ranged Energy Weapons Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Ranged Energy Weapons Mastery".

Increases the following skills:

Ranged Energy Weapons: 70 points

Simply right-click the canister to use. Requires 20 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29230" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedName, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288951" IsNano="False" Name="Nano Can: Riot Control" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Riot Control".

Increases the following skills:

Burst: 110 points

Simply right-click the canister to use. Requires 39 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29251" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288952" IsNano="False" Name="Nano Can: Riot Control" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Riot Control".

Increases the following skills:

Burst: 110 points

Simply right-click the canister to use. Requires 39 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29251" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288953" IsNano="False" Name="Nano Can: Riot Control" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Riot Control".

Increases the following skills:

Burst: 110 points

Simply right-click the canister to use. Requires 39 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292143" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29251" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288957" IsNano="False" Name="Nano Can: Trader Composite Specialist Tradeskills (8 Hours)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Trader Composite Specialist Tradeskills (8 Hours)".

Increases the following skills:

Mechanical Engineering: 200 points

Electrical Engineering: 200 points

Quantum Physics: 200 points

Weapon Smithing: 200 points

Pharmaceuticals: 200 points

Simply right-click the canister to use. Requires 55 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="273412" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288958" IsNano="False" Name="Nano Can: Trader Composite Specialist Tradeskills (8 Hours)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Trader Composite Specialist Tradeskills (8 Hours)".

Increases the following skills:

Mechanical Engineering: 200 points

Electrical Engineering: 200 points

Quantum Physics: 200 points

Weapon Smithing: 200 points

Pharmaceuticals: 200 points

Simply right-click the canister to use. Requires 55 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="273412" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288959" IsNano="False" Name="Nano Can: Trader Composite Specialist Tradeskills (8 Hours)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Trader Composite Specialist Tradeskills (8 Hours)".

Increases the following skills:

Mechanical Engineering: 200 points

Electrical Engineering: 200 points

Quantum Physics: 200 points

Weapon Smithing: 200 points

Pharmaceuticals: 200 points

Simply right-click the canister to use. Requires 55 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="273412" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="288961" IsNano="False" Name="Nano Can: Skill Wrangler (Weak)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Weak)".

Increases the following skills:

Martial Arts: 3 points

One-Hand Blunt: 3 points

One-Hand Edged: 3 points

Melee Energy: 3 points

Two-Hand Edged: 3 points

Piercing: 3 points

Two-Hand Blunt: 3 points

Sharp Objects: 3 points

Grenade: 3 points

Heavy Weapons: 3 points

Bow: 3 points

Pistol: 3 points

Rifle: 3 points

Sub-Machine Guns: 3 points

Shotguns: 3 points

Assault Rifles: 3 points

Sensory Improvement: 3 points

Mater Metamorphosis: 3 points

Biological Metamorphosis: 3 points

Psychological Modification: 3 points

Matter Creation: 3 points

Time &amp; Space: 3 points

Ranged Energy: 3 points

Simply right-click the canister to use. Requires 3 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288960" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription" ChildOp=" " /></Action></Item><Item AOID="288962" IsNano="False" Name="Nano Can: Skill Wrangler (Weak)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Weak)".

Increases the following skills:

Martial Arts: 3 points

One-Hand Blunt: 3 points

One-Hand Edged: 3 points

Melee Energy: 3 points

Two-Hand Edged: 3 points

Piercing: 3 points

Two-Hand Blunt: 3 points

Sharp Objects: 3 points

Grenade: 3 points

Heavy Weapons: 3 points

Bow: 3 points

Pistol: 3 points

Rifle: 3 points

Sub-Machine Guns: 3 points

Shotguns: 3 points

Assault Rifles: 3 points

Sensory Improvement: 3 points

Mater Metamorphosis: 3 points

Biological Metamorphosis: 3 points

Psychological Modification: 3 points

Matter Creation: 3 points

Time &amp; Space: 3 points

Ranged Energy: 3 points

Simply right-click the canister to use. Requires 3 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288960" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription" ChildOp=" " /></Action></Item><Item AOID="288963" IsNano="False" Name="Nano Can: Skill Wrangler (Weak)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Weak)".

Increases the following skills:

Martial Arts: 3 points

One-Hand Blunt: 3 points

One-Hand Edged: 3 points

Melee Energy: 3 points

Two-Hand Edged: 3 points

Piercing: 3 points

Two-Hand Blunt: 3 points

Sharp Objects: 3 points

Grenade: 3 points

Heavy Weapons: 3 points

Bow: 3 points

Pistol: 3 points

Rifle: 3 points

Sub-Machine Guns: 3 points

Shotguns: 3 points

Assault Rifles: 3 points

Sensory Improvement: 3 points

Mater Metamorphosis: 3 points

Biological Metamorphosis: 3 points

Psychological Modification: 3 points

Matter Creation: 3 points

Time &amp; Space: 3 points

Ranged Energy: 3 points

Simply right-click the canister to use. Requires 3 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288960" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription" ChildOp=" " /></Action></Item><Item AOID="288979" IsNano="False" Name="Nano Can: Skill Wrangler (Patchy)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Patchy)".

Increases the following skills:

Martial Arts: 9 points

One-Hand Blunt: 9 points

One-Hand Edged: 9 points

Melee Energy: 9 points

Two-Hand Edged: 9 points

Piercing: 9 points

Two-Hand Blunt: 9 points

Sharp Objects: 9 points

Grenade: 9 points

Heavy Weapons: 9 points

Bow: 9 points

Pistol: 3 points

Rifle: 9 points

Sub-Machine Guns: 9 points

Shotguns: 9 points

Assault Rifles: 9 points

Sensory Improvement: 9 points

Mater Metamorphosis: 9 points

Biological Metamorphosis: 9 points

Psychological Modification: 9 points

Matter Creation: 9 points

Time &amp; Space: 9 points

Ranged Energy: 9 points

Simply right-click the canister to use. Requires 5 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288964" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288980" IsNano="False" Name="Nano Can: Skill Wrangler (Patchy)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Patchy)".

Increases the following skills:

Martial Arts: 9 points

One-Hand Blunt: 9 points

One-Hand Edged: 9 points

Melee Energy: 9 points

Two-Hand Edged: 9 points

Piercing: 9 points

Two-Hand Blunt: 9 points

Sharp Objects: 9 points

Grenade: 9 points

Heavy Weapons: 9 points

Bow: 9 points

Pistol: 3 points

Rifle: 9 points

Sub-Machine Guns: 9 points

Shotguns: 9 points

Assault Rifles: 9 points

Sensory Improvement: 9 points

Mater Metamorphosis: 9 points

Biological Metamorphosis: 9 points

Psychological Modification: 9 points

Matter Creation: 9 points

Time &amp; Space: 9 points

Ranged Energy: 9 points

Simply right-click the canister to use. Requires 5 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288964" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288981" IsNano="False" Name="Nano Can: Skill Wrangler (Patchy)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Patchy)".

Increases the following skills:

Martial Arts: 9 points

One-Hand Blunt: 9 points

One-Hand Edged: 9 points

Melee Energy: 9 points

Two-Hand Edged: 9 points

Piercing: 9 points

Two-Hand Blunt: 9 points

Sharp Objects: 9 points

Grenade: 9 points

Heavy Weapons: 9 points

Bow: 9 points

Pistol: 3 points

Rifle: 9 points

Sub-Machine Guns: 9 points

Shotguns: 9 points

Assault Rifles: 9 points

Sensory Improvement: 9 points

Mater Metamorphosis: 9 points

Biological Metamorphosis: 9 points

Psychological Modification: 9 points

Matter Creation: 9 points

Time &amp; Space: 9 points

Ranged Energy: 9 points

Simply right-click the canister to use. Requires 5 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288964" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288982" IsNano="False" Name="Nano Can: Skill Wrangler (Minor)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Minor)".

Increases the following skills:

Martial Arts: 13 points

One-Hand Blunt: 13 points

One-Hand Edged: 13 points

Melee Energy: 13 points

Two-Hand Edged: 13 points

Piercing: 13 points

Two-Hand Blunt: 13 points

Sharp Objects: 13 points

Grenade: 13 points

Heavy Weapons: 13 points

Bow: 13 points

Pistol: 13 points

Rifle: 13 points

Sub-Machine Guns: 13 points

Shotguns: 13 points

Assault Rifles: 13 points

Sensory Improvement: 13 points

Mater Metamorphosis: 13 points

Biological Metamorphosis: 13 points

Psychological Modification: 13 points

Matter Creation: 13 points

Time &amp; Space: 13 points

Ranged Energy: 13 points

Simply right-click the canister to use. Requires 7 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288965" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288983" IsNano="False" Name="Nano Can: Skill Wrangler (Minor)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Minor)".

Increases the following skills:

Martial Arts: 13 points

One-Hand Blunt: 13 points

One-Hand Edged: 13 points

Melee Energy: 13 points

Two-Hand Edged: 13 points

Piercing: 13 points

Two-Hand Blunt: 13 points

Sharp Objects: 13 points

Grenade: 13 points

Heavy Weapons: 13 points

Bow: 13 points

Pistol: 13 points

Rifle: 13 points

Sub-Machine Guns: 13 points

Shotguns: 13 points

Assault Rifles: 13 points

Sensory Improvement: 13 points

Mater Metamorphosis: 13 points

Biological Metamorphosis: 13 points

Psychological Modification: 13 points

Matter Creation: 13 points

Time &amp; Space: 13 points

Ranged Energy: 13 points

Simply right-click the canister to use. Requires 7 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288965" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288984" IsNano="False" Name="Nano Can: Skill Wrangler (Minor)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Minor)".

Increases the following skills:

Martial Arts: 13 points

One-Hand Blunt: 13 points

One-Hand Edged: 13 points

Melee Energy: 13 points

Two-Hand Edged: 13 points

Piercing: 13 points

Two-Hand Blunt: 13 points

Sharp Objects: 13 points

Grenade: 13 points

Heavy Weapons: 13 points

Bow: 13 points

Pistol: 13 points

Rifle: 13 points

Sub-Machine Guns: 13 points

Shotguns: 13 points

Assault Rifles: 13 points

Sensory Improvement: 13 points

Mater Metamorphosis: 13 points

Biological Metamorphosis: 13 points

Psychological Modification: 13 points

Matter Creation: 13 points

Time &amp; Space: 13 points

Ranged Energy: 13 points

Simply right-click the canister to use. Requires 7 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288965" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName" ChildOp=" " /></Action></Item><Item AOID="288985" IsNano="False" Name="Nano Can: Skill Wrangler (Commonplace)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Commonplace)".

