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<Items><!--Updated	264198 -  Ofab Adventurer Pants --><!--Updated	264199 -  Ofab Adventurer Pants --><!--Updated	264200 -  Ofab Adventurer Boots --><!--Updated	264201 -  Ofab Adventurer Boots --><!--Updated	264202 -  Ofab Adventurer Body Armor --><!--Updated	264203 -  Ofab Adventurer Body Armor --><!--Updated	264204 -  Ofab Adventurer Sleeves --><!--Updated	264205 -  Ofab Adventurer Sleeves --><!--Updated	264206 -  Ofab Adventurer Gloves --><!--Updated	264207 -  Ofab Adventurer Gloves --><!--Updated	264208 -  Ofab Adventurer Helmet --><!--Updated	264209 -  Ofab Adventurer Helmet --><!--Updated	264211 -  Ofab Enforcer Pants --><!--Updated	264212 -  Ofab Enforcer Pants --><!--Updated	264217 -  Ofab Enforcer Boots --><!--Updated	264218 -  Ofab Enforcer Boots --><!--Updated	264223 -  Ofab Enforcer Breastplate --><!--Updated	264224 -  Ofab Enforcer Breastplate --><!--Updated	264229 -  Ofab Enforcer Sleeves --><!--Updated	264230 -  Ofab Enforcer Sleeves --><!--Updated	264235 -  Ofab Enforcer Gauntlets --><!--Updated	264236 -  Ofab Enforcer Gauntlets --><!--Updated	264241 -  Ofab Enforcer Helmet --><!--Updated	264242 -  Ofab Enforcer Helmet --><!--Updated	264251 -  Ofab Trader Helmet --><!--Updated	264252 -  Ofab Trader Helmet --><!--Updated	264257 -  Ofab Trader Gloves --><!--Updated	264258 -  Ofab Trader Gloves --><!--Updated	264263 -  Ofab Trader Sleeves --><!--Updated	264264 -  Ofab Trader Sleeves --><!--Updated	264269 -  Ofab Trader Body Armor --><!--Updated	264270 -  Ofab Trader Body Armor --><!--Updated	264275 -  Ofab Trader Pants --><!--Updated	264276 -  Ofab Trader Pants --><!--Updated	264281 -  Ofab Trader Boots --><!--Updated	264282 -  Ofab Trader Boots --><!--Updated	264287 -  Ofab Agent Helmet --><!--Updated	264288 -  Ofab Agent Helmet --><!--Updated	264293 -  Ofab Agent Gloves --><!--Updated	264294 -  Ofab Agent Gloves --><!--Updated	264299 -  Ofab Agent Sleeves --><!--Updated	264300 -  Ofab Agent Sleeves --><!--Updated	264305 -  Ofab Agent Body Armor --><!--Updated	264306 -  Ofab Agent Body Armor --><!--Updated	264311 -  Ofab Agent Boots --><!--Updated	264312 -  Ofab Agent Boots --><!--Updated	264317 -  Ofab Agent Pants --><!--Updated	264318 -  Ofab Agent Pants --><!--Updated	264323 -  Ofab Martial Artist Helmet --><!--Updated	264324 -  Ofab Martial Artist Helmet --><!--Updated	264329 -  Ofab Martial Artist Gloves --><!--Updated	264330 -  Ofab Martial Artist Gloves --><!--Updated	264335 -  Ofab Martial Artist Sleeves --><!--Updated	264336 -  Ofab Martial Artist Sleeves --><!--Updated	264341 -  Ofab Martial Artist Body Armor --><!--Updated	264342 -  Ofab Martial Artist Body Armor --><!--Updated	264347 -  Ofab Martial Artist Boots --><!--Updated	264348 -  Ofab Martial Artist Boots --><!--Updated	264353 -  Ofab Martial Artist Pants --><!--Updated	264354 -  Ofab Martial Artist Pants --><!--Updated	264359 -  Ofab Metaphysicist Headgear --><!--Updated	264360 -  Ofab Metaphysicist Headgear --><!--Updated	264365 -  Ofab Metaphysicist Gloves --><!--Updated	264366 -  Ofab Metaphysicist Gloves --><!--Updated	264371 -  Ofab Metaphysicist Sleeves --><!--Updated	264372 -  Ofab Metaphysicist Sleeves --><!--Updated	264377 -  Ofab Metaphysicist Body Armor --><!--Updated	264378 -  Ofab Metaphysicist Body Armor --><!--Updated	264383 -  Ofab Metaphysicist Boots --><!--Updated	264384 -  Ofab Metaphysicist Boots --><!--Updated	264389 -  Ofab Metaphysicist Pants --><!--Updated	264390 -  Ofab Metaphysicist Pants --><!--Updated	264395 -  Ofab Nano Technician Helmet --><!--Updated	264396 -  Ofab Nano Technician Helmet --><!--Updated	264401 -  Ofab Nano Technician Gloves --><!--Updated	264402 -  Ofab Nano Technician Gloves --><!--Updated	264407 -  Ofab Nano Technician Sleeves --><!--Updated	264408 -  Ofab Nano Technician Sleeves --><!--Updated	264413 -  Ofab Nano Technician Body Armor --><!--Updated	264414 -  Ofab Nano Technician Body Armor --><!--Updated	264419 -  Ofab Nano Technician Boots --><!--Updated	264420 -  Ofab Nano Technician Boots --><!--Updated	264425 -  Ofab Nano Technician Pants --><!--Updated	264426 -  Ofab Nano Technician Pants --><!--Updated	264431 -  Ofab Soldier Helmet --><!--Updated	264432 -  Ofab Soldier Helmet --><!--Updated	264437 -  Ofab Soldier Gloves --><!--Updated	264438 -  Ofab Soldier Gloves --><!--Updated	264443 -  Ofab Soldier Sleeves --><!--Updated	264444 -  Ofab Soldier Sleeves --><!--Updated	264449 -  Ofab Soldier Body Armor --><!--Updated	264450 -  Ofab Soldier Body Armor --><!--Updated	264455 -  Ofab Soldier Boots --><!--Updated	264456 -  Ofab Soldier Boots --><!--Updated	264461 -  Ofab Soldier Pants --><!--Updated	264462 -  Ofab Soldier Pants --><!--Updated	264467 -  Ofab Fixer Helmet --><!--Updated	264468 -  Ofab Fixer Helmet --><!--Updated	264473 -  Ofab Fixer Gloves --><!--Updated	264474 -  Ofab Fixer Gloves --><!--Updated	264479 -  Ofab Fixer Sleeves --><!--Updated	264480 -  Ofab Fixer Sleeves --><!--Updated	264485 -  Ofab Fixer Body Armor --><!--Updated	264486 -  Ofab Fixer Body Armor --><!