﻿<?xml version='1.0' encoding='utf-8'?>
<?xml-stylesheet href='aoxml.xsl' type='text/xsl'?>
<Items>
  <!--Updated	259109 -  Veteran Healing Laboratory -  Stage 1 -->
  <!--Updated	259110 -  Veteran Healing Laboratory -  Stage 2 -->
  <!--Updated	259111 -  Veteran Healing Laboratory -  Stage 3 -->
  <!--Updated	259112 -  Veteran Healing Laboratory -  Stage 4 -->
  <!--Updated	259113 -  Veteran Healing Laboratory -  Final Stage -->
  <!--Updated	259114 -  Veteran Healing Laboratory Upgrade Kit -->
  <!--Updated	281732 -  Play Costume -  First Edition -->
  <!--Updated	284069 -  Phasefront Loungemaster -  Maximajack -->
  <!--Updated	284387 -  Useitem Start Phasefront Race -->
  <!--Updated	284388 -  First Checkpoint -->
  <!--Updated	284390 -  Second Checkpoint -->
  <!--Updated	284392 -  Third Checkpoint -->
  <!--Updated	284394 -  Fourth Checkpoint -->
  <!--Updated	284396 -  Fifth Checkpoint -->
  <!--Updated	284398 -  Sixth Checkpoint -->
  <!--Updated	284400 -  Seventh Checkpoint -->
  <!--Updated	284402 -  Eigth Checkpoint -->
  <!--Updated	284404 -  Ninth Checkpoint -->
  <!--Updated	287772 -  Use Item: Power Ups -->
  <!--Updated	287784 -  Power Up -->
  <!--Updated	287786 -  Waterballoon -->
  <!--Updated	287789 -  Finish Line -->
  <!--Updated	287791 -  Tenth Checkpoint -->
  <!--Updated	287793 -  Eleventh Checkpoint -->
  <!--Updated	287795 -  Twelvth Checkpoint -->
  <!--Updated	287797 -  Thirteenth Checkpoint -->
  <!--Updated	287883 -  Obstacle -->
  <!--Updated	287889 -  Fourteenth Checkpoint -->
  <!--Updated	287894 -  test spawn nano win -->
  <!--Updated	288291 -  Special Edition Kyr'Ozch Nunchacko -->
  <!--Updated	288665 -  Kyr'Ozch Nunchacko -  Type 48 -->
  <!--Updated	288666 -  Kyr'Ozch Nunchacko -  Type 48 -->
  <!--Updated	288667 -  Kyr'Ozch Nunchacko -  Type 48 -->
  <!--Updated	288668 -  Kyr'Ozch Nunchacko -  Type 48 -->
  <!--Updated	288669 -  Kyr'Ozch Nunchacko -  Type 48 -->
  <!--Updated	288670 -  Kyr'Ozch Nunchacko -  Type 48 -->
  <!--Updated	288671 -  Kyr'Ozch Nunchacko -  Type 48 -->
  <!--Updated	288747 -  Token Package: 100 -->
  <!--Updated	288818 -  Phasefront Loungemaster -  Maximajack -->
  <!--Updated	288819 -  Phasefront Loungemaster -  Maximajack -->
  <!--Updated	289294 -  The Hideously Over- Priced Shirt of Uber +2 -->
  <!--New  	289365 -  Reset Flag 415 Item -->
  <!--New  	289366 -  Set Flag 415 Item -->
  <!--New  	289375 -  The Logo Shirt -  Black on Black -->
  <!--New  	289376 -  The Logo Shirt -  Blue on Black -->
  <!--New  	289377 -  The Logo Shirt -  Green on Black -->
  <!--New  	289378 -  The Logo Shirt -  Orange on Black -->
  <!--New  	289379 -  The Logo Shirt -  Pink on Black -->
  <!--New  	289380 -  The Logo Shirt -  Purple on Black -->
  <!--New  	289381 -  The Logo Shirt -  Red on Black -->
  <!--New  	289382 -  The Logo Shirt -  Yellow on Black -->
  <!--New  	289383 -  The Logo Shirt -  Black on White -->
  <!--New  	289384 -  The Logo Shirt -  Blue on White -->
  <!--New  	289385 -  The Logo Shirt -  Green on White -->
  <!--New  	289386 -  The Logo Shirt -  Orange on White -->
  <!--New  	289387 -  The Logo Shirt -  Pink on White -->
  <!--New  	289388 -  The Logo Shirt -  Purple on White -->
  <!--New  	289389 -  The Logo Shirt -  Red on White -->
  <!--New  	289390 -  The Logo Shirt -  Yellow on White -->
  <!--Updated	284070 -  Phasefront Loungemaster -  Maximajack -->
  <!--Updated	284385 -  Playfield Nano Start Phasefront Race -->
  <!--Updated	284386 -  Phasefront Race -->
  <!--Updated	285442 -  Phasefront Race Game Over -->
  <!--Updated	285473 -  Racing Player Counter -->
  <!--Updated	287788 -  Phasefront Race Winner -->
  <!--Updated	287800 -  Random Powerup -->
  <!--Updated	287801 -  Obstacle -->
  <!--Updated	287802 -  Obstacle -->
  <!--Updated	288820 -  Phasefront Loungemaster -  Maximajack -->
  <Item AOID="259109" IsNano="False" Name="Veteran Healing Laboratory - Stage 1" QL="1" ItemType="Misc">
    <Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 20 minutes, and will heal for 40% of your maximum health.

This laboratory can be upgraded four more times by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 900 treatment to use, will heal for 45% of your maximum health, and will be usable once every 16 minutes.</Description>
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackDelay" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="259107" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1200" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Health" />
        <Argument Value="40" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="259110" IsNano="False" Name="Veteran Healing Laboratory - Stage 2" QL="1" ItemType="Misc">
    <Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 16 minutes, and will heal for 45% of your maximum health.

