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<Items>
  <!--Updated	259109 -  Veteran Healing Laboratory -  Stage 1 -->
  <!--Updated	259110 -  Veteran Healing Laboratory -  Stage 2 -->
  <!--Updated	259111 -  Veteran Healing Laboratory -  Stage 3 -->
  <!--Updated	259112 -  Veteran Healing Laboratory -  Stage 4 -->
  <!--Updated	259114 -  Veteran Healing Laboratory Upgrade Kit -->
  <!--Updated	268691 -  Boxing Glove -  Left Hand -->
  <!--Updated	268692 -  Atrox Boxing Glove -  Left Hand -->
  <!--Updated	268693 -  Boxing Glove -  Right Hand -->
  <!--Updated	268694 -  Atrox Boxing Glove -  Right Hand -->
  <!--Updated	277889 -  Mr. Squeaky -->
  <!--Updated	283593 -  TestItem: Criteria -->
  <!--Updated	283904 -  Spider Web Nanospray -->
  <!--Updated	284060 -  Pumpkinhead Nanospray -->
  <!--Updated	284137 -  Slime Nanospray -->
  <!--Updated	287561 -  Agency NCU Analyzer -->
  <!--Updated	287761 -  Kyr'Ozch Artifact -->
  <!--Updated	287772 -  Use Item: Power Ups -->
  <!--Updated	287784 -  Power Up -->
  <!--Updated	288283 -  Special Edition Kyr'Ozch Carbine -->
  <!--Updated	288285 -  Special Edition Kyr'Ozch Sledgehammer -->
  <!--Updated	288286 -  Special Edition Kyr'Ozch Crossbow -->
  <!--Updated	288287 -  Special Edition Kyr'Ozch Energy Rapier -->
  <!--Updated	288288 -  Special Edition Kyr'Ozch Rapier -->
  <!--Updated	288289 -  Special Edition Kyr'Ozch Shotgun -->
  <!--Updated	288290 -  Special Edition Kyr'Ozch Axe -->
  <!--Updated	288292 -  Special Edition Kyr'Ozch Hammer -->
  <!--Updated	288293 -  Special Edition Kyr'Ozch Pistol -->
  <!--Updated	288294 -  Special Edition Kyr'Ozch Sword -->
  <!--Updated	288295 -  Special Edition Kyr'Ozch Submachine Gun -->
  <!--Updated	288296 -  Special Edition Kyr'Ozch Grenade Gun -->
  <!--Updated	288297 -  Special Edition Kyr'Ozch Energy Pistol -->
  <!--Updated	288298 -  Special Edition Kyr'Ozch Cannon -->
  <!--Updated	288572 -  Skull 'n Crossbones Nanospray -->
  <!--Updated	288581 -  Candy Corn Nanospray -->
  <!--Updated	288636 -  Beast Nanospray -->
  <!--Updated	288637 -  Skeleton Nanospray -->
  <!--Updated	288701 -  The Final Respite Backpack -->
  <!--Updated	288779 -  Premium Healing Laboratory -  Stage 1 -->
  <!--Updated	288780 -  Premium Healing Laboratory -  Stage 2 -->
  <!--Updated	288781 -  Premium Healing Laboratory -  Stage 3 -->
  <!--Updated	288782 -  Premium Healing Laboratory -  Stage 4 -->
  <!--Updated	288784 -  Premium Healing Laboratory Upgrade Kit -->
  <!--Updated	289206 -  Veteran Nano Recharger -  Stage 1 -->
  <!--Updated	289207 -  Veteran Nano Recharger -  Stage 2 -->
  <!--Updated	289208 -  Veteran Nano Recharger -  Stage 3 -->
  <!--Updated	289209 -  Veteran Nano Recharger -  Stage 4 -->
  <!--Updated	289211 -  Veteran Nano Recharger Upgrade Kit -->
  <!--Updated	289214 -  Premium Nano Recharger -  Stage 1 -->
  <!--Updated	289215 -  Premium Nano Recharger -  Stage 2 -->
  <!--Updated	289216 -  Premium Nano Recharger -  Stage 3 -->
  <!--Updated	289217 -  Premium Nano Recharger -  Stage 4 -->
  <!--Updated	289219 -  Premium Nano Recharger Upgrade Kit -->
  <!--New  	289391 -  Pumpkin Helmet (Replica) -->
  <!--New  	289392 -  Bat Wings (Replica) -->
  <!--New  	289393 -  Demon Wings (Replica) -->
  <!--New  	289394 -  Dragon Wings (Replica) -->
  <!--New  	289395 -  Fairy Wings (Replica) -->
  <!--New  	289396 -  Angel Wings (Replica) -->
  <!--New  	289397 -  Play Costume -  First Edition (Replica) -->
  <!--New  	289398 -  Power Up -->
  <!--New  	289400 -  Playfield Item: Gridspace Emulator -->
  <!--New  	289409 -  Play Costume -  Holiday Series #1 -->
  <!--New  	289420 -  Phasefront Loungemaster -  Orisky -->
  <!--New  	289433 -  Stylish Skiing Outfit -->
  <!--New  	289442 -  Reindeer Mask -->
  <!--New  	289447 -  Holly Nanospray -->
  <!--New  	289451 -  29485 Glasses -->
  <!--New  	289461 -  A Ski -->
  <!--New  	289475 -  Leet Fizz Especial -->
  <!--New  	289479 -  Christmas Poinsettia -->
  <!--New  	289481 -  Atrox Ski Rack -->
  <!--New  	289491 -  Old- Fashioned Apple Cider -->
  <!--New  	289501 -  Giant Snow Shovel -->
  <!--New  	289509 -  Bearded Box with a Bow -->
  <!--New  	289521 -  Santa Mask -->
  <!--New  	289522 -  Igloo -->
  <!--New  	289527 -  New Year's Crunk Goblet -->
  <!--New  	289532 -  Snowglobe -->
  <!--New  	289539 -  Golden Star Nanospray -->
  <!--New  	289542 -  Silver Star Nanospray -->
  <!--New  	289552 -  Silver Star Field Nanospray -->
  <!--New  	289553 -  Golden Star Field Nanospray -->
  <!--New  	289557 -  Mr. Santa Squeaky -->
  <!--New  	289565 -  Mittens -  Right Hand -->
  <!--New  	289566 -  Mittens -  Left Hand -->
  <!--New  	289567 -  Holiday Candelabra -->
  <!--New  	289570 -  Atrox Mittens -  Left Hand -->
  <!--New  	289571 -  Atrox Mittens -  Right Hand -->
  <!--New  	289572 -  Gift Wrapped Mittens -->
  <!--New  	289573 -  Stolen Gift -->
  <!--New  	289574 -  Stolen Gift -->
  <!--New  	289575 -  Stolen Gift -->
  <!--New  	289576 -  Stolen Gift -->
  <!--New  	289577 -  Stolen Gift -->
  <!--New  	289578 -  Bearded Box with a Bow -->
  <!--New  	289579 -  Phasefront Loungemaster -  Orisky (Unlimited) -->
  <!--New  	289580 -  Play Costume -  Holiday Series #1 -->
  <!--New  	289584 -  Stolen Gift -->
  <!--New  	289586 -  Stolen Gift -->
  <!--New  	289587 -  Candy Canes Nanospray -->
  <!--New  	289588 -  Holiday Hologram Beam -->
  <!--New  	289596 -  Floating Winter Bell -->
  <!--New  	289600 -  Seed Box -->
  <!--New  	289601 -  Seed Box With One Plant Sample -->
  <!--New  	289602 -  Seed Box With Two Plant Samples -->
  <!--New  	289603 -  Seed Box With Three Plant Samples -->
  <!--New  	289608 -  Rubi- Ka Safari: Parrot -->
  <!--Updated	222849 -  Improved Lifebane Modification -->
  <!--Updated	287800 -  Powerup -->
  <!--Updated	287801 -  Obstacle -->
  <!--Updated	287802 -  Obstacle -->
  <!--New  	289399 -  Gridspace Emulator -->
  <!--New  	289419 -  Phasefront Loungemaster -  Treeball -->
  <!--New  	289462 -  Rubi- Ka Safari: Parrot -->
  <Item AOID="259109" IsNano="False" Name="Veteran Healing Laboratory - Stage 1" QL="1" ItemType="Misc">
    <Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 20 minutes, and will heal for 40% of your maximum health.

This laboratory can be upgraded four more times by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 900 treatment to use, will heal for 45% of your maximum health, and will be usable once every 16 minutes.

This item is NOT compatible with the Premium Healing Laboratory Upgrade Kit.</Description>
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackDelay" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="259107" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1200" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Health" />
        <Argument Value="40" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="259110" IsNano="False" Name="Veteran Healing Laboratory - Stage 2" QL="1" ItemType="Misc">
    <Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 16 minutes, and will heal for 45% of your maximum health.

This laboratory can be upgraded three more times by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 1100 treatment to use, will heal for 50% of your maximum health, and will be usable once every 12 minutes.

This item is NOT compatible with the Premium Healing Laboratory Upgrade Kit.</Description>
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackDelay" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="259107" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="960" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Health" />
        <Argument Value="45" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="899" ChildOp="" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="259111" IsNano="False" Name="Veteran Healing Laboratory - Stage 3" QL="1" ItemType="Misc">
    <Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 12 minutes, and will heal for 50% of your maximum health./n/nThis laboratory can be upgraded two more times by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 1200 treatment to use, will heal for 55% of your maximum health, and will be usable once every 8 minutes.

This item is NOT compatible with the Premium Healing Laboratory Upgrade Kit.</Description>
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackDelay" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="259107" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="720" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Health" />
        <Argument Value="50" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="259112" IsNano="False" Name="Veteran Healing Laboratory - Stage 4" QL="1" ItemType="Misc">
    <Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 8 minutes, and will heal for will heal for 55% of your maximum health.

This laboratory can be upgraded one more time by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 1300 treatment to use, will heal for 60% of your maximum health, and will be usable once every 4 minutes.

