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<Items>
  <!--Updated	267351 -  Special Edition Ofab Doctor Helmet -->
  <!--Updated	267352 -  Special Edition Ofab Doctor Helmet -->
  <!--Updated	267353 -  Special Edition Ofab Adventurer Helmet -->
  <!--Updated	267354 -  Special Edition Ofab Adventurer Helmet -->
  <!--Updated	267356 -  Special Edition Ofab Agent Helmet -->
  <!--Updated	267357 -  Special Edition Ofab Agent Helmet -->
  <!--Updated	267363 -  Special Edition Ofab Bureaucrat Headgear -->
  <!--Updated	267364 -  Special Edition Ofab Bureaucrat Headgear -->
  <!--Updated	267365 -  Special Edition Ofab Enforcer Helmet -->
  <!--Updated	267366 -  Special Edition Ofab Enforcer Helmet -->
  <!--Updated	267367 -  Special Edition Ofab Fixer Helmet -->
  <!--Updated	267368 -  Special Edition Ofab Fixer Helmet -->
  <!--Updated	267369 -  Special Edition Ofab Engineer Helmet -->
  <!--Updated	267370 -  Special Edition Ofab Engineer Helmet -->
  <!--Updated	267371 -  Special Edition Ofab Martial Artist Helmet -->
  <!--Updated	267372 -  Special Edition Ofab Martial Artist Helmet -->
  <!--Updated	267373 -  Special Edition Ofab Metaphysicist Headgear -->
  <!--Updated	267374 -  Special Edition Ofab Metaphysicist Headgear -->
  <!--Updated	267375 -  Special Edition Ofab Keeper Helmet -->
  <!--Updated	267376 -  Special Edition Ofab Keeper Helmet -->
  <!--Updated	267377 -  Special Edition Ofab Shade Headgear -->
  <!--Updated	267378 -  Special Edition Ofab Shade Headgear -->
  <!--Updated	267379 -  Special Edition Ofab Soldier Helmet -->
  <!--Updated	267380 -  Special Edition Ofab Soldier Helmet -->
  <!--Updated	267381 -  Special Edition Ofab Trader Helmet -->
  <!--Updated	267382 -  Special Edition Ofab Trader Helmet -->
  <!--Updated	267383 -  Special Edition Ofab Nano Technician Helmet -->
  <!--Updated	267384 -  Special Edition Ofab Nano Technician Helmet -->
  <!--Updated	267509 -  OFAB Agent Protective Gear -->
  <!--Updated	267510 -  OFAB Enforcer Protective Gear -->
  <!--Updated	267511 -  OFAB Enforcer Shoulder Wear -->
  <!--Updated	267512 -  OFAB Fixer Protective Gear -->
  <!--Updated	267513 -  OFAB Keeper Protective Gear -->
  <!--Updated	267514 -  OFAB Keeper Shoulder Wear -->
  <!--Updated	267515 -  OFAB Meta- Physicist Protective Gear -->
  <!--Updated	267560 -  Jayde's Odyssey ring -->
  <!--Updated	267561 -  Jayde's Odyssey ring -->
  <!--Updated	267562 -  Sheffy's Micro Coil -->
  <!--Updated	267563 -  Sheffy's Micro Coil -->
  <!--Updated	267564 -  Band of Bravery -->
  <!--Updated	267565 -  Band of Bravery -->
  <!--Updated	267566 -  Rusty's Ring of Bolts -->
  <!--Updated	267567 -  Rusty's Ring of Bolts -->
  <!--Updated	267568 -  Fixers' Ring of Breaking -->
  <!--Updated	267569 -  Fixers' Ring of Breaking -->
  <!--Updated	267570 -  Knights' Ring of Honour -->
  <!--Updated	267571 -  Knights' Ring of Honour -->
  <!--Updated	267572 -  Engelen's Ring of Damage -->
  <!--Updated	267573 -  Engelen's Ring of Damage -->
  <!--Updated	267574 -  NTs' Ring of NanoTechnic -->
  <!--Updated	267575 -  NTs' Ring of NanoTechnic -->
  <!--Updated	267578 -  Soldiers' Ring of Focus -->
  <!--Updated	267579 -  Soldiers' Ring of Focus -->
  <!--Updated	267580 -  Baffle's Ring of Fling -->
  <!--Updated	267581 -  Baffle's Ring of Fling -->
  <!--Updated	267582 -  Agents' Ring of Aim -->
  <!--Updated	267583 -  Agents' Ring of Aim -->
  <!--Updated	286520 -  Geneles Nano Item -->
  <!--Updated	288572 -  Skull 'n Crossbones Nanospray -->
  <!--Updated	288781 -  Premium Healing Laboratory -  Stage 3 -->
  <!--Updated	289024 -  Replica Armor Set: Combined Commando's with Helmet -->
  <!--Updated	289025 -  Replica Armor Set: Combined Mercenary's with Helmet -->
  <!--Updated	289026 -  Replica Armor Set: Combined Officer's with Helmet -->
  <!--Updated	289027 -  Replica Armor Set: Combined Scout's with Helmet -->
  <!--Updated	289028 -  Replica Armor Set: Combined Paramedic's with Helmet -->
  <!--Updated	289029 -  Replica Armor Set: Combined Sharpshooter's with Helmet -->
  <!--Updated	289036 -  Replica Armor Set: Standard Soldier OFAB with Helmet -->
  <!--Updated	289037 -  Replica Armor Set: Standard Martial Artist OFAB with Helmet -->
  <!--Updated	289038 -  Replica Armor Set: Standard Engineer OFAB with Helmet -->
  <!--Updated	289039 -  Replica Armor Set: Standard Fixer OFAB with Helmet -->
  <!--Updated	289040 -  Replica Armor Set: Standard Agent OFAB with Helmet -->
  <!--Updated	289041 -  Replica Armor Set: Standard Adventurer OFAB with Helmet -->
  <!--Updated	289042 -  Replica Armor Set: Standard Trader OFAB with Helmet -->
  <!--Updated	289043 -  Replica Armor Set: Standard Bureaucrat OFAB with Helmet -->
  <!--Updated	289044 -  Replica Armor Set: Standard Enforcer OFAB with Helmet -->
  <!--Updated	289045 -  Replica Armor Set: Standard Doctor OFAB with Helmet -->
  <!--Updated	289046 -  Replica Armor Set: Standard Nano- Technician OFAB with Helmet -->
  <!--Updated	289047 -  Replica Armor Set: Standard Meta- Physicist OFAB with Helmet -->
  <!--Updated	289048 -  Replica Armor Set: Standard Keeper OFAB with Helmet -->
  <!--Updated	289049 -  Replica Armor Set: Standard Shade OFAB with Helmet -->
  <!--Updated	289050 -  Replica Armor Set: Standard Soldier OFAB -->
  <!--Updated	289065 -  Replica Armor Set: Penultimate Martial Artist OFAB with Helmet -->
  <!--Updated	289066 -  Replica Armor Set: Penultimate Engineer OFAB with Helmet -->
  <!--Updated	289067 -  Replica Armor Set: Penultimate Fixer OFAB with Helmet -->
  <!--Updated	289068 -  Replica Armor Set: Penultimate Agent OFAB with Helmet -->
  <!--Updated	289069 -  Replica Armor Set: Penultimate Adventurer OFAB with Helmet -->
  <!--Updated	289070 -  Replica Armor Set: Penultimate Trader OFAB with Helmet -->
  <!--Updated	289071 -  Replica Armor Set: Penultimate Soldier OFAB with Helmet -->
  <!--Updated	289072 -  Replica Armor Set: Penultimate Bureaucrat OFAB with Helmet -->
  <!--Updated	289073 -  Replica Armor Set: Penultimate Enforcer OFAB with Helmet -->
  <!--Updated	289074 -  Replica Armor Set: Penultimate Doctor OFAB with Helmet -->
  <!--Updated	289075 -  Replica Armor Set: Penultimate Nano- Technician OFAB with Helmet -->
  <!--Updated	289076 -  Replica Armor Set: Penultimate Meta- Physicist OFAB with Helmet -->
  <!--Updated	289077 -  Replica Armor Set: Penultimate Keeper OFAB with Helmet -->
  <!--Updated	289078 -  Replica Armor Set: Penultimate Shade OFAB with Helmet -->
  <!--Updated	289096 -  Replica Armor Set: ICC Peacekeeper with Helmet -->
  <!--Updated	289097 -  Replica Armor Set: ICC Peacekeeper -->
  <!--Updated	289164 -  Skeleton Costume Set (Replica) -->
  <!--Updated	289166 -  The Final Respite Backpack (Replica) -->
  <!--Updated	289216 -  Premium Nano Recharger -  Stage 3 -->
  <!--Updated	289284 -  Duck Suit Set (Replica) -->
  <!--Updated	289294 -  The Hideously Over- Priced Shirt of Uber +2 -->
  <!--New  	289322 -  The Logo Shirt -  Black on Black -->
  <!--New  	289339 -  The Logo Shirt -  Blue on Black -->
  <!--New  	289340 -  The Logo Shirt -  Green on Black -->
  <!--New  	289341 -  The Logo Shirt -  Orange on Black -->
  <!--New  	289342 -  The Logo Shirt -  Pink on Black -->
  <!--New  	289343 -  The Logo Shirt -  Purple on Black -->
  <!--New  	289344 -  The Logo Shirt -  Red on Black -->
  <!--New  	289345 -  The Logo Shirt -  Yellow on Black -->
  <!--New  	289347 -  The Logo Shirt -  Black on White -->
  <!--New  	289348 -  The Logo Shirt -  Blue on White -->
  <!--New  	289349 -  The Logo Shirt -  Green on White -->
  <!--New  	289350 -  The Logo Shirt -  Orange on White -->
  <!--New  	289351 -  The Logo Shirt -  Pink on White -->
  <!--New  	289352 -  The Logo Shirt -  Purple on White -->
  <!--New  	289353 -  The Logo Shirt -  Red on White -->
  <!--New  	289354 -  The Logo Shirt -  Yellow on White -->
  <Item AOID="267351" IsNano="False" Name="Special Edition Ofab Doctor Helmet" QL="1" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for doctors. A special nanite factory is installed in this version that can sometimes inject special nano enhancing nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="300" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266375" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265694" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266594" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265730" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265730" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265748" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266649" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265748" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDelta" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267361" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Doctor" ChildOp="" />
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267352" IsNano="False" Name="Special Edition Ofab Doctor Helmet" QL="300" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for doctors. A special nanite factory is installed in this version that can sometimes inject special nano enhancing nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266375" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="30" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265694" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266594" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265730" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265730" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265748" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266649" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265748" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="75" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="500" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="-5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoDelta" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="500" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267361" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Doctor" ChildOp="" />
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267353" IsNano="False" Name="Special Edition Ofab Adventurer Helmet" QL="1" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for adventurers. A special nanite factory is installed in this version that can sometimes inject special skin strengthening nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="300" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266370" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266639" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265688" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266584" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265727" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265727" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265745" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265745" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Perception" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MultiRanged" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeInit." />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RangedInit." />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MultiMelee" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267360" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267354" IsNano="False" Name="Special Edition Ofab Adventurer Helmet" QL="300" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for adventurers. A special nanite factory is installed in this version that can sometimes inject special skin strengthening nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266370" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266639" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265688" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266584" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265727" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265727" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265745" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265745" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Perception" />
        <Argument Value="100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MultiRanged" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="500" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeInit." />
        <Argument Value="100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RangedInit." />
