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<Items>
  <!--Updated	21797 -  Augmented Nano Armor Cloak -->
  <!--Updated	21813 -  Augmented Nano Armor Helmet -->
  <!--Updated	22219 -  High- Quality Cyber Armor Helmet -->
  <!--Updated	22223 -  Flawless Energized Armor Helmet -->
  <!--Updated	22246 -  Assault- Issue Omni- Pol Armor Helmet -->
  <!--Updated	22250 -  Assault- Issue Omni- Pol Elite Armor Helmet -->
  <!--Updated	22254 -  Assault- Issue Omni- Pol Forest Armor Helmet -->
  <!--Updated	22258 -  Flawless Heated Plasteel Armor Helmet -->
  <!--Updated	22262 -  High- Quality Steel- Ribbed Armor Helmet -->
  <!--Updated	22266 -  Augmented Tech Armor Helmet -->
  <!--Updated	27402 -  Assault- Issue Omni- Pol Desert Armor Helmet -->
  <!--Updated	28734 -  High- Quality Medium Tank Armor -->
  <!--Updated	28735 -  High- Quality Heavy Tank Armor -->
  <!--Updated	28736 -  High- Quality Light Tank Armor -->
  <!--Updated	28738 -  High- Quality Very Light Tank Armor -->
  <!--Updated	31506 -  Black Omni- Tek Commander Cloak -->
  <!--Updated	31515 -  Red Omni- Tek Commander Cloak -->
  <!--Updated	31835 -  Augmented Nano Armor Hood -->
  <!--Updated	40082 -  Knight Armor -->
  <!--Updated	41390 -  High- Quality Light Omni- Tek Tank Armor -->
  <!--Updated	41395 -  High- Quality Medium Omni- Tek Tank Armor -->
  <!--Updated	41398 -  High- Quality Very Light Omni- Tek Tank Armor -->
  <!--Updated	41402 -  High- Quality Heavy Omni- Tek Tank Armor -->
  <!--Updated	70563 -  Battered Low- Tech Armor Helmet -->
  <!--Updated	85478 -  Worn Medium Omni- Tek Tank Armor -->
  <!--Updated	85479 -  Worn Very Light Omni- Tek Tank Armor -->
  <!--Updated	85480 -  Worn Very Light Tank Armor -->
  <!--Updated	85482 -  Worn Medium Tank Armor -->
  <!--Updated	85483 -  Worn Light Omni- Tek Tank Armor -->
  <!--Updated	85484 -  Worn Light Tank Armor -->
  <!--Updated	85485 -  Worn Heavy Omni- Tek Tank Armor -->
  <!--Updated	85486 -  Worn Heavy Tank Armor -->
  <!--Updated	85534 -  Augmented Flowers Tech Armor Helmet -->
  <!--Updated	85535 -  Basic Flowers Tech Armor Helmet -->
  <!--Updated	85536 -  Basic Tech Armor Helmet -->
  <!--Updated	85537 -  High- Quality Obtru Steel- Ribbed Armor Helmet -->
  <!--Updated	85538 -  Worn Obtru Steel- Ribbed Armor Helmet -->
  <!--Updated	85539 -  High- Quality Nadir Steel- Ribbed Armor Helmet -->
  <!--Updated	85540 -  Worn Nadir Steel- Ribbed Armor Helmet -->
  <!--Updated	85541 -  Worn Steel- Ribbed Armor Helmet -->
  <!--Updated	85542 -  Flawless Titan Plasteel Armor Helmet -->
  <!--Updated	85543 -  Inferior Titan Plasteel Armor Helmet -->
  <!--Updated	85544 -  Flawless Vito's Plasteel Armor Helmet -->
  <!--Updated	85545 -  Inferior Vito's Plasteel Armor Helmet -->
  <!--Updated	85546 -  Flawless Chilled Plasteel Armor Helmet -->
  <!--Updated	85547 -  Inferior Chilled Plasteel Armor Helmet -->
  <!--Updated	85548 -  Inferior Heated Plasteel Armor Helmet -->
  <!--Updated	85549 -  Recruit- Issue Omni- Pol Forest Armor Helmet -->
  <!--Updated	85550 -  Recruit- Issue Omni- Pol Elite Armor Helmet -->
  <!--Updated	85551 -  Recruit- Issue Omni- Pol Desert Armor Helmet -->
  <!--Updated	85552 -  Recruit- Issue Omni- Pol Armor Helmet -->
  <!--Updated	85553 -  Enhanced Nomad Armor Helmet -->
  <!--Updated	85554 -  Battered Nomad Armor Helmet -->
  <!--Updated	85555 -  Basic Nano Armor Helmet -->
  <!--Updated	85556 -  High- Quality Metaplast Armor Helmet -->
  <!--Updated	85557 -  Worn Metaplast Armor Helmet -->
  <!--Updated	85558 -  Enhanced Low- Tech Armor Helmet -->
  <!--Updated	85559 -  Enhanced Sid's Leather Armor Helmet -->
  <!--Updated	85560 -  Battered Sid's Leather Armor Helmet -->
  <!--Updated	85561 -  Enhanced Leather Armor Helmet -->
  <!--Updated	85562 -  Battered Leather Armor Helmet -->
  <!--Updated	85563 -  Flawless Links Energized Armor Helmet -->
  <!--Updated	85564 -  Inferior Links Energized Armor Helmet -->
  <!--Updated	85565 -  Flawless Raven's Energized Armor Helmet -->
  <!--Updated	85566 -  Inferior Raven's Energized Armor Helmet -->
  <!--Updated	85567 -  Inferior Energized Armor Helmet -->
  <!--Updated	85568 -  High- Quality Waitt Cyber Armor Helmet -->
  <!--Updated	85569 -  Worn Waitt Cyber Armor Helmet -->
  <!--Updated	85570 -  High- Quality Bau Cyber Armor Helmet -->
  <!--Updated	85571 -  Worn Bau Cyber Armor Helmet -->
  <!--Updated	85572 -  Worn Cyber Armor Helmet -->
  <!--Updated	85715 -  Basic Nano Armor Hood -->
  <!--Updated	85716 -  Basic Nano Armor Cloak -->
  <!--Updated	88067 -  Enhanced Battle Suit -->
  <!--Updated	88068 -  Recruit- Issue Omni- Pol Elite Battle Suit -->
  <!--Updated	88069 -  Assault- Issue Omni- Pol Battle Suit -->
  <!--Updated	88070 -  Recruit- Issue Omni- Pol Battle Suit -->
  <!--Updated	88071 -  High- Quality Desert Battle Suit -->
  <!--Updated	88072 -  Worn Desert Battle Suit -->
  <!--Updated	88073 -  Flawless Plasteel Battle Suit -->
  <!--Updated	88074 -  Inferior Plasteel Battle Suit -->
  <!--Updated	88075 -  Augmented Urban Battle Suit -->
  <!--Updated	88076 -  Basic Urban Battle Suit -->
  <!--Updated	88077 -  Assault- Issue Omni- Pol Elite Battle Suit -->
  <!--Updated	88078 -  Battered Battle Suit -->
  <!--Updated	96351 -  Clan Merits -  Twig of Hope -->
  <!--Updated	96352 -  Clan Merits -  Leaves of Spring -->
  <!--Updated	96353 -  Clan Merits -  Blossoms of Summer -->
  <!--Updated	96354 -  Clan Merits -  Late Night -->
  <!--Updated	96355 -  Clan Merits -  Dawn -->
  <!--Updated	96356 -  Clan Merits -  Sunrise -->
  <!--Updated	96357 -  Clan Merits -  Double Sun -->
  <!--Updated	99720 -  Omni- Tek Award -  Ribbon of Strife -->
  <!--Updated	99721 -  Omni- Tek Award -  Double Ribbons of Skirmish -->
  <!--Updated	99722 -  Omni- Tek Award -  Triple Ribbons of Battle -->
  <!--Updated	99723 -  Omni- Tek Award -  Flag of Sacrifice -->
  <!--Updated	99724 -  Omni- Tek Award -  Double Flags of Righteousness -->
  <!--Updated	99725 -  Omni- Tek Award -  Triple Flag of Humility -->
  <!--Updated	99726 -  Omni- Tek Award -  Flags of Glory and Redemption -->
  <!--Updated	118195 -  Sentinel Armor Helmet -->
  <!--Updated	120565 -  Inferior Graft Armor Helmet -->
  <!--Updated	120573 -  Senpai Tertius Decus Armor Helmet -->
  <!--Updated	120574 -  Senpai Primus Decus Armor Helmet -->
  <!--Updated	120575 -  Senpai Secundus Decus Armor Helmet -->
  <!--Updated	120586 -  Inferior Organic Armor Helmet -->
  <!--Updated	120592 -  Basic Biomech Armor Helmet -->
  <!--Updated	120609 -  Omni- Med Cloak -->
  <!--Updated	142632 -  Basic Biomech Armor Cloak -->
  <!--Updated	142634 -  Sentinel Armor Helmet -->
  <!--Updated	142639 -  Knight Armor -->
  <!--Updated	142642 -  Hanshi Primus Decus Armor Helmet -->
  <!--Updated	142646 -  Augmented Biomech Armor Cloak -->
  <!--Updated	142649 -  Hanshi Primus Decus Armor Coat -->
  <!--Updated	142650 -  Senpai Primus Decus Armor Coat -->
  <!--Updated	142653 -  Senpai Tertius Decus Armor Coat -->
  <!--Updated	142654 -  Hanshi Tertius Decus Armor Pants -->
  <!--Updated	142655 -  Senpai Tertius Decus Armor Pants -->
  <!--Updated	142656 -  Hanshi Tertius Decus Armor Helmet -->
  <!--Updated	142663 -  Hanshi Tertius Decus Armor Coat -->
  <!--Updated	142666 -  Hanshi Secundus Decus Armor Pants -->
  <!--Updated	142667 -  Senpai Secundus Decus Armor Pants -->
  <!--Updated	142668 -  Hanshi Secundus Decus Armor Helmet -->
  <!--Updated	142675 -  Hanshi Secundus Decus Armor Coat -->
  <!--Updated	142676 -  Senpai Secundus Decus Armor Coat -->
  <!--Updated	142681 -  Flawless Graft Armor Helmet -->
  <!--Updated	142682 -  Flawless Organic Armor Helmet -->
  <!--Updated	142692 -  Augmented Biomech Armor Helmet -->
  <!--Updated	151367 -  Silver Filigree Ring -->
  <!--Updated	151373 -  Platinum Filigree Ring -->
  <!--Updated	151374 -  Platinum Filigree Ring -->
  <!--Updated	151375 -  Gold Filigree Ring -->
  <!--Updated	151376 -  Gold Filigree Ring -->
  <!--Updated	151377 -  Silver Filigree Ring -->
  <!--Updated	151739 -  Jones Energized Carbonan Helmet -->
  <!--Updated	151740 -  Jones Energized Carbonan Helmet -->
  <!--Updated	152702 -  Talented Cloak -->
  <!--Updated	152703 -  Talented Hood -->
  <!--Updated	152788 -  Golden Pilot Helmet -->
  <!--Updated	152792 -  Golden Pilot Helmet -->
  <!--Updated	152793 -  White Sack -->
  <!--Updated	152885 -  Surgeons Overcoat -->
  <!--Updated	153982 -  Bastion of Deimos -->
  <!--Updated	154401 -  Augmented Cyborg Helmet -->
  <!--Updated	155090 -  Light Galean Close Combat Skirt -->
  <!--Updated	155091 -  Heavy Galean Close Combat Skirt -->
  <!--Updated	155179 -  Wet Anti- Radiation Skirt -->
  <!--Updated	155180 -  Wet Anti- Radiation Skirt -->
  <!--Updated	156704 -  Dust Brigade Dummy Robe Outfit -->
  <!--Updated	157135 -  Dust Brigade Dummy Suit -->
  <!--Updated	157136 -  Dust Brigade Dummy Headgear -->
  <!--Updated	157771 -  DeCranum's Corona MK I: Helmet -->
  <!--Updated	157998 -  Pads of Dedication -->
  <!--Updated	158085 -  Clan Shoulderpads for the Veracious -->
  <!--Updated	158743 -  Worn ICC InternOps Cloak -->
  <!--Updated	158744 -  Worn ICC InternOps Cloak -->
  <!--Updated	158745 -  Worn ICC Messenger Cloak -->
  <!--Updated	158746 -  Worn ICC Messenger Cloak -->
  <!--Updated	158747 -  Worn ICC Pilot Cloak -->
  <!--Updated	158748 -  Worn ICC Pilot Cloak -->
  <!--Updated	158749 -  Worn ICC Bodyguard Cloak -->
  <!--Updated	158750 -  Worn ICC Bodyguard Cloak -->
  <!--Updated	158751 -  Worn ICC Delegate Cloak -->
  <!--Updated	158752 -  Worn ICC Delegate Cloak -->
  <!--Updated	158753 -  Worn ICC Secretary Cloak -->
  <!--Updated	158754 -  Worn ICC Secretary Cloak -->
  <!--Updated	158795 -  Gaily Painted Hood -->
  <!--Updated	158800 -  Heavily Padded Overcoat -->
  <!--Updated	160389 -  Albrecht Heavy Tank Armor -->
  <!--Updated	160390 -  Albrecht Heavy Tank Armor -->
  <!--Updated	160395 -  Sekutek Chilled Plasteel Armor Helmet -->
  <!--Updated	160396 -  Sekutek Chilled Plasteel Armor Helmet -->
  <!--Updated	160411 -  Dillon Helmet -->
  <!--Updated	160412 -  Dillon Helmet -->
  <!--Updated	160425 -  Ring of Presence -->
  <!--Updated	160426 -  Ring of Presence -->
  <!--Updated	160435 -  Legs of the Servants of Eight -->
  <!--Updated	160436 -  Legs of the Servants of Eight -->
  <!--Updated	160437 -  Head of the Servants of Eight -->
  <!--Updated	160438 -  Head of the Servants of Eight -->
  <!--Updated	160439 -  Desert Scorpiod Battle Suit -->
  <!--Updated	160440 -  Desert Scorpiod Battle Suit -->
  <!--Updated	160926 -  Senior Omni Intern- Op Coat -->
  <!--Updated	160927 -  Senior Omni Intern- Op Coat -->
  <!--Updated	161844 -  Overtuned Worn Heavy Tank Armor -->
  <!--Updated	161845 -  Overtuned High- Quality Heavy Tank Armor -->
  <!--Updated	161846 -  Overtuned Worn Heavy Omni- Tek Tank Armor -->
  <!--Updated	161847 -  Overtuned High- Quality Heavy Omni- Tek Tank Armor -->
  <!--Updated	161848 -  Overtuned Worn Light Tank Armor -->
  <!--Updated	161849 -  Overtuned High- Quality Light Tank Armor -->
  <!--Updated	161850 -  Overtuned Worn Light Omni- Tek Tank Armor -->
  <!--Updated	161851 -  Overtuned High- Quality Light Omni- Tek Tank Armor -->
  <!--Updated	161852 -  Overtuned Worn Medium Tank Armor -->
  <!--Updated	161853 -  Overtuned High- Quality Medium Tank Armor -->
  <!--Updated	161854 -  Overtuned Worn Medium Omni- Tek Tank Armor -->
  <!--Updated	161855 -  Overtuned High- Quality Medium Omni- Tek Tank Armor -->
  <!--Updated	161856 -  Overtuned Worn Very Light Tank Armor -->
  <!--Updated	161857 -  Overtuned High- Quality Very Light Tank Armor -->
  <!--Updated	161858 -  Overtuned Worn Very Light Omni- Tek Tank Armor -->
  <!--Updated	161859 -  Overtuned High- Quality Very Light Omni- Tek Tank Armor -->
  <!--Updated	162211 -  Bronto Hide Hood -->
  <!--Updated	162212 -  Bronto Hide Hood -->
  <!--Updated	162289 -  HSR -  Sketch and Etch -  Gloves -->
  <!--Updated	162290 -  HSR -  Sketch and Etch -  Chestpiece -->
  <!--Updated	162291 -  HSR -  Sketch and Etch -  Legs -->
  <!--Updated	162292 -  HSR -  Sketch and Etch -  Helmet -->
  <!--Updated	162293 -  HSR -  Sketch and Etch -  Boots -->
  <!--Updated	162294 -  HSR -  Sketch and Etch -  Arms -->
  <!--Updated	162426 -  Carbonum Plate Helmet -->
  <!--Updated	162437 -  Carbonum Plate Helmet -->
  <!--Updated	163216 -  Soft Flesh Hood -->
  <!--Updated	163217 -  Thick Flesh Hood -->
  <!--Updated	163432 -  Living Cyber Armor Helmet -->
  <!--Updated	163433 -  Living Cyber Armor Helmet -->
  <!--Updated	163718 -  Gold Monkey Helmet of Extreme Merriment -->
  <!--Updated	163719 -  Gold Monkey Helmet of Extreme Merriment -->
  <!--Updated	163720 -  Blood- Washed Helmet of Passion -->
  <!--Updated	163721 -  Blood- Washed Helmet of Passion -->
  <!--Updated	163722 -  Cobalt Mask of Mourning -->
  <!--Updated	163723 -  Cobalt Mask of Mourning -->
  <!--Updated	163725 -  Lichen- Colored Phlegmatic Helmet -->
  <!--Updated	163726 -  Lichen- Colored Phlegmatic Helmet -->
  <!--Updated	163949 -  Nova Dillon Armor Helmet -->
  <!--Updated	163950 -  Nova Dillon Armor Helmet -->
  <!--Updated	164487 -  Metallic Mantis Helmet -->
  <!--Updated	164488 -  Metallic Mantis Helmet -->
  <!--Updated	164971 -  Modernized ICC Bodyguard Cloak -->
  <!--Updated	164972 -  Modernized ICC Bodyguard Cloak -->
  <!--Updated	164973 -  Modernized ICC Delegate Cloak -->
  <!--Updated	164974 -  Modernized ICC Delegate Cloak -->
  <!--Updated	164975 -  Modernized ICC InternOps Cloak -->
  <!--Updated	164976 -  Modernized ICC InternOps Cloak -->
  <!--Updated	164977 -  Modernized ICC Messenger Cloak -->
  <!--Updated	164978 -  Modernized ICC Messenger Cloak -->
  <!--Updated	164979 -  Modernized ICC Pilot Cloak -->
  <!--Updated	164980 -  Modernized ICC Pilot Cloak -->
  <!--Updated	164981 -  Modernized ICC Secretary Cloak -->
  <!--Updated	164982 -  Modernized ICC Secretary Cloak -->
  <!--Updated	165007 -  CAS Symbiotic Armor Helmet -->
  <!--Updated	165008 -  CAS Symbiotic Armor Helmet -->
  <!--Updated	165208 -  Light Notum Tank Armor -->
  <!--Updated	165209 -  Medium Notum Tank Armor -->
  <!--Updated	165213 -  Heavy Notum Tank Armor -->
  <!--Updated	165291 -  Petticoat of Pest -->
  <!--Updated	165307 -  Helmet of Azure Reveries -->
  <!--Updated	165430 -  Helmet of Spiritual Rites -->
  <!--Updated	165460 -  Dustbrigade Commander Skirt -->
  <!--Updated	168678 -  Notum Hood of Bobic -->
  <!--Updated	168941 -  Tech Helmet of the Rose -->
  <!--Updated	168942 -  Tech Helmet of the Rose -->
  <!--Updated	199420 -  Nano- Injected Bau Charger Armor Helmet -->
  <!--Updated	199421 -  Spiked Bau Charger Armor Helmet -->
  <!--Updated	199422 -  Grafted Bau Charger Armor Helmet -->
  <!--Updated	199423 -  Sentinel Bau Charger Armor Helmet -->
  <!--Updated	199424 -  Wired Bau Charger Armor Helmet -->
  <!--Updated	199425 -  Boosted Bau Charger Armor Helmet -->
  <!--Updated	199426 -  Improved Bau Charger Armor Helmet -->
  <!--Updated	199427 -  Beaming Bau Charger Armor Helmet -->
  <!--Updated	199428 -  Improved Bau Charger Armor Helmet -->
  <!--Updated	199429 -  Emicationous Bau Charger Armor Helmet -->
  <!--Updated	199430 -  Excellent Bau Charger Armor Helmet -->
  <!--Updated	199431 -  Flaming Bau Charger Armor Helmet -->
  <!--Updated	199432 -  Superior Bau Charger Armor Helmet -->
  <!--Updated	199433 -  Glowing Bau Charger Armor Helmet -->
  <!--Updated	199434 -  Master- Level Bau Charger Armor Helmet -->
  <!--Updated	199435 -  Triumphant Bau Charger Armor Helmet -->
  <!--Updated	199436 -  Elite Bau Charger Armor Helmet -->
  <!--Updated	199437 -  Elite IV Bau Charger Armor Helmet -->
  <!--Updated	199438 -  Supreme Bau Charger Armor Helmet -->
  <!--Updated	199439 -  Preponderate Bau Charger Armor Helmet -->
  <!--Updated	199440 -  �ber Bau Charger Armor Helmet -->
  <!--Updated	199567 -  Osmium Periodic Tech Armor Helmet -->
  <!--Updated	199568 -  Iridium Periodic Tech Armor Helmet -->
  <!--Updated	199569 -  Platinum Periodic Tech Armor Helmet -->
  <!--Updated	199570 -  Golden Periodic Tech Armor Helmet -->
  <!--Updated	199571 -  Mercury Periodic Tech Armor Helmet -->
  <!--Updated	199572 -  Thallium Periodic Tech Armor Helmet -->
  <!--Updated	199573 -  Leaded Periodic Tech Armor Helmet -->
  <!--Updated	199574 -  Bismuth Periodic Tech Armor Helmet -->
  <!--Updated	199575 -  Polonium Periodic Tech Armor Helmet -->
  <!--Updated	199576 -  Francium Periodic Tech Armor Helmet -->
  <!--Updated	199577 -  Radium Periodic Tech Armor Helmet -->
  <!--Updated	199578 -  Rutherfordium Periodic Tech Armor Helmet -->
  <!--Updated	199579 -  Dubnium Periodic Tech Armor Helmet -->
  <!--Updated	199580 -  Seaborgium Periodic Tech Armor Helmet -->
  <!--Updated	199581 -  Bohrium Periodic Tech Armor Helmet -->
  <!--Updated	199582 -  Hassium Periodic Tech Armor Helmet -->
  <!--Updated	199583 -  Meitnerium Periodic Tech Armor Helmet -->
  <!--Updated	199584 -  Ununbium Periodic Tech Armor Helmet -->
  <!--Updated	199585 -  Ununquadium Periodic Tech Armor Helmet -->
  <!--Updated	199586 -  Ununhexium Periodic Tech Armor Helmet -->
  <!--Updated	199587 -  Ununoctium Periodic Tech Armor Helmet -->
  <!--Updated	199715 -  Low Nadir Homage Armor Helmet -->
  <!--Updated	199716 -  Below Average Nadir Homage Armor Helmet -->
  <!--Updated	199717 -  Slightly Below Average Nadir Homage Armor Helmet -->
  <!--Updated	199718 -  Average Nadir Homage Armor Helmet -->
  <!--Updated	199719 -  Slightly Above Average Nadir Homage Armor Helmet -->
  <!--Updated	199720 -  Above Average Nadir Homage Armor Helmet -->
  <!--Updated	199721 -  Bettered Nadir Homage Armor Helmet -->
  <!--Updated	199722 -  Improved Nadir Homage Armor Helmet -->
  <!--Updated	199723 -  Nice Nadir Homage Armor Helmet -->
  <!--Updated	199724 -  Good Nadir Homage Armor Helmet -->
  <!--Updated	199725 -  Better Nadir Homage Armor Helmet -->
  <!--Updated	199726 -  Excellent Nadir Homage Armor Helmet -->
  <!--Updated	199727 -  Superior Nadir Homage Armor Helmet -->
  <!--Updated	199728 -  5- Star Nadir Homage Armor Helmet -->
  <!--Updated	199729 -  Superior Nadir Homage Armor Helmet -->
  <!--Updated	199730 -  Supreme Nadir Homage Armor Helmet -->
  <!--Updated	199731 -  Elite Nadir Homage Armor Helmet -->
  <!--Updated	199732 -  Unbeliavable Nadir Homage Armor Helmet -->
  <!--Updated	199733 -  Abnormal Nadir Homage Armor Helmet -->
  <!--Updated	199734 -  Emporial Nadir Homage Armor Helmet -->
  <!--Updated	199735 -  Godlike Nadir Homage Armor Helmet -->
  <!--Updated	199841 -  Basic Omni- Internops Armor Helmet -->
  <!--Updated	199842 -  Basic Omni- Internops Armor Helmet -->
  <!--Updated	199843 -  Basic Omni- Internops Armor Helmet -->
  <!--Updated	199844 -  Special Omni- Internops Armor Helmet -->
  <!--Updated	199845 -  Special Omni- Internops Armor Helmet -->
  <!--Updated	199846 -  1st Improvement Omni- Internops Armor Helmet -->
  <!--Updated	199847 -  1st Improvement Omni- Internops Armor Helmet -->
  <!--Updated	199848 -  2nd improvement Omni- Internops Armor Helmet -->
  <!--Updated	199849 -  2nd improvement Omni- Internops Armor Helmet -->
  <!--Updated	199850 -  3rd Improvement Omni- Internops Armor Helmet -->
  <!--Updated	199851 -  3rd Improvement Omni- Internops Armor Helmet -->
  <!--Updated	199852 -  4th Improvement Omni- Internops Armor Helmet -->
  <!--Updated	199853 -  4th Improvement Omni- Internops Armor Helmet -->
  <!--Updated	199854 -  5th Improvement Omni- Internops Armor Helmet -->
  <!--Updated	199855 -  5th Improvement Omni- Internops Armor Helmet -->
  <!--Updated	199856 -  6th Improvement Omni- Internops Armor Helmet -->
  <!--Updated	199857 -  6th Improvement Omni- Internops Armor Helmet -->
  <!--Updated	199858 -  Charger Omni- Internops Armor Helmet -->
  <!--Updated	199859 -  Officer Omni- Internops Armor Helmet -->
  <!--Updated	199860 -  Commander Omni- Internops Armor Helmet -->
  <!--Updated	199861 -  Board- Member Omni- Internops Armor Helmet -->
  <!--Updated	199967 -  Basic Omni- Internops Elite Armor Helmet -->
  <!--Updated	199968 -  Basic Omni- Internops Elite Armor Helmet -->