This item is NOT compatible with the Premium Healing Laboratory Upgrade Kit.</Description>
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackDelay" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="259107" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="480" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Health" />
        <Argument Value="55" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="1199" ChildOp="" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="259114" IsNano="False" Name="Veteran Healing Laboratory Upgrade Kit" QL="1" ItemType="Misc">
    <Description>A cylinder of chemicals which can be used to upgrade the Veteran Healing Laboratory

This item is NOT compatible with the Premium Healing Laboratory.</Description>
    <Attribute Name="Value" Value="5" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="259108" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="5" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
  </Item>
  <Item AOID="268691" IsNano="False" Name="Boxing Glove - Left Hand" QL="1" ItemType="Weapon">
    <Description>This is a giant boxing glove for those arguments you want to solve without real violence.</Description>
    <Attribute Name="MultiMelee" Value="1" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="240" />
    <Attribute Name="Icon" Value="268657" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Value" Value="2" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="RechargeDelay" Value="1" />
    <Attribute Name="Energy" Value="-1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="WeaponMesh" Value="268626" />
    <Attribute Name="DefaultPos" Value="LeftHand" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Slot" Value="LeftHand" />
    <Attribute Name="EquipDelay" Value="0.5" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Wear, BrawlSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <Attribute Name="AttackRange" Value="4" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="1hBlunt" Percent="100" />
  </Item>
  <Item AOID="268692" IsNano="False" Name="Atrox Boxing Glove - Left Hand" QL="1" ItemType="Weapon">
    <Description>This is a giant boxing glove for those arguments you want to solve without real violence.</Description>
    <Attribute Name="MultiMelee" Value="1" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="240" />
    <Attribute Name="Value" Value="2" />
    <Attribute Name="Icon" Value="268657" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="RechargeDelay" Value="1" />
    <Attribute Name="Energy" Value="-1" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="WeaponMesh" Value="268624" />
    <Attribute Name="DefaultPos" Value="LeftHand" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="LeftHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Wear, BrawlSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="1hBlunt" Percent="100" />
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="268693" IsNano="False" Name="Boxing Glove - Right Hand" QL="1" ItemType="Weapon">
    <Description>This is a giant boxing glove for those arguments you want to solve without real violence.</Description>
    <Attribute Name="MultiMelee" Value="1" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="240" />
    <Attribute Name="Value" Value="2" />
    <Attribute Name="Icon" Value="268657" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="RechargeDelay" Value="1" />
    <Attribute Name="Energy" Value="-1" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="WeaponMesh" Value="268625" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Wear, BrawlSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="1hBlunt" Percent="100" />
  </Item>
  <Item AOID="268694" IsNano="False" Name="Atrox Boxing Glove - Right Hand" QL="1" ItemType="Weapon">
    <Description>This is a giant boxing glove for those arguments you want to solve without real violence.</Description>
    <Attribute Name="MultiMelee" Value="1" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="240" />
    <Attribute Name="Value" Value="2" />
    <Attribute Name="Icon" Value="268657" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="RechargeDelay" Value="1" />
    <Attribute Name="Energy" Value="-1" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="WeaponMesh" Value="268622" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Wear, BrawlSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="1hBlunt" Percent="100" />
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="277889" IsNano="False" Name="Mr. Squeaky" QL="1" ItemType="Misc">
    <Description>It's Mr. Squeaky! Mr. Squeaky makes bathtime loads of fun, and is a great decorative item for any apartment.</Description>
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="277888" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="277885" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="283593" IsNano="False" Name="TestItem: Criteria" QL="1" ItemType="Implant">
    <Description>Criteria testing/fails</Description>
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="215189" />
    <Attribute Name="EquipmentPage" Value="Implant" />
    <Attribute Name="Mass" Value="0.001" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BiologicalMetamorphosis" />
        <Argument Value="100" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Flags" Operator="And" Value="0" ChildOp="" />
    </Action>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="375" ChildOp="" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="131" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Not" Value="0" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="375" ChildOp="" />
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="900" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="And" Value="0" ChildOp="" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Flags" Operator="Not" Value="0" ChildOp="Or" />
      <Requirement Target="Self" Statistic="GmLevel" Operator="Not Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Flags" Operator="Not" Value="0" ChildOp="And" />
    </Action>
    <Action Name="ToRemove">
      <Requirement Target="Self" Statistic="Strength" Operator="Equal To" Value="0" ChildOp="" />
      <Requirement Target="Self" Statistic="Stamina" Operator="Equal To" Value="0" ChildOp="" />
    </Action>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Equal To" Value="0" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="283904" IsNano="False" Name="Spider Web Nanospray" QL="1" ItemType="Misc">
    <Description>This nanospray features a spider-web motif.

Nanosprays are a form of high-tech "grafitti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="284054" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="284033" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="284060" IsNano="False" Name="Pumpkinhead Nanospray" QL="1" ItemType="Misc">
    <Description>This nanospray features a Pumpkinhead motif.

Nanosprays are a form of high-tech "grafitti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="256520" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="284058" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="284137" IsNano="False" Name="Slime Nanospray" QL="1" ItemType="Misc">
    <Description>This nanospray features a slime motif. Why did you sneeze on the wall...?

Nanosprays are a form of high-tech "grafitti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="284143" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="284136" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="287561" IsNano="False" Name="Agency NCU Analyzer" QL="1" ItemType="Misc">
    <Description>This NCU Analyzer was provided to you by the agency. It's purpose is to run in the background and analyze the effects of hostile nano programs. 

