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<Items>
  <!--Updated	42619 -  Robot Junk -->
  <!--Updated	42620 -  Robot Junk -->
  <!--Updated	96349 -  Omni- Tek Mission Token -->
  <!--Updated	96350 -  Clan Mission Token -->
  <!--Updated	100292 -  Spiked Food Sacks -->
  <!--Updated	136610 -  Snake Ring -->
  <!--Updated	136611 -  Snake Ring -->
  <!--Updated	136634 -  Silver Nugget -->
  <!--Updated	136635 -  Silver Nugget -->
  <!--Updated	151714 -  Supporting Carbonan Holster -->
  <!--Updated	151715 -  Supporting Carbonan Holster -->
  <!--Updated	158421 -  Omni- Tek Bravery Token -->
  <!--Updated	158422 -  Clan Bravery Token -->
  <!--Updated	158797 -  Globe of Clarity -->
  <!--Updated	160580 -  Hologram PD: Barrel -->
  <!--Updated	160600 -  Hologram PD: Metal Crate -->
  <!--Updated	160601 -  Hologram PD: Wood Crate -->
  <!--Updated	160602 -  Hologram PD: Jokka Tree -->
  <!--Updated	160603 -  Hologram PD: Mossy Rock -->
  <!--Updated	160604 -  Hologram PD: Rock Block -->
  <!--Updated	202726 -  Morphing Memory -->
  <!--Updated	202727 -  Morphing Memory -->
  <!--Updated	202728 -  Morphing Memory -->
  <!--Updated	202729 -  Morphing Memory -->
  <!--Updated	202730 -  Morphing Memory -->
  <!--Updated	202731 -  Morphing Memory -->
  <!--Updated	204978 -  Outdated NCU Wrist Implant -->
  <!--Updated	204979 -  Outdated NCU Wrist Implant -->
  <!--Updated	206013 -  Might of the Revenant -->
  <!--Updated	215442 -  The Lighter Side -->
  <!--Updated	215443 -  The Unknown Path -->
  <!--Updated	215445 -  The Darker Side -->
  <!--Updated	232674 -  Chunk of Platinum ore -->
  <!--Updated	232675 -  Chunk of Platinum ore -->
  <!--Updated	232676 -  Chunk of Platinum ore -->
  <!--Updated	232677 -  Chunk of Platinum ore -->
  <!--Updated	232678 -  Chunk of Platinum ore -->
  <!--Updated	232685 -  Chunk of Iridium ore -->
  <!--Updated	232686 -  Chunk of Iridium ore -->
  <!--Updated	232687 -  Chunk of Iridium ore -->
  <!--Updated	232688 -  Chunk of Iridium ore -->
  <!--Updated	232689 -  Chunk of Iridium ore -->
  <!--Updated	232696 -  Small Piece of Platinum ore -->
  <!--Updated	232697 -  Small Piece of Platinum ore -->
  <!--Updated	232699 -  Small Piece of Platinum ore -->
  <!--Updated	232700 -  Small Piece of Platinum ore -->
  <!--Updated	232701 -  Small Piece of Platinum ore -->
  <!--Updated	232702 -  Small Piece of Osmium ore -->
  <!--Updated	232703 -  Small Piece of Osmium ore -->
  <!--Updated	232705 -  Small Piece of Osmium ore -->
  <!--Updated	232706 -  Small Piece of Osmium ore -->
  <!--Updated	232707 -  Small Piece of Osmium ore -->
  <!--Updated	232714 -  Small Piece of Iridium ore -->
  <!--Updated	232715 -  Small Piece of Iridium ore -->
  <!--Updated	232717 -  Small Piece of Iridium ore -->
  <!--Updated	232718 -  Small Piece of Iridium ore -->
  <!--Updated	232719 -  Small Piece of Iridium ore -->
  <!--Updated	236660 -  Soothing Herbs -->
  <!--Updated	236667 -  Vanya's Lifeless Heart -->
  <!--Updated	236668 -  Cama's Lifeless Heart -->
  <!--Updated	246125 -  Collar Casero de la Cripta -->
  <!--Updated	247113 -  Kyr'Ozch Viralbots -->
  <!--Updated	247114 -  Kyr'Ozch Viralbots -->
  <!--Updated	247136 -  Enduring Lead Viralbots -->
  <!--Updated	247137 -  Enduring Lead Viralbots -->
  <!--Updated	247138 -  Strong Lead Viralbots -->
  <!--Updated	247139 -  Strong Lead Viralbots -->
  <!--Updated	247140 -  Supple Lead Viralbots -->
  <!--Updated	247141 -  Supple Lead Viralbots -->
  <!--Updated	247142 -  Observant Lead Viralbots -->
  <!--Updated	247143 -  Observant Lead Viralbots -->
  <!--Updated	247144 -  Arithmetic Lead Viralbots -->
  <!--Updated	247145 -  Arithmetic Lead Viralbots -->
  <!--Updated	247146 -  Spiritual Lead Viralbots -->
  <!--Updated	247147 -  Spiritual Lead Viralbots -->
  <!--Updated	251298 -  Bracer of Striking Force -->
  <!--Updated	251299 -  Bracer of Striking Force -->
  <!--Updated	251755 -  Bracer of Striking Force -->
  <!--Updated	251756 -  Bracer of Striking Force -->
  <!--Updated	251761 -  Bracer of Killing Intent -->
  <!--Updated	251762 -  Bracer of Killing Intent -->
  <!--Updated	251763 -  Bracer of Killing Intent -->
  <!--Updated	251764 -  Bracer of Killing Intent -->
  <!--Updated	251767 -  Bracer of Focused Concentration -->
  <!--Updated	251768 -  Bracer of Focused Concentration -->
  <!--Updated	251769 -  Bracer of Focused Concentration -->
  <!--Updated	251770 -  Bracer of Focused Concentration -->
  <!--Updated	253148 -  Powdered Viral- Bots -->
  <!--Updated	253149 -  Powdered Viral- Bots -->
  <!--Updated	253152 -  Canister of Powder -->
  <!--Updated	253153 -  Canister of Powder -->
  <!--New  	258203 -  Encrypted Kyr'Ozch Key -->
  <!--Updated	260422 -  Unlearning Device -->
  <!--Updated	267527 -  ICC Sanctioned Unlearning Device -->
  <!--Updated	273044 -  TESTLIVEITEM: StarterPack -->
  <!--Updated	273045 -  TESTLIVEITEM: StarterPack -->
  <!--Updated	273046 -  TESTLIVEITEM: StarterPack -->
  <!--Updated	274541 -  Basic Infused Dust Brigade Bracer -->
  <!--Updated	274542 -  Improved Infused Dust Brigade Bracer -  Tier 1 -->
  <!--Updated	274543 -  Improved Infused Dust Brigade Bracer -  Tier 2 -->
  <!--Updated	274544 -  Improved Infused Dust Brigade Bracer -  Tier 3 -->
  <!--Updated	274545 -  Improved Infused Dust Brigade Bracer -  Tier 4 -->
  <!--Updated	274546 -  Improved Infused Dust Brigade Bracer -  Tier 5 -->
  <!--Updated	274547 -  Improved Infused Dust Brigade Bracer -  Tier 6 -->
  <!--Updated	274548 -  Improved Infused Dust Brigade Bracer -  Tier 7 -->
  <!--Updated	274549 -  Improved Infused Dust Brigade Bracer -  Tier 8 -->
  <!--Updated	274550 -  Improved Infused Dust Brigade Bracer -  Tier 9 -->
  <!--Updated	274551 -  Perfected Infused Dust Brigade Bracer -->
  <!--Updated	275393 -  Anniversary Painting -->
  <!--Updated	275423 -  Imbued Globe of Clarity -->
  <!--Updated	277451 -  Spooky Leet Pet (Halloween Leet Series 1) -->
  <!--Updated	284807 -  Charged Nano Critter (Temporary Charm -  Enigma Dog) -->
  <!--Updated	285057 -  Winter Leet Pet (Winter Leet Series 1) -->
  <!--Updated	285084 -  Winter Leet Pet (Winter Leet Series 1) -->
  <!--Updated	286520 -  Geneles Nano Item -->
  <!--Updated	287878 -  Pollination COL SPHERE -->
  <!--Updated	288560 -  Terrifying Leet Pet (Halloween Leet Series 2) -->
  <!--Updated	288608 -  Mad Scientist Cloak (Replica) -->
  <!--Updated	288610 -  Hockey Mask (Replica) -->
  <!--Updated	288718 -  Mission Complete: Distress Call -->
  <!--Updated	288752 -  Victory Points Package: 5000 -->
  <!--Updated	288753 -  Victory Points Package: 10000 -->
  <!--Updated	288754 -  Victory Points Package: 25000 -->
  <!--Updated	288755 -  Victory Points Package: 50000 -->
  <!--Updated	288756 -  Victory Points Package: 100000 -->
  <!--Updated	288757 -  IP Reset Package: One Point -->
  <!--Updated	288758 -  IP Reset Package: Five Points -->
  <!--Updated	288759 -  IP Reset Package: Ten Points -->
  <!--Updated	289179 -  Wooden Stake (Replica) -->
  <!--Updated	289240 -  Vacuum Packed Santa Outfit -->
  <!--Updated	289242 -  Winter Sweater (Replica) -->
  <!--Updated	289609 -  Agency Laser Tagging Device -->
  <!--Updated	289637 -  TESTLIVEITEM: Bugsy Bounty Dispenser -->
  <!--Updated	289721 -  NPC Pet Creation Item -->
  <!--Updated	289722 -  NPC Pet Creation Item -->
  <!--Updated	289792 -  Warming Shriek -->
  <!--Updated	289795 -  Vengeful Thrall -->
  <!--Updated	289830 -  Rollerrat in a Cage -->
  <!--Updated	289989 -  Ganimedes Personal Jetpack -  Visored -->
  <!--Updated	290006 -  Rainbow Afro Wig -->
  <!--Updated	290028 -  NipponTech "Metsuki" Sight Overlay Device -  Yellow -->
  <!--Updated	290029 -  NipponTech "Metsuki" Sight Overlay Device -  Blue -->
  <!--Updated	290030 -  NipponTech "Metsuki" Sight Overlay Device -  Green -->
  <!--Updated	290031 -  NipponTech "Metsuki" Sight Overlay Device -  Red -->
  <!--Updated	290059 -  Starla's Red Tuxedo -->
  <!--Updated	290061 -  Cragg's Orange Tuxedo -->
  <!--Updated	290063 -  Robotoy Pet (Robotoy Pet Series 1) -->
  <!--Updated	290065 -  Premium Nano Crystal (Pronouncement of Magnanimity) -->
  <!--Updated	290100 -  Leet Fizz Especial -  Ten Year Reserve -->
  <!--Updated	290121 -  Mr. Wheelie Pet (Mr. Wheelie -  Series 1) -->
  <!--New  	290140 -  Keeper Figurine -->
  <!--New  	290152 -  Keeper Action Figure -->
  <!--New  	290170 -  Fixer Action Figure -->
  <!--New  	290171 -  Agent Action Figure -->
  <!--New  	290182 -  Soldier Action Figure -->
  <!--New  	290183 -  Engineer Action Figure -->
  <!--New  	290184 -  Meta- Physicist Action Figure -->
  <!--New  	290185 -  Shade Action Figure -->
  <!--New  	290186 -  Trader Action Figure -->
  <!--New  	290187 -  Doctor Action Figure -->
  <!--New  	290188 -  Enforcer Action Figure -->
  <!--New  	290189 -  Bureaucrat Action Figure -->
  <!--New  	290190 -  Martial Artist Action Figure -->
  <!--New  	290191 -  Nano- Technician Action Figure -->
  <!--New  	290193 -  Adventurer Action Figure -->
  <!--New  	290215 -  Ganimedes Personal Jetpack -->
  <!--New  	290222 -  Desert Nomad Helmet -->
  <!--New  	290223 -  Desert Nomad Helmet -->
  <!--New  	290224 -  Desert Nomad Shoulder Pad -->
  <!--New  	290225 -  Desert Nomad Shoulder Pad -->
  <!--New  	290226 -  Desert Nomad Sleeves -->
  <!--New  	290227 -  Desert Nomad Sleeves -->
  <!--New  	290228 -  Desert Nomad Body Armor -->
  <!--New  	290229 -  Desert Nomad Body Armor -->
  <!--New  	290230 -  Desert Nomad Gloves -->
  <!--New  	290231 -  Desert Nomad Gloves -->
  <!--New  	290232 -  Desert Nomad Pants -->
  <!--New  	290233 -  Desert Nomad Pants -->
  <!--New  	290234 -  Desert Nomad Boots -->
  <!--New  	290235 -  Desert Nomad Boots -->
  <!--New  	290245 -  Grey Thong -->
  <!--New  	290253 -  Blue Thong -->
  <!--New  	290254 -  Black Thong -->
  <!--New  	290255 -  Green Thong -->
  <!--New  	290256 -  Red Thong -->
  <!--New  	290257 -  Yellow Thong -->
  <!--New  	290258 -  Pink Thong -->
  <!--New  	290259 -  Purple Thong -->
  <!--New  	290260 -  White Thong -->
  <!--New  	290262 -  Teleport A -->
  <!--New  	290263 -  Teleport B -->
  <!--New  	290264 -  Teleport C -->
  <!--New  	290265 -  Teleport D -->
  <!--New  	290266 -  Teleport E -->
  <!--New  	290267 -  Teleport F -->
  <!--New  	290268 -  Teleport G -->
  <!--New  	290269 -  Teleport H -->
  <!--New  	290270 -  Teleport I -->
  <!--New  	290271 -  Teleport J -->
  <!--New  	290272 -  Teleport K -->
  <!--New  	290273 -  Teleport L -->
  <!--New  	290274 -  Teleport M -->
  <!--New  	290276 -  Desert Nomad Cloak -->
  <!--New  	290277 -  Desert Nomad Cloak -->
  <!--New  	290287 -  Vacuum Packed Desert Nomad Armor -->
  <!--New  	290289 -  Battlestation Playfield Map -->
  <!--New  	290326 -  Cube- Shaped Back Armour -->
  <!--New  	290339 -  Cube- Shaped Shoulder Pads -->
  <!--New  	290340 -  Cube- Shaped Shoulder Pads -->
  <!--New  	290395 -  Entrance Spawner -->
  <!--New  	290396 -  Entrance -->
  <!--New  	290397 -  The Checker -->
  <!--New  	290400 -  The Checker Wiper -->
  <!--New  	290403 -  Reflections of Anger -->
  <!--New  	290406 -  Somnolence Song -->
  <!--New  	290408 -  Plus One -->
  <!--New  	290410 -  Instant Rejuvination -->
  <!--New  	290413 -  Instant Rejuvination Blocker -->
  <!--New  	290419 -  Pronouncement of Magnanimity -->
  <!--New  	290420 -  Pronouncement of Magnanimity -->
  <!--New  	290421 -  Pronouncement of Magnanimity -->
  <!--New  	290422 -  Pronouncement of Magnanimity -->
  <!--New  	290423 -  Pronouncement of Magnanimity -->
  <!--New  	290424 -  Pronouncement of Magnanimity -->
  <!--New  	290425 -  Pronouncement of Magnanimity -->
  <!--New  	290426 -  Pronouncement of Magnanimity -->
  <!--New  	290427 -  Pronouncement of Magnanimity -->
  <!--New  	290428 -  Pronouncement of Magnanimity -->
  <!--New  	290443 -  Stop -->
  <!--New  	290446 -  Leet Pinata -->
  <!--New  	290474 -  Yalmaha Clio -->
  <!--New  	290482 -  Glowing Torch -->
  <!--New  	290501 -  Wedding Ring -->
  <!--New  	290503 -  Wedding Ring -->
  <!--New  	290505 -  Wedding Ring -->
  <!--New  	290508 -  Wedding Ring -->
  <!--New  	290509 -  Wedding Ring -->
  <!--New  	290558 -  Mr. Squeaky Shoulder Lantern -->
  <!--New  	290559 -  Birthday Cake -  Tenth Anniversary -->
  <!--New  	290575 -  Miiir Handbags -  Anarchaic Collection -->
  <!--New  	290576 -  Miiir Handbags -  Superior Anarchaic Collection -->
  <!--New  	290577 -  Miiir Handbags -  Superior Anarchaic Collection -->
  <!--New  	290578 -  Miiir Handbags -  Superior Anarchaic Collection -->
  <!--New  	290583 -  Yalmaha Clio -->
  <!--New  	290602 -  Pronouncement of Magnanimity -->
  <!--New  	290606 -  Alien Daily Mission Mini- XP Reward -->
  <!--New  	290607 -  Alien Defense Reward -->
  <!--New  	290619 -  Morphing Memory -->
  <!--New  	290621 -  Standard Lottery Ticket -->
  <!--New  	290625 -  Infused Morphing Memory -->
  <!--New  	290626 -  Infused Morphing Memory -->
  <!--New  	290627 -  Infused Morphing Memory -->
  <!--New  	290628 -  Rebel Nano- Spray -->
  <!--New  	290630 -  Promotional Poster -->
  <!--New  	290632 -  Phil and the Gofles page 28 -->
  <!--New  	290633 -  Phil and the Gofles page 134 -->
  <!--New  	290634 -  Phil and the Gofles page 243 -->
  <!--New  	290635 -  Phil and the Gofles page 747 -->
  <!--New  	290636 -  Phil and the Gofles page 1174 -->
  <!--New  	290637 -  Phil and the Gofles page 1209 -->
  <!--New  	290638 -  Phil and the Gofles page 1321 -->
  <!--New  	290639 -  Phil and the Gofles page 1397 -->
  <!--New  	290640 -  Phil and the Gofles page 1457 -->
  <!--New  	290641 -  Disassembled Human Kneecap -->
  <!--New  	290642 -  Disassembled Human Foot -->
  <!--New  	290643 -  Disassembled Human Arm -->
  <!--New  	290644 -  Promotional Poster -->
  <!--New  	290646 -  Heckler Pet (Heckler of Celebration) -->
  <!--New  	290663 -  Charged Nano Critter (Temporary Charm -  Zix Spider) -->
  <!--New  	290664 -  Promotional Poster -->
  <!--New  	290665 -  Promotional Poster -->
  <!--New  	290666 -  Omni- Tek Nano- Spray -->
  <!--New  	290670 -  Promotional Poster -->
  <!--New  	290671 -  Promotional Poster -->
  <!--New  	290672 -  Promotional Poster -->
  <!--New  	290673 -  TESTLIVEITEM: Auto Vendor -->
  <!--New  	290780 -  NCU Infuser -->
  <!--New  	290832 -  desert_rider1_001 -->
  <!--New  	290833 -  desert_rider1_400 -->
  <!--New  	290834 -  Equip_desert_rider1 -->
  <!--New  	290835 -  desert_rider2_001 -->
  <!--New  	290836 -  desert_rider2_400 -->
  <!--New  	290837 -  Equip_desert_rider2 -->
  <!--New  	290838 -  desert_rider3_001 -->
  <!--New  	290839 -  desert_rider3_400 -->
  <!--New  	290840 -  Equip_desert_rider3 -->
  <!--New  	290841 -  desert_rider4_001 -->
  <!--New  	290842 -  desert_rider4_400 -->
  <!--New  	290843 -  Equip_desert_rider4 -->
  <!--New  	290844 -  desert_rider5_001 -->
  <!--New  	290845 -  desert_rider5_400 -->
  <!--New  	290846 -  Equip_desert_rider5 -->
  <!--New  	290874 -  Gridstream Productions -  Purple Poster -->
  <!--New  	290875 -  The Final Dinner Poster -->
  <!--New  	290878 -  Superb NipponTech "Metsuki" Sight Overlay Device -  Yellow -->
  <!--New  	290879 -  Superb NipponTech "Metsuki" Sight Overlay Device -  White -->
  <!--New  	290880 -  Superb NipponTech "Metsuki" Sight Overlay Device -  Purple -->
  <!--New  	290881 -  Superb NipponTech "Metsuki" Sight Overlay Device -  Blue -->
  <!--New  	290882 -  Superb NipponTech "Metsuki" Sight Overlay Device -  Orange -->
  <!--New  	290883 -  Superb NipponTech "Metsuki" Sight Overlay Device -  Grey -->
  <!--New  	290884 -  Superb NipponTech "Metsuki" Sight Overlay Device -  Green -->
  <!--New  	290885 -  Superb NipponTech "Metsuki" Sight Overlay Device -  Red -->
  <!--New  	290886 -  Superb NipponTech "Metsuki" Sight Overlay Device -  Pink -->
  <!--New  	290891 -  Agency Laser Tagging Device -->
  <!--New  	290907 -  Jaestar's T- shirt -->
  <!--New  	290909 -  Ghyx's T- shirt -->
  <!--New  	290910 -  Mugenshi's T- shirt -->
  <!--New  	290911 -  Shadowgod's T- shirt -->
  <!--New  	290912 -  SirSalad's T- shirt -->
  <!--New  	290913 -  Dengoro's T- shirt -->
  <!--New  	290914 -  Jonax's T- shirt -->
  <!--New  	290915 -  Jaqozzo's T- shirt -->
  <!--New  	290916 -  Cirachi's T- shirt -->
  <!--New  	290917 -  Jaestar's T- shirt Spawner -->
  <!--New  	290918 -  Ghyx's T- shirt Spawner -->
  <!--New  	290919 -  Mugenshi's T- shirt Spawner -->
  <!--New  	290920 -  Shadowgod's T- shirt Spawner -->
  <!--New  	290921 -  SirSalad's T- shirt Spawner -->
  <!--New  	290922 -  Dengoro's T- shirt Spawner -->
  <!--New  	290923 -  Jonax's T- shirt Spawner -->
  <!--New  	290924 -  Jaqozzo's T- shirt Spawner -->
  <!--New  	290925 -  Cirachi's T- shirt Spawner -->
  <!--New  	290937 -  Dependancy Leet Doll Of Doom -->
  <!--Updated	264124 -  Battle Station Queue 3 -->
  <!--Updated	273048 -  TESTLIVEITEM: XP Bonus -->
  <!--Updated	284619 -  PvP Disable -->
  <!--Updated	284620 -  PvP Enabled -->
  <!--Updated	287743 -  Refreshment -->
  <!--Updated	287744 -  Refreshment -->
  <!--Updated	289612 -  Cloaked Alien Ambush Trigger Nano -->
  <!--New  	289796 -  Vengeful Thrall -->
  <!--Updated	289915 -  The Tinker -  Start Raid -->
  <!--Updated	290062 -  Robotoy Pet Series 1 -->
  <!--Updated	290122 -  Mr. Wheelie -  Series 1 -->
  <!--New  	290201 -  She Set You Up the Bomb! -->
  <!--New  	290284 -  Hurt by Explosion -->
  <!--New  	290285 -  Timer -  Self Destruct -->
  <!--New  	290288 -  Control Center -->
  <!--New  	290292 -  Spawn Reward -->
  <!--New  	290293 -  Announcement -->
  <!--New  	290294 -  90 Percent Health -->
  <!--New  	290295 -  Event Loop -->
  <!--New  	290296 -  80 Percent Health -->
  <!--New  	290297 -  70 Percent Health -->
  <!--New  	290298 -  60 Percent Health -->
  <!--New  	290299 -  50 Percent Health -->
  <!--New  	290300 -  40 Percent Health -->
  <!--New  	290301 -  30 Percent Health -->
  <!--New  	290302 -  20 Percent Health -->
  <!--New  	290303 -  10 Percent Health -->
  <!--New  	290398 -  The Checker -->
  <!--New  	290399 -  The Checker Wiper -->
  <!--New  	290404 -  Reflections of Anger -->
  <!--New  	290405 -  Somnolence Song -->
  <!--New  	290407 -  Somnolence Song -->
  <!--New  	290411 -  Instant Rejuvination -->
  <!--New  	290412 -  Instant Rejuvination Blocker -->
  <!--New  	290429 -  Pronouncement of Magnanimity -->
  <!--New  	290430 -  Pronouncement of Magnanimity -->
  <!--New  	290431 -  Pronouncement of Magnanimity -->
  <!--New  	290432 -  Pronouncement of Magnanimity -->
  <!--New  	290433 -  Pronouncement of Magnanimity -->
  <!--New  	290434 -  Pronouncement of Magnanimity -->
  <!--New  	290435 -  Pronouncement of Magnanimity -->
  <!--New  	290436 -  Pronouncement of Magnanimity -->
  <!--New  	290437 -  Pronouncement of Magnanimity -->
  <!--New  	290438 -  Pronouncement of Magnanimity -->
  <!--New  	290444 -  Stop -->
  <!--New  	290445 -  Stop -->
  <!--New  	290473 -  Yalmaha Clio -->
  <!--New  	290584 -  Pronouncement of Magnanimity -->
  <!--New  	290608 -  Alien Defense Reward -->
  <!--New  	290622 -  Graffiti Artist -->
  <!--New  	290623 -  Graffiti Artist -->
  <!--New  	290624 -  Graffiti Artist -->
  <!--New  	290629 -  Temporary Charm Zix Spiderling -->
  <!--New  	290645 -  Heckler of Celebration -->
  <!--New  	290667 -  Graffiti Artist -->
  <!--New  	290668 -  Graffiti Artist -->
  <!--New  	290669 -  Graffiti Artist -->
  <!--New  	290926 -  A Shirt for You -->
  <!--New  	290927 -  A Shirt for You -->
  <!--New  	290928 -  A Shirt for You -->
  <!--New  	290929 -  A Shirt for You -->
  <!--New  	290930 -  A Shirt for You -->
  <!--New  	290931 -  A Shirt for You -->
  <!--New  	290932 -  A Shirt for You -->
  <!--New  	290933 -  A Shirt for You -->
  <!--New  	290934 -  A Shirt for You -->
  <Item AOID="42619" IsNano="False" Name="Robot Junk" QL="400" ItemType="Misc">
    <Description>A bunch of stuff from a broken robot.</Description>
    <Attribute Name="Value" Value="35000" />
    <Attribute Name="Mass" Value="8" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290418" />
    <Attribute Name="QL" Value="400" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, DisableStatelCollision" />
  </Item>
  <Item AOID="42620" IsNano="False" Name="Robot Junk" QL="1" ItemType="Misc">
    <Description>A bunch of stuff from a broken robot.</Description>
    <Attribute Name="Mass" Value="8" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="350" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290417" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, DisableStatelCollision" />
  </Item>
  <Item AOID="96349" IsNano="False" Name="Omni-Tek Mission Token" QL="1" ItemType="Misc">
    <Description>You have done an excellent service to your employer, and have been awarded this token. Right-click on it to increase your status with the company.</Description>
    <Attribute Name="Mass" Value="0.01" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="MaxEnergy" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290823" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy, NoDrop, Unique" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="OmniTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="14" ChildOp="" />
        <Argument Value="OmniTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="49" ChildOp="" />
        <Argument Value="OmniTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="74" ChildOp="" />
        <Argument Value="OmniTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="99" ChildOp="" />
        <Argument Value="OmniTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="124" ChildOp="" />
        <Argument Value="OmniTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="149" ChildOp="" />
        <Argument Value="OmniTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="174" ChildOp="" />
        <Argument Value="OmniTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="189" ChildOp="" />
        <Argument Value="OmniTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Side tokens collected: %d." />
        <Argument Value="75" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="96350" IsNano="False" Name="Clan Mission Token" QL="1" ItemType="Misc">
    <Description>You have done an excellent job for the clans, and have been awarded this token. Right-click on it to increase standing!</Description>
    <Attribute Name="Mass" Value="0.01" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="MaxEnergy" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290822" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy, NoDrop, Unique" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ClanTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="14" ChildOp="" />
        <Argument Value="ClanTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="49" ChildOp="" />
        <Argument Value="ClanTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="74" ChildOp="" />
        <Argument Value="ClanTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="99" ChildOp="" />
        <Argument Value="ClanTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="149" ChildOp="" />
        <Argument Value="ClanTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="124" ChildOp="" />
        <Argument Value="ClanTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="174" ChildOp="" />
        <Argument Value="ClanTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="189" ChildOp="" />
        <Argument Value="ClanTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Side tokens collected: %d." />
        <Argument Value="62" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="100292" IsNano="False" Name="Spiked Food Sacks" QL="1" ItemType="Armor">
    <Description>These sacks now contain spiked food holding aggression-suppression chemicals.</Description>
    <Attribute Name="Mass" Value="0.5" />
    <Attribute Name="Can" Value="Carry, Use" />
    <Attribute Name="DefaultPos" Value="LeftFinger" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290375" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="Slot" Value="LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, DisableStatelCollision" />
  </Item>
  <Item AOID="136610" IsNano="False" Name="Snake Ring" QL="1" ItemType="Armor">
    <Description>A nice ring slithering around your finger.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="LeftFinger" />
    <Attribute Name="Value" Value="3200" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290359" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="136611" IsNano="False" Name="Snake Ring" QL="200" ItemType="Armor">
    <Description>A nice ring slithering around your finger.</Description>
    <Attribute Name="Mass" Value="0.15" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="LeftFinger" />
    <Attribute Name="Value" Value="268000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290359" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="136634" IsNano="False" Name="Silver Nugget" QL="1" ItemType="Misc">
    <Description>A silver nugget.</Description>
    <Attribute Name="Mass" Value="0.6" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="4000" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
    <Attribute Name="Icon" Value="290361" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
  </Item>
  <Item AOID="136635" IsNano="False" Name="Silver Nugget" QL="200" ItemType="Misc">
    <Description>A silver nugget.</Description>
    <Attribute Name="Mass" Value="0.9" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="335000" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
    <Attribute Name="Icon" Value="290361" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
  </Item>
  <Item AOID="151714" IsNano="False" Name="Supporting Carbonan Holster" QL="1" ItemType="Armor">
    <Description>This is an hi-intelligent arm-holster. It interprets certain muscular movements and intensifies it.</Description>
    <Attribute Name="Mass" Value="0.4" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightWrist" />
    <Attribute Name="Value" Value="2500" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290496" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightWrist, LeftWrist" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasMultipleCount, TellCollision, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="3" ChildOp="" />
      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="151715" IsNano="False" Name="Supporting Carbonan Holster" QL="200" ItemType="Armor">
    <Description>This is an hi-intelligent arm-holster. It interprets certain muscular movements and intensifies it.</Description>
    <Attribute Name="Mass" Value="0.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightWrist" />
    <Attribute Name="Value" Value="500000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290496" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightWrist, LeftWrist" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasMultipleCount, TellCollision, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="14" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="600" ChildOp="" />
      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="158421" IsNano="False" Name="Omni-Tek Bravery Token" QL="1" ItemType="Misc">
    <Description>You have done an excellent service to your employer, and have been awarded this token. Right-click on it to increase your status with the company. 