--Updated	264491 -  Ofab Fixer Boots --><!--Updated	264492 -  Ofab Fixer Boots --><!--Updated	264497 -  Ofab Fixer Pants --><!--Updated	264498 -  Ofab Fixer Pants --><!--Updated	264503 -  Ofab Bureaucrat Headgear --><!--Updated	264504 -  Ofab Bureaucrat Headgear --><!--Updated	264509 -  Ofab Bureaucrat Gloves --><!--Updated	264510 -  Ofab Bureaucrat Gloves --><!--Updated	264515 -  Ofab Bureaucrat Sleeves --><!--Updated	264516 -  Ofab Bureaucrat Sleeves --><!--Updated	264521 -  Ofab Bureaucrat Vest --><!--Updated	264522 -  Ofab Bureaucrat Vest --><!--Updated	264527 -  Ofab Bureaucrat Boots --><!--Updated	264528 -  Ofab Bureaucrat Boots --><!--Updated	264533 -  Ofab Bureaucrat Pants --><!--Updated	264534 -  Ofab Bureaucrat Pants --><!--Updated	264539 -  Ofab Shade Headgear --><!--Updated	264540 -  Ofab Shade Headgear --><!--Updated	264545 -  Ofab Shade Gloves --><!--Updated	264546 -  Ofab Shade Gloves --><!--Updated	264551 -  Ofab Shade Sleeves --><!--Updated	264552 -  Ofab Shade Sleeves --><!--Updated	264557 -  Ofab Shade Body Armor --><!--Updated	264558 -  Ofab Shade Body Armor --><!--Updated	264563 -  Ofab Shade Boots --><!--Updated	264564 -  Ofab Shade Boots --><!--Updated	264569 -  Ofab Shade Pants --><!--Updated	264570 -  Ofab Shade Pants --><!--Updated	264575 -  Ofab Engineer Helmet --><!--Updated	264576 -  Ofab Engineer Helmet --><!--Updated	264581 -  Ofab Engineer Gloves --><!--Updated	264582 -  Ofab Engineer Gloves --><!--Updated	264590 -  Ofab Engineer Sleeves --><!--Updated	264591 -  Ofab Engineer Sleeves --><!--Updated	264596 -  Ofab Engineer Body --><!--Updated	264597 -  Ofab Engineer Body --><!--Updated	264602 -  Ofab Engineer Boots --><!--Updated	264603 -  Ofab Engineer Boots --><!--Updated	264608 -  Ofab Engineer Pants --><!--Updated	264609 -  Ofab Engineer Pants --><!--Updated	264614 -  Ofab Keeper Helmet --><!--Updated	264615 -  Ofab Keeper Helmet --><!--Updated	264620 -  Ofab Keeper Gloves --><!--Updated	264621 -  Ofab Keeper Gloves --><!--Updated	264626 -  Ofab Keeper Sleeves --><!--Updated	264627 -  Ofab Keeper Sleeves --><!--Updated	264632 -  Ofab Keeper Body Armor --><!--Updated	264633 -  Ofab Keeper Body Armor --><!--Updated	264638 -  Ofab Keeper Boots --><!--Updated	264639 -  Ofab Keeper Boots --><!--Updated	264644 -  Ofab Keeper Pants --><!--Updated	264645 -  Ofab Keeper Pants --><!--Updated	264650 -  Ofab Doctor Helmet --><!--Updated	264651 -  Ofab Doctor Helmet --><!--Updated	264656 -  Ofab Doctor Gloves --><!--Updated	264657 -  Ofab Doctor Gloves --><!--Updated	264662 -  Ofab Doctor Sleeves --><!--Updated	264663 -  Ofab Doctor Sleeves --><!--Updated	264668 -  Ofab Doctor Body --><!--Updated	264669 -  Ofab Doctor Body --><!--Updated	264674 -  Ofab Doctor Boots --><!--Updated	264675 -  Ofab Doctor Boots --><!--Updated	264680 -  Ofab Doctor Pants --><!--Updated	264681 -  Ofab Doctor Pants --><!--Updated	267576 -  Shades' Ring of Shadows --><!--Updated	267577 -  Shades' Ring of Shadows --><!--Updated	267931 -  OFAB Adventurer Protective Gear --><!--Updated	267932 -  OFAB Bureaucrat Protective Gear --><!--Updated	267933 -  OFAB Doctor Protective Gear --><!--Updated	267934 -  OFAB Shade Protective Gear --><!--Updated	267935 -  OFAB Trader Protective Gear --><!--Updated	267936 -  OFAB Engineer Protective Gear --><!--Updated	267937 -  OFAB Martial Artist Protective Gear --><!--Updated	267938 -  OFAB Nano Technician Protective Gear --><!--Updated	267939 -  OFAB Soldier Protective Gear --><!--Updated	268003 -  OFAB Engineer Shoulder Wear --><!--Updated	268004 -  OFAB Martial Artist Shoulder Wear --><!--Updated	268005 -  OFAB Shade Shoulder Wear --><!--Updated	268006 -  OFAB Trader Shoulder Wear --><!--Updated	268081 -  OFAB Nano Technician Shoulder Wear --><!--Updated	268186 -  OFAB Soldier Shoulder Wear --><!--Updated	268305 -  XtremTech's Ring of Casting --><!--Updated	268306 -  XtremTech's Ring of Casting --><!--Updated	268307 -  Bureaucrats' Ring of Order --><!--Updated	268308 -  Bureaucrats' Ring of Order --><!--Updated	273469 -  Phasefront Banshee -  Death Rider --><!--Updated	275376 -  Experience Construct --><!--Updated	275377 -  Advanced Experience Construct --><!--Updated	277181 -  The Emoticon Shirt -  =D --><!--Updated	277451 -  Spooky Leet Pet (Halloween Leet Series 1) --><!--Updated	279234 -  Arid_Rift_Ensign_charmableA_001 --><!--Updated	279235 -  Arid_Rift_Ensign_charmableA_400 --><!--Updated	279236 -  Equip_Arid_Rift_Ensign_charmableA --><!--Updated	279237 -  Arid_Rift_Ensign_charmableB_001 --><!--Updated	279238 -  Arid_Rift_Ensign_charmableB_400 --><!--Updated	279239 -  Equip_Arid_Rift_Ensign_charmableB --><!--Updated	279240 -  Arid_Rift_Ensign_charmableC_001 --><!--Updated	279241 -  Arid_Rift_Ensign_charmableC_400 --><!--Updated	279242 -  Equip_Arid_Rift_Ensign_charmableC --><!--Updated	281669 -  Phasefront Phantom -  The Jubilee Bunny --><!--Updated	281685 -  Phasefront Phantom -  Flaming Eightball --><!--Updated	281906 -  Phasefront Phantom -  Flaming Eightball --><!--Updated	283787 -  Flight Deck --><!