NOTE: If you delete this item Prototype Formula will be cancelled from your NCU and your mission will fail.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Icon" Value="289401" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="0" />
    <Event Name="OnTerminate">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RSUV" />
        <Argument Value="14" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287761" IsNano="False" Name="Kyr'Ozch Artifact" QL="1" ItemType="Misc">
    <Description>This artifact is linked to the alien network.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289402" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="254280" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Use" />
  </Item>
  <Item AOID="287772" IsNano="False" Name="Use Item: Power Ups" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="275961" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, Null, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="200" />
        <Argument Value="40" />
        <Argument Value="90" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="220" />
        <Argument Value="47" />
        <Argument Value="166" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="214" />
        <Argument Value="52" />
        <Argument Value="270" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="215" />
        <Argument Value="50" />
        <Argument Value="325" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="220" />
        <Argument Value="60" />
        <Argument Value="415" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="240" />
        <Argument Value="33" />
        <Argument Value="510" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="227" />
        <Argument Value="19" />
        <Argument Value="570" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="198" />
        <Argument Value="23" />
        <Argument Value="205" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="186" />
        <Argument Value="16" />
        <Argument Value="200" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="137" />
        <Argument Value="30" />
        <Argument Value="63" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="197" />
        <Argument Value="37" />
        <Argument Value="88" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="216" />
        <Argument Value="37" />
        <Argument Value="125" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="222" />
        <Argument Value="36" />
        <Argument Value="163" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="225" />
        <Argument Value="48" />
        <Argument Value="207" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="228" />
        <Argument Value="47" />
        <Argument Value="255" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="199" />
        <Argument Value="37" />
        <Argument Value="332" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="207" />
        <Argument Value="34" />
        <Argument Value="346" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="225" />
        <Argument Value="42" />
        <Argument Value="378" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="226" />
        <Argument Value="58" />
        <Argument Value="431" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="231" />
        <Argument Value="56" />
        <Argument Value="471" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="237" />
        <Argument Value="54" />
        <Argument Value="492" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="256" />
        <Argument Value="33" />
        <Argument Value="537" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="285" />
        <Argument Value="34" />
        <Argument Value="605" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="279" />
        <Argument Value="34" />
        <Argument Value="627" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="261" />
        <Argument Value="35" />
        <Argument Value="657" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="229" />
        <Argument Value="35" />
        <Argument Value="655" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="215" />
        <Argument Value="39" />
        <Argument Value="619" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="230" />
        <Argument Value="37" />
        <Argument Value="528" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="230" />
        <Argument Value="28" />
        <Argument Value="528" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="228" />
        <Argument Value="49" />
        <Argument Value="503" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="217" />
        <Argument Value="48" />
        <Argument Value="440" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="212" />
        <Argument Value="44" />
        <Argument Value="403" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="226" />
        <Argument Value="50" />
        <Argument Value="358" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="227" />
        <Argument Value="51" />
        <Argument Value="340" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="172" />
        <Argument Value="42" />
        <Argument Value="106" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="223" />
        <Argument Value="40" />
        <Argument Value="309" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="216" />
        <Argument Value="23" />
        <Argument Value="250" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="216" />
        <Argument Value="16" />
        <Argument Value="250" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="210" />
        <Argument Value="21" />
        <Argument Value="200" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="207" />
        <Argument Value="21" />
        <Argument Value="192" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="211" />
        <Argument Value="19" />
        <Argument Value="165" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="209" />
        <Argument Value="19" />
        <Argument Value="137" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="205" />
        <Argument Value="42" />
        <Argument Value="106" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="158" />
        <Argument Value="44" />
        <Argument Value="84" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="157" />
        <Argument Value="44" />
        <Argument Value="90" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="157" />
        <Argument Value="40" />
        <Argument Value="87" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="148" />
        <Argument Value="46" />
        <Argument Value="87" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="212" />
        <Argument Value="28" />
        <Argument Value="300" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="26" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="224" />
        <Argument Value="46" />
        <Argument Value="367" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="26" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="224" />
        <Argument Value="41" />
        <Argument Value="368" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="26" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="224" />
        <Argument Value="50" />
        <Argument Value="364" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="25" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="51" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="223" />
        <Argument Value="48" />
        <Argument Value="500" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="25" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="51" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="226" />
        <Argument Value="48" />
        <Argument Value="500" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="25" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="51" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="229" />
        <Argument Value="48" />
        <Argument Value="500" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="50" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="76" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="208" />
        <Argument Value="12" />
        <Argument Value="208" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="50" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="76" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="208" />
        <Argument Value="15" />
        <Argument Value="206" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="50" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="76" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="208" />
        <Argument Value="18" />
        <Argument Value="204" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="75" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="232" />
        <Argument Value="29" />
        <Argument Value="652" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="75" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="232" />
        <Argument Value="32" />
        <Argument Value="651" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="75" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="232" />
        <Argument Value="35" />
        <Argument Value="650" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PPUP" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="112" />
        <Argument Value="35" />
        <Argument Value="75" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PPUP" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="112" />
        <Argument Value="35" />
        <Argument Value="65" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PPUP" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="112" />
        <Argument Value="35" />
        <Argument Value="87" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287784" IsNano="False" Name="Power Up" QL="1" ItemType="Misc">
    <Description>This can be a power up.</Description>
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="287887" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="876108369" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="876108369" ChildOp="And" />
        <Argument Value="287800" />
      </Function>
      <Function Name="Set" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="User" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="" />
        <Requirement Target="User" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="876108369" ChildOp="And" />
        <Argument Value="TimeExist" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="PlayfieldNano" Target="Wearer" TickCount="1" TickInterval="200">
        <Argument Value="287801" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288283" IsNano="False" Name="Special Edition Kyr'Ozch Carbine" QL="150" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A medium weight weapon with a slightly slower rate of fire than a machine gun, and slightly less stopping power than a rifle. This weapon proves that you don't need to be the best in a category to be the most deadly.</Description>
    <Attribute Name="DamageType" Value="ProjectileAC" />
    <Attribute Name="CriticalBonus" Value="170" />
    <Attribute Name="WeaponMesh" Value="288651" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="288706" />
    <Attribute Name="AnimSet" Value="3" />
    <Attribute Name="FullAutoRecharge" Value="3000" />
    <Attribute Name="AttackRange" Value="30" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="180" />
    <Attribute Name="AMSCap" Value="1500" />
    <Attribute Name="MaxEnergy" Value="50" />
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="RechargeDelay" Value="1.2" />
    <Attribute Name="BurstRecharge" Value="3500" />
    <Attribute Name="MaxDamage" Value="230" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="AmmoType" Value="2" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="RangedInit." />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, BurstWeaponFlag, FullAutoWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.2" />
    <DefValue Name="DodgeRanged" Percent="100" />
    <AtkValue Name="AssaultRifle" Percent="100" />
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250469" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Event Name="OnActivate">
      <Function Name="AttractorEffect" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2007" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2203" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2601" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="AssaultRifle" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="Burst" Operator="Greater Than" Value="499" ChildOp="And" />
      <Requirement Target="Self" Statistic="FullAuto" Operator="Greater Than" Value="599" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288285" IsNano="False" Name="Special Edition Kyr'Ozch Sledgehammer" QL="150" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. The heaviest of all the Special Edition Kyr'Ozch weapons, this weapon is a monolithic slab of metal, sure to inflict extreme trauma on anyone hit by it.</Description>
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="CriticalBonus" Value="350" />
    <Attribute Name="WeaponMesh" Value="288385" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="288705" />
    <Attribute Name="AnimSet" Value="2" />
    <Attribute Name="AttackRange" Value="5" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="250" />
    <Attribute Name="AMSCap" Value="1500" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="MaxDamage" Value="330" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="5" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, FastAttackWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="2hBlunt" Percent="100" />
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250469" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2203" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="2hBlunt" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="FastAttack" Operator="Greater Than" Value="349" ChildOp="And" />
      <Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="399" ChildOp="And" />
      <Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="149" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288286" IsNano="False" Name="Special Edition Kyr'Ozch Crossbow" QL="150" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. This crossbow fires a special bolt which is coated with viral-bots designed to break down most any substance. The damage from the bolt is minimal, but the damage from the viral-bots is horrendous.</Description>
    <Attribute Name="DamageType" Value="PoisonAC" />
    <Attribute Name="CriticalBonus" Value="434" />
    <Attribute Name="WeaponMesh" Value="288620" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="288707" />
    <Attribute Name="AnimSet" Value="3" />
    <Attribute Name="AttackRange" Value="30" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="250" />
    <Attribute Name="AMSCap" Value="1500" />
    <Attribute Name="MaxEnergy" Value="50" />
    <Attribute Name="Mass" Value="2" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="RechargeDelay" Value="1.4" />
    <Attribute Name="MaxDamage" Value="400" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="AmmoType" Value="5" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="RangedInit." />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, FlingShotWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.4" />
    <DefValue Name="DodgeRanged" Percent="100" />
    <AtkValue Name="Bow" Percent="100" />
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250469" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2710" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2694" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="Bow" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="FlingShot" Operator="Greater Than" Value="349" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Flags" Operator="And" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="288287" IsNano="False" Name="Special Edition Kyr'Ozch Energy Rapier" QL="150" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.</Description>
    <Attribute Name="MultiMelee" Value="400" />
    <Attribute Name="CriticalBonus" Value="333" />
    <Attribute Name="WeaponMesh" Value="288653" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="288709" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="AttackRange" Value="5" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="200" />
    <Attribute Name="AMSCap" Value="1500" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.5" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="RechargeDelay" Value="1.3" />
    <Attribute Name="MaxDamage" Value="234" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="DamageType" Value="EnergyAC" />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, SneakAttackWeaponFlag, FastAttackWeaponFlag, DimachSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.3" />
    <DefValue Name="DuckExp" Percent="100" />
    <AtkValue Name="MeleeEnergy" Percent="100" />
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250469" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="MeleeEnergy" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="SneakAttack" Operator="Greater Than" Value="349" ChildOp="And" />
      <Requirement Target="Self" Statistic="FastAttack" Operator="Greater Than" Value="349" ChildOp="And" />
      <Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="149" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Keeper" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Flags" Operator="And" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="288288" IsNano="False" Name="Special Edition Kyr'Ozch Rapier" QL="150" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A modified version of the Special Edition Kyr'Ozch Sword which is primarily used for thrusting, as it is only sharp at the tip.</Description>
    <Attribute Name="MultiMelee" Value="400" />
    <Attribute Name="CriticalBonus" Value="333" />
    <Attribute Name="WeaponMesh" Value="288653" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="288709" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="AttackRange" Value="5" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="200" />
    <Attribute Name="AMSCap" Value="1500" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="2" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="RechargeDelay" Value="1.3" />
    <Attribute Name="MaxDamage" Value="234" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, SneakAttackWeaponFlag, FastAttackWeaponFlag, DimachSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.3" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="Piercing" Percent="100" />
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250469" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2300" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="Piercing" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="SneakAttack" Operator="Greater Than" Value="349" ChildOp="And" />
      <Requirement Target="Self" Statistic="FastAttack" Operator="Greater Than" Value="349" ChildOp="And" />
      <Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="149" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288289" IsNano="False" Name="Special Edition Kyr'Ozch Shotgun" QL="150" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. The Special Edition Kyr'Ozch Shotgun shreds a titanium slug, firing a cloud of flechettes which can literally strip the flesh from an unarmored opponent.</Description>
    <Attribute Name="DamageType" Value="ProjectileAC" />
    <Attribute Name="CriticalBonus" Value="450" />
    <Attribute Name="WeaponMesh" Value="288650" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="288712" />
    <Attribute Name="AnimSet" Value="3" />
    <Attribute Name="AttackRange" Value="25" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="262" />
    <Attribute Name="AMSCap" Value="1500" />
    <Attribute Name="MaxEnergy" Value="50" />
    <Attribute Name="Mass" Value="3" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="MaxDamage" Value="380" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="AmmoType" Value="4" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="RangedInit." />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, FlingShotWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="DuckExp" Percent="100" />
    <AtkValue Name="Shotgun" Percent="100" />
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250469" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Event Name="OnActivate">
      <Function Name="AttractorEffect" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2006" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2301" />
        <Argument Value="0" />
        <Argument Value="1946150144" />
      </Function>
      <Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2670" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="Shotgun" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="FlingShot" Operator="Greater Than" Value="349" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Flags" Operator="And" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="288290" IsNano="False" Name="Special Edition Kyr'Ozch Axe" QL="150" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. This axe has a very sharp blade which cuts through most materials as if they were not there.</Description>
    <Attribute Name="MultiMelee" Value="400" />
    <Attribute Name="CriticalBonus" Value="217" />
    <Attribute Name="WeaponMesh" Value="288388" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="288702" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="AttackRange" Value="5" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="216" />
    <Attribute Name="AMSCap" Value="1500" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="2" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="MaxDamage" Value="240" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, SneakAttackWeaponFlag, FastAttackWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="1hEdged" Percent="100" />
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250469" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2101" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="1hEdged" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="SneakAttack" Operator="Greater Than" Value="349" ChildOp="And" />
      <Requirement Target="Self" Statistic="FastAttack" Operator="Greater Than" Value="349" ChildOp="And" />
      <Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="399" ChildOp="And" />
      <Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="149" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Flags" Operator="And" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="288292" IsNano="False" Name="Special Edition Kyr'Ozch Hammer" QL="150" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A lighter version of the Special Edition Kyr'Ozch Sledgehammer. But big enough to cause a lot of trauma on anyone hit by it.</Description>
    <Attribute Name="MultiMelee" Value="400" />
    <Attribute Name="CriticalBonus" Value="220" />
    <Attribute Name="WeaponMesh" Value="288384" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="288703" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="AttackRange" Value="5" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="236" />
    <Attribute Name="AMSCap" Value="1500" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="MaxDamage" Value="306" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="5" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, FastAttackWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="1hBlunt" Percent="100" />
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250469" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2301" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="1hBlunt" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="FastAttack" Operator="Greater Than" Value="349" ChildOp="And" />
      <Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="399" ChildOp="And" />
      <Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="149" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Flags" Operator="And" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="288293" IsNano="False" Name="Special Edition Kyr'Ozch Pistol" QL="150" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. It uses a special bio-propellant system to fire solid slugs, never needing maintenance or recalibration.</Description>
    <Attribute Name="DamageType" Value="ProjectileAC" />
    <Attribute Name="CriticalBonus" Value="225" />
    <Attribute Name="WeaponMesh" Value="288387" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="288708" />
    <Attribute Name="AnimSet" Value="0" />
    <Attribute Name="AttackRange" Value="25" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="170" />
    <Attribute Name="AMSCap" Value="1500" />
    <Attribute Name="MaxEnergy" Value="100" />
    <Attribute Name="Mass" Value="2" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="MultiRanged" Value="400" />
    <Attribute Name="RechargeDelay" Value="1.2" />
    <Attribute Name="BurstRecharge" Value="4000" />
    <Attribute Name="MaxDamage" Value="275" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="AmmoType" Value="2" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="RangedInit." />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="5" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, BurstWeaponFlag, FlingShotWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.2" />
    <DefValue Name="DodgeRanged" Percent="100" />
    <AtkValue Name="Pistol" Percent="100" />
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250469" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Event Name="OnActivate">
      <Function Name="AttractorEffect" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2007" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2301" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2660" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="AttractorEffect" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="45083" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="Pistol" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="Burst" Operator="Greater Than" Value="499" ChildOp="And" />
      <Requirement Target="Self" Statistic="FlingShot" Operator="Greater Than" Value="349" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Doctor" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Flags" Operator="And" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="288294" IsNano="False" Name="Special Edition Kyr'Ozch Sword" QL="150" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A weapon which takes two classic ideas of melee weapons and combines them. This weapon is both big, and sharp.</Description>
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="CriticalBonus" Value="259" />
    <Attribute Name="WeaponMesh" Value="288622" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="288704" />
    <Attribute Name="AnimSet" Value="2" />
    <Attribute Name="AttackRange" Value="5" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="259" />
    <Attribute Name="AMSCap" Value="1500" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="MaxDamage" Value="333" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, FastAttackWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="2hEdged" Percent="100" />
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250469" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2710" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="2hEdged" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="FastAttack" Operator="Greater Than" Value="349" ChildOp="And" />
      <Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="399" ChildOp="And" />
      <Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="149" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Keeper" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Flags" Operator="And" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="288295" IsNano="False" Name="Special Edition Kyr'Ozch Submachine Gun" QL="150" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. Apparently a variant of the Special Edition Kyr'Ozch Pistol, this weapon seems slightly slower than the pistol, but can be modified to be semi-automatic, and fire in burst mode.</Description>
    <Attribute Name="DamageType" Value="EnergyAC" />
    <Attribute Name="CriticalBonus" Value="190" />
    <Attribute Name="WeaponMesh" Value="288677" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="288710" />
    <Attribute Name="AnimSet" Value="3" />
    <Attribute Name="FullAutoRecharge" Value="9000" />
    <Attribute Name="AttackRange" Value="25" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="180" />
    <Attribute Name="AMSCap" Value="1500" />
    <Attribute Name="MaxEnergy" Value="50" />
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="RechargeDelay" Value="1.2" />
    <Attribute Name="BurstRecharge" Value="2750" />
    <Attribute Name="MaxDamage" Value="272" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="AmmoType" Value="1" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="RangedInit." />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="5" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, BurstWeaponFlag, FullAutoWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.2" />
    <DefValue Name="DodgeRanged" Percent="100" />
    <AtkValue Name="MG/SMG" Percent="100" />
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250469" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Event Name="OnActivate">
      <Function Name="AttractorEffect" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2004" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2203" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2750" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="MG/SMG" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="Burst" Operator="Greater Than" Value="499" ChildOp="And" />
      <Requirement Target="Self" Statistic="FullAuto" Operator="Greater Than" Value="399" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Flags" Operator="And" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="288296" IsNano="False" Name="Special Edition Kyr'Ozch Grenade Gun" QL="150" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. The weapon fires a grenade with an impact fuse. This grenade douses the target with acid, causing immense chemical damage.</Description>
    <Attribute Name="DamageType" Value="ChemicalAC" />
    <Attribute Name="CriticalBonus" Value="450" />
    <Attribute Name="WeaponMesh" Value="288651" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="288706" />
    <Attribute Name="AnimSet" Value="3" />
    <Attribute Name="AttackRange" Value="30" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="262" />
    <Attribute Name="AMSCap" Value="1500" />
    <Attribute Name="MaxEnergy" Value="50" />
    <Attribute Name="Mass" Value="2" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="MaxDamage" Value="380" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="AmmoType" Value="6" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="RangedInit." />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, FlingShotWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="DuckExp" Percent="100" />
    <AtkValue Name="Grenade" Percent="100" />
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250469" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Event Name="OnActivate">
      <Function Name="AttractorEffect" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2005" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2300" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2651" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="Grenade" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="FlingShot" Operator="Greater Than" Value="349" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288297" IsNano="False" Name="Special Edition Kyr'Ozch Energy Pistol" QL="150" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. It is a very small weapon, but fires very large pulses of plasma with incredible accuracy.</Description>
    <Attribute Name="DamageType" Value="ProjectileAC" />
    <Attribute Name="CriticalBonus" Value="175" />
    <Attribute Name="WeaponMesh" Value="288387" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="288708" />
    <Attribute Name="AnimSet" Value="0" />
    <Attribute Name="AttackRange" Value="25" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="175" />
    <Attribute Name="AMSCap" Value="1500" />
    <Attribute Name="MaxEnergy" Value="100" />
    <Attribute Name="Mass" Value="2" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="MultiRanged" Value="400" />
    <Attribute Name="RechargeDelay" Value="1.2" />
    <Attribute Name="BurstRecharge" Value="3500" />
    <Attribute Name="MaxDamage" Value="256" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="AmmoType" Value="2" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="RangedInit." />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="5" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, BurstWeaponFlag, FlingShotWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.2" />
    <DefValue Name="DodgeRanged" Percent="100" />
    <AtkValue Name="RangedEnergy" Percent="100" />
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250469" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Event Name="OnActivate">
      <Function Name="AttractorEffect" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2007" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2301" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2660" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="AttractorEffect" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="45083" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="RangedEnergy" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="Burst" Operator="Greater Than" Value="499" ChildOp="And" />
      <Requirement Target="Self" Statistic="FlingShot" Operator="Greater Than" Value="349" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Doctor" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Flags" Operator="And" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="288298" IsNano="False" Name="Special Edition Kyr'Ozch Cannon" QL="150" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. The weapon fires huge shells. This shell contaminates the target with acid, causing immense chemical damage.</Description>
    <Attribute Name="DamageType" Value="ChemicalAC" />
    <Attribute Name="CriticalBonus" Value="230" />
    <Attribute Name="WeaponMesh" Value="288651" />
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="288706" />
    <Attribute Name="AnimSet" Value="3" />
    <Attribute Name="AttackRange" Value="30" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="230" />
    <Attribute Name="AMSCap" Value="1500" />
    <Attribute Name="MaxEnergy" Value="50" />
    <Attribute Name="Mass" Value="2" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="BurstRecharge" Value="3000" />
    <Attribute Name="MaxDamage" Value="380" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="AmmoType" Value="6" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="RangedInit." />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, BurstWeaponFlag, FlingShotWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="DuckExp" Percent="100" />
    <AtkValue Name="HeavyWeapons" Percent="100" />
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250469" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Event Name="OnActivate">
      <Function Name="AttractorEffect" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2005" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2300" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
      <Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2651" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="HeavyWeapons" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="Burst" Operator="Greater Than" Value="499" ChildOp="And" />
      <Requirement Target="Self" Statistic="FlingShot" Operator="Greater Than" Value="349" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288572" IsNano="False" Name="Skull 'n Crossbones Nanospray" QL="1" ItemType="Misc">
    <Description>Thankfully this skull is just a nano-based two-dimensional replica, not anyone's actual skull.