Increases the following skills:

Martial Arts: 22 points

One-Hand Blunt: 22 points

One-Hand Edged: 22 points

Melee Energy: 22 points

Two-Hand Edged: 22 points

Piercing: 22 points

Two-Hand Blunt: 22 points

Sharp Objects: 22 points

Grenade: 22 points

Heavy Weapons: 22 points

Bow: 22 points

Pistol: 3 points

Rifle: 22 points

Sub-Machine Guns: 22 points

Shotguns: 22 points

Assault Rifles: 22 points

Sensory Improvement: 22 points

Mater Metamorphosis: 22 points

Biological Metamorphosis: 22 points

Psychological Modification: 22 points

Matter Creation: 22 points

Time &amp; Space: 22 points

Ranged Energy: 22 points

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288966" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288986" IsNano="False" Name="Nano Can: Skill Wrangler (Commonplace)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Commonplace)".

Increases the following skills:

Martial Arts: 22 points

One-Hand Blunt: 22 points

One-Hand Edged: 22 points

Melee Energy: 22 points

Two-Hand Edged: 22 points

Piercing: 22 points

Two-Hand Blunt: 22 points

Sharp Objects: 22 points

Grenade: 22 points

Heavy Weapons: 22 points

Bow: 22 points

Pistol: 3 points

Rifle: 22 points

Sub-Machine Guns: 22 points

Shotguns: 22 points

Assault Rifles: 22 points

Sensory Improvement: 22 points

Mater Metamorphosis: 22 points

Biological Metamorphosis: 22 points

Psychological Modification: 22 points

Matter Creation: 22 points

Time &amp; Space: 22 points

Ranged Energy: 22 points

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288966" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288987" IsNano="False" Name="Nano Can: Skill Wrangler (Commonplace)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Commonplace)".

Increases the following skills:

Martial Arts: 22 points

One-Hand Blunt: 22 points

One-Hand Edged: 22 points

Melee Energy: 22 points

Two-Hand Edged: 22 points

Piercing: 22 points

Two-Hand Blunt: 22 points

Sharp Objects: 22 points

Grenade: 22 points

Heavy Weapons: 22 points

Bow: 22 points

Pistol: 3 points

Rifle: 22 points

Sub-Machine Guns: 22 points

Shotguns: 22 points

Assault Rifles: 22 points

Sensory Improvement: 22 points

Mater Metamorphosis: 22 points

Biological Metamorphosis: 22 points

Psychological Modification: 22 points

Matter Creation: 22 points

Time &amp; Space: 22 points

Ranged Energy: 22 points

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288966" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288988" IsNano="False" Name="Nano Can: Skill Wrangler (Lossy)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Lossy)".

Increases the following skills:

Martial Arts: 27 points

One-Hand Blunt: 27 points

One-Hand Edged: 27 points

Melee Energy: 27 points

Two-Hand Edged: 27 points

Piercing: 27 points

Two-Hand Blunt: 27 points

Sharp Objects: 27 points

Grenade: 27 points

Heavy Weapons: 27 points

Bow: 27 points

Pistol: 27 points

Rifle: 27 points

Sub-Machine Guns: 27 points

Shotguns: 27 points

Assault Rifles: 27 points

Sensory Improvement: 27 points

Mater Metamorphosis: 27 points

Biological Metamorphosis: 27 points

Psychological Modification: 27 points

Matter Creation: 27 points

Time &amp; Space: 27 points

Ranged Energy: 27 points

Simply right-click the canister to use. Requires 13 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288967" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288989" IsNano="False" Name="Nano Can: Skill Wrangler (Lossy)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Lossy)".

Increases the following skills:

Martial Arts: 27 points

One-Hand Blunt: 27 points

One-Hand Edged: 27 points

Melee Energy: 27 points

Two-Hand Edged: 27 points

Piercing: 27 points

Two-Hand Blunt: 27 points

Sharp Objects: 27 points

Grenade: 27 points

Heavy Weapons: 27 points

Bow: 27 points

Pistol: 27 points

Rifle: 27 points

Sub-Machine Guns: 27 points

Shotguns: 27 points

Assault Rifles: 27 points

Sensory Improvement: 27 points

Mater Metamorphosis: 27 points

Biological Metamorphosis: 27 points

Psychological Modification: 27 points

Matter Creation: 27 points

Time &amp; Space: 27 points

Ranged Energy: 27 points

Simply right-click the canister to use. Requires 13 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288967" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288990" IsNano="False" Name="Nano Can: Skill Wrangler (Lossy)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Lossy)".

Increases the following skills:

Martial Arts: 27 points

One-Hand Blunt: 27 points

One-Hand Edged: 27 points

Melee Energy: 27 points

Two-Hand Edged: 27 points

Piercing: 27 points

Two-Hand Blunt: 27 points

Sharp Objects: 27 points

Grenade: 27 points

Heavy Weapons: 27 points

Bow: 27 points

Pistol: 27 points

Rifle: 27 points

Sub-Machine Guns: 27 points

Shotguns: 27 points

Assault Rifles: 27 points

Sensory Improvement: 27 points

Mater Metamorphosis: 27 points

Biological Metamorphosis: 27 points

Psychological Modification: 27 points

Matter Creation: 27 points

Time &amp; Space: 27 points

Ranged Energy: 27 points

Simply right-click the canister to use. Requires 13 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288967" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedName, CanBeTemplateItem" ChildOp=" " /></Action></Item><Item AOID="288991" IsNano="False" Name="Nano Can: Skill Wrangler (Lesser)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Lesser)".

Increases the following skills:

Martial Arts: 37 points

One-Hand Blunt: 37 points

One-Hand Edged: 37 points

Melee Energy: 37 points

Two-Hand Edged: 37 points

Piercing: 37 points

Two-Hand Blunt: 37 points

Sharp Objects: 37 points

Grenade: 37 points

Heavy Weapons: 37 points

Bow: 37 points

Pistol: 37 points

Rifle: 37 points

Sub-Machine Guns: 37 points

Shotguns: 37 points

Assault Rifles: 37 points

Sensory Improvement: 37 points

Mater Metamorphosis: 37 points

Biological Metamorphosis: 37 points

Psychological Modification: 37 points

Matter Creation: 37 points

Time &amp; Space: 37 points

Ranged Energy: 37 points

Simply right-click the canister to use. Requires 17 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288968" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288992" IsNano="False" Name="Nano Can: Skill Wrangler (Lesser)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Lesser)".

Increases the following skills:

Martial Arts: 37 points

One-Hand Blunt: 37 points

One-Hand Edged: 37 points

Melee Energy: 37 points

Two-Hand Edged: 37 points

Piercing: 37 points

Two-Hand Blunt: 37 points

Sharp Objects: 37 points

Grenade: 37 points

Heavy Weapons: 37 points

Bow: 37 points

Pistol: 37 points

Rifle: 37 points

Sub-Machine Guns: 37 points

Shotguns: 37 points

Assault Rifles: 37 points

Sensory Improvement: 37 points

Mater Metamorphosis: 37 points

Biological Metamorphosis: 37 points

Psychological Modification: 37 points

Matter Creation: 37 points

Time &amp; Space: 37 points

Ranged Energy: 37 points

Simply right-click the canister to use. Requires 17 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288968" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288993" IsNano="False" Name="Nano Can: Skill Wrangler (Lesser)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Lesser)".

Increases the following skills:

Martial Arts: 37 points

One-Hand Blunt: 37 points

One-Hand Edged: 37 points

Melee Energy: 37 points

Two-Hand Edged: 37 points

Piercing: 37 points

Two-Hand Blunt: 37 points

Sharp Objects: 37 points

Grenade: 37 points

Heavy Weapons: 37 points

Bow: 37 points

Pistol: 37 points

Rifle: 37 points

Sub-Machine Guns: 37 points

Shotguns: 37 points

Assault Rifles: 37 points

Sensory Improvement: 37 points

Mater Metamorphosis: 37 points

Biological Metamorphosis: 37 points

Psychological Modification: 37 points

Matter Creation: 37 points

Time &amp; Space: 37 points

Ranged Energy: 37 points

Simply right-click the canister to use. Requires 17 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288968" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288994" IsNano="False" Name="Nano Can: Skill Wrangler (Inferior)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Inferior)".

Increases the following skills:

Martial Arts: 46 points

One-Hand Blunt: 46 points

One-Hand Edged: 46 points

Melee Energy: 46 points

Two-Hand Edged: 46 points

Piercing: 46 points

Two-Hand Blunt: 46 points

Sharp Objects: 46 points

Grenade: 46 points

Heavy Weapons: 46 points

Bow: 46 points

Pistol: 46 points

Rifle: 46 points

Sub-Machine Guns: 46 points

Shotguns: 46 points

Assault Rifles: 46 points

Sensory Improvement: 46 points

Mater Metamorphosis: 46 points

Biological Metamorphosis: 46 points

Psychological Modification: 46 points

Matter Creation: 46 points

Time &amp; Space: 46 points

Ranged Energy: 46 points

Simply right-click the canister to use. Requires 22 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288969" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288995" IsNano="False" Name="Nano Can: Skill Wrangler (Inferior)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Inferior)".

Increases the following skills:

Martial Arts: 46 points

One-Hand Blunt: 46 points

One-Hand Edged: 46 points

Melee Energy: 46 points

Two-Hand Edged: 46 points

Piercing: 46 points

Two-Hand Blunt: 46 points

Sharp Objects: 46 points

Grenade: 46 points

Heavy Weapons: 46 points

Bow: 46 points

Pistol: 46 points

Rifle: 46 points

Sub-Machine Guns: 46 points

Shotguns: 46 points

Assault Rifles: 46 points

Sensory Improvement: 46 points

Mater Metamorphosis: 46 points

Biological Metamorphosis: 46 points

Psychological Modification: 46 points

Matter Creation: 46 points

Time &amp; Space: 46 points

Ranged Energy: 46 points

Simply right-click the canister to use. Requires 22 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288969" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288996" IsNano="False" Name="Nano Can: Skill Wrangler (Inferior)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Inferior)".

