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<Items>
  <!--Updated	248387 -  Nano Crystal (Leet Pet) -->
  <!--Updated	253169 -  Nano Crystal (ARK Leet Pet) -->
  <!--Updated	268595 -  Captain Enno's Pirate Parrot of Impending Doom -->
  <!--New  	285022 -  Boudart's Pink Tuxedo -  Deluxe Edition -->
  <!--New  	285073 -  Light Blue Tuxedo -  Deluxe Edition -->
  <!--New  	285083 -  Orange Tuxedo -  Deluxe Edition -->
  <!--Updated	285681 -  Nano Crystal (Trained Enigma Dog) -->
  <!--Updated	286520 -  Geneles Nano Item -->
  <!--Updated	287161 -  Nano Crystal (Balloons) -->
  <!--Updated	287318 -  Genele's T- shirt -->
  <!--Updated	287337 -  Kintaii's T- shirt -->
  <!--Updated	287338 -  Flaptoot's T- shirt -->
  <!--Updated	287339 -  Macrosun's T- shirt -->
  <!--Updated	287342 -  MstrBstrd's T- shirt -->
  <!--Updated	287344 -  Metaing's T- shirt -->
  <!--Updated	287349 -  Parsed's T- shirt -->
  <!--Updated	287362 -  Lindelu's T- shirt -->
  <!--New  	289811 -  NipponTech Sight Overlay Device -  Pink -->
  <!--New  	289813 -  Captain Enno's Pirate Parrot of Impending Doom -->
  <!--New  	289817 -  NipponTech Sight Overlay Device -  Red -->
  <!--New  	289818 -  NipponTech Sight Overlay Device -  Green -->
  <!--New  	289819 -  NipponTech Sight Overlay Device -  Grey -->
  <!--New  	289820 -  NipponTech Sight Overlay Device -  Orange -->
  <!--New  	289821 -  NipponTech Sight Overlay Device -  Blue -->
  <!--New  	289822 -  NipponTech Sight Overlay Device -  Purple -->
  <!--New  	289823 -  NipponTech Sight Overlay Device -  White -->
  <!--New  	289824 -  NipponTech Sight Overlay Device -  Yellow -->
  <!--New  	289825 -  NipponTech Sight Overlay Device -  The Maker -->
  <!--New  	289827 -  Mr. Squeaky Shoulder Lantern -->
  <!--New  	289830 -  Rollerrat in a Cage -->
  <!--New  	289901 -  Super Effective Tape -->
  <!--New  	289903 -  Gift Wrapping Paper -->
  <!--New  	289904 -  Chewed Chewing Gum -->
  <!--New  	289905 -  Plastic Container with Strange Powder -->
  <!--New  	289906 -  Electrical Wires -->
  <!--New  	289907 -  Paper Clip -->
  <!--New  	289909 -  Delicious Chewing Gum -->
  <!--New  	289911 -  Beautiful Ribbon Bow -->
  <!--New  	289916 -  desert_nomad_boss_grunt_001 -->
  <!--New  	289917 -  desert_nomad_boss_grunt_400 -->
  <!--New  	289918 -  Equip_desert_nomad_boss_grunt -->
  <!--New  	289941 -  desert_nomad_boss_grunt2_001 -->
  <!--New  	289942 -  desert_nomad_boss_grunt2_400 -->
  <!--New  	289943 -  Equip_desert_nomad_boss_grunt2 -->
  <!--New  	289946 -  Desert_Nomad_Attack_001_001 -->
  <!--New  	289947 -  Desert_Nomad_Attack_001_400 -->
  <!--New  	289948 -  Equip_Desert_Nomad_Attack_001 -->
  <!--New  	289949 -  Desert_Nomad_Attack_002_001 -->
  <!--New  	289950 -  Desert_Nomad_Attack_002_400 -->
  <!--New  	289951 -  Equip_Desert_Nomad_Attack_002 -->
  <!--New  	289952 -  Desert_Nomad_Attack_003_001 -->
  <!--New  	289953 -  Desert_Nomad_Attack_003_400 -->
  <!--New  	289954 -  Equip_Desert_Nomad_Attack_003 -->
  <!--New  	289955 -  Desert_Nomad_Attack_004_001 -->
  <!--New  	289956 -  Desert_Nomad_Attack_004_400 -->
  <!--New  	289957 -  Equip_Desert_Nomad_Attack_004 -->
  <!--New  	289966 -  Desert Nomad Armor -->
  <!--New  	289972 -  Nano Crystal (Termileetz00r) -->
  <!--New  	289989 -  Ganimedes Personal Jetpack -  Visored -->
  <!--New  	290006 -  Rainbow Afro Wig -->
  <!--New  	290025 -  Play Costume -  Third Edition -->
  <!--New  	290026 -  Eyepatch -->
  <!--New  	290028 -  NipponTech Sight Overlay Device -  Yellow -->
  <!--New  	290029 -  NipponTech Sight Overlay Device -  Blue -->
  <!--New  	290030 -  NipponTech Sight Overlay Device -  Green -->
  <!--New  	290031 -  NipponTech Sight Overlay Device -  Red -->
  <!--New  	290032 -  Green Tuxedo -  Deluxe Edition -->
  <!--New  	290033 -  Red Tuxedo -  Deluxe Edition -->
  <!--New  	290034 -  Purple Tuxedo -  Deluxe Edition -->
  <!--New  	290059 -  Red Tuxedo -->
  <!--New  	290060 -  Boudart's Pink Tuxedo -->
  <!--New  	290061 -  Orange Tuxedo -->
  <!--New  	290063 -  Robotoy Pet (Robotoy Pet Series 1) -->
  <!--New  	290065 -  Nano Crystal (Pronouncement of Magnanimity) -->
  <!--New  	290066 -  Parsed's T- shirt Spawner -->
  <!--New  	290067 -  Lindelu's T- shirt Spawner -->
  <!--New  	290068 -  Macrosun's T- shirt Spawner -->
  <!--New  	290069 -  Mstrbstrd's T- shirt Spawner -->
  <!--New  	290070 -  Flaptoot's T- shirt Spawner -->
  <!--New  	290071 -  Genele's T- shirt Spawner -->
  <!--New  	290072 -  Kintaii's T- shirt Spawner -->
  <!--New  	290081 -  The Coming Soon Shirt -->
  <!--New  	290082 -  Adventurer Shirt -->
  <!--New  	290083 -  Agent Shirt -->
  <!--New  	290084 -  Bureaucrat Shirt -->
  <!--New  	290085 -  Doctor Shirt -->
  <!--New  	290086 -  Enforcer Shirt -->
  <!--New  	290087 -  Engineer Shirt -->
  <!--New  	290088 -  Fixer Shirt -->
  <!--New  	290089 -  Keeper Shirt -->
  <!--New  	290090 -  Martial Artist Shirt -->
  <!--New  	290091 -  Meta- Physicist Shirt -->
  <!--New  	290092 -  Nano- Technician Shirt -->
  <!--New  	290093 -  Shade Shirt -->
  <!--New  	290094 -  Soldier Shirt -->
  <!--New  	290095 -  Trader Shirt -->
  <!--New  	290096 -  Profession Shirt Spawner -->
  <!--New  	290100 -  Leet Fizz Especial -  Ten Year Reserve -->
  <!--New  	290102 -  The Heckler Shirt -->
  <!--New  	290121 -  Mr. Wheelie Pet (Mr. Wheelie -  Series 1) -->
  <!--Updated	248386 -  Leet Pet -->
  <!--Updated	253168 -  ARK Leet Pet -->
  <!--Updated	277450 -  Spooky Leet Pet -->
  <!--Updated	285056 -  Winter Leet Pet -->
  <!--Updated	285678 -  Trained Enigma Dog -->
  <!--Updated	287160 -  Balloons -->
  <!--Updated	288561 -  Terrifying Leet Pet -->
  <!--New  	289915 -  The Tinker -  Start Raid -->
  <!--New  	289919 -  Nomad -->
  <!--New  	289971 -  Termileetz00r -->
  <!--New  	290062 -  Robotoy Pet Series 1 -->
  <!--New  	290064 -  Pronouncement of Magnanimity -->
  <!--New  	290073 -  A Shirt for You -->
  <!--New  	290074 -  A Shirt for You -->
  <!--New  	290122 -  Mr. Wheelie -  Series 1 -->
  <Item AOID="248387" IsNano="False" Name="Nano Crystal (Leet Pet)" QL="1" ItemType="Misc">
    <Description>Nano Crystal - This program will create a Leet pet for you. The leets come in 10 different variations, the one that you will get however, is random.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="203" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="254462" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, HasEnergy, NoDrop" />
    <Event Name="OnUse">
      <Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="248386" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PsychologicalModification" Operator="Greater Than" Value="10" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="10" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="16" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="253169" IsNano="False" Name="Nano Crystal (ARK Leet Pet)" QL="390" ItemType="Misc">
    <Description>Nano Crystal - Even though the Advisors of Rubi-Ka is an pacifistist organisation, they sometimes ammuse themselves with organized Leet fights. It's not only about knowledge anymore, its also about having the most badass ARK Leet. It seems like the Leet has many uses for the organization, however no officials have commented the occational barbeque smell that sometimes waft over Parnossos...</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="604500" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="42451" />
    <Attribute Name="QL" Value="390" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, HasEnergy" />
    <Event Name="OnUse">
      <Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="253168" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PsychologicalModification" Operator="Greater Than" Value="10" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="10" ChildOp="And" />
      <Requirement Target="Self" Statistic="GmLevel" Operator="Greater Than" Value="1" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="268595" IsNano="False" Name="Captain Enno's Pirate Parrot of Impending Doom" QL="1" ItemType="Utility">
    <Description>I beak stuff.