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="288569" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289290" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="288581" IsNano="False" Name="Candy Corn Nanospray" QL="1" ItemType="Misc">
    <Description>Ahhh, the candy corn. Much maligned sugary treat; for some you vex, for others? Delight.

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="288580" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289289" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="288636" IsNano="False" Name="Beast Nanospray" QL="1" ItemType="Misc">
    <Description>He who waits.

... on your wall.

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="288631" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="288634" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="288637" IsNano="False" Name="Skeleton Nanospray" QL="1" ItemType="Misc">
    <Description>I can see right through you.

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="288630" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="288635" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="288701" IsNano="False" Name="The Final Respite Backpack" QL="1" ItemType="Armor">
    <Description>For the death-inclined on the go, this handy backpack not only stores your stuff, it can also be used to store you should the need arise.

And since this is Rubi-Ka it will, sooner or later.

Halloween 29484</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="288390" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="29055" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="MaxMass" Value="10" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="288391" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="288391" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="288391" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="288391" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="288391" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="288391" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="288391" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Adventuring" Operator="Greater Than" Value="20" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="288779" IsNano="False" Name="Premium Healing Laboratory - Stage 1" QL="1" ItemType="Misc">
    <Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 20 minutes, and will heal for 40% of your maximum health.

This laboratory can be upgraded four more times by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 900 treatment to use, will heal for 45% of your maximum health, and will be usable once every 16 minutes.

This item is NOT compatible with the Veteran Healing Laboratory Upgrade Kit.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="259107" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackDelay" Value="0" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1200" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Health" />
        <Argument Value="40" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288780" IsNano="False" Name="Premium Healing Laboratory - Stage 2" QL="1" ItemType="Misc">
    <Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 16 minutes, and will heal for 45% of your maximum health.

This laboratory can be upgraded three more times by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 1100 treatment to use, will heal for 50% of your maximum health, and will be usable once every 12 minutes.

This item is NOT compatible with the Veteran Healing Laboratory Upgrade Kit.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="259107" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackDelay" Value="0" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="960" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Health" />
        <Argument Value="45" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="899" ChildOp="" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288781" IsNano="False" Name="Premium Healing Laboratory - Stage 3" QL="1" ItemType="Misc">
    <Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 12 minutes, and will heal for 50% of your maximum health.

This laboratory can be upgraded two more times by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 1200 treatment to use, will heal for 55% of your maximum health, and will be usable once every 8 minutes.

This item is NOT compatible with the Veteran Healing Laboratory Upgrade Kit.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="259107" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackDelay" Value="0" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="720" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Health" />
        <Argument Value="50" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288782" IsNano="False" Name="Premium Healing Laboratory - Stage 4" QL="1" ItemType="Misc">
    <Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 8 minutes, and will heal for will heal for 55% of your maximum health.

This laboratory can be upgraded one more time by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 1300 treatment to use, will heal for 60% of your maximum health, and will be usable once every 4 minutes.

This item is NOT compatible with the Veteran Healing Laboratory Upgrade Kit.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="259107" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackDelay" Value="0" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="480" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Health" />
        <Argument Value="55" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="1199" ChildOp="" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288784" IsNano="False" Name="Premium Healing Laboratory Upgrade Kit" QL="1" ItemType="Misc">
    <Description>A cylinder of chemicals which can be used to upgrade the Premium Healing Laboratory.

This item is NOT compatible with the Veteran Healing Laboratory.</Description>
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="259108" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Slot" Value="5" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289206" IsNano="False" Name="Veteran Nano Recharger - Stage 1" QL="1" ItemType="Misc">
    <Description>A nano recharge device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 20 minutes, and will recharge for 40% of your maximum nanopool.

This recharger can be upgraded four more times by applying a Veteran Nano Recharger Upgrade Kit.

The next upgrade will require 900 treatment and 800 Time&amp;Space to use, will regain nano for 45% of your maximum nanopool, and will be usable once every 16 minutes.

This item is NOT compatible with the Premium Nano Recharger Upgrade Kit.</Description>
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Icon" Value="289213" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackDelay" Value="0" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="NanoProgramming" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="NanoProgramming" />
        <Argument Value="1200" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CurrentNano" />
        <Argument Value="40" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="SpaceTime" Operator="Greater Than" Value="699" ChildOp="And" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="289207" IsNano="False" Name="Veteran Nano Recharger - Stage 2" QL="1" ItemType="Misc">
    <Description>A nano recharge device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 16 minutes, and will recharge for 45% of your maximum nanopool.