(PS if you found this on an clan member, it was taken off a co-workers corpse not long ago! You have earned this revenge reward!)</Description>
    <Attribute Name="Mass" Value="0.01" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="MaxEnergy" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290823" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy, NoDrop, Unique" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="OmniTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Side tokens collected: %d." />
        <Argument Value="75" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="158422" IsNano="False" Name="Clan Bravery Token" QL="1" ItemType="Misc">
    <Description>You have done an excellent job for the clans, and have been awarded this token. Right-click on it to increase standing! 

(PS if you found this on an Omni-Tek employee, it was taken off a Clan corpse not long ago! You have earned this revenge reward!)</Description>
    <Attribute Name="Mass" Value="0.01" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="MaxEnergy" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290822" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy, NoDrop, Unique" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ClanTokens" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Side tokens collected: %d." />
        <Argument Value="62" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="158797" IsNano="False" Name="Globe of Clarity" QL="1" ItemType="Armor">
    <Description>The globe is warm to the touch.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightShoulder" />
    <Attribute Name="Value" Value="165000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290364" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="2500" />
    <Attribute Name="Slot" Value="RightShoulder, LeftShoulder" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CriticalIncrease" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="299" ChildOp="" />
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="199" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="119" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="160580" IsNano="False" Name="Hologram PD: Barrel" QL="20" ItemType="Misc">
    <Description>PD stands for 'Projector Data'. The Hologram PD has all that is needed to project the data it contains, but it lacks the 'reader'. To be able to read it, a Hologram Camera has to be connected to the PD. 

NOTE: Universal laws prohibit private projection of holograms in public, though anyone can ask permission to run hologram shows during festivals and the like. Excepted from the rules are live-entertainers and the agent profession.</Description>
    <Attribute Name="Mass" Value="0.15" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290678" />
    <Attribute Name="QL" Value="20" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="160600" IsNano="False" Name="Hologram PD: Metal Crate" QL="20" ItemType="Misc">
    <Description>PD stands for 'Projector Data'. The Hologram PD has all that is needed to project the data it contains, but it lacks the 'reader'. To be able to read it, a Hologram Camera has to be connected to the PD. 

NOTE: Universal laws prohibit private projection of holograms in public, though anyone can ask permission to run hologram shows during festivals and the like. Excepted from the rules are live-entertainers and the agent profession.</Description>
    <Attribute Name="Mass" Value="0.15" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290680" />
    <Attribute Name="QL" Value="20" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="160601" IsNano="False" Name="Hologram PD: Wood Crate" QL="20" ItemType="Misc">
    <Description>PD stands for 'Projector Data'. The Hologram PD has all that is needed to project the data it contains, but it lacks the 'reader'. To be able to read it, a Hologram Camera has to be connected to the PD. 

NOTE: Universal laws prohibit private projection of holograms in public, though anyone can ask permission to run hologram shows during festivals and the like. Excepted from the rules are live-entertainers and the agent profession.</Description>
    <Attribute Name="Mass" Value="0.15" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290683" />
    <Attribute Name="QL" Value="20" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="160602" IsNano="False" Name="Hologram PD: Jokka Tree" QL="20" ItemType="Misc">
    <Description>PD stands for 'Projector Data'. The Hologram PD has all that is needed to project the data it contains, but it lacks the 'reader'. To be able to read it, a Hologram Camera has to be connected to the PD. 

NOTE: Universal laws prohibit private projection of holograms in public, though anyone can ask permission to run hologram shows during festivals and the like. Excepted from the rules are live-entertainers and the agent profession.</Description>
    <Attribute Name="Mass" Value="0.15" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290679" />
    <Attribute Name="QL" Value="20" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="160603" IsNano="False" Name="Hologram PD: Mossy Rock" QL="20" ItemType="Misc">
    <Description>PD stands for 'Projector Data'. The Hologram PD has all that is needed to project the data it contains, but it lacks the 'reader'. To be able to read it, a Hologram Camera has to be connected to the PD. 

NOTE: Universal laws prohibit private projection of holograms in public, though anyone can ask permission to run hologram shows during festivals and the like. Excepted from the rules are live-entertainers and the agent profession.</Description>
    <Attribute Name="Mass" Value="0.15" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290681" />
    <Attribute Name="QL" Value="20" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="160604" IsNano="False" Name="Hologram PD: Rock Block" QL="20" ItemType="Misc">
    <Description>PD stands for 'Projector Data'. The Hologram PD has all that is needed to project the data it contains, but it lacks the 'reader'. To be able to read it, a Hologram Camera has to be connected to the PD. 

NOTE: Universal laws prohibit private projection of holograms in public, though anyone can ask permission to run hologram shows during festivals and the like. Excepted from the rules are live-entertainers and the agent profession.</Description>
    <Attribute Name="Mass" Value="0.15" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290682" />
    <Attribute Name="QL" Value="20" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="202726" IsNano="False" Name="Morphing Memory" QL="1" ItemType="Utility">
    <Description>The Memory is writhing in your hands, as if it is alive. Burning, changing.

This item is a 'Leveling' item. It means that when your requirements meet wearing the higher level equipment, you can right-click on it, and it will increase its level.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="10" />
    <Attribute Name="DefaultPos" Value="NCU1" />
    <Attribute Name="Value" Value="200" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="Icon" Value="290611" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="NCU1, Flag_31" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNCU" />
        <Argument Value="2" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MRMM" />
        <Argument Value="2" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="5" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" />
    </Action>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="5" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="202727" IsNano="False" Name="Morphing Memory" QL="20" ItemType="Utility">
    <Description>The Memory is writhing in your hands, as if it is alive. Burning, changing.