--Updated	284693 -  Agency Teleport Sphere --><!--Updated	285055 -  Phasefront Chimera -  Mistletoe Master --><!--Updated	285057 -  Winter Leet Pet (Winter Leet Series 1) --><!--Updated	285084 -  Winter Leet Pet (Winter Leet Series 1) --><!--Updated	285600 -  Phasefront Racetrack --><!--Updated	287016 -  Alien Cocoon Terminator --><!--Updated	287086 -  Rusty's Ring of Bolts --><!--Updated	287087 -  Rusty's Ring of Bolts --><!--Updated	288007 -  Energy Carbine Stock --><!--Updated	288008 -  Energy Carbine Scope --><!--Updated	288009 -  Energy Carbine Barrel --><!--Updated	288043 -  Kyr'Ozch Mine --><!--Updated	288044 -  Kyr'Ozch Mine --><!--Updated	288045 -  Kyr'Ozch Mine --><!--Updated	288046 -  Kyr'Ozch Mine --><!--Updated	288047 -  Kyr'Ozch Mine --><!--Updated	288291 -  Special Edition Kyr'Ozch Nunchacko --><!--Updated	288297 -  Special Edition Kyr'Ozch Energy Pistol --><!--Updated	288298 -  Special Edition Kyr'Ozch Cannon --><!--Updated	288435 -  Phasefront Chimera -  Skin'n Bones --><!--Updated	288471 -  Mr. Squeaky Ray Gun --><!--Updated	288560 -  Terrifying Leet Pet (Halloween Leet Series 2) --><!--Updated	288567 -  The Final Respite -  Fixture --><!--Updated	288572 -  Skull 'n Crossbones Nanospray --><!--Updated	288581 -  Candy Corn Nanospray --><!--Updated	288601 -  Terrifying Plush (Replica) --><!--Updated	288604 -  Hanging Pumpkin Lanterns (Replica) --><!--Updated	288605 -  Halloween Pitchfork (Replica) --><!--Updated	288607 -  Gothic Lolita -  Halloween Edition (Replica) --><!--Updated	288608 -  Mad Scientist Cloak (Replica) --><!--Updated	288609 -  Skull With Candle (Replica) --><!--Updated	288610 -  Hockey Mask (Replica) --><!--Updated	288636 -  Beast Nanospray --><!--Updated	288637 -  Skeleton Nanospray --><!--Updated	288658 -  Kyr'Ozch Nunchacko --><!--Updated	288659 -  Kyr'Ozch Nunchacko --><!--Updated	288660 -  Kyr'Ozch Nunchacko --><!--Updated	288661 -  Kyr'Ozch Nunchacko --><!--Updated	288662 -  Kyr'Ozch Nunchacko --><!--Updated	288663 -  Kyr'Ozch Nunchacko --><!--Updated	288664 -  Kyr'Ozch Nunchacko --><!--Updated	288665 -  Kyr'Ozch Nunchacko -  Type 48 --><!--Updated	288666 -  Kyr'Ozch Nunchacko -  Type 48 --><!--Updated	288667 -  Kyr'Ozch Nunchacko -  Type 48 --><!--Updated	288668 -  Kyr'Ozch Nunchacko -  Type 48 --><!--Updated	288669 -  Kyr'Ozch Nunchacko -  Type 48 --><!--Updated	288670 -  Kyr'Ozch Nunchacko -  Type 48 --><!--Updated	288671 -  Kyr'Ozch Nunchacko -  Type 48 --><!--New  	288678 -  Poster --><!--New  	288684 -  Submachine Gun Barrel --><!--New  	288685 -  Submachine Gun Scope --><!--New  	288686 -  Submachine Gun Stock --><!--New  	288687 -  Plasma Cannon Barrel --><!--New  	288688 -  Plasma Cannon Scope --><!--New  	288689 -  Plasma Cannon Stock --><!--Updated	288701 -  The Final Respite Backpack --><!--New  	288715 -  Distress Call --><!--New  	288716 -  Wearable: Alien_Distresscall_Attack_001 --><!--New  	288717 -  Wearable: Alien_Distresscall_Attack_300 --><!--New  	288718 -  Mission Complete: Distress Call --><!--New  	288719 -  Viral Belt Component Platform --><!--New  	288720 -  Hadrulf's Viral Belt Component Platform --><!--New  	288721 -  Plasma Cannon Stock --><!--New  	288723 -  Plasma Cannon Scope --><!--New  	288724 -  Plasma Cannon Barrel --><!--New  	288725 -  Submachine Gun Stock --><!--New  	288726 -  Submachine Gun Scope --><!--New  	288727 -  Submachine Gun Barrel --><!--New  	288729 -  Nano Cube (Viral Specialist Treatment) --><!--New  	288747 -  Token Package: 100 --><!--New  	288748 -  Token Package: 250 --><!--New  	288749 -  Token Package: 500 --><!--New  	288750 -  Token Package: 1000 --><!--New  	288751 -  Token Package: 2000 --><!--New  	288752 -  Victory Points Package: 5000 --><!--New  	288753 -  Victory Points Package: 10000 --><!--New  	288754 -  Victory Points Package: 25000 --><!--New  	288755 -  Victory Points Package: 50000 --><!--New  	288756 -  Victory Points Package: 100000 --><!--New  	288757 -  IP Reset Package: One Point --><!--New  	288758 -  IP Reset Package: Five Points --><!--New  	288759 -  IP Reset Package: Ten Points --><!--New  	288760 -  Portable Bank Terminal -  Seven Days --><!--New  	288761 -  Sealed Portable Bank Terminal -  Seven Days --><!--New  	288762 -  Portable Bank Terminal --><!--New  	288764 -  Portable GMS Terminal -  Seven Days --><!--New  	288765 -  Portable GMS Terminal --><!--New  	288766 -  Sealed Portable Bank Terminal --><!--New  	288767 -  Sealed Portable GMS Terminal --><!--New  	288768 -  Sealed Portable GMS Terminal -  Seven Days --><!--New  	288769 -  Premium Experience Construct --><!--New  	288771 -  Premium Experience Construct --><!--New  	288772 -  Premium Experience Construct --><!--New  	288773 -  Premium Nano Crystal (Insight into the Shadowlands) --><!--New  	288775 -  Premium Nano Crystal (L33t Transformation) --><!--New  	288776 -  EscortNPCs_001 --><!--New  	288777 -  EscortNPCs_400 --><!--New  	288778 -  Equip_EscortNPCs --><!--New  	288779 -  Premium Healing Laboratory -  Stage 1 --><!--New  	288780 -  Premium Healing Laboratory -  Stage 2 --><!