Increases the following skills:

Martial Arts: 46 points

One-Hand Blunt: 46 points

One-Hand Edged: 46 points

Melee Energy: 46 points

Two-Hand Edged: 46 points

Piercing: 46 points

Two-Hand Blunt: 46 points

Sharp Objects: 46 points

Grenade: 46 points

Heavy Weapons: 46 points

Bow: 46 points

Pistol: 46 points

Rifle: 46 points

Sub-Machine Guns: 46 points

Shotguns: 46 points

Assault Rifles: 46 points

Sensory Improvement: 46 points

Mater Metamorphosis: 46 points

Biological Metamorphosis: 46 points

Psychological Modification: 46 points

Matter Creation: 46 points

Time &amp; Space: 46 points

Ranged Energy: 46 points

Simply right-click the canister to use. Requires 22 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288969" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288997" IsNano="False" Name="Nano Can: Skill Wrangler" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler".

Increases the following skills:

Martial Arts: 56 points

One-Hand Blunt: 56 points

One-Hand Edged: 56 points

Melee Energy: 56 points

Two-Hand Edged: 56 points

Piercing: 56 points

Two-Hand Blunt: 56 points

Sharp Objects: 56 points

Grenade: 56 points

Heavy Weapons: 56 points

Bow: 56 points

Pistol: 56 points

Rifle: 56 points

Sub-Machine Guns: 56 points

Shotguns: 56 points

Assault Rifles: 56 points

Sensory Improvement: 56 points

Mater Metamorphosis: 56 points

Biological Metamorphosis: 56 points

Psychological Modification: 56 points

Matter Creation: 56 points

Time &amp; Space: 56 points

Ranged Energy: 56 points

Simply right-click the canister to use. Requires 26 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288970" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288998" IsNano="False" Name="Nano Can: Skill Wrangler" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler".

Increases the following skills:

Martial Arts: 56 points

One-Hand Blunt: 56 points

One-Hand Edged: 56 points

Melee Energy: 56 points

Two-Hand Edged: 56 points

Piercing: 56 points

Two-Hand Blunt: 56 points

Sharp Objects: 56 points

Grenade: 56 points

Heavy Weapons: 56 points

Bow: 56 points

Pistol: 56 points

Rifle: 56 points

Sub-Machine Guns: 56 points

Shotguns: 56 points

Assault Rifles: 56 points

Sensory Improvement: 56 points

Mater Metamorphosis: 56 points

Biological Metamorphosis: 56 points

Psychological Modification: 56 points

Matter Creation: 56 points

Time &amp; Space: 56 points

Ranged Energy: 56 points

Simply right-click the canister to use. Requires 26 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288970" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="288999" IsNano="False" Name="Nano Can: Skill Wrangler" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler".

Increases the following skills:

Martial Arts: 56 points

One-Hand Blunt: 56 points

One-Hand Edged: 56 points

Melee Energy: 56 points

Two-Hand Edged: 56 points

Piercing: 56 points

Two-Hand Blunt: 56 points

Sharp Objects: 56 points

Grenade: 56 points

Heavy Weapons: 56 points

Bow: 56 points

Pistol: 56 points

Rifle: 56 points

Sub-Machine Guns: 56 points

Shotguns: 56 points

Assault Rifles: 56 points

Sensory Improvement: 56 points

Mater Metamorphosis: 56 points

Biological Metamorphosis: 56 points

Psychological Modification: 56 points

Matter Creation: 56 points

Time &amp; Space: 56 points

Ranged Energy: 56 points

Simply right-click the canister to use. Requires 26 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288970" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="289000" IsNano="False" Name="Nano Can: Skill Wrangler (Major)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Major)".

Increases the following skills:

Martial Arts: 65 points

One-Hand Blunt: 65 points

One-Hand Edged: 65 points

Melee Energy: 65 points

Two-Hand Edged: 65 points

Piercing: 65 points

Two-Hand Blunt: 65 points

Sharp Objects: 65 points

Grenade: 65 points

Heavy Weapons: 65 points

Bow: 65 points

Pistol: 65 points

Rifle: 65 points

Sub-Machine Guns: 65 points

Shotguns: 65 points

Assault Rifles: 65 points

Sensory Improvement: 65 points

Mater Metamorphosis: 65 points

Biological Metamorphosis: 65 points

Psychological Modification: 65 points

Matter Creation: 65 points

Time &amp; Space: 65 points

Ranged Energy: 65 points

Simply right-click the canister to use. Requires 30 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288971" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="289001" IsNano="False" Name="Nano Can: Skill Wrangler (Major)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Major)".

Increases the following skills:

Martial Arts: 65 points

One-Hand Blunt: 65 points

One-Hand Edged: 65 points

Melee Energy: 65 points

Two-Hand Edged: 65 points

Piercing: 65 points

Two-Hand Blunt: 65 points

Sharp Objects: 65 points

Grenade: 65 points

Heavy Weapons: 65 points

Bow: 65 points

Pistol: 65 points

Rifle: 65 points

Sub-Machine Guns: 65 points

Shotguns: 65 points

Assault Rifles: 65 points

Sensory Improvement: 65 points

Mater Metamorphosis: 65 points

Biological Metamorphosis: 65 points

Psychological Modification: 65 points

Matter Creation: 65 points

Time &amp; Space: 65 points

Ranged Energy: 65 points

Simply right-click the canister to use. Requires 30 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288971" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="289002" IsNano="False" Name="Nano Can: Skill Wrangler (Major)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Major)".

Increases the following skills:

Martial Arts: 65 points

One-Hand Blunt: 65 points

One-Hand Edged: 65 points

Melee Energy: 65 points

Two-Hand Edged: 65 points

Piercing: 65 points

Two-Hand Blunt: 65 points

Sharp Objects: 65 points

Grenade: 65 points

Heavy Weapons: 65 points

Bow: 65 points

Pistol: 65 points

Rifle: 65 points

Sub-Machine Guns: 65 points

Shotguns: 65 points

Assault Rifles: 65 points

Sensory Improvement: 65 points

Mater Metamorphosis: 65 points

Biological Metamorphosis: 65 points

Psychological Modification: 65 points

Matter Creation: 65 points

Time &amp; Space: 65 points

Ranged Energy: 65 points

Simply right-click the canister to use. Requires 30 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288971" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem, TurnOnUse" ChildOp=" " /></Action></Item><Item AOID="289003" IsNano="False" Name="Nano Can: Skill Wrangler (Advanced)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Advanced)".

Increases the following skills:

Martial Arts: 74 points

One-Hand Blunt: 74 points

One-Hand Edged: 74 points

Melee Energy: 74 points

Two-Hand Edged: 74 points

Piercing: 74 points

Two-Hand Blunt: 74 points

Sharp Objects: 74 points

Grenade: 74 points

Heavy Weapons: 74 points

Bow: 74 points

Pistol: 74 points

Rifle: 74 points

Sub-Machine Guns: 74 points

Shotguns: 74 points

Assault Rifles: 74 points

Sensory Improvement: 74 points

Mater Metamorphosis: 74 points

Biological Metamorphosis: 74 points

Psychological Modification: 74 points

Matter Creation: 74 points

Time &amp; Space: 74 points

Ranged Energy: 74 points

Simply right-click the canister to use. Requires 35 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288972" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289004" IsNano="False" Name="Nano Can: Skill Wrangler (Advanced)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Advanced)".

Increases the following skills:

Martial Arts: 74 points

One-Hand Blunt: 74 points

One-Hand Edged: 74 points

Melee Energy: 74 points

Two-Hand Edged: 74 points

Piercing: 74 points

Two-Hand Blunt: 74 points

Sharp Objects: 74 points

Grenade: 74 points

Heavy Weapons: 74 points

Bow: 74 points

Pistol: 74 points

Rifle: 74 points

Sub-Machine Guns: 74 points

Shotguns: 74 points

Assault Rifles: 74 points

Sensory Improvement: 74 points

Mater Metamorphosis: 74 points

Biological Metamorphosis: 74 points

Psychological Modification: 74 points

Matter Creation: 74 points

Time &amp; Space: 74 points

Ranged Energy: 74 points

Simply right-click the canister to use. Requires 35 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288972" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289005" IsNano="False" Name="Nano Can: Skill Wrangler (Advanced)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Advanced)".

Increases the following skills:

Martial Arts: 74 points

One-Hand Blunt: 74 points

One-Hand Edged: 74 points

Melee Energy: 74 points

Two-Hand Edged: 74 points

Piercing: 74 points

Two-Hand Blunt: 74 points

Sharp Objects: 74 points

Grenade: 74 points

Heavy Weapons: 74 points

Bow: 74 points

Pistol: 74 points

Rifle: 74 points

Sub-Machine Guns: 74 points

Shotguns: 74 points

Assault Rifles: 74 points

Sensory Improvement: 74 points

Mater Metamorphosis: 74 points

Biological Metamorphosis: 74 points

Psychological Modification: 74 points

Matter Creation: 74 points

Time &amp; Space: 74 points

Ranged Energy: 74 points

Simply right-click the canister to use. Requires 35 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288972" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289006" IsNano="False" Name="Nano Can: Skill Wrangler (Superior)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Superior)".

Increases the following skills:

Martial Arts: 85 points

One-Hand Blunt: 85 points

One-Hand Edged: 85 points

Melee Energy: 85 points

Two-Hand Edged: 85 points

Piercing: 85 points

Two-Hand Blunt: 85 points

Sharp Objects: 85 points

Grenade: 85 points

Heavy Weapons: 85 points

Bow: 85 points

Pistol: 85 points

Rifle: 85 points

Sub-Machine Guns: 85 points

Shotguns: 85 points

Assault Rifles: 85 points

Sensory Improvement: 85 points

Mater Metamorphosis: 85 points

Biological Metamorphosis: 85 points

Psychological Modification: 85 points

Matter Creation: 85 points

Time &amp; Space: 85 points

Ranged Energy: 85 points

Simply right-click the canister to use. Requires 39 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288973" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289007" IsNano="False" Name="Nano Can: Skill Wrangler (Superior)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Superior)".