        <Argument Value="100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MultiMelee" />
        <Argument Value="50" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267360" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267356" IsNano="False" Name="Special Edition Ofab Agent Helmet" QL="1" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for agents. A special nanite factory is installed in this version that can sometimes inject special reaction boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="300" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266372" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265692" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266588" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265729" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265729" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265747" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265747" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266643" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CriticalIncrease" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RangedInit." />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267355" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267357" IsNano="False" Name="Special Edition Ofab Agent Helmet" QL="300" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for agents. A special nanite factory is installed in this version that can sometimes inject special reaction boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266372" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265692" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266588" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265729" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265729" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265747" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265747" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266643" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="300" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="500" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CriticalIncrease" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="-5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RangedInit." />
        <Argument Value="100" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267355" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267363" IsNano="False" Name="Special Edition Ofab Bureaucrat Headgear" QL="1" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for bureaucrats. A special nanite factory is installed in this version that can sometimes inject special reaction boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="300" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266374" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CritialResistance" />
        <Argument Value="1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265791" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266592" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265787" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265787" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265793" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265793" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="-1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266647" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267355" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" />
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267364" IsNano="False" Name="Special Edition Ofab Bureaucrat Headgear" QL="300" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for bureaucrats. A special nanite factory is installed in this version that can sometimes inject special reaction boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266374" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CritialResistance" />
        <Argument Value="3" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265791" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266592" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265787" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265787" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265793" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265793" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="-8" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266647" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="500" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="500" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267355" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" />
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267365" IsNano="False" Name="Special Edition Ofab Enforcer Helmet" QL="1" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for enforcers. A special nanite factory is installed in this version that can sometimes inject special health boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="300" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266378" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265700" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266600" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265713" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265713" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265751" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265751" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266655" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267358" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" />
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267366" IsNano="False" Name="Special Edition Ofab Enforcer Helmet" QL="300" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for enforcers. A special nanite factory is installed in this version that can sometimes inject special health boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266378" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="25" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265700" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266600" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265713" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265713" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265751" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265751" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266655" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="500" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267358" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267367" IsNano="False" Name="Special Edition Ofab Fixer Helmet" QL="1" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for fixers. A special nanite factory is installed in this version that can sometimes inject special damage boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="300" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266382" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265708" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266608" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265717" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265717" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265735" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265735" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266663" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FullAuto" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267359" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267368" IsNano="False" Name="Special Edition Ofab Fixer Helmet" QL="300" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for fixers. A special nanite factory is installed in this version that can sometimes inject special damage boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266382" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="50" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265708" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266608" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265717" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265717" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265735" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265735" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266663" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="-6" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="500" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FullAuto" />
        <Argument Value="40" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267359" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267369" IsNano="False" Name="Special Edition Ofab Engineer Helmet" QL="1" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for engineers. A special nanite factory is installed in this version that can sometimes inject special skin strengthening nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="300" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266380" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RangedInit." />
        <Argument Value="1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265704" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266604" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265715" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265715" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265733" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265733" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266659" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CritialResistance" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267360" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" />
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267370" IsNano="False" Name="Special Edition Ofab Engineer Helmet" QL="300" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for engineers. A special nanite factory is installed in this version that can sometimes inject special skin strengthening nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266380" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RangedInit." />
        <Argument Value="100" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265704" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266604" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265715" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265715" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265733" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265733" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="100" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266659" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CritialResistance" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="500" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267360" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" />
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267371" IsNano="False" Name="Special Edition Ofab Martial Artist Helmet" QL="1" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for martial artists. A special nanite factory is installed in this version that can sometimes inject special damage boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="300" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266386" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265678" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266616" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265721" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265721" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265739" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265739" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266671" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267359" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267372" IsNano="False" Name="Special Edition Ofab Martial Artist Helmet" QL="300" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for martial artists. A special nanite factory is installed in this version that can sometimes inject special damage boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266386" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="50" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265678" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266616" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265721" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265721" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265739" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265739" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266671" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="3" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="500" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267359" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267373" IsNano="False" Name="Special Edition Ofab Metaphysicist Headgear" QL="1" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for metaphysicists. A special nanite factory is installed in this version that can sometimes inject special health boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="300" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266388" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265681" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266620" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265723" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265723" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265741" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265741" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CritialResistance" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267358" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266675" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" />