This may be combined with a screwdriver to allow the item to be equipped in one of your Shoulder slots.</Description>
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="Can" Value="Carry, Wear, Use, ApplyOnFriendly, ApplyOnHostile, ApplyOnSelf" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="UTIL1" />
    <Attribute Name="Value" Value="3" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="Icon" Value="268596" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="UTIL1, UTIL2, UTIL3" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique" />
    <Event Name="OnWear">
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="268581" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Greater Than" Value="50" ChildOp="" />
        <Argument Value="Yarrr, I am not expired" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="25" ChildOp="" />
        <Argument Value="Yarrr, I beak stuff." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Greater Than" Value="24" ChildOp="" />
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="51" ChildOp="And" />
        <Argument Value="Yarrr, polly wants a cracker" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="285022" IsNano="False" Name="Boudart's Pink Tuxedo - Deluxe Edition" QL="1" ItemType="Armor">
    <Description>"Princess" Boudart's favorite color was pink, and no matter how many people told him that pink was generally better suited for women's clothes he refused to listen. Boudart eventually settled on hiring a personal tailor to have his clothes made for him, requesting a beautiful custom-fit tuxedo. Princess Boudart was elated to find that the tuxedo fit like a glove, and he could finally wear his favored color in style. Today, many people support Boudart's choice of color, and custom-tailored copies of his original tuxedo have become more and more popular among fashion-concious atroxes across Rubi-Ka.

Long live the Princess!

This tuxedo has a special port in one of the sleeve buttons which will allow you to change its colour. Simply use a screwdriver on the tuxedo to change it to a new variant.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="285074" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Argument Value="285066" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Argument Value="285065" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="285064" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285028" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285029" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285025" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="285073" IsNano="False" Name="Light Blue Tuxedo - Deluxe Edition" QL="1" ItemType="Armor">
    <Description>

This tuxedo has a special port in one of the sleeve buttons which will allow you to change its colour. Simply use a screwdriver on the tuxedo to change it to a new variant.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="285075" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Argument Value="285067" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Argument Value="285072" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="285071" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285069" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285070" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285068" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="285083" IsNano="False" Name="Orange Tuxedo - Deluxe Edition" QL="1" ItemType="Armor">
    <Description>

This tuxedo has a special port in one of the sleeve buttons which will allow you to change its colour. Simply use a screwdriver on the tuxedo to change it to a new variant.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="285082" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Argument Value="285076" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Argument Value="285081" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="285080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285078" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285079" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285077" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="285681" IsNano="False" Name="Nano Crystal (Trained Enigma Dog)" QL="1" ItemType="Misc">
    <Description>Nano Crystal - This program will create an Enigma Dog pet for you.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="203" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="42446" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, HasEnergy, NoDrop" />
    <Event Name="OnUse">
      <Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285678" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PsychologicalModification" Operator="Greater Than" Value="10" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="10" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="286520" IsNano="False" Name="Geneles Nano Item" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Value" Value="2500" />
    <Attribute Name="Can" Value="Use, Eat" />
    <Attribute Name="AttackDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="14" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="273626" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="Null" />
    <Event Name="OnUse">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="286061" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287007" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287510" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287511" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287512" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287513" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287515" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287524" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287525" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287526" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287856" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="288469" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="288067" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287857" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="288645" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289462" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289612" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289915" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287161" IsNano="False" Name="Nano Crystal (Balloons)" QL="1" ItemType="Misc">
    <Description>Nano Crystal - This program will create a set of robotic nanoballoons to follow you around. This is a non-combat social pet.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="300" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="42446" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, HasEnergy, NoDrop" />
    <Event Name="OnUse">
      <Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287160" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PsychologicalModification" Operator="Greater Than" Value="10" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="10" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="287318" IsNano="False" Name="Genele's T-shirt" QL="1" ItemType="Armor">
    <Description>I met Genele and all I got was this lousy T-shirt.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287351" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287317" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287319" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287337" IsNano="False" Name="Kintaii's T-shirt" QL="1" ItemType="Armor">
    <Description>I met Kintaii and all I got was this lousy T-shirt.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287352" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287327" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287320" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287338" IsNano="False" Name="Flaptoot's T-shirt" QL="1" ItemType="Armor">
    <Description>I met Flaptoot and all I got was this lousy T-shirt.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287358" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287330" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287322" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287339" IsNano="False" Name="Macrosun's T-shirt" QL="1" ItemType="Armor">
    <Description>I met Macrosun and all I got was this lousy T-shirt.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287353" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287329" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287321" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287342" IsNano="False" Name="MstrBstrd's T-shirt" QL="1" ItemType="Armor">
    <Description>I met MstrBstrd and all I got was this lousy T-shirt.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287356" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287328" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287344" IsNano="False" Name="Metaing's T-shirt" QL="1" ItemType="Armor">
    <Description>I met Metaing and all I got was this lousy T-shirt.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287355" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287326" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287323" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287349" IsNano="False" Name="Parsed's T-shirt" QL="1" ItemType="Armor">
    <Description>I met Parsed and all I got was this lousy T-shirt.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287357" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287348" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287362" IsNano="False" Name="Lindelu's T-shirt" QL="1" ItemType="Armor">
    <Description>I met Lindelu and all I got was this lousy T-shirt.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287359" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287360" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287361" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289811" IsNano="False" Name="NipponTech Sight Overlay Device - Pink" QL="1" ItemType="Armor">
    <Description>Visor.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289932" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289847" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289862" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289872" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289882" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289882" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289892" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289892" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289813" IsNano="False" Name="Captain Enno's Pirate Parrot of Impending Doom" QL="1" ItemType="Armor">
    <Description>I beak stuff.

This may be combined with a screwdriver to allow the item to be equipped in one of your Utils slots.</Description>
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="Can" Value="Carry, Wear, Use, ApplyOnFriendly, ApplyOnHostile, ApplyOnSelf" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightShoulder" />
    <Attribute Name="Value" Value="3" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="268596" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightShoulder, LeftShoulder" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique" />
    <Event Name="OnWear">
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="268581" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Greater Than" Value="50" ChildOp="" />
        <Argument Value="Yarrr, I am not expired" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="25" ChildOp="" />
        <Argument Value="Yarrr, I beak stuff." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Greater Than" Value="24" ChildOp="" />
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="51" ChildOp="And" />
        <Argument Value="Yarrr, polly wants a cracker" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289817" IsNano="False" Name="NipponTech Sight Overlay Device - Red" QL="1" ItemType="Armor">
    <Description>Visor.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289926" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289851" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289864" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289874" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289884" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289884" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289894" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289894" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289818" IsNano="False" Name="NipponTech Sight Overlay Device - Green" QL="1" ItemType="Armor">
    <Description>Visor.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289928" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289839" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289858" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289868" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289878" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289878" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289888" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289888" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289819" IsNano="False" Name="NipponTech Sight Overlay Device - Grey" QL="1" ItemType="Armor">
    <Description>Visor.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289929" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289841" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289859" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289869" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289879" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289879" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289889" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289889" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289820" IsNano="False" Name="NipponTech Sight Overlay Device - Orange" QL="1" ItemType="Armor">
    <Description>Visor.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289931" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289845" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289861" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289871" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289881" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289881" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289891" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289891" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289821" IsNano="False" Name="NipponTech Sight Overlay Device - Blue" QL="1" ItemType="Armor">
    <Description>Visor.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289927" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289837" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289857" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289867" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289877" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289877" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289887" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289887" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289822" IsNano="False" Name="NipponTech Sight Overlay Device - Purple" QL="1" ItemType="Armor">
    <Description>Visor.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289933" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289849" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289863" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289873" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289883" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289883" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289893" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289893" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289823" IsNano="False" Name="NipponTech Sight Overlay Device - White" QL="1" ItemType="Armor">
    <Description>Visor.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289934" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289853" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289865" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289875" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289885" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289885" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289895" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289895" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289824" IsNano="False" Name="NipponTech Sight Overlay Device - Yellow" QL="1" ItemType="Armor">
    <Description>Visor.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289925" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289855" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289866" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289876" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289886" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289886" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289896" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289896" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289825" IsNano="False" Name="NipponTech Sight Overlay Device - The Maker" QL="1" ItemType="Armor">
    <Description>Visor.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289930" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289843" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289860" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289870" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289880" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289880" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289890" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289890" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289827" IsNano="False" Name="Mr. Squeaky Shoulder Lantern" QL="1" ItemType="Utility">
    <Description>A blend between the old and the new, this stylish holiday lantern will provide a nice, bright glow. It may also catch your shoulder on fire if you jostle it too much, but hey - These things happen.