This laboratory can be upgraded three more times by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 1100 treatment to use, will heal for 50% of your maximum health, and will be usable once every 12 minutes.</Description>
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackDelay" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="259107" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="960" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Health" />
        <Argument Value="45" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="899" ChildOp="" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="259111" IsNano="False" Name="Veteran Healing Laboratory - Stage 3" QL="1" ItemType="Misc">
    <Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 12 minutes, and will heal for 50% of your maximum health./n/nThis laboratory can be upgraded two more times by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 1200 treatment to use, will heal for 55% of your maximum health, and will be usable once every 8 minutes.</Description>
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackDelay" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="259107" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="720" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Health" />
        <Argument Value="50" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="259112" IsNano="False" Name="Veteran Healing Laboratory - Stage 4" QL="1" ItemType="Misc">
    <Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 8 minutes, and will heal for will heal for 55% of your maximum health.

This laboratory can be upgraded one more time by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 1300 treatment to use, will heal for 60% of your maximum health, and will be usable once every 4 minutes.</Description>
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackDelay" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="259107" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="480" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Health" />
        <Argument Value="55" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="1199" ChildOp="" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="259113" IsNano="False" Name="Veteran Healing Laboratory - Final Stage" QL="1" ItemType="Misc">
    <Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 4 minutes, and will heal for will heal for 60% of your maximum health.

This laboratory is fully upgraded, and can not be improved any further.</Description>
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackDelay" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="259107" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Value" Value="3" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="240" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Health" />
        <Argument Value="60" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="1299" ChildOp="" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="259114" IsNano="False" Name="Veteran Healing Laboratory Upgrade Kit" QL="1" ItemType="Misc">
    <Description>A cylinder of chemicals which can be used to upgrade the Veteran Healing Laboratory</Description>
    <Attribute Name="Value" Value="5" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="259108" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="100" />
    <Attribute Name="Slot" Value="5" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
  </Item>
  <Item AOID="281732" IsNano="False" Name="Play Costume - First Edition" QL="1" ItemType="Armor">
    <Description>Do you want to play with me?</Description>
    <Attribute Name="Value" Value="0" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="281755" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Chest, Legs" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="281723" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="281724" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="281728" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="281730" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="281731" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="Or" />
        <Argument Value="281737" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Argument Value="281743" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Argument Value="281744" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="Or" />
        <Argument Value="85939" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="Or" />
        <Argument Value="281746" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="Or" />
        <Argument Value="281745" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="284069" IsNano="False" Name="Phasefront Loungemaster - Maximajack" QL="1" ItemType="Misc">
    <Description>An oddity of a creation, the Maximajack is the result of a collaboration between the Westerlund division of Phasefront and the Fresh Juice design house. After being presented with the base Westerlund hoverchair design, the lead contractual artist for Fresh Juice unfortunately misheard the Phasefront representative in his request. So the story goes that after being tasked to "pump my ride", the Maximajack was the result. Unfortunately, the conversion kit wasn't very popular (outside of Hyzok IV, where the local populace grows a lot of pumpkins [as that's the only edible vegetation that will grow on Hyzok IV]), and is instead offered up only as a limited-edition seasonal promotion item.</Description>
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Value" Value="200" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="284071" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="5, 9, 10, 12, 13" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" />
    <Event Name="OnUse">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="284070" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="And" />
      <Requirement Target="Self" Statistic="VehicleGround" Operator="Greater Than" Value="1" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="284387" IsNano="False" Name="Useitem Start Phasefront Race" QL="1" ItemType="Misc">
    <Description>If at first you need to buff
This would be the stuff</Description>
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="130858" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, Null, NoDrop" />
    <Event Name="OnUse">
      <Function Name="PlayfieldNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="284385" />
      </Function>
    </Event>
  </Item>
  <Item AOID="284388" IsNano="False" Name="First Checkpoint" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200989" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284389" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284386" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Text" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284389" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284386" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="Checkpoint!" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnEndCollide">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284389" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284386" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="284389" />
      </Function>
    </Event>
  </Item>
  <Item AOID="284390" IsNano="False" Name="Second Checkpoint" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200989" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284391" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284389" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Text" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284391" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284389" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="Checkpoint!" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnEndCollide">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284391" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284389" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="284391" />
      </Function>
    </Event>
  </Item>
  <Item AOID="284392" IsNano="False" Name="Third Checkpoint" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200989" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284393" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284391" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Text" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284393" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284391" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="Checkpoint!" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnEndCollide">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284393" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284391" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="284393" />
      </Function>
    </Event>
  </Item>
  <Item AOID="284394" IsNano="False" Name="Fourth Checkpoint" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200989" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284395" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284393" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Text" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284395" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284393" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="Checkpoint!" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnEndCollide">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284395" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284393" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="284395" />
      </Function>
    </Event>
  </Item>
  <Item AOID="284396" IsNano="False" Name="Fifth Checkpoint" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200989" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284397" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284395" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Text" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284397" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284395" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="Checkpoint!" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnEndCollide">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284397" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284395" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="284397" />
      </Function>
    </Event>
  </Item>
  <Item AOID="284398" IsNano="False" Name="Sixth Checkpoint" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200989" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284399" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284397" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Text" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284399" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284397" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="Checkpoint!" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnEndCollide">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284399" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284397" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="284399" />
      </Function>
    </Event>
  </Item>