  <!--Updated	199969 -  Basic Omni- Internops Elite Armor Helmet -->
  <!--Updated	199970 -  Special Omni- Internops Elite Armor Helmet -->
  <!--Updated	199971 -  Special Omni- Internops Elite Armor Helmet -->
  <!--Updated	199972 -  1st Improvement Omni- Internops Elite Armor Helmet -->
  <!--Updated	199973 -  1st Improvement Omni- Internops Elite Armor Helmet -->
  <!--Updated	199974 -  2nd improvement Omni- Internops Elite Armor Helmet -->
  <!--Updated	199975 -  2nd improvement Omni- Internops Elite Armor Helmet -->
  <!--Updated	199976 -  3rd Improvement Omni- Internops Elite Armor Helmet -->
  <!--Updated	199977 -  3rd Improvement Omni- Internops Elite Armor Helmet -->
  <!--Updated	199978 -  4th Improvement Omni- Internops Elite Armor Helmet -->
  <!--Updated	199979 -  4th Improvement Omni- Internops Elite Armor Helmet -->
  <!--Updated	199980 -  5th Improvement Omni- Internops Elite Armor Helmet -->
  <!--Updated	199981 -  5th Improvement Omni- Internops Elite Armor Helmet -->
  <!--Updated	199982 -  6th Improvement Omni- Internops Elite Armor Helmet -->
  <!--Updated	199983 -  6th Improvement Omni- Internops Elite Armor Helmet -->
  <!--Updated	199984 -  Charger Omni- Internops Elite Armor Helmet -->
  <!--Updated	199985 -  Officer Omni- Internops Elite Armor Helmet -->
  <!--Updated	199986 -  Commander Omni- Internops Elite Armor Helmet -->
  <!--Updated	199987 -  Board- Member Omni- Internops Elite Armor Helmet -->
  <!--Updated	200051 -  Anchoku Nippon- Tech Armor -->
  <!--Updated	200052 -  Anchoku Nippon- Tech Armor -->
  <!--Updated	200053 -  Bon'you Nippon- Tech Armor -->
  <!--Updated	200054 -  Bon'you Nippon- Tech Armor -->
  <!--Updated	200055 -  Abereeji Nippon- Tech Armor -->
  <!--Updated	200056 -  Abereeji Nippon- Tech Armor -->
  <!--Updated	200057 -  Kisokagaku Nippon- Tech Armor -->
  <!--Updated	200058 -  Kisokagaku Nippon- Tech Armor -->
  <!--Updated	200059 -  Choberigu Nippon- Tech Armor -->
  <!--Updated	200060 -  Choberigu Nippon- Tech Armor -->
  <!--Updated	200061 -  Choberigu Nippon- Tech Armor -->
  <!--Updated	200062 -  Eraidesune Nippon- Tech Armor -->
  <!--Updated	200063 -  Eraidesune Nippon- Tech Armor -->
  <!--Updated	200064 -  Kairyouhin Nippon- Tech Armor -->
  <!--Updated	200065 -  Kairyouhin Nippon- Tech Armor -->
  <!--Updated	200066 -  Gozenwonoku Nippon- Tech Armor -->
  <!--Updated	200067 -  Gozenwonoku Nippon- Tech Armor -->
  <!--Updated	200068 -  Keisotsu Nippon- Tech Armor -->
  <!--Updated	200069 -  Keisotsu Nippon- Tech Armor -->
  <!--Updated	200070 -  Fukakouryoku Nippon- Tech Armor -->
  <!--Updated	200071 -  Bushin Nippon- Tech Armor -->
  <!--Updated	200114 -  Anchoku Nippon- Tech Armor Helmet -->
  <!--Updated	200115 -  Anchoku Nippon- Tech Armor Helmet -->
  <!--Updated	200116 -  Bon'you Nippon- Tech Armor Helmet -->
  <!--Updated	200117 -  Bon'you Nippon- Tech Armor Helmet -->
  <!--Updated	200118 -  Abereeji Nippon- Tech Armor Helmet -->
  <!--Updated	200119 -  Abereeji Nippon- Tech Armor Helmet -->
  <!--Updated	200120 -  Kisokagaku Nippon- Tech Armor Helmet -->
  <!--Updated	200121 -  Kisokagaku Nippon- Tech Armor Helmet -->
  <!--Updated	200122 -  Choberigu Nippon- Tech Armor Helmet -->
  <!--Updated	200123 -  Choberigu Nippon- Tech Armor Helmet -->
  <!--Updated	200124 -  Choberigu Nippon- Tech Armor Helmet -->
  <!--Updated	200125 -  Eraidesune Nippon- Tech Armor Helmet -->
  <!--Updated	200126 -  Eraidesune Nippon- Tech Armor Helmet -->
  <!--Updated	200127 -  Kairyouhin Nippon- Tech Armor Helmet -->
  <!--Updated	200128 -  Kairyouhin Nippon- Tech Armor Helmet -->
  <!--Updated	200129 -  Gozenwonoku Nippon- Tech Armor Helmet -->
  <!--Updated	200130 -  Gozenwonoku Nippon- Tech Armor Helmet -->
  <!--Updated	200131 -  Keisotsu Nippon- Tech Armor Helmet -->
  <!--Updated	200132 -  Keisotsu Nippon- Tech Armor Helmet -->
  <!--Updated	200133 -  Fukakouryoku Nippon- Tech Armor Helmet -->
  <!--Updated	200134 -  Bushin Nippon- Tech Armor Helmet -->
  <!--Updated	200135 -  Anchoku Nippon- Tech Armor Pants -->
  <!--Updated	200136 -  Anchoku Nippon- Tech Armor Pants -->
  <!--Updated	200137 -  Bon'you Nippon- Tech Armor Pants -->
  <!--Updated	200138 -  Bon'you Nippon- Tech Armor Pants -->
  <!--Updated	200139 -  Abereeji Nippon- Tech Armor Pants -->
  <!--Updated	200140 -  Abereeji Nippon- Tech Armor Pants -->
  <!--Updated	200141 -  Kisokagaku Nippon- Tech Armor Pants -->
  <!--Updated	200142 -  Kisokagaku Nippon- Tech Armor Pants -->
  <!--Updated	200143 -  Choberigu Nippon- Tech Armor Pants -->
  <!--Updated	200144 -  Choberigu Nippon- Tech Armor Pants -->
  <!--Updated	200145 -  Choberigu Nippon- Tech Armor Pants -->
  <!--Updated	200146 -  Eraidesune Nippon- Tech Armor Pants -->
  <!--Updated	200147 -  Eraidesune Nippon- Tech Armor Pants -->
  <!--Updated	200148 -  Kairyouhin Nippon- Tech Armor Pants -->
  <!--Updated	200149 -  Kairyouhin Nippon- Tech Armor Pants -->
  <!--Updated	200150 -  Gozenwonoku Nippon- Tech Armor Pants -->
  <!--Updated	200151 -  Gozenwonoku Nippon- Tech Armor Pants -->
  <!--Updated	200152 -  Keisotsu Nippon- Tech Armor Pants -->
  <!--Updated	200153 -  Keisotsu Nippon- Tech Armor Pants -->
  <!--Updated	200154 -  Fukakouryoku Nippon- Tech Armor Pants -->
  <!--Updated	200155 -  Bushin Nippon- Tech Armor Pants -->
  <!--Updated	200240 -  Aphrodite ICC Armor Helmet -->
  <!--Updated	200241 -  Ares ICC Armor Helmet -->
  <!--Updated	200242 -  Arthemis ICC Armor Helmet -->
  <!--Updated	200243 -  Athene ICC Armor Helmet -->
  <!--Updated	200244 -  Demeter ICC Armor Helmet -->
  <!--Updated	200245 -  Erinyes ICC Armor Helmet -->
  <!--Updated	200246 -  Eris ICC Armor Helmet -->
  <!--Updated	200247 -  Fates ICC Armor Helmet -->
  <!--Updated	200248 -  Graces ICC Armor Helmet -->
  <!--Updated	200249 -  Hades ICC Armor Helmet -->
  <!--Updated	200250 -  Hephaistos ICC Armor Helmet -->
  <!--Updated	200251 -  Hera ICC Armor Helmet -->
  <!--Updated	200252 -  Heraldes ICC Armor Helmet -->
  <!--Updated	200253 -  Hermes ICC Armor Helmet -->
  <!--Updated	200254 -  Hours ICC Armor Helmet -->
  <!--Updated	200255 -  Kronos ICC Armor Helmet -->
  <!--Updated	200256 -  Odysseys ICC Armor Helmet -->
  <!--Updated	200257 -  Pan ICC Armor Helmet -->
  <!--Updated	200258 -  Persephone ICC Armor Helmet -->
  <!--Updated	200259 -  Poseidon ICC Armor Helmet -->
  <!--Updated	200260 -  Zeus ICC Armor Helmet -->
  <!--Updated	200818 -  Corroded Ring -->
  <!--Updated	201096 -  Omni Life Guard Armor Helmet -->
  <!--Updated	201097 -  Quality Omni Life Guard Armor Helmet -->
  <!--Updated	201098 -  Advanced Omni Life Guard Armor Helmet -->
  <!--Updated	201224 -  Mosquito Armor Helmet -->
  <!--Updated	201225 -  Mosquito Armor Helmet -->
  <!--Updated	201226 -  Mosquito Armor Helmet -->
  <!--Updated	203445 -  Omni- Armed Forces Helmet -->
  <!--Updated	203453 -  Superior Sentinel Armor Helmet -->
  <!--Updated	204206 -  NotuComm Mesh Trenchcoat -->
  <!--Updated	204207 -  NotuComm Mesh Trenchcoat -->
  <!--Updated	204320 -  The XXX Test Helmet (for Solitus) -->
  <!--Updated	204397 -  Vagabond Cloak -->
  <!--Updated	204610 -  The XXX Test Helmet (for Atrox) -->
  <!--Updated	204611 -  The XXX Test Helmet (for Nano) -->
  <!--Updated	204612 -  The XXX Test Helmet (for Opifex) -->
  <!--Updated	204698 -  Withered Flesh -->
  <!--Updated	204748 -  Guardian Tank Armor -->
  <!--Updated	204759 -  Exarch Robe -->
  <!--Updated	204760 -  Windcaller Robe -->
  <!--Updated	204762 -  Reverend Robe -->
  <!--Updated	204763 -  Acolyte Robe -->
  <!--Updated	204997 -  Grey Cranium Nano Cloak -->
  <!--Updated	204998 -  Grey Cranium Nano Cloak -->
  <!--Updated	204999 -  Grey Nano Cloak -->
  <!--Updated	205000 -  Grey Nano Cloak -->
  <!--Updated	205738 -  Salesman's Hat -->
  <!--Updated	205739 -  Rhysen's Carrier Cap -->
  <!--Updated	205740 -  Original Mentor's Straw Hat -->
  <!--Updated	206157 -  Notum Spangled Black Omni- Tek Cloak -->
  <!--Updated	206158 -  Notum Spangled Grey Omni- Tek Cloak -->
  <!--Updated	206159 -  Notum Spangled Omni- Med Cloak -->
  <!--Updated	206160 -  Notum Spangled Red Omni- Tek Cloak -->
  <!--Updated	206192 -  Dominus Robe -->
  <!--Updated	206193 -  High Exarch Robe -->
  <!--Updated	206194 -  Archdeacon Robe -->
  <!--Updated	206195 -  Preceptor Robe -->
  <!--Updated	206455 -  Ceremonial Chief's Headwear -->
  <!--Updated	206456 -  Ceremonial Chief's Headwear -->
  <!--Updated	206459 -  Ceremonial Watchman's Hood -->
  <!--Updated	206460 -  Ceremonial Watchman's Hood -->
  <!--Updated	206551 -  Physician's Cap -->
  <!--Updated	206552 -  Physician's Cap -->
  <!--Updated	206553 -  Cap of the Besieger -->
  <!--Updated	206814 -  Developer's Protective Helmet -->
  <!--Updated	206876 -  Simple Rollerrat Helmet -->
  <!--Updated	206877 -  Rollerrat Helmet -  2 Layers -->
  <!--Updated	206878 -  Rollerrat Helmet -  3 Layers -->
  <!--Updated	206879 -  Rollerrat Helmet -  4 Layers -->
  <!--Updated	206880 -  Rollerrat Helmet -  5 Layers -->
  <!--Updated	206881 -  Rollerrat Helmet -  6 Layers -->
  <!--Updated	206882 -  Rollerrat Helmet -  7 Layers -->
  <!--Updated	206883 -  Rollerrat Helmet -  8 Layers -->
  <!--Updated	206884 -  Rollerrat Helmet -  9 Layers -->
  <!--Updated	206885 -  Excellent Rollerrat Helmet -->
  <!--Updated	206896 -  Rollerrat Carbonum Helmet -->
  <!--Updated	206897 -  Rollerrat Carbonum Helmet -->
  <!--Updated	206976 -  Omni Armed Forces Tank Armor -->
  <!--Updated	207242 -  Anti- Gravity Unit -->
  <!--Updated	207835 -  Flower Guard Triplate Metal Helmet -->
  <!--Updated	207838 -  Flower Guard Triplate Metal Armor Cloak -->
  <!--Updated	208261 -  Storm Carbonum Plate Helmet -->
  <!--Updated	208262 -  Storm Carbonum Plate Helmet -->
  <!--Updated	208292 -  Omni Carbonum Plate Helmet -->
  <!--Updated	208293 -  Omni Carbonum Plate Helmet -->
  <!--Updated	209237 -  Enhanced Pads of Dedication -->
  <!--Updated	212610 -  Sacrosanct Enel Sword Staff -->
  <!--Updated	212611 -  Sacrosanct Enel Sword Staff -->
  <!--Updated	212612 -  Sacrosanct Enel Sword Staff -->
  <!--Updated	212613 -  Sacrosanct Enel Sword Staff -->
  <!--Updated	212614 -  Sacrosanct Enel Sword Staff -->
  <!--Updated	212615 -  Sacrosanct Xum Sword Staff -->
  <!--Updated	212616 -  Sacrosanct Xum Sword Staff -->
  <!--Updated	212617 -  Sacrosanct Xum Sword Staff -->
  <!--Updated	212618 -  Sacrosanct Xum Sword Staff -->
  <!--Updated	212619 -  Sacrosanct Xum Sword Staff -->
  <!--Updated	216266 -  Advanced Nano Breed Survival Headwear -->
  <!--Updated	223466 -  Profiteer's Helper -->
  <!--Updated	223677 -  Aban Fala's Bracer of Brute Force -->
  <!--Updated	223678 -  Aban Fala's Bracer of Endurance -->
  <!--Updated	223679 -  Aban Fala's Bracer of Dexterity -->
  <!--Updated	223681 -  Aban Fala's Bracer of Logic -->
  <!--Updated	223683 -  Aban Fala's Bracer of Apprehension -->
  <!--Updated	223684 -  Aban Fala's Bracer of Mental Strength -->
  <!--Updated	223766 -  Protective Shirt of Exploration -->
  <!--Updated	224088 -  Gilthar's Ring of Force -->
  <!--Updated	224089 -  Dalja's Ring of Power -->
  <!--Updated	225514 -  Sworn Knight's Helmet -->
  <!--Updated	225515 -  Sworn Knight's Armor Cloak -->
  <!--Updated	225516 -  Sworn Knight's Vambrace -->
  <!--Updated	225517 -  Sworn Knight's Gauntlets -->
  <!--Updated	225518 -  Sworn Knight's Sabatons -->
  <!--Updated	225519 -  Sworn Knight's Pauldron -->
  <!--Updated	225541 -  Conscientious Knight's Helmet -->
  <!--Updated	225542 -  Conscientious Knight's Armor Cloak -->
  <!--Updated	225543 -  Conscientious Knight's Vambrace -->
  <!--Updated	225544 -  Conscientious Knight's Gauntlets -->
  <!--Updated	225545 -  Conscientious Knight's Sabatons -->
  <!--Updated	225546 -  Conscientious Knight's Pauldron -->
  <!--Updated	232646 -  Platinum ingot -->
  <!--Updated	232647 -  Platinum ingot -->
  <!--Updated	232648 -  Platinum ingot -->
  <!--Updated	232649 -  Platinum ingot -->
  <!--Updated	232650 -  Platinum ingot -->
  <!--Updated	232651 -  Osmium ingot -->
  <!--Updated	232652 -  Osmium ingot -->
  <!--Updated	232654 -  Osmium ingot -->
  <!--Updated	232655 -  Osmium ingot -->
  <!--Updated	232656 -  Osmium ingot -->
  <!--Updated	232657 -  Gold ingot -->
  <!--Updated	232658 -  Gold ingot -->
  <!--Updated	232660 -  Gold ingot -->
  <!--Updated	232661 -  Gold ingot -->
  <!--Updated	232662 -  Gold ingot -->
  <!--Updated	232663 -  Iridium ingot -->
  <!--Updated	232664 -  Iridium ingot -->
  <!--Updated	232666 -  Iridium ingot -->
  <!--Updated	232667 -  Iridium ingot -->
  <!--Updated	232668 -  Iridium ingot -->
  <!--Updated	232669 -  Silver ingot -->
  <!--Updated	232670 -  Silver ingot -->
  <!--Updated	232671 -  Silver ingot -->
  <!--Updated	232672 -  Silver ingot -->
  <!--Updated	232673 -  Silver ingot -->
  <!--Updated	233418 -  Helmet of the Forest Hero -->
  <!--Updated	238912 -  Eye of the Evening Star -->
  <!--Updated	238913 -  Eye of the Evening Star -->
  <!--Updated	239835 -  Consanguineal Embryo of Annwn'Guinee -->
  <!--Updated	239836 -  Consanguineal Embryo of Yomi'Arallu -->
  <!--Updated	239837 -  Consanguineal Embryo of Duat -->
  <!--Updated	244654 -  Scorpio's Shell of Change -->
  <!--Updated	244661 -  Taurus' Ring of the Heart -->
  <!--Updated	245675 -  Modified NotuComm Mesh Trenchcoat -->
  <!--Updated	245887 -  Guise of the Hooded Crow -->
  <!--Updated	245888 -  Spirit of the Hooded Crow -->
  <!--Updated	245933 -  Omni- Tek Steel- Ribbed Armor Helmet -->
  <!--Updated	245934 -  Omni- Tek Steel- Ribbed Armor Helmet -->
  <!--Updated	245974 -  Apocalypse Leather Armor Helmet -->
  <!--Updated	245975 -  Apocalypse Leather Armor Helmet -->
  <!--Updated	247803 -  Stalker Helmet -->
  <!--Updated	248893 -  Blackmane's Leather Cloak of Balance -->
  <!--Updated	248902 -  Leather Gloves of Borealis -->
  <!--Updated	248952 -  Office Worker's Discreet Sleeves of the Obsidian Order -->
  <!--Updated	248953 -  Office Worker's Discreet Shirt of the Obsidian Order -->
  <!--Updated	251262 -  Pulsing Biotech Rod Ring -->
  <!--Updated	251263 -  Pulsing Biotech Rod Ring -->
  <!--Updated	251264 -  Dark Biotech Rod Ring -->
  <!--Updated	251265 -  Dark Biotech Rod Ring -->
  <!--Updated	251757 -  Dark Biotech Rod Ring -->
  <!--Updated	251758 -  Dark Biotech Rod Ring -->
  <!--Updated	251759 -  Pulsing Biotech Rod Ring -->
  <!--Updated	251760 -  Pulsing Biotech Rod Ring -->
  <!--Updated	251999 -  Reactive Helmet -->
  <!--Updated	252005 -  Jathos' Molybdenum Plate Helmet -->
  <!--Updated	252016 -  Proactive Helmet -->
  <!--Updated	252017 -  Kegern's Molybdenum Plate Helmet -->
  <!--Updated	252029 -  Molybdenum Ingot -->
  <!--Updated	252030 -  Molybdenum Ingot -->
  <!--Updated	254317 -  Tinfoil Hat -->
  <!--Updated	257112 -  Omni- Tek Award -  Exemplar -->
  <!--Updated	257113 -  Clan Merits -  Paragon -->
  <!--Updated	257114 -  Sworn Knight Commander Genevra's Helmet -->
  <!--Updated	257115 -  Conscientious Knight Commander Nizno's Helmet -->
  <!--Updated	257377 -  Odum's Combined Paramedic's Headwear -->
  <!--Updated	257378 -  Nophex's Molybdenum Crash Helmet -->
  <!--Updated	257379 -  Extruder's Molybdenum Crash Helmet -->
  <!--Updated	257381 -  Gannondorf's Combined Commando's Headwear -->
  <!--Updated	257382 -  Yakomo's Combined Scout's Headwear -->
  <!--Updated	257383 -  Blackmane's Combined Officer's Headwear -->
  <!--Updated	257384 -  Haitte's Combined Sharpshooter's Headwear -->
  <!--Updated	257958 -  Portable Shop Interface -->
  <!--Updated	258810 -  Floating Angel -->
  <!--Updated	258811 -  Floating Devil -->
  <!--Updated	258814 -  Rollerrat Balloon -->
  <!--Updated	258821 -  Protest Placard -  LFT -->
  <!--Updated	258907 -  Yalmaha XL -  29478 Package -->
  <!--Updated	259190 -  Protest Placard -  No Bronto Burger -->
  <!--Updated	259191 -  Protest Placard -  No Mongol Meat -->
  <!--Updated	259192 -  Protest Placard -  Omni- Tek Logo -->
  <!--Updated	259193 -  Protest Placard -  ! -->
  <!--Updated	259194 -  Protest Placard -  AFK! -->
  <!--Updated	259195 -  Protest Placard -  Yes! -->
  <!--Updated	259196 -  Protest Placard -  No! -->
  <!--Updated	259197 -  Protest Placard -  The Only Good Clanner... -->
  <!--Updated	259198 -  Protest Placard -  Down With OT! -->
  <!--Updated	259199 -  Protest Placard -  Leet is Murder! -->
  <!--Updated	259200 -  Protest Placard -  pwn -->
  <!--Updated	259201 -  Protest Placard -  credz plz -->
  <!--Updated	259202 -  Protest Placard -  wtb implants -->
  <!--Updated	259203 -  Protest Placard -  Why? -->
  <!--Updated	259204 -  Protest Placard -  Why Not? -->
  <!--Updated	259205 -  Protest Placard -  Abandon SL! -->
  <!--Updated	259206 -  Protest Placard -  They Come In Peace -->
  <!--Updated	259207 -  Protest Placard -  Unity -->
  <!--Updated	259208 -  Protest Placard -  Omni- Tek Protects! -->
  <!--Updated	259209 -  Protest Placard -  Neutral 4 Life -->
  <!--Updated	259210 -  Protest Placard -  Respect -->
  <!--Updated	259211 -  Protest Placard -  Fence Sitters! -->
  <!--Updated	259212 -  Protest Placard -  Oppressors! -->
  <!--Updated	259213 -  Protest Placard -  Terrorists! -->
  <!--Updated	259214 -  Protest Placard -  Maybe? -->
  <!--Updated	259318 -  Protest Placard -  Clan Logo -->
  <!--Updated	259987 -  Yellow Corundum -->
  <!--Updated	259989 -  Blue Corundum -->
  <!--Updated	259990 -  Perfectly Formed Seashell -->
  <!--Updated	262800 -  Borealis Protest Placard -  Borealis = Neutral -->
  <!--Updated	262801 -  Borealis Protest Placard -  Omni Go Home! -->
  <!--Updated	262802 -  Borealis Protest Placard -  No Unicorns -->
  <!--Updated	262811 -  Borealis Protest Placard -  Free Borealis -->
  <!--Updated	262954 -  Clan Merits -  Triumphant Double Sun -->
  <!--Updated	262955 -  Omni- Tek Award -  Triumphant Flags of Glory and Redemption -->
  <!--Updated	267317 -  Hellfyre Magma Suit -->
  <!--Updated	268503 -  Alien Tank Armor -->
  <!--Updated	268504 -  Improved Alien Tank Armor -->
  <!--Updated	268505 -  Perfected Alien Tank Armor -->
  <!--Updated	268506 -  Nanomage Enhanced Alien Tank Armor -->
  <!--Updated	268507 -  Inactive Alien Tank Armor -->
  <!--Updated	268595 -  Captain Enno's Pirate Parrot of Impending Doom -->
  <!--Updated	268695 -  Nano Crystal (Insight into the Shadowlands) -->
  <!--Updated	268797 -  Dust Brigade Security Pass -->
  <!--Updated	272448 -  Enhanced Jathos' Molybdenum Plate Helmet -->
  <!--Updated	272454 -  Enhanced Kegern's Molybdenum Plate Helmet -->
  <!--Updated	274956 -  Neleb's Nano- master Robe -->
  <!--Updated	275412 -  Notum Imbued Gaily Painted Hood -->
  <!--Updated	276602 -  Doboj Delta Paramedic's Headwear (type 1) -->
  <!--Updated	276603 -  Mugenshi Delta Mercenary's Headwear (type 1) -->
  <!--Updated	276604 -  Maldai Delta Commando's Headwear (type 1) -->
  <!--Updated	276605 -  Cheinara Delta Sharpshooter's Headwear (type 1) -->
  <!--Updated	276606 -  Shakeemup Delta Scout's Headwear (type 1) -->
  <!--Updated	276607 -  Hoccard Delta Officer's Headwear (type 1) -->
  <!--Updated	276608 -  Jaestar Digamma Paramedic's Headwear -->
  <!--Updated	276670 -  Deckenkatze Digamma Mercenary's Headwear -->
  <!--Updated	276671 -  Raakam Digamma Commando's Headwear -->
  <!--Updated	276672 -  Miao Digamma Sharpshooter's Headwear -->
  <!--Updated	276673 -  Mabuhai Digamma Scout's Headwear -->
  <!--Updated	276674 -  Volltreffer Digamma Officer's Headwear -->
  <!--Updated	276753 -  Doboj Delta Paramedic's Headwear (type 2) -->
  <!--Updated	276754 -  Hoccard Delta Officer's Headwear (type 2) -->
  <!--Updated	276755 -  Shakeemup Delta Scout's Headwear (type 2) -->
  <!--Updated	276756 -  Cheinara Delta Sharpshooter's Headwear (type 2) -->
  <!--Updated	276757 -  Maldai Delta Commando's Headwear (type 2) -->
  <!--Updated	276758 -  Mugenshi Delta Mercenary's Headwear (type 2) -->
  <!--Updated	279436 -  Clan Merits -  Xan Combat Paragon -->
  <!--Updated	279437 -  Clan Merits -  Xan Defense Paragon -->
  <!--Updated	279438 -  Omni- Tek Award -  Xan Combat Exemplar -->
  <!--Updated	279441 -  Omni- Tek Award -  Xan Defense Exemplar -->