Christmas 29483</Description>
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="WeaponMesh" Value="289826" />
    <Attribute Name="DefaultPos" Value="UTIL1" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="Icon" Value="284673" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Slot" Value="UTIL1, UTIL2, UTIL3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="289826" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="ElectricalEngineering" Operator="Greater Than" Value="35" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289830" IsNano="False" Name="Rollerrat in a Cage" QL="1" ItemType="Misc">
    <Description>No, really</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="289940" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289814" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
  </Item>
  <Item AOID="289901" IsNano="False" Name="Super Effective Tape" QL="1" ItemType="Misc">
    <Description>This tape can seal anything. Use it for gifts, repairing your armor, auto triggering your gun, giving yourself a facelift, re-attaching your eyebrows after eating explosive cake.. Anything you need!</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="289913" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="289903" IsNano="False" Name="Gift Wrapping Paper" QL="1" ItemType="Misc">
    <Description>This is a very nice looking gift wrapping paper. Any person who gets a gift wrapped in this paper would be really pleased.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="289900" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="289904" IsNano="False" Name="Chewed Chewing Gum" QL="1" ItemType="Misc">
    <Description>This chewing gum was really tasty. Perhaps you could try to give it to The Tinker anyway?</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="289912" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="289905" IsNano="False" Name="Plastic Container with Strange Powder" QL="1" ItemType="Misc">
    <Description>You figured it would be a bad idea to try to open this container. The content looks pretty dangerous. Just deliver it and pretend it never happened.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="289902" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="289906" IsNano="False" Name="Electrical Wires" QL="1" ItemType="Misc">
    <Description>These wires look like they are in good shape, but you are not sure how they could improve a birthday party.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="289914" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="289907" IsNano="False" Name="Paper Clip" QL="1" ItemType="Misc">
    <Description>What would a party be without a paper clip? Wait a minute..</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="289898" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="289909" IsNano="False" Name="Delicious Chewing Gum" QL="1" ItemType="Misc">
    <Description>This chewing gum is really tempting to chew. Perhaps you should just give in and chew it yourself?</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="289908" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnUse">
      <Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="chew.." />
        <Argument Value="2" />
      </Function>
      <Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="100">
        <Argument Value="chew.." />
        <Argument Value="2" />
      </Function>
      <Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="200">
        <Argument Value="chew.." />
        <Argument Value="2" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="300">
        <Argument Value="CECW" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289911" IsNano="False" Name="Beautiful Ribbon Bow" QL="1" ItemType="Misc">
    <Description>This is perfect for any gift.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="289910" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag" />
  </Item>
  <Item AOID="289916" IsNano="False" Name="desert_nomad_boss_grunt_001" QL="1" ItemType="NPC">
    <Description>desert_nomad_boss_grunt MonsterWeapon</Description>
    <Attribute Name="MaxDamage" Value="7" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.05" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="ChanceOfUse" Value="100" />
    <Attribute Name="RechargeDelay" Value="4.3" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="3" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="AttackDelay" Value="4.3" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="AnimSet" Value="4" />
    <Attribute Name="CriticalBonus" Value="3" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" />
    <AtkValue Name="MartialArts" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2710" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="289919" />
        <Argument Value="100" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289917" IsNano="False" Name="desert_nomad_boss_grunt_400" QL="400" ItemType="NPC">
    <Description>desert_nomad_boss_grunt MonsterWeapon</Description>
    <Attribute Name="MaxDamage" Value="377" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.05" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="ChanceOfUse" Value="100" />
    <Attribute Name="RechargeDelay" Value="4.3" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="39" />
    <Attribute Name="QL" Value="400" />
    <Attribute Name="AttackDelay" Value="4.3" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="AnimSet" Value="4" />
    <Attribute Name="CriticalBonus" Value="72" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" />
    <AtkValue Name="MartialArts" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2710" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="289919" />
        <Argument Value="100" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289918" IsNano="False" Name="Equip_desert_nomad_boss_grunt" QL="1" ItemType="NPC">
    <Description>desert_nomad_boss_grunt MonsterEquipper</Description>
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="7" />
    <Attribute Name="EquipmentPage" Value="NPC" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Event Name="OnWear">
      <Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="CKRO" />
      </Function>
      <Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="147" />
        <Argument Value="100" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289941" IsNano="False" Name="desert_nomad_boss_grunt2_001" QL="1" ItemType="NPC">
    <Description>desert_nomad_boss_grunt2 MonsterWeapon</Description>
    <Attribute Name="MaxDamage" Value="7" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.05" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="ChanceOfUse" Value="100" />
    <Attribute Name="RechargeDelay" Value="2.35" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="2" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="AttackDelay" Value="2.35" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="AnimSet" Value="4" />
    <Attribute Name="CriticalBonus" Value="2" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" />
    <AtkValue Name="MartialArts" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2710" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="289919" />
        <Argument Value="100" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289942" IsNano="False" Name="desert_nomad_boss_grunt2_400" QL="400" ItemType="NPC">
    <Description>desert_nomad_boss_grunt2 MonsterWeapon</Description>
    <Attribute Name="MaxDamage" Value="367" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.05" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="ChanceOfUse" Value="100" />
    <Attribute Name="RechargeDelay" Value="2.35" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="29" />
    <Attribute Name="QL" Value="400" />
    <Attribute Name="AttackDelay" Value="2.35" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="AnimSet" Value="4" />
    <Attribute Name="CriticalBonus" Value="62" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" />
    <AtkValue Name="MartialArts" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2710" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="289919" />
        <Argument Value="100" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289943" IsNano="False" Name="Equip_desert_nomad_boss_grunt2" QL="1" ItemType="NPC">
    <Description>desert_nomad_boss_grunt2 MonsterEquipper</Description>
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="7" />
    <Attribute Name="EquipmentPage" Value="NPC" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Event Name="OnWear">
      <Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="GPSA" />
      </Function>
      <Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="147" />
        <Argument Value="100" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289946" IsNano="False" Name="Desert_Nomad_Attack_001_001" QL="1" ItemType="NPC">
    <Description>Desert_Nomad_Attack_001 MonsterWeapon</Description>
    <Attribute Name="MaxDamage" Value="12" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.05" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="ChanceOfUse" Value="100" />
    <Attribute Name="RechargeDelay" Value="3.2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="6" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="AttackDelay" Value="3.2" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="AnimSet" Value="4" />
    <Attribute Name="CriticalBonus" Value="6" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" />
    <AtkValue Name="MartialArts" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2710" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289947" IsNano="False" Name="Desert_Nomad_Attack_001_400" QL="400" ItemType="NPC">
    <Description>Desert_Nomad_Attack_001 MonsterWeapon</Description>
    <Attribute Name="MaxDamage" Value="631" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.05" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="ChanceOfUse" Value="100" />
    <Attribute Name="RechargeDelay" Value="3.2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="221" />
    <Attribute Name="QL" Value="400" />
    <Attribute Name="AttackDelay" Value="3.2" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="AnimSet" Value="4" />
    <Attribute Name="CriticalBonus" Value="286" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" />
    <AtkValue Name="MartialArts" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2710" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289948" IsNano="False" Name="Equip_Desert_Nomad_Attack_001" QL="1" ItemType="NPC">
    <Description>Desert_Nomad_Attack_001 MonsterEquipper</Description>
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="7" />
    <Attribute Name="EquipmentPage" Value="NPC" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Event Name="OnWear">
      <Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="PEVW" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289949" IsNano="False" Name="Desert_Nomad_Attack_002_001" QL="1" ItemType="NPC">
    <Description>Desert_Nomad_Attack_002 MonsterWeapon</Description>
    <Attribute Name="MaxDamage" Value="18" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.05" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="ChanceOfUse" Value="100" />
    <Attribute Name="RechargeDelay" Value="4.3" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="10" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="AttackDelay" Value="4.3" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="AnimSet" Value="4" />
    <Attribute Name="CriticalBonus" Value="10" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" />
    <AtkValue Name="MartialArts" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2710" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289950" IsNano="False" Name="Desert_Nomad_Attack_002_400" QL="400" ItemType="NPC">
    <Description>Desert_Nomad_Attack_002 MonsterWeapon</Description>
    <Attribute Name="MaxDamage" Value="900" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.05" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="ChanceOfUse" Value="100" />
    <Attribute Name="RechargeDelay" Value="4.3" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="449" />
    <Attribute Name="QL" Value="400" />
    <Attribute Name="AttackDelay" Value="4.3" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="AnimSet" Value="4" />
    <Attribute Name="CriticalBonus" Value="514" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" />
    <AtkValue Name="MartialArts" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2710" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289951" IsNano="False" Name="Equip_Desert_Nomad_Attack_002" QL="1" ItemType="NPC">
    <Description>Desert_Nomad_Attack_002 MonsterEquipper</Description>
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="7" />
    <Attribute Name="EquipmentPage" Value="NPC" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Event Name="OnWear">
      <Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="VKDM" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289952" IsNano="False" Name="Desert_Nomad_Attack_003_001" QL="1" ItemType="NPC">
    <Description>Desert_Nomad_Attack_003 MonsterWeapon</Description>
    <Attribute Name="MaxDamage" Value="10" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.05" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="ChanceOfUse" Value="100" />
    <Attribute Name="RechargeDelay" Value="6" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="AttackDelay" Value="29" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="AnimSet" Value="4" />
    <Attribute Name="CriticalBonus" Value="5" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" />
    <AtkValue Name="MartialArts" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2710" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289953" IsNano="False" Name="Desert_Nomad_Attack_003_400" QL="400" ItemType="NPC">
    <Description>Desert_Nomad_Attack_003 MonsterWeapon</Description>
    <Attribute Name="MaxDamage" Value="510" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.05" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="ChanceOfUse" Value="100" />
    <Attribute Name="RechargeDelay" Value="6" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="120" />
    <Attribute Name="QL" Value="400" />
    <Attribute Name="AttackDelay" Value="29" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="AnimSet" Value="4" />
    <Attribute Name="CriticalBonus" Value="185" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" />
    <AtkValue Name="MartialArts" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2710" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289954" IsNano="False" Name="Equip_Desert_Nomad_Attack_003" QL="1" ItemType="NPC">
    <Description>Desert_Nomad_Attack_003 MonsterEquipper</Description>
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="7" />
    <Attribute Name="EquipmentPage" Value="NPC" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Event Name="OnWear">
      <Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="BHRX" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289955" IsNano="False" Name="Desert_Nomad_Attack_004_001" QL="1" ItemType="NPC">
    <Description>Desert_Nomad_Attack_004 MonsterWeapon</Description>
    <Attribute Name="MaxDamage" Value="12" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.05" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="ChanceOfUse" Value="100" />
    <Attribute Name="RechargeDelay" Value="2.35" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="6" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="AttackDelay" Value="2.35" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="AnimSet" Value="4" />
    <Attribute Name="CriticalBonus" Value="6" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" />
    <AtkValue Name="MartialArts" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2710" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289956" IsNano="False" Name="Desert_Nomad_Attack_004_400" QL="400" ItemType="NPC">
    <Description>Desert_Nomad_Attack_004 MonsterWeapon</Description>
    <Attribute Name="MaxDamage" Value="585" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.05" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="ChanceOfUse" Value="100" />
    <Attribute Name="RechargeDelay" Value="2.35" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="185" />
    <Attribute Name="QL" Value="400" />
    <Attribute Name="AttackDelay" Value="2.35" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="AnimSet" Value="4" />
    <Attribute Name="CriticalBonus" Value="250" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" />
    <AtkValue Name="MartialArts" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2710" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289957" IsNano="False" Name="Equip_Desert_Nomad_Attack_004" QL="1" ItemType="NPC">
    <Description>Desert_Nomad_Attack_004 MonsterEquipper</Description>
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="7" />
    <Attribute Name="EquipmentPage" Value="NPC" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Event Name="OnWear">
      <Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="XIUT" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289966" IsNano="False" Name="Desert Nomad Armor" QL="1" ItemType="Armor">
    <Description />
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290005" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289964" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290003" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289965" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289996" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290002" />
        <Argument Value="3" />
        <Argument Value="1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="289967" />
        <Argument Value="20002" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="289967" />
        <Argument Value="20052" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="289967" />
        <Argument Value="20069" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Argument Value="289967" />
        <Argument Value="20086" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Argument Value="289967" />
        <Argument Value="20103" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Argument Value="289969" />
        <Argument Value="163247" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Argument Value="289969" />
        <Argument Value="214691" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="289969" />
        <Argument Value="214619" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="289969" />
        <Argument Value="214602" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="289969" />
        <Argument Value="214525" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290166" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290165" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="1" />
        <Argument Value="290162" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290164" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290163" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290166" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="And" />
        <Argument Value="1" />
        <Argument Value="290165" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289972" IsNano="False" Name="Nano Crystal (Termileetz00r)" QL="1" ItemType="Misc">
    <Description>Nano Crystal - This program will create a leet in a mech pet for you.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="203" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="42446" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, HasEnergy, NoDrop" />
    <Event Name="OnUse">
      <Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289971" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PsychologicalModification" Operator="Greater Than" Value="10" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="10" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="289989" IsNano="False" Name="Ganimedes Personal Jetpack - Visored" QL="1" ItemType="Armor">
    <Description>For years the Ganimedes Workshop has been a name synonymous with quality, providing high-end propulsion solutions for motoring companies across the galaxy, perhaps most famously in the Yalmaha Stiletto model. For the first time ever, though, Ganimedes has teamed up with the famed Crash Customs Inc. to provide a brand new style of transportation - The personal jetpack. 