--New  	288781 -  Premium Healing Laboratory -  Stage 3 --><!--New  	288782 -  Premium Healing Laboratory -  Stage 4 --><!--New  	288783 -  Premium Healing Laboratory -  Final Stage --><!--New  	288784 -  Premium Healing Laboratory Upgrade Kit --><!--New  	288786 -  Greater Experience Construct --><!--New  	288787 -  Greater Experience Construct --><!--New  	288788 -  Greater Experience Construct --><!--New  	288790 -  Lesser Experience Construct --><!--New  	288791 -  Lesser Experience Construct --><!--New  	288792 -  Lesser Experience Construct --><!--New  	288796 -  Phasefront Banshee -  Death Rider --><!--New  	288797 -  The Skull Box Shirt --><!--New  	288798 -  Phasefront Wraith X2- 45 -  Skull Box --><!--New  	288800 -  Phasefront Wraith X2- 45 -  Nosferatu --><!--New  	288803 -  Phasefront Ghost -  Harvester Oni --><!--New  	288805 -  The Oni Shirt --><!--New  	288806 -  Phasefront Chimera -  Skin'n Bones --><!--New  	288809 -  Phasefront Phantom -  Candy Cane Flyer --><!--New  	288810 -  Phasefront Chimera -  Mistletoe Master --><!--New  	288813 -  Phasefront Phantom -  The Jubilee Bunny --><!--New  	288815 -  Phasefront Phantom -  Flaming Eightball --><!--New  	288817 -  Phasefront Spectre -  Red Star --><!--New  	288818 -  Phasefront Loungemaster -  Maximajack --><!--New  	288819 -  Phasefront Loungemaster -  Maximajack --><!--New  	288822 -  Instant Grid Conversion Beacon --><!--New  	288823 -  Instant Grid Conversion Beacon --><!--New  	288824 -  Instant Grid Conversion Beacon --><!--New  	288825 -  Adventurer Buff Can: Robust Treatment --><!--New  	288826 -  Adventurer Buff Can: Robust Treatment --><!--New  	288827 -  Adventurer Buff Can: Robust Treatment --><!--New  	288828 -  Adventurer Buff Can: Survival Aid --><!--New  	288829 -  Adventurer Buff Can: Survival Aid --><!--New  	288830 -  Adventurer Buff Can: Survival Aid --><!--New  	288831 -  Adventurer Buff Can: Eagle Eye --><!--New  	288832 -  Adventurer Buff Can: Eagle Eye --><!--New  	288833 -  Adventurer Buff Can: Eagle Eye --><!--New  	288834 -  Agent Buff Can: Enhanced Senses --><!--New  	288835 -  Agent Buff Can: Enhanced Senses --><!--New  	288836 -  Agent Buff Can: Enhanced Senses --><!--New  	288837 -  Agent Buff Can: Feline Grace --><!--New  	288838 -  Agent Buff Can: Feline Grace --><!--New  	288839 -  Agent Buff Can: Feline Grace --><!--New  	288840 -  Agent Buff Can: Chemical Concoction --><!--New  	288841 -  Agent Buff Can: Chemical Concoction --><!--New  	288842 -  Agent Buff Can: Chemical Concoction --><!--New  	288843 -  Bureaucrat Buff Can: Gunslinger --><!--New  	288844 -  Bureaucrat Buff Can: Gunslinger --><!--New  	288845 -  Bureaucrat Buff Can: Gunslinger --><!--New  	288846 -  Bureaucrat Buff Can: Authority Figure --><!--New  	288847 -  Bureaucrat Buff Can: Authority Figure --><!--New  	288848 -  Bureaucrat Buff Can: Authority Figure --><!--New  	288849 -  Doctor Buff Can: Iron Circle --><!--New  	288850 -  Doctor Buff Can: Iron Circle --><!--New  	288851 -  Doctor Buff Can: Iron Circle --><!--New  	288852 -  Doctor Buff Can: Superior First Aid --><!--New  	288853 -  Doctor Buff Can: Superior First Aid --><!--New  	288854 -  Doctor Buff Can: Superior First Aid --><!--New  	288855 -  Doctor Buff Can: Specialist Treatment --><!--New  	288856 -  Doctor Buff Can: Specialist Treatment --><!--New  	288857 -  Doctor Buff Can: Specialist Treatment --><!--New  	288858 -  Doctor Buff Can: Enhanced First Aid --><!--New  	288859 -  Doctor Buff Can: Enhanced First Aid --><!--New  	288860 -  Doctor Buff Can: Enhanced First Aid --><!--New  	288861 -  Enforcer Buff Can: Essence of Behemoth --><!--New  	288862 -  Enforcer Buff Can: Essence of Behemoth --><!--New  	288863 -  Enforcer Buff Can: Essence of Behemoth --><!--New  	288864 -  Enforcer Buff Can: Essence of Colossus --><!--New  	288865 -  Enforcer Buff Can: Essence of Colossus --><!--New  	288866 -  Enforcer Buff Can: Essence of Colossus --><!--New  	288867 -  Enforcer Buff Can: Essence of Titan --><!--New  	288868 -  Enforcer Buff Can: Essence of Titan --><!--New  	288869 -  Enforcer Buff Can: Essence of Titan --><!--New  	288870 -  Enforcer Buff Can: Essence of the Brave Challenger --><!--New  	288871 -  Enforcer Buff Can: Essence of the Brave Challenger --><!--New  	288872 -  Enforcer Buff Can: Essence of the Brave Challenger --><!--New  	288873 -  Enforcer Buff Can: Essence of Might --><!--New  	288874 -  Enforcer Buff Can: Essence of Might --><!--New  	288875 -  Enforcer Buff Can: Essence of Might --><!--New  	288876 -  Enforcer Buff Can: Prodigous Strength --><!--New  	288877 -  Enforcer Buff Can: Prodigous Strength --><!--New  	288878 -  Enforcer Buff Can: Prodigous Strength --><!--New  	288879 -  Enforcer Buff Can: Thug's Delight --><!--New  	288880 -  Enforcer Buff Can: Thug's Delight --><!--New  	288881 -  Enforcer Buff Can: Thug's Delight --><!--New  	288882 -  Enforcer Buff Can: Headcracker --><!--New  	288883 -  Enforcer Buff Can: Headcracker --><!--New  	288884 -  Enforcer Buff Can: Headcracker --><!