This item is a 'Leveling' item. It means that when your requirements meet wearing the higher level equipment, you can right-click on it, and it will increase its level.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="10" />
    <Attribute Name="DefaultPos" Value="NCU1" />
    <Attribute Name="Value" Value="800" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="Icon" Value="290612" />
    <Attribute Name="QL" Value="20" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="NCU1, Flag_31" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNCU" />
        <Argument Value="4" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="34" ChildOp="" />
        <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="60" ChildOp="And" />
        <Argument Value="MRMM" />
        <Argument Value="21" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="34" ChildOp="" />
        <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="60" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Not" Value="0" ChildOp="" />
        <Argument Value="MRMM" />
        <Argument Value="19" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="34" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="60" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="202728" IsNano="False" Name="Morphing Memory" QL="40" ItemType="Utility">
    <Description>The Memory is writhing in your hands, as if it is alive. Burning, changing.

This item is a 'Leveling' item. It means that when your requirements meet wearing the higher level equipment, you can right-click on it, and it will increase its level.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="10" />
    <Attribute Name="DefaultPos" Value="NCU1" />
    <Attribute Name="Value" Value="8000" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="Icon" Value="290613" />
    <Attribute Name="QL" Value="40" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="NCU1, Flag_31" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="7" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNCU" />
        <Argument Value="8" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="79" ChildOp="" />
        <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="120" ChildOp="And" />
        <Argument Value="MRMM" />
        <Argument Value="41" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="79" ChildOp="" />
        <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="120" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Not" Value="0" ChildOp="" />
        <Argument Value="MRMM" />
        <Argument Value="39" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="79" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="120" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="202729" IsNano="False" Name="Morphing Memory" QL="50" ItemType="Utility">
    <Description>The Memory is writhing in your hands, as if it is alive. Burning, changing.

This item is a 'Leveling' item. It means that when your requirements meet wearing the higher level equipment, you can right-click on it, and it will increase its level.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="10" />
    <Attribute Name="DefaultPos" Value="NCU5" />
    <Attribute Name="Value" Value="20000" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="Icon" Value="290614" />
    <Attribute Name="QL" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="NCU1, Flag_31" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="9" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNCU" />
        <Argument Value="16" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="120" ChildOp="" />
        <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="150" ChildOp="And" />
        <Argument Value="MRMM" />
        <Argument Value="51" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="120" ChildOp="" />
        <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="150" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Not" Value="0" ChildOp="" />
        <Argument Value="MRMM" />
        <Argument Value="49" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="120" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="150" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="202730" IsNano="False" Name="Morphing Memory" QL="120" ItemType="Utility">
    <Description>The Memory is writhing in your hands, as if it is alive. Burning, changing.

This item is a 'Leveling' item. It means that when your requirements meet wearing the higher level equipment, you can right-click on it, and it will increase its level.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="10" />
    <Attribute Name="DefaultPos" Value="NCU1" />
    <Attribute Name="Value" Value="200000" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="Icon" Value="290615" />
    <Attribute Name="QL" Value="120" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="NCU1, Flag_31" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="21" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNCU" />
        <Argument Value="32" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="279" ChildOp="" />
        <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="360" ChildOp="And" />
        <Argument Value="MRMM" />
        <Argument Value="121" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="279" ChildOp="" />
        <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="360" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Not" Value="0" ChildOp="" />
        <Argument Value="MRMM" />
        <Argument Value="119" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="279" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="360" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="202731" IsNano="False" Name="Morphing Memory" QL="200" ItemType="Utility">
    <Description>The Memory is writhing in your hands, as if it is alive. Burning, changing.

This item is a 'Leveling' item. It means that when your requirements meet wearing the higher level equipment, you can right-click on it, and it will increase its level.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="10" />
    <Attribute Name="DefaultPos" Value="NCU2" />
    <Attribute Name="Value" Value="2000000" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="Icon" Value="290616" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="NCU1, Flag_31" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="35" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNCU" />
        <Argument Value="64" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="749" ChildOp="" />
        <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="600" ChildOp="And" />
        <Argument Value="MRMM" />
        <Argument Value="201" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="749" ChildOp="" />
        <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="600" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Not" Value="0" ChildOp="" />
        <Argument Value="MRMM" />
        <Argument Value="199" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="749" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="600" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="204978" IsNano="False" Name="Outdated NCU Wrist Implant" QL="1" ItemType="Misc">
    <Description>Some early versions of the NCU were implants that were inserted regularly into your wrist. You can still find implants like this on mutants and other wildlife - and even on very old humans. Modern breeds can not use it as it is.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="100" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290514" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="204979" IsNano="False" Name="Outdated NCU Wrist Implant" QL="300" ItemType="Misc">
    <Description>Some early versions of the NCU were implants that were inserted regularly into your wrist. You can still find implants like this on mutants and other wildlife - and even on very old humans. Modern breeds can not use it as it is.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290514" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="206013" IsNano="False" Name="Might of the Revenant" QL="1" ItemType="Armor">
    <Description>...we rage at death, for we are cheated of His presence until He calls us. But His power is greater than death, and we are bound to Him for eternity, so we heed his call. We long for his call...

Wearing this item will provide you with an innate 1% resistance against normal stun, snare and root nano programs. Right clicking on this item will provide you with a blessing of the Immortal One.</Description>
    <Attribute Name="Mass" Value="0.001" />
    <Attribute Name="Can" Value="Carry, Wear, Use, ApplyOnSelf" />
    <Attribute Name="EquipDelay" Value="2" />
    <Attribute Name="DefaultPos" Value="RightShoulder" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290523" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightShoulder, LeftShoulder" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="-15" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="-5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="8" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="32" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyDamageModifier" />
        <Argument Value="32" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="32" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireDamageModifier" />
        <Argument Value="32" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdDamageModifier" />
        <Argument Value="32" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalDamageModifier" />
        <Argument Value="32" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonDamageModifier" />
        <Argument Value="32" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationDamageModifier" />
        <Argument Value="32" />
      </Function>
      <Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="145" />
        <Argument Value="1" />
      </Function>
      <Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="146" />
        <Argument Value="1" />
      </Function>
      <Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="147" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="206012" />
      </Function>
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Strength" />
        <Argument Value="720" />
      </Function>
      <Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Hear me Immortal One" />
        <Argument Value="2" />
      </Function>
    </Event>
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Strength" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="400" ChildOp="" />
      <Requirement Target="Self" Statistic="BodyDevelopment" Operator="Greater Than" Value="590" ChildOp="And" />
    </Action>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="400" ChildOp="" />
      <Requirement Target="Self" Statistic="BodyDevelopment" Operator="Greater Than" Value="590" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="215442" IsNano="False" Name="The Lighter Side" QL="1" ItemType="Misc">
    <Description>Walking down a path, choosing your side. You have found the holy grail! 

To obtain the Shadowbreed, you need to be at least Shadowlevel 5 and to get the highest phase of the Shadowbreed, you need to obtain and upload 3 "The Lighter Side".</Description>
    <Attribute Name="Mass" Value="0.001" />
    <Attribute Name="Can" Value="Carry, Use, ConfirmUse, ApplyOnSelf" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="400000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290391" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, IllegalOmni, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnUse">
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="215402" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215411" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="215397" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215402" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="0" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215397" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="215413" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215395" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="215409" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215413" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="0" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215409" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="215396" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215410" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="246221" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215396" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="0" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="246221" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="215412" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215404" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="215403" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215412" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="0" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215403" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="204" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="215443" IsNano="False" Name="The Unknown Path" QL="1" ItemType="Misc">
    <Description>Walking down a path, choosing your side. You have found the holy grail! 

To obtain the Shadowbreed, you need to be at least Shadowlevel 5 and to get the highest phase of the Shadowbreed, you need to obtain and upload 3 "The Unknown Path".</Description>
    <Attribute Name="Mass" Value="0.001" />
    <Attribute Name="Can" Value="Carry, Use, ConfirmUse, ApplyOnSelf" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="400000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290379" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, IllegalClan, IllegalOmni, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnUse">
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="230901" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="230902" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="230900" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="230901" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="0" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="230900" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="230904" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="230905" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="230903" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="230904" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="0" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="230903" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="230907" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="230908" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="230906" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="230907" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="0" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="230906" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="230910" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="230911" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="230909" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="230910" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="0" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="230909" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="204" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="215445" IsNano="False" Name="The Darker Side" QL="1" ItemType="Misc">
    <Description>Walking down a path, choosing your side. You have found the holy grail! 

To obtain the Shadowbreed, you need to be at least Shadowlevel 5 and to get the highest phase of the Shadowbreed, you need to obtain and upload 3 "The Darker Side".</Description>
    <Attribute Name="Mass" Value="0.001" />
    <Attribute Name="Can" Value="Carry, Use, ConfirmUse, ApplyOnFriendly, ApplyOnSelf" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="400000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290380" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, IllegalClan, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnUse">
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="215392" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215399" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="215374" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215392" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="0" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215374" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="215406" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215407" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="215393" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215406" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="0" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215393" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="215401" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215408" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="215400" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215401" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="0" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215400" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="215398" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215394" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="215405" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215398" />
      </Function>
      <Function Name="Set" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Requirement Target="Self" Statistic="ShadowBreedTemplate" Operator="Equal To" Value="0" ChildOp="And" />
        <Argument Value="ShadowBreedTemplate" />
        <Argument Value="215405" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="204" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="232674" IsNano="False" Name="Chunk of Platinum ore" QL="1" ItemType="Misc">
    <Description>An unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="3200" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290483" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232675" IsNano="False" Name="Chunk of Platinum ore" QL="150" ItemType="Misc">
    <Description>An unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="480000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290483" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232676" IsNano="False" Name="Chunk of Platinum ore" QL="200" ItemType="Misc">
    <Description>An unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="640000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290483" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232677" IsNano="False" Name="Chunk of Platinum ore" QL="250" ItemType="Misc">
    <Description>An unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="800000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290483" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232678" IsNano="False" Name="Chunk of Platinum ore" QL="400" ItemType="Misc">
    <Description>An unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Use" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1280000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290483" />
    <Attribute Name="QL" Value="400" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232685" IsNano="False" Name="Chunk of Iridium ore" QL="1" ItemType="Misc">
    <Description>An unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1200" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290484" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232686" IsNano="False" Name="Chunk of Iridium ore" QL="150" ItemType="Misc">
    <Description>An unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="180000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290484" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232687" IsNano="False" Name="Chunk of Iridium ore" QL="200" ItemType="Misc">
    <Description>An unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="240000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290484" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232688" IsNano="False" Name="Chunk of Iridium ore" QL="250" ItemType="Misc">
    <Description>An unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="300000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290484" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232689" IsNano="False" Name="Chunk of Iridium ore" QL="400" ItemType="Misc">
    <Description>An unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Use" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="480000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290484" />
    <Attribute Name="QL" Value="400" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232696" IsNano="False" Name="Small Piece of Platinum ore" QL="1" ItemType="Misc">
    <Description>A small unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="300" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290486" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232697" IsNano="False" Name="Small Piece of Platinum ore" QL="150" ItemType="Misc">
    <Description>A small unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="45000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290486" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232699" IsNano="False" Name="Small Piece of Platinum ore" QL="200" ItemType="Misc">
    <Description>A small unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="60000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290486" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232700" IsNano="False" Name="Small Piece of Platinum ore" QL="250" ItemType="Misc">
    <Description>A small unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="75000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290486" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232701" IsNano="False" Name="Small Piece of Platinum ore" QL="400" ItemType="Misc">
    <Description>A small unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Use" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="120000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290486" />
    <Attribute Name="QL" Value="400" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232702" IsNano="False" Name="Small Piece of Osmium ore" QL="1" ItemType="Misc">
    <Description>A small unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="10240" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290489" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232703" IsNano="False" Name="Small Piece of Osmium ore" QL="150" ItemType="Misc">
    <Description>A small unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1536000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290489" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232705" IsNano="False" Name="Small Piece of Osmium ore" QL="200" ItemType="Misc">
    <Description>A small unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="2048000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290489" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232706" IsNano="False" Name="Small Piece of Osmium ore" QL="250" ItemType="Misc">
    <Description>A small unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="2560000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290489" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232707" IsNano="False" Name="Small Piece of Osmium ore" QL="400" ItemType="Misc">
    <Description>A small unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Use" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="4096000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290489" />
    <Attribute Name="QL" Value="400" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232714" IsNano="False" Name="Small Piece of Iridium ore" QL="1" ItemType="Misc">
    <Description>A small unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="2560" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290487" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232715" IsNano="False" Name="Small Piece of Iridium ore" QL="150" ItemType="Misc">
    <Description>A small unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="384000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290487" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232717" IsNano="False" Name="Small Piece of Iridium ore" QL="200" ItemType="Misc">
    <Description>A small unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="512000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290487" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232718" IsNano="False" Name="Small Piece of Iridium ore" QL="250" ItemType="Misc">
    <Description>A small unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="640000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290487" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="232719" IsNano="False" Name="Small Piece of Iridium ore" QL="400" ItemType="Misc">
    <Description>A small unrefined piece of metal.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Use" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1024000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290487" />
    <Attribute Name="QL" Value="400" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, DisableStatelCollision" />
  </Item>
  <Item AOID="236660" IsNano="False" Name="Soothing Herbs" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Mass" Value="0.001" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="980" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290377" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
  </Item>
  <Item AOID="236667" IsNano="False" Name="Vanya's Lifeless Heart" QL="1" ItemType="Misc">
    <Description>Vanya's Lifeless Heart</Description>
    <Attribute Name="Mass" Value="0.001" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="TimeExist" Value="600" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290512" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
  </Item>
  <Item AOID="236668" IsNano="False" Name="Cama's Lifeless Heart" QL="1" ItemType="Misc">
    <Description>Cama's Lifeless Heart</Description>
    <Attribute Name="Mass" Value="0.001" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="TimeExist" Value="600" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290510" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
  </Item>
  <Item AOID="246125" IsNano="False" Name="Collar Casero de la Cripta" QL="100" ItemType="Armor">
    <Description>This wrought-metal collar contains two small epaulette of glass running along its front, seemingly filled with some form of perfumed oil. There is no inscription on the piece, but it seems to be old and hand-made.</Description>
    <Attribute Name="Mass" Value="0.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Neck" />
    <Attribute Name="Value" Value="145500" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290655" />
    <Attribute Name="QL" Value="100" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Neck" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Swimming" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeInit." />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RangedInit." />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PhysicalInit." />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNCU" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BodyDevelopment" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoPool" />
        <Argument Value="30" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="BiologicalMetamorphosis" Operator="Greater Than" Value="469" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="247113" IsNano="False" Name="Kyr'Ozch Viralbots" QL="1" ItemType="Misc">
    <Description>This is the Kyr'Ozchs unique brand of Nanobot technology, a merge between virus and mechanics.</Description>
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="100" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290345" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="247114" IsNano="False" Name="Kyr'Ozch Viralbots" QL="300" ItemType="Misc">
    <Description>This is the Kyr'Ozchs unique brand of Nanobot technology, a merge between virus and mechanics.</Description>
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290345" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="247136" IsNano="False" Name="Enduring Lead Viralbots" QL="1" ItemType="Misc">
    <Description>These specialized viralbots are designed to program and lead other viralbots.</Description>
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290348" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="247137" IsNano="False" Name="Enduring Lead Viralbots" QL="300" ItemType="Misc">
    <Description>These specialized viralbots are designed to program and lead other viralbots.</Description>
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290348" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="247138" IsNano="False" Name="Strong Lead Viralbots" QL="1" ItemType="Misc">
    <Description>These specialized viralbots are designed to program and lead other viralbots.</Description>
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290350" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="247139" IsNano="False" Name="Strong Lead Viralbots" QL="300" ItemType="Misc">
    <Description>These specialized viralbots are designed to program and lead other viralbots.</Description>
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290350" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="247140" IsNano="False" Name="Supple Lead Viralbots" QL="1" ItemType="Misc">
    <Description>These specialized viralbots are designed to program and lead other viralbots.</Description>
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290351" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="247141" IsNano="False" Name="Supple Lead Viralbots" QL="300" ItemType="Misc">
    <Description>These specialized viralbots are designed to program and lead other viralbots.</Description>
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290351" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="247142" IsNano="False" Name="Observant Lead Viralbots" QL="1" ItemType="Misc">
    <Description>These specialized viralbots are designed to program and lead other viralbots.</Description>
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290347" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="247143" IsNano="False" Name="Observant Lead Viralbots" QL="300" ItemType="Misc">
    <Description>These specialized viralbots are designed to program and lead other viralbots.</Description>
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290347" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="247144" IsNano="False" Name="Arithmetic Lead Viralbots" QL="1" ItemType="Misc">
    <Description>These specialized viralbots are designed to program and lead other viralbots.</Description>
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290349" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="247145" IsNano="False" Name="Arithmetic Lead Viralbots" QL="300" ItemType="Misc">
    <Description>These specialized viralbots are designed to program and lead other viralbots.</Description>
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290349" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="247146" IsNano="False" Name="Spiritual Lead Viralbots" QL="1" ItemType="Misc">
    <Description>These specialized viralbots are designed to program and lead other viralbots.</Description>
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290346" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="247147" IsNano="False" Name="Spiritual Lead Viralbots" QL="300" ItemType="Misc">
    <Description>These specialized viralbots are designed to program and lead other viralbots.</Description>
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1000000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290346" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="251298" IsNano="False" Name="Bracer of Striking Force" QL="1" ItemType="Armor">
    <Description>Though the true name of this bracer is unknown, it is commonly referred to as the Bracer of Striking Force.  It enhances the strength of the wielder, making them able to deliver harder blows with melee weapons, or with their fists.</Description>
    <Attribute Name="Value" Value="70000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="LeftWrist" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290715" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="LeftWrist" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_93" Value="1250" ChildOp="And" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="49" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="251299" IsNano="False" Name="Bracer of Striking Force" QL="100" ItemType="Armor">
    <Description>Though the true name of this bracer is unknown, it is commonly referred to as the Bracer of Striking Force.  It enhances the strength of the wielder, making them able to deliver harder blows with melee weapons, or with their fists.</Description>
    <Attribute Name="Value" Value="280000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="LeftWrist" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290715" />
    <Attribute Name="QL" Value="100" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="LeftWrist" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="14" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="60" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_93" Value="1251" ChildOp="And" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="257" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="251755" IsNano="False" Name="Bracer of Striking Force" QL="200" ItemType="Armor">
    <Description>Though the true name of this bracer is unknown, it is commonly referred to as the Bracer of Striking Force.  It enhances the strength of the wielder, making them able to deliver harder blows with melee weapons, or with their fists.</Description>
    <Attribute Name="Value" Value="490000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="LeftWrist" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290715" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="LeftWrist" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="27" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="9" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="130" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_93" Value="1252" ChildOp="And" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="466" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="251756" IsNano="False" Name="Bracer of Striking Force" QL="300" ItemType="Armor">
    <Description>Though the true name of this bracer is unknown, it is commonly referred to as the Bracer of Striking Force.  It enhances the strength of the wielder, making them able to deliver harder blows with melee weapons, or with their fists.</Description>
    <Attribute Name="Value" Value="700000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="LeftWrist" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290715" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="LeftWrist" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="40" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="14" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="200" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_93" Value="1252" ChildOp="And" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="674" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="251761" IsNano="False" Name="Bracer of Killing Intent" QL="1" ItemType="Armor">
    <Description>Though the true name of this bracer is unknown, it is commonly referred to as the Bracer of Killing Intent.  It enhances the sense of the wielder, and improves their ability to deal damage with projectile weapons.</Description>
    <Attribute Name="Value" Value="70000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="LeftWrist" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290714" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="LeftWrist" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_93" Value="1250" ChildOp="And" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="49" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="251762" IsNano="False" Name="Bracer of Killing Intent" QL="100" ItemType="Armor">
    <Description>Though the true name of this bracer is unknown, it is commonly referred to as the Bracer of Killing Intent.  It enhances the sense of the wielder, and improves their ability to deal damage with projectile weapons.</Description>
    <Attribute Name="Value" Value="280000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="LeftWrist" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290714" />
    <Attribute Name="QL" Value="100" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="LeftWrist" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="14" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="60" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_93" Value="1251" ChildOp="And" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="257" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="251763" IsNano="False" Name="Bracer of Killing Intent" QL="200" ItemType="Armor">
    <Description>Though the true name of this bracer is unknown, it is commonly referred to as the Bracer of Killing Intent.  It enhances the sense of the wielder, and improves their ability to deal damage with projectile weapons.</Description>
    <Attribute Name="Value" Value="490000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="LeftWrist" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290714" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="LeftWrist" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="27" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="9" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="130" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_93" Value="1252" ChildOp="And" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="466" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="251764" IsNano="False" Name="Bracer of Killing Intent" QL="300" ItemType="Armor">
    <Description>Though the true name of this bracer is unknown, it is commonly referred to as the Bracer of Killing Intent.  It enhances the sense of the wielder, and improves their ability to deal damage with projectile weapons.</Description>
    <Attribute Name="Value" Value="700000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="LeftWrist" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290714" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="LeftWrist" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="40" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="14" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="200" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_93" Value="1252" ChildOp="And" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="674" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="251767" IsNano="False" Name="Bracer of Focused Concentration" QL="1" ItemType="Armor">
    <Description>Though the true name of this bracer is unknown, it is commonly referred to as the Bracer of Killing Intent.  This bracer improves the users ability to avoid and withstand attacks, as well as enhancing their intelligence.</Description>
    <Attribute Name="Value" Value="70000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="LeftWrist" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290718" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="LeftWrist" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_93" Value="1250" ChildOp="And" />
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="49" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="251768" IsNano="False" Name="Bracer of Focused Concentration" QL="100" ItemType="Armor">
    <Description>Though the true name of this bracer is unknown, it is commonly referred to as the Bracer of Killing Intent.  This bracer improves the users ability to avoid and withstand attacks, as well as enhancing their intelligence.</Description>
    <Attribute Name="Value" Value="280000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="LeftWrist" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290718" />
    <Attribute Name="QL" Value="100" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="LeftWrist" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="120" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_93" Value="1251" ChildOp="And" />
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="257" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="251769" IsNano="False" Name="Bracer of Focused Concentration" QL="200" ItemType="Armor">
    <Description>Though the true name of this bracer is unknown, it is commonly referred to as the Bracer of Killing Intent.  This bracer improves the users ability to avoid and withstand attacks, as well as enhancing their intelligence.</Description>
    <Attribute Name="Value" Value="490000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="LeftWrist" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290718" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="LeftWrist" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="9" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="260" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_93" Value="1252" ChildOp="And" />
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="466" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="251770" IsNano="False" Name="Bracer of Focused Concentration" QL="300" ItemType="Armor">
    <Description>Though the true name of this bracer is unknown, it is commonly referred to as the Bracer of Killing Intent.  This bracer improves the users ability to avoid and withstand attacks, as well as enhancing their intelligence.</Description>
    <Attribute Name="Value" Value="700000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="LeftWrist" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290718" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="LeftWrist" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="14" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="400" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_93" Value="1252" ChildOp="And" />
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="674" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="253148" IsNano="False" Name="Powdered Viral-Bots" QL="1" ItemType="Misc">
    <Description>A cannister of powdered viral-bots.  Everything you've tried to do to activate them has failed.</Description>
    <Attribute Name="Value" Value="50000" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290357" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="253149" IsNano="False" Name="Powdered Viral-Bots" QL="300" ItemType="Misc">
    <Description>A cannister of powdered viral-bots.  Everything you've tried to do to activate them has failed.</Description>
    <Attribute Name="Value" Value="500000" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290357" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="253152" IsNano="False" Name="Canister of Powder" QL="1" ItemType="Misc">
    <Description>A canister of an unknown powder.</Description>
    <Attribute Name="Value" Value="60000" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290358" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="253153" IsNano="False" Name="Canister of Powder" QL="300" ItemType="Misc">
    <Description>A canister of an unknown powder.</Description>
    <Attribute Name="Value" Value="600000" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290358" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="258203" IsNano="False" Name="Encrypted Kyr'Ozch Key" QL="1" ItemType="Misc">
    <Description>A disk containing encrypted information. This disk is identified by the key string "O2 BURR".</Description>
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="300" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290355" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
  </Item>
  <Item AOID="260422" IsNano="False" Name="Unlearning Device" QL="1" ItemType="Misc">
    <Description>An alien device which helps the user to recover underutilized portions of their brain.</Description>
    <Attribute Name="Mass" Value="0.01" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="MaxEnergy" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290826" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="MoreFlags" Value="Flag_1" />
    <Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy, NoDrop, Unique" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RP" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="You have gained one IP Reset Point.  Current IP Reset Points: %d." />
        <Argument Value="199" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="267527" IsNano="False" Name="ICC Sanctioned Unlearning Device" QL="1" ItemType="Misc">
    <Description>Developed from alien technology this device helps the user to recover underutilized portions of their brain.</Description>
    <Attribute Name="Mass" Value="0.01" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="50000" />
    <Attribute Name="MaxEnergy" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290826" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="MoreFlags" Value="Flag_1" />
    <Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy, NoDrop, Unique" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RP" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="You have gained one IP Reset Point.  Current IP Reset Points: %d." />
        <Argument Value="199" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="273044" IsNano="False" Name="TESTLIVEITEM: StarterPack" QL="3" ItemType="Misc">
    <Description>StarterPack.