  <!--New  	287110 -  Alienattack1_001 -->
  <!--New  	287111 -  Alienattack1_400 -->
  <!--New  	287112 -  Equip_Alienattack1 -->
  <!--New  	287113 -  Alienattack2_001 -->
  <!--New  	287114 -  Alienattack2_400 -->
  <!--New  	287115 -  Equip_Alienattack2 -->
  <!--New  	287661 -  ExtractionEscortNotMezzable1_001 -->
  <!--New  	287662 -  ExtractionEscortNotMezzable1_400 -->
  <!--New  	287663 -  Equip_ExtractionEscortNotMezzable1 -->
  <!--Updated	287772 -  Use Item: Power Ups -->
  <!--Updated	288715 -  Distress Call -->
  <!--Updated	288716 -  Wearable: Alien_Distresscall_Attack_001 -->
  <!--Updated	288717 -  Wearable: Alien_Distresscall_Attack_300 -->
  <!--Updated	289375 -  The Logo Shirt -  Black on Black -->
  <!--Updated	289376 -  The Logo Shirt -  Blue on Black -->
  <!--Updated	289377 -  The Logo Shirt -  Green on Black -->
  <!--Updated	289378 -  The Logo Shirt -  Orange on Black -->
  <!--Updated	289379 -  The Logo Shirt -  Pink on Black -->
  <!--Updated	289380 -  The Logo Shirt -  Purple on Black -->
  <!--Updated	289381 -  The Logo Shirt -  Red on Black -->
  <!--Updated	289382 -  The Logo Shirt -  Yellow on Black -->
  <!--Updated	289383 -  The Logo Shirt -  Black on White -->
  <!--Updated	289384 -  The Logo Shirt -  Blue on White -->
  <!--Updated	289385 -  The Logo Shirt -  Green on White -->
  <!--Updated	289386 -  The Logo Shirt -  Orange on White -->
  <!--Updated	289387 -  The Logo Shirt -  Pink on White -->
  <!--Updated	289388 -  The Logo Shirt -  Purple on White -->
  <!--Updated	289389 -  The Logo Shirt -  Red on White -->
  <!--Updated	289390 -  The Logo Shirt -  Yellow on White -->
  <!--Updated	289398 -  Power Up -->
  <!--Updated	289442 -  Reindeer Mask -->
  <!--Updated	289521 -  Santa Mask -->
  <!--New  	289661 -  The Thousandth Winter -->
  <!--New  	289670 -  The Thousandth Winter -->
  <!--New  	289715 -  ZixNoDMG_attack1_001 -->
  <!--New  	289716 -  ZixNoDMG_attack1_400 -->
  <!--New  	289717 -  Equip_ZixNoDMG_attack1 -->
  <!--New  	289718 -  ZixNoDMG_attack2_001 -->
  <!--New  	289719 -  ZixNoDMG_attack2_400 -->
  <!--New  	289720 -  Equip_ZixNoDMG_attack2 -->
  <!--New  	289721 -  NPC Pet Creation Item -->
  <!--New  	289722 -  NPC Pet Creation Item -->
  <!--New  	289723 -  alien_pod_spawn_swing_001 -->
  <!--New  	289724 -  alien_pod_spawn_swing_400 -->
  <!--New  	289725 -  Equip_alien_pod_spawn_swing -->
  <!--New  	289726 -  alien_pod_spawn_kick_001 -->
  <!--New  	289727 -  alien_pod_spawn_kick_400 -->
  <!--New  	289728 -  Equip_alien_pod_spawn_kick -->
  <!--New  	289783 -  Glowing Biotech Rod Ring -->
  <!--New  	289784 -  Glowing Biotech Rod Ring -->
  <!--New  	289787 -  The Thousandth Winter: Thaw -->
  <!--New  	289792 -  Warming Shriek -->
  <!--New  	289795 -  Vengeful Thrall -->
  <!--New  	289799 -  Nano Crystal (Bane of the Giseleh) -->
  <!--New  	289800 -  Bane of the Giseleh -->
  <!--New  	289802 -  Captain Enno's Pirate Parrot of Impending Doom -->
  <!--New  	289803 -  Floating Angel -->
  <!--New  	289804 -  Floating Devil -->
  <!--New  	289805 -  Rollerrat Balloon -->
  <!--Updated	216864 -  Touch of Marius (BETA) -->
  <!--Updated	239824 -  Valid Pass: Nascence Frontier -->
  <!--Updated	239825 -  Valid Pass: East Elysium -->
  <!--Updated	239826 -  Valid Pass: North Elysium -->
  <!--Updated	250467 -  Glory -->
  <!--Updated	250468 -  Glory -->
  <!--Updated	250470 -  Glory -->
  <!--Updated	250475 -  Glory -->
  <!--Updated	253164 -  Daring Syndrome -->
  <!--Updated	276034 -  Summon Trainee -->
  <!--Updated	279374 -  Wake Up Call -->
  <!--New  	287109 -  ICC Emergency Safety System -->
  <!--New  	289660 -  The Thousandth Winter -->
  <!--New  	289671 -  The Thousandth Winter -->
  <!--New  	289730 -  Distress Call Trigger Nano -->
  <!--New  	289785 -  The Thousandth Winter -->
  <!--New  	289786 -  The Thousandth Winter: Thaw -->
  <!--New  	289794 -  Warming Shriek -->
  <!--New  	289797 -  Vengeful Thrall -->
  <!--New  	289801 -  Bane of the Giseleh -->
  <Item AOID="21797" IsNano="False" Name="Augmented Nano Armor Cloak" QL="200" ItemType="Armor">
    <Description>The Nano Armor is designed by and for Nano Technicians. It is very lightweight, as it relies on nanobots to provide most of the protection. The armor is plugged directly into the user’s nervous system, and uses it for information-gathering and data transfer. The armor can gather data in other ways - but without the information from the nervous system of the user, it works much less efficiently. Thus, high psychic ability and intelligence are required to use Nano Armor.</Description>
    <Attribute Name="Mass" Value="2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1903445" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22968" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="200000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="21821" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="21826" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="21833" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="156" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="546" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="625" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="546" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="625" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="625" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="546" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="546" />
      </Function>
      <Function Name="ChangeBodyMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="robe" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="550" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="500" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="21813" IsNano="False" Name="Augmented Nano Armor Helmet" QL="200" ItemType="Armor">
    <Description>The Nano Armor is designed by and for Nano Technicians. It is very lightweight, as it relies on nanobots to provide most of the protection. The armor is plugged directly into the user’s nervous system, and uses it for information-gathering and data transfer. The armor can gather data in other ways - but without the information from the nervous system of the user, it works much less efficiently. Thus, high psychic ability and intelligence are required to use Nano Armor.</Description>
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1427583" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10839" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="200000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20001" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20017" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20034" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20044" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20068" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20085" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20102" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="187" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="656" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="550" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="500" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="22219" IsNano="False" Name="High-Quality Cyber Armor Helmet" QL="200" ItemType="Armor">
    <Description>The Cyber Armor is lightweight, made with the Homo Nano in mind. It is built as an exoskeleton and pretty much carries its own weight, which makes it comfortable to move in. Also, the protection it provides depends on nanobots and sensors, connected to the nervous system of the user for highest possible data transfer rate. The higher quality versions of the Cyber Armor can also gather and use information directly from the user’s Senses. High psychic ability is needed to keep the suit operational, and high intelligence is required to be able to actually utilize its functions.</Description>
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="856550" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22267" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="200000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="19996" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20012" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20029" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20046" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20063" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20080" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="22279" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="468" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="468" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="150" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="500" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="450" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="22223" IsNano="False" Name="Flawless Energized Armor Helmet" QL="200" ItemType="Armor">
    <Description>The function of the Energized Armor is based on advanced physics. It is charged with negative energy that absorbs much of the charge from high-energy, low-wavelength sources like radiation and energy weapons. It also reduces the impact of attacks with high kinetic energy, such as projectiles and melee weapons.</Description>
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="785171" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10834" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="200000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="19997" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20013" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20030" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20047" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20064" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20081" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20098" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="656" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="510" ChildOp="" />
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="460" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="22246" IsNano="False" Name="Assault-Issue Omni-Pol Armor Helmet" QL="200" ItemType="Armor">
    <Description>This is the armor worn by the Omni-Tek police. It is a heavily upgraded version of the Metaplast Armor, and suitable for most normal combat situations.</Description>
    <Attribute Name="Mass" Value="2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1177756" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10840" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="700000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20003" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20019" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20036" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20053" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20070" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20087" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20104" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="187" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="187" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="562" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="656" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="540" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="490" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="22250" IsNano="False" Name="Assault-Issue Omni-Pol Elite Armor Helmet" QL="200" ItemType="Armor">
    <Description>This is the armor worn by the Omni-Tek elite police. It is a heavily upgraded version of the Metaplast Armor, and suitable for more extreme combat situations than the regular Omni-Pol armor.</Description>
    <Attribute Name="Mass" Value="2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1427583" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22269" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="700000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20005" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20021" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20038" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20055" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20072" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20089" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20106" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="187" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="656" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="550" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="500" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="22254" IsNano="False" Name="Assault-Issue Omni-Pol Forest Armor Helmet" QL="200" ItemType="Armor">
    <Description>This is the armor worn by Omni-Tek police on assignment in forested terrain. It is a heavily upgraded version of the Metaplast Armor, and suitable for most normal combat situations.</Description>
    <Attribute Name="Mass" Value="1.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="892239" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10841" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="700000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20004" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20020" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20037" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20054" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20071" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20088" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20105" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="468" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="468" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="515" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="465" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="22258" IsNano="False" Name="Flawless Heated Plasteel Armor Helmet" QL="200" ItemType="Armor">
    <Description>The Plasteel Armor is usually found in two forms: the heated and the chilled version. Both versions give good protection against melee, projectile and energy weapons. The heated version is specially treated to shield the user from fire damage.</Description>
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="785171" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22270" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="700000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20006" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20022" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20039" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20056" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20073" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20090" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20107" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="112" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="515" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="465" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="22262" IsNano="False" Name="High-Quality Steel-Ribbed Armor Helmet" QL="200" ItemType="Armor">
    <Description>The Steel-Ribbed Armor is one of the very few armor types that insulate the wearer against energy attacks. Instead of absorbing the energy, it actually prevents most of the energy from getting through. Beneath the layer of insulation you have a layer of steel ribs that will protect you against most melee and projectile attacks. The construction is very flexible, and a person with high Sense and Agility is able to wear this armor with great ease.</Description>
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1034998" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10843" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="500000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="28684" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20024" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20041" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20058" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20075" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20092" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20109" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="150" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="530" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="480" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="22266" IsNano="False" Name="Augmented Tech Armor Helmet" QL="200" ItemType="Armor">
    <Description>The Tech Armor is equipped with multiple sensors that detect virtually any type of attack, and cause the armor to perform the best possible counter-measures. In previous versions the user was able to select the settings he wanted, however certain breeds kept screwing up their settings more often than not. This option has now been disabled, and you can only use the factory default. The armor itself is quite heavy and uncomfortable, and requires a good amount of strength and agility if you want to use it for longer periods.</Description>
    <Attribute Name="Mass" Value="2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1124222" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10844" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="700000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20009" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20026" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20043" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20060" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20077" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20094" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20111" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="562" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="187" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="468" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="187" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="656" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="535" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="485" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="27402" IsNano="False" Name="Assault-Issue Omni-Pol Desert Armor Helmet" QL="200" ItemType="Armor">
    <Description>This is the armor worn by Omni-Tek police on assignment in desert terrain. It is a heavily upgraded version of the Metaplast Armor, and suitable for most normal combat situations.</Description>
    <Attribute Name="Mass" Value="1.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="892239" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="27709" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="700000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="40993" />
        <Argument Value="20004" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40993" />
        <Argument Value="20020" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40993" />
        <Argument Value="20037" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40993" />
        <Argument Value="20054" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40993" />
        <Argument Value="20071" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40993" />
        <Argument Value="20088" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40993" />
        <Argument Value="20105" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="468" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="468" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="150" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="520" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="470" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="28734" IsNano="False" Name="High-Quality Medium Tank Armor" QL="200" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. There are four versions of the Tank Armor, all of which give excellent protection against most types of melee, projectile and energy weapons. The medium Tank Armor also provides protection against cold attacks.

