﻿<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href="aoxml.xsl" type="text/xsl"?><Items><Item AOID="150913" IsNano="False" Name="Liquid Silver" QL="1" ItemType="Misc"><Description>This Personal Furnace holds a small amount of liquid silver, ready for use. This is a tradeskill item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="500" /><Attribute Name="Icon" Value="290705" /></Item><Item AOID="150915" IsNano="False" Name="Liquid Silver" QL="250" ItemType="Misc"><Description>This Personal Furnace holds a small amount of liquid silver, ready for use. This is a tradeskill item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="250" /><Attribute Name="Value" Value="200000" /><Attribute Name="Icon" Value="290705" /></Item><Item AOID="150918" IsNano="False" Name="Nano Circuitry Wire" QL="1" ItemType="Misc"><Description>This looks like a piece of ordinary wire, but is actually a continuous length of nano circuitry. This is a tradeskill item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="150" /><Attribute Name="Icon" Value="290521" /></Item><Item AOID="150919" IsNano="False" Name="Nano Circuitry Wire" QL="250" ItemType="Misc"><Description>This looks like a piece of ordinary wire, but is actually a continuous length of nano circuitry. This is a tradeskill item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="250" /><Attribute Name="Value" Value="25000" /><Attribute Name="Icon" Value="290521" /></Item><Item AOID="150930" IsNano="False" Name="Personal Furnace" QL="10" ItemType="Misc"><Description>A small, portable furnace that is commonly used by jewellers, this device melts small ingots of metals and then keeps the metal in liquid form for as long as necessary (given the size of the device, it is only able to be used on small ingots of metal). Fitted with 3 MicroFusion burners, this furnace is able to melt any metal. This is a tradeskill item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="10" /><Attribute Name="Value" Value="200" /><Attribute Name="Icon" Value="290713" /></Item><Item AOID="151361" IsNano="False" Name="Liquid Platinum" QL="250" ItemType="Misc"><Description>This Personal Furnace holds a small amount of liquid platinum, ready for use. This is a tradeskill item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="250" /><Attribute Name="Value" Value="800000" /><Attribute Name="Icon" Value="290708" /></Item><Item AOID="151362" IsNano="False" Name="Liquid Platinum" QL="1" ItemType="Misc"><Description>This Personal Furnace holds a small amount of liquid platinum, ready for use. This is a tradeskill item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1500" /><Attribute Name="Icon" Value="290708" /></Item><Item AOID="151371" IsNano="False" Name="Liquid Gold" QL="1" ItemType="Misc"><Description>This Personal Furnace holds a small amount of liquid gold, ready for use. This is a tradeskill item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="290707" /></Item><Item AOID="151372" IsNano="False" Name="Liquid Gold" QL="250" ItemType="Misc"><Description>This Personal Furnace holds a small amount of liquid gold, ready for use. This is a tradeskill item.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,5" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="250" /><Attribute Name="Value" Value="500000" /><Attribute Name="Icon" Value="290707" /></Item><Item AOID="160581" IsNano="False" Name="Hologram Barrel" QL="1" ItemType="Misc"><Description>This is a hologram, looking like a barrel. You can place it on the ground, and it will look like a real barrel, even if the hologram consists mainly of air and light. The illusion can only exist for 10 minutes. Agents use holograms to hide inside.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, NoSelectionIndicator, Stationary" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,01" /><Attribute Name="Mesh" Value="8262" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290704" /></Item><Item AOID="160583" IsNano="False" Name="Hologram Projector: Barrel" QL="1" ItemType="Misc"><Description>The hologram projector reads and creates a hologram of whatever data it has in store. It uses 10 minutes to recharge before it can make a new hologram.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, CantSplit" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, UseEmptyDestruct, HasEnergy, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5500" /><Attribute Name="Icon" Value="290684" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="MaxEnergy" Value="50" /><Attribute Name="AttackDelay" Value="5" /><Event Name="OnUse"><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="13600" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="126" /><Argument Value="600" /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="You use the Hologram Projector." /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="GJKN" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="126" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Agent" ChildOp=" " /></Action></Item><Item AOID="160584" IsNano="False" Name="Hologram Metal Crate" QL="1" ItemType="Misc"><Description>This is a hologram, looking like a metal crate. You can place it on the ground, and it will look like a real metal crate, even if the hologram consists mainly of air and light. The illusion can only exist for 10 minutes. Agents use holograms to hide inside.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, NoSelectionIndicator, Stationary" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,01" /><Attribute Name="Mesh" Value="9529" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290700" /></Item><Item AOID="160585" IsNano="False" Name="Hologram Wood Crate" QL="1" ItemType="Misc"><Description>This is a hologram, looking like a wood crate. You can place it on the ground, and it will look like a real wood crate, even if the hologram consists mainly of air and light. The illusion can only exist for 10 minutes. Agents use holograms to hide inside.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, NoSelectionIndicator, Stationary" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,01" /><Attribute Name="Mesh" Value="33199" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290703" /></Item><Item AOID="160597" IsNano="False" Name="Hologram Jokka Tree" QL="1" ItemType="Misc"><Description>This is a hologram, looking like a jokka tree. You can place it on the ground, and it will look like a real jokka tree, even if the hologram consists mainly of air and light. The illusion can only exist for 10 minutes. Agents use holograms to hide inside.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, NoSelectionIndicator, Stationary" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,01" /><Attribute Name="Mesh" Value="20837" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290699" /></Item><Item AOID="160598" IsNano="False" Name="Hologram Mossy Rock" QL="1" ItemType="Misc"><Description>This is a hologram, looking like a mossy rock. You can place it on the ground, and it will look like a real mossy rock, even if the hologram consists mainly of air and light. The illusion can only exist for 10 minutes. Agents use holograms to hide inside.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, NoSelectionIndicator, Stationary" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,01" /><Attribute Name="Mesh" Value="43040" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290701" /></Item><Item AOID="160599" IsNano="False" Name="Hologram Rock Block" QL="1" ItemType="Misc"><Description>This is a hologram, looking like a block of rock. You can place it on the ground, and it will look like a real rock block, even if the hologram consists mainly of air and light. The illusion can only exist for 10 minutes. Agents use holograms to hide inside.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, NoSelectionIndicator, Stationary" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,01" /><Attribute Name="Mesh" Value="38740" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290702" /></Item><Item AOID="160605" IsNano="False" Name="Hologram Projector: Metal Crate" QL="1" ItemType="Misc"><Description>The hologram projector reads and creates a hologram of whatever data it has in store. It uses 10 minutes to recharge before it can make a new hologram.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, CantSplit" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, UseEmptyDestruct, HasEnergy, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5500" /><Attribute Name="Icon" Value="290687" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="MaxEnergy" Value="50" /><Attribute Name="AttackDelay" Value="5" /><Event Name="OnUse"><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="13600" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="126" /><Argument Value="600" /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="You use the Hologram Projector." /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="HOMT" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="126" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Agent" ChildOp=" " /></Action></Item><Item AOID="160606" IsNano="False" Name="Hologram Projector: Wood Crate" QL="1" ItemType="Misc"><Description>The hologram projector reads and creates a hologram of whatever data it has in store. It uses 10 minutes to recharge before it can make a new hologram.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, CantSplit" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, UseEmptyDestruct, HasEnergy, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5500" /><Attribute Name="Icon" Value="290690" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="MaxEnergy" Value="50" /><Attribute Name="AttackDelay" Value="5" /><Event Name="OnUse"><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="13600" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="126" /><Argument Value="600" /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="You use the Hologram Projector." /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="HOWO" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="126" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Agent" ChildOp=" " /></Action></Item><Item AOID="160607" IsNano="False" Name="Hologram Projector: Jokka Tree" QL="1" ItemType="Misc"><Description>The hologram projector reads and creates a hologram of whatever data it has in store. It uses 10 minutes to recharge before it can make a new hologram.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, CantSplit" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, UseEmptyDestruct, HasEnergy, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5500" /><Attribute Name="Icon" Value="290686" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="MaxEnergy" Value="50" /><Attribute Name="AttackDelay" Value="5" /><Event Name="OnUse"><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="13600" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="126" /><Argument Value="600" /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="You use the Hologram Projector." /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="HOJO" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="126" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Agent" ChildOp=" " /></Action></Item><Item AOID="160608" IsNano="False" Name="Hologram Projector: Mossy Rock" QL="1" ItemType="Misc"><Description>The hologram projector reads and creates a hologram of whatever data it has in store. It uses 10 minutes to recharge before it can make a new hologram.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, CantSplit" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, UseEmptyDestruct, HasEnergy, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5500" /><Attribute Name="Icon" Value="290688" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="MaxEnergy" Value="50" /><Attribute Name="AttackDelay" Value="5" /><Event Name="OnUse"><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="13600" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="126" /><Argument Value="600" /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="You use the Hologram Projector." /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="HLMO" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="126" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Agent" ChildOp=" " /></Action></Item><Item AOID="160609" IsNano="False" Name="Hologram Projector: Rock Block" QL="1" ItemType="Misc"><Description>The hologram projector reads and creates a hologram of whatever data it has in store. It uses 10 minutes to recharge before it can make a new hologram.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable, CantSplit" /><Attribute Name="Flags" Value="Visible, ModifiedDescription, UseEmptyDestruct, HasEnergy, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="5500" /><Attribute Name="Icon" Value="290689" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="MaxEnergy" Value="50" /><Attribute Name="AttackDelay" Value="5" /><Event Name="OnUse"><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Argument Value="13600" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="126" /><Argument Value="600" /></Function><Function Name="SystemText" Target="Target" TickCount="1" TickInterval="0"><Argument Value="You use the Hologram Projector." /></Function><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="HORO" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="User" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="126" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Agent" ChildOp=" " /></Action></Item><Item AOID="168414" IsNano="False" Name="Watcher of Tir Ring" QL="5" ItemType="Armor"><Description>A ring made for the Watchmen of Tir.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, TellCollision, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightFinger, LeftFinger" /><Attribute Name="DefaultPos" Value="LeftFinger" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="5" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290366" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="136" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="16" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="18" /><Argument Value="2" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Faction" Operator="EqualTo" Value="Clan" ChildOp="And" /><Requirement Target="Self" Statistic="TitleLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action><Action Name="PlayshiftRequirements"><Requirement Target="Self" Statistic="Faction" Operator="EqualTo" Value="Clan" ChildOp=" " /></Action></Item><Item AOID="168415" IsNano="False" Name="Sergeant of Tir Ring" QL="30" ItemType="Armor"><Description>A ring made for the Sergeants of Tir.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, TellCollision, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightFinger, LeftFinger" /><Attribute Name="DefaultPos" Value="LeftFinger" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="30" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290367" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="136" /><Argument Value="8" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="16" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="17" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="18" /><Argument Value="2" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Faction" Operator="EqualTo" Value="Clan" ChildOp="And" /><Requirement Target="Self" Statistic="TitleLevel" Operator="GreaterThan" Value="1" ChildOp=" " /></Action><Action Name="PlayshiftRequirements"><Requirement Target="Self" Statistic="Faction" Operator="EqualTo" Value="Clan" ChildOp=" " /></Action></Item><Item AOID="168416" IsNano="False" Name="Captain of Tir Ring" QL="70" ItemType="Armor"><Description>A ring made for the Captains of Tir.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, TellCollision, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightFinger, LeftFinger" /><Attribute Name="DefaultPos" Value="LeftFinger" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="70" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290368" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="136" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="16" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="17" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="18" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="20" /><Argument Value="4" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Faction" Operator="EqualTo" Value="Clan" ChildOp="And" /><Requirement Target="Self" Statistic="TitleLevel" Operator="GreaterThan" Value="2" ChildOp=" " /></Action><Action Name="PlayshiftRequirements"><Requirement Target="Self" Statistic="Faction" Operator="EqualTo" Value="Clan" ChildOp=" " /></Action></Item><Item AOID="168417" IsNano="False" Name="Commander of Tir Ring" QL="120" ItemType="Armor"><Description>A ring made for the Commanders of Tir.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, TellCollision, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightFinger, LeftFinger" /><Attribute Name="DefaultPos" Value="LeftFinger" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="120" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290369" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="136" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="156" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="16" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="17" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="18" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="19" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="20" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="21" /><Argument Value="4" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Faction" Operator="EqualTo" Value="Clan" ChildOp="And" /><Requirement Target="Self" Statistic="TitleLevel" Operator="GreaterThan" Value="3" ChildOp=" " /></Action><Action Name="PlayshiftRequirements"><Requirement Target="Self" Statistic="Faction" Operator="EqualTo" Value="Clan" ChildOp=" " /></Action></Item><Item AOID="168418" IsNano="False" Name="High Commander of Tir Ring" QL="190" ItemType="Armor"><Description>A ring made for the High Commanders of Tir.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, TellCollision, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="RightFinger, LeftFinger" /><Attribute Name="DefaultPos" Value="LeftFinger" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="190" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290365" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="136" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="156" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="16" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="17" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="18" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="19" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="20" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="21" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="221" /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="90" /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="91" /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="92" /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="94" /><Argument Value="60" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Faction" Operator="EqualTo" Value="Clan" ChildOp="And" /><Requirement Target="Self" Statistic="TitleLevel" Operator="GreaterThan" Value="4" ChildOp=" " /></Action><Action Name="PlayshiftRequirements"><Requirement Target="Self" Statistic="Faction" Operator="EqualTo" Value="Clan" ChildOp=" " /></Action></Item><Item AOID="224086" IsNano="False" Name="Dalja's Ring" QL="150" ItemType="Armor"><Description>This ring is picked from Dalja's dead fingers.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="RightFinger, LeftFinger" /><Attribute Name="DefaultPos" Value="RightFinger" /><Attribute Name="QL" Value="150" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="290676" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="91" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="90" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95" /><Argument Value="150" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="96" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="97" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="94" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="93" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="92" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="112" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="150" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="134" /><Argument Value="10" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Engineer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Adventurer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Bureaucrat" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Doctor" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Nano-Technician" ChildOp="And" /><Requirement Target="Self" Statistic="Agility" Operator="GreaterThan" Value="449" ChildOp="And" /><Requirement Target="Self" Statistic="TitleLevel" Operator="GreaterThan" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Shadow Lands" ChildOp="And" /><Requirement Target="Self" Statistic="Faction" Operator="Unequal" Value="Omni-Tek" ChildOp=" " /></Action></Item><Item AOID="225379" IsNano="False" Name="Cama's Pearl of the Right Brain" QL="175" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Neck, LeftShoulder, Hands, LeftFinger" /><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Mass" Value="9" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="175" /><Attribute Name="Value" Value="600000" /><Attribute Name="Icon" Value="290783" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="93" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="92" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="97" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="91" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="96" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="90" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="94" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="102" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="103" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="106" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="107" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="105" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="104" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="101" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="110" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="100" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="142" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="144" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="143" /><Argument Value="3" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="499" ChildOp="And" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="749" ChildOp="And" /><Requirement Target="Self" Statistic="Faction" Operator="Unequal" Value="Clan" ChildOp="And" /><Requirement Target="Self" Statistic="TitleLevel" Operator="GreaterThan" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Shadow Lands" ChildOp=" " /></Action></Item><Item AOID="225380" IsNano="False" Name="Cama's Pearl of the Left Brain" QL="175" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Neck, RightShoulder, Hands, RightFinger" /><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Mass" Value="9" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="175" /><Attribute Name="Value" Value="600000" /><Attribute