Warning: Make sure to have enough free space in Inventory before "Use". Each package spawns up to 8 items.</Description>
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="273039" />
    <Attribute Name="QL" Value="3" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, DisableStatelCollision" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="LABP" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BNCU" />
        <Argument Value="30" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MNCU" />
        <Argument Value="38" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MNCU" />
        <Argument Value="38" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MNCU" />
        <Argument Value="38" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DIBK" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RFOT" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="273045" IsNano="False" Name="TESTLIVEITEM: StarterPack" QL="4" ItemType="Misc">
    <Description>StarterPack.

Warning: Make sure to have enough free space in Inventory before "Use". Each package spawns up to 8 items.</Description>
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="273039" />
    <Attribute Name="QL" Value="4" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, DisableStatelCollision" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="LABW" />
        <Argument Value="22" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="OWMQ" />
        <Argument Value="22" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EPPO" />
        <Argument Value="300" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EPPO" />
        <Argument Value="300" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="GAI7" />
        <Argument Value="44" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="JUTR" />
        <Argument Value="32" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="IQRI" />
        <Argument Value="184" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="IQRI" />
        <Argument Value="184" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="273046" IsNano="False" Name="TESTLIVEITEM: StarterPack" QL="5" ItemType="Misc">
    <Description>StarterPack.

Warning: Make sure to have enough free space in Inventory before "Use". Each package spawns up to 8 items.</Description>
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="273039" />
    <Attribute Name="QL" Value="5" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, DisableStatelCollision" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="LABA" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BRAN" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="KASU" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MARA" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MARD" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MPRA" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MPRE" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="GOGL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="274541" IsNano="False" Name="Basic Infused Dust Brigade Bracer" QL="250" ItemType="Armor">
    <Description>This bracer is infused with a combination of ancient Xan energy and Dust Brigade technology. It appears that the bracer can be upgraded.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightWrist" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290459" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightWrist" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDelta" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDamageMultiplier" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Agility" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyDamageModifier" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalDamageModifier" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationDamageModifier" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdDamageModifier" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireDamageModifier" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonDamageModifier" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="200" ChildOp="" />
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="1800" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="274542" IsNano="False" Name="Improved Infused Dust Brigade Bracer - Tier 1" QL="250" ItemType="Armor">
    <Description>This bracer is infused with a combination of ancient Xan energy and Dust Brigade technology. This bracer has been augmented but it appears that the bracer can be upgraded further.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightWrist" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290461" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightWrist" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDelta" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDamageMultiplier" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Agility" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyDamageModifier" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalDamageModifier" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationDamageModifier" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdDamageModifier" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireDamageModifier" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonDamageModifier" />
        <Argument Value="10" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="200" ChildOp="" />
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="1800" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="274543" IsNano="False" Name="Improved Infused Dust Brigade Bracer - Tier 2" QL="250" ItemType="Armor">
    <Description>This bracer is infused with a combination of ancient Xan energy and Dust Brigade technology. This bracer has been augmented but it appears that the bracer can be upgraded further.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightWrist" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290462" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightWrist" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDelta" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDamageMultiplier" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="300" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="6" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Agility" />
        <Argument Value="6" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="6" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="6" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="6" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="6" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="300" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="EnergyDamageModifier" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalDamageModifier" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="RadiationDamageModifier" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="ColdDamageModifier" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="FireDamageModifier" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="PoisonDamageModifier" />
        <Argument Value="15" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="200" ChildOp="" />
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="1800" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="274544" IsNano="False" Name="Improved Infused Dust Brigade Bracer - Tier 3" QL="250" ItemType="Armor">
    <Description>This bracer is infused with a combination of ancient Xan energy and Dust Brigade technology. This bracer has been augmented but it appears that the bracer can be upgraded further.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightWrist" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290463" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightWrist" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDelta" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDamageMultiplier" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="400" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="8" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Agility" />
        <Argument Value="8" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="8" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="8" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="8" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="8" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="400" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyDamageModifier" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalDamageModifier" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationDamageModifier" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdDamageModifier" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireDamageModifier" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonDamageModifier" />
        <Argument Value="20" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="200" ChildOp="" />
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="1800" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="274545" IsNano="False" Name="Improved Infused Dust Brigade Bracer - Tier 4" QL="250" ItemType="Armor">
    <Description>This bracer is infused with a combination of ancient Xan energy and Dust Brigade technology. This bracer has been augmented but it appears that the bracer can be upgraded further.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightWrist" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290464" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightWrist" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDelta" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDamageMultiplier" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="500" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Agility" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="500" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyDamageModifier" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalDamageModifier" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationDamageModifier" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdDamageModifier" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireDamageModifier" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonDamageModifier" />
        <Argument Value="25" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="200" ChildOp="" />
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="1800" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="274546" IsNano="False" Name="Improved Infused Dust Brigade Bracer - Tier 5" QL="250" ItemType="Armor">
    <Description>This bracer is infused with a combination of ancient Xan energy and Dust Brigade technology. This bracer has been augmented but it appears that the bracer can be upgraded further.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightWrist" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290465" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightWrist" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDelta" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDamageMultiplier" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="12" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Agility" />
        <Argument Value="12" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="12" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="12" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="12" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="12" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyDamageModifier" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalDamageModifier" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationDamageModifier" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdDamageModifier" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireDamageModifier" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonDamageModifier" />
        <Argument Value="30" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="200" ChildOp="" />
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="1800" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="274547" IsNano="False" Name="Improved Infused Dust Brigade Bracer - Tier 6" QL="250" ItemType="Armor">
    <Description>This bracer is infused with a combination of ancient Xan energy and Dust Brigade technology. This bracer has been augmented but it appears that the bracer can be upgraded further.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightWrist" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290466" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightWrist" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDelta" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDamageMultiplier" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="700" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="14" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Agility" />
        <Argument Value="14" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="14" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="14" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="14" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="14" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="700" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="35" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="35" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="35" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="35" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyDamageModifier" />
        <Argument Value="35" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalDamageModifier" />
        <Argument Value="35" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationDamageModifier" />
        <Argument Value="35" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdDamageModifier" />
        <Argument Value="35" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireDamageModifier" />
        <Argument Value="35" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonDamageModifier" />
        <Argument Value="35" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="200" ChildOp="" />
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="1800" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="274548" IsNano="False" Name="Improved Infused Dust Brigade Bracer - Tier 7" QL="250" ItemType="Armor">
    <Description>This bracer is infused with a combination of ancient Xan energy and Dust Brigade technology. This bracer has been augmented but it appears that the bracer can be upgraded further.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightWrist" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290467" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightWrist" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDelta" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDamageMultiplier" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="16" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Agility" />
        <Argument Value="16" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="16" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="16" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="16" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="16" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="40" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="40" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="40" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="40" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyDamageModifier" />
        <Argument Value="40" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalDamageModifier" />
        <Argument Value="40" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationDamageModifier" />
        <Argument Value="40" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdDamageModifier" />
        <Argument Value="40" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireDamageModifier" />
        <Argument Value="40" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonDamageModifier" />
        <Argument Value="40" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="200" ChildOp="" />
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="1800" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="274549" IsNano="False" Name="Improved Infused Dust Brigade Bracer - Tier 8" QL="250" ItemType="Armor">
    <Description>This bracer is infused with a combination of ancient Xan energy and Dust Brigade technology. This bracer has been augmented but it appears that the bracer can be upgraded further.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightWrist" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290468" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightWrist" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDelta" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDamageMultiplier" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="900" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="18" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Agility" />
        <Argument Value="18" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="18" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="18" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="18" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="18" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="900" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="45" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="45" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="45" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="45" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyDamageModifier" />
        <Argument Value="45" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalDamageModifier" />
        <Argument Value="45" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationDamageModifier" />
        <Argument Value="45" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdDamageModifier" />
        <Argument Value="45" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireDamageModifier" />
        <Argument Value="45" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonDamageModifier" />
        <Argument Value="45" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="200" ChildOp="" />
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="1800" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="274550" IsNano="False" Name="Improved Infused Dust Brigade Bracer - Tier 9" QL="250" ItemType="Armor">
    <Description>This bracer is infused with a combination of ancient Xan energy and Dust Brigade technology. This bracer has been augmented but it appears that the bracer can be upgraded further.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightWrist" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290469" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightWrist" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDelta" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDamageMultiplier" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Agility" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyDamageModifier" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalDamageModifier" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationDamageModifier" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdDamageModifier" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireDamageModifier" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonDamageModifier" />
        <Argument Value="50" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="200" ChildOp="" />
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="1800" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="274551" IsNano="False" Name="Perfected Infused Dust Brigade Bracer" QL="250" ItemType="Armor">
    <Description>This bracer is infused with a combination of ancient Xan energy and Dust Brigade technology. This bracer has been augmented as much as is possible.</Description>
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightWrist" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290470" />
    <Attribute Name="QL" Value="250" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightWrist" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDelta" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDamageMultiplier" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Agility" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="1200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="75" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="75" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="75" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="75" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyDamageModifier" />
        <Argument Value="75" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalDamageModifier" />
        <Argument Value="75" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationDamageModifier" />
        <Argument Value="75" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdDamageModifier" />
        <Argument Value="75" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireDamageModifier" />
        <Argument Value="75" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonDamageModifier" />
        <Argument Value="75" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="200" ChildOp="" />
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="1800" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="275393" IsNano="False" Name="Anniversary Painting" QL="1" ItemType="Misc">
    <Description>This mural depicts the skyline of Tir at night. This version of the print has been commisioned for the anniversary celebrations.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="255921" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="158924" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
  </Item>
  <Item AOID="275423" IsNano="False" Name="Imbued Globe of Clarity" QL="1" ItemType="Armor">
    <Description>The globe is warm to the touch and crackles with energy.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightShoulder" />
    <Attribute Name="Value" Value="165000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290363" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="2500" />
    <Attribute Name="Slot" Value="RightShoulder, LeftShoulder" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CriticalIncrease" />
        <Argument Value="2" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="299" ChildOp="" />
      <Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="199" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="119" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="277451" IsNano="False" Name="Spooky Leet Pet (Halloween Leet Series 1)" QL="1" ItemType="Misc">
    <Description>This program will create a special spooky Leet pet for you. The pet comes in one of three varieties - The one you get, however, is random.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Value" Value="2" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="254462" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="5, 9, 10, 12, 13" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy" />
    <Event Name="OnUse">
      <Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="277450" />
      </Function>
    </Event>
  </Item>
  <Item AOID="284807" IsNano="False" Name="Charged Nano Critter (Temporary Charm - Enigma Dog)" QL="189" ItemType="Misc">
    <Description>This is a nano critter charged with the formula Temporary Charm. Developed by Galway for the sole purpose of mindcontrolling pets for training purpose.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Use" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="15000" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="11703" />
    <Attribute Name="QL" Value="189" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, Unique" />
    <Event Name="OnUse">
      <Function Name="CastNano" Target="Target" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="NPCFamily" Operator="Equal To" Value="94" ChildOp="Not" />
        <Argument Value="284806" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="174" ChildOp="" />
      <Requirement Target="Self" Statistic="Pets" Operator="Pets Test" Value="Has At Most 1 Mindcontrolled Pets" ChildOp="And" />
      <Requirement Target="Target" Statistic="NPCFamily" Operator="Equal To" Value="1007" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="285057" IsNano="False" Name="Winter Leet Pet (Winter Leet Series 1)" QL="1" ItemType="Misc">
    <Description>This program will create a special winter Leet pet for you. The pet comes in one of three varieties - The one you get, however, is random.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Value" Value="2" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="254462" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="5, 9, 10, 12, 13" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy" />
    <Event Name="OnUse">
      <Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285056" />
      </Function>
    </Event>
  </Item>
  <Item AOID="285084" IsNano="False" Name="Winter Leet Pet (Winter Leet Series 1)" QL="1" ItemType="Misc">
    <Description>This program will create a special winter Leet pet for you. The pet comes in one of three varieties - The one you get, however, is random.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Value" Value="2" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="254462" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="5, 9, 10, 12, 13" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy" />
    <Event Name="OnUse">
      <Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285056" />
      </Function>
    </Event>
  </Item>
  <Item AOID="286520" IsNano="False" Name="Geneles Nano Item" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Value" Value="2500" />
    <Attribute Name="Can" Value="Use, Eat" />
    <Attribute Name="AttackDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="14" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="273626" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="Null" />
    <Event Name="OnUse">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="286061" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287007" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287510" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287511" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287512" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287513" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287515" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287524" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287525" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287526" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287856" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="288469" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="288067" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287857" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="288645" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289462" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289612" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289915" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290201" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290285" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290284" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290288" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290292" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290293" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290294" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290295" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290296" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290297" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290298" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290299" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290300" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290301" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290302" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290303" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287878" IsNano="False" Name="Pollination COL SPHERE" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200987" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1213282131" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="876754521" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="910504261" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="928526647" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="826818881" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1498302290" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" />
        <Argument Value="You walk into a cloud of toxic pollen." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1213282131" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="876754521" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="910504261" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="928526647" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="826818881" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1498302290" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" />
        <Argument Value="287877" />
      </Function>
    </Event>
    <Event Name="OnEndCollide">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1213282131" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="876754521" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="910504261" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="928526647" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="826818881" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1498302290" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" />
        <Argument Value="287876" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288560" IsNano="False" Name="Terrifying Leet Pet (Halloween Leet Series 2)" QL="1" ItemType="Misc">
    <Description>This program will create a special terrifying Leet pet for you (or so you think - there seems to be some odd corruption in the nanoscript coding...). The pet comes in one of three varieties - The one you get, however, is random.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Value" Value="2" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="220432" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="5, 9, 10, 12, 13" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy" />
    <Event Name="OnUse">
      <Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="288561" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288608" IsNano="False" Name="Mad Scientist Cloak (Replica)" QL="1" ItemType="Armor">
    <Description>It's a cloak! It's a CLOOOOOOOOAAAAAAAAK!!!!