--New  	288885 -  Engineer Buff Can: Engineer Composite Specialist Tradeskills (8 hours) --><!--New  	288886 -  Engineer Buff Can: Engineer Composite Specialist Tradeskills (8 hours) --><!--New  	288887 -  Engineer Buff Can: Engineer Composite Specialist Tradeskills (8 hours) --><!--New  	288888 -  Engineer Buff Can: Philosopher's Stone --><!--New  	288889 -  Engineer Buff Can: Philosopher's Stone --><!--New  	288890 -  Engineer Buff Can: Philosopher's Stone --><!--New  	288891 -  Engineer Buff Can: Extreme Prejudice --><!--New  	288892 -  Engineer Buff Can: Extreme Prejudice --><!--New  	288893 -  Engineer Buff Can: Extreme Prejudice --><!--New  	288894 -  Fixer Buff Can: Karma Harvest --><!--New  	288895 -  Fixer Buff Can: Karma Harvest --><!--New  	288896 -  Fixer Buff Can: Karma Harvest --><!--New  	288897 -  Fixer Buff Can: Blood Makes Noise --><!--New  	288898 -  Fixer Buff Can: Blood Makes Noise --><!--New  	288899 -  Fixer Buff Can: Blood Makes Noise --><!--New  	288900 -  Fixer Buff Can: Minor Suppressor --><!--New  	288901 -  Fixer Buff Can: Minor Suppressor --><!--New  	288902 -  Fixer Buff Can: Minor Suppressor --><!--New  	288903 -  Martial Artist Buff Can: Muscle Booster --><!--New  	288904 -  Martial Artist Buff Can: Muscle Booster --><!--New  	288905 -  Martial Artist Buff Can: Muscle Booster --><!--New  	288906 -  Martial Artist Buff Can: Muscle Stim --><!--New  	288907 -  Martial Artist Buff Can: Muscle Stim --><!--New  	288908 -  Martial Artist Buff Can: Muscle Stim --><!--New  	288909 -  Martial Artist Buff Can: Dirty Fighter --><!--New  	288910 -  Martial Artist Buff Can: Dirty Fighter --><!--New  	288911 -  Martial Artist Buff Can: Dirty Fighter --><!--New  	288912 -  Martial Artist Buff Can: Return Attack --><!--New  	288913 -  Martial Artist Buff Can: Return Attack --><!--New  	288914 -  Martial Artist Buff Can: Return Attack --><!--New  	288915 -  Martial Artist Buff Can: Martial Arts Mastery --><!--New  	288916 -  Martial Artist Buff Can: Martial Arts Mastery --><!--New  	288917 -  Martial Artist Buff Can: Martial Arts Mastery --><!--New  	288918 -  Meta- Physicist Buff Can: Composite Mochams (2 Hours) --><!--New  	288919 -  Meta- Physicist Buff Can: Composite Mochams (2 Hours) --><!--New  	288920 -  Meta- Physicist Buff Can: Composite Mochams (2 Hours) --><!--New  	288921 -  Meta- Physicist Buff Can: Composite Infuse with Knowledge --><!--New  	288922 -  Meta- Physicist Buff Can: Composite Infuse with Knowledge --><!--New  	288923 -  Meta- Physicist Buff Can: Composite Infuse with Knowledge --><!--New  	288924 -  Meta- Physicist Buff Can: Composite Mastery --><!--New  	288925 -  Meta- Physicist Buff Can: Composite Mastery --><!--New  	288926 -  Meta- Physicist Buff Can: Composite Mastery --><!--New  	288927 -  Meta- Physicist Buff Can: Composite Teachings --><!--New  	288928 -  Meta- Physicist Buff Can: Composite Teachings --><!--New  	288929 -  Meta- Physicist Buff Can: Composite Teachings --><!--New  	288930 -  Meta- Physicist Buff Can: Advanced Symbol Manipulation --><!--New  	288931 -  Meta- Physicist Buff Can: Advanced Symbol Manipulation --><!--New  	288932 -  Meta- Physicist Buff Can: Advanced Symbol Manipulation --><!--New  	288933 -  Nano- Technician Buff Can: Neuronal Stimulator --><!--New  	288934 -  Nano- Technician Buff Can: Neuronal Stimulator --><!--New  	288935 -  Nano- Technician Buff Can: Neuronal Stimulator --><!--New  	288936 -  Soldier Buff Can: Offensive Steamroller --><!--New  	288937 -  Soldier Buff Can: Offensive Steamroller --><!--New  	288938 -  Soldier Buff Can: Offensive Steamroller --><!--New  	288939 -  Soldier Buff Can: Rifle Mastery --><!--New  	288940 -  Soldier Buff Can: Rifle Mastery --><!--New  	288941 -  Soldier Buff Can: Rifle Mastery --><!--New  	288942 -  Soldier Buff Can: Pistol Mastery --><!--New  	288943 -  Soldier Buff Can: Pistol Mastery --><!--New  	288944 -  Soldier Buff Can: Pistol Mastery --><!--New  	288945 -  Soldier Buff Can: Assault Rifle Mastery --><!--New  	288946 -  Soldier Buff Can: Assault Rifle Mastery --><!--New  	288947 -  Soldier Buff Can: Assault Rifle Mastery --><!--New  	288948 -  Soldier Buff Can: Ranged Energy Weapons Mastery --><!--New  	288949 -  Soldier Buff Can: Ranged Energy Weapons Mastery --><!--New  	288950 -  Soldier Buff Can: Ranged Energy Weapons Mastery --><!--New  	288951 -  Soldier Buff Can: Riot Control --><!--New  	288952 -  Soldier Buff Can: Riot Control --><!--New  	288953 -  Soldier Buff Can: Riot Control --><!--New  	288957 -  Trader Buff Can: Trader Composite Specialist Tradeskills (8 Hours) --><!--New  	288958 -  Trader Buff Can: Trader Composite Specialist Tradeskills (8 Hours) --><!--New  	288959 -  Trader Buff Can: Trader Composite Specialist Tradeskills (8 Hours) --><!--New  	288961 -  Trader Buff Can: Skill Wrangler (Weak) --><!--New  	288962 -  Trader Buff Can: Skill Wrangler (Weak) --><!--New  	288963 -  Trader Buff Can: Skill Wrangler (Weak) --><!--New  	288979 -  Trader Buff Can: Skill Wrangler (Patchy) --><!--New  	288980 -  Trader Buff Can: Skill Wrangler (Patchy) --><!