Name="Icon" Value="290782" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="93" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="92" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="97" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="91" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="96" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="90" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="94" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="111" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="112" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="116" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="114" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="115" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="113" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="133" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="150" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="151" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="148" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="167" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="121" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="134" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="108" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="109" /><Argument Value="3" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="499" ChildOp="And" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="749" ChildOp="And" /><Requirement Target="Self" Statistic="Faction" Operator="Unequal" Value="Clan" ChildOp="And" /><Requirement Target="Self" Statistic="TitleLevel" Operator="GreaterThan" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Shadow Lands" ChildOp=" " /></Action></Item><Item AOID="225381" IsNano="False" Name="Vanya's Pearl of the Right Brain" QL="175" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Neck, LeftShoulder, Hands, LeftFinger" /><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Mass" Value="9" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="175" /><Attribute Name="Value" Value="600000" /><Attribute Name="Icon" Value="290785" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="93" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="92" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="97" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="91" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="96" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="90" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="94" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="102" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="103" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="106" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="107" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="105" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="104" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="145" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="101" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="110" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="100" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="142" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="144" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="143" /><Argument Value="3" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="499" ChildOp="And" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="749" ChildOp="And" /><Requirement Target="Self" Statistic="Faction" Operator="Unequal" Value="Omni-Tek" ChildOp="And" /><Requirement Target="Self" Statistic="TitleLevel" Operator="GreaterThan" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Shadow Lands" ChildOp=" " /></Action></Item><Item AOID="225382" IsNano="False" Name="Vanya's Pearl of the Left Brain" QL="175" ItemType="Armor"><Description /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Neck, RightShoulder, Hands, RightFinger" /><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Mass" Value="9" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="175" /><Attribute Name="Value" Value="600000" /><Attribute Name="Icon" Value="290784" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="93" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="92" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="97" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="91" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="96" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="90" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="94" /><Argument Value="99" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="111" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="112" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="116" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="114" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="115" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="113" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="133" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="150" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="151" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="148" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="167" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="121" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="134" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="108" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="109" /><Argument Value="3" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="499" ChildOp="And" /><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="749" ChildOp="And" /><Requirement Target="Self" Statistic="Faction" Operator="Unequal" Value="Omni-Tek" ChildOp="And" /><Requirement Target="Self" Statistic="TitleLevel" Operator="GreaterThan" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Shadow Lands" ChildOp=" " /></Action></Item><Item AOID="229659" IsNano="False" Name="Subdued Flow of Novictum" QL="1" ItemType="Misc"><Description>A large amount of energy is contained within tight bonds, making it a semi-physical object. This particular piece of Novictum is slightly subdued. It can now be used in an ancient process that creates a metaphysical connection between dimensions.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,001" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="235352" /></Item><Item AOID="229924" IsNano="False" Name="Subdued Flow of Novictum" QL="300" ItemType="Misc"><Description>A large amount of energy is contained within tight bonds, making it a semi-physical object. This particular piece of Novictum is slightly subdued. It can now be used in an ancient process that creates a metaphysical connection between dimensions.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,001" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="300" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="235352" /></Item><Item AOID="234923" IsNano="False" Name="Vanya's Beating Heart" QL="1" ItemType="Misc"><Description>This heart is beating vigorously. Slower by the minute, but it still beats.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,001" /><Attribute Name="Duriation" Value="5400" /><Attribute Name="Mesh" Value="20418" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290511" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="VALI" /><Argument Value="1" /><Argument Value="0" /></Function></Event></Item><Item AOID="234924" IsNano="False" Name="Cama's Beating Heart" QL="1" ItemType="Misc"><Description>This heart is beating vigorously. Slower by the minute, but it still beats.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,001" /><Attribute Name="Duriation" Value="5400" /><Attribute Name="Mesh" Value="20418" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290513" /><Event Name="OnTerminate"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="CALF" /><Argument Value="1" /><Argument Value="0" /></Function></Event></Item><Item AOID="253250" IsNano="False" Name="Power of the Mind" QL="1" ItemType="Armor"><Description>The power of the mind over the body is well known.  With sufficient will, one can change ones own destiny.  Of course, a little help from outside never hurts either.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="RightWrist, LeftWrist" /><Attribute Name="DefaultPos" Value="LeftWrist" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="70000" /><Attribute Name="Icon" Value="290717" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="221" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="19" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="149" /><Argument Value="5" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Alien Invasion" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedDescription, HasMultipleCount, Locked, Open, NoSelectionIndicator" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="49" ChildOp=" " /></Action></Item><Item AOID="253251" IsNano="False" Name="Power of the Mind" QL="100" ItemType="Armor"><Description>The power of the mind over the body is well known.  With sufficient will, one can change ones own destiny.  Of course, a little help from outside never hurts either.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="RightWrist, LeftWrist" /><Attribute Name="DefaultPos" Value="LeftWrist" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="280000" /><Attribute Name="Icon" Value="290717" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="221" /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="19" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="149" /><Argument Value="15" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Alien Invasion" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, ModifiedDescription, HasMultipleCount, Locked, Open, NoSelectionIndicator" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="249" ChildOp=" " /></Action></Item><Item AOID="253252" IsNano="False" Name="Power of the Mind" QL="200" ItemType="Armor"><Description>The power of the mind over the body is well known.  With sufficient will, one can change ones own destiny.  Of course, a little help from outside never hurts either.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="RightWrist, LeftWrist" /><Attribute Name="DefaultPos" Value="LeftWrist" /><Attribute Name="QL" Value="200" /><Attribute Name="Value" Value="490000" /><Attribute Name="Icon" Value="290717" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="130" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="221" /><Argument Value="130" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="19" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="149" /><Argument Value="30" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Alien Invasion" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedName, HasMultipleCount, Locked, Open, NoSelectionIndicator" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="464" ChildOp=" " /></Action></Item><Item AOID="253253" IsNano="False" Name="Power of the Mind" QL="300" ItemType="Armor"><Description>The power of the mind over the body is well known.  With sufficient will, one can change ones own destiny.  Of course, a little help from outside never hurts either.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="RightWrist, LeftWrist" /><Attribute Name="DefaultPos" Value="LeftWrist" /><Attribute Name="QL" Value="300" /><Attribute Name="Value" Value="700000" /><Attribute Name="Icon" Value="290717" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="200" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="221" /><Argument Value="200" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="19" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="149" /><Argument Value="60" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Alien Invasion" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedName, HasMultipleCount, Locked, Open, NoSelectionIndicator" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="GreaterThan" Value="674" ChildOp=" " /></Action></Item><Item AOID="253254" IsNano="False" Name="Power of the Muscle" QL="1" ItemType="Armor"><Description>Only through raw physical power can one shape the course of events.  Personal strength and fortitude are the true currency of society.  Of course, a little outside help never hurts.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="RightWrist, LeftWrist" /><Attribute Name="DefaultPos" Value="LeftWrist" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="70000" /><Attribute Name="Icon" Value="290716" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="120" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="279" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="118" /><Argument Value="5" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Alien Invasion" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="GreaterThan" Value="49" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedDescription, HasMultipleCount, Locked, Open, NoSelectionIndicator" ChildOp=" " /></Action></Item><Item AOID="253255" IsNano="False" Name="Power of the Muscle" QL="100" ItemType="Armor"><Description>Only through raw physical power can one shape the course of events.  Personal strength and fortitude are the true currency of society.  Of course, a little outside help never hurts.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="RightWrist, LeftWrist" /><Attribute Name="DefaultPos" Value="LeftWrist" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="280000" /><Attribute Name="Icon" Value="290716" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="120" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="90" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="279" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="118" /><Argument Value="10" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Alien Invasion" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="GreaterThan" Value="249" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="Visible, ModifiedDescription, HasMultipleCount, Locked, Open, NoSelectionIndicator" ChildOp=" " /></Action></Item><Item AOID="253256" IsNano="False" Name="Power of the Muscle" QL="200" ItemType="Armor"><Description>Only through raw physical power can one shape the course of events.  Personal strength and fortitude are the true currency of society.  Of course, a little outside help never hurts.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="RightWrist, LeftWrist" /><Attribute Name="DefaultPos" Value="LeftWrist" /><Attribute Name="QL" Value="200" /><Attribute Name="Value" Value="490000" /><Attribute Name="Icon" Value="290716" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="120" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="160" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="279" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="118" /><Argument Value="20" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Alien Invasion" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="GreaterThan" Value="464" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedName, HasMultipleCount, Locked, Open, NoSelectionIndicator" ChildOp=" " /></Action></Item><Item AOID="253257" IsNano="False" Name="Power of the Muscle" QL="300" ItemType="Armor"><Description>Only through raw physical power can one shape the course of events.  Personal strength and fortitude are the true currency of society.  Of course, a little outside help never hurts.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop" /><Attribute Name="Slot" Value="RightWrist, LeftWrist" /><Attribute Name="DefaultPos" Value="LeftWrist" /><Attribute Name="QL" Value="300" /><Attribute Name="Value" Value="700000" /><Attribute Name="Icon" Value="290716" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="120" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1" /><Argument Value="300" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="279" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="118" /><Argument Value="40" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Alien Invasion" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="GreaterThan" Value="674" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasPerk" Value="ModifiedName, HasMultipleCount, Locked, Open, NoSelectionIndicator" ChildOp=" " /></Action></Item><Item AOID="258201" IsNano="False" Name="Encrypted Kyr'Ozch Key" QL="1" ItemType="Misc"><Description>A disk containing encrypted information.  This disk is identified by the key string "SABLE".</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="300" /><Attribute Name="Icon" Value="290354" /></Item><Item AOID="258202" IsNano="False" Name="Encrypted Kyr'Ozch Key" QL="1" ItemType="Misc"><Description>A disk containing encrypted information.  This disk is identified by the key string "LUNG SEAL".</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="300" /><Attribute Name="Icon" Value="290353" /></Item><Item AOID="258292" IsNano="False" Name="Kyr'Ozch Data Core" QL="1" ItemType="Misc"><Description>A smooth red sphere which is said to contain unknown data. This example was recovered from Field Marshal - Cha'Khaz in Sector 35.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="300" /><Attribute Name="Icon" Value="290342" /></Item><Item AOID="258295" IsNano="False" Name="Kyr'Ozch Data Core" QL="1" ItemType="Misc"><Description>A smooth green sphere which is said to contain unknown data. This example was recovered from Embalmer - Cha'Khaz in Sector 28.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="300" /><Attribute Name="Icon" Value="290343" /></Item><Item AOID="258296" IsNano="False" Name="Kyr'Ozch Data Core" QL="1" ItemType="Misc"><Description>A smooth yellow sphere which is said to contain unknown data. This example was recovered from Master Genesplicer - Cha'Khaz in Sector 13.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="300" /><Attribute Name="Icon" Value="290344" /></Item><Item AOID="259265" IsNano="False" Name="Collar of Amplification" QL="100" ItemType="Armor"><Description>This is a product of illicit research inside a rogue laboratory.  Though production of it is banned, copies of the collar have been leaking into general circulation.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Neck" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="145500" /><Attribute Name="Icon" Value="290649" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="124" /><Argument Value="7" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="7" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="181" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="122" /><Argument Value="10" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="CLOC" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="399" ChildOp=" " /></Action></Item><Item AOID="259266" IsNano="False" Name="Collar of Amplification" QL="100" ItemType="Armor"><Description>This is a product of illicit research inside a rogue laboratory.  Though production of it is banned, copies of the collar have been leaking into general circulation.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Neck" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="145500" /><Attribute Name="Icon" Value="290650" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="124" /><Argument Value="7" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="7" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="181" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="127" /><Argument Value="10" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="CMOP" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="399" ChildOp=" " /></Action></Item><Item AOID="259267" IsNano="False" Name="Collar of Amplification" QL="100" ItemType="Armor"><Description>This is a product of illicit research inside a rogue laboratory.  Though production of it is banned, copies of the collar have been leaking into general circulation.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Neck" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="145500" /><Attribute Name="Icon" Value="290651" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="124" /><Argument Value="7" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="7" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="181" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="128" /><Argument Value="10" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="CLOP" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="399" ChildOp=" " /></Action></Item><Item AOID="259268" IsNano="False" Name="Collar of Amplification" QL="100" ItemType="Armor"><Description>This is a product of illicit research inside a rogue laboratory.  Though production of it is banned, copies of the collar have been leaking into general circulation.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Neck" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="145500" /><Attribute Name="Icon" Value="290652" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="124" /><Argument Value="7" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="7" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="181" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="129" /><Argument Value="10" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="CMOI" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="399" ChildOp=" " /></Action></Item><Item AOID="259269" IsNano="False" Name="Collar of Amplification" QL="100" ItemType="Armor"><Description>This is a product of illicit research inside a rogue laboratory.  Though production of it is banned, copies of the collar have been leaking into general circulation.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Neck" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="145500" /><Attribute Name="Icon" Value="290653" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="124" /><Argument Value="7" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="7" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="181" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="130" /><Argument Value="10" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="CMOC" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="399" ChildOp=" " /></Action></Item><Item AOID="259270" IsNano="False" Name="Collar of Amplification" QL="100" ItemType="Armor"><Description>This is a product of illicit research inside a rogue laboratory.  Though production of it is banned, copies of the collar have been leaking into general circulation.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Neck" /><Attribute Name="DefaultPos" Value="Neck" /><Attribute Name="Mass" Value="0,6" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="100" /><Attribute Name="Value" Value="145500" /><Attribute Name="Icon" Value="290654" /><Attribute Name="EquipDelay" Value="0,1" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="124" /><Argument Value="7" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="123" /><Argument Value="7" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="181" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="131" /><Argument Value="10" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="CMOA" /><Argument Value="100" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="GreaterThan" Value="399" ChildOp=" " /></Action></Item><Item AOID="260424" IsNano="False" Name="Decrypted Kyr'Ozch Data Core" QL="1" ItemType="Misc"><Description>A smooth blue sphere which contains coordinate data and plans for a communication and control base.  With this data, the Unicorn forces will be able to move forward and attack the Kyr'Ozch on a new front.  The protective casing provided by the Unicorns also contains a small beacon recall device to transport the holder instantly from ICC to the Unicorn Outpost.