This is a replica of a special limited-edition item from Halloween 29482</Description>
    <Attribute Name="Mass" Value="2.5" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="2500" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="277883" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="MoreFlags" Value="Flag_1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="ChangeBodyMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="robe" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="277379" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="277382" />
        <Argument Value="3" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="277381" />
        <Argument Value="4" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" />
        <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Doctor" ChildOp="Or" />
        <Argument Value="BiologicalMetamorphosis" />
        <Argument Value="5" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288610" IsNano="False" Name="Hockey Mask (Replica)" QL="1" ItemType="Armor">
    <Description>Just in case you feel like playing some hockey, or chasing people down with a machete. It's all up to you, really.

This is a replica of a special limited-edition item from Halloween 29482</Description>
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="277881" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="277466" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="277456" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Argument Value="0" />
        <Argument Value="277453" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288718" IsNano="False" Name="Mission Complete: Distress Call" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="130858" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, Null, NoDrop, Unique" />
    <Event Name="OnUse">
      <Function Name="SpawnMonsterACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="KIRE" />
        <Argument Value="1" />
        <Argument Value="-1" />
        <Argument Value="0" />
        <Argument Value="2081" />
        <Argument Value="9" />
        <Argument Value="3356" />
        <Argument Value="0" />
        <Argument Value="80001" />
        <Argument Value="0" />
      </Function>
      <Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="900">
        <Argument Value="ZQT4" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288752" IsNano="False" Name="Victory Points Package: 5000" QL="1" ItemType="Misc">
    <Description>This package will give your character 5000 Victory Points on use.</Description>
    <Attribute Name="Mass" Value="0.001" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="12" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290829" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="258404" />
    <Attribute Name="Slot" Value="0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15" />
    <Attribute Name="MoreFlags" Value="Flag_1, Flag_2" />
    <Attribute Name="Flags" Value="HasMultipleCount" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="200">
        <Argument Value="VP" />
        <Argument Value="5000" />
        <Argument Value="5000" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="New Victory Points gained." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288753" IsNano="False" Name="Victory Points Package: 10000" QL="1" ItemType="Misc">
    <Description>This package will give your character 10000 Victory Points on use.</Description>
    <Attribute Name="Mass" Value="0.001" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="12" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290829" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="258404" />
    <Attribute Name="Slot" Value="0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15" />
    <Attribute Name="MoreFlags" Value="Flag_1, Flag_2" />
    <Attribute Name="Flags" Value="HasMultipleCount" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="200">
        <Argument Value="VP" />
        <Argument Value="10000" />
        <Argument Value="10000" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="New Victory Points gained." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288754" IsNano="False" Name="Victory Points Package: 25000" QL="1" ItemType="Misc">
    <Description>This package will give your character 25000 Victory Points on use.</Description>
    <Attribute Name="Mass" Value="0.001" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="12" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290829" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="258404" />
    <Attribute Name="Slot" Value="0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15" />
    <Attribute Name="MoreFlags" Value="Flag_1, Flag_2" />
    <Attribute Name="Flags" Value="HasMultipleCount" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="200">
        <Argument Value="VP" />
        <Argument Value="25000" />
        <Argument Value="25000" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="New Victory Points gained." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288755" IsNano="False" Name="Victory Points Package: 50000" QL="1" ItemType="Misc">
    <Description>This package will give your character 50000 Victory Points on use.</Description>
    <Attribute Name="Mass" Value="0.001" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="12" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290829" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="258404" />
    <Attribute Name="Slot" Value="0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15" />
    <Attribute Name="MoreFlags" Value="Flag_1, Flag_2" />
    <Attribute Name="Flags" Value="HasMultipleCount" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="200">
        <Argument Value="VP" />
        <Argument Value="50000" />
        <Argument Value="50000" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="New Victory Points gained." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288756" IsNano="False" Name="Victory Points Package: 100000" QL="1" ItemType="Misc">
    <Description>This package will give your character 100000 Victory Points on use.</Description>
    <Attribute Name="Mass" Value="0.001" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="12" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290829" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="258404" />
    <Attribute Name="Slot" Value="0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15" />
    <Attribute Name="MoreFlags" Value="Flag_1, Flag_2" />
    <Attribute Name="Flags" Value="HasMultipleCount" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="200">
        <Argument Value="VP" />
        <Argument Value="100000" />
        <Argument Value="100000" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="New Victory Points gained." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288757" IsNano="False" Name="IP Reset Package: One Point" QL="1" ItemType="Misc">
    <Description>This device will help the user regain under-utilized portions of their brain.

Adds one IP Reset point to the character.</Description>
    <Attribute Name="Mass" Value="0.01" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="MaxEnergy" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290826" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="MoreFlags" Value="Flag_1" />
    <Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RP" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="You have gained one IP Reset Point.  Current IP Reset Points: %d." />
        <Argument Value="199" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288758" IsNano="False" Name="IP Reset Package: Five Points" QL="1" ItemType="Misc">
    <Description>This device will help the user regain under-utilized portions of their brain.

Adds five IP Reset points to the character.</Description>
    <Attribute Name="Mass" Value="0.01" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="MaxEnergy" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290826" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="MoreFlags" Value="Flag_1" />
    <Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RP" />
        <Argument Value="5" />
        <Argument Value="5" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="You have gained five IP Reset Points.  Current IP Reset Points: %d." />
        <Argument Value="199" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288759" IsNano="False" Name="IP Reset Package: Ten Points" QL="1" ItemType="Misc">
    <Description>This device will help the user regain under-utilized portions of their brain.

Adds ten IP Reset points to the character.</Description>
    <Attribute Name="Mass" Value="0.01" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="MaxEnergy" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="290826" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="MoreFlags" Value="Flag_1" />
    <Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RP" />
        <Argument Value="10" />
        <Argument Value="10" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="You have gained ten IP Reset Points.  Current IP Reset Points: %d." />
        <Argument Value="199" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289179" IsNano="False" Name="Wooden Stake (Replica)" QL="1" ItemType="Weapon">
    <Description>Locate the pointy end. Stick it in the bad guys.

This is a replica of a special limited-edition item from Halloween 29482</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="WeaponMesh" Value="277449" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="277377" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use, NoAmmoWeaponFlag" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="AttackDelay" Value="5" />
    <AtkValue Name="1hBlunt" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnUse">
      <Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Grrr Awrr.." />
        <Argument Value="2" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289240" IsNano="False" Name="Vacuum Packed Santa Outfit" QL="1" ItemType="Misc">
    <Description>This container has both a Santa Hat and a Santa Suit within.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="20407" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="MaxEnergy" Value="1" />
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="SAHT" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="XBXE" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289242" IsNano="False" Name="Winter Sweater (Replica)" QL="1" ItemType="Armor">
    <Description>A thick winter sweater to keep you warm.

This is a replica of a special limited-edition item from the winter holiday celebrations of 29479</Description>
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="259947" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="259933" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="259932" />
        <Argument Value="3" />
        <Argument Value="1" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289609" IsNano="False" Name="Agency Laser Tagging Device" QL="1" ItemType="Misc">
    <Description>This is a laser tagging device tuned to a special frequency by the Freelancers Agency. The health of the target needs to be between 50% and 75% to assure a successful strike. Permission given to use on Alien Pods in Perpetual Wastelands.</Description>
    <Attribute Name="Value" Value="25" />
    <Attribute Name="MoreFlags" Value="Flag_2" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Icon" Value="266694" />
    <Attribute Name="DefaultPos" Value="14" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Attribute Name="Can" Value="Use" />
    <Attribute Name="AttackDelay" Value="5" />
    <Event Name="OnUse">
      <Function Name="CastNano" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="278875" />
      </Function>
      <Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Y8IG" />
      </Function>
      <Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="6YBV" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
      <Function Name="Hit" Target="Target" TickCount="1" TickInterval="400">
        <Argument Value="Health" />
        <Argument Value="-1000000" />
        <Argument Value="-1000000" />
        <Argument Value="RadiationAC" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Target" Statistic="PercentRemainingHealth" Operator="Less Than" Value="76" ChildOp="" />
      <Requirement Target="Target" Statistic="PercentRemainingHealth" Operator="Greater Than" Value="49" ChildOp="And" />
      <Requirement Target="Target" Statistic="Flags" Operator="Op_104" Value="1095520335" ChildOp="" />
      <Requirement Target="Target" Statistic="Flags" Operator="Op_101" Value="278875" ChildOp="And" />
      <Requirement Target="Target" Statistic="Flags" Operator="And" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289637" IsNano="False" Name="TESTLIVEITEM: Bugsy Bounty Dispenser" QL="1" ItemType="Misc">
    <Description>Use this item to spawn a Bugsy Bounty Token. Spawn as many as needed, place them in a stack and trade them to the player you want to reward. 

Players collect these tokens and turn them in to a Bug Hunter or a COT member to get bugs points.</Description>
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="283768" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.05" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="DefaultPos" Value="15" />
    <Attribute Name="Slot" Value="15" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Use" />
    <Attribute Name="AttackDelay" Value="1" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TSBU" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Level" Operator="Equal To" Value="220" ChildOp="" />
      <Requirement Target="Self" Statistic="AlienLevel" Operator="Equal To" Value="30" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="289721" IsNano="False" Name="NPC Pet Creation Item" QL="1" ItemType="Misc">
    <Description>spawns pod spawns from alien pods</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="11646" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="MaxEnergy" Value="7" />
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="30973" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasEnergy, NoDrop" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Event Name="OnUse">
      <Function Name="SpawnPetACG" Target="Wearer" TickCount="1" TickInterval="50">
        <Argument Value="OHDC" />
        <Argument Value="1" />
        <Argument Value="300" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="80006" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="AttractorGfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="12510" />
        <Argument Value="3" />
        <Argument Value="50" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="1" />
        <Argument Value="1006" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="NPCFamily" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289722" IsNano="False" Name="NPC Pet Creation Item" QL="300" ItemType="Misc">
    <Description>spawns pod spawns from alien pods</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="11646" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="MaxEnergy" Value="7" />
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="30973" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasEnergy, NoDrop" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Event Name="OnUse">
      <Function Name="SpawnPetACG" Target="Wearer" TickCount="1" TickInterval="50">
        <Argument Value="OHDC" />
        <Argument Value="300" />
        <Argument Value="300" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="80006" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="AttractorGfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="12510" />
        <Argument Value="3" />
        <Argument Value="50" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="1" />
        <Argument Value="1006" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="NPCFamily" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289792" IsNano="False" Name="Warming Shriek" QL="1" ItemType="Misc">
    <Description>A shrill and sharp noise fills the air - Your ears sting, but more non-human presences seem to find the noise enrapturing.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="130858" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, Null, NoDrop" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Event Name="OnUse">
      <Function Name="AreaCastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285194" />
        <Argument Value="20" />
      </Function>
      <Function Name="CastNano" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="289794" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289795" IsNano="False" Name="Vengeful Thrall" QL="1" ItemType="Misc">
    <Description>A shrill and sharp noise fills the air - Your ears sting, but more non-human presences seem to find the noise enthralling.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="130858" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, Null, NoDrop" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Event Name="OnUse">
      <Function Name="AreaCastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289796" />
        <Argument Value="20" />
      </Function>
      <Function Name="CastNano" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="289797" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289830" IsNano="False" Name="Rollerrat in a Cage" QL="1" ItemType="Misc">
    <Description>There isn't really a rollerrat in here; despite their generally well-known 'pest' status the Rubi-Kan Animal Defense Society has previously put up quite the fight to... er... "protect" this.... oh jeeze... "noble creature". I can't believe I just typed that. Anyway, despite the fact that rollerrats are typically viewed as the abomination they are, the RKADS has gone to bat for the creature many times in the past, attempting to prevent medical facilities from utilizing them for laboratory experiments (not that big of a concern since their shrill cries tend to eventually drive any lab assistants completely insane), blocking one particularly notorious chef from using the rodent as the starring feature in his latest high-concept restaurant ("Rodentia in Borealis" was not open for long, but few believe the blame to lie on the RKADS), and, perhaps most famously... public awareness campaigns decrying the use of rollerrats as an alternative energy source.

No, you read that right. And really, if you think about it, it makes a lot of sense.

Skipping past all of the details - a rather long story involving an atrox named Zeke and his faithful rollerrat companion Ball, who actually managed to save an entire orphanage once; really thrilling stuff, to tell the truth, but we can save it for another time. Anyway, skipping all of that, the RKADS wasn't very thrilled with the idea of mass-cloning rollerrats and forcing them into servitutde (you should hear their opinion of the Manex Barleet some time), and caused a huge hubbub about the whole thing, grid petitions with thousands of virtual signatures, web comics about a rollerrat named Phil, the whole nine yards. Wow, this is getting long, isn't it? So their campaign was a success, and Plumbo lost a lot of money (don't ask how they were involved) and Zeke got ripped off and Ball ended up with a book deal and... look, to make a long story short, using a rollerrat as a power source may seem like a good idea, but it isn't.

So this isn't a rollerrat in a cage. It's an extremely life-like hologram that just looks like a rollerrat in a cage. Rather than generate power, it actively drains it. Why you would want it? Anyone's guess. But now it's yours. Enjoy!

Birthday 29485</Description>
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289940" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289814" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289989" IsNano="False" Name="Ganimedes Personal Jetpack - Visored" QL="1" ItemType="Armor">
    <Description>For years the Ganimedes Workshop has been a name synonymous with quality, providing high-end propulsion solutions for motoring companies across the galaxy, perhaps most famously in the Yalmaha Stiletto model. For the first time ever, though, Ganimedes has teamed up with the famed Crash Customs Inc. to provide a brand new style of transportation - The personal jetpack. 

Of course, this isn't the first jetpack ever created - People have been strapping very large things often filled with little more than feathers and hope to their backs and jumping off cliffs with a wide, naive smile since time immemorial. It is, however, one of the most luxurious (and, importantly, functional), featuring new uCool Heatsink LOX Turbines, precision vector thrust engineering, BSECv2 (now with 75% energy collection during movement), custom-crafted gofle leather cushioning, and a retractable polycarbonite metaplast wind screen.