Of course, this isn't the first jetpack ever created - People have been strapping very large things often filled with little more than feathers and hope to their backs and jumping off cliffs with a wide, naive smile since time immemorial. It is, however, one of the most luxurious (and, importantly, functional), featuring new uCool Heatsink LOX Turbines, precision vector thrust engineering, BSECv2 (now with 75% energy collection during movement), custom-crafted gofle leather cushioning, and a retractable polycarbonite metaplast wind screen.

Retracting the windscreen visor is easy - Simply use a screwdriver on the jetpack.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290143" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289990" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="MaxMass" Value="10" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, NoDrop" />
    <Event Name="OnWear">
      <Function Name="CanFly" Target="Wearer" TickCount="1" TickInterval="0" />
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="150" />
      </Function>
      <Function Name="RestrictAction" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Fighting" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Less Than" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290018" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290115" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Less Than" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290113" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290114" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Less Than" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290112" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290116" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290111" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="289990" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="1" ChildOp="" />
      <Requirement Target="Self" Statistic="VehicleAir" Operator="Greater Than" Value="80" ChildOp="And" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="ExpansionPlayfield" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_112" Value="0" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="1" ChildOp="" />
      <Requirement Target="Self" Statistic="ExpansionPlayfield" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_112" Value="0" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290006" IsNano="False" Name="Rainbow Afro Wig" QL="1" ItemType="Armor">
    <Description>Despite the fact that I'm the one who's been dying to have this item made for years, I have no idea what description to write here. I'll come up with something later I guess.</Description>
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289998" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="289994" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289992" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290009" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290008" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289994" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289994" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289995" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289995" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290025" IsNano="False" Name="Play Costume - Third Edition" QL="1" ItemType="Armor">
    <Description>Levika's Fashion have made a new costume and this year's edition features summer clothes. Levika's Fasion's costumes adapt to your breed and gender by using patented form of nanobot sewing technology.

Birthday 29485</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="567" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290153" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back, Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="Not" />
        <Argument Value="290022" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="Not" />
        <Argument Value="290021" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="Not" />
        <Argument Value="290023" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="85939" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="290024" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="290024" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="290024" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="290126" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="290127" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="290124" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="290125" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="ChangeBodyMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="robe" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290026" IsNano="False" Name="Eyepatch" QL="1" ItemType="Armor">
    <Description>This is an eyepatch. Goes well with any pirate-themed regalia.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289961" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290109" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289958" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289959" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289960" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289960" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290110" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="290110" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290028" IsNano="False" Name="NipponTech Sight Overlay Device - Yellow" QL="1" ItemType="Armor">
    <Description>Visor.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289925" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289855" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289866" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289876" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289886" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289886" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289896" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289896" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290029" IsNano="False" Name="NipponTech Sight Overlay Device - Blue" QL="1" ItemType="Armor">
    <Description>Visor.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289927" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289837" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289857" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289867" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289877" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289877" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289887" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289887" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290030" IsNano="False" Name="NipponTech Sight Overlay Device - Green" QL="1" ItemType="Armor">
    <Description>Visor.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289928" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289839" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289858" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289868" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289878" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289878" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289888" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289888" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290031" IsNano="False" Name="NipponTech Sight Overlay Device - Red" QL="1" ItemType="Armor">
    <Description>Visor.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289926" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289851" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289864" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289874" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289884" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289884" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289894" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289894" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290032" IsNano="False" Name="Green Tuxedo - Deluxe Edition" QL="1" ItemType="Armor">
    <Description>