This recharger can be upgraded three more times by applying a Veteran Nano Recharger Upgrade Kit.

The next upgrade will require 1100 treatment and 900 Time&amp;Space to use, will regain nano for 50% of your maximum nanopool, and will be usable once every 12 minutes.

This item is NOT compatible with the Premium Nano Recharger Upgrade Kit.</Description>
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Icon" Value="289213" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackDelay" Value="0" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="NanoProgramming" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="NanoProgramming" />
        <Argument Value="960" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CurrentNano" />
        <Argument Value="45" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="899" ChildOp="" />
      <Requirement Target="Self" Statistic="SpaceTime" Operator="Greater Than" Value="799" ChildOp="And" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="289208" IsNano="False" Name="Veteran Nano Recharger - Stage 3" QL="1" ItemType="Misc">
    <Description>A nano recharge device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 12 minutes, and will recharge for 50% of your maximum nanopool./n/nThis recharger can be upgraded two more times by applying a Veteran Nano Recharger Upgrade Kit.

The next upgrade will require 1200 treatment and 1000 Time&amp;Space to use, will regain nano for 55% of your maximum nanopool, and will be usable once every 8 minutes.

This item is NOT compatible with the Premium Nano Recharger Upgrade Kit.</Description>
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Icon" Value="289213" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackDelay" Value="0" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="NanoProgramming" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="NanoProgramming" />
        <Argument Value="720" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CurrentNano" />
        <Argument Value="50" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="SpaceTime" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="289209" IsNano="False" Name="Veteran Nano Recharger - Stage 4" QL="1" ItemType="Misc">
    <Description>A nano recharge device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 8 minutes, and will recharge for 55% of your maximum nanopool.

This recharger can be upgraded one more time by applying a Veteran Nano Recharger Upgrade Kit.

The next upgrade will require 1300 treatment and 1100 Time&amp;Space to use, will regain nano for 60% of your maximum nanopool, and will be usable once every 4 minutes.

This item is NOT compatible with the Premium Nano Recharger Upgrade Kit.</Description>
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Icon" Value="289213" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackDelay" Value="0" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="NanoProgramming" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="NanoProgramming" />
        <Argument Value="480" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CurrentNano" />
        <Argument Value="55" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="1199" ChildOp="" />
      <Requirement Target="Self" Statistic="SpaceTime" Operator="Greater Than" Value="999" ChildOp="And" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="289211" IsNano="False" Name="Veteran Nano Recharger Upgrade Kit" QL="1" ItemType="Misc">
    <Description>A cylinder of chemicals which can be used to upgrade the Veteran Nano Recharger.

This item is NOT compatible with the Premium Nano Recharger.</Description>
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Value" Value="5" />
    <Attribute Name="Icon" Value="289212" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Slot" Value="5" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289214" IsNano="False" Name="Premium Nano Recharger - Stage 1" QL="1" ItemType="Misc">
    <Description>A nano recharge device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 20 minutes, and will recharge for 40% of your maximum nanopool.

This recharger can be upgraded four more times by applying a Premium Nano Recharger Upgrade Kit.

The next upgrade will require 900 treatment and 800 Time&amp;Space to use, will recharge 45% of your maximum nanopool, and will be usable once every 16 minutes.

This item is NOT compatible with the Veteran Nano Recharger Upgrade Kit.</Description>
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Icon" Value="289213" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackDelay" Value="0" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="NanoProgramming" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="NanoProgramming" />
        <Argument Value="1200" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CurrentNano" />
        <Argument Value="40" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="SpaceTime" Operator="Greater Than" Value="699" ChildOp="And" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="289215" IsNano="False" Name="Premium Nano Recharger - Stage 2" QL="1" ItemType="Misc">
    <Description>A nano recharge device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 16 minutes, and will recharge for 45% of your maximum nanopool.

This recharger can be upgraded three more times by applying a Premium Nano Recharger Upgrade Kit.

The next upgrade will require 1100 treatment and 900 Time&amp;Space to use, will recharge 50% of your maximum nanopool, and will be usable once every 12 minutes.

This item is NOT compatible with the Veteran Nano Recharger Upgrade Kit.</Description>
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Icon" Value="289213" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackDelay" Value="0" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="NanoProgramming" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="NanoProgramming" />
        <Argument Value="960" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CurrentNano" />
        <Argument Value="45" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="899" ChildOp="" />
      <Requirement Target="Self" Statistic="SpaceTime" Operator="Greater Than" Value="799" ChildOp="And" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="289216" IsNano="False" Name="Premium Nano Recharger - Stage 3" QL="1" ItemType="Misc">
    <Description>A nano recharge device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 12 minutes, and will recharge for 50% of your maximum nanopool.

This recharger can be upgraded two more times by applying a Premium Nano Recharger Upgrade Kit.

The next upgrade will require 1200 treatment and 1000 Time&amp;Space to use, will recharge 55% of your maximum nanopool, and will be usable once every 8 minutes.

This item is NOT compatible with the Veteran Nano Recharger Upgrade Kit.</Description>
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Icon" Value="289213" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackDelay" Value="0" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="NanoProgramming" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="NanoProgramming" />
        <Argument Value="720" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CurrentNano" />
        <Argument Value="50" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="SpaceTime" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="289217" IsNano="False" Name="Premium Nano Recharger - Stage 4" QL="1" ItemType="Misc">
    <Description>A nano recharge device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 8 minutes, and will recharge for 55% of your maximum nanopool.

This recharger can be upgraded one more time by applying a Premium Nano Recharger Upgrade Kit.

The next upgrade will require 1300 treatment and 1100 Time&amp;Space to use, will recharge 60% of your maximum nanopool, and will be usable once every 4 minutes.

This item is NOT compatible with the Veteran Nano Recharger Upgrade Kit.</Description>
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Icon" Value="289213" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackDelay" Value="0" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="NanoProgramming" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="NanoProgramming" />
        <Argument Value="480" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CurrentNano" />
        <Argument Value="55" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="1199" ChildOp="" />
      <Requirement Target="Self" Statistic="SpaceTime" Operator="Greater Than" Value="999" ChildOp="And" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="289219" IsNano="False" Name="Premium Nano Recharger Upgrade Kit" QL="1" ItemType="Misc">
    <Description>A cylinder of chemicals which can be used to upgrade the Premium Nano Recharger.

This item is NOT compatible with the Veteran Nano Recharger.</Description>
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Value" Value="5" />
    <Attribute Name="Icon" Value="289212" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Slot" Value="5" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289391" IsNano="False" Name="Pumpkin Helmet (Replica)" QL="1" ItemType="Armor">
    <Description>A hollow pumpkin which you wear on your head.  It seems that gourds do not offer a lot of protection, but they are certainly scary!</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="MaxHealth" Value="2500" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="256520" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="256494" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="256494" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="256494" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="256494" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="256494" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="256494" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="256494" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289392" IsNano="False" Name="Bat Wings (Replica)" QL="1" ItemType="Armor">
    <Description>Like a bat outta hell.

This is a replica of a special limited-edition item from the Halloween celebrations of 29483.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="MaxHealth" Value="2500" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="283920" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="283915" />
        <Argument Value="283914" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="283915" />
        <Argument Value="283916" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="283915" />
        <Argument Value="283918" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="283915" />
        <Argument Value="283919" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="283915" />
        <Argument Value="283918" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="283915" />
        <Argument Value="283919" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="283915" />
        <Argument Value="283917" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DEWG" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289393" IsNano="False" Name="Demon Wings (Replica)" QL="1" ItemType="Armor">
    <Description>Like a screaming demon.

This is a replica of a special limited-edition item from the Halloween celebrations of 29483.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="MaxHealth" Value="2500" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="283978" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="283935" />
        <Argument Value="283914" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="283935" />
        <Argument Value="283916" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="283935" />
        <Argument Value="283918" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="283935" />
        <Argument Value="283919" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="283935" />
        <Argument Value="283918" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="283935" />
        <Argument Value="283919" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="283935" />
        <Argument Value="283917" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="DRWN" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289394" IsNano="False" Name="Dragon Wings (Replica)" QL="1" ItemType="Armor">
    <Description>Like a descending dragon.

This is a replica of a special limited-edition item from the Halloween celebrations of 29483.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="MaxHealth" Value="2500" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="283979" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="283936" />
        <Argument Value="283914" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="283936" />
        <Argument Value="283916" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="283936" />
        <Argument Value="283918" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="283936" />
        <Argument Value="283919" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="283936" />
        <Argument Value="283918" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="283936" />
        <Argument Value="283919" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="283936" />
        <Argument Value="283917" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BAWG" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289395" IsNano="False" Name="Fairy Wings (Replica)" QL="1" ItemType="Armor">
    <Description>Fly fly away!</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="MaxHealth" Value="2500" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="281717" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="281649" />
        <Argument Value="281719" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="281649" />
        <Argument Value="281720" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="281649" />
        <Argument Value="281648" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="281649" />
        <Argument Value="281650" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="281649" />
        <Argument Value="281648" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="281649" />
        <Argument Value="281650" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="281649" />
        <Argument Value="281721" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289396" IsNano="False" Name="Angel Wings (Replica)" QL="1" ItemType="Armor">
    <Description>We learn to fly, we never die.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="MaxHealth" Value="2500" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="281816" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="281807" />
        <Argument Value="281812" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="281807" />
        <Argument Value="281811" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="281807" />
        <Argument Value="281829" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="281807" />
        <Argument Value="281806" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="281807" />
        <Argument Value="281829" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="281807" />
        <Argument Value="281806" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="281807" />
        <Argument Value="281810" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289397" IsNano="False" Name="Play Costume - First Edition (Replica)" QL="1" ItemType="Armor">
    <Description>Do you want to play with me?</Description>
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Icon" Value="281755" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest, Legs" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="281723" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="281724" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="281728" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="281730" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="281731" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="Or" />
        <Argument Value="281737" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Argument Value="281743" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Argument Value="281744" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="Or" />
        <Argument Value="85939" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="Or" />
        <Argument Value="281746" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="Or" />
        <Argument Value="281745" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289398" IsNano="False" Name="Power Up" QL="1" ItemType="Misc">
    <Description>This can be a power up.</Description>
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="287884" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="876108369" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="YUIT" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="60" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Set" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="User" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="" />
        <Requirement Target="User" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="876108369" ChildOp="And" />
        <Argument Value="TimeExist" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289400" IsNano="False" Name="Playfield Item: Gridspace Emulator" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="275961" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Event Name="OnUse">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289399" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289409" IsNano="False" Name="Play Costume - Holiday Series #1" QL="1" ItemType="Armor">
    <Description>After the success of their famous Play Costume series, the clothing design company Levika's Fashion decided to create yet another outfit. Their clothes adapt to your breed and gender by using a patented form of nanobot sewing technology.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="567" />
    <Attribute Name="Icon" Value="289437" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Back, Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="ChangeBodyMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="robe" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="Not" />
        <Argument Value="289415" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289416" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="Not" />
        <Argument Value="85940" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="85939" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="Or" />
        <Argument Value="85936" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="289414" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="289418" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="289417" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289420" IsNano="False" Name="Phasefront Loungemaster - Orisky" QL="1" ItemType="Misc">
    <Description>After seeing the (admittedly unexpected) success of their Maximajack-edition Loungemaster, Phasefront contracted the famous Fresh Juice design company to work on a new variation of their famous seasonal offering. With a candy-red exteriour and metaplast roll cage on top, this new hoverchair is bound to be an instant classic for boys, girls, and Atroxes of all ages.</Description>
    <Attribute Name="Value" Value="200" />
    <Attribute Name="Icon" Value="289430" />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Slot" Value="5, 9, 10, 12, 13" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Event Name="OnUse">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289419" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="And" />
      <Requirement Target="Self" Statistic="VehicleGround" Operator="Greater Than" Value="1" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289433" IsNano="False" Name="Stylish Skiing Outfit" QL="1" ItemType="Armor">
    <Description>If you don't ski in style there's really no reason to ski at all.