Retracting the windscreen visor is easy - Simply use a screwdriver on the jetpack.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290143" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289990" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="MaxMass" Value="10" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="EquipDelay" Value="2" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasRotation, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="CanFly" Target="Wearer" TickCount="1" TickInterval="0" />
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="150" />
      </Function>
      <Function Name="RestrictAction" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Fighting" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Less Than" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290018" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290115" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Less Than" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290113" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290114" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Less Than" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290112" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290116" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290111" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="289990" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="1" ChildOp="" />
      <Requirement Target="Self" Statistic="VehicleAir" Operator="Greater Than" Value="80" ChildOp="And" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="1" ChildOp="And" />
      <Requirement Target="Self" Statistic="ExpansionPlayfield" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_112" Value="0" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="1" ChildOp="" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="ExpansionPlayfield" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_112" Value="0" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290006" IsNano="False" Name="Rainbow Afro Wig" QL="1" ItemType="Armor">
    <Description>Wisely, the manufacturers of this item realized that any attempt at a description would merely cheapen its awesomeness.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289998" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289994" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289992" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290009" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290008" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289994" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289994" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289995" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
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  <Item AOID="290028" IsNano="False" Name="NipponTech &quot;Metsuki&quot; Sight Overlay Device - Yellow" QL="1" ItemType="Armor">
    <Description>The NipponTech research and development department has long been an inspiration to corporations the galaxy over, consistantly blending bleeding-edge science with an asthetic design that has long seen them at the forefront of the trend curve. Their latest vision-enhancement device, branded the Metsuki, has caused quite the stir in both the technology world and the fashion industry, featuring both the latest in high-tech gadgetry that NipponTech is revered for, with clean, elegant stylings that are generating rave reviews across the galaxy.</Description>
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        <Argument Value="0" />
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        <Argument Value="0" />
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        <Argument Value="0" />
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  <Item AOID="290029" IsNano="False" Name="NipponTech &quot;Metsuki&quot; Sight Overlay Device - Blue" QL="1" ItemType="Armor">
    <Description>The NipponTech research and development department has long been an inspiration to corporations the galaxy over, consistantly blending bleeding-edge science with an asthetic design that has long seen them at the forefront of the trend curve. Their latest vision-enhancement device, branded the Metsuki, has caused quite the stir in both the technology world and the fashion industry, featuring both the latest in high-tech gadgetry that NipponTech is revered for, with clean, elegant stylings that are generating rave reviews across the galaxy.</Description>
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    <Attribute Name="Value" Value="1750" />
    <Attribute Name="Icon" Value="289927" />
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    <Attribute Name="Mass" Value="0.1" />
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        <Argument Value="0" />
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  <Item AOID="290030" IsNano="False" Name="NipponTech &quot;Metsuki&quot; Sight Overlay Device - Green" QL="1" ItemType="Armor">
    <Description>The NipponTech research and development department has long been an inspiration to corporations the galaxy over, consistantly blending bleeding-edge science with an asthetic design that has long seen them at the forefront of the trend curve. Their latest vision-enhancement device, branded the Metsuki, has caused quite the stir in both the technology world and the fashion industry, featuring both the latest in high-tech gadgetry that NipponTech is revered for, with clean, elegant stylings that are generating rave reviews across the galaxy.</Description>
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  <Item AOID="290031" IsNano="False" Name="NipponTech &quot;Metsuki&quot; Sight Overlay Device - Red" QL="1" ItemType="Armor">
    <Description>The NipponTech research and development department has long been an inspiration to corporations the galaxy over, consistantly blending bleeding-edge science with an asthetic design that has long seen them at the forefront of the trend curve. Their latest vision-enhancement device, branded the Metsuki, has caused quite the stir in both the technology world and the fashion industry, featuring both the latest in high-tech gadgetry that NipponTech is revered for, with clean, elegant stylings that are generating rave reviews across the galaxy.</Description>
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        <Argument Value="0" />
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        <Argument Value="0" />
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        <Argument Value="0" />
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  <Item AOID="290059" IsNano="False" Name="Starla's Red Tuxedo" QL="1" ItemType="Armor">
    <Description>The beautiful fashion queen Starla was of the opinion that women normally looked better in men/'s clothes than men. She forced her fashion designers to design a red tuxedo for her to prove to everyone that she would look better than all the guys wearing their suits. She succeeded and when she walked down the catwalk in her red tuxedo, everyone started applauding. Sadly, Starla loved cookies and ate too many to keep her fashion queen job. Today she works in a bakery and when no one is looking, she will steal a cookie.</Description>
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        <Argument Value="290046" />
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        <Argument Value="290048" />
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        <Argument Value="290047" />
        <Argument Value="1" />
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  <Item AOID="290061" IsNano="False" Name="Cragg's Orange Tuxedo" QL="1" ItemType="Armor">
    <Description>The semi popular jester Mr. Cragg needed some new clothes to make people laugh more. He went to the tailor and asked for something orange, because orange was the most fun color he knew. The tailor, a man of fashion, decided to make a tuxedo since it was the latest trend among fashion lovers. When Mr. Cragg came back the next day, the tailor was already done. He tried on his new tuxedo and loved it, just looking at it made him giggle. When he came to work that night, everyone laughed and he had a great time. Today, Mr. Cragg is the most popular jester to hire for any party on Rubi-Ka and he will show up in his fun looking orange tuxedo and entertain everyone with his genius jokes.</Description>
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        <Argument Value="1" />
        <Argument Value="0" />
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        <Argument Value="285081" />
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        <Argument Value="285080" />
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  <Item AOID="290063" IsNano="False" Name="Robotoy Pet (Robotoy Pet Series 1)" QL="1" ItemType="Misc">
    <Description>From the amazing tinkerers at NipponTech come the latest in entertainment for all ages - The Robotoy! The Robotoy is a lifelike, fully-articulated replica of a famous living creature, now made safe and cuddly for your enjoyment!

This nanoprogram will summon a robotic pet for you; the program contains one of four special pets, but the one you get on casting is random.

Birthday 29485</Description>
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    <Attribute Name="QL" Value="1" />
    <Attribute Name="Energy" Value="1" />
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    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Slot" Value="5, 9, 10, 12, 13" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop, Unique" />
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    <Event Name="OnUse">
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  <Item AOID="290065" IsNano="False" Name="Premium Nano Crystal (Pronouncement of Magnanimity)" QL="20" ItemType="Misc">
    <Description>Nano Crystal - Transforms the caster into a form that announces to all the inherent greatness of the caster. This nano contains several different forms - Which one you get on casting is random.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="12225" />
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    <Attribute Name="Energy" Value="1" />
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    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, HasEnergy" />
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        <Argument Value="290584" />
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    <Action Name="ToUse">
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      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="95" ChildOp="And" />
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  <Item AOID="290100" IsNano="False" Name="Leet Fizz Especial - Ten Year Reserve" QL="1" ItemType="Weapon">
    <Description>Leet Fizz Especial sparkling wine. Perfect for any celebration. Or when you wanna get REALLY drunk on something that at least feels kinda classy-ish.

This particular bottle is a ten-year reserve; even slightly more classy than the usual swill.

Birthday 29485</Description>
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    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
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    <Attribute Name="Mass" Value="0.35" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="2.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="290099" />
    <Attribute Name="WeaponMesh" Value="290098" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="2.5" />
  </Item>
  <Item AOID="290121" IsNano="False" Name="Mr. Wheelie Pet (Mr. Wheelie - Series 1)" QL="1" ItemType="Misc">
    <Description>No one is really sure when the Japanese homeworld became so engrossed with rubber ducks, honestly, or even why; Granted, most forms of popular entertainment to come out of NipponTech seems to be somewhat indecipherable by non-employees, and the duck obsession falls right in line with that. Despite not really understanding the obsession, though, plenty enough people look forward to each year's new line of products featuring NipponTech's adorable corporate mascot Mr. Squeaky.

Well too bad.

This year, NipponTech is introducing Mr. Squeaky's long-lost cousin, Mr. Wheelie! Mr. Wheelie is a robotic pet that will be your very best friend of all!

Birthday 29485</Description>
    <Attribute Name="Value" Value="2" />
    <Attribute Name="Icon" Value="254462" />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Slot" Value="5, 9, 10, 12, 13" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Event Name="OnUse">
      <Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290122" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290140" IsNano="False" Name="Keeper Figurine" QL="1" ItemType="Misc">
    <Description>This is a nice looking keeper action figure. Place it on the ground or in your apartment.</Description>
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289940" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="290138" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="290152" IsNano="False" Name="Keeper Action Figure" QL="1" ItemType="Weapon">
    <Description>This is a nice looking keeper action figure. Hold it in your hand and hit someone with it if you want to, or place it in your apartment - The choice is yours.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290568" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.45" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="290138" />
    <Attribute Name="WeaponMesh" Value="290139" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="AttackDelay" Value="0.5" />
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290170" IsNano="False" Name="Fixer Action Figure" QL="1" ItemType="Weapon">
    <Description>This is a nice looking fixer action figure. Hold it in your hand and hit someone with it if you want to, or place it in your apartment - The choice is yours.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290561" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.45" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="290213" />
    <Attribute Name="WeaponMesh" Value="290168" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="AttackDelay" Value="0.5" />
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290171" IsNano="False" Name="Agent Action Figure" QL="1" ItemType="Weapon">
    <Description>This is a nice looking agent action figure. Hold it in your hand and hit someone with it if you want to, or place it in your apartment - The choice is yours.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290570" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.45" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="290208" />
    <Attribute Name="WeaponMesh" Value="290169" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="AttackDelay" Value="0.5" />
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290182" IsNano="False" Name="Soldier Action Figure" QL="1" ItemType="Weapon">
    <Description>This is a nice looking soldier action figure. Hold it in your hand and hit someone with it if you want to, or place it in your apartment - The choice is yours.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290566" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.45" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="290205" />
    <Attribute Name="WeaponMesh" Value="290172" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="AttackDelay" Value="0.5" />
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290183" IsNano="False" Name="Engineer Action Figure" QL="1" ItemType="Weapon">
    <Description>This is a nice looking engineer action figure. Hold it in your hand and hit someone with it if you want to, or place it in your apartment - The choice is yours.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290560" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.45" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="290212" />
    <Attribute Name="WeaponMesh" Value="290173" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="AttackDelay" Value="0.5" />
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290184" IsNano="False" Name="Meta-Physicist Action Figure" QL="1" ItemType="Weapon">
    <Description>This is a nice looking meta-physicist action figure. Hold it in your hand and hit someone with it if you want to, or place it in your apartment - The choice is yours.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290563" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.45" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="290202" />
    <Attribute Name="WeaponMesh" Value="290174" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="AttackDelay" Value="0.5" />
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290185" IsNano="False" Name="Shade Action Figure" QL="1" ItemType="Weapon">
    <Description>This is a nice looking shade action figure. Hold it in your hand and hit someone with it if you want to, or place it in your apartment - The choice is yours.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290565" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.45" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="290204" />
    <Attribute Name="WeaponMesh" Value="290175" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="AttackDelay" Value="0.5" />
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290186" IsNano="False" Name="Trader Action Figure" QL="1" ItemType="Weapon">
    <Description>This is a nice looking trader action figure. Hold it in your hand and hit someone with it if you want to, or place it in your apartment - The choice is yours.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290574" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.45" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="290206" />
    <Attribute Name="WeaponMesh" Value="290176" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="AttackDelay" Value="0.5" />
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290187" IsNano="False" Name="Doctor Action Figure" QL="1" ItemType="Weapon">
    <Description>This is a nice looking doctor action figure. Hold it in your hand and hit someone with it if you want to, or place it in your apartment - The choice is yours.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290572" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.45" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="290210" />
    <Attribute Name="WeaponMesh" Value="290177" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="AttackDelay" Value="0.5" />
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290188" IsNano="False" Name="Enforcer Action Figure" QL="1" ItemType="Weapon">
    <Description>This is a nice looking enforcer action figure. Hold it in your hand and hit someone with it if you want to, or place it in your apartment - The choice is yours.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290573" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.45" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="290211" />
    <Attribute Name="WeaponMesh" Value="290178" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="AttackDelay" Value="0.5" />
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290189" IsNano="False" Name="Bureaucrat Action Figure" QL="1" ItemType="Weapon">
    <Description>This is a nice looking bureaucrat action figure. Hold it in your hand and hit someone with it if you want to, or place it in your apartment - The choice is yours.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290571" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.45" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="290209" />
    <Attribute Name="WeaponMesh" Value="290179" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="AttackDelay" Value="0.5" />
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290190" IsNano="False" Name="Martial Artist Action Figure" QL="1" ItemType="Weapon">
    <Description>This is a nice looking martial artist action figure. Hold it in your hand and hit someone with it if you want to, or place it in your apartment - The choice is yours.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290562" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.45" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="290214" />
    <Attribute Name="WeaponMesh" Value="290180" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="AttackDelay" Value="0.5" />
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290191" IsNano="False" Name="Nano-Technician Action Figure" QL="1" ItemType="Weapon">
    <Description>This is a nice looking nano-technician action figure. Hold it in your hand and hit someone with it if you want to, or place it in your apartment - The choice is yours.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290564" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.45" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="290203" />
    <Attribute Name="WeaponMesh" Value="290181" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="AttackDelay" Value="0.5" />
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290193" IsNano="False" Name="Adventurer Action Figure" QL="1" ItemType="Weapon">
    <Description>This is a nice looking adventurer action figure. Hold it in your hand and hit someone with it if you want to, or place it in your apartment - The choice is yours.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290569" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.45" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="290207" />
    <Attribute Name="WeaponMesh" Value="290192" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="AttackDelay" Value="0.5" />
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290215" IsNano="False" Name="Ganimedes Personal Jetpack" QL="1" ItemType="Utility">
    <Description>For years the Ganimedes Workshop has been a name synonymous with quality, providing high-end propulsion solutions for motoring companies across the galaxy, perhaps most famously in the Yalmaha Stiletto model. For the first time ever, though, Ganimedes has teamed up with the famed Crash Customs Inc. to provide a brand new style of transportation - The personal jetpack. 

Of course, this isn't the first jetpack ever created - People have been strapping very large things often filled with little more than feathers and hope to their backs and jumping off cliffs with a wide, naive smile since time immemorial. It is, however, one of the most luxurious (and, importantly, functional), featuring new uCool Heatsink LOX Turbines, precision vector thrust engineering, BSECv2 (now with 75% energy collection during movement), custom-crafted gofle leather cushioning, and a retractable polycarbonite metaplast wind screen.

Enabling the windscreen visor is easy - Simply use a screwdriver on the jetpack.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290142" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289990" />
    <Attribute Name="DefaultPos" Value="HUD1" />
    <Attribute Name="MaxMass" Value="10" />
    <Attribute Name="Slot" Value="HUD1" />
    <Attribute Name="EquipDelay" Value="0.5" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasRotation, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="CanFly" Target="Wearer" TickCount="1" TickInterval="0" />
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="150" />
      </Function>
      <Function Name="RestrictAction" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Fighting" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Less Than" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290151" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290150" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Less Than" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290149" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290148" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Less Than" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290147" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290146" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290145" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="290144" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="1" ChildOp="" />
      <Requirement Target="Self" Statistic="VehicleAir" Operator="Greater Than" Value="80" ChildOp="And" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="1" ChildOp="And" />
      <Requirement Target="Self" Statistic="ExpansionPlayfield" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_112" Value="0" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="1" ChildOp="" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="ExpansionPlayfield" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_112" Value="0" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290222" IsNano="False" Name="Desert Nomad Helmet" QL="1" ItemType="Armor">
    <Description />
    <Attribute Name="Value" Value="11000" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Icon" Value="290221" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Argument Value="289967" />
        <Argument Value="20002" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Argument Value="289967" />
        <Argument Value="20086" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Argument Value="289967" />
        <Argument Value="20103" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="289967" />
        <Argument Value="20052" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="289967" />
        <Argument Value="20069" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Argument Value="289967" />
        <Argument Value="20086" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Argument Value="289967" />
        <Argument Value="20103" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="9" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290223" IsNano="False" Name="Desert Nomad Helmet" QL="300" ItemType="Armor">
    <Description />
    <Attribute Name="Value" Value="950000" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Icon" Value="290221" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Argument Value="289967" />
        <Argument Value="20002" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Argument Value="289967" />
        <Argument Value="20086" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Argument Value="289967" />
        <Argument Value="20103" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="289967" />
        <Argument Value="20052" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="289967" />
        <Argument Value="20069" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Argument Value="289967" />
        <Argument Value="20086" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Argument Value="289967" />
        <Argument Value="20103" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="20" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="749" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="749" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290224" IsNano="False" Name="Desert Nomad Shoulder Pad" QL="1" ItemType="Armor">
    <Description />
    <Attribute Name="Value" Value="5500" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Icon" Value="290167" />
    <Attribute Name="DefaultPos" Value="RightShoulder" />
    <Attribute Name="Slot" Value="RightShoulder, LeftShoulder" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Agility" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="1" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290166" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290165" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290166" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290165" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290164" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290163" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="1" />
        <Argument Value="290162" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="9" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290225" IsNano="False" Name="Desert Nomad Shoulder Pad" QL="300" ItemType="Armor">
    <Description />
    <Attribute Name="Value" Value="490000" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Icon" Value="290167" />
    <Attribute Name="DefaultPos" Value="RightShoulder" />
    <Attribute Name="Slot" Value="RightShoulder, LeftShoulder" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Agility" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Sense" />
        <Argument Value="20" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290166" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290165" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290166" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290165" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290164" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290163" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="None" ChildOp="" />
        <Argument Value="1" />
        <Argument Value="290162" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="749" ChildOp="" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="749" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290226" IsNano="False" Name="Desert Nomad Sleeves" QL="1" ItemType="Armor">
    <Description />
    <Attribute Name="Value" Value="11000" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Icon" Value="290220" />
    <Attribute Name="DefaultPos" Value="LeftArm" />
    <Attribute Name="Slot" Value="RightArm, LeftArm" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290002" />
        <Argument Value="3" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Bow" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="9" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290227" IsNano="False" Name="Desert Nomad Sleeves" QL="300" ItemType="Armor">
    <Description />
    <Attribute Name="Value" Value="950000" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Icon" Value="290220" />
    <Attribute Name="DefaultPos" Value="LeftArm" />
    <Attribute Name="Slot" Value="RightArm, LeftArm" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290002" />
        <Argument Value="3" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="180" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Bow" />
        <Argument Value="20" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="749" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290228" IsNano="False" Name="Desert Nomad Body Armor" QL="1" ItemType="Armor">
    <Description />
    <Attribute Name="Value" Value="11000" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Icon" Value="290216" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289964" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1hBlunt" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1hEdged" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2hBlunt" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2hEdged" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Brawl" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="8" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290229" IsNano="False" Name="Desert Nomad Body Armor" QL="300" ItemType="Armor">
    <Description />
    <Attribute Name="Value" Value="950000" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Icon" Value="290216" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289964" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="280" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1200" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1hBlunt" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1hEdged" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2hBlunt" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2hEdged" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Brawl" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="25" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="749" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="599" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290230" IsNano="False" Name="Desert Nomad Gloves" QL="1" ItemType="Armor">
    <Description />
    <Attribute Name="Value" Value="11000" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Icon" Value="290219" />
    <Attribute Name="DefaultPos" Value="Hands" />
    <Attribute Name="Slot" Value="Hands" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290003" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MultiMelee" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MultiRanged" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="SharpObject" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Grenade" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HeavyWeapons" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeInit." />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RangedInit." />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PhysicalInit." />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="8" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290231" IsNano="False" Name="Desert Nomad Gloves" QL="300" ItemType="Armor">
    <Description />
    <Attribute Name="Value" Value="950000" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Icon" Value="290219" />
    <Attribute Name="DefaultPos" Value="Hands" />
    <Attribute Name="Slot" Value="Hands" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290003" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="220" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="350" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="350" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="350" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="350" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="350" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="350" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="350" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="350" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MultiMelee" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MultiRanged" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="SharpObject" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Grenade" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HeavyWeapons" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeInit." />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RangedInit." />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PhysicalInit." />
        <Argument Value="50" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="749" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="599" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290232" IsNano="False" Name="Desert Nomad Pants" QL="1" ItemType="Armor">
    <Description />
    <Attribute Name="Value" Value="11000" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Icon" Value="290217" />
    <Attribute Name="DefaultPos" Value="Legs" />
    <Attribute Name="Slot" Value="Legs" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289965" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Pistol" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Rifle" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MG/SMG" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Shotgun" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AssaultRifle" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="8" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290233" IsNano="False" Name="Desert Nomad Pants" QL="300" ItemType="Armor">
    <Description />
    <Attribute Name="Value" Value="950000" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Icon" Value="290217" />
    <Attribute Name="DefaultPos" Value="Legs" />
    <Attribute Name="Slot" Value="Legs" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289965" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="280" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Pistol" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Rifle" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MG/SMG" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Shotgun" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AssaultRifle" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="25" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="749" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="599" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290234" IsNano="False" Name="Desert Nomad Boots" QL="1" ItemType="Armor">
    <Description />
    <Attribute Name="Value" Value="11000" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Icon" Value="290218" />
    <Attribute Name="DefaultPos" Value="Feet" />
    <Attribute Name="Slot" Value="Feet" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289996" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MartialArts" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Piercing" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeEnergy" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="SneakAttack" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FastAttack" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MapNavigation" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="8" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290235" IsNano="False" Name="Desert Nomad Boots" QL="300" ItemType="Armor">
    <Description />
    <Attribute Name="Value" Value="950000" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Icon" Value="290218" />
    <Attribute Name="DefaultPos" Value="Feet" />
    <Attribute Name="Slot" Value="Feet" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289996" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="450" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="450" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="450" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="450" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="450" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="450" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="450" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="450" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MartialArts" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Piercing" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeEnergy" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="SneakAttack" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FastAttack" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MapNavigation" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="25" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="749" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="599" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290245" IsNano="False" Name="Grey Thong" QL="1" ItemType="Armor">
    <Description>A grey thong.