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1568959" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22400" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11563" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11551" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11539" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="20716" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11527" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11515" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11503" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11557" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11545" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11533" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="20717" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11521" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11509" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11531" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="875" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-50" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="575" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="525" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="28735" IsNano="False" Name="High-Quality Heavy Tank Armor" QL="200" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. Four versions of the Tank Armor exist, all of which provide excellent protection against most types of melee, projectile and energy weapons. The Heavy Tank Armor also shields the user against fire attacks.

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1806890" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22392" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="41481" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11555" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11543" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="20714" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11496" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11519" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11507" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11559" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11547" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11535" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="20715" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11523" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11511" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11499" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="875" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-50" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="575" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="525" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="28736" IsNano="False" Name="High-Quality Light Tank Armor" QL="200" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. Four versions of the Tank Armor exist, all of which provide excellent protection against most types of melee, projectile and energy weapons. The light Tank Armor also shields the user against radiation attacks.

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1331028" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22396" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11565" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11553" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11541" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="20718" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11529" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11517" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11505" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="875" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-50" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="575" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="525" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="28738" IsNano="False" Name="High-Quality Very Light Tank Armor" QL="200" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. Four versions of the Tank Armor exist, all of which provide excellent protection against most types of melee, projectile and energy weapons. The very light Tank Armor also shields the user against chemical attacks.