Christmas 29484</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="567" />
    <Attribute Name="Icon" Value="289438" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Back, Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289435" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289432" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289431" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289434" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289436" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289442" IsNano="False" Name="Reindeer Mask" QL="1" ItemType="Armor">
    <Description>Become the legendary Rudolf, complete with impressive antlers, a red shining nose and winter bells capturing the spirit of the holidays. This festive mask is made out of leet fur.

Christmas 29484</Description>
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Icon" Value="289441" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289439" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="289439" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289447" IsNano="False" Name="Holly Nanospray" QL="1" ItemType="Misc">
    <Description>Green and red - The ultimate festive combination.

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289535" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289446" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289451" IsNano="False" Name="29485 Glasses" QL="1" ItemType="Armor">
    <Description>Bling-Bling.

Christmas 29484</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289449" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, CanBeWornWithSocialArmor" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289443" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289443" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="289450" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289504" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289503" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289502" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289502" />
      </Function>
      <Function Name="SetFlag" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoFocusLevel" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="NanoFocusLevel" Operator="Op_107" Value="16" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289461" IsNano="False" Name="A Ski" QL="1" ItemType="Weapon">
    <Description>A ski with a firm handle and a pointy end has many possible uses. Wield two skis for maximum result.

Christmas 29484</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="WeaponMesh" Value="289452" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289457" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="1" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, Use, NoAmmoWeaponFlag" />
    <Attribute Name="AttackDelay" Value="2" />
    <AtkValue Name="1hBlunt" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnUse">
      <Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Weeeeee!" />
        <Argument Value="2" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289475" IsNano="False" Name="Leet Fizz Especial" QL="1" ItemType="Weapon">
    <Description>Leet Fizz Especial sparkling wine. Perfect for any celebration. Or when you wanna get REALLY drunk on something that at least feels kinda classy-ish.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289496" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="1" />
    <Attribute Name="Mass" Value="0.35" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="2.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="289472" />
    <Attribute Name="WeaponMesh" Value="289473" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="2.5" />
  </Item>
  <Item AOID="289479" IsNano="False" Name="Christmas Poinsettia" QL="1" ItemType="Misc">
    <Description>This is an off-planet plant, brought to Rubi-Ka for the holiday celebrations.</Description>
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="289468" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289464" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, Stationary" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289481" IsNano="False" Name="Atrox Ski Rack" QL="1" ItemType="Armor">
    <Description>This is a limited edition backpack, shaped like two skis. The skis themselves aren't really functional, unfortunately, as they cannot separate from the pack, but it is good for storing all your wonderful holiday loot in.

Christmas 29484</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289480" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289478" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="MaxMass" Value="10" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289478" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289478" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="289486" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289495" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289493" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289494" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289494" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Adventuring" Operator="Greater Than" Value="20" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289491" IsNano="False" Name="Old-Fashioned Apple Cider" QL="1" ItemType="Weapon">
    <Description>Good old apple cider. Just like your grandma's servebot used to make, only better.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="10" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289497" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="1" />
    <Attribute Name="Mass" Value="0.35" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="2.5" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="289490" />
    <Attribute Name="WeaponMesh" Value="289489" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, Stationary, HasEnergy" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="2.5" />
  </Item>
  <Item AOID="289501" IsNano="False" Name="Giant Snow Shovel" QL="1" ItemType="Weapon">
    <Description>This is a giant snow shovel, made especially with large atroxes and bronto dung in mind.

Christmas 29484</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="WeaponMesh" Value="289498" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289500" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="1" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="DamageType" Value="EnergyAC" />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, Use, NoAmmoWeaponFlag" />
    <Attribute Name="AttackDelay" Value="5" />
    <AtkValue Name="1hBlunt" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnUse">
      <Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="I'm digging it!" />
        <Argument Value="2" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289509" IsNano="False" Name="Bearded Box with a Bow" QL="1" ItemType="Armor">
    <Description>Did you ever get hurt when someone told you that you were ugly? Well, it's time to do something about it! Put this lovely limited edition holiday box on your head and wrap your problems with a bright shining bow. Everyone will laugh and not notice that you are, in fact, butt ugly.

Christmas 29484</Description>
    <Attribute Name="Value" Value="129" />
    <Attribute Name="Icon" Value="289512" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="289505" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="Not" />
        <Argument Value="0" />
        <Argument Value="289507" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289521" IsNano="False" Name="Santa Mask" QL="1" ItemType="Armor">
    <Description>Red cheeks, wrinkly eyes and a most impressive beard. This festive mask includes a heat source on the inside - allowing you to feel as good as you look. HO-HO-HO!

Christmas 29484</Description>
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Icon" Value="289520" />
    <Attribute Name="MoreFlags" Value="Flag_2" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289517" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289518" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289515" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289516" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289517" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="289518" />
      </Function>
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="289513" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289522" IsNano="False" Name="Igloo" QL="1" ItemType="Misc">
    <Description>This igloo made from styrofoam is constantly cooled by nano bots for that extra icy winter feeling.

Christmas 29484</Description>
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="289519" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289510" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, Stationary" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289527" IsNano="False" Name="New Year's Crunk Goblet" QL="1" ItemType="Weapon">
    <Description>Dazzling canister for any choice of crunk juice. Ambitiously decorated in a sparkly fashion.</Description>
    <Attribute Name="MultiMelee" Value="4" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="WeaponMesh" Value="289523" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289526" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="MeleeInit." />
    <Attribute Name="AttackRange" Value="2" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="0.5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="1" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="289523" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="Can" Value="Carry, Wear, Use, NoAmmoWeaponFlag" />
    <Attribute Name="AttackDelay" Value="5" />
    <AtkValue Name="1hBlunt" Percent="100" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <Event Name="OnUse">
      <Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Check me out!" />
        <Argument Value="2" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289532" IsNano="False" Name="Snowglobe" QL="1" ItemType="Misc">
    <Description>This is a snowglobe containing a small-scale winter paradise. Turn it upside down and watch in awe how it begins to snow. Not to be mistaken with Snowglobe: The Legend.

Christmas 29484</Description>
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="289533" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289528" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, Stationary" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289539" IsNano="False" Name="Golden Star Nanospray" QL="1" ItemType="Misc">
    <Description>A golden star, shining bright.

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289590" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289538" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289542" IsNano="False" Name="Silver Star Nanospray" QL="1" ItemType="Misc">
    <Description>A silver star, shining sweetly.

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289589" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289541" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289552" IsNano="False" Name="Silver Star Field Nanospray" QL="1" ItemType="Misc">
    <Description>A group of silver stars, shining sweetly.

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289592" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289550" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289553" IsNano="False" Name="Golden Star Field Nanospray" QL="1" ItemType="Misc">
    <Description>A group of golden stars, shining brightly.

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289591" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289551" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289557" IsNano="False" Name="Mr. Santa Squeaky" QL="1" ItemType="Misc">
    <Description>It's Mr. Santa Squeaky! Mr. Santa Squeaky makes bathtime a jolly good time, and is a great decorative item for any christmas tree.

Christmas 29484</Description>
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="289556" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289554" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289565" IsNano="False" Name="Mittens - Right Hand" QL="1" ItemType="Weapon">
    <Description>These mittens are enhanced with a chemical substance. If you're cold, just clap your hands together three times and they will heat up to a comfortable temperature.

Christmas 29484</Description>
    <Attribute Name="MultiMelee" Value="1" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="240" />
    <Attribute Name="Value" Value="2" />
    <Attribute Name="Icon" Value="289561" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="RechargeDelay" Value="1" />
    <Attribute Name="Energy" Value="-1" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="WeaponMesh" Value="289560" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.5" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Wear, BrawlSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="1hBlunt" Percent="100" />
  </Item>
  <Item AOID="289566" IsNano="False" Name="Mittens - Left Hand" QL="1" ItemType="Weapon">
    <Description>These mittens are enhanced with a chemical substance. If you're cold, just clap your hands together three times and they will heat up to a comfortable temperature.

Christmas 29484</Description>
    <Attribute Name="MultiMelee" Value="1" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="240" />
    <Attribute Name="Value" Value="2" />
    <Attribute Name="Icon" Value="289561" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="RechargeDelay" Value="1" />
    <Attribute Name="Energy" Value="-1" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="WeaponMesh" Value="289558" />
    <Attribute Name="DefaultPos" Value="LeftHand" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="LeftHand" />
    <Attribute Name="EquipDelay" Value="0.5" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Wear, BrawlSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="1hBlunt" Percent="100" />
  </Item>
  <Item AOID="289567" IsNano="False" Name="Holiday Candelabra" QL="1" ItemType="Misc">
    <Description>This is a candelabra with five candles.