Unicorns don't wait for the shuttle, now neither do you.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="300" /><Attribute Name="Icon" Value="290352" /><Event Name="OnUse"><Function Name="Teleport" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="163" /><Argument Value="138" /><Argument Value="233" /><Argument Value="4364" /><Requirement Target="Self" Statistic="CurrentPlayfield" Operator="EqualTo" Value="655" ChildOp=" " /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="This beacon only works in proximity to ICC." /><Requirement Target="Self" Statistic="CurrentPlayfield" Operator="Unequal" Value="655" ChildOp=" " /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp=" " /></Action></Item><Item AOID="267529" IsNano="False" Name="JOBE Modified Unlearning Device" QL="1" ItemType="Misc"><Description>Developed from alien technology this device helps the user to recover underutilized portions of their brain.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume, Stackable" /><Attribute Name="Flags" Value="Visible, UseEmptyDestruct, HasEnergy" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,01" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="250000000" /><Attribute Name="Icon" Value="290826" /><Attribute Name="MoreFlags" Value="ModifiedDescription" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="AttackDelay" Value="0,01" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="199" /><Argument Value="1" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="SystemText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You have gained one IP Reset Point.  Current IP Reset Points: %d." /></Function></Event></Item><Item AOID="274879" IsNano="False" Name="Nightmare Tidal Ether" QL="50" ItemType="Misc"><Description>This is the captured ether from the physical manifestation of a nightmare. When you touch this ether your mind is filled with mental images of your deepest fears. This ether reveals a fear of drowning underneath a high tide.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="50" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="290662" /></Item><Item AOID="274958" IsNano="False" Name="Nightmare Arachnid Ether" QL="50" ItemType="Misc"><Description>This is the captured ether from the physical manifestation of a nightmare. When you touch this ether your mind is filled with mental images of your deepest fears. This ether reveals a morbid fear of spiders and other multi-legged creatures. You can almost feel them creeping along your skin.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="50" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="290657" /></Item><Item AOID="274959" IsNano="False" Name="Nightmare Spacial Ether" QL="50" ItemType="Misc"><Description>This is the captured ether from the physical manifestation of a nightmare. When you touch this ether your mind is filled with mental images of your deepest fears. This ether reveals a fear of wide open spaces, you feel petrified of being alone in the wilds of the world.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="50" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="290661" /></Item><Item AOID="274960" IsNano="False" Name="Nightmare Burning Ether" QL="50" ItemType="Misc"><Description>This is the captured ether from the physical manifestation of a nightmare. When you touch this ether your mind is filled with mental images of your deepest fears. This ether reveals a fear of fire and other burning substances.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="50" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="290660" /></Item><Item AOID="274961" IsNano="False" Name="Nightmare Darkness Ether" QL="50" ItemType="Misc"><Description>This is the captured ether from the physical manifestation of a nightmare. When you touch this ether your mind is filled with mental images of your deepest fears. This ether reveals a fear of the dark. The strange sounds in the darkness create a sense of terror in your mind.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="50" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="290659" /></Item><Item AOID="274967" IsNano="False" Name="Combined Nightmare Ether" QL="50" ItemType="Misc"><Description>This is the captured ether from the physical manifestation of a nightmare. When you touch this ether your mind is filled with mental images of your deepest fears. This ether combines a fear of water and spiders</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="50" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="290658" /></Item><Item AOID="274968" IsNano="False" Name="Combined Nightmare Ether" QL="50" ItemType="Misc"><Description>This is the captured ether from the physical manifestation of a nightmare. When you touch this ether your mind is filled with mental images of your deepest fears. This ether combines a fear of water, spiders and open spaces.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="50" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="290658" /></Item><Item AOID="274969" IsNano="False" Name="Combined Nightmare Ether" QL="50" ItemType="Misc"><Description>This is the captured ether from the physical manifestation of a nightmare. When you touch this ether your mind is filled with mental images of your deepest fears. This ether combines a fear of water, spiders, open spaces and fire.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="50" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="290658" /></Item><Item AOID="274970" IsNano="False" Name="Complete Nightmare Ether" QL="50" ItemType="Misc"><Description>This is the captured ether from the physical manifestation of a nightmare. When you touch this ether your mind is filled with mental images of your deepest fears. This ether combines all the types of Nightmares.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="50" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="290656" /></Item><Item AOID="284642" IsNano="False" Name="Hovering Holiday Lantern - Utils" QL="1" ItemType="Utility"><Description>A blend between the old and the new, this stylish holiday lantern will provide a nice, bright glow. It may also catch your shoulder on fire if you jostle it too much, but hey - These things happen.