This tuxedo has a special port in one of the sleeve buttons which will allow you to change its colour. Simply use a screwdriver on the tuxedo to change it to a new variant.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290055" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Argument Value="290052" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Argument Value="290036" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="290035" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290038" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290037" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290056" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290033" IsNano="False" Name="Red Tuxedo - Deluxe Edition" QL="1" ItemType="Armor">
    <Description>

This tuxedo has a special port in one of the sleeve buttons which will allow you to change its colour. Simply use a screwdriver on the tuxedo to change it to a new variant.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290054" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Argument Value="290046" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Argument Value="290048" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="290047" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290050" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290049" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290058" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290034" IsNano="False" Name="Purple Tuxedo - Deluxe Edition" QL="1" ItemType="Armor">
    <Description>

This tuxedo has a special port in one of the sleeve buttons which will allow you to change its colour. Simply use a screwdriver on the tuxedo to change it to a new variant.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290053" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Argument Value="290040" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Argument Value="290042" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="290041" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290044" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290043" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290057" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290059" IsNano="False" Name="Red Tuxedo" QL="1" ItemType="Armor">
    <Description />
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290054" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Argument Value="290046" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Argument Value="290048" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="290047" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290050" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290049" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290058" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290060" IsNano="False" Name="Boudart's Pink Tuxedo" QL="1" ItemType="Armor">
    <Description>"Princess" Boudart's favorite color was pink, and no matter how many people told him that pink was generally better suited for women's clothes he refused to listen. Boudart eventually settled on hiring a personal tailor to have his clothes made for him, requesting a beautiful custom-fit tuxedo. Princess Boudart was elated to find that the tuxedo fit like a glove, and he could finally wear his favored color in style. Today, many people support Boudart's choice of color, and custom-tailored copies of his original tuxedo have become more and more popular among fashion-concious atroxes across Rubi-Ka.

Long live the Princess!</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="285074" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Argument Value="285066" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Argument Value="285065" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="285064" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285028" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285029" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285025" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290061" IsNano="False" Name="Orange Tuxedo" QL="1" ItemType="Armor">
    <Description />
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="285082" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Argument Value="285076" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Argument Value="285081" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="285080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285078" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285079" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="285077" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290063" IsNano="False" Name="Robotoy Pet (Robotoy Pet Series 1)" QL="1" ItemType="Misc">
    <Description>From the amazing tinkerers at NipponTech come the latest in entertainment for all ages - The Robotoy! The Robotoy is a lifelike, fully-articulated replica of a famous living creature, now made safe and cuddly for your enjoyment!

This nanoprogram will summon a special robotic pet for you; the program contains one of three special pets, but the one you get on casting is random.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Value" Value="2" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="254462" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="5, 9, 10, 12, 13" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop, Unique" />
    <Event Name="OnUse">
      <Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290062" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290065" IsNano="False" Name="Nano Crystal (Pronouncement of Magnanimity)" QL="20" ItemType="Misc">
    <Description>Nano Crystal - Transforms the caster into a form that announces to all the inherent greatness of the caster. This nano contains several different forms - Which one you get on casting is random.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="12225" />
    <Attribute Name="QL" Value="20" />
    <Attribute Name="Mesh" Value="205017" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, HasEnergy" />
    <Event Name="OnUse">
      <Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290064" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="BiologicalMetamorphosis" Operator="Greater Than" Value="113" ChildOp="" />
      <Requirement Target="Self" Statistic="MaterialMetamorphosis" Operator="Greater Than" Value="95" ChildOp="And" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="95" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290066" IsNano="False" Name="Parsed's T-shirt Spawner" QL="1" ItemType="Armor">
    <Description>Parsed uses this to spawn shirts</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="40" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287354" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnUse">
      <Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="288603" />
        <Argument Value="10" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="GmLevel" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290067" IsNano="False" Name="Lindelu's T-shirt Spawner" QL="1" ItemType="Armor">
    <Description>Lindelu uses this to spawn shirts</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="40" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287354" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnUse">
      <Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="288603" />
        <Argument Value="10" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="GmLevel" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290068" IsNano="False" Name="Macrosun's T-shirt Spawner" QL="1" ItemType="Armor">
    <Description>Macrosun uses this to spawn shirts</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="40" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287354" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnUse">
      <Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="288603" />
        <Argument Value="10" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="GmLevel" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290069" IsNano="False" Name="Mstrbstrd's T-shirt Spawner" QL="1" ItemType="Armor">
    <Description>Mstrbstrd uses this to spawn shirts</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="40" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287354" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnUse">
      <Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="288603" />
        <Argument Value="10" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="GmLevel" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290070" IsNano="False" Name="Flaptoot's T-shirt Spawner" QL="1" ItemType="Armor">
    <Description>Flaptoot uses this to spawn shirts</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="40" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287354" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnUse">
      <Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="288603" />
        <Argument Value="10" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="GmLevel" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290071" IsNano="False" Name="Genele's T-shirt Spawner" QL="1" ItemType="Armor">
    <Description>Genele uses this to spawn shirts</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="40" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287354" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnUse">
      <Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="290074" />
        <Argument Value="10" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="GmLevel" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290072" IsNano="False" Name="Kintaii's T-shirt Spawner" QL="1" ItemType="Armor">
    <Description>Kintaii uses this to spawn shirts</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="40" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287354" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnUse">
      <Function Name="AreaCastNano" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="290073" />
        <Argument Value="10" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="GmLevel" Operator="Greater Than" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290081" IsNano="False" Name="The Coming Soon Shirt" QL="1" ItemType="Armor">
    <Description>Kinda ironic that the "coming soon" part is on the back, I guess.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="290107" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290082" IsNano="False" Name="Adventurer Shirt" QL="1" ItemType="Armor">
    <Description>Kinda ironic that the "coming soon" part is on the back, I guess.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287356" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290083" IsNano="False" Name="Agent Shirt" QL="1" ItemType="Armor">
    <Description>Kinda ironic that the "coming soon" part is on the back, I guess.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287356" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290084" IsNano="False" Name="Bureaucrat Shirt" QL="1" ItemType="Armor">
    <Description>Kinda ironic that the "coming soon" part is on the back, I guess.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287356" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290085" IsNano="False" Name="Doctor Shirt" QL="1" ItemType="Armor">
    <Description>Kinda ironic that the "coming soon" part is on the back, I guess.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287356" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290086" IsNano="False" Name="Enforcer Shirt" QL="1" ItemType="Armor">
    <Description>Kinda ironic that the "coming soon" part is on the back, I guess.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287356" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290087" IsNano="False" Name="Engineer Shirt" QL="1" ItemType="Armor">
    <Description>Kinda ironic that the "coming soon" part is on the back, I guess.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287356" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290088" IsNano="False" Name="Fixer Shirt" QL="1" ItemType="Armor">
    <Description>Kinda ironic that the "coming soon" part is on the back, I guess.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287356" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290089" IsNano="False" Name="Keeper Shirt" QL="1" ItemType="Armor">
    <Description>Kinda ironic that the "coming soon" part is on the back, I guess.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287356" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290090" IsNano="False" Name="Martial Artist Shirt" QL="1" ItemType="Armor">
    <Description>Kinda ironic that the "coming soon" part is on the back, I guess.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287356" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290091" IsNano="False" Name="Meta-Physicist Shirt" QL="1" ItemType="Armor">
    <Description>Kinda ironic that the "coming soon" part is on the back, I guess.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287356" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290092" IsNano="False" Name="Nano-Technician Shirt" QL="1" ItemType="Armor">
    <Description>Kinda ironic that the "coming soon" part is on the back, I guess.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287356" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290093" IsNano="False" Name="Shade Shirt" QL="1" ItemType="Armor">
    <Description>Kinda ironic that the "coming soon" part is on the back, I guess.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287356" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290094" IsNano="False" Name="Soldier Shirt" QL="1" ItemType="Armor">
    <Description>Kinda ironic that the "coming soon" part is on the back, I guess.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287356" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290095" IsNano="False" Name="Trader Shirt" QL="1" ItemType="Armor">
    <Description>Kinda ironic that the "coming soon" part is on the back, I guess.</Description>
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287356" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290080" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287325" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290096" IsNano="False" Name="Profession Shirt Spawner" QL="20" ItemType="Misc">
    <Description>Yet again, kinda uninspired on the description. I'll get better stuff here later.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="12225" />
    <Attribute Name="QL" Value="20" />
    <Attribute Name="Mesh" Value="205017" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, TellCollision, HasEnergy" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" />
        <Argument Value="EEPV" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" />
        <Argument Value="MLAH" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" />
        <Argument Value="EGSI" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" />
        <Argument Value="FXSH" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Equal To" Value="5" ChildOp="" />
        <Argument Value="MOVS" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" />
        <Argument Value="CHQT" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" />
        <Argument Value="MMWY" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" />
        <Argument Value="QMBW" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" />
        <Argument Value="EFST" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Doctor" ChildOp="" />
        <Argument Value="DCSH" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" />
        <Argument Value="NESR" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" />
        <Argument Value="MHSH" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Keeper" ChildOp="" />
        <Argument Value="KESR" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" />
        <Argument Value="CXUU" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290100" IsNano="False" Name="Leet Fizz Especial - Ten Year Reserve" QL="1" ItemType="Weapon">
    <Description>Leet Fizz Especial sparkling wine. Perfect for any celebration. Or when you wanna get REALLY drunk on something that at least feels kinda classy-ish.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Icon" Value="289496" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="Mass" Value="0.35" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="1" />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="RechargeDelay" Value="2.5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="290099" />
    <Attribute Name="WeaponMesh" Value="290098" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="2.5" />
    <Attribute Name="AttackRange" Value="2" />
  </Item>
  <Item AOID="290102" IsNano="False" Name="The Heckler Shirt" QL="1" ItemType="Armor">
    <Description>No, seriously, you'll blend right in. Promise.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="38" />
    <Attribute Name="Icon" Value="290106" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290101" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290103" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="290121" IsNano="False" Name="Mr. Wheelie Pet (Mr. Wheelie - Series 1)" QL="1" ItemType="Misc">
    <Description>No one is really sure when the Japanese homeworld became so engrossed with rubber ducks, honestly, or even why; Granted, most forms of popular entertainment to come out of NipponTech seems to be somewhat indecipherable by non-employees, and the duck obsession falls right in line with that. Despite not really understanding the obsession, though, plenty enough people look forward to each year's new line of products featuring NipponTech's adorable corporate mascot Mr. Squeaky.