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267374" IsNano="False" Name="Special Edition Ofab Metaphysicist Headgear" QL="300" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for metaphysicists. A special nanite factory is installed in this version that can sometimes inject special health boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266388" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="25" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265681" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266620" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265723" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265723" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265741" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265741" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="75" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="125" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="500" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CritialResistance" />
        <Argument Value="3" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267358" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266675" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" />
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="844" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267375" IsNano="False" Name="Special Edition Ofab Keeper Helmet" QL="1" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for keepers. A special nanite factory is installed in this version that can sometimes inject special skin strengthening nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="300" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266384" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265711" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266612" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265719" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265719" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265737" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265737" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266667" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267360" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Keeper" ChildOp="" />
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267376" IsNano="False" Name="Special Edition Ofab Keeper Helmet" QL="300" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for keepers. A special nanite factory is installed in this version that can sometimes inject special skin strengthening nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266384" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="50" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265711" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266612" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265719" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265719" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265737" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265737" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266667" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="750" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267360" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Keeper" ChildOp="" />
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267377" IsNano="False" Name="Special Edition Ofab Shade Headgear" QL="1" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for shades. A special nanite factory is installed in this version that can sometimes inject special skin strengthening nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="300" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266392" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Agility" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265759" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266628" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265768" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265768" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265774" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265774" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266683" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Concealment" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267360" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267378" IsNano="False" Name="Special Edition Ofab Shade Headgear" QL="300" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for shades. A special nanite factory is installed in this version that can sometimes inject special skin strengthening nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266392" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Agility" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="25" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265759" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266628" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265768" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265768" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265774" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265774" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266683" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Concealment" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="500" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267360" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" />
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267379" IsNano="False" Name="Special Edition Ofab Soldier Helmet" QL="1" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for soldiers. A special nanite factory is installed in this version that can sometimes inject special health boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="300" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266394" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RangedInit." />
        <Argument Value="1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265762" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266632" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265770" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265770" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265776" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265776" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266687" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267358" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" />
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267380" IsNano="False" Name="Special Edition Ofab Soldier Helmet" QL="300" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for soldiers. A special nanite factory is installed in this version that can sometimes inject special health boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266394" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RangedInit." />
        <Argument Value="150" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265762" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266632" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265770" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265770" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265776" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265776" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266687" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="750" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267358" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267381" IsNano="False" Name="Special Edition Ofab Trader Helmet" QL="1" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for traders. A special nanite factory is installed in this version that can sometimes inject special reaction boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="300" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266368" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265765" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266580" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265772" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265772" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265778" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265778" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266635" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FlingShot" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267355" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" />
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267382" IsNano="False" Name="Special Edition Ofab Trader Helmet" QL="300" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for traders. A special nanite factory is installed in this version that can sometimes inject special reaction boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266368" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="25" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265765" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266580" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265772" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265772" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265778" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265778" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="150" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266635" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FlingShot" />
        <Argument Value="75" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="500" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="25" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267355" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" />
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267383" IsNano="False" Name="Special Edition Ofab Nano Technician Helmet" QL="1" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for nano technicians. A special nanite factory is installed in this version that can sometimes inject special health boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="300" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266390" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="1" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265685" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266624" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265725" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265725" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265743" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265743" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266679" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="-1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267358" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" />
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267384" IsNano="False" Name="Special Edition Ofab Nano Technician Helmet" QL="300" ItemType="Armor" Slot="Head">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for nano technicians. A special nanite factory is installed in this version that can sometimes inject special health boosting nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="Head" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266390" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Head" />