  <Item AOID="284400" IsNano="False" Name="Seventh Checkpoint" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200989" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284401" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284399" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Text" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284401" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284399" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="Checkpoint!" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnEndCollide">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284401" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284399" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="284401" />
      </Function>
    </Event>
  </Item>
  <Item AOID="284402" IsNano="False" Name="Eigth Checkpoint" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200989" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284403" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284401" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Text" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284403" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284401" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="Checkpoint!" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnEndCollide">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="284403" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284401" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="284403" />
      </Function>
    </Event>
  </Item>
  <Item AOID="284404" IsNano="False" Name="Ninth Checkpoint" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200987" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="285444" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284403" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Text" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="285444" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284403" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="Checkpoint!" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnEndCollide">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="285444" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="284403" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="285444" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287772" IsNano="False" Name="Use Item: Power Ups" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="275961" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, Null, NoDrop, Unique" />
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="200" />
        <Argument Value="40" />
        <Argument Value="90" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="220" />
        <Argument Value="47" />
        <Argument Value="166" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="214" />
        <Argument Value="52" />
        <Argument Value="270" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="215" />
        <Argument Value="50" />
        <Argument Value="325" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="220" />
        <Argument Value="60" />
        <Argument Value="415" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="240" />
        <Argument Value="33" />
        <Argument Value="510" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="227" />
        <Argument Value="19" />
        <Argument Value="570" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="198" />
        <Argument Value="23" />
        <Argument Value="205" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="PWCL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="186" />
        <Argument Value="16" />
        <Argument Value="200" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="137" />
        <Argument Value="30" />
        <Argument Value="63" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="197" />
        <Argument Value="37" />
        <Argument Value="88" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="216" />
        <Argument Value="37" />
        <Argument Value="125" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="222" />
        <Argument Value="36" />
        <Argument Value="163" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="225" />
        <Argument Value="48" />
        <Argument Value="207" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="228" />
        <Argument Value="47" />
        <Argument Value="255" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="199" />
        <Argument Value="37" />
        <Argument Value="332" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="207" />
        <Argument Value="34" />
        <Argument Value="346" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="225" />
        <Argument Value="42" />
        <Argument Value="378" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="226" />
        <Argument Value="58" />
        <Argument Value="431" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="231" />
        <Argument Value="56" />
        <Argument Value="471" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="237" />
        <Argument Value="54" />
        <Argument Value="492" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="256" />
        <Argument Value="33" />
        <Argument Value="537" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="285" />
        <Argument Value="34" />
        <Argument Value="605" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="279" />
        <Argument Value="34" />
        <Argument Value="627" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="261" />
        <Argument Value="35" />
        <Argument Value="657" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="229" />
        <Argument Value="35" />
        <Argument Value="655" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="215" />
        <Argument Value="39" />
        <Argument Value="619" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="230" />
        <Argument Value="37" />
        <Argument Value="528" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="230" />
        <Argument Value="28" />
        <Argument Value="528" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="228" />
        <Argument Value="49" />
        <Argument Value="503" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="217" />
        <Argument Value="48" />
        <Argument Value="440" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="212" />
        <Argument Value="44" />
        <Argument Value="403" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="226" />
        <Argument Value="50" />
        <Argument Value="358" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="227" />
        <Argument Value="51" />
        <Argument Value="340" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="172" />
        <Argument Value="42" />
        <Argument Value="106" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="223" />
        <Argument Value="40" />
        <Argument Value="309" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="216" />
        <Argument Value="23" />
        <Argument Value="250" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="216" />
        <Argument Value="16" />
        <Argument Value="250" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="210" />
        <Argument Value="21" />
        <Argument Value="200" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="207" />
        <Argument Value="21" />
        <Argument Value="192" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="211" />
        <Argument Value="19" />
        <Argument Value="165" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="209" />
        <Argument Value="19" />
        <Argument Value="137" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="205" />
        <Argument Value="42" />
        <Argument Value="106" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="158" />
        <Argument Value="44" />
        <Argument Value="84" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="157" />
        <Argument Value="44" />
        <Argument Value="90" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="34" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="157" />
        <Argument Value="40" />
        <Argument Value="87" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="33" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="67" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="148" />
        <Argument Value="46" />
        <Argument Value="87" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="66" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="212" />
        <Argument Value="28" />
        <Argument Value="300" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="26" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="220" />
        <Argument Value="46" />
        <Argument Value="367" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="26" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="220" />
        <Argument Value="41" />
        <Argument Value="368" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="26" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="220" />
        <Argument Value="50" />
        <Argument Value="364" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="25" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="51" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="223" />
        <Argument Value="48" />
        <Argument Value="500" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="25" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="51" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="226" />
        <Argument Value="48" />
        <Argument Value="500" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="25" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="51" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="229" />
        <Argument Value="48" />
        <Argument Value="500" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="50" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="76" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="208" />
        <Argument Value="12" />
        <Argument Value="208" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="50" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="76" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="208" />
        <Argument Value="15" />
        <Argument Value="206" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="50" ChildOp="" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Less Than" Value="76" ChildOp="And" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="208" />
        <Argument Value="18" />
        <Argument Value="204" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="75" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="232" />
        <Argument Value="29" />
        <Argument Value="652" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="75" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="232" />
        <Argument Value="32" />
        <Argument Value="651" />
      </Function>
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="75" ChildOp="" />
        <Argument Value="OSCO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="900" />
        <Argument Value="4" />
        <Argument Value="232" />
        <Argument Value="35" />
        <Argument Value="650" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287784" IsNano="False" Name="Power Up" QL="1" ItemType="Misc">
    <Description>This can be a power up.</Description>
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="287887" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="876108369" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="876108369" ChildOp="And" />