--New  	288981 -  Trader Buff Can: Skill Wrangler (Patchy) --><!--New  	288982 -  Trader Buff Can: Skill Wrangler (Minor) --><!--New  	288983 -  Trader Buff Can: Skill Wrangler (Minor) --><!--New  	288984 -  Trader Buff Can: Skill Wrangler (Minor) --><!--New  	288985 -  Trader Buff Can: Skill Wrangler (Commonplace) --><!--New  	288986 -  Trader Buff Can: Skill Wrangler (Commonplace) --><!--New  	288987 -  Trader Buff Can: Skill Wrangler (Commonplace) --><!--New  	288988 -  Trader Buff Can: Skill Wrangler (Lossy) --><!--New  	288989 -  Trader Buff Can: Skill Wrangler (Lossy) --><!--New  	288990 -  Trader Buff Can: Skill Wrangler (Lossy) --><!--New  	288991 -  Trader Buff Can: Skill Wrangler (Lesser) --><!--New  	288992 -  Trader Buff Can: Skill Wrangler (Lesser) --><!--New  	288993 -  Trader Buff Can: Skill Wrangler (Lesser) --><!--New  	288994 -  Trader Buff Can: Skill Wrangler (Inferior) --><!--New  	288995 -  Trader Buff Can: Skill Wrangler (Inferior) --><!--New  	288996 -  Trader Buff Can: Skill Wrangler (Inferior) --><!--New  	288997 -  Trader Buff Can: Skill Wrangler --><!--New  	288998 -  Trader Buff Can: Skill Wrangler --><!--New  	288999 -  Trader Buff Can: Skill Wrangler --><!--New  	289000 -  Trader Buff Can: Skill Wrangler (Major) --><!--New  	289001 -  Trader Buff Can: Skill Wrangler (Major) --><!--New  	289002 -  Trader Buff Can: Skill Wrangler (Major) --><!--New  	289003 -  Trader Buff Can: Skill Wrangler (Advanced) --><!--New  	289004 -  Trader Buff Can: Skill Wrangler (Advanced) --><!--New  	289005 -  Trader Buff Can: Skill Wrangler (Advanced) --><!--New  	289006 -  Trader Buff Can: Skill Wrangler (Superior) --><!--New  	289007 -  Trader Buff Can: Skill Wrangler (Superior) --><!--New  	289008 -  Trader Buff Can: Skill Wrangler (Superior) --><!--New  	289009 -  Trader Buff Can: Skill Wrangler (Greater) --><!--New  	289010 -  Trader Buff Can: Skill Wrangler (Greater) --><!--New  	289011 -  Trader Buff Can: Skill Wrangler (Greater) --><!--New  	289012 -  Trader Buff Can: Skill Wrangler (Sophisticated) --><!--New  	289013 -  Trader Buff Can: Skill Wrangler (Sophisticated) --><!--New  	289014 -  Trader Buff Can: Skill Wrangler (Sophisticated) --><!--New  	289015 -  Trader Buff Can: Skill Wrangler (Superb) --><!--New  	289016 -  Trader Buff Can: Skill Wrangler (Superb) --><!--New  	289017 -  Trader Buff Can: Skill Wrangler (Superb) --><!--New  	289018 -  Trader Buff Can: Skill Wrangler (Exceptional) --><!--New  	289019 -  Trader Buff Can: Skill Wrangler (Exceptional) --><!--New  	289020 -  Trader Buff Can: Skill Wrangler (Exceptional) --><!--New  	289021 -  Trader Buff Can: Skill Wrangler (Premium) --><!--New  	289022 -  Trader Buff Can: Skill Wrangler (Premium) --><!--New  	289023 -  Trader Buff Can: Skill Wrangler (Premium) --><!--New  	289024 -  Replica Armor Set: Combined Commando's with Helmet --><!--New  	289025 -  Replica Armor Set: Combined Mercenary's with Helmet --><!--New  	289026 -  Replica Armor Set: Combined Officer's with Helmet --><!--New  	289027 -  Replica Armor Set: Combined Scout's with Helmet --><!--New  	289028 -  Replica Armor Set: Combined Paramedic's with Helmet --><!--New  	289029 -  Replica Armor Set: Combined Sharpshooter's with Helmet --><!--New  	289030 -  Replica Armor Set: Combined Commando's --><!--New  	289031 -  Replica Armor Set: Combined Mercenary's --><!--New  	289032 -  Replica Armor Set: Combined Officer's --><!--New  	289033 -  Replica Armor Set: Combined Scout's --><!--New  	289034 -  Replica Armor Set: Combined Paramedic's --><!--New  	289035 -  Replica Armor Set: Combined Sharpshooter's --><!--New  	289036 -  Replica Armor Set: Standard Soldier OFAB with Helmet --><!--New  	289037 -  Replica Armor Set: Standard Martial Artist OFAB with Helmet --><!--New  	289038 -  Replica Armor Set: Standard Engineer OFAB with Helmet --><!--New  	289039 -  Replica Armor Set: Standard Fixer OFAB with Helmet --><!--New  	289040 -  Replica Armor Set: Standard Agent OFAB with Helmet --><!--New  	289041 -  Replica Armor Set: Standard Adventurer OFAB with Helmet --><!--New  	289042 -  Replica Armor Set: Standard Trader OFAB with Helmet --><!--New  	289043 -  Replica Armor Set: Standard Bureaucrat OFAB with Helmet --><!--New  	289044 -  Replica Armor Set: Standard Enforcer OFAB with Helmet --><!--New  	289045 -  Replica Armor Set: Standard Doctor OFAB with Helmet --><!--New  	289046 -  Replica Armor Set: Standard Nano- Technician OFAB with Helmet --><!--New  	289047 -  Replica Armor Set: Standard Meta- Physicist OFAB with Helmet --><!--New  	289048 -  Replica Armor Set: Standard Keeper OFAB with Helmet --><!--New  	289049 -  Replica Armor Set: Standard Shade OFAB with Helmet --><!--New  	289050 -  Replica Armor Set: Standard Soldier OFAB --><!--New  	289051 -  Replica Armor Set: Standard Martial Artist OFAB --><!--New  	289052 -  Replica Armor Set: Standard Engineer OFAB --><!--New  	289053 -  Replica Armor Set: Standard Fixer OFAB --><!--New  	289054 -  Replica Armor Set: Standard Agent OFAB --><!