Well too bad.

This year, NipponTech is introducing Mr. Squeaky's long-lost cousin, Mr. Wheelie! Mr. Wheelie is a robotic pet that will be your very best friend of all!

Mr. Wheelie comes in three colour variants - Which one you get when casting the nano is random.</Description>
    <Attribute Name="Value" Value="2" />
    <Attribute Name="Icon" Value="254462" />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Slot" Value="5, 9, 10, 12, 13" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Event Name="OnUse">
      <Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="290122" />
      </Function>
    </Event>
  </Item>
  <Item AOID="248386" IsNano="True" Name="Leet Pet" Nanoline="926" StackingOrder="3" NCUCost="4" ItemType="Psi">
    <Description>This program will create a Leet pet for you. The leets come in 10 different variations, the one that you will get however, is random.</Description>
    <Attribute Name="Strain" Value="926" />
    <Attribute Name="School" Value="Psi" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="HitEffectType" Value="47033" />
    <Attribute Name="GatherSound" Value="900648301" />
    <Attribute Name="AttackRange" Value="20" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="CastSound" Value="-1004308467" />
    <Attribute Name="StackingOrder" Value="3" />
    <Attribute Name="CastEffectType" Value="46127" />
    <Attribute Name="NanoPoints" Value="40" />
    <Attribute Name="NCUCost" Value="4" />
    <Attribute Name="TracerEffectType" Value="17000" />
    <Attribute Name="EffectType" Value="1110" />
    <Attribute Name="Icon" Value="289982" />
    <Attribute Name="HitSound" Value="-359821691" />
    <Attribute Name="EffectIcon" Value="16357" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="2.1" />
    <Attribute Name="TimeExist" Value="1800" />
    <AtkValue Name="PsychologicalModification" Percent="50" />
    <AtkValue Name="SensoryImprovement" Percent="50" />
    <Event Name="OnUse">
      <Function Name="SpawnPetACG" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="JJVK" />
        <Argument Value="1" />
        <Argument Value="1800" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="127" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="10" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PsychologicalModification" Operator="Greater Than" Value="10" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="10" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="16" ChildOp="And" />
      <Requirement Target="Self" Statistic="Pets" Operator="Pets Test" Value="4001" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="253168" IsNano="True" Name="ARK Leet Pet" Nanoline="926" StackingOrder="3" NCUCost="4" ItemType="Psi">
    <Description>Even though the Advisors of Rubi-Ka is an pacifistist organisation, they sometimes ammuse themselves with organized Leet fights. It's not only about knowledge anymore, its also about having the most badass ARK Leet. It seems like the Leet has many uses for the organization, however no officials have commented the occational barbeque smell that sometimes waft over Parnossos...</Description>
    <Attribute Name="Strain" Value="926" />
    <Attribute Name="School" Value="Psi" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="HitEffectType" Value="47033" />
    <Attribute Name="GatherSound" Value="900648301" />
    <Attribute Name="AttackRange" Value="20" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="CastSound" Value="-1004308467" />
    <Attribute Name="StackingOrder" Value="3" />
    <Attribute Name="CastEffectType" Value="46127" />
    <Attribute Name="NanoPoints" Value="40" />
    <Attribute Name="NCUCost" Value="4" />
    <Attribute Name="TracerEffectType" Value="17000" />
    <Attribute Name="EffectType" Value="1110" />
    <Attribute Name="Icon" Value="289983" />
    <Attribute Name="HitSound" Value="-359821691" />
    <Attribute Name="EffectIcon" Value="16357" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="2.1" />
    <Attribute Name="TimeExist" Value="1800" />
    <AtkValue Name="PsychologicalModification" Percent="50" />
    <AtkValue Name="SensoryImprovement" Percent="50" />
    <Event Name="OnUse">
      <Function Name="SpawnPetACG" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="PVMY" />
        <Argument Value="2" />
        <Argument Value="1000" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="127" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="10" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PsychologicalModification" Operator="Greater Than" Value="10" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="10" ChildOp="And" />
      <Requirement Target="Self" Statistic="GmLevel" Operator="Greater Than" Value="1" ChildOp="And" />
      <Requirement Target="Self" Statistic="Pets" Operator="Pets Test" Value="4001" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="277450" IsNano="True" Name="Spooky Leet Pet" Nanoline="926" StackingOrder="3" NCUCost="4" ItemType="Psi">
    <Description>This program will create a special spooky Leet pet for you. The pet comes in one of three varieties - The one you get, however, is random.</Description>
    <Attribute Name="Strain" Value="926" />
    <Attribute Name="School" Value="Psi" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="HitEffectType" Value="47033" />
    <Attribute Name="GatherSound" Value="900648301" />
    <Attribute Name="AttackRange" Value="20" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="CastSound" Value="-1004308467" />
    <Attribute Name="StackingOrder" Value="3" />
    <Attribute Name="CastEffectType" Value="46127" />
    <Attribute Name="NanoPoints" Value="40" />
    <Attribute Name="NCUCost" Value="4" />
    <Attribute Name="TracerEffectType" Value="17000" />
    <Attribute Name="EffectType" Value="1110" />
    <Attribute Name="Icon" Value="289984" />
    <Attribute Name="HitSound" Value="-359821691" />
    <Attribute Name="EffectIcon" Value="16357" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="2.1" />
    <Attribute Name="TimeExist" Value="1800" />
    <AtkValue Name="PsychologicalModification" Percent="50" />
    <AtkValue Name="SensoryImprovement" Percent="50" />
    <Event Name="OnUse">
      <Function Name="SpawnPetACG" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3W64" />
        <Argument Value="1" />
        <Argument Value="1800" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="127" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="10" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PsychologicalModification" Operator="Greater Than" Value="10" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="10" ChildOp="And" />
      <Requirement Target="Self" Statistic="Pets" Operator="Pets Test" Value="4001" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="285056" IsNano="True" Name="Winter Leet Pet" Nanoline="926" StackingOrder="3" NCUCost="4" ItemType="Psi">
    <Description>This program will create a special winter Leet pet for you. The pet comes in one of three varieties - The one you get, however, is random.</Description>
    <Attribute Name="Strain" Value="926" />
    <Attribute Name="School" Value="Psi" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="HitEffectType" Value="47033" />
    <Attribute Name="GatherSound" Value="900648301" />
    <Attribute Name="AttackRange" Value="20" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="CastSound" Value="-1004308467" />
    <Attribute Name="StackingOrder" Value="3" />
    <Attribute Name="CastEffectType" Value="46127" />
    <Attribute Name="NanoPoints" Value="10" />
    <Attribute Name="NCUCost" Value="4" />
    <Attribute Name="TracerEffectType" Value="17000" />
    <Attribute Name="EffectType" Value="1110" />
    <Attribute Name="Icon" Value="289986" />
    <Attribute Name="HitSound" Value="-359821691" />
    <Attribute Name="EffectIcon" Value="16357" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="2.1" />
    <Attribute Name="TimeExist" Value="1800" />
    <AtkValue Name="PsychologicalModification" Percent="50" />
    <AtkValue Name="SensoryImprovement" Percent="50" />
    <Event Name="OnUse">
      <Function Name="SpawnPetACG" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="4P1D" />
        <Argument Value="1" />
        <Argument Value="1800" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="127" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="10" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PsychologicalModification" Operator="Greater Than" Value="10" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="10" ChildOp="And" />
      <Requirement Target="Self" Statistic="Pets" Operator="Pets Test" Value="4001" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="285678" IsNano="True" Name="Trained Enigma Dog" Nanoline="926" StackingOrder="3" NCUCost="4" ItemType="Psi">
    <Description>This program will create a Trained Enigma Dog pet for you.</Description>
    <Attribute Name="Strain" Value="926" />
    <Attribute Name="School" Value="Psi" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="HitEffectType" Value="47033" />
    <Attribute Name="MoreFlags" Value="Flag_1" />
    <Attribute Name="GatherSound" Value="900648301" />
    <Attribute Name="AttackRange" Value="20" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="CastSound" Value="-1004308467" />
    <Attribute Name="StackingOrder" Value="3" />
    <Attribute Name="CastEffectType" Value="46127" />
    <Attribute Name="NanoPoints" Value="40" />
    <Attribute Name="NCUCost" Value="4" />
    <Attribute Name="TracerEffectType" Value="17000" />
    <Attribute Name="EffectType" Value="1110" />
    <Attribute Name="Icon" Value="289987" />
    <Attribute Name="HitSound" Value="-359821691" />
    <Attribute Name="EffectIcon" Value="16357" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="2.1" />
    <Attribute Name="TimeExist" Value="1800" />
    <AtkValue Name="PsychologicalModification" Percent="50" />
    <AtkValue Name="SensoryImprovement" Percent="50" />
    <Event Name="OnUse">
      <Function Name="SpawnPetACG" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="17" ChildOp="" />
        <Argument Value="TREI" />
        <Argument Value="1" />
        <Argument Value="1800" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="140001" />
        <Argument Value="1" />