Christmas 29484</Description>
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="289562" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289563" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, Stationary" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289570" IsNano="False" Name="Atrox Mittens - Left Hand" QL="1" ItemType="Weapon">
    <Description>These mittens are enhanced with a chemical substance. If you're cold, just clap your hands together three times and they will heat up to a comfortable temperature.

Christmas 29484</Description>
    <Attribute Name="MultiMelee" Value="1" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="240" />
    <Attribute Name="Value" Value="2" />
    <Attribute Name="Icon" Value="289561" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="RechargeDelay" Value="1" />
    <Attribute Name="Energy" Value="-1" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="WeaponMesh" Value="289569" />
    <Attribute Name="DefaultPos" Value="LeftHand" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="LeftHand" />
    <Attribute Name="EquipDelay" Value="0.5" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Wear, BrawlSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="1hBlunt" Percent="100" />
  </Item>
  <Item AOID="289571" IsNano="False" Name="Atrox Mittens - Right Hand" QL="1" ItemType="Weapon">
    <Description>These mittens are enhanced with a chemical substance. If you're cold, just clap your hands together three times and they will heat up to a comfortable temperature.

Christmas 29484</Description>
    <Attribute Name="MultiMelee" Value="1" />
    <Attribute Name="CriticalBonus" Value="1" />
    <Attribute Name="MaxHealth" Value="240" />
    <Attribute Name="Value" Value="2" />
    <Attribute Name="Icon" Value="289561" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="1" />
    <Attribute Name="Mass" Value="5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="RechargeDelay" Value="1" />
    <Attribute Name="Energy" Value="-1" />
    <Attribute Name="MaxDamage" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="WeaponMesh" Value="289568" />
    <Attribute Name="DefaultPos" Value="RightHand" />
    <Attribute Name="DamageType" Value="MeleeAC" />
    <Attribute Name="FabricType" Value="12" />
    <Attribute Name="Slot" Value="RightHand" />
    <Attribute Name="EquipDelay" Value="0.5" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Wear, BrawlSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="1hBlunt" Percent="100" />
  </Item>
  <Item AOID="289572" IsNano="False" Name="Gift Wrapped Mittens" QL="150" ItemType="Misc">
    <Description>This is a set of warm mittens. Use this item to open the wrapping.</Description>
    <Attribute Name="Value" Value="2" />
    <Attribute Name="Icon" Value="289561" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Use" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="PVOX" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="SNZV" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Not Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="BCWH" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Not Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="MTNI" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289573" IsNano="False" Name="Stolen Gift" QL="1" ItemType="Misc">
    <Description>This is someone elses present - you should consider giving it back to them. The wrapping paper is covered with tiny leet paw prints.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="274183" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289543" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Use" />
    <Attribute Name="AttackDelay" Value="3" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1312961333" ChildOp="" />
        <Argument Value="LEFZ" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289574" IsNano="False" Name="Stolen Gift" QL="1" ItemType="Misc">
    <Description>This is someone elses present - you should consider giving it back to them. The wrapping paper is covered with tiny leet paw prints.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="274178" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289546" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Use" />
    <Attribute Name="AttackDelay" Value="3" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1312961333" ChildOp="" />
        <Argument Value="BXHA" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289575" IsNano="False" Name="Stolen Gift" QL="1" ItemType="Misc">
    <Description>This is someone elses present - you should consider giving it back to them. The wrapping paper is covered with tiny leet paw prints.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="274180" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289547" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Use" />
    <Attribute Name="AttackDelay" Value="3" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1312961333" ChildOp="" />
        <Argument Value="FEVV" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289576" IsNano="False" Name="Stolen Gift" QL="1" ItemType="Misc">
    <Description>This is someone elses present - you should consider giving it back to them. The wrapping paper is covered with tiny leet paw prints.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="274180" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289545" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Use" />
    <Attribute Name="AttackDelay" Value="3" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1312961333" ChildOp="" />
        <Argument Value="HIHR" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289577" IsNano="False" Name="Stolen Gift" QL="1" ItemType="Misc">
    <Description>This is someone elses present - you should consider giving it back to them. The wrapping paper is covered with tiny leet paw prints.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="274183" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="273722" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Use" />
    <Attribute Name="AttackDelay" Value="3" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CPCN" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289578" IsNano="False" Name="Bearded Box with a Bow" QL="1" ItemType="Armor">
    <Description>Did you ever get hurt when someone told you that you were ugly? Well, it's time to do something about it! Put this lovely limited edition holiday box on your head and wrap your problems with a bright shining bow. Everyone will laugh and not notice that you in fact are ugly.

Christmas 29484</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289512" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="TimeExist" Value="3600" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="289505" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="Not" />
        <Argument Value="0" />
        <Argument Value="289507" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289579" IsNano="False" Name="Phasefront Loungemaster - Orisky (Unlimited)" QL="1" ItemType="Misc">
    <Description>After seeing the (admittedly unexpected) success of their Maximajack-edition Loungemaster, Phasefront contracted the famous Fresh Juice design company to work on a new variation of their famous seasonal offering. With a candy-red exteriour and metaplast roll cage on top, this new hoverchair is bound to be an instant classic for boys, girls, and Atroxes of all ages.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289430" />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Slot" Value="5, 9, 10, 12, 13" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Event Name="OnUse">
      <Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289419" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="And" />
      <Requirement Target="Self" Statistic="VehicleGround" Operator="Greater Than" Value="1" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289580" IsNano="False" Name="Play Costume - Holiday Series #1" QL="1" ItemType="Armor">
    <Description>After the success of their famous Play Costume series, the clothing design company Levika's Fashion decided to create yet another outfit. Their clothes adapt to your breed and gender by using a patented form of nanobot sewing technology.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289437" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Back, Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="TimeExist" Value="3600" />
    <Event Name="OnWear">
      <Function Name="ChangeBodyMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="robe" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="Not" />
        <Argument Value="289415" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289416" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="Not" />
        <Argument Value="85940" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="85939" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="Or" />
        <Argument Value="85936" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="289414" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="289418" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="289417" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289584" IsNano="False" Name="Stolen Gift" QL="1" ItemType="Misc">
    <Description>This is someone elses present - you should consider giving it back to them. The wrapping paper is covered with tiny leet paw prints.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="274180" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="273717" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Use" />
    <Attribute Name="AttackDelay" Value="3" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1312961333" ChildOp="" />
        <Argument Value="FLWN" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289586" IsNano="False" Name="Stolen Gift" QL="1" ItemType="Misc">
    <Description>This is someone elses present - you should consider giving it back to them. The wrapping paper is covered with tiny leet paw prints.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="274178" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="273721" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Use" />
    <Attribute Name="AttackDelay" Value="3" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1312961333" ChildOp="" />
        <Argument Value="FLWN" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289587" IsNano="False" Name="Candy Canes Nanospray" QL="1" ItemType="Misc">
    <Description>A sweet treat, but definitely not for eating.

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289585" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289582" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289588" IsNano="False" Name="Holiday Hologram Beam" QL="1" ItemType="Misc">
    <Description>A holiday hologram which emits flashy beams of light from your body.

Christmas 29484</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="12253" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="4" />
    <Attribute Name="Mesh" Value="205017" />
    <Attribute Name="DefaultPos" Value="10" />
    <Attribute Name="Slot" Value="10, 12" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Use" />
    <Attribute Name="AttackDelay" Value="1" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="NanoPool" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="NanoPool" />
        <Argument Value="50" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="4" TickInterval="150">
        <Argument Value="97002" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289596" IsNano="False" Name="Floating Winter Bell" QL="1" ItemType="Utility">
    <Description>Ring-ring-ring!

Christmas 29484</Description>
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Icon" Value="289593" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="UTIL1" />
    <Attribute Name="Slot" Value="UTIL1, UTIL2, UTIL3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="289599" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="ElectricalEngineering" Operator="Greater Than" Value="15" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289600" IsNano="False" Name="Seed Box" QL="1" ItemType="Misc">
    <Description>This container is specially designed for the purpose of storing seeds in a dry environment. This box is empty.

NOTE: Target the plant you want to sample, and right-click this item to use it.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="99232" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Use" />
    <Attribute Name="AttackDelay" Value="1" />
    <Event Name="OnUse">
      <Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Target" Statistic="Flags" Operator="Op_104" Value="1095782476" ChildOp="" />
        <Argument Value="HQ7S" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Target" Statistic="Flags" Operator="Op_104" Value="1095782476" ChildOp="" />
        <Argument Value="The box is filled with one plant seed." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Target" Statistic="Flags" Operator="Op_104" Value="1095782476" ChildOp="Not" />
        <Argument Value="You cannot take a sample of this target." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="NPCSayRubotSpeech" Target="Target" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_104" Value="1095782476" ChildOp="" />
        <Argument Value="{stock_pet_init}" />
        <Argument Value="1" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289601" IsNano="False" Name="Seed Box With One Plant Sample" QL="1" ItemType="Misc">
    <Description>This container is specially designed for the purpose of storing seeds in a dry environment. This box contains one seed.

NOTE: Target the plant you want to sample, and right-click this item to use it.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="99232" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Use" />
    <Attribute Name="AttackDelay" Value="1" />
    <Event Name="OnUse">
      <Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Target" Statistic="Flags" Operator="Op_104" Value="1095782476" ChildOp="" />
        <Argument Value="4B6Y" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Target" Statistic="Flags" Operator="Op_104" Value="1095782476" ChildOp="" />
        <Argument Value="The container is filled with two plant samples." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Target" Statistic="Flags" Operator="Op_104" Value="1095782476" ChildOp="Not" />
        <Argument Value="You cannot take a sample of this target." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="NPCSayRubotSpeech" Target="Target" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_104" Value="1095782476" ChildOp="" />
        <Argument Value="{stock_pet_init}" />
        <Argument Value="1" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289602" IsNano="False" Name="Seed Box With Two Plant Samples" QL="1" ItemType="Misc">
    <Description>This container is specially designed for the purpose of storing seeds in a dry environment. This box contains two seed.