--New  	289055 -  Replica Armor Set: Standard Adventurer OFAB --><!--New  	289056 -  Replica Armor Set: Standard Trader OFAB --><!--New  	289057 -  Replica Armor Set: Standard Bureaucrat OFAB --><!--New  	289058 -  Replica Armor Set: Standard Enforcer OFAB --><!--New  	289059 -  Replica Armor Set: Standard Doctor OFAB --><!--New  	289060 -  Replica Armor Set: Standard Nano- Technician OFAB --><!--New  	289061 -  Replica Armor Set: Standard Meta- Physicist OFAB --><!--New  	289062 -  Replica Armor Set: Standard Keeper OFAB --><!--New  	289063 -  Replica Armor Set: Standard Shade OFAB --><!--New  	289064 -  Replica Armor Set: Penultimate Soldier OFAB with Helmet --><!--New  	289065 -  Replica Armor Set: Penultimate Martial Artist OFAB with Helmet --><!--New  	289066 -  Replica Armor Set: Penultimate Engineer OFAB with Helmet --><!--New  	289067 -  Replica Armor Set: Penultimate Fixer OFAB with Helmet --><!--New  	289068 -  Replica Armor Set: Penultimate Agent OFAB with Helmet --><!--New  	289069 -  Replica Armor Set: Penultimate Adventurer OFAB with Helmet --><!--New  	289070 -  Replica Armor Set: Penultimate Trader OFAB with Helmet --><!--New  	289071 -  Replica Armor Set: Penultimate Soldier OFAB with Helmet --><!--New  	289072 -  Replica Armor Set: Penultimate Bureaucrat OFAB with Helmet --><!--New  	289073 -  Replica Armor Set: Penultimate Enforcer OFAB with Helmet --><!--New  	289074 -  Replica Armor Set: Penultimate Doctor OFAB with Helmet --><!--New  	289075 -  Replica Armor Set: Penultimate Nano- Technician OFAB with Helmet --><!--New  	289076 -  Replica Armor Set: Penultimate Meta- Physicist OFAB with Helmet --><!--New  	289077 -  Replica Armor Set: Penultimate Keeper OFAB with Helmet --><!--New  	289078 -  Replica Armor Set: Penultimate Shade OFAB with Helmet --><!--New  	289079 -  Replica Armor Set: Penultimate Soldier OFAB --><!--New  	289080 -  Replica Armor Set: Penultimate Martial Artist OFAB --><!--New  	289081 -  Replica Armor Set: Penultimate Engineer OFAB --><!--New  	289082 -  Replica Armor Set: Penultimate Fixer OFAB --><!--New  	289083 -  Replica Armor Set: Penultimate Agent OFAB --><!--New  	289084 -  Replica Armor Set: Penultimate Adventurer OFAB --><!--New  	289085 -  Replica Armor Set: Penultimate Trader OFAB --><!--New  	289086 -  Replica Armor Set: Penultimate Bureaucrat OFAB --><!--New  	289087 -  Replica Armor Set: Penultimate Enforcer OFAB --><!--New  	289088 -  Replica Armor Set: Penultimate Doctor OFAB --><!--New  	289089 -  Replica Armor Set: Penultimate Nano- Technician OFAB --><!--New  	289090 -  Replica Armor Set: Penultimate Meta- Physicist OFAB --><!--New  	289091 -  Replica Armor Set: Penultimate Keeper OFAB --><!--New  	289092 -  Replica Armor Set: Penultimate Shade OFAB --><!--New  	289093 -  Spawn Dummy Missions --><!--New  	289094 -  Remove Dummy Missions --><!--New  	289095 -  Replica Armor Set: Xan Dust Brigade -  Orange --><!--New  	289096 -  Replica Armor Set: ICC Peacekeeper with Helmet --><!--New  	289097 -  Replica Armor Set: ICC Peacekeeper --><!--New  	289098 -  Replica Armor Set: Pandemonium with Helmet --><!--New  	289099 -  Replica Armor Set: Pandemonium --><!--New  	289100 -  Replica Armor Set: Omni- Armed Forces with Helmet --><!--New  	289101 -  Replica Armor Set: Omni- Armed Forces --><!--New  	289102 -  Replica Armor Set: Omni- Med Battle Suit with Helmet --><!--New  	289103 -  Replica Armor Set: Omni- Med Battle Suit --><!--New  	289104 -  Replica Armor Set: Superior Sentinel's Set with Helmet --><!--New  	289105 -  Replica Armor Set: Superior Sentinel's Set --><!--New  	289106 -  The Orange Grin (Replica) --><!--New  	289107 -  The Black Grin (Replica) --><!--New  	289108 -  The Black Grin -  Pwned Version (Replica) --><!--New  	289109 -  The Sighting Shirt (Replica) --><!--New  	289110 -  Skull'n'Bones Shirt (Replica) --><!--New  	289111 -  Slasher Shirt (Replica) --><!--New  	289112 -  Bat Shirt (Replica) --><!--New  	289113 -  Wicked Grin Shirt (Replica) --><!--New  	289114 -  Splat Shirt (Replica) --><!--New  	289115 -  The Hunter Shirt (Replica) --><!--New  	289116 -  Dear Liza's Shirt (Replica) --><!--New  	289117 -  The Grinning Devil (Replica) --><!--New  	289132 -  ZOMG ALIUMS Shirt (Replica) --><!--New  	289136 -  The Emoticon Shirt -  =D --><!--New  	289137 -  The Emoticon Shirt -  >< --><!--New  	289138 -  The Emoticon Shirt -  :) --><!--New  	289139 -  The Emoticon Shirt -  :P --><!--New  	289140 -  The Emoticon Shirt -  ^^ --><!--New  	289141 -  The Emoticon Shirt -  XD --><!--New  	289142 -  The Emoticon Shirt -  :( --><!--New  	289143 -  The Emoticon Shirt -  :| --><!--New  	289144 -  The Emoticon Shirt -  :O --><!--New  	289145 -  The Emoticon Shirt -  <3 --><!--New  	289152 -  The Emoticon Shirt -  ROCK --><!--New  	289153 -  The Emoticon Shirt -  Dance --><!--New  	289154 -  The Emoticon Shirt -  0:) --><!--New  	289155 -  The Emoticon Shirt -  >:) --><!--New  	289156 -  The Emoticon Shirt -  QQ --><!--New  	289157 -  The Zooming Witch Shirt (Replica) --><!--New  	289158 -  Spider Shirt (Replica) --><!