Increases the following skills:

Martial Arts: 85 points

One-Hand Blunt: 85 points

One-Hand Edged: 85 points

Melee Energy: 85 points

Two-Hand Edged: 85 points

Piercing: 85 points

Two-Hand Blunt: 85 points

Sharp Objects: 85 points

Grenade: 85 points

Heavy Weapons: 85 points

Bow: 85 points

Pistol: 85 points

Rifle: 85 points

Sub-Machine Guns: 85 points

Shotguns: 85 points

Assault Rifles: 85 points

Sensory Improvement: 85 points

Mater Metamorphosis: 85 points

Biological Metamorphosis: 85 points

Psychological Modification: 85 points

Matter Creation: 85 points

Time &amp; Space: 85 points

Ranged Energy: 85 points

Simply right-click the canister to use. Requires 39 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288973" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289008" IsNano="False" Name="Nano Can: Skill Wrangler (Superior)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Superior)".

Increases the following skills:

Martial Arts: 85 points

One-Hand Blunt: 85 points

One-Hand Edged: 85 points

Melee Energy: 85 points

Two-Hand Edged: 85 points

Piercing: 85 points

Two-Hand Blunt: 85 points

Sharp Objects: 85 points

Grenade: 85 points

Heavy Weapons: 85 points

Bow: 85 points

Pistol: 85 points

Rifle: 85 points

Sub-Machine Guns: 85 points

Shotguns: 85 points

Assault Rifles: 85 points

Sensory Improvement: 85 points

Mater Metamorphosis: 85 points

Biological Metamorphosis: 85 points

Psychological Modification: 85 points

Matter Creation: 85 points

Time &amp; Space: 85 points

Ranged Energy: 85 points

Simply right-click the canister to use. Requires 39 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288973" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="Visible, ModifiedDescription, ModifiedName, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289009" IsNano="False" Name="Nano Can: Skill Wrangler (Greater)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Greater)".

Increases the following skills:

Martial Arts: 99 points

One-Hand Blunt: 99 points

One-Hand Edged: 99 points

Melee Energy: 99 points

Two-Hand Edged: 99 points

Piercing: 99 points

Two-Hand Blunt: 99 points

Sharp Objects: 99 points

Grenade: 99 points

Heavy Weapons: 99 points

Bow: 99 points

Pistol: 99 points

Rifle: 99 points

Sub-Machine Guns: 99 points

Shotguns: 99 points

Assault Rifles: 99 points

Sensory Improvement: 99 points

Mater Metamorphosis: 99 points

Biological Metamorphosis: 99 points

Psychological Modification: 99 points

Matter Creation: 99 points

Time &amp; Space: 99 points

Ranged Energy: 99 points

Simply right-click the canister to use. Requires 46 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288974" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289010" IsNano="False" Name="Nano Can: Skill Wrangler (Greater)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Greater)".

Increases the following skills:

Martial Arts: 99 points

One-Hand Blunt: 99 points

One-Hand Edged: 99 points

Melee Energy: 99 points

Two-Hand Edged: 99 points

Piercing: 99 points

Two-Hand Blunt: 99 points

Sharp Objects: 99 points

Grenade: 99 points

Heavy Weapons: 99 points

Bow: 99 points

Pistol: 99 points

Rifle: 99 points

Sub-Machine Guns: 99 points

Shotguns: 99 points

Assault Rifles: 99 points

Sensory Improvement: 99 points

Mater Metamorphosis: 99 points

Biological Metamorphosis: 99 points

Psychological Modification: 99 points

Matter Creation: 99 points

Time &amp; Space: 99 points

Ranged Energy: 99 points

Simply right-click the canister to use. Requires 46 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288974" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289011" IsNano="False" Name="Nano Can: Skill Wrangler (Greater)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Greater)".

Increases the following skills:

Martial Arts: 99 points

One-Hand Blunt: 99 points

One-Hand Edged: 99 points

Melee Energy: 99 points

Two-Hand Edged: 99 points

Piercing: 99 points

Two-Hand Blunt: 99 points

Sharp Objects: 99 points

Grenade: 99 points

Heavy Weapons: 99 points

Bow: 99 points

Pistol: 99 points

Rifle: 99 points

Sub-Machine Guns: 99 points

Shotguns: 99 points

Assault Rifles: 99 points

Sensory Improvement: 99 points

Mater Metamorphosis: 99 points

Biological Metamorphosis: 99 points

Psychological Modification: 99 points

Matter Creation: 99 points

Time &amp; Space: 99 points

Ranged Energy: 99 points

Simply right-click the canister to use. Requires 46 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288974" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, CanBeTemplateItem, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289012" IsNano="False" Name="Nano Can: Skill Wrangler (Sophisticated)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Sophisticated)".

Increases the following skills:

Martial Arts: 106 points

One-Hand Blunt: 106 points

One-Hand Edged: 106 points

Melee Energy: 106 points

Two-Hand Edged: 106 points

Piercing: 106 points

Two-Hand Blunt: 106 points

Sharp Objects: 106 points

Grenade: 106 points

Heavy Weapons: 106 points

Bow: 106 points

Pistol: 106 points

Rifle: 106 points

Sub-Machine Guns: 106 points

Shotguns: 106 points

Assault Rifles: 106 points

Sensory Improvement: 106 points

Mater Metamorphosis: 106 points

Biological Metamorphosis: 106 points

Psychological Modification: 106 points

Matter Creation: 106 points

Time &amp; Space: 106 points

Ranged Energy: 106 points

Simply right-click the canister to use. Requires 48 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288975" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289013" IsNano="False" Name="Nano Can: Skill Wrangler (Sophisticated)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Sophisticated)".

Increases the following skills:

Martial Arts: 106 points

One-Hand Blunt: 106 points

One-Hand Edged: 106 points

Melee Energy: 106 points

Two-Hand Edged: 106 points

Piercing: 106 points

Two-Hand Blunt: 106 points

Sharp Objects: 106 points

Grenade: 106 points

Heavy Weapons: 106 points

Bow: 106 points

Pistol: 106 points

Rifle: 106 points

Sub-Machine Guns: 106 points

Shotguns: 106 points

Assault Rifles: 106 points

Sensory Improvement: 106 points

Mater Metamorphosis: 106 points

Biological Metamorphosis: 106 points

Psychological Modification: 106 points

Matter Creation: 106 points

Time &amp; Space: 106 points

Ranged Energy: 106 points

Simply right-click the canister to use. Requires 48 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288975" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289014" IsNano="False" Name="Nano Can: Skill Wrangler (Sophisticated)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Sophisticated)".

Increases the following skills:

Martial Arts: 106 points

One-Hand Blunt: 106 points

One-Hand Edged: 106 points

Melee Energy: 106 points

Two-Hand Edged: 106 points

Piercing: 106 points

Two-Hand Blunt: 106 points

Sharp Objects: 106 points

Grenade: 106 points

Heavy Weapons: 106 points

Bow: 106 points

Pistol: 106 points

Rifle: 106 points

Sub-Machine Guns: 106 points

Shotguns: 106 points

Assault Rifles: 106 points

Sensory Improvement: 106 points

Mater Metamorphosis: 106 points

Biological Metamorphosis: 106 points

Psychological Modification: 106 points

Matter Creation: 106 points

Time &amp; Space: 106 points

Ranged Energy: 106 points

Simply right-click the canister to use. Requires 48 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288975" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289015" IsNano="False" Name="Nano Can: Skill Wrangler (Superb)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Superb)".

Increases the following skills:

Martial Arts: 112 points

One-Hand Blunt: 112 points

One-Hand Edged: 112 points

Melee Energy: 112 points

Two-Hand Edged: 112 points

Piercing: 112 points

Two-Hand Blunt: 112 points

Sharp Objects: 112 points

Grenade: 112 points

Heavy Weapons: 112 points

Bow: 112 points

Pistol: 112 points

Rifle: 112 points

Sub-Machine Guns: 112 points

Shotguns: 112 points

Assault Rifles: 112 points

Sensory Improvement: 112 points

Mater Metamorphosis: 112 points

Biological Metamorphosis: 112 points

Psychological Modification: 112 points

Matter Creation: 112 points

Time &amp; Space: 112 points

Ranged Energy: 112 points

Simply right-click the canister to use. Requires 50 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288976" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289016" IsNano="False" Name="Nano Can: Skill Wrangler (Superb)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Superb)".

Increases the following skills:

Martial Arts: 112 points

One-Hand Blunt: 112 points

One-Hand Edged: 112 points

Melee Energy: 112 points

Two-Hand Edged: 112 points

Piercing: 112 points

Two-Hand Blunt: 112 points

Sharp Objects: 112 points

Grenade: 112 points

Heavy Weapons: 112 points

Bow: 112 points

Pistol: 112 points

Rifle: 112 points

Sub-Machine Guns: 112 points

Shotguns: 112 points

Assault Rifles: 112 points

Sensory Improvement: 112 points

Mater Metamorphosis: 112 points

Biological Metamorphosis: 112 points

Psychological Modification: 112 points

Matter Creation: 112 points

Time &amp; Space: 112 points

Ranged Energy: 112 points

Simply right-click the canister to use. Requires 50 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288976" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289017" IsNano="False" Name="Nano Can: Skill Wrangler (Superb)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Superb)".

Increases the following skills:

Martial Arts: 112 points

One-Hand Blunt: 112 points

One-Hand Edged: 112 points

Melee Energy: 112 points

Two-Hand Edged: 112 points

Piercing: 112 points

Two-Hand Blunt: 112 points

Sharp Objects: 112 points

Grenade: 112 points

Heavy Weapons: 112 points

Bow: 112 points

Pistol: 112 points

Rifle: 112 points

Sub-Machine Guns: 112 points

Shotguns: 112 points

Assault Rifles: 112 points

Sensory Improvement: 112 points

Mater Metamorphosis: 112 points

Biological Metamorphosis: 112 points

Psychological Modification: 112 points

Matter Creation: 112 points

Time &amp; Space: 112 points

Ranged Energy: 112 points

Simply right-click the canister to use. Requires 50 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288976" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289018" IsNano="False" Name="Nano Can: Skill Wrangler (Exceptional)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Exceptional)".