        <Argument Value="287800" />
      </Function>
      <Function Name="Set" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="User" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="" />
        <Requirement Target="User" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="876108369" ChildOp="And" />
        <Argument Value="TimeExist" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287786" IsNano="False" Name="Waterballoon" QL="1" ItemType="Misc">
    <Description>Use this on your opponent to knock his socks off!</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Use" />
    <Attribute Name="AttackRange" Value="40" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="85173" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="20418" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="BreakingEntry" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="BreakingEntry" />
        <Argument Value="20" />
      </Function>
      <Function Name="Knockback" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="40" />
        <Argument Value="40" />
        <Argument Value="200" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="User" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="" />
      <Requirement Target="User" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="And" />
      <Requirement Target="User" Statistic="PlayfieldProxy" Operator="Equal To" Value="8002" ChildOp="And" />
      <Requirement Target="Target" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="" />
      <Requirement Target="Target" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="And" />
      <Requirement Target="Target" Statistic="Flags" Operator="And" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="287789" IsNano="False" Name="Finish Line" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200987" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287788" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="285442" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287888" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="And" />
        <Argument Value="287788" />
      </Function>
      <Function Name="PlayfieldNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287888" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="And" />
        <Argument Value="285442" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287888" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Set" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="User" Statistic="Flags" Operator="Op_91" Value="287888" ChildOp="" />
        <Requirement Target="User" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="User" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="And" />
        <Argument Value="TimeExist" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287791" IsNano="False" Name="Tenth Checkpoint" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200987" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287790" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="285444" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Text" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287790" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="285444" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="Checkpoint!" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnEndCollide">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287790" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="285444" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="287790" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287793" IsNano="False" Name="Eleventh Checkpoint" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200987" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287792" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287790" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Text" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287792" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287790" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="Checkpoint!" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnEndCollide">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287792" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287790" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="287792" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287795" IsNano="False" Name="Twelvth Checkpoint" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200987" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287794" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287792" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Text" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287794" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287792" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="Checkpoint!" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnEndCollide">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287794" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287792" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="287794" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287797" IsNano="False" Name="Thirteenth Checkpoint" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200987" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287796" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287794" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Text" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287796" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287794" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="Checkpoint!" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnEndCollide">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287796" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287794" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="287796" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287883" IsNano="False" Name="Obstacle" QL="1" ItemType="Misc">
    <Description>This can be an obstacle.</Description>
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="287886" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="876108369" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="876108369" ChildOp="And" />
        <Requirement Target="Self" Statistic="Rnd" Operator="Less Than" Value="50" ChildOp="And" />
        <Argument Value="287801" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="876108369" ChildOp="And" />
        <Requirement Target="Self" Statistic="LastRnd" Operator="Greater Than" Value="49" ChildOp="And" />
        <Argument Value="287802" />
      </Function>
      <Function Name="Set" Target="Self" TickCount="1" TickInterval="0">
        <Requirement Target="User" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="" />
        <Requirement Target="User" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="876108369" ChildOp="And" />
        <Argument Value="TimeExist" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287889" IsNano="False" Name="Fourteenth Checkpoint" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AnimPlay" Value="2" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="200987" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, HasAnimation, WantCollision, DisableStatelCollision" />
    <Event Name="OnEnter">
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287888" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287796" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="72332" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Text" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287888" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287796" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="Checkpoint!" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnEndCollide">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="287888" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_91" Value="287796" ChildOp="And" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="287888" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287894" IsNano="False" Name="test spawn nano win" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="271896" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="0" />
    <Event Name="OnUse">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287888" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288291" IsNano="False" Name="Special Edition Kyr'Ozch Nunchacko" QL="150" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.</Description>
    <Attribute Name="MultiMelee" Value="400" />
    <Attribute Name="CriticalBonus" Value="299" />
    <Attribute Name="WeaponMesh" Value="288656" />
    <Attribute Name="Value" Value="1242000" />
    <Attribute Name="Icon" Value="288713" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="AttackRange" Value="5" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="233" />
    <Attribute Name="AMSCap" Value="1500" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="1.5" />
    <Attribute Name="QL" Value="150" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MartialArts" Value="400" />
    <Attribute Name="DefaultPos" Value="LeftHand" />
    <Attribute Name="DamageType" Value="EnergyAC" />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="2" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" />
    <Attribute Name="MaxDamage" Value="266" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="MartialArts" Percent="100" />
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250469" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2301" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="699" ChildOp="" />
      <Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="399" ChildOp="And" />
      <Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="149" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="Or" />
      <Requirement Target="Self" Statistic="Flags" Operator="And" Value="0" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="288665" IsNano="False" Name="Kyr'Ozch Nunchacko - Type 48" QL="1" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.</Description>
    <Attribute Name="DamageType" Value="EnergyAC" />
    <Attribute Name="CriticalBonus" Value="16" />
    <Attribute Name="WeaponMesh" Value="288657" />
    <Attribute Name="Value" Value="1000" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="AttackRange" Value="5" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="13" />
    <Attribute Name="AMSCap" Value="24" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="1.5" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="MaxDamage" Value="16" />
    <Attribute Name="Icon" Value="288307" />
    <Attribute Name="MartialArts" Value="400" />
    <Attribute Name="MultiMelee" Value="5" />
    <Attribute Name="DefaultPos" Value="LeftHand" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="2" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="MartialArts" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2301" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250471" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="10" ChildOp="And" />
      <Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="6" ChildOp="And" />
      <Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288666" IsNano="False" Name="Kyr'Ozch Nunchacko - Type 48" QL="99" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.</Description>
    <Attribute Name="DamageType" Value="EnergyAC" />