This item may be combined with a screwdriver to allow you to wear it in your Shoulder slot.

Christmas 29483</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="UTIL1, UTIL2, UTIL3" /><Attribute Name="DefaultPos" Value="UTIL1" /><Attribute Name="Mass" Value="5" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="284673" /><Attribute Name="WeaponMesh" Value="284638" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="284638" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ElectricalEngineering" Operator="GreaterThan" Value="35" ChildOp=" " /></Action></Item><Item AOID="287750" IsNano="False" Name="Solve Mission Playfield 91X7" QL="1" ItemType="Misc"><Description>Casts a playfield nano.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry, Use, Consume" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Null, NoDrop" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mass" Value="0,8" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="130858" /><Event Name="OnUse"><Function Name="PlayfieldNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287009" /></Function></Event></Item><Item AOID="289234" IsNano="False" Name="Hovering Holiday Lantern - Utils (Replica)" QL="1" ItemType="Utility"><Description>A blend between the old and the new, this stylish holiday lantern will provide a nice, bright glow. It may also catch your shoulder on fire if you jostle it too much, but hey - These things happen.

This is a replica of a special limited-edition item from the winter holiday celebrations of 29483</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="UTIL1, UTIL2, UTIL3" /><Attribute Name="DefaultPos" Value="UTIL1" /><Attribute Name="Mass" Value="5" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="284673" /><Attribute Name="WeaponMesh" Value="284638" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="284638" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ElectricalEngineering" Operator="GreaterThan" Value="35" ChildOp=" " /></Action></Item><Item AOID="289596" IsNano="False" Name="Floating Winter Bell - Utils" QL="1" ItemType="Utility"><Description>Ring-ring-ring!

This item may be combined with a screwdriver to allow it to be equipped in your Shoulder slot



Christmas 29484</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="UTIL1, UTIL2, UTIL3" /><Attribute Name="DefaultPos" Value="UTIL1" /><Attribute Name="Mass" Value="0,3" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="3" /><Attribute Name="Icon" Value="289593" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289599" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ElectricalEngineering" Operator="GreaterThan" Value="15" ChildOp=" " /></Action></Item><Item AOID="289989" IsNano="False" Name="Ganimedes Personal Jetpack - Visored" QL="1" ItemType="Utility"><Description>For years the Ganimedes Workshop has been a name synonymous with quality, providing high-end propulsion solutions for motoring companies across the galaxy, perhaps most famously in the Yalmaha Stiletto model. For the first time ever, though, Ganimedes has teamed up with the famed Crash Customs Inc. to provide a brand new style of transportation - The personal jetpack. 

Of course, this isn't the first jetpack ever created - People have been strapping very large things often filled with little more than feathers and hope to their backs and jumping off cliffs with a wide, naive smile since time immemorial. It is, however, one of the most luxurious (and, importantly, functional), featuring new uCool Heatsink LOX Turbines, precision vector thrust engineering, BSECv2 (now with 75% energy collection during movement), custom-crafted gofle leather cushioning, and a retractable polycarbonite metaplast wind screen.

Retracting the windscreen visor is easy - Simply use a screwdriver on the jetpack.</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, Stationary, HasRotation, NoDrop" /><Attribute Name="Slot" Value="HUD1" /><Attribute Name="DefaultPos" Value="HUD1" /><Attribute Name="Mesh" Value="289990" /><Attribute Name="MaxMass" Value="10" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290143" /><Attribute Name="EquipDelay" Value="2" /><Event Name="OnWear"><Function Name="CanFly" Target="Wearer" TickCount="1" TickInterval="0" /><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="156" /><Argument Value="150" /></Function><Function Name="RestrictAction" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2" /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290018" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="LessThan" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290115" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290113" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="LessThan" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290114" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="Or" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290112" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="LessThan" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290116" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Girth" Operator="EqualTo" Value="Fat" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290111" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp="And" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp=" " /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289990" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp=" " /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="PlayfieldType" Operator="NotBitAnd" Value="Indoors" ChildOp="And" /><Requirement Target="Self" Statistic="VehicleAir" Operator="GreaterThan" Value="80" ChildOp="And" /><Requirement Target="Self" Statistic="InFight" Operator="EqualTo" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="ShapeShift" Operator="EqualTo" Value="None" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Notum Wars" ChildOp="And" /><Requirement Target="Self" Statistic="ExpansionPlayfield" Operator="EqualTo" Value="Rubi-Ka" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="IsFlyingAllowed" Value="" ChildOp=" " /></Action><Action Name="PlayshiftRequirements"><Requirement Target="Self" Statistic="PlayfieldType" Operator="NotBitAnd" Value="Indoors" ChildOp="And" /><Requirement Target="Self" Statistic="ShapeShift" Operator="EqualTo" Value="None" ChildOp="And" /><Requirement Target="Self" Statistic="ExpansionPlayfield" Operator="EqualTo" Value="Rubi-Ka" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="IsFlyingAllowed" Value="" ChildOp=" " /></Action></Item><Item AOID="290006" IsNano="False" Name="Rainbow Afro Wig" QL="1" ItemType="Armor"><Description>Wisely, the manufacturers of this item realized that any attempt at a description would merely cheapen its awesomeness.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Mass" Value="1,2" /><Attribute Name="Mesh" Value="289994" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="289998" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289992" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290009" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290008" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289994" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289994" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289995" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289995" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="290028" IsNano="False" Name="NipponTech &quot;Metsuki&quot; Sight Overlay Device - Yellow" QL="1" ItemType="Armor"><Description>The NipponTech research and development department has long been an inspiration to corporations the galaxy over, consistantly blending bleeding-edge science with an asthetic design that has long seen them at the forefront of the trend curve. Their latest vision-enhancement device, branded the Metsuki, has caused quite the stir in both the technology world and the fashion industry, featuring both the latest in high-tech gadgetry that NipponTech is revered for, with clean, elegant stylings that are generating rave reviews across the galaxy.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1750" /><Attribute Name="Icon" Value="289925" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289855" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289866" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289876" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289886" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289886" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289896" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289896" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="290029" IsNano="False" Name="NipponTech &quot;Metsuki&quot; Sight Overlay Device - Blue" QL="1" ItemType="Armor"><Description>The NipponTech research and development department has long been an inspiration to corporations the galaxy over, consistantly blending bleeding-edge science with an asthetic design that has long seen them at the forefront of the trend curve. Their latest vision-enhancement device, branded the Metsuki, has caused quite the stir in both the technology world and the fashion industry, featuring both the latest in high-tech gadgetry that NipponTech is revered for, with clean, elegant stylings that are generating rave reviews across the galaxy.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1750" /><Attribute Name="Icon" Value="289927" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289837" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289857" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289867" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289877" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289877" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289887" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289887" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="290030" IsNano="False" Name="NipponTech &quot;Metsuki&quot; Sight Overlay Device - Green" QL="1" ItemType="Armor"><Description>The NipponTech research and development department has long been an inspiration to corporations the galaxy over, consistantly blending bleeding-edge science with an asthetic design that has long seen them at the forefront of the trend curve. Their latest vision-enhancement device, branded the Metsuki, has caused quite the stir in both the technology world and the fashion industry, featuring both the latest in high-tech gadgetry that NipponTech is revered for, with clean, elegant stylings that are generating rave reviews across the galaxy.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1750" /><Attribute Name="Icon" Value="289928" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289839" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289858" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289868" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289878" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289878" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289888" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289888" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="290031" IsNano="False" Name="NipponTech &quot;Metsuki&quot; Sight Overlay Device - Red" QL="1" ItemType="Armor"><Description>The NipponTech research and development department has long been an inspiration to corporations the galaxy over, consistantly blending bleeding-edge science with an asthetic design that has long seen them at the forefront of the trend curve. Their latest vision-enhancement device, branded the Metsuki, has caused quite the stir in both the technology world and the fashion industry, featuring both the latest in high-tech gadgetry that NipponTech is revered for, with clean, elegant stylings that are generating rave reviews across the galaxy.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1750" /><Attribute Name="Icon" Value="289926" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289851" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289864" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289874" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289884" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289884" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289894" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289894" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="290032" IsNano="False" Name="Eriksson's Green Tuxedo - Deluxe Edition" QL="1" ItemType="Armor"><Description>Mr. Eriksson loved Boudart's Pink Tuxedo, but he didn't dare to use the pink color himself. He was a photographer and wouldn't want all the beautiful women he worked with to lose their interest in him. He liked women and wouldn't want them to think otherwise. One day, he decided to visit the tailor and had a green tuxedo made to fit his slim opifex body. Today, the women stand in line outside his studio to have their pictures taken just to get a glimpse of his stylish tuxedo.

This tuxedo has a special port in one of the sleeve buttons which will allow you to change its colour. Simply use a screwdriver on the tuxedo to change it to a new variant.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="290055" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290965" /><Argument Value="1" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290967" /><Argument Value="1" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290966" /><Argument Value="1" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290038" /><Argument Value="4" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290037" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290056" /><Argument Value="3" /></Function></Event></Item><Item AOID="290033" IsNano="False" Name="Starla's Red Tuxedo - Deluxe Edition" QL="1" ItemType="Armor"><Description>The beautiful fashion queen Starla was of the opinion that women normally looked better in men's clothes than men. She forced her fashion designers to design a red tuxedo for her to prove to everyone that she would look better than all the guys wearing their suits. She succeeded and when she walked down the catwalk in her red tuxedo, everyone started applauding. Sadly, Starla loved cookies and ate too many to keep her fashion queen job. Today she works in a bakery and when no one is looking, she will steal a cookie.