Increases the following skills:

Martial Arts: 121 points

One-Hand Blunt: 121 points

One-Hand Edged: 121 points

Melee Energy: 121 points

Two-Hand Edged: 121 points

Piercing: 121 points

Two-Hand Blunt: 121 points

Sharp Objects: 121 points

Grenade: 121 points

Heavy Weapons: 121 points

Bow: 121 points

Pistol: 121 points

Rifle: 121 points

Sub-Machine Guns: 121 points

Shotguns: 121 points

Assault Rifles: 121 points

Sensory Improvement: 121 points

Mater Metamorphosis: 121 points

Biological Metamorphosis: 121 points

Psychological Modification: 121 points

Matter Creation: 121 points

Time &amp; Space: 121 points

Ranged Energy: 121 points

Simply right-click the canister to use. Requires 54 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288977" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289019" IsNano="False" Name="Nano Can: Skill Wrangler (Exceptional)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Exceptional)".

Increases the following skills:

Martial Arts: 121 points

One-Hand Blunt: 121 points

One-Hand Edged: 121 points

Melee Energy: 121 points

Two-Hand Edged: 121 points

Piercing: 121 points

Two-Hand Blunt: 121 points

Sharp Objects: 121 points

Grenade: 121 points

Heavy Weapons: 121 points

Bow: 121 points

Pistol: 121 points

Rifle: 121 points

Sub-Machine Guns: 121 points

Shotguns: 121 points

Assault Rifles: 121 points

Sensory Improvement: 121 points

Mater Metamorphosis: 121 points

Biological Metamorphosis: 121 points

Psychological Modification: 121 points

Matter Creation: 121 points

Time &amp; Space: 121 points

Ranged Energy: 121 points

Simply right-click the canister to use. Requires 54 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288977" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289020" IsNano="False" Name="Nano Can: Skill Wrangler (Exceptional)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Exceptional)".

Increases the following skills:

Martial Arts: 121 points

One-Hand Blunt: 121 points

One-Hand Edged: 121 points

Melee Energy: 121 points

Two-Hand Edged: 121 points

Piercing: 121 points

Two-Hand Blunt: 121 points

Sharp Objects: 121 points

Grenade: 121 points

Heavy Weapons: 121 points

Bow: 121 points

Pistol: 121 points

Rifle: 121 points

Sub-Machine Guns: 121 points

Shotguns: 121 points

Assault Rifles: 121 points

Sensory Improvement: 121 points

Mater Metamorphosis: 121 points

Biological Metamorphosis: 121 points

Psychological Modification: 121 points

Matter Creation: 121 points

Time &amp; Space: 121 points

Ranged Energy: 121 points

Simply right-click the canister to use. Requires 54 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288977" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, ModifiedName, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289021" IsNano="False" Name="Nano Can: Skill Wrangler (Premium)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Premium)".

Increases the following skills:

Martial Arts: 131 points

One-Hand Blunt: 131 points

One-Hand Edged: 131 points

Melee Energy: 131 points

Two-Hand Edged: 131 points

Piercing: 131 points

Two-Hand Blunt: 131 points

Sharp Objects: 131 points

Grenade: 131 points

Heavy Weapons: 131 points

Bow: 131 points

Pistol: 131 points

Rifle: 131 points

Sub-Machine Guns: 131 points

Shotguns: 131 points

Assault Rifles: 131 points

Sensory Improvement: 131 points

Mater Metamorphosis: 131 points

Biological Metamorphosis: 131 points

Psychological Modification: 131 points

Matter Creation: 131 points

Time &amp; Space: 131 points

Ranged Energy: 131 points

Simply right-click the canister to use. Requires 58 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288978" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289022" IsNano="False" Name="Nano Can: Skill Wrangler (Premium)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Premium)".

Increases the following skills:

Martial Arts: 131 points

One-Hand Blunt: 131 points

One-Hand Edged: 131 points

Melee Energy: 131 points

Two-Hand Edged: 131 points

Piercing: 131 points

Two-Hand Blunt: 131 points

Sharp Objects: 131 points

Grenade: 131 points

Heavy Weapons: 131 points

Bow: 131 points

Pistol: 131 points

Rifle: 131 points

Sub-Machine Guns: 131 points

Shotguns: 131 points

Assault Rifles: 131 points

Sensory Improvement: 131 points

Mater Metamorphosis: 131 points

Biological Metamorphosis: 131 points

Psychological Modification: 131 points

Matter Creation: 131 points

Time &amp; Space: 131 points

Ranged Energy: 131 points

Simply right-click the canister to use. Requires 58 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288978" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289023" IsNano="False" Name="Nano Can: Skill Wrangler (Premium)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Trader nano program "Skill Wrangler (Premium)".

Increases the following skills:

Martial Arts: 131 points

One-Hand Blunt: 131 points

One-Hand Edged: 131 points

Melee Energy: 131 points

Two-Hand Edged: 131 points

Piercing: 131 points

Two-Hand Blunt: 131 points

Sharp Objects: 131 points

Grenade: 131 points

Heavy Weapons: 131 points

Bow: 131 points

Pistol: 131 points

Rifle: 131 points

Sub-Machine Guns: 131 points

Shotguns: 131 points

Assault Rifles: 131 points

Sensory Improvement: 131 points

Mater Metamorphosis: 131 points

Biological Metamorphosis: 131 points

Psychological Modification: 131 points

Matter Creation: 131 points

Time &amp; Space: 131 points

Ranged Energy: 131 points

Simply right-click the canister to use. Requires 58 free NCU.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,013" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="292144" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288978" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="123" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="127" Value="ModifiedDescription, CanBeTemplateItem, TurnOnUse, HasMultipleCount" ChildOp=" " /></Action></Item><Item AOID="289365" IsNano="False" Name="Reset Flag 415 Item" QL="1" ItemType="Misc"><Description /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use, Consume" /><Attribute Name="Flags" Value="Null" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2500" /><Attribute Name="Icon" Value="273626" /><Attribute Name="AttackDelay" Value="0,1" /><Event Name="OnUse"><Function Name="ClearFlag" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="198" /><Argument Value="31" /></Function></Event></Item><Item AOID="289366" IsNano="False" Name="Set Flag 415 Item" QL="1" ItemType="Misc"><Description /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use, Consume" /><Attribute Name="Flags" Value="Null" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="2500" /><Attribute Name="Icon" Value="273626" /><Attribute Name="AttackDelay" Value="0,1" /><Event Name="OnUse"><Function Name="SetFlag" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="198" /><Argument Value="31" /></Function></Event></Item><Item AOID="289609" IsNano="False" Name="Agency Laser Tagging Device" QL="1" ItemType="Misc"><Description>This is a laser tagging device tuned to a special frequency by the Freelancers Agency. The health of the target needs to be less than 80% to assure a successful strike. Permission given to use on Alien Pods in Perpetual Wastelands.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="25" /><Attribute Name="Icon" Value="266694" /><Attribute Name="MoreFlags" Value="ModifiedName" /><Attribute Name="AttackDelay" Value="5" /><Event Name="OnUse"><Function Name="CastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="278875" /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="HV9R" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /><Function Name="Hit" Target="Target" TickCount="1" TickInterval="400"><Argument Value="27" /><Argument Value="-10000000" /><Argument Value="-10000000" /><Argument Value="94" /></Function></Event><Action Name="ToUse"><Requirement Target="Target" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, ModifiedDescription, ModifiedName, CanBeTemplateItem, Locked, Stationary, DefaultTarget, HasRotation, WantCollision, HasEnergy, IllegalClan, HasDamage" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="Visible, ModifiedDescription, CanBeTemplateItem, TurnOnUse, Locked, ItemSocialArmour, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="80" ChildOp=" " /></Action></Item><Item AOID="290625" IsNano="False" Name="Infused Morphing Memory" QL="200" ItemType="Utility"><Description>The Memory is writhing in your hands, as if it is alive. Burning, changing.

 You can adapt the quality level of this item to match your stats by right clicking it.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="NCU1, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="DefaultPos" Value="NCU1" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="200" /><Attribute Name="Value" Value="2000000" /><Attribute Name="Icon" Value="290616" /><Attribute Name="EquipDelay" Value="10" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="168" /><Argument Value="35" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="181" /><Argument Value="65" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="INMP" /><Argument Value="201" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="749" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="600" ChildOp=" " /></Action><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="749" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="600" ChildOp=" " /></Action></Item><Item AOID="290626" IsNano="False" Name="Infused Morphing Memory" QL="201" ItemType="Utility"><Description>The Memory is writhing in your hands, as if it is alive. Burning, changing.

 You can adapt the quality level of this item to match your stats by right clicking it.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="NCU1, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="DefaultPos" Value="NCU1" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="201" /><Attribute Name="Value" Value="2000000" /><Attribute Name="Icon" Value="290616" /><Attribute Name="EquipDelay" Value="10" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="168" /><Argument Value="35" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="181" /><Argument Value="66" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="INMP" /><Argument Value="202" /><Argument Value="0" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="764" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="607" ChildOp=" " /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="INMP" /><Argument Value="200" /><Argument Value="0" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="764" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="607" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="764" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="607" ChildOp=" " /></Action></Item><Item AOID="290627" IsNano="False" Name="Infused Morphing Memory" QL="250" ItemType="Utility"><Description>The Memory is writhing in your hands, as if it is alive. Burning, changing.