NOTE: Target the plant you want to sample, and right-click this item to use it.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="99232" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry, Use" />
    <Attribute Name="AttackDelay" Value="1" />
    <Event Name="OnUse">
      <Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Target" Statistic="Flags" Operator="Op_104" Value="1095782476" ChildOp="" />
        <Argument Value="6E1E" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Target" Statistic="Flags" Operator="Op_104" Value="1095782476" ChildOp="" />
        <Argument Value="The container is filled with three plant samples." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Target" Statistic="Flags" Operator="Op_104" Value="1095782476" ChildOp="Not" />
        <Argument Value="You cannot take a sample of this target." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="NPCSayRubotSpeech" Target="Target" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_104" Value="1095782476" ChildOp="" />
        <Argument Value="{stock_pet_init}" />
        <Argument Value="1" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289603" IsNano="False" Name="Seed Box With Three Plant Samples" QL="1" ItemType="Misc">
    <Description>This container is specially designed for the purpose of storing seeds in a dry environment. This box contains three seeds. It is full.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="99232" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Attribute Name="Can" Value="Carry" />
  </Item>
  <Item AOID="289608" IsNano="False" Name="Rubi-Ka Safari: Parrot" QL="1" ItemType="Misc">
    <Description>This is an off-planet plant, brought to Rubi-Ka for the holiday celebrations.</Description>
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Icon" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.2" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="0" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, Stationary" />
    <Attribute Name="Can" Value="Carry, Use" />
    <Event Name="OnUse">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289462" />
      </Function>
    </Event>
  </Item>
  <Item AOID="222849" IsNano="True" Name="Improved Lifebane Modification" Nanoline="4" StackingOrder="45" NCUCost="24" ItemType="Space">
    <Description>The melee, projectile and poison damage output of the target are increased by 22 points.</Description>
    <Attribute Name="Strain" Value="4" />
    <Attribute Name="School" Value="Space" />
    <Attribute Name="RechargeDelay" Value="0.5" />
    <Attribute Name="HitEffectType" Value="43029" />
    <Attribute Name="GatherSound" Value="900287342" />
    <Attribute Name="AttackRange" Value="20" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="CastSound" Value="-1004308467" />
    <Attribute Name="StackingOrder" Value="45" />
    <Attribute Name="CastEffectType" Value="46107" />
    <Attribute Name="NanoPoints" Value="195" />
    <Attribute Name="NCUCost" Value="24" />
    <Attribute Name="TracerEffectType" Value="17400" />
    <Attribute Name="Icon" Value="39168" />
    <Attribute Name="HitSound" Value="2084781463" />
    <Attribute Name="EffectIcon" Value="16482" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Flags" Value="Null, DisableStatelCollision" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="2.18" />
    <Attribute Name="TimeExist" Value="2800" />
    <AtkValue Name="MaterialMetamorphosis" Percent="50" />
    <AtkValue Name="SensoryImprovement" Percent="50" />
    <Event Name="OnUse">
      <Function Name="Skill" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileDamageModifier" />
        <Argument Value="22" />
        <Argument Value="0" />
      </Function>
      <Function Name="Skill" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="22" />
        <Argument Value="0" />
      </Function>
      <Function Name="Skill" Target="Target" TickCount="1" TickInterval="0">
        <Argument Value="PoisonDamageModifier" />
        <Argument Value="22" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="MaterialMetamorphosis" Operator="Greater Than" Value="422" ChildOp="" />
      <Requirement Target="Self" Statistic="SensoryImprovement" Operator="Greater Than" Value="422" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="And" />
      <Requirement Target="Target" Statistic="Level" Operator="Greater Than" Value="49" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="287800" IsNano="True" Name="Powerup" Nanoline="880" StackingOrder="2" NCUCost="1">
    <Description>Everyone else but you now experiences some difficulties moving.</Description>
    <Attribute Name="Strain" Value="880" />
    <Attribute Name="RechargeDelay" Value="0.01" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="StackingOrder" Value="2" />
    <Attribute Name="NanoPoints" Value="0" />
    <Attribute Name="NCUCost" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ItemSocialArmour, TellCollision, DefaultTarget, Null" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="TimeExist" Value="10" />
  </Item>
  <Item AOID="287801" IsNano="True" Name="Obstacle" Nanoline="880" StackingOrder="1" NCUCost="1">
    <Description>This is not really a power up. Try again?</Description>
    <Attribute Name="Strain" Value="880" />
    <Attribute Name="RechargeDelay" Value="0.01" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="StackingOrder" Value="1" />
    <Attribute Name="NanoPoints" Value="0" />
    <Attribute Name="NCUCost" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ItemSocialArmour, TellCollision, DefaultTarget, Null" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="TimeExist" Value="5" />
    <Event Name="OnUse">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-4000" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287802" IsNano="True" Name="Obstacle" Nanoline="880" StackingOrder="1" NCUCost="1">
    <Description>This is not really a power up. Try again?</Description>
    <Attribute Name="Strain" Value="880" />
    <Attribute Name="RechargeDelay" Value="0.01" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="StackingOrder" Value="1" />
    <Attribute Name="NanoPoints" Value="0" />
    <Attribute Name="NCUCost" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ItemSocialArmour, TellCollision, DefaultTarget, Null" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="TimeExist" Value="5" />
    <Event Name="OnUse">
      <Function Name="ChangeEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="43652" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289399" IsNano="True" Name="Gridspace Emulator" Nanoline="144" StackingOrder="999" NCUCost="1" ItemType="Space">
    <Description>The target begins to phase between the Grid and reality. This increases the speed at which the target is able to move.</Description>
    <Attribute Name="Strain" Value="144" />
    <Attribute Name="School" Value="Space" />
    <Attribute Name="RechargeDelay" Value="2.5" />
    <Attribute Name="HitEffectType" Value="47112" />
    <Attribute Name="GatherSound" Value="900648301" />
    <Attribute Name="AttackRange" Value="20" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="CastSound" Value="-1539606411" />
    <Attribute Name="StackingOrder" Value="999" />
    <Attribute Name="CastEffectType" Value="46248" />
    <Attribute Name="NanoPoints" Value="412" />
    <Attribute Name="NCUCost" Value="1" />
    <Attribute Name="TracerEffectType" Value="17200" />
    <Attribute Name="Icon" Value="16300" />
    <Attribute Name="HitSound" Value="-1881865438" />
    <Attribute Name="EffectIcon" Value="16443" />
    <Attribute Name="StackingLine2" Value="150" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Flags" Value="ItemSocialArmour, TellCollision, DefaultTarget, Null" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="3" />
    <Attribute Name="TimeExist" Value="42000" />
    <Event Name="OnUse">
      <Function Name="ChangeVariable" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="2500" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289419" IsNano="True" Name="Phasefront Loungemaster - Treeball" Nanoline="-1" StackingOrder="46" NCUCost="5" ItemType="Space">
    <Description>An oddity of a creation, the Maximajack is the result of a collaboration between the Westerlund division of Phasefront and the Fresh Juice design house. After being presented with the base Westerlund hoverchair design, the lead contractual artist for Fresh Juice unfortunately misheard the Phasefront representative in his request. So the story goes that after being tasked to "pump my ride", the Maximajack was the result. Unfortunately, the conversion kit wasn't very popular (outside of Hyzok IV, where the local populace grows a lot of pumpkins [as that's the only edible vegetation that will grow on Hyzok IV]), and is instead offered up only as a limited-edition seasonal promotion item.</Description>
    <Attribute Name="School" Value="Space" />
    <Attribute Name="RechargeDelay" Value="4.5" />
    <Attribute Name="ChanceOfBreakOnDebuff" Value="100" />
    <Attribute Name="AttackRange" Value="20" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="StackingOrder" Value="46" />
    <Attribute Name="NanoPoints" Value="10" />
    <Attribute Name="NCUCost" Value="5" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EffectType" Value="72308" />
    <Attribute Name="Icon" Value="16229" />
    <Attribute Name="ChanceOfBreakOnSpellAttack" Value="100" />
    <Attribute Name="EffectIcon" Value="16409" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ModifiedName, CanBeTemplateItem, HasMultipleCount, OpenFlag, Null, HasRotation" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="4.5" />
    <Attribute Name="TimeExist" Value="3600" />
    <Event Name="OnUse">
      <Function Name="Modify" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="150" />
      </Function>
      <Function Name="RestrictAction" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="Fighting" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="289422" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="289448" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="289455" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="289456" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="289422" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="289448" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="289460" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="And" />
      <Requirement Target="Self" Statistic="VehicleGround" Operator="Greater Than" Value="1" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289462" IsNano="True" Name="Rubi-Ka Safari: Parrot" Nanoline="223" StackingOrder="915" NCUCost="4" ItemType="Space">
    <Description>Transforms the caster into a Reet. Movement speed and evasion are increased, but maximum health is reduced. You are able to fly when in this form, but this nano formula is not able to be executed indoors. When in this form you are also unable to attack.

NOTE: Using the grid in this form is not allowed.</Description>
    <Attribute Name="Strain" Value="223" />
    <Attribute Name="School" Value="Space" />
    <Attribute Name="RechargeDelay" Value="1" />
    <Attribute Name="HitEffectType" Value="43010" />
    <Attribute Name="GatherSound" Value="900287342" />
    <Attribute Name="AttackRange" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="CastSound" Value="-1004308467" />
    <Attribute Name="StackingOrder" Value="915" />
    <Attribute Name="CastEffectType" Value="46133" />
    <Attribute Name="NanoPoints" Value="214" />
    <Attribute Name="NCUCost" Value="4" />
    <Attribute Name="TracerEffectType" Value="17300" />
    <Attribute Name="Icon" Value="84775" />
    <Attribute Name="HitSound" Value="1863151515" />
    <Attribute Name="EffectIcon" Value="84093" />
    <Attribute Name="StackingLine2" Value="144" />
    <Attribute Name="StackingLine3" Value="150" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="DefaultPos" Value="263" />
    <Attribute Name="Flags" Value="ModifiedName, Null, HasRotation" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="TimeExist" Value="3600" />
    <Event Name="OnUse">
      <Function Name="Modify" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="-250" />
      </Function>
      <Function Name="Modify" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="Swimming" />
        <Argument Value="1300" />
      </Function>
      <Function Name="Modify" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="DuckExp" />
        <Argument Value="170" />
      </Function>
      <Function Name="Modify" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="DodgeRanged" />
        <Argument Value="170" />
      </Function>
      <Function Name="Modify" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="EvadeClsC" />
        <Argument Value="170" />
      </Function>
      <Function Name="Modify" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="1300" />
      </Function>
      <Function Name="RestrictAction" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="Fighting" />
        <Argument Value="0" />
      </Function>
      <Function Name="CanFly" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="ExpansionPlayfield" Operator="Equal To" Value="0" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_112" Value="0" ChildOp="And" />
      </Function>
      <Function Name="MonsterShape" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="30365" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="1" ChildOp="" />
    </Action>
  </Item>
</Items>