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1093098" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22404" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11561" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11549" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11537" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="20719" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11525" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11513" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11571" />
        <Argument Value="11501" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="875" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-50" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="575" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="525" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="31506" IsNano="False" Name="Black Omni-Tek Commander Cloak" QL="1" ItemType="Armor">
    <Description>A black Omni-Tek Commander Cloak.</Description>
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="15000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="88052" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="50000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="22545" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="22573" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="22632" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="ChangeBodyMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="robe" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="31515" IsNano="False" Name="Red Omni-Tek Commander Cloak" QL="1" ItemType="Armor">
    <Description>A red Omni-Tek Commander Cloak.</Description>
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="15000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="88051" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="50000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="22544" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="22572" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="22631" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="ChangeBodyMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="robe" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="31835" IsNano="False" Name="Augmented Nano Armor Hood" QL="200" ItemType="Armor">
    <Description>The Nano Armor is designed by and for Nano Technicians. It is very lightweight, as it relies on nanobots to provide most of the protection. The armor is plugged directly into the user’s nervous system, and uses it for information-gathering and data transfer. The armor can gather data in other ways - but without the information from the nervous system of the user, it works much less efficiently. Thus, high psychic ability and intelligence are required to use Nano Armor.</Description>
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="713791" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="23004" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="200000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20007" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20023" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20040" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20057" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20074" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20091" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20108" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="62" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="218" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="218" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="218" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="218" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="550" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="500" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="40082" IsNano="False" Name="Knight Armor" QL="1" ItemType="Armor">
    <Description>The Knight Armor is supposed to be an exact replica of the armor worn by the original knights, 30,000 years ago. It is an excellent armor, however, providing the protection expected from a modern suit of armor. Only members of the Knights are given this suit of armor and are allowed to wear it.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="50" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="32157" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, ItemSocialArmour, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="32148" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="32150" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="32151" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="32152" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="32153" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="32154" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="32155" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="32186" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="32188" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="32182" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="32184" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="32185" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="32189" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="32187" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="32141" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="32147" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="32144" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="32143" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="32146" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="ChangeBodyMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="robe" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="25" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="41390" IsNano="False" Name="High-Quality Light Omni-Tek Tank Armor" QL="200" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. Four versions of the Tank Armor exist, all of which provide excellent protection against most types of melee, projectile and energy weapons. The light Tank Armor also shields the user against radiation attacks.

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1331028" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41170" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11565" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11553" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11541" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="20718" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11529" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11517" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11505" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="875" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-50" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="575" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="525" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="41395" IsNano="False" Name="High-Quality Medium Omni-Tek Tank Armor" QL="200" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. There are four versions of the Tank Armor, all of which give excellent protection against most types of melee, projectile and energy weapons. The medium Tank Armor also provides protection against cold attacks.

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1568959" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41167" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11563" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11551" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11539" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="20716" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11527" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11515" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11503" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11557" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11545" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11533" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="20717" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11521" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11509" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11531" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="875" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-50" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="575" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="525" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="41398" IsNano="False" Name="High-Quality Very Light Omni-Tek Tank Armor" QL="200" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. Four versions of the Tank Armor exist, all of which provide excellent protection against most types of melee, projectile and energy weapons. The very light Tank Armor also shields the user against chemical attacks.

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1806890" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41169" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11561" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11549" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11537" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="20719" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11525" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11513" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11501" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="875" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="575" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="525" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="41402" IsNano="False" Name="High-Quality Heavy Omni-Tek Tank Armor" QL="200" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. Four versions of the Tank Armor exist, all of which provide excellent protection against most types of melee, projectile and energy weapons. The Heavy Tank Armor also shields the user against fire attacks.