 You can adapt the quality level of this item to match your stats by right clicking it.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="NCU1, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="DefaultPos" Value="NCU1" /><Attribute Name="Mass" Value="0,05" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="250" /><Attribute Name="Value" Value="2000000" /><Attribute Name="Icon" Value="290617" /><Attribute Name="EquipDelay" Value="10" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="168" /><Argument Value="35" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="181" /><Argument Value="120" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="INMP" /><Argument Value="251" /><Argument Value="0" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1499" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="999" ChildOp=" " /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="INMP" /><Argument Value="249" /><Argument Value="0" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1499" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="999" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1499" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="999" ChildOp=" " /></Action></Item><Item AOID="290891" IsNano="False" Name="Agency Laser Tagging Device" QL="1" ItemType="Misc"><Description>This is a laser tagging device tuned to a special frequency by the Freelancers Agency. The health of the target needs to be less than 80% to assure a successful strike. Permission given to use on Alien Pods in Perpetual Wastelands.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="25" /><Attribute Name="Icon" Value="266694" /><Attribute Name="MoreFlags" Value="ModifiedName" /><Attribute Name="AttackDelay" Value="5" /><Event Name="OnUse"><Function Name="CastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="278875" /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ID7H" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /><Function Name="Hit" Target="Target" TickCount="1" TickInterval="400"><Argument Value="27" /><Argument Value="-10000000" /><Argument Value="-10000000" /><Argument Value="94" /></Function></Event><Action Name="ToUse"><Requirement Target="Target" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, ModifiedDescription, ModifiedName, CanBeTemplateItem, Locked, Stationary, DefaultTarget, HasRotation, WantCollision, HasEnergy, IllegalClan, HasDamage" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="Visible, ModifiedDescription, CanBeTemplateItem, TurnOnUse, Locked, ItemSocialArmour, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="RemainingHealth" Operator="LessThan" Value="80" ChildOp=" " /></Action></Item><Item AOID="291082" IsNano="False" Name="Health and Nano Recharger" QL="1" ItemType="Misc"><Description>The Health and Nano Laboratory provides essential replenishment of nano and health. Neither you nor your patient can be in attack mode while treatment progresses.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Icon" Value="291000" /><Attribute Name="Value" Value="250" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="MaxEnergy" Value="50" /><Attribute Name="ItemType" Value="56" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="Mass" Value="0,12" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="27" /><Argument Value="120" /><Argument Value="120" /><Argument Value="0" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="214" /><Argument Value="120" /><Argument Value="120" /><Argument Value="0" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="13600" /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Your body tingles with energy." /></Function><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="124" /><Argument Value="15" /></Function><Function Name="CastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="291081" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="13" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="135" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="136" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="187" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="211" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="215" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="239" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="658" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="659" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="856" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="197" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="582" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="643" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="140" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="6" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="7" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="8" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="10" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="124" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Treatment" Operator="GreaterThan" Value="10" ChildOp="Or" /><Requirement Target="Self" Statistic="FirstAid" Operator="GreaterThan" Value="10" ChildOp="And" /><Requirement Target="Self" Statistic="SelectedTargetType" Operator="NotBitAnd" Value="Monster" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="136" Value="Visible, ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp=" " /></Action></Item><Item AOID="291083" IsNano="False" Name="Health and Nano Recharger" QL="200" ItemType="Misc"><Description>The Health and Nano Laboratory provides essential replenishment of nano and health. Neither you nor your patient can be in attack mode while treatment progresses.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="200" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Icon" Value="291000" /><Attribute Name="Value" Value="100000" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="MaxEnergy" Value="50" /><Attribute Name="ItemType" Value="56" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="Mass" Value="0,12" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="27" /><Argument Value="8000" /><Argument Value="8000" /><Argument Value="0" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="214" /><Argument Value="8000" /><Argument Value="8000" /><Argument Value="0" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="13600" /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Your body tingles with energy." /></Function><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="124" /><Argument Value="15" /></Function><Function Name="CastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="291081" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="13" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="135" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="136" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="187" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="211" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="215" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="239" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="658" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="659" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="856" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="197" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="582" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="643" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="140" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="6" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="7" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="8" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="10" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="124" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Treatment" Operator="GreaterThan" Value="1500" ChildOp="Or" /><Requirement Target="Self" Statistic="FirstAid" Operator="GreaterThan" Value="1500" ChildOp="And" /><Requirement Target="Self" Statistic="SelectedTargetType" Operator="NotBitAnd" Value="Monster" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="136" Value="Visible, ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp=" " /></Action></Item><Item AOID="291084" IsNano="False" Name="Health and Nano Recharger" QL="400" ItemType="Misc"><Description>The Health and Nano Laboratory provides essential replenishment of nano and health. Neither you nor your patient can be in attack mode while treatment progresses.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, ApplyOnFriendly" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="400" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Icon" Value="291000" /><Attribute Name="Value" Value="200000" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="MaxEnergy" Value="50" /><Attribute Name="ItemType" Value="56" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="Mass" Value="0,12" /><Attribute Name="SkillTimeOnSelectedTarget" Value="1" /><Event Name="OnUse"><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="27" /><Argument Value="20000" /><Argument Value="20000" /><Argument Value="0" /></Function><Function Name="Hit" Target="Target" TickCount="1" TickInterval="0"><Argument Value="214" /><Argument Value="20000" /><Argument Value="20000" /><Argument Value="0" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="13600" /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="Your body tingles with energy." /></Function><Function Name="LockSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="124" /><Argument Value="15" /></Function><Function Name="CastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="291081" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="13" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="135" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="136" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="187" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="211" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="215" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="239" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="658" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="659" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="856" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="197" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="582" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="643" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="140" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="6" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="7" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="8" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="10" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Target" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="124" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Treatment" Operator="GreaterThan" Value="2700" ChildOp="Or" /><Requirement Target="Self" Statistic="FirstAid" Operator="GreaterThan" Value="2700" ChildOp="And" /><Requirement Target="Self" Statistic="SelectedTargetType" Operator="NotBitAnd" Value="Monster" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="136" Value="ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp="And" /><Requirement Target="Target" Statistic="Flags" Operator="136" Value="Visible, ModifiedDescription" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="EqualTo" Value="Sitting" ChildOp=" " /></Action></Item><Item AOID="291088" IsNano="False" Name="Crates" QL="1" ItemType="Misc"><Description>One of these crates should give you good cover if anything were to explode.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, TellCollision, WantCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="291247" /><Attribute Name="QL" Value="1" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnEnter"><Function Name="GfxEffect" Target="User" TickCount="1" TickInterval="0"><Argument Value="71129" /><Requirement Target="User" Statistic="NPCFamily" Operator="EqualTo" Value="135" ChildOp=" " /></Function><Function Name="NPCSayRobotSpeech" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="{stock_pet_hunt_accept}" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="135" ChildOp=" " /></Function><Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="62" /><Argument Value="1" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedName, Locked, UseEmptyDestruct, DefaultTarget, Null, HasRotation, HasEnergy, NoDrop, CanBeAttacked, HasDamage" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="135" ChildOp=" " /></Function><Function Name="Set" Target="User" TickCount="1" TickInterval="0"><Argument Value="8" /><Argument Value="0" /><Requirement Target="User" Statistic="NPCFamily" Operator="EqualTo" Value="135" ChildOp=" " /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292127" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedName, Locked, UseEmptyDestruct, DefaultTarget, Null, HasRotation, HasEnergy, NoDrop, CanBeAttacked, HasDamage" ChildOp="And" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="135" ChildOp=" " /></Function></Event><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="291099" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp=" " /></Function></Event></Item><Item AOID="291180" IsNano="False" Name="Activated Fire Beacon" QL="1" ItemType="Misc"><Description>You better move away from this one!</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Visible, TellCollision, WantCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="291179" /><Attribute Name="QL" Value="1" /><Attribute Name="AttackDelay" Value="0" /><Event Name="OnEnter"><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="71129" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp="And" /><Requirement Target="Self" Statistic="GmLevel" Operator="EqualTo" Value="0" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="The fire instantly obliterates you." /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp="And" /><Requirement Target="Self" Statistic="GmLevel" Operator="EqualTo" Value="0" ChildOp=" " /></Function><Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="27" /><Argument Value="0" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp="And" /><Requirement Target="Self" Statistic="GmLevel" Operator="EqualTo" Value="0" ChildOp=" " /></Function></Event></Item><Item AOID="291308" IsNano="False" Name="Swirling Vortex" QL="1" ItemType="Misc"><Description>This vortex shines with energy.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, TellCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="64800" /><Attribute Name="Mesh" Value="292076" /><Attribute Name="QL" Value="1" /><Attribute Name="AttackRange" Value="10" /><Attribute Name="AnimPlay" Value="2" /><Event Name="OnUse"><Function Name="Teleport" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="193" /><Argument Value="103" /><Argument Value="203" /><Argument Value="4900" /></Function></Event></Item><Item AOID="291421" IsNano="False" Name="Remote Access Hacker Tool" QL="1" ItemType="Misc"><Description>This hacker tool has been modified to accept remote access commands through encrypted secure subspace channels.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="99282" /><Attribute Name="AttackDelay" Value="3" /></Item><Item AOID="291953" IsNano="False" Name="Testitemitem" QL="1" ItemType="Misc"><Description>Test</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,2" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="159122" /><Attribute Name="AttackDelay" Value="0,5" /><Event Name="OnUse"><Function Name="CastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="202530" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202509" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202510" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202511" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202512" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202527" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202528" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202529" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202530" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="275145" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="274214" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="292075" IsNano="False" Name="Urn" QL="1" ItemType="Misc"><Description>This is a roughly carved but strangely beautiful Urn. It almost appears as if it were made by a child's hands. It has all the energy and playfulness of youthful exuberance. Yet it also bears intricate and clear carvings that show great artistic talent.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Stationary, Repulsive, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,001" /><Attribute Name="Mesh" Value="119040" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="265351" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="URNO" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Set" Target="User" TickCount="1" TickInterval="0"><Argument Value="8" /><Argument Value="0" /></Function></Event></Item><Item AOID="292145" IsNano="False" Name="Tuned Agency Transmitter" QL="1" ItemType="Misc"><Description>This device parses your damage output, and when used it transmits the data to the agency. It's tuned to the structure of The Night Heart and the Zodiacs. 