    <Attribute Name="CriticalBonus" Value="122" />
    <Attribute Name="WeaponMesh" Value="288657" />
    <Attribute Name="Value" Value="11708" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="AttackRange" Value="5" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="103" />
    <Attribute Name="AMSCap" Value="803" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="1.5" />
    <Attribute Name="QL" Value="99" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="MaxDamage" Value="122" />
    <Attribute Name="Icon" Value="288307" />
    <Attribute Name="MartialArts" Value="400" />
    <Attribute Name="MultiMelee" Value="166" />
    <Attribute Name="DefaultPos" Value="LeftHand" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="2" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="MartialArts" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2301" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250471" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="662" ChildOp="And" />
      <Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="397" ChildOp="And" />
      <Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="132" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288667" IsNano="False" Name="Kyr'Ozch Nunchacko - Type 48" QL="100" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.</Description>
    <Attribute Name="DamageType" Value="EnergyAC" />
    <Attribute Name="CriticalBonus" Value="123" />
    <Attribute Name="WeaponMesh" Value="288657" />
    <Attribute Name="Value" Value="11926" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="AttackRange" Value="5" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="104" />
    <Attribute Name="AMSCap" Value="811" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="1.5" />
    <Attribute Name="QL" Value="100" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="MaxDamage" Value="123" />
    <Attribute Name="Icon" Value="288307" />
    <Attribute Name="MartialArts" Value="400" />
    <Attribute Name="MultiMelee" Value="664" />
    <Attribute Name="DefaultPos" Value="LeftHand" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="2" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="MartialArts" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2301" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250471" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="669" ChildOp="And" />
      <Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="401" ChildOp="And" />
      <Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="134" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288668" IsNano="False" Name="Kyr'Ozch Nunchacko - Type 48" QL="199" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.</Description>
    <Attribute Name="DamageType" Value="EnergyAC" />
    <Attribute Name="CriticalBonus" Value="231" />
    <Attribute Name="WeaponMesh" Value="288657" />
    <Attribute Name="Value" Value="44487" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="AttackRange" Value="5" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="195" />
    <Attribute Name="AMSCap" Value="1597" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="1.5" />
    <Attribute Name="QL" Value="199" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="MaxDamage" Value="231" />
    <Attribute Name="Icon" Value="288307" />
    <Attribute Name="MartialArts" Value="400" />
    <Attribute Name="MultiMelee" Value="828" />
    <Attribute Name="DefaultPos" Value="LeftHand" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="2" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="MartialArts" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2301" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250471" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="1328" ChildOp="And" />
      <Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="797" ChildOp="And" />
      <Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="266" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288669" IsNano="False" Name="Kyr'Ozch Nunchacko - Type 48" QL="200" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.</Description>
    <Attribute Name="DamageType" Value="EnergyAC" />
    <Attribute Name="CriticalBonus" Value="232" />
    <Attribute Name="WeaponMesh" Value="288657" />
    <Attribute Name="Value" Value="44926" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="AttackRange" Value="5" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="196" />
    <Attribute Name="AMSCap" Value="1605" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="1.5" />
    <Attribute Name="QL" Value="200" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="MaxDamage" Value="232" />
    <Attribute Name="Icon" Value="288307" />
    <Attribute Name="MartialArts" Value="400" />
    <Attribute Name="MultiMelee" Value="1329" />
    <Attribute Name="DefaultPos" Value="LeftHand" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="2" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="MartialArts" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2301" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250471" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250473" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="1334" ChildOp="And" />
      <Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="801" ChildOp="And" />
      <Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="267" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288670" IsNano="False" Name="Kyr'Ozch Nunchacko - Type 48" QL="299" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.</Description>
    <Attribute Name="DamageType" Value="EnergyAC" />
    <Attribute Name="CriticalBonus" Value="339" />
    <Attribute Name="WeaponMesh" Value="288657" />
    <Attribute Name="Value" Value="99340" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="AttackRange" Value="5" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="288" />
    <Attribute Name="AMSCap" Value="2392" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="1.5" />
    <Attribute Name="QL" Value="299" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="MaxDamage" Value="339" />
    <Attribute Name="Icon" Value="288307" />
    <Attribute Name="MartialArts" Value="400" />
    <Attribute Name="MultiMelee" Value="1493" />
    <Attribute Name="DefaultPos" Value="LeftHand" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="2" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="MartialArts" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2301" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250471" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250473" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="1993" ChildOp="And" />
      <Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="1196" ChildOp="And" />
      <Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="399" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288671" IsNano="False" Name="Kyr'Ozch Nunchacko - Type 48" QL="300" ItemType="Weapon">
    <Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.</Description>
    <Attribute Name="DamageType" Value="EnergyAC" />
    <Attribute Name="CriticalBonus" Value="340" />
    <Attribute Name="WeaponMesh" Value="288657" />
    <Attribute Name="Value" Value="100000" />
    <Attribute Name="AnimSet" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="AttackRange" Value="5" />
    <Attribute Name="EquipmentPage" Value="Weapon" />
    <Attribute Name="MinDamage" Value="290" />
    <Attribute Name="AMSCap" Value="2400" />
    <Attribute Name="MaxEnergy" Value="-1" />
    <Attribute Name="Mass" Value="1.5" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="RechargeDelay" Value="1.5" />
    <Attribute Name="MaxDamage" Value="340" />
    <Attribute Name="Icon" Value="288307" />
    <Attribute Name="MartialArts" Value="400" />
    <Attribute Name="MultiMelee" Value="1500" />
    <Attribute Name="DefaultPos" Value="LeftHand" />
    <Attribute Name="InitiativeType" Value="PhysicalInit." />
    <Attribute Name="Slot" Value="RightHand, LeftHand" />
    <Attribute Name="EquipDelay" Value="2" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" />
    <Attribute Name="AttackDelay" Value="1.5" />
    <DefValue Name="EvadeClsC" Percent="100" />
    <AtkValue Name="MartialArts" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="2301" />
        <Argument Value="0" />
        <Argument Value="2147483647" />
      </Function>
    </Event>
    <Event Name="OnHit">
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250471" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250472" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250473" />
        <Argument Value="5" />
      </Function>
      <Function Name="CastStunNano" Target="FightingTarget" TickCount="1" TickInterval="0">
        <Argument Value="250474" />
        <Argument Value="5" />
      </Function>
    </Event>
    <Action Name="ToWield">
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" />
      <Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="2000" ChildOp="And" />
      <Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="1200" ChildOp="And" />
      <Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="400" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="288747" IsNano="False" Name="Token Package: 100" QL="1" ItemType="Misc">
    <Description>This item will add 100 sided tokens to your character. Note: Neutral characters cannot use this item, nor collect tokens.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="259105" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="MaxEnergy" Value="1" />
    <Attribute Name="Mass" Value="0.01" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, UseEmptyDestruct, HasEnergy" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Event Name="OnUse">
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
        <Argument Value="ClanTokens" />
        <Argument Value="100" />
        <Argument Value="100" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
        <Argument Value="OmniTokens" />
        <Argument Value="100" />
        <Argument Value="100" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" />
        <Argument Value="Neutrals can not use tokens." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" />
        <Argument Value="Side tokens collected: %d." />
        <Argument Value="62" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" />
        <Argument Value="Side tokens collected: %d." />
        <Argument Value="75" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Side" Operator="Not Equal To" Value="Neutral" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="288818" IsNano="False" Name="Phasefront Loungemaster - Maximajack" QL="1" ItemType="Misc">
    <Description>An oddity of a creation, the Maximajack is the result of a collaboration between the Westerlund division of Phasefront and the Fresh Juice design house. After being presented with the base Westerlund hoverchair design, the lead contractual artist for Fresh Juice unfortunately misheard the Phasefront representative in his request. So the story goes that after being tasked to "pump my ride", the Maximajack was the result. Unfortunately, the conversion kit wasn't very popular (outside of Hyzok IV, where the local populace grows a lot of pumpkins [as that's the only edible vegetation that will grow on Hyzok IV]), and is instead offered up only as a limited-edition seasonal promotion item.