    <Attribute Name="Flags" Value="VisibleFlag" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="1600" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="25" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265685" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266624" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265725" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265725" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265743" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265743" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266679" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="-7" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="500" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1" />
        <Argument Value="267358" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" />
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="844" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267509" IsNano="False" Name="OFAB Agent Protective Gear" QL="300" ItemType="Armor" Slot="Back">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for Agents.

Wearing this item will provide you with an innate 4% resistance against normal stuns.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="268019" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="300" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267434" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267441" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267443" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267437" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267439" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267441" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267443" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267436" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267442" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267444" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267438" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267440" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267442" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267444" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="2300" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="2300" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="2300" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="2300" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="2300" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="2300" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="2300" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="2300" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PsychologicalModification" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNCU" />
        <Argument Value="25" />
      </Function>
      <Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="147" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="25" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267510" IsNano="False" Name="OFAB Enforcer Protective Gear" QL="300" ItemType="Armor" Slot="Back">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for Enforcers.

Wearing this item will provide you with an innate 4% resistance against normal stuns.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="268010" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="300" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="200" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267461" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267447" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267449" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267463" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267465" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267447" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267449" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267462" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267448" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267450" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267464" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267445" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267448" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267450" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Brawl" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNCU" />
        <Argument Value="25" />
      </Function>
      <Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="147" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="50" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267511" IsNano="False" Name="OFAB Enforcer Shoulder Wear" QL="300" ItemType="Armor" Slot="RightShoulder, LeftShoulder">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for Enforcers.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightShoulder" />
    <Attribute Name="Value" Value="12000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="268025" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightShoulder, LeftShoulder" />
    <Attribute Name="Flags" Value="VisibleFlag, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="450" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267451" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267457" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267459" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267453" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267455" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267457" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267459" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267452" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267458" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267460" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267454" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267456" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267458" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267460" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="1hBlunt" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="SensoryImprovement" />
        <Argument Value="7" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267512" IsNano="False" Name="OFAB Fixer Protective Gear" QL="300" ItemType="Armor" Slot="Back">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for Fixers.

Wearing this item will provide you with an innate 4% resistance against normal stuns.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="268012" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="600" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267474" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267470" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267472" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267476" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267468" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267470" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267472" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267475" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267471" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267473" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267466" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267469" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267471" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267473" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="2000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="2000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="2000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="2000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="2000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="2000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="2000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="2000" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Stamina" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RangedInit." />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FullAuto" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNCU" />
        <Argument Value="25" />
      </Function>
      <Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="147" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="25" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267513" IsNano="False" Name="OFAB Keeper Protective Gear" QL="300" ItemType="Armor" Slot="Back">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for Keepers.

Wearing this item will provide you with an innate 4% resistance against normal stuns.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="268013" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="300" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNanoEnergy" />
        <Argument Value="300" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267489" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267495" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267497" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267491" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267493" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267495" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267497" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267490" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267496" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267477" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267492" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267494" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267496" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267477" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="2800" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Brawl" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Intelligence" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNCU" />
        <Argument Value="25" />
      </Function>
      <Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="147" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="25" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Keeper" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267514" IsNano="False" Name="OFAB Keeper Shoulder Wear" QL="300" ItemType="Armor" Slot="RightShoulder, LeftShoulder">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for Keepers.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="RightShoulder" />
    <Attribute Name="Value" Value="12000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="268021" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightShoulder, LeftShoulder" />
    <Attribute Name="Flags" Value="VisibleFlag, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="375" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267479" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267485" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267487" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267481" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267483" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267485" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267487" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267480" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267486" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267488" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267482" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267484" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267486" />
      </Function>
      <Function Name="ShoulderMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267488" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="375" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="12" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2hEdged" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="SensoryImprovement" />
        <Argument Value="7" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Keeper" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267515" IsNano="False" Name="OFAB Meta-Physicist Protective Gear" QL="300" ItemType="Armor" Slot="Back">
    <Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for Meta-Physicists.