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1806890" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41168" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="41481" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11555" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11543" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="20714" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11496" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11519" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11507" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11559" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11547" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11535" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="20715" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11523" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11511" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11499" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="875" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-50" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="575" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="525" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="70563" IsNano="False" Name="Battered Low-Tech Armor Helmet" QL="1" ItemType="Armor">
    <Description>Low-Tech Armor is just regular clothing with metal plating, generally kept in a constant state of disrepair. It is not very effective, and very uncomfortable. It is still around only because it is very cheap.</Description>
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="375" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10837" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="3500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="19999" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20010" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20032" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20049" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20066" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20083" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="7" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="7" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85478" IsNano="False" Name="Worn Medium Omni-Tek Tank Armor" QL="1" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. There are four versions of the Tank Armor, all of which give excellent protection against most types of melee, projectile and energy weapons. The medium Tank Armor also provides protection against cold attacks.

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="3750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41167" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="5000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="40" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11563" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11551" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11539" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="20716" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11527" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11515" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11503" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11557" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11545" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11533" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="20717" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11521" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11509" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11531" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="13" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="13" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85479" IsNano="False" Name="Worn Very Light Omni-Tek Tank Armor" QL="1" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. Four versions of the Tank Armor exist, all of which provide excellent protection against most types of melee, projectile and energy weapons. The very light Tank Armor also shields the user against chemical attacks.

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="3250" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41169" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="5000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11561" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11549" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11537" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="20719" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11525" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11513" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11501" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="8" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="13" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="13" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85480" IsNano="False" Name="Worn Very Light Tank Armor" QL="1" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. Four versions of the Tank Armor exist, all of which provide excellent protection against most types of melee, projectile and energy weapons. The very light Tank Armor also shields the user against chemical attacks.

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="3250" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22401" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="5000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="15" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11561" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11549" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11537" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="20719" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11525" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11513" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11501" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="13" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="13" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85482" IsNano="False" Name="Worn Medium Tank Armor" QL="1" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. There are four versions of the Tank Armor, all of which give excellent protection against most types of melee, projectile and energy weapons. The medium Tank Armor also provides protection against cold attacks.

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="3750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22397" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="5000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="45" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11563" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11551" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11539" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="20716" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11527" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11515" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11503" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11557" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11545" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11533" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="20717" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11521" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11509" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11531" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="13" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="13" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85483" IsNano="False" Name="Worn Light Omni-Tek Tank Armor" QL="1" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. Four versions of the Tank Armor exist, all of which provide excellent protection against most types of melee, projectile and energy weapons. The light Tank Armor also shields the user against radiation attacks.

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="7.5" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="3500" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41170" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="5000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="15" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11565" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11553" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11541" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="20718" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11529" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11517" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11505" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="13" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="13" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85484" IsNano="False" Name="Worn Light Tank Armor" QL="1" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. Four versions of the Tank Armor exist, all of which provide excellent protection against most types of melee, projectile and energy weapons. The light Tank Armor also shields the user against radiation attacks.

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="7.5" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="3500" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22393" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="5000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="20" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11565" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11553" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11541" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="20718" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11529" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11517" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11505" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="13" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="13" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85485" IsNano="False" Name="Worn Heavy Omni-Tek Tank Armor" QL="1" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. Four versions of the Tank Armor exist, all of which provide excellent protection against most types of melee, projectile and energy weapons. The Heavy Tank Armor also shields the user against fire attacks.

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="4000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41168" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="5000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage" />
    <Event Name="OnWear">
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="40" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="41481" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11555" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11543" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="20714" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11496" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11519" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11507" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11559" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11547" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11535" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="20715" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11523" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11511" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40797" />
        <Argument Value="11499" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="13" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="13" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85486" IsNano="False" Name="Worn Heavy Tank Armor" QL="1" ItemType="Armor">
    <Description>This is a very powerful piece of armor. It can be worn on top of another suit of armor, providing an extra layer of protection. It is heavy though, and requires great strength and stamina to move around in. Four versions of the Tank Armor exist, all of which provide excellent protection against most types of melee, projectile and energy weapons. The Heavy Tank Armor also shields the user against fire attacks. 