        <Argument Value="127" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="10" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnPetACG" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="16" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="33" ChildOp="And" />
        <Argument Value="TAEN" />
        <Argument Value="1" />
        <Argument Value="1800" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="140001" />
        <Argument Value="1" />
        <Argument Value="127" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="10" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnPetACG" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="32" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="49" ChildOp="And" />
        <Argument Value="TREG" />
        <Argument Value="1" />
        <Argument Value="1800" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="140001" />
        <Argument Value="1" />
        <Argument Value="127" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="10" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnPetACG" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="48" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="65" ChildOp="And" />
        <Argument Value="TAEG" />
        <Argument Value="1" />
        <Argument Value="1800" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="140001" />
        <Argument Value="1" />
        <Argument Value="127" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="10" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnPetACG" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="64" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="81" ChildOp="And" />
        <Argument Value="TIEN" />
        <Argument Value="1" />
        <Argument Value="1800" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="140001" />
        <Argument Value="1" />
        <Argument Value="127" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="10" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnPetACG" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="80" ChildOp="" />
        <Argument Value="TNEN" />
        <Argument Value="1" />
        <Argument Value="1800" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="140001" />
        <Argument Value="1" />
        <Argument Value="127" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="10" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PsychologicalModification" Operator="Greater Than" Value="10" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="10" ChildOp="And" />
      <Requirement Target="Self" Statistic="Pets" Operator="Pets Test" Value="4001" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="287160" IsNano="True" Name="Balloons" Nanoline="926" StackingOrder="3" NCUCost="4" ItemType="Psi">
    <Description>This program will create a set of robotic nanoballoons to follow you around. This is a non-combat social pet.</Description>
    <Attribute Name="Strain" Value="926" />
    <Attribute Name="School" Value="Psi" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="HitEffectType" Value="47033" />
    <Attribute Name="MoreFlags" Value="Flag_1" />
    <Attribute Name="GatherSound" Value="900648301" />
    <Attribute Name="AttackRange" Value="20" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="CastSound" Value="-1004308467" />
    <Attribute Name="StackingOrder" Value="3" />
    <Attribute Name="CastEffectType" Value="46127" />
    <Attribute Name="NanoPoints" Value="40" />
    <Attribute Name="NCUCost" Value="4" />
    <Attribute Name="TracerEffectType" Value="17000" />
    <Attribute Name="EffectType" Value="1110" />
    <Attribute Name="Icon" Value="289988" />
    <Attribute Name="HitSound" Value="-359821691" />
    <Attribute Name="EffectIcon" Value="16357" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="2.1" />
    <Attribute Name="TimeExist" Value="1800" />
    <AtkValue Name="PsychologicalModification" Percent="50" />
    <AtkValue Name="SensoryImprovement" Percent="50" />
    <Event Name="OnUse">
      <Function Name="SpawnPetACG" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="BALL" />
        <Argument Value="1" />
        <Argument Value="1800" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="140001" />
        <Argument Value="1" />
        <Argument Value="127" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="10" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PsychologicalModification" Operator="Greater Than" Value="10" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="10" ChildOp="And" />
      <Requirement Target="Self" Statistic="Pets" Operator="Pets Test" Value="4001" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288561" IsNano="True" Name="Terrifying Leet Pet" Nanoline="926" StackingOrder="3" NCUCost="4" ItemType="Psi">
    <Description>This program will create a special terrifying Leet pet for you (or so you think - there seems to be some odd corruption in the nanoscript coding...). The pet comes in one of three varieties - The one you get, however, is random.</Description>
    <Attribute Name="Strain" Value="926" />
    <Attribute Name="School" Value="Psi" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="HitEffectType" Value="47033" />
    <Attribute Name="GatherSound" Value="900648301" />
    <Attribute Name="AttackRange" Value="20" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="CastSound" Value="-1004308467" />
    <Attribute Name="StackingOrder" Value="3" />
    <Attribute Name="CastEffectType" Value="46127" />
    <Attribute Name="NanoPoints" Value="40" />
    <Attribute Name="NCUCost" Value="4" />
    <Attribute Name="TracerEffectType" Value="17000" />
    <Attribute Name="EffectType" Value="1110" />
    <Attribute Name="Icon" Value="289985" />
    <Attribute Name="HitSound" Value="-359821691" />
    <Attribute Name="EffectIcon" Value="16357" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="2.1" />
    <Attribute Name="TimeExist" Value="1800" />
    <AtkValue Name="PsychologicalModification" Percent="50" />
    <AtkValue Name="SensoryImprovement" Percent="50" />
    <Event Name="OnUse">
      <Function Name="SpawnPetACG" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="SMQI" />
        <Argument Value="1" />
        <Argument Value="1800" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="127" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="10" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PsychologicalModification" Operator="Greater Than" Value="10" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="10" ChildOp="And" />
      <Requirement Target="Self" Statistic="Pets" Operator="Pets Test" Value="4001" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="289915" IsNano="True" Name="The Tinker - Start Raid" Nanoline="-1" StackingOrder="-1" NCUCost="1" ItemType="Medical">
    <Description />
    <Attribute Name="School" Value="Medical" />
    <Attribute Name="AttackRange" Value="50" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="NanoPoints" Value="0" />
    <Attribute Name="NCUCost" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="Repulsive, DefaultTarget, ItemTextureOverride, Null, WantCollision, WantSignals, MirrorInLeftHand" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="TimeExist" Value="90000" />
    <Event Name="OnUse">
      <Function Name="NPCSayRubotSpeech" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="{stock_pet_attack_accept}" />
        <Argument Value="1" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289919" IsNano="True" Name="Nomad" Nanoline="-1" StackingOrder="-1" NCUCost="999" ItemType="Combat">
    <Description />
    <Attribute Name="School" Value="Combat" />
    <Attribute Name="RechargeDelay" Value="0.01" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="NanoPoints" Value="1" />
    <Attribute Name="NCUCost" Value="999" />
    <Attribute Name="Icon" Value="16202" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, Repulsive, DefaultTarget, ItemTextureOverride, WantCollision" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="Health" />
        <Argument Value="-6" />
        <Argument Value="0" />
        <Argument Value="MeleeAC" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289971" IsNano="True" Name="Termileetz00r" Nanoline="926" StackingOrder="3" NCUCost="4" ItemType="Psi">
    <Description>This program will create a leet in a mech pet for you.</Description>
    <Attribute Name="Strain" Value="926" />
    <Attribute Name="School" Value="Psi" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="HitEffectType" Value="47033" />
    <Attribute Name="MoreFlags" Value="Flag_1" />
    <Attribute Name="GatherSound" Value="900648301" />
    <Attribute Name="AttackRange" Value="20" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="CastSound" Value="-1004308467" />
    <Attribute Name="StackingOrder" Value="3" />
    <Attribute Name="CastEffectType" Value="46127" />
    <Attribute Name="NanoPoints" Value="40" />
    <Attribute Name="NCUCost" Value="4" />
    <Attribute Name="TracerEffectType" Value="17000" />
    <Attribute Name="EffectType" Value="1110" />
    <Attribute Name="Icon" Value="289973" />
    <Attribute Name="HitSound" Value="-359821691" />
    <Attribute Name="EffectIcon" Value="16357" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="2.1" />
    <Attribute Name="TimeExist" Value="1800" />
    <AtkValue Name="PsychologicalModification" Percent="50" />
    <AtkValue Name="SensoryImprovement" Percent="50" />
    <Event Name="OnUse">
      <Function Name="SpawnPetACG" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="TERM" />
        <Argument Value="1" />
        <Argument Value="1800" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="140001" />
        <Argument Value="1" />
        <Argument Value="127" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="10" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PsychologicalModification" Operator="Greater Than" Value="10" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="10" ChildOp="And" />
      <Requirement Target="Self" Statistic="Pets" Operator="Pets Test" Value="4001" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290062" IsNano="True" Name="Robotoy Pet Series 1" Nanoline="926" StackingOrder="3" NCUCost="4" ItemType="Psi">
    <Description>From the amazing tinkerers at NipponTech come the latest in entertainment for all ages - The Robotoy! The Robotoy is a lifelike, fully-articulated replica of a famous living creature, now made safe and cuddly for your enjoyment!