Wearing this item will provide you with an innate 4% resistance against normal stuns.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="30000" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="268015" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasDamage, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="300" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267504" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267500" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267502" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267506" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267508" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267500" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Not Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267502" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267505" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267501" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267503" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267507" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267498" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267501" />
      </Function>
      <Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Requirement Target="Self" Statistic="Fatness" Operator="Equal To" Value="Fat" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="267503" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ProjectileAC" />
        <Argument Value="2100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeAC" />
        <Argument Value="2100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyAC" />
        <Argument Value="2100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalAC" />
        <Argument Value="2100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RadiationAC" />
        <Argument Value="2100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ColdAC" />
        <Argument Value="2100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PoisonAC" />
        <Argument Value="2100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireAC" />
        <Argument Value="2100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Psychic" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="PsychologicalModification" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Strength" />
        <Argument Value="15" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxNCU" />
        <Argument Value="25" />
      </Function>
      <Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="147" />
        <Argument Value="4" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="50" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267560" IsNano="False" Name="Jayde's Odyssey ring" QL="1" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for adventures. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="100" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FlingShot" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Brawl" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="0" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267782" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="8" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267561" IsNano="False" Name="Jayde's Odyssey ring" QL="300" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for adventures. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="24000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FlingShot" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Brawl" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="3" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267782" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="219" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267562" IsNano="False" Name="Sheffy's Micro Coil" QL="1" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for doctors. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="100" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BiologicalMetamorphosis" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaterialMetamorphosis" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CritialResistance" />
        <Argument Value="0" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267628" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="8" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Doctor" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267563" IsNano="False" Name="Sheffy's Micro Coil" QL="300" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for doctors. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="24000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealMultiplier" />
        <Argument Value="5" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NPCostModifier" />
        <Argument Value="-2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BiologicalMetamorphosis" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaterialMetamorphosis" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CritialResistance" />
        <Argument Value="2" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267628" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="219" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Doctor" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267564" IsNano="False" Name="Band of Bravery" QL="1" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for enforcers. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="100" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BodyDevelopment" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Brawl" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealDelta" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MultiMelee" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267782" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="8" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267565" IsNano="False" Name="Band of Bravery" QL="300" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for enforcers. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="24000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BodyDevelopment" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Brawl" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealDelta" />
        <Argument Value="10" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MultiMelee" />
        <Argument Value="20" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267782" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="219" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267566" IsNano="False" Name="Rusty's Ring of Bolts" QL="1" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for engineers. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="100" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287082" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CritialResistance" />
        <Argument Value="0" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ComputerLiteracy" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="SpaceTime" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaterialCreation" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaterialMetamorphosis" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267782" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="8" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267567" IsNano="False" Name="Rusty's Ring of Bolts" QL="300" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for engineers. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="24000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="287082" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="CritialResistance" />
        <Argument Value="2" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ComputerLiteracy" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="SpaceTime" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaterialCreation" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaterialMetamorphosis" />
        <Argument Value="20" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267782" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="219" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267568" IsNano="False" Name="Fixers' Ring of Breaking" QL="1" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for fixers. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="100" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Burst" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TrapDisarm" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BreakingEntry" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Concealment" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Perception" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267675" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="8" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267569" IsNano="False" Name="Fixers' Ring of Breaking" QL="300" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for fixers. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="24000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Burst" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="TrapDisarm" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BreakingEntry" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Concealment" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Perception" />
        <Argument Value="20" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267675" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="219" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267570" IsNano="False" Name="Knights' Ring of Honour" QL="1" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for keepers. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="100" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BodyDevelopment" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="SpaceTime" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2hEdged" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealDelta" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267782" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="8" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Keeper" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267571" IsNano="False" Name="Knights' Ring of Honour" QL="300" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for keepers. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="24000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BodyDevelopment" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="SpaceTime" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2hEdged" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealDelta" />
        <Argument Value="10" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267782" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="219" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Keeper" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267572" IsNano="False" Name="Engelen's Ring of Damage" QL="1" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for martial artists. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="100" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyDamageModifier" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireDamageModifier" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalDamageModifier" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267675" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="8" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267573" IsNano="False" Name="Engelen's Ring of Damage" QL="300" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for martial artists. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="24000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="30" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="EnergyDamageModifier" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FireDamageModifier" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ChemicalDamageModifier" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MeleeDamageModifier" />
        <Argument Value="20" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267675" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="219" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267574" IsNano="False" Name="NTs' Ring of NanoTechnic" QL="1" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for nano technicians. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="100" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoPool" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaterialCreation" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ComputerLiteracy" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267628" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="8" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267575" IsNano="False" Name="NTs' Ring of NanoTechnic" QL="300" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for nano technicians. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="24000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoPool" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaterialCreation" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoResist" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ComputerLiteracy" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="100" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267628" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="219" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267578" IsNano="False" Name="Soldiers' Ring of Focus" QL="1" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for soldiers. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="100" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BodyDevelopment" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FullAuto" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Burst" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealDelta" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267676" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="8" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267579" IsNano="False" Name="Soldiers' Ring of Focus" QL="300" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for soldiers. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="24000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="BodyDevelopment" />
        <Argument Value="50" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FullAuto" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Burst" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="HealDelta" />
        <Argument Value="10" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267676" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="219" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267580" IsNano="False" Name="Baffle's Ring of Fling" QL="1" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for traders. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="100" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FlingShot" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ComputerLiteracy" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267676" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="8" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267581" IsNano="False" Name="Baffle's Ring of Fling" QL="300" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for traders. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="24000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="FlingShot" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ComputerLiteracy" />
        <Argument Value="20" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267676" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="219" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267582" IsNano="False" Name="Agents' Ring of Aim" QL="1" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for agents. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="100" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AimedShot" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Perception" />
        <Argument Value="1" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Concealment" />