NOTE: Due to the size and mass of the armor, the access to nanobot building material is restricted - hence you will experience some difficulties using nano-technology. (Universal regulations limit legal nanobot building materials to: Dead, organic material from the body of the host).</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="4000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22395" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="5000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="50" />
        <Argument Value="0" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="41481" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11555" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11543" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="20714" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11496" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11519" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11507" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11559" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11547" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11535" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="20715" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11523" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11511" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="11497" />
        <Argument Value="11499" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="13" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="13" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85534" IsNano="False" Name="Augmented Flowers Tech Armor Helmet" QL="200" ItemType="Armor">
    <Description>The Flowers Tech Armor has its name from Jane Flowers. Jane Flowers was a Rubi-Ka native soldier who preferred the Tech Armor; her only issue with it was the heat. Together with an Engineer friend, she developed a new sensor that would keep her cool. This sensor has now been developed further, and is integrated in the new version. It will not just keep you cool; it also helps reducing damage from fire-based attacks.</Description>
    <Attribute Name="Mass" Value="2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1427583" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31731" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="700000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31712" />
        <Argument Value="20009" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31712" />
        <Argument Value="20026" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31712" />
        <Argument Value="20043" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31712" />
        <Argument Value="20060" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31712" />
        <Argument Value="20077" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31712" />
        <Argument Value="20094" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31712" />
        <Argument Value="20111" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="562" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="562" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="187" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="750" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="550" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="500" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85535" IsNano="False" Name="Basic Flowers Tech Armor Helmet" QL="1" ItemType="Armor">
    <Description>The Flowers Tech Armor has its name from Jane Flowers. Jane Flowers was a Rubi-Ka native soldier who preferred the Tech Armor; her only issue with it was the heat. Together with an Engineer friend, she developed a new sensor that would keep her cool. This sensor has now been developed further, and is integrated in the new version. It will not just keep you cool; it also helps reducing damage from fire-based attacks.</Description>
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1500" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31731" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="3500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31712" />
        <Argument Value="20009" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31712" />
        <Argument Value="20026" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31712" />
        <Argument Value="20043" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31712" />
        <Argument Value="20060" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31712" />
        <Argument Value="20077" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31712" />
        <Argument Value="20094" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31712" />
        <Argument Value="20111" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="3" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="9" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85536" IsNano="False" Name="Basic Tech Armor Helmet" QL="1" ItemType="Armor">
    <Description>The Tech Armor is equipped with multiple sensors that detect virtually any type of attack, and cause the armor to perform the best possible counter-measures. In previous versions the user was able to select the settings he wanted, however certain breeds kept screwing up their settings more often than not. This option has now been disabled, and you can only use the factory default. The armor itself is quite heavy and uncomfortable, and requires a good amount of strength and agility if you want to use it for longer periods.</Description>
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1181" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10844" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="3500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20009" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20026" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20043" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20060" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20077" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20094" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20111" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="3" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="9" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85537" IsNano="False" Name="High-Quality Obtru Steel-Ribbed Armor Helmet" QL="200" ItemType="Armor">
    <Description>This is basically a Nadir suit, where each rib is also separately insulated to protect the wearer from cold. It is named after Bruce Obtru, a Trader who claims to be its inventor. Most people who have met him are quite convinced he never could have invented anything, except by accident. No one dares to say it out loud though, as all those who have done so in the past are now reported missing.</Description>
    <Attribute Name="Mass" Value="1.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1427583" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31732" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="500000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31710" />
        <Argument Value="28684" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31710" />
        <Argument Value="20024" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31710" />
        <Argument Value="20041" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31710" />
        <Argument Value="20058" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31710" />
        <Argument Value="20075" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31710" />
        <Argument Value="20092" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31710" />
        <Argument Value="20109" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="187" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="550" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="500" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85538" IsNano="False" Name="Worn Obtru Steel-Ribbed Armor Helmet" QL="1" ItemType="Armor">
    <Description>This is basically a Nadir suit, where each rib is also separately insulated to protect the wearer from cold. It is named after Bruce Obtru, a Trader who claims to be its inventor. Most people who have met him are quite convinced he never could have invented anything, except by accident. No one dares to say it out loud though, as all those who have done so in the past are now reported missing.</Description>
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1500" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31732" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="2500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31710" />
        <Argument Value="28684" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31710" />
        <Argument Value="20024" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31710" />
        <Argument Value="20041" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31710" />
        <Argument Value="20058" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31710" />
        <Argument Value="20075" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31710" />
        <Argument Value="20092" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31710" />
        <Argument Value="20109" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="9" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85539" IsNano="False" Name="High-Quality Nadir Steel-Ribbed Armor Helmet" QL="200" ItemType="Armor">
    <Description>The Nadir Steel-Ribbed Armor got its name from Nadir Antagonist. Nadir Antagonist is probably one of the least successful Fixers the universe has ever seen. He was a native of Rubi-Ka, and fiercely loyal to the clans. He spent most of his life working for the clans; however, he managed to botch every single assignment they gave him. In the process he also drew a huge amount of attention to himself. On several occasions he came very close to doing great harm to Omni-Tek, but somehow he never managed to get the final step right. In the end Omni-Tek officials got tired from constantly fending off his intrusions, and attempted to stop him for good. He managed to evade their attempts for many years, often by sheer luck and the protection provided by his suit of armor, but in the end his luck ran out. Nadir was last seen running for his life with several mean-looking droids in close pursuit. The main change to this version of the Steel-Ribbed Armor is that every rib is separately insulated to protect the wearer from heat.</Description>
    <Attribute Name="Mass" Value="1.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1213446" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31733" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="500000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31714" />
        <Argument Value="28684" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31714" />
        <Argument Value="20024" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31714" />
        <Argument Value="20041" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31714" />
        <Argument Value="20058" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31714" />
        <Argument Value="20075" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31714" />
        <Argument Value="20092" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31714" />
        <Argument Value="20109" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="187" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="187" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="540" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="490" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85540" IsNano="False" Name="Worn Nadir Steel-Ribbed Armor Helmet" QL="1" ItemType="Armor">
    <Description>The Nadir Steel-Ribbed Armor got its name from Nadir Antagonist. Nadir Antagonist is probably one of the least successful Fixers the universe has ever seen. He was a native of Rubi-Ka, and fiercely loyal to the clans. He spent most of his life working for the clans; however, he managed to botch every single assignment they gave him. In the process he also drew a huge amount of attention to himself. On several occasions he came very close to doing great harm to Omni-Tek, but somehow he never managed to get the final step right. In the end Omni-Tek officials got tired from constantly fending off his intrusions, and attempted to stop him for good. He managed to evade their attempts for many years, often by sheer luck and the protection provided by his suit of armor, but in the end his luck ran out. Nadir was last seen running for his life with several mean-looking droids in close pursuit. The main change to this version of the Steel-Ribbed Armor is that every rib is separately insulated to protect the wearer from heat.</Description>
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1275" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31733" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="2500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31714" />
        <Argument Value="28684" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31714" />
        <Argument Value="20024" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31714" />
        <Argument Value="20041" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31714" />
        <Argument Value="20058" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31714" />
        <Argument Value="20075" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31714" />
        <Argument Value="20092" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31714" />
        <Argument Value="20109" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="9" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85541" IsNano="False" Name="Worn Steel-Ribbed Armor Helmet" QL="1" ItemType="Armor">
    <Description>The Steel-Ribbed Armor is one of the very few armor types that insulate the wearer against energy attacks. Instead of absorbing the energy, it actually prevents most of the energy from getting through. Beneath the layer of insulation you have a layer of steel ribs that will protect you against most melee and projectile attacks. The construction is very flexible, and a person with high Sense and Agility is able to wear this armor with great ease.</Description>
    <Attribute Name="Mass" Value="0.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1087" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10843" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="2500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="28684" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20024" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20041" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20058" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20075" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20092" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20109" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="8" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85542" IsNano="False" Name="Flawless Titan Plasteel Armor Helmet" QL="200" ItemType="Armor">
    <Description>The Titan Plasteel Armor was originally made for the ground troops who crushed the rebellion on the ice planet Titan-IC. Before the ground invasion the entire planet was nuked from orbit, so the invasion troops needed protection against radiation added to this armor. 78% of them still died of the heavy radiation, but the rebellion was defeated.</Description>
    <Attribute Name="Mass" Value="1.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1034998" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31734" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="700000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20107" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31715" />
        <Argument Value="20006" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31715" />
        <Argument Value="20022" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31715" />
        <Argument Value="20039" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31715" />
        <Argument Value="20056" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31715" />
        <Argument Value="20073" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31715" />
        <Argument Value="20090" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="656" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="525" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="475" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85543" IsNano="False" Name="Inferior Titan Plasteel Armor Helmet" QL="1" ItemType="Armor">
    <Description>The Titan Plasteel Armor was originally made for the ground troops who crushed the rebellion on the ice planet Titan-IC. Before the ground invasion the entire planet was nuked from orbit, so the invasion troops needed protection against radiation added to this armor. 78% of them still died of the heavy radiation, but the rebellion was defeated.</Description>
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1087" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31734" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="3500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20107" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31715" />
        <Argument Value="20006" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31715" />
        <Argument Value="20022" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31715" />
        <Argument Value="20039" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31715" />
        <Argument Value="20056" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31715" />
        <Argument Value="20073" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31715" />
        <Argument Value="20090" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="3" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="8" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85544" IsNano="False" Name="Flawless Vito's Plasteel Armor Helmet" QL="200" ItemType="Armor">
    <Description>Vito’s Plasteel Armor got its name from Vito, an Enforcer in the truest sense of the word. He enforced the will of the highest-paying client. The Plasteel Armor was his favorite armor, so he had this special version made for himself. The first three people he ordered it from failed to deliver. All of them accidentally fell out of Vito’s yacht, never to be found again. In the end he got his armor though, with the added protection from chemicals he had asked for. No more people have been observed falling out of his yacht after that. Vito has, however, received several fines for dumping man-sized barrels of chemicals in the ocean...</Description>
    <Attribute Name="Mass" Value="1.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1034998" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31735" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="700000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31717" />
        <Argument Value="20006" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31717" />
        <Argument Value="20022" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31717" />
        <Argument Value="20039" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31717" />
        <Argument Value="20056" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31717" />
        <Argument Value="20073" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31717" />
        <Argument Value="20090" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31717" />
        <Argument Value="20107" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="150" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="530" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="480" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85545" IsNano="False" Name="Inferior Vito's Plasteel Armor Helmet" QL="1" ItemType="Armor">
    <Description>Vito’s Plasteel Armor got its name from Vito, an Enforcer in the truest sense of the word. He enforced the will of the highest-paying client. The Plasteel Armor was his favorite armor, so he had this special version made for himself. The first three people he ordered it from failed to deliver. All of them accidentally fell out of Vito’s yacht, never to be found again. In the end he got his armor though, with the added protection from chemicals he had asked for. No more people have been observed falling out of his yacht after that. Vito has, however, received several fines for dumping man-sized barrels of chemicals in the ocean...</Description>
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1087" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31735" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="3500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31717" />
        <Argument Value="20006" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31717" />
        <Argument Value="20022" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31717" />
        <Argument Value="20039" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31717" />
        <Argument Value="20056" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31717" />
        <Argument Value="20073" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31717" />
        <Argument Value="20090" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31717" />
        <Argument Value="20107" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="8" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85546" IsNano="False" Name="Flawless Chilled Plasteel Armor Helmet" QL="200" ItemType="Armor">
    <Description>The Plasteel Armor is usually found in two forms: the heated and the chilled version. Both versions will give good protection against the most common melee, projectile and energy weapons. The chilled version is specially treated to protect the user against cold damage.</Description>
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="785171" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31736" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="700000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20006" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20022" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20039" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20056" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20073" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20090" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20107" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="112" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="510" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="460" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85547" IsNano="False" Name="Inferior Chilled Plasteel Armor Helmet" QL="1" ItemType="Armor">
    <Description>The Plasteel Armor is usually found in two forms: the heated and the chilled version. Both versions will give good protection against the most common melee, projectile and energy weapons. The chilled version is specially treated to protect the user against cold damage.</Description>
    <Attribute Name="Mass" Value="0.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="825" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31736" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="3500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20006" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20022" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20039" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20056" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20073" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20090" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31716" />
        <Argument Value="20107" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="7" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="7" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85548" IsNano="False" Name="Inferior Heated Plasteel Armor Helmet" QL="1" ItemType="Armor">
    <Description>The Plasteel Armor is usually found in two forms: the heated and the chilled version. Both versions give good protection against melee, projectile and energy weapons. The heated version is specially treated to shield the user from fire damage.</Description>
    <Attribute Name="Mass" Value="0.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="825" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22270" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="3500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20006" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20022" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20039" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20056" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20073" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20090" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20107" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="7" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="7" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85549" IsNano="False" Name="Recruit-Issue Omni-Pol Forest Armor Helmet" QL="1" ItemType="Armor">
    <Description>This is the armor worn by Omni-Tek police on assignment in forested terrain. It is a heavily upgraded version of the Metaplast Armor, and suitable for most normal combat situations.</Description>
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="937" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10841" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="3500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20004" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20020" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20037" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20054" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20071" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20088" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20105" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="3" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="8" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85550" IsNano="False" Name="Recruit-Issue Omni-Pol Elite Armor Helmet" QL="1" ItemType="Armor">
    <Description>This is the armor worn by the Omni-Tek elite police. It is a heavily upgraded version of the Metaplast Armor, and suitable for more extreme combat situations than the regular Omni-Pol armor.</Description>
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1500" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22269" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="3500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20005" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20021" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20038" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20055" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20072" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20089" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20106" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="3" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="9" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85551" IsNano="False" Name="Recruit-Issue Omni-Pol Desert Armor Helmet" QL="1" ItemType="Armor">
    <Description>This is the armor worn by Omni-Tek police on assignment in desert terrain. It is a heavily upgraded version of the Metaplast Armor, and suitable for most normal combat situations.</Description>
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="937" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="27709" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="3500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="40993" />
        <Argument Value="20004" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40993" />
        <Argument Value="20020" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40993" />
        <Argument Value="20037" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40993" />
        <Argument Value="20054" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40993" />
        <Argument Value="20071" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="40993" />
        <Argument Value="20088" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="40993" />
        <Argument Value="20105" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="8" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85552" IsNano="False" Name="Recruit-Issue Omni-Pol Armor Helmet" QL="1" ItemType="Armor">
    <Description>This is the armor worn by the Omni-Tek police. It is a heavily upgraded version of the Metaplast Armor, and suitable for most normal combat situations.</Description>
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1237" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10840" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="3500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20003" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20019" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20036" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20053" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20070" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20087" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20104" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="3" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="9" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85553" IsNano="False" Name="Enhanced Nomad Armor Helmet" QL="200" ItemType="Armor">
    <Description>The Nomad Armor is designed for combat and survival in the desert. Though it is heavy, it provides good protection against the sand, the heat of the day and the chill of the night. It also gives protection against most forms of melee, projectile and energy attacks.</Description>
    <Attribute Name="Mass" Value="1.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="963619" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22268" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="700000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20002" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20018" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20035" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20052" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20069" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20086" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20103" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="187" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="187" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="187" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="520" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="470" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85554" IsNano="False" Name="Battered Nomad Armor Helmet" QL="1" ItemType="Armor">
    <Description>The Nomad Armor is designed for combat and survival in the desert. Though it is heavy, it provides good protection against the sand, the heat of the day and the chill of the night. It also gives protection against most forms of melee, projectile and energy attacks.</Description>
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1012" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22268" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="3500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20002" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20018" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20035" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20052" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20069" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20086" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20103" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="8" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85555" IsNano="False" Name="Basic Nano Armor Helmet" QL="1" ItemType="Armor">
    <Description>The Nano Armor is designed by and for Nano Technicians. It is very lightweight, as it relies on nanobots to provide most of the protection. The armor is plugged directly into the user’s nervous system, and uses it for information-gathering and data transfer. The armor can gather data in other ways - but without the information from the nervous system of the user, it works much less efficiently. Thus, high psychic ability and intelligence are required to use Nano Armor.</Description>
    <Attribute Name="Mass" Value="0.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1500" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10839" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20001" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20017" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20034" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20044" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20068" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20085" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20102" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="3" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="9" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85556" IsNano="False" Name="High-Quality Metaplast Armor Helmet" QL="200" ItemType="Armor">
    <Description>When it was first made, Metaplast Armor was revolutionary. It makes up the basis of the different Omni-Tek armors, and also several other armor types. Metaplast Armor is probably the most used and tested armor to be found, and it provides excellent protection against all normal melee, projectile and energy weapons.</Description>
    <Attribute Name="Mass" Value="1.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="713791" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10833" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="700000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="19994" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20016" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20033" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20050" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20061" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20078" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20095" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="562" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="112" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="510" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="460" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85557" IsNano="False" Name="Worn Metaplast Armor Helmet" QL="1" ItemType="Armor">
    <Description>When it was first made, Metaplast Armor was revolutionary. It makes up the basis of the different Omni-Tek armors, and also several other armor types. Metaplast Armor is probably the most used and tested armor to be found, and it provides excellent protection against all normal melee, projectile and energy weapons.</Description>
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10833" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="3500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="19994" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20016" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20033" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20050" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20061" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20078" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20095" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="7" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="7" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85558" IsNano="False" Name="Enhanced Low-Tech Armor Helmet" QL="200" ItemType="Armor">
    <Description>Low-Tech Armor is just regular clothing with metal plating, generally kept in a constant state of disrepair. It is not very effective, and very uncomfortable. It is still around only because it is very cheap.</Description>
    <Attribute Name="Mass" Value="1.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="356895" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10837" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="700000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="19999" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20010" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20032" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20049" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20066" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20083" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="562" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="112" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="500" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="450" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85559" IsNano="False" Name="Enhanced Sid's Leather Armor Helmet" QL="200" ItemType="Armor">
    <Description>Sid’s Leather Armor is an improved version of the regular Leather Armor. The heating system has been replaced with a heat-regulating system, so it can both heat and cool the body. It also has an advanced radiation filter. Sid was the nickname of one of the most infamous Agents in Rubi-Ka’s history. Rumor has it he was the first man on the planet to use this version of the Leather Armor - and that he colored it red. So today this version only exists in red, for marketing purposes. Sid has not been spotted for ages.</Description>
    <Attribute Name="Mass" Value="1.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="892239" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31728" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="500000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31720" />
        <Argument Value="19998" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31720" />
        <Argument Value="20014" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31720" />
        <Argument Value="20027" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31720" />
        <Argument Value="20048" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31720" />
        <Argument Value="20065" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31720" />
        <Argument Value="20082" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31720" />
        <Argument Value="20099" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="656" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="520" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="470" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85560" IsNano="False" Name="Battered Sid's Leather Armor Helmet" QL="1" ItemType="Armor">
    <Description>Sid’s Leather Armor is an improved version of the regular Leather Armor. The heating system has been replaced with a heat-regulating system, so it can both heat and cool the body. It also has an advanced radiation filter. Sid was the nickname of one of the most infamous Agents in Rubi-Ka’s history. Rumor has it he was the first man on the planet to use this version of the Leather Armor - and that he colored it red. So today this version only exists in red, for marketing purposes. Sid has not been spotted for ages.</Description>
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="937" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31728" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="2500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31720" />
        <Argument Value="19998" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31720" />
        <Argument Value="20014" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31720" />
        <Argument Value="20027" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31720" />
        <Argument Value="20048" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31720" />
        <Argument Value="20065" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31720" />
        <Argument Value="20082" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31720" />
        <Argument Value="20099" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="3" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="8" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85561" IsNano="False" Name="Enhanced Leather Armor Helmet" QL="200" ItemType="Armor">
    <Description>The Leather Armor is based on an old principle; if a hide could protect the original owner, it could provide you with some shielding too. Of course, it did not provide enough protection to keep the original owner alive... So the hide goes through a special process, strengthening the leather to a point where it is barely weaker than steel, while losing almost none of the original flexibility. A heating system is added to the armor, to help keep the body warm.</Description>
    <Attribute Name="Mass" Value="1.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="713791" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10835" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="500000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="19998" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20014" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20027" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20048" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20065" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20082" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20099" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="112" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="656" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="510" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="460" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85562" IsNano="False" Name="Battered Leather Armor Helmet" QL="1" ItemType="Armor">
    <Description>The Leather Armor is based on an old principle; if a hide could protect the original owner, it could provide you with some shielding too. Of course, it did not provide enough protection to keep the original owner alive... So the hide goes through a special process, strengthening the leather to a point where it is barely weaker than steel, while losing almost none of the original flexibility. A heating system is added to the armor, to help keep the body warm.</Description>
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10835" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="2500" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="19998" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20014" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20027" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20048" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20065" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20082" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20099" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="3" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="7" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="7" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85563" IsNano="False" Name="Flawless Links Energized Armor Helmet" QL="200" ItemType="Armor">
    <Description>The Links Energized Armor is named after Ray Links. Ray Links was a native Rubi-Ka Engineer, who took the armor now known as Raven’s and modified it slightly to meet his needs. As a result, this Energized Armor has enhanced protection against melee weapons, and also provides fire protection.</Description>
    <Attribute Name="Mass" Value="1.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1195601" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31729" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="200000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31718" />
        <Argument Value="19997" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31718" />
        <Argument Value="20013" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31718" />
        <Argument Value="20030" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31718" />
        <Argument Value="20047" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31718" />
        <Argument Value="20064" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31718" />
        <Argument Value="20081" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31718" />
        <Argument Value="20098" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="187" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="187" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="750" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="540" ChildOp="" />
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="490" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85564" IsNano="False" Name="Inferior Links Energized Armor Helmet" QL="1" ItemType="Armor">
    <Description>The Links Energized Armor is named after Ray Links. Ray Links was a native Rubi-Ka Engineer, who took the armor now known as Raven’s and modified it slightly to meet his needs. As a result, this Energized Armor has enhanced protection against melee weapons, and also provides fire protection.</Description>
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1256" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31729" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31718" />
        <Argument Value="19997" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31718" />
        <Argument Value="20013" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31718" />
        <Argument Value="20030" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31718" />
        <Argument Value="20047" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31718" />
        <Argument Value="20064" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31718" />
        <Argument Value="20081" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31718" />
        <Argument Value="20098" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="3" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="9" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85565" IsNano="False" Name="Flawless Raven's Energized Armor Helmet" QL="200" ItemType="Armor">
    <Description>Raven’s Energized Armor has its name from Venice Raven. Venice Raven is a famous Doctor and one of the first to test the prototype of this armor. She worked as a field medic during a clean-up operation on the planet best known as Crime. It was supposedly one of the largest military operations of its time. As the only field medic in the first wave of attackers to survive the entire conflict, Raven gave her suit of armor much of the credit. Today most people have heard of Venice Raven and her armor, but few know how and where she gained her fame... This Energized Armor gives enhanced protection against energy and also some protection against cold.</Description>
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="963619" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31730" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="200000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31719" />
        <Argument Value="19997" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31719" />
        <Argument Value="20013" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31719" />
        <Argument Value="20030" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31719" />
        <Argument Value="20047" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31719" />
        <Argument Value="20064" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31719" />
        <Argument Value="20081" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31719" />
        <Argument Value="20098" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="656" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="525" ChildOp="" />
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="475" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85566" IsNano="False" Name="Inferior Raven's Energized Armor Helmet" QL="1" ItemType="Armor">
    <Description>Raven’s Energized Armor has its name from Venice Raven. Venice Raven is a famous Doctor and one of the first to test the prototype of this armor. She worked as a field medic during a clean-up operation on the planet best known as Crime. It was supposedly one of the largest military operations of its time. As the only field medic in the first wave of attackers to survive the entire conflict, Raven gave her suit of armor much of the credit. Today most people have heard of Venice Raven and her armor, but few know how and where she gained her fame... This Energized Armor gives enhanced protection against energy and also some protection against cold.</Description>
    <Attribute Name="Mass" Value="0.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1012" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31730" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31719" />
        <Argument Value="19997" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31719" />
        <Argument Value="20013" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31719" />
        <Argument Value="20030" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31719" />
        <Argument Value="20047" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31719" />
        <Argument Value="20064" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31719" />
        <Argument Value="20081" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31719" />
        <Argument Value="20098" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="3" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="8" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85567" IsNano="False" Name="Inferior Energized Armor Helmet" QL="1" ItemType="Armor">
    <Description>The function of the Energized Armor is based on advanced physics. It is charged with negative energy that absorbs much of the charge from high-energy, low-wavelength sources like radiation and energy weapons. It also reduces the impact of attacks with high kinetic energy, such as projectiles and melee weapons.</Description>
    <Attribute Name="Mass" Value="0.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="825" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="10834" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="19997" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20013" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20030" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20047" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20064" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20081" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20098" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="3" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="8" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85568" IsNano="False" Name="High-Quality Waitt Cyber Armor Helmet" QL="200" ItemType="Armor">
    <Description>The Waitt Cyber Armor has its name from Katarina Waitt. A few years after the demise of Jeff Bau, she read his documents. She fixed a few errors in his calculations, more than a few spelling errors, and found out how to further improve the Cyber Armor. The result was an increase in the protection against projectiles, and the added protection against chemical attacks.</Description>
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1249135" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31737" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="200000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31744" />
        <Argument Value="19996" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31744" />
        <Argument Value="20012" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31744" />
        <Argument Value="20029" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31744" />
        <Argument Value="20046" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31744" />
        <Argument Value="20063" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31744" />
        <Argument Value="20080" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31744" />
        <Argument Value="22279" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="468" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="187" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="562" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="530" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="480" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85569" IsNano="False" Name="Worn Waitt Cyber Armor Helmet" QL="1" ItemType="Armor">
    <Description>The Waitt Cyber Armor has its name from Katarina Waitt. A few years after the demise of Jeff Bau, she read his documents. She fixed a few errors in his calculations, more than a few spelling errors, and found out how to further improve the Cyber Armor. The result was an increase in the protection against projectiles, and the added protection against chemical attacks.</Description>
    <Attribute Name="Mass" Value="0.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1312" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31737" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31744" />
        <Argument Value="19996" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31744" />
        <Argument Value="20012" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31744" />
        <Argument Value="20029" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31744" />
        <Argument Value="20046" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31744" />
        <Argument Value="20063" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31744" />
        <Argument Value="20080" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31744" />
        <Argument Value="22279" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="3" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="8" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85570" IsNano="False" Name="High-Quality Bau Cyber Armor Helmet" QL="200" ItemType="Armor">
    <Description>The Bau Cyber Armor is named after Jeff Bau. Jeff Bau was a tragic case of extreme testing. His vision was to turn the Cyber Armor into the ultimate armor, and he did all the testing himself. He was roasted over open flames for weeks at a time, often with horrible results. He spent hours in radiation-heavy areas, and was accidentally killed more or less every day by a stray bullet, axe or whatever the test included. In the end though, there were results, and some improvements to the Cyber Armor were made. The abilities to handle melee combat were improved, and some protection against radiation was added.</Description>
    <Attribute Name="Mass" Value="1.2" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1052843" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31738" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="200000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31745" />
        <Argument Value="19996" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31745" />
        <Argument Value="20012" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31745" />
        <Argument Value="20029" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31745" />
        <Argument Value="20046" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31745" />
        <Argument Value="20063" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31745" />
        <Argument Value="20080" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31745" />
        <Argument Value="22279" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="562" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="656" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="562" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="468" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="515" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="465" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85571" IsNano="False" Name="Worn Bau Cyber Armor Helmet" QL="1" ItemType="Armor">
    <Description>The Bau Cyber Armor is named after Jeff Bau. Jeff Bau was a tragic case of extreme testing. His vision was to turn the Cyber Armor into the ultimate armor, and he did all the testing himself. He was roasted over open flames for weeks at a time, often with horrible results. He spent hours in radiation-heavy areas, and was accidentally killed more or less every day by a stray bullet, axe or whatever the test included. In the end though, there were results, and some improvements to the Cyber Armor were made. The abilities to handle melee combat were improved, and some protection against radiation was added.</Description>
    <Attribute Name="Mass" Value="0.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="1106" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="31738" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="31745" />
        <Argument Value="19996" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31745" />
        <Argument Value="20012" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31745" />
        <Argument Value="20029" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31745" />
        <Argument Value="20046" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31745" />
        <Argument Value="20063" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="31745" />
        <Argument Value="20080" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="31745" />
        <Argument Value="22279" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="3" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="8" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85572" IsNano="False" Name="Worn Cyber Armor Helmet" QL="1" ItemType="Armor">
    <Description>The Cyber Armor is lightweight, made with the Homo Nano in mind. It is built as an exoskeleton and pretty much carries its own weight, which makes it comfortable to move in. Also, the protection it provides depends on nanobots and sensors, connected to the nervous system of the user for highest possible data transfer rate. The higher quality versions of the Cyber Armor can also gather and use information directly from the user’s Senses. High psychic ability is needed to keep the suit operational, and high intelligence is required to be able to actually utilize its functions.</Description>
    <Attribute Name="Mass" Value="0.6" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="900" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="22267" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="19996" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20012" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20029" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20046" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20063" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20080" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="22279" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="7" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="7" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85715" IsNano="False" Name="Basic Nano Armor Hood" QL="1" ItemType="Armor">
    <Description>The Nano Armor is designed by and for Nano Technicians. It is very lightweight, as it relies on nanobots to provide most of the protection. The armor is plugged directly into the user’s nervous system, and uses it for information-gathering and data transfer. The armor can gather data in other ways - but without the information from the nervous system of the user, it works much less efficiently. Thus, high psychic ability and intelligence are required to use Nano Armor.</Description>
    <Attribute Name="Mass" Value="0.4" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Value" Value="750" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="23004" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20007" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20023" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20040" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20057" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20074" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20091" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="20108" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="9" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="85716" IsNano="False" Name="Basic Nano Armor Cloak" QL="1" ItemType="Armor">
    <Description>The Nano Armor is designed by and for Nano Technicians. It is very lightweight, as it relies on nanobots to provide most of the protection. The armor is plugged directly into the user’s nervous system, and uses it for information-gathering and data transfer. The armor can gather data in other ways - but without the information from the nervous system of the user, it works much less efficiently. Thus, high psychic ability and intelligence are required to use Nano Armor.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="2000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="88054" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="21821" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="21826" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="21833" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="ChangeBodyMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="robe" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="9" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="88067" IsNano="False" Name="Enhanced Battle Suit" QL="200" ItemType="Armor">
    <Description>The suit was originally made for mining, but proved somewhat unsuitable for that purpose. With some minor changes and additions it became an incredibly good armor, which protects its wearer against most types of melee, projectile and energy weapons. 