This item contains ten uses of the Maximajack summoning nano.</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="284071" />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="MaxEnergy" Value="10" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Slot" Value="5, 9, 10, 12, 13" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Event Name="OnUse">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="284070" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="And" />
      <Requirement Target="Self" Statistic="VehicleGround" Operator="Greater Than" Value="1" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="288819" IsNano="False" Name="Phasefront Loungemaster - Maximajack" QL="1" ItemType="Misc">
    <Description>An oddity of a creation, the Maximajack is the result of a collaboration between the Westerlund division of Phasefront and the Fresh Juice design house. After being presented with the base Westerlund hoverchair design, the lead contractual artist for Fresh Juice unfortunately misheard the Phasefront representative in his request. So the story goes that after being tasked to "pump my ride", the Maximajack was the result. Unfortunately, the conversion kit wasn't very popular (outside of Hyzok IV, where the local populace grows a lot of pumpkins [as that's the only edible vegetation that will grow on Hyzok IV]), and is instead offered up only as a limited-edition seasonal promotion item.

This item will permanently upload the Maximajack nano to your programs folder, allowing you to summon the Maximajack whenever you wish!</Description>
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="284071" />
    <Attribute Name="AttackRange" Value="4" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Mass" Value="0.1" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Energy" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="5" />
    <Attribute Name="Slot" Value="5, 9, 10, 12, 13" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" />
    <Attribute Name="Can" Value="Carry, Use, Eat" />
    <Event Name="OnUse">
      <Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="288820" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289294" IsNano="False" Name="The Hideously Over-Priced Shirt of Uber +2" QL="1" ItemType="Armor">
    <Description>This is a black shirt. There aren't any logos on it, no fancy colours, nothing really impressive at all. It doesn't add to any stats, it doesn't give you a new nano to cast - There is absolutely nothing remarkable about it at all but its name.

And its price.

See, while this shirt *does* nothing, it *is* very expensive, and that, my friend, is what makes it *special*. This shirt is a status symbol, you see - Something that only a rare few will ever have and know the pleasure of wearing. It is exclusive. It is chic. It is symbolic of just how much more awesome you are than everyone else. Just because you. Have. The Shirt.

Be elite. Be uber. Be uber... +2.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1500" />
    <Attribute Name="Icon" Value="41182" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289293" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289356" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289365" IsNano="False" Name="Reset Flag 415 Item" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Value" Value="2500" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Icon" Value="273626" />
    <Attribute Name="DefaultPos" Value="14" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="Null" />
    <Attribute Name="Can" Value="Use, Eat" />
    <Attribute Name="AttackDelay" Value="0.1" />
    <Event Name="OnUse">
      <Function Name="ClearFlag" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="SessionTime" />
        <Argument Value="30" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289366" IsNano="False" Name="Set Flag 415 Item" QL="1" ItemType="Misc">
    <Description />
    <Attribute Name="Value" Value="2500" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Icon" Value="273626" />
    <Attribute Name="DefaultPos" Value="14" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="Null" />
    <Attribute Name="Can" Value="Use, Eat" />
    <Attribute Name="AttackDelay" Value="0.1" />
    <Event Name="OnUse">
      <Function Name="SetFlag" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="SessionTime" />
        <Argument Value="30" />
      </Function>
    </Event>
  </Item>
  <Item AOID="289375" IsNano="False" Name="The Logo Shirt - Black on Black" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="41182" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289323" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289356" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TGLI" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289376" IsNano="False" Name="The Logo Shirt - Blue on Black" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="41182" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289332" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289356" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TILS" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289377" IsNano="False" Name="The Logo Shirt - Green on Black" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="41182" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289333" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289356" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TOLS" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289378" IsNano="False" Name="The Logo Shirt - Orange on Black" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="41182" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289334" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289356" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TGLS" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289379" IsNano="False" Name="The Logo Shirt - Pink on Black" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="41182" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289335" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289356" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TOLH" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289380" IsNano="False" Name="The Logo Shirt - Purple on Black" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="41182" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289336" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289356" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TSLH" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289381" IsNano="False" Name="The Logo Shirt - Red on Black" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="41182" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289337" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289356" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TSLY" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289382" IsNano="False" Name="The Logo Shirt - Yellow on Black" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="41182" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289338" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289356" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TSLT" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289383" IsNano="False" Name="The Logo Shirt - Black on White" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289355" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289324" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289346" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TSLB" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289384" IsNano="False" Name="The Logo Shirt - Blue on White" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289355" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289325" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289346" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TSLR" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289385" IsNano="False" Name="The Logo Shirt - Green on White" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289355" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289326" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289346" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TSLI" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289386" IsNano="False" Name="The Logo Shirt - Orange on White" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289355" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289327" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289346" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="THLH" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289387" IsNano="False" Name="The Logo Shirt - Pink on White" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289355" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289328" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289346" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="THLP" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289388" IsNano="False" Name="The Logo Shirt - Purple on White" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289355" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289329" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289346" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="THLR" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289389" IsNano="False" Name="The Logo Shirt - Red on White" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289355" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289330" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289346" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TYLY" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289390" IsNano="False" Name="The Logo Shirt - Yellow on White" QL="1" ItemType="Armor">
    <Description>A special shirt showing a familiar symbol.