Right click this item to change it's color.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290261" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Legs" />
    <Attribute Name="Slot" Value="Legs" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290244" />
        <Argument Value="4" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="WHTH" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="290253" IsNano="False" Name="Blue Thong" QL="1" ItemType="Armor">
    <Description>A blue thong.

Right click this item to change it's color.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290249" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Legs" />
    <Attribute Name="Slot" Value="Legs" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="248042" />
        <Argument Value="4" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PUTH" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="290254" IsNano="False" Name="Black Thong" QL="1" ItemType="Armor">
    <Description>A black thong.

Right click this item to change it's color.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290250" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Legs" />
    <Attribute Name="Slot" Value="Legs" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="248041" />
        <Argument Value="4" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="GYTO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="290255" IsNano="False" Name="Green Thong" QL="1" ItemType="Armor">
    <Description>A green thong.

Right click this item to change it's color.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290246" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Legs" />
    <Attribute Name="Slot" Value="Legs" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290240" />
        <Argument Value="4" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BUTH" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="290256" IsNano="False" Name="Red Thong" QL="1" ItemType="Armor">
    <Description>A red thong.

Right click this item to change it's color.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290248" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Legs" />
    <Attribute Name="Slot" Value="Legs" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="154206" />
        <Argument Value="4" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BATG" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="290257" IsNano="False" Name="Yellow Thong" QL="1" ItemType="Armor">
    <Description>A yellow thong.

Right click this item to change it's color.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290247" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Legs" />
    <Attribute Name="Slot" Value="Legs" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290239" />
        <Argument Value="4" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="GETN" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="290258" IsNano="False" Name="Pink Thong" QL="1" ItemType="Armor">
    <Description>A pink thong.

Right click this item to change it's color.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290251" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Legs" />
    <Attribute Name="Slot" Value="Legs" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290242" />
        <Argument Value="4" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RETN" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="290259" IsNano="False" Name="Purple Thong" QL="1" ItemType="Armor">
    <Description>A purple thong.

Right click this item to change it's color.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="290252" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Legs" />
    <Attribute Name="Slot" Value="Legs" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290241" />
        <Argument Value="4" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PNTH" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="290260" IsNano="False" Name="White Thong" QL="1" ItemType="Armor">
    <Description>A white thong.

Right click this item to change it's color.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="21876" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Legs" />
    <Attribute Name="Slot" Value="Legs" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="15814" />
        <Argument Value="4" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="YETH" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="290262" IsNano="False" Name="Teleport A" QL="1" ItemType="Misc">
    <Description>This will teleport you to Location A</Description>
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Scale" Value="60" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="290286" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, DisableStatelCollision" />
    <Attribute Name="Can" Value="Use" />
    <Attribute Name="TimeExist" Value="600000" />
    <Event Name="OnUse">
      <Function Name="Func_53242" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287743" ChildOp="Not" />
	  </Function>
	</Event>
	</Item>
        <Item AOID="290263" IsNano="False" Name="Teleport B" QL="1" ItemType="Misc">
          <Description>This will teleport you to Location B</Description>
          <Attribute Name="AnimPlay" Value="2" />
          <Attribute Name="EquipmentPage" Value="Misc" />
          <Attribute Name="Scale" Value="60" />
          <Attribute Name="QL" Value="1" />
          <Attribute Name="Mesh" Value="290286" />
          <Attribute Name="DefaultPos" Value="0" />
          <Attribute Name="Slot" Value="0" />
          <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, DisableStatelCollision" />
          <Attribute Name="Can" Value="Use" />
          <Attribute Name="TimeExist" Value="600000" />
          <Event Name="OnUse">
            <Function Name="Func_53242" Target="Wearer" TickCount="1" TickInterval="0">
              <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287743" ChildOp="Not" />
            	  </Function>
	</Event>
			</Item>
			  <Item AOID="290264" IsNano="False" Name="Teleport C" QL="1" ItemType="Misc">
                <Description>This will teleport you to Location C</Description>
                <Attribute Name="AnimPlay" Value="2" />
                <Attribute Name="EquipmentPage" Value="Misc" />
                <Attribute Name="Scale" Value="60" />
                <Attribute Name="QL" Value="1" />
                <Attribute Name="Mesh" Value="290286" />
                <Attribute Name="DefaultPos" Value="0" />
                <Attribute Name="Slot" Value="0" />
                <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, DisableStatelCollision" />
                <Attribute Name="Can" Value="Use" />
                <Attribute Name="TimeExist" Value="600000" />
                <Event Name="OnUse">
                  <Function Name="Func_53242" Target="Wearer" TickCount="1" TickInterval="0">
                    <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287743" ChildOp="Not" />
						  </Function>
	</Event>
					</Item>
                    <Item AOID="290265" IsNano="False" Name="Teleport D" QL="1" ItemType="Misc">
                      <Description>This will teleport you to Location D</Description>
                      <Attribute Name="AnimPlay" Value="2" />
                      <Attribute Name="EquipmentPage" Value="Misc" />
                      <Attribute Name="Scale" Value="60" />
                      <Attribute Name="QL" Value="1" />
                      <Attribute Name="Mesh" Value="290286" />
                      <Attribute Name="DefaultPos" Value="0" />
                      <Attribute Name="Slot" Value="0" />
                      <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, DisableStatelCollision" />
                      <Attribute Name="Can" Value="Use" />
                      <Attribute Name="TimeExist" Value="600000" />
                      <Event Name="OnUse">
                        <Function Name="Func_53242" Target="Wearer" TickCount="1" TickInterval="0">
                          <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287743" ChildOp="Not" />
						  	  </Function>
	</Event>
						  </Item>
                          <Item AOID="290266" IsNano="False" Name="Teleport E" QL="1" ItemType="Misc">
                            <Description>This will teleport you to Location E</Description>
                            <Attribute Name="AnimPlay" Value="2" />
                            <Attribute Name="EquipmentPage" Value="Misc" />
                            <Attribute Name="Scale" Value="60" />
                            <Attribute Name="QL" Value="1" />
                            <Attribute Name="Mesh" Value="290286" />
                            <Attribute Name="DefaultPos" Value="0" />
                            <Attribute Name="Slot" Value="0" />
                            <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, DisableStatelCollision" />
                            <Attribute Name="Can" Value="Use" />
                            <Attribute Name="TimeExist" Value="600000" />
                            <Event Name="OnUse">
                              <Function Name="Func_53242" Target="Wearer" TickCount="1" TickInterval="0">
                                <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287743" ChildOp="Not" />
									  </Function>
	</Event>
								</Item>
                                <Item AOID="290267" IsNano="False" Name="Teleport F" QL="1" ItemType="Misc">
                                  <Description>This will teleport you to Location F</Description>
                                  <Attribute Name="AnimPlay" Value="2" />
                                  <Attribute Name="EquipmentPage" Value="Misc" />
                                  <Attribute Name="Scale" Value="60" />
                                  <Attribute Name="QL" Value="1" />
                                  <Attribute Name="Mesh" Value="290286" />
                                  <Attribute Name="DefaultPos" Value="0" />
                                  <Attribute Name="Slot" Value="0" />
                                  <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, DisableStatelCollision" />
                                  <Attribute Name="Can" Value="Use" />
                                  <Attribute Name="TimeExist" Value="600000" />
                                  <Event Name="OnUse">
                                    <Function Name="Func_53242" Target="Wearer" TickCount="1" TickInterval="0">
                                      <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287743" ChildOp="Not" />
									  	  </Function>
	</Event>
									  </Item>
                                      <Item AOID="290268" IsNano="False" Name="Teleport G" QL="1" ItemType="Misc">
                                        <Description>This will teleport you to Location G</Description>
                                        <Attribute Name="AnimPlay" Value="2" />
                                        <Attribute Name="EquipmentPage" Value="Misc" />
                                        <Attribute Name="Scale" Value="60" />
                                        <Attribute Name="QL" Value="1" />
                                        <Attribute Name="Mesh" Value="290286" />
                                        <Attribute Name="DefaultPos" Value="0" />
                                        <Attribute Name="Slot" Value="0" />
                                        <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, DisableStatelCollision" />
                                        <Attribute Name="Can" Value="Use" />
                                        <Attribute Name="TimeExist" Value="600000" />
                                        <Event Name="OnUse">
                                          <Function Name="Func_53242" Target="Wearer" TickCount="1" TickInterval="0">
                                            <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287743" ChildOp="Not" />
												  </Function>
	</Event>
											</Item>
                                            <Item AOID="290269" IsNano="False" Name="Teleport H" QL="1" ItemType="Misc">
                                              <Description>This will teleport you to Location H</Description>
                                              <Attribute Name="AnimPlay" Value="2" />
                                              <Attribute Name="EquipmentPage" Value="Misc" />
                                              <Attribute Name="Scale" Value="60" />
                                              <Attribute Name="QL" Value="1" />
                                              <Attribute Name="Mesh" Value="290286" />
                                              <Attribute Name="DefaultPos" Value="0" />
                                              <Attribute Name="Slot" Value="0" />
                                              <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, DisableStatelCollision" />
                                              <Attribute Name="Can" Value="Use" />
                                              <Attribute Name="TimeExist" Value="600000" />
                                              <Event Name="OnUse">
                                                <Function Name="Func_53242" Target="Wearer" TickCount="1" TickInterval="0">
                                                  <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287743" ChildOp="Not" />
												  	  </Function>
	</Event>
												  </Item>
                                                  <Item AOID="290270" IsNano="False" Name="Teleport I" QL="1" ItemType="Misc">
                                                    <Description>This will teleport you to Location I</Description>
                                                    <Attribute Name="AnimPlay" Value="2" />
                                                    <Attribute Name="EquipmentPage" Value="Misc" />
                                                    <Attribute Name="Scale" Value="60" />
                                                    <Attribute Name="QL" Value="1" />
                                                    <Attribute Name="Mesh" Value="290286" />
                                                    <Attribute Name="DefaultPos" Value="0" />
                                                    <Attribute Name="Slot" Value="0" />
                                                    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, DisableStatelCollision" />
                                                    <Attribute Name="Can" Value="Use" />
                                                    <Attribute Name="TimeExist" Value="600000" />
                                                    <Event Name="OnUse">
                                                      <Function Name="Func_53242" Target="Wearer" TickCount="1" TickInterval="0">
                                                        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287743" ChildOp="Not" />
															  </Function>
	</Event>
	</Item>
                                                        <Item AOID="290271" IsNano="False" Name="Teleport J" QL="1" ItemType="Misc">
                                                          <Description>This will teleport you to Location J</Description>
                                                          <Attribute Name="AnimPlay" Value="2" />
                                                          <Attribute Name="EquipmentPage" Value="Misc" />
                                                          <Attribute Name="Scale" Value="60" />
                                                          <Attribute Name="QL" Value="1" />
                                                          <Attribute Name="Mesh" Value="290286" />
                                                          <Attribute Name="DefaultPos" Value="0" />
                                                          <Attribute Name="Slot" Value="0" />
                                                          <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, DisableStatelCollision" />
                                                          <Attribute Name="Can" Value="Use" />
                                                          <Attribute Name="TimeExist" Value="600000" />
                                                          <Event Name="OnUse">
                                                            <Function Name="Func_53242" Target="Wearer" TickCount="1" TickInterval="0">
                                                              <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287743" ChildOp="Not" />
															  												  </Function>
	</Event>
	</Item>
			