        <Argument Value="1" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267676" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="9" ChildOp="" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="8" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="267583" IsNano="False" Name="Agents' Ring of Aim" QL="300" ItemType="Armor" Slot="RightFinger, LeftFinger">
    <Description>In the orbital fabrication plants of the battle stations, this ring was forged especially for agents. A special nanite factory is installed in this version that can sometimes inject special nanites directly into your blood stream.</Description>
    <Attribute Name="Value" Value="24000" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="DefaultPos" Value="RightFinger" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="151931" />
    <Attribute Name="QL" Value="300" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="RightFinger, LeftFinger" />
    <Attribute Name="Flags" Value="VisibleFlag, Unique" />
    <Event Name="OnWear">
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="MaxHealth" />
        <Argument Value="150" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllDef" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AddAllOff" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="AimedShot" />
        <Argument Value="25" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RunSpeed" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="NanoC.Init" />
        <Argument Value="100" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Perception" />
        <Argument Value="20" />
      </Function>
      <Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Concealment" />
        <Argument Value="20" />
      </Function>
      <Function Name="AddDefProc" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="2" />
        <Argument Value="267676" />
      </Function>
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="899" ChildOp="And" />
      <Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="219" ChildOp="And" />
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="And" />
      <Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="286520" IsNano="False" Name="Geneles Nano Item" QL="1" ItemType="Misc" Slot="0">
    <Description />
    <Attribute Name="Value" Value="2500" />
    <Attribute Name="Can" Value="Use, Eat" />
    <Attribute Name="AttackDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="14" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="273626" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="Null" />
    <Event Name="OnUse">
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="286061" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287007" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287510" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287511" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287512" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287513" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287515" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287524" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287525" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287526" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287856" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="288469" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="288067" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="287857" />
      </Function>
      <Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="288645" />
      </Function>
    </Event>
  </Item>
  <Item AOID="288572" IsNano="False" Name="Skull 'n Crossbones Nanospray" QL="1" ItemType="Misc" Slot="0">
    <Description>Thankfully this skull is just a nano-based two-dimensional replica, not anyone's actual skull.

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description>
    <Attribute Name="Mass" Value="9.999" />
    <Attribute Name="Can" Value="Carry" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="Value" Value="2500" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="288569" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="289290" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" />
  </Item>
  <Item AOID="288781" IsNano="False" Name="Premium Healing Laboratory - Stage 3" QL="1" ItemType="Misc" Slot="0">
    <Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 12 minutes, and will heal for 50% of your maximum health.

This laboratory can be upgraded two more times by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 1200 treatment to use, will heal for 55% of your maximum health, and will be usable once every 8 minutes.</Description>
    <Attribute Name="Mass" Value="0.3" />
    <Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" />
    <Attribute Name="AttackRange" Value="3" />
    <Attribute Name="DefaultPos" Value="0" />
    <Attribute Name="ItemType" Value="56" />
    <Attribute Name="AttackDelay" Value="0" />
    <Attribute Name="EquipmentPage" Value="Misc" />
    <Attribute Name="Icon" Value="259107" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="Slot" Value="0" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" />
    <AtkValue Name="Adventuring" Percent="100" />
    <Event Name="OnActivate">
      <Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0">
        <Argument Value="3" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="1" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="9" />
        <Argument Value="Pharmaceuticals" />
        <Argument Value="720" />
      </Function>
      <Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="13600" />
        <Argument Value="100" />
        <Argument Value="100" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
        <Argument Value="255" />
      </Function>
      <Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="Health" />
        <Argument Value="50" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Action Name="ToUse">
      <Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="1099" ChildOp="" />
      <Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" />
      <Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" />
    </Action>
  </Item>
  <Item AOID="289024" IsNano="False" Name="Replica Armor Set: Combined Commando's with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Kyr`ozch-based Combined Commando's Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="256311" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256278" />
        <Argument Value="22279" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256278" />
        <Argument Value="20080" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256278" />
        <Argument Value="20063" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256278" />
        <Argument Value="20046" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256278" />
        <Argument Value="20029" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256278" />
        <Argument Value="20080" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="256278" />
        <Argument Value="19996" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256242" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256241" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256244" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256245" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256243" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RIAM" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289025" IsNano="False" Name="Replica Armor Set: Combined Mercenary's with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Kyr`ozch-based Combined Mercenary's Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="256359" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256281" />
        <Argument Value="20099" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256281" />
        <Argument Value="20082" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256281" />
        <Argument Value="20065" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256281" />
        <Argument Value="20048" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256281" />
        <Argument Value="20027" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256281" />
        <Argument Value="20014" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="256281" />
        <Argument Value="19998" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256269" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256268" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256271" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256272" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256270" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RPAO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289026" IsNano="False" Name="Replica Armor Set: Combined Officer's with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Kyr`ozch-based Combined Officer's Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="256323" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256221" />
        <Argument Value="20111" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256221" />
        <Argument Value="20094" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256221" />
        <Argument Value="20077" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256221" />
        <Argument Value="20060" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256221" />
        <Argument Value="20043" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256221" />
        <Argument Value="20026" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="256221" />
        <Argument Value="20009" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256224" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256223" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256226" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256222" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256225" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RLAO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289027" IsNano="False" Name="Replica Armor Set: Combined Scout's with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Kyr`ozch-based Combined Scout's Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="256329" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256213" />
        <Argument Value="20111" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256213" />
        <Argument Value="20094" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256213" />
        <Argument Value="20077" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256213" />
        <Argument Value="20060" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256213" />
        <Argument Value="20043" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256213" />
        <Argument Value="20026" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="256213" />
        <Argument Value="20009" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256210" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256209" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256212" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256214" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256211" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RLAE" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289028" IsNano="False" Name="Replica Armor Set: Combined Paramedic's with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Kyr`ozch-based Combined Paramedic's Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="256353" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256280" />
        <Argument Value="20099" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256280" />
        <Argument Value="20082" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256280" />
        <Argument Value="20065" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256280" />
        <Argument Value="20048" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256280" />
        <Argument Value="20027" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256280" />
        <Argument Value="20014" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="256280" />
        <Argument Value="19998" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256264" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256263" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256266" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256267" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256265" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="REAO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289029" IsNano="False" Name="Replica Armor Set: Combined Sharpshooter's with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Kyr`ozch-based Combined Sharpshooter's Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="256305" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256239" />
        <Argument Value="22279" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256239" />
        <Argument Value="20080" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256239" />
        <Argument Value="20063" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256239" />
        <Argument Value="20046" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="256239" />
        <Argument Value="20029" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="256239" />
        <Argument Value="20012" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="256239" />
        <Argument Value="19996" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256236" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256235" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256232" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256240" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="256237" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RCAR" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289036" IsNano="False" Name="Replica Armor Set: Standard Soldier OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the standard OFAB Soldier Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266393" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265775" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265769" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266685" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266630" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265775" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265769" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265760" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265643" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265647" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265639" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265641" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265645" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RRAR" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289037" IsNano="False" Name="Replica Armor Set: Standard Martial Artist OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the standard OFAB Martial Artist Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266385" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265738" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265720" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266669" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266614" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265738" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265720" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265676" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265600" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265606" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265608" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265598" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265604" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RLAT" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289038" IsNano="False" Name="Replica Armor Set: Standard Engineer OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the standard OFAB