This tuxedo has a special port in one of the sleeve buttons which will allow you to change its colour. Simply use a screwdriver on the tuxedo to change it to a new variant.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="290054" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290962" /><Argument Value="1" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290964" /><Argument Value="1" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290963" /><Argument Value="1" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290050" /><Argument Value="4" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290049" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290058" /><Argument Value="3" /></Function></Event></Item><Item AOID="290034" IsNano="False" Name="Gervais's Purple Tuxedo - Deluxe Edition" QL="1" ItemType="Armor"><Description>The famous artist Gervais was a man of fashion and style. He has been paying a great deal of attention to the latest tuxedo fashion and decided that he needed a special tuxedo for himself. However, he didn't want to look quite like everyone else and he wanted to make the tuxedo himself. He went to the drawing board and started drawing. The result was a purple tuxedo with leopard print. Sadly there were no leopards on Rubi-Ka, so he had to contact a fabric factory to produce fake leopard fur. While waiting for the finishing touch for his tuxedo design, Gervais started sewing his own tuxedo. By the time he was done, the fake leopard fur had arrived. Excited he attached the fur cloth to his tuxedo. The day after, he went to a party in The Grind and ended up being the center of attention while dancing all night in his purple tuxedo.

This tuxedo has a special port in one of the sleeve buttons which will allow you to change its colour. Simply use a screwdriver on the tuxedo to change it to a new variant.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="290053" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290959" /><Argument Value="1" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290961" /><Argument Value="1" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290960" /><Argument Value="1" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290044" /><Argument Value="4" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290043" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290057" /><Argument Value="3" /></Function></Event></Item><Item AOID="290059" IsNano="False" Name="Starla's Red Tuxedo" QL="1" ItemType="Armor"><Description>The beautiful fashion queen Starla was of the opinion that women normally looked better in men/'s clothes than men. She forced her fashion designers to design a red tuxedo for her to prove to everyone that she would look better than all the guys wearing their suits. She succeeded and when she walked down the catwalk in her red tuxedo, everyone started applauding. Sadly, Starla loved cookies and ate too many to keep her fashion queen job. Today she works in a bakery and when no one is looking, she will steal a cookie.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Back" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="290054" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290962" /><Argument Value="1" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290964" /><Argument Value="1" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290963" /><Argument Value="1" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290050" /><Argument Value="4" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290049" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290058" /><Argument Value="3" /></Function></Event></Item><Item AOID="290066" IsNano="False" Name="Parsed's T-shirt Spawner" QL="1" ItemType="Armor"><Description>Parsed uses this to spawn shirts</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="287354" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="SISCap" Value="50" /><Event Name="OnUse"><Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="290078" /><Argument Value="10" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="290067" IsNano="False" Name="Lindelu's T-shirt Spawner" QL="1" ItemType="Armor"><Description>Lindelu uses this to spawn shirts</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="287354" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="SISCap" Value="50" /><Event Name="OnUse"><Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="290077" /><Argument Value="10" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="290068" IsNano="False" Name="Macrosun's T-shirt Spawner" QL="1" ItemType="Armor"><Description>Macrosun uses this to spawn shirts</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="287354" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="SISCap" Value="50" /><Event Name="OnUse"><Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="290079" /><Argument Value="10" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="290069" IsNano="False" Name="Mstrbstrd's T-shirt Spawner" QL="1" ItemType="Armor"><Description>Mstrbstrd uses this to spawn shirts</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="287354" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="SISCap" Value="50" /><Event Name="OnUse"><Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="290076" /><Argument Value="10" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="290070" IsNano="False" Name="Flaptoot's T-shirt Spawner" QL="1" ItemType="Armor"><Description>Flaptoot uses this to spawn shirts</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="287354" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="SISCap" Value="50" /><Event Name="OnUse"><Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="290075" /><Argument Value="10" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="290480" IsNano="False" Name="Gilthar's Ring" QL="150" ItemType="Armor"><Description>This ring is picked from Gilthar's dead fingers.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Slot" Value="RightFinger, LeftFinger" /><Attribute Name="DefaultPos" Value="RightFinger" /><Attribute Name="QL" Value="150" /><Attribute Name="Value" Value="100" /><Attribute Name="Icon" Value="290677" /><Attribute Name="Mesh" Value="9013" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="91" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="90" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95" /><Argument Value="150" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="96" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="97" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="94" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="93" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="92" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="112" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="150" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="134" /><Argument Value="10" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Engineer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Adventurer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Bureaucrat" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Doctor" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="EqualTo" Value="Nano-Technician" ChildOp="And" /><Requirement Target="Self" Statistic="Agility" Operator="GreaterThan" Value="449" ChildOp="And" /><Requirement Target="Self" Statistic="TitleLevel" Operator="GreaterThan" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="BitAnd" Value="Shadow Lands" ChildOp="And" /><Requirement Target="Self" Statistic="Faction" Operator="Unequal" Value="Clan" ChildOp=" " /></Action></Item><Item AOID="290558" IsNano="False" Name="Mr. Squeaky Lantern" QL="1" ItemType="Utility"><Description>Mr. Squeaky returns once agaiin, with the boys at NipponTech creating a lovely hovering version that's a perfect companion for both bath time and your shoulder!

This item may be combined with a screwdriver to allow you to wear it in your Shoulder slot.

Birthday 29485</Description><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="UTIL1, UTIL2, UTIL3" /><Attribute Name="DefaultPos" Value="UTIL1" /><Attribute Name="Mass" Value="5" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="290128" /><Attribute Name="WeaponMesh" Value="289826" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289826" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ElectricalEngineering" Operator="GreaterThan" Value="35" ChildOp=" " /></Action></Item><Item AOID="290632" IsNano="False" Name="Phil and the Gofles page 28" QL="1" ItemType="Misc"><Description>The sweet scent of smoke wafted past him, eyes shifting as he followed its tendrils deeper within the small shop. He paused as his hand drifted across the dark steel walls, fingers lightly set upon its cold surface and trailing. For only a moment - for simply the briefest of spans - it seemed so strange, so foreign, so... wrong. Fear and disgust and pulsed throughout him, hand recoiling as though the fires of hell burned within its metallic surface. But then a voice, snapping him from his silent reverie and despair, called out from from just beyond the darkened corridor ahead, and his purpose became renewed.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="160" /><Attribute Name="Icon" Value="269476" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PNAG" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedName, Locked, NoSelectionIndicator, DefaultTarget, Null, HasRotation, WantSignals, HasSentFirstIIR, IllegalClan, NoDrop, HasDamage" ChildOp=" " /></Function><Function Name="Set" Target="User" TickCount="1" TickInterval="0"><Argument Value="8" /><Argument Value="0" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedName, Locked, NoSelectionIndicator, DefaultTarget, Null, HasRotation, WantSignals, HasSentFirstIIR, IllegalClan, NoDrop, HasDamage" ChildOp=" " /></Function></Event></Item><Item AOID="290633" IsNano="False" Name="Phil and the Gofles page 134" QL="1" ItemType="Misc"><Description>Rivulets of water streamed across his form as the skies continued their torrential downpour, vision blurred and stinging as he searched the night horizon for his attacker's shape.. but nothing could be seen against the darkened and bleak skies nor heard over the thunderous deluge surrounding his once peaceful camp. His hand reached down to grab his soaked pack, hoisting it onto his shoulder and gritting his teeth with determination. For his enemy had just shown their hand, and he could smell desperation from a kilometer away... and now he knew he was on the right path after all.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="160" /><Attribute Name="Icon" Value="269476" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PNAT" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedName, Locked, NoSelectionIndicator, DefaultTarget, Null, HasRotation, WantSignals, HasSentFirstIIR, IllegalClan, NoDrop, HasDamage" ChildOp=" " /></Function><Function Name="Set" Target="User" TickCount="1" TickInterval="0"><Argument Value="8" /><Argument Value="0" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedName, Locked, NoSelectionIndicator, DefaultTarget, Null, HasRotation, WantSignals, HasSentFirstIIR, IllegalClan, NoDrop, HasDamage" ChildOp=" " /></Function></Event></Item><Item AOID="290634" IsNano="False" Name="Phil and the Gofles page 243" QL="1" ItemType="Misc"><Description>...so he watched as the sun set over the temple's silhouette, a brisk stride carrying toward his form toward the entrance with determination. His mind was set. He was ready. And no manner of man or beast could stop him from entering.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="160" /><Attribute Name="Icon" Value="269476" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PTAD" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedName, Locked, NoSelectionIndicator, DefaultTarget, Null, HasRotation, WantSignals, HasSentFirstIIR, IllegalClan, NoDrop, HasDamage" ChildOp=" " /></Function><Function Name="Set" Target="User" TickCount="1" TickInterval="0"><Argument Value="8" /><Argument Value="0" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedName, Locked, NoSelectionIndicator, DefaultTarget, Null, HasRotation, WantSignals, HasSentFirstIIR, IllegalClan, NoDrop, HasDamage" ChildOp=" " /></Function></Event></Item><Item AOID="290635" IsNano="False" Name="Phil and the Gofles page 747" QL="1" ItemType="Misc"><Description>...engulfed by the tall figure's looming shadow, its opaque shape stretched across the floor and flickering under the wavering sphere of light stationed by his side. There were no words to describe the horrific yet sweet sensation of anticipation that now came over him, cascading throughout his form with the softest of shivers. A bead of sweat formed atop his brow, hand clenched tight around the hilt of his blade...</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="160" /><Attribute Name="Icon" Value="269476" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PLAE" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedName, Locked, NoSelectionIndicator, DefaultTarget, Null, HasRotation, WantSignals, HasSentFirstIIR, IllegalClan, NoDrop, HasDamage" ChildOp=" " /></Function><Function Name="Set" Target="User" TickCount="1" TickInterval="0"><Argument Value="8" /><Argument Value="0" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedName, Locked, NoSelectionIndicator, DefaultTarget, Null, HasRotation, WantSignals, HasSentFirstIIR, IllegalClan, NoDrop, HasDamage" ChildOp=" " /></Function></Event></Item><Item AOID="290636" IsNano="False" Name="Phil and the Gofles page 1174" QL="1" ItemType="Misc"><Description>...with the twelve surrounding him. His mind raced as he whirled, hooded faces overcast with shadows and sharp grins peering out. The sound of metal scraping against stone echoed throughout the chamber, a harsh, jingling sound, as though someone dragged a a host of bells across the hall. A glint of steel caught his eye, and as the chains approached closer he reached the dreaded realization that they were his own...</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="160" /><Attribute Name="Icon" Value="269476" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PAAF" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedName, Locked, NoSelectionIndicator, DefaultTarget, Null, HasRotation, WantSignals, HasSentFirstIIR, IllegalClan, NoDrop, HasDamage" ChildOp=" " /></Function><Function Name="Set" Target="User" TickCount="1" TickInterval="0"><Argument Value="8" /><Argument Value="0" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedName, Locked, NoSelectionIndicator, DefaultTarget, Null, HasRotation, WantSignals, HasSentFirstIIR, IllegalClan, NoDrop, HasDamage" ChildOp=" " /></Function></Event></Item><Item AOID="290637" IsNano="False" Name="Phil and the Gofles page 1209" QL="1" ItemType="Misc"><Description>...and aeons were no more, and the sun was no more, and time and love and all things were now lost under the haze and fog of the red that filled his sight. The death of all things surrounded him and he was at its epicenter, the breathing core of all that had once been and all that was to be, encompassed by the swirling vortex of eternity's caress. He realized The Truth, the hidden sciences of the universe, the dark tongues of those who lay beyond, the calming song of entropy, the light and hope of death. His mind was theirs, and theirs was his, and all lay within his grasp. Eyes closed he raised his sword. From somewhere beyond the never-ending coil of time he heard a scream. He smiled, and hefted his blade.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="160" /><Attribute Name="Icon" Value="269476" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PLAG" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedName, Locked, NoSelectionIndicator, DefaultTarget, Null, HasRotation, WantSignals, HasSentFirstIIR, IllegalClan, NoDrop, HasDamage" ChildOp=" " /></Function><Function Name="Set" Target="User" TickCount="1" TickInterval="0"><Argument Value="8" /><Argument Value="0" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedName, Locked, NoSelectionIndicator, DefaultTarget, Null, HasRotation, WantSignals, HasSentFirstIIR, IllegalClan, NoDrop, HasDamage" ChildOp=" " /></Function></Event></Item><Item AOID="290638" IsNano="False" Name="Phil and the Gofles page 1321" QL="1" ItemType="Misc"><Description>1 tbsp. Milk
1 tsp. Vanilla
1 egg
Three cp. Brown Sugar
1/2 tsp. Salt
1/3rd cp. Butter
A pinch of Nutmeg

Cream together egg, sugar, salt, butter, milk and vanilla, beating thoroughly. 
Line your tart tins with pastry shells, filling slightly more than half-way. Bake at 375 degrees for 30 minutes.