NOTE: Due to their supreme hermetic abilities, all battlesuits block your communication with nanobots. This lack of contact will effectively put the bots to death as time passes.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear, EnableHandAttractors" />
    <Attribute Name="EquipDelay" Value="75" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1427583" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41166" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="0" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, ItemSocialArmour, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="41652" />
        <Argument Value="0" />
      </Function>
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="75" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-100" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="575" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="525" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_111" Value="0" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="88068" IsNano="False" Name="Recruit-Issue Omni-Pol Elite Battle Suit" QL="1" ItemType="Armor">
    <Description>The suit was originally made for mining, but proved somewhat unsuitable for that purpose. With some minor changes and additions it became an incredibly good armor, which protects its wearer against most types of melee, projectile and energy weapons. In the Omni-Pol elite battle suit, most of the old plating is replaced with far more advanced Omni-Pol elite armor. 

NOTE: Due to their supreme hermetic abilities, all battlesuits block your communication with nanobots. This lack of contact will effectively put the bots to death as time passes.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear, EnableHandAttractors" />
    <Attribute Name="EquipDelay" Value="75" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="20000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41163" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="25000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, ItemSocialArmour, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="273568" />
        <Argument Value="0" />
      </Function>
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="135" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="13" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="13" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_111" Value="0" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="88069" IsNano="False" Name="Assault-Issue Omni-Pol Battle Suit" QL="200" ItemType="Armor">
    <Description>The suit was originally made for mining, but proved somewhat unsuitable for that purpose. With some minor changes and additions it became an incredibly good armor, which protects its wearer against most types of melee, projectile and energy weapons. In the Omni-Pol battle suit, most of the old plating is replaced with more advanced Omni-Pol armor. 

NOTE: Due to their supreme hermetic abilities, all battlesuits block your communication with nanobots. This lack of contact will effectively put the bots to death as time passes.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear, EnableHandAttractors" />
    <Attribute Name="EquipDelay" Value="75" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="8082727" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41161" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="5000000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, ItemSocialArmour, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="273564" />
        <Argument Value="0" />
      </Function>
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="50" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="4375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="3750" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="4375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-100" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="575" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="525" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_111" Value="0" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="88070" IsNano="False" Name="Recruit-Issue Omni-Pol Battle Suit" QL="1" ItemType="Armor">
    <Description>The suit was originally made for mining, but proved somewhat unsuitable for that purpose. With some minor changes and additions it became an incredibly good armor, which protects its wearer against most types of melee, projectile and energy weapons. In the Omni-Pol battle suit, most of the old plating is replaced with more advanced Omni-Pol armor. 

NOTE: Due to their supreme hermetic abilities, all battlesuits block your communication with nanobots. This lack of contact will effectively put the bots to death as time passes.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear, EnableHandAttractors" />
    <Attribute Name="EquipDelay" Value="75" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="19000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41161" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="25000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, ItemSocialArmour, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="273564" />
        <Argument Value="0" />
      </Function>
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="200" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="13" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="13" ChildOp="And" />
      <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_111" Value="0" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="88071" IsNano="False" Name="High-Quality Desert Battle Suit" QL="200" ItemType="Armor">
    <Description>The suit was originally made for mining, but proved somewhat unsuitable for that purpose. With some minor changes and additions it became an incredibly good armor, which protects its wearer against most types of melee, projectile and energy weapons. The desert version has been improved to better handle weather and temperature changes in desert terrain. As a result, the suit gives added protection against cold and fire. 

NOTE: Due to their supreme hermetic abilities, all battlesuits block your communication with nanobots. This lack of contact will effectively put the bots to death as time passes.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear, EnableHandAttractors" />
    <Attribute Name="EquipDelay" Value="75" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1713100" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41165" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="5000000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, ItemSocialArmour, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="273570" />
        <Argument Value="0" />
      </Function>
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="80" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="3125" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="4375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="4375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-100" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="575" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="525" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_111" Value="0" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="88072" IsNano="False" Name="Worn Desert Battle Suit" QL="1" ItemType="Armor">
    <Description>The suit was originally made for mining, but proved somewhat unsuitable for that purpose. With some minor changes and additions it became an incredibly good armor, which protects its wearer against most types of melee, projectile and energy weapons. The desert version has been improved to better handle weather and temperature changes in desert terrain. As a result, the suit gives added protection against cold and fire. 

NOTE: Due to their supreme hermetic abilities, all battlesuits block your communication with nanobots. This lack of contact will effectively put the bots to death as time passes.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear, EnableHandAttractors" />
    <Attribute Name="EquipDelay" Value="75" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="18000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41165" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="25000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, ItemSocialArmour, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="273570" />
        <Argument Value="0" />
      </Function>
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="150" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-1" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="13" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="13" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_111" Value="0" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="88073" IsNano="False" Name="Flawless Plasteel Battle Suit" QL="200" ItemType="Armor">
    <Description>The suit was originally made for mining, but proved somewhat unsuitable for that purpose. With some minor changes and additions it became an incredibly good armor, which protects its wearer against most types of melee, projectile and energy weapons. In the Plasteel battle suit, most of the original plating is replaced with heated Plasteel; the result gives an added fire protection. 

NOTE: Due to their supreme hermetic abilities, all battlesuits block your communication with nanobots. This lack of contact will effectively put the bots to death as time passes.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear, EnableHandAttractors" />
    <Attribute Name="EquipDelay" Value="75" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="6179282" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41162" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="5000000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, ItemSocialArmour, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="273566" />
        <Argument Value="0" />
      </Function>
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="75" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-100" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="575" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="525" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_111" Value="0" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="88074" IsNano="False" Name="Inferior Plasteel Battle Suit" QL="1" ItemType="Armor">
    <Description>The suit was originally made for mining, but proved somewhat unsuitable for that purpose. With some minor changes and additions it became an incredibly good armor, which protects its wearer against most types of melee, projectile and energy weapons. In the Plasteel battle suit, most of the original plating is replaced with heated Plasteel; the result gives an added fire protection. 

NOTE: Due to their supreme hermetic abilities, all battlesuits block your communication with nanobots. This lack of contact will effectively put the bots to death as time passes.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear, EnableHandAttractors" />
    <Attribute Name="EquipDelay" Value="75" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="17000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41162" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="25000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, ItemSocialArmour, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="273566" />
        <Argument Value="0" />
      </Function>
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="150" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-100" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="13" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="13" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_111" Value="0" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="88075" IsNano="False" Name="Augmented Urban Battle Suit" QL="200" ItemType="Armor">
    <Description>The suit was originally made for mining, but proved somewhat unsuitable for that purpose. With some minor changes and additions it became an incredibly good armor, which protects its wearer against most types of melee, projectile and energy weapons. The urban battle suit is a cleaned-up battle suit. It has some added protection against chemicals. 

NOTE: Due to their supreme hermetic abilities, all battlesuits block your communication with nanobots. This lack of contact will effectively put the bots to death as time passes.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear, EnableHandAttractors" />
    <Attribute Name="EquipDelay" Value="75" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="5227560" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="41164" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="5000000" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, ItemSocialArmour, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="273574" />
        <Argument Value="0" />
      </Function>
      <Function Name="Skill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="60" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="3125" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="-100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="-100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="-100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1250" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-100" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="575" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="525" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Op_111" Value="0" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="88076" IsNano="False" Name="Basic Urban Battle Suit" QL="1" ItemType="Armor">
    <Description>The suit was originally made for mining, but proved somewhat unsuitable for that purpose. With some minor changes and additions it became an incredibly good armor, which protects its wearer against most types of melee, projectile and energy weapons. The urban battle suit is a cleaned-up battle suit. It has some added protection against chemicals. 

NOTE: Due to their supreme hermetic abilities, all battlesuits block your communication with nanobots. This lack of contact will effectively put the bots to death as time passes.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear, EnableHandAttractors" />
    <Attribute Name="EquipDelay" Value="75" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="16000" />
    <Attribute Name="Equip