This nanoprogram will summon a special robotic pet for you; the program contains one of three special pets, but the one you get on casting is random.</Description>
    <Attribute Name="Strain" Value="926" />
    <Attribute Name="School" Value="Psi" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="HitEffectType" Value="47033" />
    <Attribute Name="GatherSound" Value="900648301" />
    <Attribute Name="AttackRange" Value="20" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="CastSound" Value="-1004308467" />
    <Attribute Name="StackingOrder" Value="3" />
    <Attribute Name="CastEffectType" Value="46127" />
    <Attribute Name="NanoPoints" Value="40" />
    <Attribute Name="NCUCost" Value="4" />
    <Attribute Name="TracerEffectType" Value="17000" />
    <Attribute Name="EffectType" Value="1110" />
    <Attribute Name="Icon" Value="0" />
    <Attribute Name="HitSound" Value="-359821691" />
    <Attribute Name="EffectIcon" Value="16357" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="2.1" />
    <Attribute Name="TimeExist" Value="1800" />
    <AtkValue Name="PsychologicalModification" Percent="50" />
    <AtkValue Name="SensoryImprovement" Percent="50" />
    <Event Name="OnUse">
      <Function Name="SpawnPetACG" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="6KDF" />
        <Argument Value="1" />
        <Argument Value="1800" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="127" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="10" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PsychologicalModification" Operator="Greater Than" Value="10" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="10" ChildOp="And" />
      <Requirement Target="Self" Statistic="Pets" Operator="Pets Test" Value="4001" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290064" IsNano="True" Name="Pronouncement of Magnanimity" Nanoline="223" StackingOrder="7" NCUCost="7" ItemType="Space">
    <Description>Transforms the caster into a form that announces to all the inherent greatness of the caster. This nano contains several different forms - Which one you get on casting is random.</Description>
    <Attribute Name="Strain" Value="223" />
    <Attribute Name="School" Value="Space" />
    <Attribute Name="RechargeDelay" Value="2.5" />
    <Attribute Name="HitEffectType" Value="43010" />
    <Attribute Name="GatherSound" Value="900320893" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="CastSound" Value="-1799653371" />
    <Attribute Name="StackingOrder" Value="7" />
    <Attribute Name="CastEffectType" Value="46133" />
    <Attribute Name="NanoPoints" Value="102" />
    <Attribute Name="NCUCost" Value="7" />
    <Attribute Name="TracerEffectType" Value="17300" />
    <Attribute Name="Icon" Value="84764" />
    <Attribute Name="HitSound" Value="1825468251" />
    <Attribute Name="EffectIcon" Value="84085" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Flags" Value="ModifiedName, Null" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="2.5" />
    <Attribute Name="TimeExist" Value="3600" />
    <AtkValue Name="MaterialMetamorphosis" Percent="32" />
    <AtkValue Name="BiologicalMetamorphosis" Percent="37" />
    <AtkValue Name="SensoryImprovement" Percent="31" />
    <Event Name="OnUse">
      <Function Name="HeadText" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="ubar l33t" />
        <Argument Value="2" />
      </Function>
      <Function Name="MonsterShape" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Greater Than" Value="0" ChildOp="" />
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="10" ChildOp="" />
        <Argument Value="247835" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Greater Than" Value="9" ChildOp="" />
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="20" ChildOp="" />
        <Argument Value="247836" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Greater Than" Value="19" ChildOp="" />
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="30" ChildOp="" />
        <Argument Value="247829" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Greater Than" Value="29" ChildOp="" />
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="40" ChildOp="" />
        <Argument Value="247838" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Greater Than" Value="39" ChildOp="" />
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="50" ChildOp="" />
        <Argument Value="247801" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Greater Than" Value="49" ChildOp="" />
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="60" ChildOp="" />
        <Argument Value="247831" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Greater Than" Value="59" ChildOp="" />
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="70" ChildOp="" />
        <Argument Value="247839" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Greater Than" Value="69" ChildOp="" />
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="80" ChildOp="" />
        <Argument Value="247837" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Greater Than" Value="79" ChildOp="" />
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="90" ChildOp="" />
        <Argument Value="247834" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="89" ChildOp="" />
        <Argument Value="247832" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="BiologicalMetamorphosis" Operator="Greater Than" Value="113" ChildOp="" />
      <Requirement Target="Self" Statistic="MaterialMetamorphosis" Operator="Greater Than" Value="95" ChildOp="And" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="95" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="290073" IsNano="True" Name="A Shirt for You" Nanoline="-1" StackingOrder="-1" NCUCost="1" ItemType="Psi">
    <Description>Shirt and Unique chat spammer</Description>
    <Attribute Name="School" Value="Psi" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="NCUCost" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Icon" Value="20879" />
    <Attribute Name="EffectIcon" Value="39430" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ModifiedDescription, Repulsive, WantCollision, IllegalClan" />
    <Attribute Name="Can" Value="0" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MNTS" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="NPCFamily" Operator="Equal To" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290074" IsNano="True" Name="A Shirt for You" Nanoline="-1" StackingOrder="-1" NCUCost="1" ItemType="Psi">
    <Description>Shirt and Unique chat spammer</Description>
    <Attribute Name="School" Value="Psi" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="NCUCost" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Icon" Value="20879" />
    <Attribute Name="EffectIcon" Value="39430" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ModifiedDescription, Repulsive, WantCollision, IllegalClan" />
    <Attribute Name="Can" Value="0" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MNTS" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="NPCFamily" Operator="Equal To" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="290122" IsNano="True" Name="Mr. Wheelie - Series 1" Nanoline="926" StackingOrder="3" NCUCost="4" ItemType="Psi">
    <Description>No one is really sure when the Japanese homeworld became so engrossed with rubber ducks, honestly, or even why; Granted, most forms of popular entertainment to come out of NipponTech seems to be somewhat indecipherable by non-employees, and the duck obsession falls right in line with that. Despite not really understanding the obsession, though, plenty enough people look forward to each year's new line of products featuring NipponTech's adorable corporate mascot Mr. Squeaky.

Well too bad.

This year, NipponTech is introducing Mr. Squeaky's long-lost cousin, Mr. Wheelie! Mr. Wheelie is a robotic pet that will be your very best friend of all!

Mr. Wheelie comes in three colour variants - Which one you get when casting the nano is random.</Description>
    <Attribute Name="Strain" Value="926" />
    <Attribute Name="School" Value="Psi" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="HitEffectType" Value="47033" />
    <Attribute Name="GatherSound" Value="900648301" />
    <Attribute Name="AttackRange" Value="20" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="CastSound" Value="-1004308467" />
    <Attribute Name="StackingOrder" Value="3" />
    <Attribute Name="CastEffectType" Value="46127" />
    <Attribute Name="NanoPoints" Value="40" />
    <Attribute Name="NCUCost" Value="4" />
    <Attribute Name="TracerEffectType" Value="17000" />
    <Attribute Name="EffectType" Value="1110" />
    <Attribute Name="Icon" Value="0" />
    <Attribute Name="HitSound" Value="-359821691" />
    <Attribute Name="EffectIcon" Value="16357" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="2.1" />
    <Attribute Name="TimeExist" Value="1800" />
    <AtkValue Name="PsychologicalModification" Percent="50" />
    <AtkValue Name="SensoryImprovement" Percent="50" />
    <Event Name="OnUse">
      <Function Name="SpawnPetACG" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="GQNA" />
        <Argument Value="1" />
        <Argument Value="1800" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="1" />
        <Argument Value="127" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="10" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="PsychologicalModification" Operator="Greater Than" Value="10" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="10" ChildOp="And" />
      <Requirement Target="Self" Statistic="Pets" Operator="Pets Test" Value="4001" ChildOp="And" />
    </Action>
  </Item>
</Items>