... you have the feeling this may not be from the manuscript you're looking for.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Use" /><Attribute Name="Flags" Value="Visible, HasMultipleCount" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="160" /><Attribute Name="Icon" Value="269476" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PNAL" /><Argument Value="1" /><Argument Value="0" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedName, Locked, NoSelectionIndicator, DefaultTarget, Null, HasRotation, WantSignals, HasSentFirstIIR, IllegalClan, NoDrop, HasDamage" ChildOp=" " /></Function><Function Name="Set" Target="User" TickCount="1" TickInterval="0"><Argument Value="8" /><Argument Value="0" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedName, Locked, NoSelectionIndicator, DefaultTarget, Null, HasRotation, WantSignals, HasSentFirstIIR, IllegalClan, NoDrop, HasDamage" ChildOp=" " /></Function></Event></Item><Item AOID="290639" IsNano="False" Name="Phil and the Gofles page 1397" QL="1" ItemType="Misc"><Description>...and he was very sad indeed. Arnie the Atrox went to the second leet, who was big and strong and had spikes on his back! Arnie was afraid inside but took a deep breath and walked right up to the scary-looking leet! Even though he was scared Arnie smiled biiiiiig and bright at the leet, waving his hand hello! The leet still looked mean, frowning at Arnie! He frowned deeper... and deeeeper... and deeeeeeeeeeeeeeeper... and just as Arnie was about to run away the leet scurried over to his feet and started snuggling up! Even scary leets need love, thought Arnie, who wasn't afraid any more at all.

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A "no parking/tow-away zone" along a city street may be established where there is an operational problem, collision history, or continued issue regarding traffic flow associated with vehicles parked along a major street. The Omni-Tek Rubi-Ka Transportation Department typically identifies suggested locations.

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This version has a small dataport near the earpiece which may be accessed with a screwdriver to change its colour.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" /><Attribute Name="Flags" Value="Visible, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1750" /><Attribute Name="Icon" Value="289927" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289837" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289857" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289867" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289877" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289877" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289887" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289887" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="290882" IsNano="False" Name="Superb NipponTech &quot;Metsuki&quot; Sight Overlay Device - Orange" QL="1" ItemType="Armor"><Description>The NipponTech research and development department has long been an inspiration to corporations the galaxy over, consistantly blending bleeding-edge science with an asthetic design that has long seen them at the forefront of the trend curve. Their latest vision-enhancement device, branded the Metsuki, has caused quite the stir in both the technology world and the fashion industry, featuring both the latest in high-tech gadgetry that NipponTech is revered for, with clean, elegant stylings that are generating rave reviews across the galaxy.

This version has a small dataport near the earpiece which may be accessed with a screwdriver to change its colour.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" /><Attribute Name="Flags" Value="Visible, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1750" /><Attribute Name="Icon" Value="289931" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289845" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289861" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289871" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289881" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289881" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289891" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289891" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="290883" IsNano="False" Name="Superb NipponTech &quot;Metsuki&quot; Sight Overlay Device - Grey" QL="1" ItemType="Armor"><Description>The NipponTech research and development department has long been an inspiration to corporations the galaxy over, consistantly blending bleeding-edge science with an asthetic design that has long seen them at the forefront of the trend curve. Their latest vision-enhancement device, branded the Metsuki, has caused quite the stir in both the technology world and the fashion industry, featuring both the latest in high-tech gadgetry that NipponTech is revered for, with clean, elegant stylings that are generating rave reviews across the galaxy.

This version has a small dataport near the earpiece which may be accessed with a screwdriver to change its colour.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" /><Attribute Name="Flags" Value="Visible, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1750" /><Attribute Name="Icon" Value="289929" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289841" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289859" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289869" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289879" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289879" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289889" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289889" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="290884" IsNano="False" Name="Superb NipponTech &quot;Metsuki&quot; Sight Overlay Device - Green" QL="1" ItemType="Armor"><Description>The NipponTech research and development department has long been an inspiration to corporations the galaxy over, consistantly blending bleeding-edge science with an asthetic design that has long seen them at the forefront of the trend curve. Their latest vision-enhancement device, branded the Metsuki, has caused quite the stir in both the technology world and the fashion industry, featuring both the latest in high-tech gadgetry that NipponTech is revered for, with clean, elegant stylings that are generating rave reviews across the galaxy.

This version has a small dataport near the earpiece which may be accessed with a screwdriver to change its colour.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" /><Attribute Name="Flags" Value="Visible, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1750" /><Attribute Name="Icon" Value="289928" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289839" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289858" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289868" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289878" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289878" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289888" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289888" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="290885" IsNano="False" Name="Superb NipponTech &quot;Metsuki&quot; Sight Overlay Device - Red" QL="1" ItemType="Armor"><Description>The NipponTech research and development department has long been an inspiration to corporations the galaxy over, consistantly blending bleeding-edge science with an asthetic design that has long seen them at the forefront of the trend curve. Their latest vision-enhancement device, branded the Metsuki, has caused quite the stir in both the technology world and the fashion industry, featuring both the latest in high-tech gadgetry that NipponTech is revered for, with clean, elegant stylings that are generating rave reviews across the galaxy.

This version has a small dataport near the earpiece which may be accessed with a screwdriver to change its colour.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" /><Attribute Name="Flags" Value="Visible, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1750" /><Attribute Name="Icon" Value="289926" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289851" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289864" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289874" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289884" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289884" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289894" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289894" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="290886" IsNano="False" Name="Superb NipponTech &quot;Metsuki&quot; Sight Overlay Device - Pink" QL="1" ItemType="Armor"><Description>The NipponTech research and development department has long been an inspiration to corporations the galaxy over, consistantly blending bleeding-edge science with an asthetic design that has long seen them at the forefront of the trend curve. Their latest vision-enhancement device, branded the Metsuki, has caused quite the stir in both the technology world and the fashion industry, featuring both the latest in high-tech gadgetry that NipponTech is revered for, with clean, elegant stylings that are generating rave reviews across the galaxy.