Right-click this shirt to change to another colour variation.</Description>
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Icon" Value="289355" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Mass" Value="0.8" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="DefaultPos" Value="Chest" />
    <Attribute Name="Slot" Value="Chest" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, HasDamage, DisableStatelCollision" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289331" />
        <Argument Value="1" />
        <Argument Value="1" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="289346" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TELR" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="284070" IsNano="True" Name="Phasefront Loungemaster - Maximajack" Nanoline="-1" StackingOrder="46" NCUCost="5" ItemType="Space">
    <Description>An oddity of a creation, the Maximajack is the result of a collaboration between the Westerlund division of Phasefront and the Fresh Juice design house. After being presented with the base Westerlund hoverchair design, the lead contractual artist for Fresh Juice unfortunately misheard the Phasefront representative in his request. So the story goes that after being tasked to "pump my ride", the Maximajack was the result. Unfortunately, the conversion kit wasn't very popular (outside of Hyzok IV, where the local populace grows a lot of pumpkins [as that's the only edible vegetation that will grow on Hyzok IV]), and is instead offered up only as a limited-edition seasonal promotion item.</Description>
    <Attribute Name="School" Value="Space" />
    <Attribute Name="RechargeDelay" Value="4.5" />
    <Attribute Name="ChanceOfBreakOnDebuff" Value="100" />
    <Attribute Name="AttackRange" Value="20" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="StackingOrder" Value="46" />
    <Attribute Name="NanoPoints" Value="10" />
    <Attribute Name="NCUCost" Value="5" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EffectType" Value="72308" />
    <Attribute Name="Icon" Value="16229" />
    <Attribute Name="ChanceOfBreakOnSpellAttack" Value="100" />
    <Attribute Name="EffectIcon" Value="16409" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ModifiedName, CanBeTemplateItem, HasMultipleCount, OpenFlag, Null, HasRotation" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="4.5" />
    <Attribute Name="TimeExist" Value="3600" />
    <Event Name="OnUse">
      <Function Name="Modify" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="150" />
      </Function>
      <Function Name="RestrictAction" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="Fighting" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="284072" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="284144" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="284072" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="284144" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="284147" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="284146" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="284149" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="And" />
      <Requirement Target="Self" Statistic="VehicleGround" Operator="Greater Than" Value="1" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="284385" IsNano="True" Name="Playfield Nano Start Phasefront Race" Nanoline="-1" StackingOrder="-1" NCUCost="1" ItemType="Medical">
    <Description>Making enemies be friends
First you do amends.</Description>
    <Attribute Name="School" Value="Medical" />
    <Attribute Name="RechargeDelay" Value="0.01" />
    <Attribute Name="AttackRange" Value="50" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="NanoPoints" Value="0" />
    <Attribute Name="NCUCost" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ModifiedDescription, ItemSocialArmour, DefaultTarget, WantCollision, IllegalClan" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="TimeExist" Value="6" />
    <Event Name="OnUse">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="876108369" ChildOp="And" />
        <Argument Value="284386" />
      </Function>
    </Event>
  </Item>
  <Item AOID="284386" IsNano="True" Name="Phasefront Race" Nanoline="-1" StackingOrder="-1" NCUCost="1" ItemType="Medical">
    <Description>Think of yourself only
And your nights will be lonely.</Description>
    <Attribute Name="School" Value="Medical" />
    <Attribute Name="RechargeDelay" Value="0.01" />
    <Attribute Name="HitEffectType" Value="49999" />
    <Attribute Name="AttackRange" Value="50" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="GatherEffectType" Value="49999" />
    <Attribute Name="CastEffectType" Value="49999" />
    <Attribute Name="NanoPoints" Value="0" />
    <Attribute Name="NCUCost" Value="1" />
    <Attribute Name="TracerEffectType" Value="49999" />
    <Attribute Name="EffectType" Value="43141" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ItemSocialArmour, DefaultTarget, Null, WantCollision, IllegalClan" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="TimeExist" Value="60" />
  </Item>
  <Item AOID="285442" IsNano="True" Name="Phasefront Race Game Over" Nanoline="913" StackingOrder="998" NCUCost="1" ItemType="Medical">
    <Description>The end is nigh
Have fun and good bye.</Description>
    <Attribute Name="Strain" Value="913" />
    <Attribute Name="School" Value="Medical" />
    <Attribute Name="RechargeDelay" Value="0.01" />
    <Attribute Name="AttackRange" Value="50" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="StackingOrder" Value="998" />
    <Attribute Name="NanoPoints" Value="0" />
    <Attribute Name="NCUCost" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ItemSocialArmour, TellCollision, DefaultTarget, IllegalClan" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="TimeExist" Value="30" />
    <Event Name="OnUse">
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="" />
        <Argument Value="Game Over." />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="913" ChildOp="" />
        <Argument Value="48ZQ" />
      </Function>
    </Event>
  </Item>
  <Item AOID="285473" IsNano="True" Name="Racing Player Counter" Nanoline="-1" StackingOrder="-1" NCUCost="1" ItemType="Medical">
    <Description />
    <Attribute Name="School" Value="Medical" />
    <Attribute Name="RechargeDelay" Value="0.01" />
    <Attribute Name="AttackRange" Value="50" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="NanoPoints" Value="0" />
    <Attribute Name="NCUCost" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ModifiedDescription, ItemSocialArmour, DefaultTarget, WantCollision, IllegalClan" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="TimeExist" Value="60" />
    <Event Name="OnUse">
      <Function Name="SpawnMonsterACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="876108369" ChildOp="" />
        <Requirement Target="Self" Statistic="Flags" Operator="Op_92" Value="914" ChildOp="And" />