                                                              <Item AOID="290272" IsNano="False" Name="Teleport K" QL="1" ItemType="Misc">
                                                                <Description>This will teleport you to Location K</Description>
                                                                <Attribute Name="AnimPlay" Value="2" />
                                                                <Attribute Name="EquipmentPage" Value="Misc" />
                                                                <Attribute Name="Scale" Value="60" />
                                                                <Attribute Name="QL" Value="1" />
                                                                <Attribute Name="Mesh" Value="290286" />
                                                                <Attribute Name="DefaultPos" Value="0" />
                                                                <Attribute Name="Slot" Value="0" />
                                                                <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, DisableStatelCollision" />
                                                                <Attribute Name="Can" Value="Use" />
                                                                <Attribute Name="TimeExist" Value="600000" />
                                                                <Event Name="OnUse">
                                                                  <Function Name="Func_53242" Target="Wearer" TickCount="1" TickInterval="0">
                                                                    <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287743" ChildOp="Not" />
																													  </Function>
	</Event>
	</Item>
                                                                    <Item AOID="290273" IsNano="False" Name="Teleport L" QL="1" ItemType="Misc">
                                                                      <Description>This will teleport you to Location L</Description>
                                                                      <Attribute Name="AnimPlay" Value="2" />
                                                                      <Attribute Name="EquipmentPage" Value="Misc" />
                                                                      <Attribute Name="Scale" Value="60" />
                                                                      <Attribute Name="QL" Value="1" />
                                                                      <Attribute Name="Mesh" Value="287738" />
                                                                      <Attribute Name="DefaultPos" Value="0" />
                                                                      <Attribute Name="Slot" Value="0" />
                                                                      <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, DisableStatelCollision" />
                                                                      <Attribute Name="Can" Value="Use" />
                                                                      <Attribute Name="TimeExist" Value="600000" />
                                                                      <Event Name="OnUse">
                                                                        <Function Name="Func_53242" Target="Wearer" TickCount="1" TickInterval="0">
                                                                          <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287743" ChildOp="Not" />
																		  												  </Function>
	</Event>
	</Item>
                                                                          <Item AOID="290274" IsNano="False" Name="Teleport M" QL="1" ItemType="Misc">
                                                                            <Description>This will teleport you to Location M</Description>
                                                                            <Attribute Name="AnimPlay" Value="2" />
                                                                            <Attribute Name="EquipmentPage" Value="Misc" />
                                                                            <Attribute Name="Scale" Value="60" />
                                                                            <Attribute Name="QL" Value="1" />
                                                                            <Attribute Name="Mesh" Value="287738" />
                                                                            <Attribute Name="DefaultPos" Value="0" />
                                                                            <Attribute Name="Slot" Value="0" />
                                                                            <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, HasAnimation, DisableStatelCollision" />
                                                                            <Attribute Name="Can" Value="Use" />
                                                                            <Attribute Name="TimeExist" Value="600000" />
                                                                            <Event Name="OnUse">
                                                                              <Function Name="Func_53242" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287743" ChildOp="Not" />
																																  </Function>
	</Event>
	</Item>
                                                                                <Item AOID="290276" IsNano="False" Name="Desert Nomad Cloak" QL="1" ItemType="Armor">
                                                                                  <Description />
                                                                                  <Attribute Name="Value" Value="11000" />
                                                                                  <Attribute Name="Mesh" Value="9013" />
                                                                                  <Attribute Name="EquipmentPage" Value="Armor" />
                                                                                  <Attribute Name="QL" Value="1" />
                                                                                  <Attribute Name="Icon" Value="290275" />
                                                                                  <Attribute Name="DefaultPos" Value="Back" />
                                                                                  <Attribute Name="Slot" Value="Back" />
                                                                                  <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
                                                                                  <Attribute Name="Can" Value="Carry, Wear" />
                                                                                  <Event Name="OnWear">
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
                                                                                      <Argument Value="290278" />
                                                                                      <Argument Value="214525" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
                                                                                      <Argument Value="290278" />
                                                                                      <Argument Value="214691" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
                                                                                      <Argument Value="290278" />
                                                                                      <Argument Value="163247" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
                                                                                      <Argument Value="290278" />
                                                                                      <Argument Value="214602" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
                                                                                      <Argument Value="290278" />
                                                                                      <Argument Value="214619" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
                                                                                      <Argument Value="290278" />
                                                                                      <Argument Value="214691" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
                                                                                      <Argument Value="290278" />
                                                                                      <Argument Value="163247" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="ProjectileAC" />
                                                                                      <Argument Value="1" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="MeleeAC" />
                                                                                      <Argument Value="1" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="EnergyAC" />
                                                                                      <Argument Value="1" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="ChemicalAC" />
                                                                                      <Argument Value="1" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="RadiationAC" />
                                                                                      <Argument Value="1" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="ColdAC" />
                                                                                      <Argument Value="1" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="PoisonAC" />
                                                                                      <Argument Value="1" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="FireAC" />
                                                                                      <Argument Value="1" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="MaxHealth" />
                                                                                      <Argument Value="5" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="MaterialMetamorphosis" />
                                                                                      <Argument Value="1" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="BiologicalMetamorphosis" />
                                                                                      <Argument Value="1" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="PsychologicalModification" />
                                                                                      <Argument Value="1" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="SensoryImprovement" />
                                                                                      <Argument Value="1" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="MaterialCreation" />
                                                                                      <Argument Value="1" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="SpaceTime" />
                                                                                      <Argument Value="1" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="NanoC.Init" />
                                                                                      <Argument Value="1" />
                                                                                    </Function>
                                                                                  </Event>
                                                                                  <Action Name="ToWear">
                                                                                    <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="9" ChildOp="" />
                                                                                    <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="9" ChildOp="And" />
                                                                                  </Action>
                                                                                </Item>
                                                                                <Item AOID="290277" IsNano="False" Name="Desert Nomad Cloak" QL="300" ItemType="Armor">
                                                                                  <Description />
                                                                                  <Attribute Name="Value" Value="950000" />
                                                                                  <Attribute Name="Mesh" Value="9013" />
                                                                                  <Attribute Name="EquipmentPage" Value="Armor" />
                                                                                  <Attribute Name="QL" Value="300" />
                                                                                  <Attribute Name="Icon" Value="290275" />
                                                                                  <Attribute Name="DefaultPos" Value="Back" />
                                                                                  <Attribute Name="Slot" Value="Back" />
                                                                                  <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
                                                                                  <Attribute Name="Can" Value="Carry, Wear" />
                                                                                  <Event Name="OnWear">
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
                                                                                      <Argument Value="290278" />
                                                                                      <Argument Value="214525" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
                                                                                      <Argument Value="290278" />
                                                                                      <Argument Value="214691" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
                                                                                      <Argument Value="290278" />
                                                                                      <Argument Value="163247" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
                                                                                      <Argument Value="290278" />
                                                                                      <Argument Value="214602" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
                                                                                      <Argument Value="290278" />
                                                                                      <Argument Value="214619" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
                                                                                      <Argument Value="290278" />
                                                                                      <Argument Value="214691" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
                                                                                      <Argument Value="290278" />
                                                                                      <Argument Value="163247" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="ProjectileAC" />
                                                                                      <Argument Value="200" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="MeleeAC" />
                                                                                      <Argument Value="200" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="EnergyAC" />
                                                                                      <Argument Value="200" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="ChemicalAC" />
                                                                                      <Argument Value="200" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="RadiationAC" />
                                                                                      <Argument Value="200" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="ColdAC" />
                                                                                      <Argument Value="200" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="PoisonAC" />
                                                                                      <Argument Value="200" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="FireAC" />
                                                                                      <Argument Value="200" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="MaxHealth" />
                                                                                      <Argument Value="280" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="MaterialMetamorphosis" />
                                                                                      <Argument Value="20" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="BiologicalMetamorphosis" />
                                                                                      <Argument Value="20" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="PsychologicalModification" />
                                                                                      <Argument Value="20" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="SensoryImprovement" />
                                                                                      <Argument Value="20" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="MaterialCreation" />
                                                                                      <Argument Value="20" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="SpaceTime" />
                                                                                      <Argument Value="20" />
                                                                                    </Function>
                                                                                    <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="NanoC.Init" />
                                                                                      <Argument Value="50" />
                                                                                    </Function>
                                                                                  </Event>
                                                                                  <Action Name="ToWear">
                                                                                    <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="749" ChildOp="" />
                                                                                    <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="749" ChildOp="And" />
                                                                                  </Action>
                                                                                </Item>
                                                                                <Item AOID="290287" IsNano="False" Name="Vacuum Packed Desert Nomad Armor" QL="1" ItemType="Misc">
                                                                                  <Description>This item will spawn a set of QL 300 Desert Nomad armor to your inventory. /n/nImportant notice: Make sure you have 10 free slots in your inventory.</Description>
                                                                                  <Attribute Name="Value" Value="0" />
                                                                                  <Attribute Name="Icon" Value="290005" />
                                                                                  <Attribute Name="EquipmentPage" Value="Misc" />
                                                                                  <Attribute Name="Mass" Value="0" />
                                                                                  <Attribute Name="QL" Value="1" />
                                                                                  <Attribute Name="Mesh" Value="9013" />
                                                                                  <Attribute Name="DefaultPos" Value="3" />
                                                                                  <Attribute Name="Slot" Value="3" />
                                                                                  <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
                                                                                  <Attribute Name="Can" Value="Carry, Use" />
                                                                                  <Event Name="OnUse">
                                                                                    <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="DTNM" />
                                                                                      <Argument Value="300" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="-1" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                    </Function>
                                                                                    <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="DSND" />
                                                                                      <Argument Value="300" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="-1" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                    </Function>
                                                                                    <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="DEND" />
                                                                                      <Argument Value="300" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="-1" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                    </Function>
                                                                                    <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="DEND" />
                                                                                      <Argument Value="300" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="-1" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                    </Function>
                                                                                    <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="DRNS" />
                                                                                      <Argument Value="300" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="-1" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                    </Function>
                                                                                    <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="DRNS" />
                                                                                      <Argument Value="300" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="-1" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                    </Function>
                                                                                    <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="DRND" />
                                                                                      <Argument Value="300" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="-1" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                    </Function>
                                                                                    <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="DTNG" />
                                                                                      <Argument Value="300" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="-1" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                    </Function>
                                                                                    <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="DRNC" />
                                                                                      <Argument Value="300" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="-1" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                    </Function>
                                                                                    <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="DRNM" />
                                                                                      <Argument Value="300" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="-1" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="0" />
                                                                                    </Function>
                                                                                    <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
                                                                                  </Event>
                                                                                  <Action Name="ToUse">
                                                                                    <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="749" ChildOp="" />
                                                                                    <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="749" ChildOp="And" />
                                                                                    <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="749" ChildOp="And" />
                                                                                    <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="749" ChildOp="And" />
                                                                                    <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="749" ChildOp="And" />
                                                                                    <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="749" ChildOp="And" />
                                                                                  </Action>
                                                                                </Item>
                                                                                <Item AOID="290289" IsNano="False" Name="Battlestation Playfield Map" QL="1" ItemType="Misc">
                                                                                  <Description>Map Test</Description>
                                                                                  <Attribute Name="Value" Value="1" />
                                                                                  <Attribute Name="Icon" Value="287380" />
                                                                                  <Attribute Name="EquipmentPage" Value="Misc" />
                                                                                  <Attribute Name="Mass" Value="9.999" />
                                                                                  <Attribute Name="QL" Value="1" />
                                                                                  <Attribute Name="Mesh" Value="290194" />
                                                                                  <Attribute Name="DefaultPos" Value="0" />
                                                                                  <Attribute Name="Slot" Value="0" />
                                                                                  <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
                                                                                  <Attribute Name="Can" Value="Carry" />
                                                                                </Item>
                                                                                <Item AOID="290326" IsNano="False" Name="Cube-Shaped Back Armour" QL="1" ItemType="Armor">
                                                                                  <Description>May or may not look like a cube.</Description>
                                                                                  <Attribute Name="SISCap" Value="50" />
                                                                                  <Attribute Name="MaxHealth" Value="3500" />
                                                                                  <Attribute Name="Value" Value="500" />
                                                                                  <Attribute Name="Icon" Value="286508" />
                                                                                  <Attribute Name="EquipmentPage" Value="Armor" />
                                                                                  <Attribute Name="Mass" Value="0.8" />
                                                                                  <Attribute Name="QL" Value="1" />
                                                                                  <Attribute Name="Mesh" Value="9013" />
                                                                                  <Attribute Name="DefaultPos" Value="Back" />
                                                                                  <Attribute Name="Slot" Value="Back" />
                                                                                  <Attribute Name="EquipDelay" Value="0.1" />
                                                                                  <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
                                                                                  <Attribute Name="Can" Value="Carry, Wear" />
                                                                                  <Event Name="OnWear">
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
                                                                                      <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Thin" ChildOp="And" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="290384" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
                                                                                      <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Normal" ChildOp="And" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="290324" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
                                                                                      <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="290383" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
                                                                                      <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Thin" ChildOp="And" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="290386" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
                                                                                      <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Normal" ChildOp="And" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="290323" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
                                                                                      <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="290385" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Thin" ChildOp="And" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="290320" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Normal" ChildOp="And" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="290320" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="290387" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
                                                                                      <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Thin" ChildOp="And" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="290390" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
                                                                                      <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Normal" ChildOp="And" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="290322" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
                                                                                      <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="290389" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
                                                                                      <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Thin" ChildOp="And" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="290388" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
                                                                                      <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Normal" ChildOp="And" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="290321" />
                                                                                    </Function>
                                                                                    <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
                                                                                      <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="290392" />
                                                                                    </Function>
                                                                                  </Event>
                                                                                </Item>
                                                                                <Item AOID="290339" IsNano="False" Name="Cube-Shaped Shoulder Pads" QL="1" ItemType="Armor">
                                                                                  <Description>Left Side.

May or may not look like a cube.</Description>
                                                                                  <Attribute Name="SISCap" Value="50" />
                                                                                  <Attribute Name="MaxHealth" Value="100000" />
                                                                                  <Attribute Name="Value" Value="56000" />
                                                                                  <Attribute Name="Icon" Value="269964" />
                                                                                  <Attribute Name="EquipmentPage" Value="Armor" />
                                                                                  <Attribute Name="Mass" Value="0.6" />
                                                                                  <Attribute Name="QL" Value="1" />
                                                                                  <Attribute Name="Mesh" Value="9013" />
                                                                                  <Attribute Name="DefaultPos" Value="LeftShoulder" />
                                                                                  <Attribute Name="Slot" Value="LeftShoulder" />
                                                                                  <Attribute Name="EquipDelay" Value="1" />
                                                                                  <Attribute Name="Flags" Value="VisibleFlag, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision" />
                                                                                  <Attribute Name="Can" Value="Carry, Wear" />
                                                                                  <Event Name="OnWear">
                                                                                    <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="290309" />
                                                                                    </Function>
                                                                                    <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="290310" />
                                                                                    </Function>
                                                                                    <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="290311" />
                                                                                    </Function>
                                                                                    <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="290312" />
                                                                                    </Function>
                                                                                    <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="290312" />
                                                                                    </Function>
                                                                                    <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="290313" />
                                                                                    </Function>
                                                                                    <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="290313" />
                                                                                    </Function>
                                                                                  </Event>
                                                                                </Item>
                                                                                <Item AOID="290340" IsNano="False" Name="Cube-Shaped Shoulder Pads" QL="1" ItemType="Armor">
                                                                                  <Description>Right Side.

May or may not look like a cube.</Description>
                                                                                  <Attribute Name="SISCap" Value="50" />
                                                                                  <Attribute Name="MaxHealth" Value="100000" />
                                                                                  <Attribute Name="Value" Value="56000" />
                                                                                  <Attribute Name="Icon" Value="269964" />
                                                                                  <Attribute Name="EquipmentPage" Value="Armor" />
                                                                                  <Attribute Name="Mass" Value="0.6" />
                                                                                  <Attribute Name="QL" Value="1" />
                                                                                  <Attribute Name="Mesh" Value="9013" />
                                                                                  <Attribute Name="DefaultPos" Value="RightShoulder" />
                                                                                  <Attribute Name="Slot" Value="RightShoulder" />
                                                                                  <Attribute Name="EquipDelay" Value="1" />
                                                                                  <Attribute Name="Flags" Value="VisibleFlag, MirrorInLeftHand, NoDrop, Unique, HasDamage, DisableStatelCollision" />
                                                                                  <Attribute Name="Can" Value="Carry, Wear" />
                                                                                  <Event Name="OnWear">
                                                                                    <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
                                                                                      <Argument Value="2" />
                                                                                      <Argument Value="290315" />
                                                                                    </Function>
                                                                                    <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
                                                                                      <Argument Value="2" />
                                                                                      <Argument Value="290316" />
                                                                                    </Function>
                                                                                    <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
                                                                                      <Argument Value="2" />
                                                                                      <Argument Value="290317" />
                                                                                    </Function>
                                                                                    <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
                                                                                      <Argument Value="2" />
                                                                                      <Argument Value="290318" />
                                                                                    </Function>
                                                                                    <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
                                                                                      <Argument Value="2" />
                                                                                      <Argument Value="290318" />
                                                                                    </Function>
                                                                                    <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
                                                                                      <Argument Value="2" />
                                                                                      <Argument Value="290319" />
                                                                                    </Function>
                                                                                    <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
                                                                                      <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
                                                                                      <Argument Value="2" />
                                                                                      <Argument Value="290319" />
                                                                                    </Function>
                                                                                  </Event>
                                                                                </Item>
                                                                                <Item AOID="290395" IsNano="False" Name="Entrance Spawner" QL="1" ItemType="Misc">
                                                                                  <Description>Spawns the instance entrance on use.</Description>
                                                                                  <Attribute Name="Value" Value="1" />
                                                                                  <Attribute Name="Icon" Value="130858" />
                                                                                  <Attribute Name="EquipmentPage" Value="Misc" />
                                                                                  <Attribute Name="Mass" Value="0.8" />
                                                                                  <Attribute Name="QL" Value="1" />
                                                                                  <Attribute Name="Mesh" Value="9013" />
                                                                                  <Attribute Name="DefaultPos" Value="0" />
                                                                                  <Attribute Name="Slot" Value="0" />
                                                                                  <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
                                                                                  <Attribute Name="Can" Value="Carry, Use" />
                                                                                  <Event Name="OnTerminate">
                                                                                    <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="IJYH" />
                                                                                      <Argument Value="1" />
                                                                                      <Argument Value="0" />
                                                                                      <Argument Value="1000000" />
                                                                                      <Argument Value="4" />
                                                                                      <Argument Value="100" />
                                                                                      <Argument Value="4" />
                                                                                      <Argument Value="56" />
                                                                                    </Function>
                                                                                  </Event>
                                                                                </Item>
                                                                                <Item AOID="290396" IsNano="False" Name="Entrance" QL="1" ItemType="Misc">
                                                                                  <Description>Enters the instance on use.</Description>
                                                                                  <Attribute Name="AnimPlay" Value="2" />
                                                                                  <Attribute Name="AttackRange" Value="10" />
                                                                                  <Attribute Name="EquipmentPage" Value="Misc" />
                                                                                  <Attribute Name="QL" Value="1" />
                                                                                  <Attribute Name="Mesh" Value="226855" />
                                                                                  <Attribute Name="DefaultPos" Value="0" />
                                                                                  <Attribute Name="Slot" Value="0" />
                                                                                  <Attribute Name="Flags" Value="VisibleFlag, TellCollision" />
                                                                                  <Attribute Name="Can" Value="Use" />
                                                                                  <Attribute Name="TimeExist" Value="64800" />
                                                                                  <Event Name="OnUse">
                                                                                    <Function Name="Teleport" Target="Wearer" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="126" />
                                                                                      <Argument Value="50" />
                                                                                      <Argument Value="35" />
                                                                                      <Argument Value="4328" />
                                                                                    </Function>
                                                                                  </Event>
                                                                                </Item>
                                                                                <Item AOID="290397" IsNano="False" Name="The Checker" QL="1" ItemType="Misc">
                                                                                  <Description>Checks for something. Mwahahah.</Description>
                                                                                  <Attribute Name="Value" Value="1" />
                                                                                  <Attribute Name="Icon" Value="130858" />
                                                                                  <Attribute Name="EquipmentPage" Value="Misc" />
                                                                                  <Attribute Name="Mass" Value="0.8" />
                                                                                  <Attribute Name="QL" Value="1" />
                                                                                  <Attribute Name="Mesh" Value="9013" />
                                                                                  <Attribute Name="DefaultPos" Value="0" />
                                                                                  <Attribute Name="Slot" Value="0" />
                                                                                  <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, Null, NoDrop" />
                                                                                  <Attribute Name="Can" Value="Carry, Use, Eat" />
                                                                                  <Event Name="OnUse">
                                                                                    <Function Name="PlayfieldNano" Target="Self" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="290398" />
                                                                                    </Function>
                                                                                  </Event>
                                                                                </Item>
                                                                                <Item AOID="290400" IsNano="False" Name="The Checker Wiper" QL="1" ItemType="Misc">
                                                                                  <Description>Wipes the thing that checks something.</Description>
                                                                                  <Attribute Name="Value" Value="1" />
                                                                                  <Attribute Name="Icon" Value="130858" />
                                                                                  <Attribute Name="EquipmentPage" Value="Misc" />
                                                                                  <Attribute Name="Mass" Value="0.8" />
                                                                                  <Attribute Name="QL" Value="1" />
                                                                                  <Attribute Name="Mesh" Value="9013" />
                                                                                  <Attribute Name="DefaultPos" Value="0" />
                                                                                  <Attribute Name="Slot" Value="0" />
                                                                                  <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, Null, NoDrop" />
                                                                                  <Attribute Name="Can" Value="Carry, Use, Eat" />
                                                                                  <Event Name="OnUse">
                                                                                    <Function Name="PlayfieldNano" Target="Self" TickCount="1" TickInterval="0">
                                                                                      <Argument Value="290399" />
                                                                                    </Function>
                                                                                  </Event>
                                                                                </Item>
                                                                                <Item AOID="290403" IsNano="False" Name="Reflections of Anger" QL="1" ItemType="Misc">
                                                                         