This version has a small dataport near the earpiece which may be accessed with a screwdriver to change its colour.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" /><Attribute Name="Flags" Value="Visible, NoDrop, HasDamage, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Head" /><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Mass" Value="0,1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="1750" /><Attribute Name="Icon" Value="289932" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289847" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Atrox" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Uni" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289862" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289872" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Opifex" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289882" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289882" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Female" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289892" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Solitus" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="289892" /><Requirement Target="Self" Statistic="Breed" Operator="EqualTo" Value="Nanomage" ChildOp="And" /><Requirement Target="Self" Statistic="Gender" Operator="EqualTo" Value="Male" ChildOp=" " /></Function></Event></Item><Item AOID="290907" IsNano="False" Name="Jaestar's T-shirt" QL="1" ItemType="Armor"><Description>I met Jaestar and all I got was this lousy T-shirt.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="290949" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290898" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287325" /><Argument Value="3" /></Function></Event></Item><Item AOID="290909" IsNano="False" Name="Ghyx's T-shirt" QL="1" ItemType="Armor"><Description>I met Ghyx and all I got was this lousy T-shirt.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="290957" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290897" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290908" /><Argument Value="3" /></Function></Event></Item><Item AOID="290910" IsNano="False" Name="Mugenshi's T-shirt" QL="1" ItemType="Armor"><Description>I met Mugenshi and all I got was this lousy T-shirt.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="290952" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290901" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287323" /><Argument Value="3" /></Function></Event></Item><Item AOID="290911" IsNano="False" Name="Shadowgod's T-shirt" QL="1" ItemType="Armor"><Description>I met Shadowgod and all I got was this lousy T-shirt.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="290953" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290902" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287325" /><Argument Value="3" /></Function></Event></Item><Item AOID="290912" IsNano="False" Name="SirSalad's T-shirt" QL="1" ItemType="Armor"><Description>I met SirSalad and all I got was this lousy T-shirt.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="290954" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290903" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="287325" /><Argument Value="3" /></Function></Event></Item><Item AOID="290913" IsNano="False" Name="Dengoro's T-shirt" QL="1" ItemType="Armor"><Description>I met Dengoro and all I got was this lousy T-shirt.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="290956" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290896" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290894" /><Argument Value="3" /></Function></Event></Item><Item AOID="290914" IsNano="False" Name="Jonax's T-shirt" QL="1" ItemType="Armor"><Description>I met Jonax and all I got was this lousy T-shirt.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="290951" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290900" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290905" /><Argument Value="3" /></Function></Event></Item><Item AOID="290915" IsNano="False" Name="Jaqozzo's T-shirt" QL="1" ItemType="Armor"><Description>I met Jaqozzo and all I got was this lousy T-shirt.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="290950" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290899" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290904" /><Argument Value="3" /></Function></Event></Item><Item AOID="290916" IsNano="False" Name="Cirachi's T-shirt" QL="1" ItemType="Armor"><Description>I met Cirachi and all I got was this lousy T-shirt.</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="290955" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="1" /><Attribute Name="SISCap" Value="50" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290895" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="290906" /><Argument Value="3" /></Function></Event></Item><Item AOID="290917" IsNano="False" Name="Jaestar's T-shirt Spawner" QL="1" ItemType="Armor"><Description>Jaestar uses this to spawn shirts</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="130858" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="SISCap" Value="50" /><Event Name="OnUse"><Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="290926" /><Argument Value="10" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="290918" IsNano="False" Name="Ghyx's T-shirt Spawner" QL="1" ItemType="Armor"><Description>Ghyx uses this to spawn shirts</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="130858" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="SISCap" Value="50" /><Event Name="OnUse"><Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="290928" /><Argument Value="10" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="290919" IsNano="False" Name="Mugenshi's T-shirt Spawner" QL="1" ItemType="Armor"><Description>Mugenshi uses this to spawn shirts</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="130858" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="SISCap" Value="50" /><Event Name="OnUse"><Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="290929" /><Argument Value="10" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="290920" IsNano="False" Name="Shadowgod's T-shirt Spawner" QL="1" ItemType="Armor"><Description>Shadowgod uses this to spawn shirts</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="130858" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="SISCap" Value="50" /><Event Name="OnUse"><Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="290930" /><Argument Value="10" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="290921" IsNano="False" Name="SirSalad's T-shirt Spawner" QL="1" ItemType="Armor"><Description>SirSalad uses this to spawn shirts</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="130858" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="SISCap" Value="50" /><Event Name="OnUse"><Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="290931" /><Argument Value="10" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="290922" IsNano="False" Name="Dengoro's T-shirt Spawner" QL="1" ItemType="Armor"><Description>Dengoro uses this to spawn shirts</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="130858" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="SISCap" Value="50" /><Event Name="OnUse"><Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="290932" /><Argument Value="10" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="290923" IsNano="False" Name="Jonax's T-shirt Spawner" QL="1" ItemType="Armor"><Description>Jonax uses this to spawn shirts</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="130858" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="SISCap" Value="50" /><Event Name="OnUse"><Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="290933" /><Argument Value="10" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="290924" IsNano="False" Name="Jaqozzo's T-shirt Spawner" QL="1" ItemType="Armor"><Description>Jaqozzo uses this to spawn shirts</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="130858" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="SISCap" Value="50" /><Event Name="OnUse"><Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="290934" /><Argument Value="10" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="290925" IsNano="False" Name="Cirachi's T-shirt Spawner" QL="1" ItemType="Armor"><Description>Cirachi uses this to spawn shirts</Description><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="Flags" Value="Visible, NoDrop, Unique, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Mass" Value="0" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="38" /><Attribute Name="Icon" Value="130858" /><Attribute Name="EquipDelay" Value="0,1" /><Attribute Name="AttackRange" Value="40" /><Attribute Name="SISCap" Value="50" /><Event Name="OnUse"><Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0"><Argument Value="290927" /><Argument Value="10" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="GmLevel" Operator="GreaterThan" Value="0" ChildOp=" " /></Action></Item><Item AOID="290936" IsNano="False" Name="Door Entrance" QL="1" ItemType="Misc"><Description>Not used</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Visible, TellCollision, NoSelectionIndicator, WantCollision, DisableStatelCollision, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="200987" /><Attribute Name="QL" Value="1" /><Attribute Name="AttackDelay" Value="1" /><Event Name="OnEnter"><Function Name="NPCSayRobotSpeech" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="{stock_pet_init}" /><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="1005" ChildOp=" " /></Function></Event></Item><Item AOID="290938" IsNano="False" Name="Phil and the Gofles page 28" QL="1" ItemType="Misc"><Description>The sweet scent of smoke wafted past him, eyes shifting as he followed its tendrils deeper within the small shop. He paused as his hand drifted across the dark steel walls, fingers lightly set upon its cold surface and trailing. For only a moment - for simply the briefest of spans - it seemed so strange, so foreign, so... wrong. Fear and disgust and pulsed throughout him, hand recoiling as though the fires of hell burned within its metallic surface. But then a voice, snapping him from his silent reverie and despair, called out from from just beyond the darkened corridor ahead, and his purpose became renewed.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="269476" /></Item><Item AOID="290939" IsNano="False" Name="Phil and the Gofles page 134" QL="1" ItemType="Misc"><Description>Rivulets of water streamed across his form as the skies continued their torrential downpour, vision blurred and stinging as he searched the night horizon for his attacker's shape.. but nothing could be seen against the darkened and bleak skies nor heard over the thunderous deluge surrounding his once peaceful camp. His hand reached down to grab his soaked pack, hoisting it onto his shoulder and gritting his teeth with determination. For his enemy had just shown their hand, and he could smell desperation from a kilometer away... and now he knew he was on the right path after all.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="269476" /></Item><Item AOID="290940" IsNano="False" Name="Phil and the Gofles page 243" QL="1" ItemType="Misc"><Description>...so he watched as the sun set over the temple's silhouette, a brisk stride carrying toward his form toward the entrance with determination. His mind was set. He was ready. And no manner of man or beast could stop him from entering.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="269476" /></Item><Item AOID="290941" IsNano="False" Name="Phil and the Gofles page 747" QL="1" ItemType="Misc"><Description>...engulfed by the tall figure's looming shadow, its opaque shape stretched across the floor and flickering under the wavering sphere of light stationed by his side. There were no words to describe the horrific yet sweet sensation of anticipation that now came over him, cascading throughout his form with the softest of shivers. A bead of sweat formed atop his brow, hand clenched tight around the hilt of his blade...</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="269476" /></Item><Item AOID="290942" IsNano="False" Name="Phil and the Gofles page 1174" QL="1" ItemType="Misc"><Description>...with the twelve surrounding him. His mind raced as he whirled, hooded faces overcast with shadows and sharp grins peering out. The sound of metal scraping against stone echoed throughout the chamber, a harsh, jingling sound, as though someone dragged a a host of bells across the hall. A glint of steel caught his eye, and as the chains approached closer he reached the dreaded realization that they were his own...</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="269476" /></Item><Item AOID="290943" IsNano="False" Name="Phil and the Gofles page 1209" QL="1" ItemType="Misc"><Description>...and aeons were no more, and the sun was no more, and time and love and all things were now lost under the haze and fog of the red that filled his sight. The death of all things surrounded him and he was at its epicenter, the breathing core of all that had once been and all that was to be, encompassed by the swirling vortex of eternity's caress. He realized The Truth, the hidden sciences of the universe, the dark tongues of those who lay beyond, the calming song of entropy, the light and hope of death. His mind was theirs, and theirs was his, and all lay within his grasp. Eyes closed he raised his sword. From somewhere beyond the never-ending coil of time he heard a scream. He smiled, and hefted his blade.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="269476" /></Item><Item AOID="290944" IsNano="False" Name="Phil and the Gofles page 1321" QL="1" ItemType="Misc"><Description>1 tbsp. Milk
1 tsp. Vanilla
1 egg
Three cp. Brown Sugar
1/2 tsp. Salt
1/3rd cp. Butter
A pinch of Nutmeg

Cream together egg, sugar, salt, butter, milk and vanilla, beating thoroughly. 
Line your tart tins with pastry shells, filling slightly more than half-way. Bake at 375 degrees for 30 minutes.

... you have the feeling this may not be from the manuscript you're looking for.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="269476" /></Item><Item AOID="290945" IsNano="False" Name="Phil and the Gofles page 1397" QL="1" ItemType="Misc"><Description>...and he was very sad indeed. Arnie the Atrox went to the second leet, who was big and strong and had spikes on his back! Arnie was afraid inside but took a deep breath and walked right up to the scary-looking leet! Even though he was scared Arnie smiled biiiiiig and bright at the leet, waving his hand hello! The leet still looked mean, frowning at Arnie! He frowned deeper... and deeeeper... and deeeeeeeeeeeeeeeper... and just as Arnie was about to run away the leet scurried over to his feet and started snuggling up! Even scary leets need love, thought Arnie, who wasn't afraid any more at all.

.... you have the feeling this may not be from the manuscript you're looking for.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="269476" /></Item><Item AOID="290946" IsNano="False" Name="Phil and the Gofles page 1457" QL="1" ItemType="Misc"><Description>H. No Parking/Tow-Away Zones &amp; Urban Planning

A "no parking/tow-away zone" along a city street may be established where there is an operational problem, collision history, or continued issue regarding traffic flow associated with vehicles parked along a major street. The Omni-Tek Rubi-Ka Transportation Department typically identifies suggested locations.

Omni-Pol Officers may promptly remove an unattended vehicles from a roadway shoulder if it constitutes an obstruction or jeopardizes public safety. Removal procedures include towing, disassembly, and disintegration.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Flags" Value="Visible, HasMultipleCount, Unique" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Mesh" Value="283521" /><Attribute Name="QL" Value="1" /><Attribute Name="Value" Value="0" /><Attribute Name="Icon" Value="269476" /></Item><Item AOID="266243" IsNano="True" Name="Decontamination" QL="999" ItemType="Misc"><Description>After a brief period of decontamination you will enter the battlestation.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Visible, DefaultTarget, ItemTextureOverride, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="65" /><Attribute Name="NCUCost" Value="999" /><Attribute Name="NanoStrain" Value="814" /><Attribute Name="Icon" Value="9926" /><Attribute Name="EffectIcon" Value="20884" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="AttackRange" Value="20" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="NanoSchool" Value="Protection" /><Attribute Name="NanoPoints" Value="100" /><Attribute Name="StackingOrder" Value="500" /><Event Name="OnUse"><Function Name="Teleport" Target="Wearer" TickCount="1" TickInterval="6000"><Argument Value="998" /><Argument Value="54" /><Argument Value="699" /><Argument Value="0" /><Requirement Target="Self" Statistic="PlayfieldType" Operator="BitAnd" Value="BattleStation" ChildOp="And" /><Requirement Target="Self" Statistic="BattlestationFaction" Operator="EqualTo" Value="Clan" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="Visible, ModifiedName, CanBeTemplateItem, HasMultipleCount, Open, Stationary, Repulsive, HasRotation" ChildOp=" " /></Function><Function Name="Teleport" Target="Wearer" TickCount="1" TickInterval="6000"><Argument Value="1475" /><Argument Value="54" /><Argument Value="1522" /><Argument Value="0" /><Requirement Target="Self" Statistic="PlayfieldType" Operator="BitAnd" Value="BattleStation" ChildOp="And" /><Requirement Target="Self" Statistic="BattlestationFaction" Operator="EqualTo" Value="Omni-Tek" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasNotRunningNano" Value="Visible, ModifiedName, CanBeTemplateItem, HasMultipleCount, Open, Stationary, Repulsive, HasRotation" ChildOp=" " /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="679" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="703" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="705" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="707" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="710" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="833" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="834" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="135" /></Function><Function Name="RemoveNanoStrain" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="136" /></Function></Event></Item><Item AOID="287009" IsNano="True" Name="Solve Mission 91X7" QL="1" ItemType="Misc"><Description>Solves mission 91X7</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ItemSocialArmour, Stationary, Repulsive, DefaultTarget, WantCollision, IllegalClan" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="10" /><Attribute Name="NCUCost" Value="1" /><Attribute Name="Icon" Value="16200" /><Attribute Name="EffectIcon" Value="242985" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="50" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoSchool" Value="Medical" /><Attribute Name="NanoPoints" Value="0" /><AtkValue Name="PsychologicalModification" Percent="50" /><AtkValue Name="SensoryImprovement" Percent="50" /><Event Name="OnUse"><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="91X7" /></Function></Event></Item><Item AOID="290062" IsNano="True" Name="Robotoy Pet Series 1" QL="4" ItemType="Misc"><Description>From the amazing tinkerers at NipponTech come the latest in entertainment for all ages - The Robotoy! The Robotoy is a lifelike, fully-articulated replica of a famous living creature, now made safe and cuddly for your enjoyment!