        <Argument Value="PCIT" />
        <Argument Value="1" />
        <Argument Value="-1" />
        <Argument Value="1" />
        <Argument Value="1" />
        <Argument Value="20" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="80001" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287788" IsNano="True" Name="Phasefront Race Winner" Nanoline="913" StackingOrder="999" NCUCost="1" ItemType="Medical">
    <Description>Nine birds full of sin
Only one of them can win.</Description>
    <Attribute Name="Strain" Value="913" />
    <Attribute Name="School" Value="Medical" />
    <Attribute Name="RechargeDelay" Value="0.01" />
    <Attribute Name="AttackRange" Value="50" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="StackingOrder" Value="999" />
    <Attribute Name="NCUCost" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ItemSocialArmour, TellCollision, DefaultTarget, IllegalClan" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="TimeExist" Value="30" />
    <Event Name="OnUse">
      <Function Name="SpawnMonsterACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="KIPH" />
        <Argument Value="1" />
        <Argument Value="900" />
        <Argument Value="1" />
        <Argument Value="45" />
        <Argument Value="20" />
        <Argument Value="150" />
        <Argument Value="0" />
        <Argument Value="80001" />
        <Argument Value="0" />
      </Function>
      <Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="You have a shot at winning!" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="48ZQ" />
      </Function>
      <Function Name="SpawnQuest" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="H5QY" />
        <Argument Value="6" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287800" IsNano="True" Name="Random Powerup" Nanoline="880" StackingOrder="2" NCUCost="1">
    <Description>Everyone else but you now experiences some difficulties moving.</Description>
    <Attribute Name="Strain" Value="880" />
    <Attribute Name="RechargeDelay" Value="0.01" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="StackingOrder" Value="2" />
    <Attribute Name="NanoPoints" Value="0" />
    <Attribute Name="NCUCost" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ItemSocialArmour, TellCollision, DefaultTarget, Null" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="TimeExist" Value="5" />
    <Event Name="OnUse">
      <Function Name="PlayfieldNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287801" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287801" IsNano="True" Name="Obstacle" Nanoline="880" StackingOrder="1" NCUCost="1">
    <Description>This is not really a power up. Try again?</Description>
    <Attribute Name="Strain" Value="880" />
    <Attribute Name="RechargeDelay" Value="0.01" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="StackingOrder" Value="1" />
    <Attribute Name="NanoPoints" Value="0" />
    <Attribute Name="NCUCost" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ItemSocialArmour, TellCollision, DefaultTarget, HasAnimation" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="TimeExist" Value="5" />
    <Event Name="OnUse">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="-4000" />
      </Function>
    </Event>
  </Item>
  <Item AOID="287802" IsNano="True" Name="Obstacle" Nanoline="880" StackingOrder="1" NCUCost="1">
    <Description>This is not really a power up. Try again?</Description>
    <Attribute Name="Strain" Value="880" />
    <Attribute Name="RechargeDelay" Value="0.01" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="StackingOrder" Value="1" />
    <Attribute Name="NanoPoints" Value="0" />
    <Attribute Name="NCUCost" Value="1" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ItemSocialArmour, TellCollision, DefaultTarget, HasAnimation" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="0.01" />
    <Attribute Name="TimeExist" Value="5" />
    <Event Name="OnUse">
      <Function Name="ChangeEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="43652" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288820" IsNano="True" Name="Phasefront Loungemaster - Maximajack" Nanoline="-1" StackingOrder="46" NCUCost="5" ItemType="Space">
    <Description>An oddity of a creation, the Maximajack is the result of a collaboration between the Westerlund division of Phasefront and the Fresh Juice design house. After being presented with the base Westerlund hoverchair design, the lead contractual artist for Fresh Juice unfortunately misheard the Phasefront representative in his request. So the story goes that after being tasked to "pump my ride", the Maximajack was the result. Unfortunately, the conversion kit wasn't very popular (outside of Hyzok IV, where the local populace grows a lot of pumpkins [as that's the only edible vegetation that will grow on Hyzok IV]), and is instead offered up only as a limited-edition seasonal promotion item.</Description>
    <Attribute Name="School" Value="Space" />
    <Attribute Name="RechargeDelay" Value="4.5" />
    <Attribute Name="ChanceOfBreakOnDebuff" Value="100" />
    <Attribute Name="AttackRange" Value="20" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="StackingOrder" Value="46" />
    <Attribute Name="NanoPoints" Value="10" />
    <Attribute Name="NCUCost" Value="5" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="EffectType" Value="72308" />
    <Attribute Name="Icon" Value="16229" />
    <Attribute Name="ChanceOfBreakOnSpellAttack" Value="100" />
    <Attribute Name="EffectIcon" Value="16409" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="ModifiedName, CanBeTemplateItem, HasMultipleCount, OpenFlag, Null, HasRotation" />
    <Attribute Name="Can" Value="0" />
    <Attribute Name="AttackDelay" Value="4.5" />
    <Attribute Name="TimeExist" Value="3600" />
    <Event Name="OnUse">
      <Function Name="Modify" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="150" />
      </Function>
      <Function Name="RestrictAction" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="Fighting" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="284072" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="284144" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="284072" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="284144" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="284147" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="284146" />
        <Argument Value="0" />
      </Function>
      <Function Name="MonsterShape" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Argument Value="284149" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="And" />
      <Requirement Target="Self" Statistic="VehicleGround" Operator="Greater Than" Value="1" ChildOp="And" />
    </Action>
    <Action Name="PlayshiftRequirements">
      <Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="" />
    </Action>
  </Item>
</Items>