Note: Target the monster and use this device when it's health is less than 20%.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266694" /><Attribute Name="MoreFlags" Value="ModifiedName" /><Attribute Name="AttackDelay" Value="1" /><Event Name="OnUse"><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="71228" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, UseEmptyDestruct, DefaultTarget, HasRotation, WantCollision, HasEnergy, IllegalOmni, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, Locked, ItemSocialArmour, TellCollision, Stationary, DefaultTarget, HasAnimation, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, ModifiedDescription, ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, UseEmptyDestruct, Stationary, DefaultTarget, Null, HasAnimation, WantSignals, HasEnergy, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, TurnOnUse, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, Null, HasRotation, HasEnergy, NoDrop, Unique, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedName, TurnOnUse, Locked, ItemSocialArmour, UseEmptyDestruct, DefaultTarget, Null, HasAnimation, HasRotation, HasEnergy, IllegalClan, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, TurnOnUse, Locked, NoSelectionIndicator, DefaultTarget, HasAnimation, HasEnergy, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, CanBeTemplateItem, Locked, UseEmptyDestruct, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, ModifiedName, Locked, TellCollision, Stationary, DefaultTarget, HasRotation, WantSignals, HasEnergy, IllegalOmni, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, CanBeTemplateItem, Locked, NoSelectionIndicator, DefaultTarget, HasRotation, HasEnergy, IllegalOmni, Unique, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, ModifiedName, Locked, ItemSocialArmour, UseEmptyDestruct, Stationary, DefaultTarget, Null, WantSignals, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="CanBeTemplateItem, TurnOnUse, Locked, NoSelectionIndicator, Stationary, DefaultTarget, Null, HasAnimation, HasRotation, HasEnergy, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, ModifiedDescription, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, DefaultTarget, HasAnimation, WantSignals, HasEnergy, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, CanBeTemplateItem, Locked, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, WantCollision, HasEnergy, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="This device is tuned to Pandemonium." /><Requirement Target="Target" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, UseEmptyDestruct, DefaultTarget, HasRotation, WantCollision, HasEnergy, IllegalOmni, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, Locked, ItemSocialArmour, TellCollision, Stationary, DefaultTarget, HasAnimation, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, ModifiedDescription, ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, UseEmptyDestruct, Stationary, DefaultTarget, Null, HasAnimation, WantSignals, HasEnergy, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, TurnOnUse, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, Null, HasRotation, HasEnergy, NoDrop, Unique, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedName, TurnOnUse, Locked, ItemSocialArmour, UseEmptyDestruct, DefaultTarget, Null, HasAnimation, HasRotation, HasEnergy, IllegalClan, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, TurnOnUse, Locked, NoSelectionIndicator, DefaultTarget, HasAnimation, HasEnergy, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, CanBeTemplateItem, Locked, UseEmptyDestruct, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, ModifiedName, Locked, TellCollision, Stationary, DefaultTarget, HasRotation, WantSignals, HasEnergy, IllegalOmni, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, CanBeTemplateItem, Locked, NoSelectionIndicator, DefaultTarget, HasRotation, HasEnergy, IllegalOmni, Unique, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, ModifiedName, Locked, ItemSocialArmour, UseEmptyDestruct, Stationary, DefaultTarget, Null, WantSignals, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="CanBeTemplateItem, TurnOnUse, Locked, NoSelectionIndicator, Stationary, DefaultTarget, Null, HasAnimation, HasRotation, HasEnergy, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, ModifiedDescription, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, DefaultTarget, HasAnimation, WantSignals, HasEnergy, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, CanBeTemplateItem, Locked, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, WantCollision, HasEnergy, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ARIQ" /><Requirement Target="Target" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, CanBeTemplateItem, Locked, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, WantCollision, HasEnergy, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="GG4D" /><Requirement Target="Target" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, UseEmptyDestruct, DefaultTarget, HasRotation, WantCollision, HasEnergy, IllegalOmni, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, Locked, ItemSocialArmour, TellCollision, Stationary, DefaultTarget, HasAnimation, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, ModifiedDescription, ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, UseEmptyDestruct, Stationary, DefaultTarget, Null, HasAnimation, WantSignals, HasEnergy, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, TurnOnUse, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, Null, HasRotation, HasEnergy, NoDrop, Unique, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedName, TurnOnUse, Locked, ItemSocialArmour, UseEmptyDestruct, DefaultTarget, Null, HasAnimation, HasRotation, HasEnergy, IllegalClan, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, TurnOnUse, Locked, NoSelectionIndicator, DefaultTarget, HasAnimation, HasEnergy, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, CanBeTemplateItem, Locked, UseEmptyDestruct, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, ModifiedName, Locked, TellCollision, Stationary, DefaultTarget, HasRotation, WantSignals, HasEnergy, IllegalOmni, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, CanBeTemplateItem, Locked, NoSelectionIndicator, DefaultTarget, HasRotation, HasEnergy, IllegalOmni, Unique, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, ModifiedName, Locked, ItemSocialArmour, UseEmptyDestruct, Stationary, DefaultTarget, Null, WantSignals, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="CanBeTemplateItem, TurnOnUse, Locked, NoSelectionIndicator, Stationary, DefaultTarget, Null, HasAnimation, HasRotation, HasEnergy, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, ModifiedDescription, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, DefaultTarget, HasAnimation, WantSignals, HasEnergy, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Target" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, UseEmptyDestruct, DefaultTarget, HasRotation, WantCollision, HasEnergy, IllegalOmni, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, Locked, ItemSocialArmour, TellCollision, Stationary, DefaultTarget, HasAnimation, HasEnergy, IllegalClan, NoDrop, Unique, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, ModifiedDescription, ModifiedName, CanBeTemplateItem, Locked, ItemSocialArmour, UseEmptyDestruct, Stationary, DefaultTarget, Null, HasAnimation, WantSignals, HasEnergy, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, TurnOnUse, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, Null, HasRotation, HasEnergy, NoDrop, Unique, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedName, TurnOnUse, Locked, ItemSocialArmour, UseEmptyDestruct, DefaultTarget, Null, HasAnimation, HasRotation, HasEnergy, IllegalClan, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, TurnOnUse, Locked, NoSelectionIndicator, DefaultTarget, HasAnimation, HasEnergy, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, CanBeTemplateItem, Locked, UseEmptyDestruct, DefaultTarget, WantCollision, HasEnergy, IllegalClan, IllegalOmni, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, ModifiedName, Locked, TellCollision, Stationary, DefaultTarget, HasRotation, WantSignals, HasEnergy, IllegalOmni, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, CanBeTemplateItem, Locked, NoSelectionIndicator, DefaultTarget, HasRotation, HasEnergy, IllegalOmni, Unique, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="ModifiedDescription, ModifiedName, Locked, ItemSocialArmour, UseEmptyDestruct, Stationary, DefaultTarget, Null, WantSignals, HasEnergy, IllegalClan, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="CanBeTemplateItem, TurnOnUse, Locked, NoSelectionIndicator, Stationary, DefaultTarget, Null, HasAnimation, HasRotation, HasEnergy, IllegalOmni, NoDrop, CanBeAttacked, HasDamage" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, ModifiedDescription, CanBeTemplateItem, Locked, ItemSocialArmour, TellCollision, NoSelectionIndicator, Stationary, DefaultTarget, HasAnimation, WantSignals, HasEnergy, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="SpawnedFromHash" Value="Visible, CanBeTemplateItem, Locked, TellCollision, NoSelectionIndicator, UseEmptyDestruct, DefaultTarget, WantCollision, HasEnergy, NoDrop, CanBeAttacked, HasDamage" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Target" Statistic="RemainingHealth" Operator="LessThan" Value="20" ChildOp=" " /></Action></Item><Item AOID="292147" IsNano="False" Name="NPC Pet Creation Item" QL="1" ItemType="Misc"><Description>Creates: Alien Spawn</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="1" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="11699" /><Event Name="OnUse"><Function Name="SpawnMonster" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AVLR" /><Argument Value="200" /><Argument Value="-1" /></Function><Function Name="SpawnMonster" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AVLR" /><Argument Value="200" /><Argument Value="-1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="292148" IsNano="False" Name="NPC Pet Creation Item" QL="300" ItemType="Misc"><Description>Creates: Alien Spawn</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="1" /><Attribute Name="QL" Value="300" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="11699" /><Event Name="OnUse"><Function Name="SpawnMonster" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AVLR" /><Argument Value="230" /><Argument Value="-1" /></Function><Function Name="SpawnMonster" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AVLR" /><Argument Value="230" /><Argument Value="-1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="292152" IsNano="False" Name="Infused Hardcore CPU Upgrade" QL="200" ItemType="Utility"><Description>This Additional Computing Resource installs easily in your right-bottom-most NCU upgrade platform slot, and will reduce the cost of running Nano Programs. 

NOTE: You need to have a NCU Deck Slot available to equip it. (The number of usable slots is decided by your NCU component belt. 

 You can adapt the quality level of this item to match your stats by right clicking it.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="NCU5" /><Attribute Name="DefaultPos" Value="NCU5" /><Attribute Name="QL" Value="200" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="200000" /><Attribute Name="Icon" Value="119138" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="181" /><Argument Value="65" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="318" /><Argument Value="15" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="INHR" /><Argument Value="201" /><Argument Value="0" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="749" ChildOp=" " /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="INHR" /><Argument Value="200" /><Argument Value="0" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="749" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="749" ChildOp=" " /></Action></Item><Item AOID="292153" IsNano="False" Name="Infused Hardcore CPU Upgrade" QL="201" ItemType="Utility"><Description>This Additional Computing Resource installs easily in your right-bottom-most NCU upgrade platform slot, and will reduce the cost of running Nano Programs. 

NOTE: You need to have a NCU Deck Slot available to equip it. (The number of usable slots is decided by your NCU component belt. 

 You can adapt the quality level of this item to match your stats by right clicking it.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="NCU5" /><Attribute Name="DefaultPos" Value="NCU5" /><Attribute Name="QL" Value="201" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="200000" /><Attribute Name="Icon" Value="119138" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="181" /><Argument Value="66" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="318" /><Argument Value="15" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="INHR" /><Argument Value="202" /><Argument Value="0" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="764" ChildOp=" " /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="INHR" /><Argument Value="200" /><Argument Value="0" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="764" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="764" ChildOp=" " /></Action></Item><Item AOID="292154" IsNano="False" Name="Infused Hardcore CPU Upgrade" QL="249" ItemType="Utility"><Description>This Additional Computing Resource installs easily in your right-bottom-most NCU upgrade platform slot, and will reduce the cost of running Nano Programs. 