Engineer Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266379" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265752" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265714" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266657" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266602" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265752" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265714" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265702" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265571" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265575" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265567" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265569" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265573" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RTAT" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289039" IsNano="False" Name="Replica Armor Set: Standard Fixer OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the standard OFAB Fixer Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266381" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265734" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265716" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266661" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266606" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265734" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265716" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265706" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265579" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265583" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265585" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265577" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265581" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RMAN" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289040" IsNano="False" Name="Replica Armor Set: Standard Agent OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the standard OFAB Agent Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266371" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265746" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265728" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266641" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266586" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265746" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265728" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265690" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265526" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265530" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265532" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265534" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265528" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ROAT" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289041" IsNano="False" Name="Replica Armor Set: Standard Adventurer OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the standard OFAB Soldier Adventurer. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266369" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265744" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265726" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266637" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266582" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265744" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265726" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265686" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265522" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265518" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265516" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265524" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265520" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RRAD" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289042" IsNano="False" Name="Replica Armor Set: Standard Trader OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the standard OFAB Trader Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266395" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265777" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265771" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266689" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266634" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265777" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265771" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="265763" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265654" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265658" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265650" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265656" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265652" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RTAS" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289043" IsNano="False" Name="Replica Armor Set: Standard Bureaucrat OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the standard OFAB Bureaucrat Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266373" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265792" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265789" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266645" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266590" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265792" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265789" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="265790" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265540" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265544" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265536" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265538" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265542" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ROAN" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289044" IsNano="False" Name="Replica Armor Set: Standard Enforcer OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the standard OFAB Enforcer Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266377" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265750" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265732" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266653" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266598" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265750" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265732" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="265698" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265561" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265557" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265565" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265563" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265559" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RMAD" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289045" IsNano="False" Name="Replica Armor Set: Standard Doctor OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the standard OFAB Doctor Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266375" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265748" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265730" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266649" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266594" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265748" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265730" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="265694" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265548" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265552" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265556" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265546" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265550" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ROAA" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Doctor" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289046" IsNano="False" Name="Replica Armor Set: Standard Nano-Technician OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the standard OFAB Nano-Technician Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266389" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265742" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265724" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266677" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266622" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265742" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265724" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="265683" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265621" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265625" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265627" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265619" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265623" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RIAA" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289047" IsNano="False" Name="Replica Armor Set: Standard Meta-Physicist OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the standard OFAB Meta-Physicist Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266387" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265740" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265722" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266673" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266618" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265740" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265722" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="265679" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265612" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265616" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265618" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265610" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265614" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RSAD" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289048" IsNano="False" Name="Replica Armor Set: Standard Keeper OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the standard OFAB Keeper Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266383" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265736" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265718" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266665" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266610" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265736" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265718" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="265709" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265589" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265593" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265595" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265587" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265591" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RSAR" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Keeper" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289049" IsNano="False" Name="Replica Armor Set: Standard Shade OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the standard OFAB Shade Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266391" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265773" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265767" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266681" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266626" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265773" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265767" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="265757" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265633" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265637" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265629" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265631" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265635" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RMAE" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289050" IsNano="False" Name="Replica Armor Set: Standard Soldier OFAB" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the standard OFAB Soldier Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.\n
This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266526" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265643" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265647" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265639" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265641" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265645" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RIAS" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289065" IsNano="False" Name="Replica Armor Set: Penultimate Martial Artist OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Penultimate OFAB Martial Artist Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266386" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265739" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265721" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266671" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266616" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265739" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265721" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265678" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265601" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265607" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265597" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265599" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265605" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RMAU" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289066" IsNano="False" Name="Replica Armor Set: Penultimate Engineer OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Penultimate OFAB Engineer Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266380" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265733" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265715" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266659" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266604" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265733" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265715" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265704" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265572" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265576" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265568" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265570" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265574" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="REAE" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289067" IsNano="False" Name="Replica Armor Set: Penultimate Fixer OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Penultimate OFAB Fixer Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266382" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265735" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265717" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266663" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266608" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265735" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265717" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265708" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265580" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265584" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265586" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265578" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265582" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ROAL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289068" IsNano="False" Name="Replica Armor Set: Penultimate Agent OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Penultimate OFAB Agent Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266372" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265747" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265729" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266643" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266588" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265747" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265729" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265692" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265527" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265531" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265533" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265535" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265529" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RPAN" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289069" IsNano="False" Name="Replica Armor Set: Penultimate Adventurer OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Penultimate OFAB Soldier Adventurer. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266370" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265745" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265727" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266639" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266584" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265745" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265727" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265688" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265523" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265519" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265517" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265525" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265521" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="REAL" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289070" IsNano="False" Name="Replica Armor Set: Penultimate Trader OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Penultimate OFAB Trader Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266368" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265778" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265772" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266635" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266580" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265778" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265772" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="265765" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265655" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265649" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265651" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265657" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265653" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RTAN" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289071" IsNano="False" Name="Replica Armor Set: Penultimate Soldier OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Penultimate OFAB Soldier Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266394" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265776" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265770" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266687" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266632" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265776" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265770" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265762" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265644" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265648" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265640" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265642" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265646" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RSAI" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289072" IsNano="False" Name="Replica Armor Set: Penultimate Bureaucrat OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Bureaucrat OFAB Soldier Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266374" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265793" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265787" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266647" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266592" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265793" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265787" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="0" />
        <Argument Value="265791" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265644" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265545" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265537" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265539" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265543" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RTAE" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289073" IsNano="False" Name="Replica Armor Set: Penultimate Enforcer OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Penultimate OFAB Enforcer Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266378" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265751" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265713" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266655" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266600" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265751" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265713" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="265700" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265562" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265558" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265566" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265564" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265560" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RSAM" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289074" IsNano="False" Name="Replica Armor Set: Penultimate Doctor OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Penultimate OFAB Doctor Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266376" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265749" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265731" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266651" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266596" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265749" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265731" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="265696" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265549" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265553" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265555" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265547" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265551" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RMAO" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Doctor" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289075" IsNano="False" Name="Replica Armor Set: Penultimate Nano-Technician OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Penultimate OFAB Nano-Technician Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266390" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265743" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265725" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266679" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266624" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265743" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265725" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="265685" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265622" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265626" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265628" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265620" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265624" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="ROAR" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289076" IsNano="False" Name="Replica Armor Set: Penultimate Meta-Physicist OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Penultimate OFAB Meta-Physicist Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266388" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265741" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265723" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266675" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266620" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265741" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265723" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="265681" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265613" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265617" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265609" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265611" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265615" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RNAT" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289077" IsNano="False" Name="Replica Armor Set: Penultimate Keeper OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Penultimate OFAB Keeper Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266384" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265737" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265719" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266667" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266612" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265737" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265719" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="265711" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265590" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265594" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265596" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265588" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265592" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RIAP" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Keeper" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289078" IsNano="False" Name="Replica Armor Set: Penultimate Shade OFAB with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the Penultimate OFAB Shade Armour. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="266392" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265774" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265768" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266683" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="266628" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265774" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" />
        <Argument Value="0" />
        <Argument Value="265768" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="265759" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265634" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265638" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265630" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265632" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="265636" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RTAM" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
    <Action Name="ToWear">
      <Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" />
    </Action>
  </Item>
  <Item AOID="289096" IsNano="False" Name="Replica Armor Set: ICC Peacekeeper with Helmet" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the ICC Peacekeeper forces. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version has a helmet equipped. To remove the helmet, simply right-click the item to change it into its helm-less form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289318" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Argument Value="286562" />
        <Argument Value="265793" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="286562" />
        <Argument Value="265787" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Argument Value="286562" />
        <Argument Value="266647" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="286562" />
        <Argument Value="266592" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="" />
        <Argument Value="286562" />
        <Argument Value="265793" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" />
        <Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="" />
        <Argument Value="286562" />
        <Argument Value="265787" />
      </Function>
      <Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" />
        <Argument Value="286562" />
        <Argument Value="265791" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="286225" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="286227" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="286228" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="286226" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="286229" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RRAI" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289097" IsNano="False" Name="Replica Armor Set: ICC Peacekeeper" QL="1" ItemType="Armor" Slot="Back">
    <Description>This is a full suit of armour designed to replicate the appearance of the ICC Peacekeeper forces. Granted, it has none of the power of the real thing, but it *does* look very nice.

This version does not have the helmet equipped. To add the helmet, simply right-click the item to change it into its helmeted form.

To equip this armour simply place the item in your back slot.</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear, Use" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289319" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="286225" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="286227" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="286228" />
        <Argument Value="2" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="286226" />
        <Argument Value="3" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="286229" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
    </Event>
    <Event Name="OnUse">
      <Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="RAAI" />
        <Argument Value="1" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="3" />
        <Argument Value="0" />
        <Argument Value="0" />
        <Argument Value="0" />
      </Function>
      <Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" />
    </Event>
  </Item>
  <Item AOID="289164" IsNano="False" Name="Skeleton Costume Set (Replica)" QL="1" ItemType="Armor" Slot="Back">
    <Description>Ever wanted to look like a member of the walking undead? Well here's your chance with the skeleton costume! Note: Does not actually make you undead.

This is a replica of a special limited-edition item from Halloween 29483</Description>
    <Attribute Name="Mass" Value="1" />
    <Attribute Name="Can" Value="Carry, Wear" />
    <Attribute Name="EquipDelay" Value="0.1" />
    <Attribute Name="DefaultPos" Value="Back" />
    <Attribute Name="Value" Value="1" />
    <Attribute Name="EquipmentPage" Value="Armor" />
    <Attribute Name="Icon" Value="289321" />
    <Attribute Name="QL" Value="1" />
    <Attribute Name="SISCap" Value="50" />
    <Attribute Name="Mesh" Value="9013" />
    <Attribute Name="MaxHealth" Value="1" />
    <Attribute Name="Slot" Value="Back" />
    <Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" />
    <Event Name="OnWear">
      <Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="0" />
        <Argument Value="284065" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="283805" />
        <Argument Value="1" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argument Value="283848" />
        <Argument Value="4" />
        <Argument Value="0" />
      </Function>
      <Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0">
        <Argume