This nanoprogram will summon a special robotic pet for you; the program contains one of four special pets, but the one you get on casting is random.

Birthday 29485</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="1800" /><Attribute Name="NCUCost" Value="4" /><Attribute Name="NanoStrain" Value="926" /><Attribute Name="Icon" Value="290007" /><Attribute Name="EffectIcon" Value="16357" /><Attribute Name="RechargeDelay" Value="0,5" /><Attribute Name="GatherSound" Value="900648301" /><Attribute Name="CastSound" Value="-1004308467" /><Attribute Name="HitSound" Value="-359821691" /><Attribute Name="AttackRange" Value="20" /><Attribute Name="AttackDelay" Value="2,1" /><Attribute Name="HitEffectType" Value="47033" /><Attribute Name="GatherEffectType" Value="49999" /><Attribute Name="NanoSchool" Value="Psi" /><Attribute Name="NanoPoints" Value="40" /><Attribute Name="EffectType" Value="1110" /><Attribute Name="TracerEffectType" Value="17000" /><Attribute Name="CastEffectType" Value="46127" /><Attribute Name="StackingOrder" Value="3" /><AtkValue Name="PsychologicalModification" Percent="50" /><AtkValue Name="SensoryImprovement" Percent="50" /><Event Name="OnUse"><Function Name="SummonPet" Target="User" TickCount="1" TickInterval="0"><Argument Value="6KDF" /><Argument Value="1" /><Argument Value="1800" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="PsychologicalModification" Operator="GreaterThan" Value="10" ChildOp="And" /><Requirement Target="Self" Statistic="SensoryImprovement" Operator="GreaterThan" Value="10" ChildOp="And" /><Requirement Target="Self" Statistic="CheckPetType" Operator="NotSummoned" Value="4001" ChildOp=" " /></Action></Item><Item AOID="290073" IsNano="True" Name="A Shirt for You" QL="1" ItemType="Misc"><Description>Shirt and Unique chat spammer</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ModifiedDescription, Repulsive, WantCollision, IllegalClan" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="NCUCost" Value="1" /><Attribute Name="Icon" Value="20879" /><Attribute Name="EffectIcon" Value="39430" /><Attribute Name="NanoSchool" Value="Psi" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="KTTH" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="290074" IsNano="True" Name="A Shirt for You" QL="1" ItemType="Misc"><Description>Shirt and Unique chat spammer</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ModifiedDescription, Repulsive, WantCollision, IllegalClan" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="NCUCost" Value="1" /><Attribute Name="Icon" Value="20879" /><Attribute Name="EffectIcon" Value="39430" /><Attribute Name="NanoSchool" Value="Psi" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="GETS" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="290075" IsNano="True" Name="A Shirt for You" QL="1" ItemType="Misc"><Description>Shirt and Unique chat spammer</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ModifiedDescription, Repulsive, WantCollision, IllegalClan" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="NCUCost" Value="1" /><Attribute Name="Icon" Value="20879" /><Attribute Name="EffectIcon" Value="39430" /><Attribute Name="NanoSchool" Value="Psi" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FATS" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="290076" IsNano="True" Name="A Shirt for You" QL="1" ItemType="Misc"><Description>Shirt and Unique chat spammer</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ModifiedDescription, Repulsive, WantCollision, IllegalClan" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="NCUCost" Value="1" /><Attribute Name="Icon" Value="20879" /><Attribute Name="EffectIcon" Value="39430" /><Attribute Name="NanoSchool" Value="Psi" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MBTH" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="290077" IsNano="True" Name="A Shirt for You" QL="1" ItemType="Misc"><Description>Shirt and Unique chat spammer</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ModifiedDescription, Repulsive, WantCollision, IllegalClan" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="NCUCost" Value="1" /><Attribute Name="Icon" Value="20879" /><Attribute Name="EffectIcon" Value="39430" /><Attribute Name="NanoSchool" Value="Psi" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="LNTS" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="290078" IsNano="True" Name="A Shirt for You" QL="1" ItemType="Misc"><Description>Shirt and Unique chat spammer</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ModifiedDescription, Repulsive, WantCollision, IllegalClan" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="NCUCost" Value="1" /><Attribute Name="Icon" Value="20879" /><Attribute Name="EffectIcon" Value="39430" /><Attribute Name="NanoSchool" Value="Psi" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="TOQW" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="290079" IsNano="True" Name="A Shirt for You" QL="1" ItemType="Misc"><Description>Shirt and Unique chat spammer</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="ModifiedDescription, Repulsive, WantCollision, IllegalClan" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="NCUCost" Value="1" /><Attribute Name="Icon" Value="20879" /><Attribute Name="EffectIcon" Value="39430" /><Attribute Name="NanoSchool" Value="Psi" /><Event Name="OnUse"><Function Name="SpawnItem" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MATI" /><Argument Value="1" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="EqualTo" Value="NPC" ChildOp=" " /></Action></Item><Item AOID="290122" IsNano="True" Name="Mr. Wheelie - Series 1" QL="4" ItemType="Misc"><Description>No one is really sure when the Japanese homeworld became so engrossed with rubber ducks, honestly, or even why; Granted, most forms of popular entertainment to come out of NipponTech seems to be somewhat indecipherable by non-employees, and the duck obsession falls right in line with that. Despite not really understanding the obsession, though, plenty enough people look forward to each year's new line of products featuring NipponTech's adorable corporate mascot Mr. Squeaky.

Well too bad.

This year, NipponTech is introducing Mr. Squeaky's long-lost cousin, Mr. Wheelie! Mr. Wheelie is a robotic pet that will be your very best friend of all!

Birthday 29485</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Visible, ModifiedDescription" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="1800" /><Attribute Name="NCUCost" Value="4" /><Attribute Name="NanoStrain" Value="926" /><Attribute Name="Icon" Value="290948" /><Attribute Name="EffectIcon" Value="16357" /><Attribute Name="RechargeDelay" Value="0,5" /><Attribute Name="GatherSound" Value="900648301" /><Attribute Name="CastSound" Value="-1004308467" /><Attribute Name="HitSound" Value="-359821691" /><Attribute Name="AttackRange" Value="20" /><Attribute Name="AttackDelay" Value="2,1" /><Attribute Name="HitEffectType" Value="47033" /><Attribute Name="GatherEffectType" Value="49999" /><Attribute Name="NanoSchool" Value="Psi" /><Attribute Name="NanoPoints" Value="40" /><Attribute Name="EffectType" Value="1110" /><Attribute Name="TracerEffectType" Value="17000" /><Attribute Name="CastEffectType" Value="46127" /><Attribute Name="StackingOrder" Value="3" /><AtkValue Name="PsychologicalModification" Percent="50" /><AtkValue Name="SensoryImprovement" Percent="50" /><Event Name="OnUse"><Function Name="SummonPet" Target="User" TickCount="1" TickInterval="0"><Argument Value="GQNA" /><Argument Value="1" /><Argument Value="1800" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="PsychologicalModification" Operator="GreaterThan" Value="10" ChildOp="And" /><Requirement Target="Self" Statistic="SensoryImprovement" Operator="GreaterThan" Value="10" ChildOp="And" /><Requirement Target="Self" Statistic="CheckPetType" Operator="NotSummoned" Value="4001" ChildOp=" " /></Action></Item><Item AOID="290696" IsNano="True" Name="Graffiti Artist" QL="999" ItemType="Misc"><Description>You have recently used nano-spray.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Stationary, Repulsive, DefaultTarget, ItemTextureOverride, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="60" /><Attribute Name="NCUCost" Value="999" /><Attribute Name="Icon" Value="16200" /><Attribute Name="EffectIcon" Value="242985" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="50" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoPoints" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="284620" /><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="Visible, CanBeTemplateItem, Open, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="ModifiedDescription, CanBeTemplateItem, Open, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, Locked, TellCollision, DefaultTarget, WantCollision, WantSignals, HasEnergy, IllegalClan, CanBeAttacked, HasDamage" ChildOp=" " /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="YFUP" /><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="Visible, CanBeTemplateItem, Open, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="ModifiedDescription, CanBeTemplateItem, Open, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="TurnOnUse, Locked, ItemSocialArmour, NoSelectionIndicator, Stationary, DefaultTarget, HasAnimation, HasRotation, HasEnergy, IllegalClan, Unique, CanBeAttacked, HasDamage" ChildOp=" " /></Function></Event></Item><Item AOID="290697" IsNano="True" Name="Graffiti Artist" QL="999" ItemType="Misc"><Description>You have recently used nano-spray.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Stationary, Repulsive, DefaultTarget, ItemTextureOverride, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="60" /><Attribute Name="NCUCost" Value="999" /><Attribute Name="Icon" Value="16200" /><Attribute Name="EffectIcon" Value="242985" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="50" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoPoints" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="284620" /><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="CanBeTemplateItem, Open, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="ModifiedDescription, CanBeTemplateItem, Open, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, Locked, TellCollision, DefaultTarget, WantCollision, WantSignals, HasEnergy, IllegalClan, CanBeAttacked, HasDamage" ChildOp=" " /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="YFUP" /><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="CanBeTemplateItem, Open, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="ModifiedDescription, CanBeTemplateItem, Open, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="TurnOnUse, Locked, ItemSocialArmour, NoSelectionIndicator, Stationary, DefaultTarget, HasAnimation, HasRotation, HasEnergy, IllegalClan, Unique, CanBeAttacked, HasDamage" ChildOp=" " /></Function></Event></Item><Item AOID="290698" IsNano="True" Name="Graffiti Artist" QL="999" ItemType="Misc"><Description>You have recently used nano-spray.</Description><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Can" Value="0" /><Attribute Name="Flags" Value="Stationary, Repulsive, DefaultTarget, ItemTextureOverride, Null, WantCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Duriation" Value="60" /><Attribute Name="NCUCost" Value="999" /><Attribute Name="Icon" Value="16200" /><Attribute Name="EffectIcon" Value="242985" /><Attribute Name="RechargeDelay" Value="0,01" /><Attribute Name="AttackRange" Value="50" /><Attribute Name="AttackDelay" Value="0,01" /><Attribute Name="NanoPoints" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="284620" /><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="CanBeTemplateItem, Open, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="Visible, CanBeTemplateItem, Open, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="Visible, ModifiedDescription, ModifiedName, TurnOnUse, Locked, TellCollision, DefaultTarget, WantCollision, WantSignals, HasEnergy, IllegalClan, CanBeAttacked, HasDamage" ChildOp=" " /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="YFUP" /><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="CanBeTemplateItem, Open, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasRunningNano" Value="Visible, CanBeTemplateItem, Open, ItemSocialArmour, TellCollision, NoSelectionIndicator, UseEmptyDestruct, Repulsive, DefaultTarget, HasRotation" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="TurnOnUse, Locked, ItemSocialArmour, NoSelectionIndicator, Stationary, DefaultTarget, HasAnimation, HasRotation, HasEnergy, IllegalClan, Unique, CanBeAttacked, HasDamage" ChildOp=" " /></Function></Event></Item></Items>