NOTE: You need to have a NCU Deck Slot available to equip it. (The number of usable slots is decided by your NCU component belt. 

 You can adapt the quality level of this item to match your stats by right clicking it.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="NCU5" /><Attribute Name="DefaultPos" Value="NCU5" /><Attribute Name="QL" Value="249" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="200000" /><Attribute Name="Icon" Value="119138" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="181" /><Argument Value="119" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="318" /><Argument Value="15" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="INHR" /><Argument Value="250" /><Argument Value="0" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1484" ChildOp=" " /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="INHR" /><Argument Value="248" /><Argument Value="0" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1484" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1484" ChildOp=" " /></Action></Item><Item AOID="292155" IsNano="False" Name="Infused Hardcore CPU Upgrade" QL="250" ItemType="Utility"><Description>This Additional Computing Resource installs easily in your right-bottom-most NCU upgrade platform slot, and will reduce the cost of running Nano Programs. 

NOTE: You need to have a NCU Deck Slot available to equip it. (The number of usable slots is decided by your NCU component belt. 

 You can adapt the quality level of this item to match your stats by right clicking it.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="NCU5" /><Attribute Name="DefaultPos" Value="NCU5" /><Attribute Name="QL" Value="250" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="200000" /><Attribute Name="Icon" Value="119138" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="181" /><Argument Value="120" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="318" /><Argument Value="15" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="INHR" /><Argument Value="250" /><Argument Value="0" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1499" ChildOp=" " /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="INHR" /><Argument Value="249" /><Argument Value="0" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1499" ChildOp=" " /><Requirement Target="Self" Statistic="Flags" Operator="Not" Value="" ChildOp=" " /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1499" ChildOp=" " /></Action></Item><Item AOID="292156" IsNano="False" Name="Nano Cube (Sean is Confused)" QL="200" ItemType="Misc"><Description /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, TellCollision, HasEnergy, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Energy" Value="1" /><Attribute Name="QL" Value="200" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="233132" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="292129" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="GreaterThan" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="292157" IsNano="False" Name="Dust Brigade Assistance Module" QL="250" ItemType="Utility"><Description>This handy module was made by the Dust Brigade to assist any profession's toolset to preform better.

 You can right click this item to change the specifics of this module.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="UTIL3" /><Attribute Name="DefaultPos" Value="UTIL3" /><Attribute Name="QL" Value="250" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="119138" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DSBN" /><Argument Value="251" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="112" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="133" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="116" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="113" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="114" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="115" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="109" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="110" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="167" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="148" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="150" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="151" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="134" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="108" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="121" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="102" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="107" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="103" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="105" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="106" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="104" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="100" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="142" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="143" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="101" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="221" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="168" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="155" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="154" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="153" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="127" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="128" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="131" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="130" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="129" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="122" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="157" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="158" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="125" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="126" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="159" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="160" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="162" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="163" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="91" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="92" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="93" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="94" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="96" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="97" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="90" /><Argument Value="0" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1749" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="215" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Soldier" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Fixer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Agent" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Adventurer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp=" " /></Action></Item><Item AOID="292158" IsNano="False" Name="Dust Brigade Assistance Module" QL="251" ItemType="Utility"><Description>This handy module was made by the Dust Brigade to assist any profession's toolset to preform better.

 You can right click this item to change the specifics of this module.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="UTIL3" /><Attribute Name="DefaultPos" Value="UTIL3" /><Attribute Name="QL" Value="251" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="119138" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DSBN" /><Argument Value="252" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="112" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="133" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="116" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="113" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="114" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="115" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="109" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="110" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="167" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="148" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="150" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="151" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="134" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="108" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="121" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="102" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="107" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="103" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="105" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="106" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="104" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="100" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="142" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="143" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="101" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="221" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="168" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="155" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="154" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="153" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="127" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="128" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="131" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="130" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="129" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="122" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="157" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="158" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="125" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="126" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="159" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="160" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="162" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="163" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="91" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="92" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="93" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="94" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="96" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="97" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="90" /><Argument Value="0" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1749" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="215" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Soldier" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Martial Artist" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Engineer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Fixer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Agent" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Adventurer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Trader" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Bureaucrat" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Enforcer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Doctor" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Nano-Technician" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Meta-Physicist" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Keeper" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Shade" ChildOp=" " /></Action></Item><Item AOID="292159" IsNano="False" Name="Dust Brigade Assistance Module" QL="252" ItemType="Utility"><Description>This handy module was made by the Dust Brigade to assist any profession's toolset to preform better.

 You can right click this item to change the specifics of this module.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="UTIL3" /><Attribute Name="DefaultPos" Value="UTIL3" /><Attribute Name="QL" Value="252" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="119138" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DSBN" /><Argument Value="253" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="112" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="133" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="116" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="113" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="114" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="115" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="109" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="110" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="167" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="148" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="150" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="151" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="134" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="102" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="121" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="102" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="107" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="103" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="105" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="106" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="104" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="100" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="142" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="143" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="101" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="221" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="168" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="155" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="154" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="153" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="127" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="128" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="131" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="130" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="129" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="122" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="157" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="158" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="125" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="126" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="159" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="160" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="162" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="163" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="91" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="92" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="93" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="94" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="96" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="97" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="90" /><Argument Value="0" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1749" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="215" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Martial Artist" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Keeper" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Shade" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Enforcer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp=" " /></Action></Item><Item AOID="292160" IsNano="False" Name="Dust Brigade Assistance Module" QL="253" ItemType="Utility"><Description>This handy module was made by the Dust Brigade to assist any profession's toolset to preform better.

 You can right click this item to change the specifics of this module.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="UTIL3" /><Attribute Name="DefaultPos" Value="UTIL3" /><Attribute Name="QL" Value="253" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="119138" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DSBN" /><Argument Value="254" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="112" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="133" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="116" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="113" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="114" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="115" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="109" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="110" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="167" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="148" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="150" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="151" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="134" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="108" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="121" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="102" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="107" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="103" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="105" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="106" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="104" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="100" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="142" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="143" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="101" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="1500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="221" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="168" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="155" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="154" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="153" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="127" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="128" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="131" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="130" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="129" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="122" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="157" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="158" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="125" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="126" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="159" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="160" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="162" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="163" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="91" /><Argument Value="2000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="92" /><Argument Value="2000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="93" /><Argument Value="2000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="94" /><Argument Value="2000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95" /><Argument Value="2000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="96" /><Argument Value="2000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="97" /><Argument Value="2000" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="90" /><Argument Value="2000" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1749" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="215" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Soldier" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Enforcer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Keeper" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp=" " /></Action></Item><Item AOID="292161" IsNano="False" Name="Dust Brigade Assistance Module" QL="254" ItemType="Utility"><Description>This handy module was made by the Dust Brigade to assist any profession's toolset to preform better.

 You can right click this item to change the specifics of this module.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="UTIL3" /><Attribute Name="DefaultPos" Value="UTIL3" /><Attribute Name="QL" Value="254" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="119138" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DSBN" /><Argument Value="255" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="112" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="133" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="116" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="113" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="114" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="115" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="109" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="110" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="167" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="148" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="150" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="151" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="134" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="108" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="121" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="102" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="107" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="103" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="105" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="106" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="104" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="100" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="142" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="143" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="101" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="221" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="168" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="155" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="154" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="153" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="127" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="128" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="131" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="130" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="129" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="122" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="157" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="158" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="125" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="126" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="159" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="160" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="162" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="163" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="91" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="92" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="93" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="94" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="96" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="97" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="90" /><Argument Value="0" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1749" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="215" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Soldier" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Martial Artist" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Engineer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Fixer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Agent" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Adventurer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Trader" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Bureaucrat" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Enforcer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Doctor" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Nano-Technician" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Meta-Physicist" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Keeper" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Shade" ChildOp=" " /></Action></Item><Item AOID="292162" IsNano="False" Name="Dust Brigade Assistance Module" QL="255" ItemType="Utility"><Description>This handy module was made by the Dust Brigade to assist any profession's toolset to preform better.

 You can right click this item to change the specifics of this module.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="UTIL3" /><Attribute Name="DefaultPos" Value="UTIL3" /><Attribute Name="QL" Value="255" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="119138" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DSBN" /><Argument Value="256" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="112" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="133" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="116" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="113" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="114" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="115" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="109" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="110" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="167" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="148" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="150" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="151" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="134" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="108" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="121" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="102" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="107" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="103" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="105" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="106" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="104" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="100" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="142" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="143" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="101" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="221" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="168" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="155" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="154" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="153" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="127" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="128" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="131" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="130" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="129" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="122" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="157" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="158" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="125" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="126" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="159" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="160" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="162" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="163" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="91" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="92" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="93" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="94" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="96" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="97" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="90" /><Argument Value="0" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1749" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="215" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Martial Artist" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Fixer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Keeper" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Bureaucrat" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Shade" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Adventurer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp=" " /></Action></Item><Item AOID="292163" IsNano="False" Name="Dust Brigade Assistance Module" QL="256" ItemType="Utility"><Description>This handy module was made by the Dust Brigade to assist any profession's toolset to preform better.

 You can right click this item to change the specifics of this module.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="UTIL3" /><Attribute Name="DefaultPos" Value="UTIL3" /><Attribute Name="QL" Value="256" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="119138" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DSBN" /><Argument Value="250" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="112" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="133" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="116" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="113" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="114" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="115" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="109" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="110" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="167" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="148" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="150" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="151" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="134" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="108" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="121" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="102" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="107" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="103" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="105" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="106" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="104" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="100" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="142" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="143" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="101" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="221" /><Argument Value="1500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="168" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="155" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" 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/><Argument Value="0" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="1749" ChildOp="And" /><Requirement Target="Self" Statistic="Level" Operator="GreaterThan" Value="215" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Engineer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Bureaucrat" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Trader" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Meta-Physicist" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Nano-Technician" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Doctor" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Monster" ChildOp=" " /></Action></Item><Item AOID="292165" IsNano="False" Name="Playfield Item: Exit Decontamination" QL="1" ItemType="Misc"><Description>Use this to get the effect...</Description><Attribute Name="EquipmentP