--New  	289159 -  Shadowleet Shirt (Replica) --><!--New  	289160 -  The Midnight Pumpkin Bikini Top (Replica) --><!--New  	289161 -  The Midnight Pumpkin Bikini Bottom (Replica) --><!--New  	289162 -  The Midnight Pumpkin Boxer Shorts (Replica) --><!--New  	289163 -  Sealed Midnight Pumpkin Bikini Set --><!--New  	289164 -  Skeleton Costume Set (Replica) --><!--New  	289165 -  Pink Skull Boots (Replica) --><!--New  	289166 -  The Final Respite Backpack (Replica) --><!--New  	289167 -  Devil Horns (Replica) --><!--New  	289168 -  Sad Panda Mask (Replica) --><!--New  	289169 -  Happy Panda Mask (Replica) --><!--New  	289170 -  Witch Mask (Replica) --><!--New  	289171 -  A Shadowleet Doll (Replica) --><!--New  	289172 -  Pumpkin Basket (Replica) --><!--New  	289173 -  Tertium Quid (Replica) --><!--New  	289174 -  Atrox Thong- Prevention Glasses (Replica) --><!--New  	289175 -  Wicked Tights of the West (Replica) --><!--New  	289176 -  Wicked Tights of the East (Replica) --><!--New  	289177 -  Good Stockings of the North (Replica) --><!--New  	289178 -  Pumpkinhead Doll (Replica) --><!--New  	289179 -  Wooden Stake (Replica) --><!--New  	289180 -  Aimbat (Replica) --><!--New  	289181 -  The Riding Crop (Replica) --><!--New  	289182 -  Parsed's Cursed Pool Cue (Replica) --><!--New  	289183 -  Mr. Squeaky Ray Gun (Replica) --><!--New  	289184 -  Dancing Skeleton Doll (Replica) --><!--New  	289185 -  Dancing Cyborg Doll (Replica) --><!--New  	289186 -  Skull (Replica) --><!--New  	289187 -  Tombstone (Replica) --><!--New  	289188 -  Mr. Zombie Squeaky (Replica) --><!--New  	289189 -  Birthday Cake Mr. Squeaky (Replica) --><!--New  	289190 -  Mr. Evil Squeaky (Replica) --><!--New  	289191 -  Mr Squeaky Poster (Replica) --><!--New  	289192 -  Birthday Squeaky (Replica) --><!--New  	289193 -  Mr. Squeaky (Replica) --><!--New  	289194 -  Ceiling Leet (Replica) --><!--New  	289195 -  The Final Respite -  Fixture (Replica) --><!--New  	289196 -  Pumpkin Juice (Replica) --><!--New  	289197 -  Bad Brew (Replica) --><!--New  	289198 -  Mr. Pointy's "Not Fake Blood" (Replica) --><!--New  	289199 -  Boo Skull Poster (Replica) --><!--New  	289206 -  Veteran Nano Recharger -  Stage 1 --><!--New  	289207 -  Veteran Nano Recharger -  Stage 2 --><!--New  	289208 -  Veteran Nano Recharger -  Stage 3 --><!--New  	289209 -  Veteran Nano Recharger -  Stage 4 --><!--New  	289210 -  Veteran Nano Recharger -  Final Stage --><!--New  	289211 -  Veteran Nano Recharger Upgrade Kit --><!--New  	289214 -  Premium Nano Recharger -  Stage 1 --><!--New  	289215 -  Premium Nano Recharger -  Stage 2 --><!--New  	289216 -  Premium Nano Recharger -  Stage 3 --><!--New  	289217 -  Premium Nano Recharger -  Stage 4 --><!--New  	289218 -  Premium Nano Recharger -  Final Stage --><!--New  	289219 -  Premium Nano Recharger Upgrade Kit --><!--New  	289220 -  Night of Draculeet -  The Poster (The Replica) --><!--New  	289221 -  Uncle Pumpkinhead -  The Poster (The Replica) --><!--New  	289222 -  Grind Girls Poster (Replica) --><!--New  	289223 -  Spider Web Nanospray (Replica) --><!--New  	289224 -  Pumpkinhead Nanospray (Replica) --><!--New  	289225 -  Slime Nanospray (Replica) --><!--New  	289226 -  Wall Hecks Nanospray (Replica) --><!--New  	289227 -  Christmas Stocking Nanospray (Replica) --><!--New  	289228 -  Skull 'n Crossbones Nanospray (Replica) --><!--New  	289229 -  Candy Corn Nanospray (Replica) --><!--New  	289230 -  Beast Nanospray (Replica) --><!--New  	289231 -  Skeleton Nanospray (Replica) --><!--New  	289232 -  Sprig of Mistletoe (Replica) --><!--New  	289233 -  Double Candy Canes (Replica) --><!--New  	289234 -  Hovering Holiday Lantern (Replica) --><!--New  	289235 -  Santa Bag (Replica) --><!--New  	289236 -  Manex Ear Protection Units (Replica) --><!--New  	289237 -  Fake Beard (Replica) --><!--New  	289238 -  Santa Leet Doll (Replica) --><!--New  	289239 -  Candy Cane (Replica) --><!--New  	289240 -  Vacuum Packed Santa Outfit --><!--New  	289241 -  Winter Jacket (Replica) --><!--New  	289242 -  Winter Sweater (Replica) --><!--New  	289243 -  The Naughty List Boxers (Replica) --><!--New  	289244 -  The Naughty List Bikini Bottoms (Replica) --><!--New  	289245 -  The Naughty List Bikini Top (Replica) --><!--New  	289246 -  Sealed Naughty List Bikini Set --><!--New  	289247 -  Bouquet of Winter (Replica) --><!--New  	289248 -  Winter Survival Kit (Replica) --><!--New  	289249 -  Fruit Cake (Replica) --><!--New  	289250 -  Roast Turkey (Replica) --><!--New  	289251 -  Meatballs and Mashed Potatoes (Replica) --><!--New  	289252 -  Traditional Christmas Plate (Replica) --><!--New  	289253 -  Sweet Rice Pudding (Replica) --><!--New  	289254 -  Christmas Root Beer (Replica) --><!--New  	289255 -  Wreath (Replica) --><!--New  	289256 -  Snowball Lantern (Replica) --><!--New  	289257 -  Gingerbread Leet (Replica) --><!--New  	289258 -  Gingerbread Man (Replica) --><!--New  	289259 -  Gingerbread Woman (Replica) --><!--New  	289260 -  Gingerbread Heart (Replica) --><!--New  	289261 -  Gingerbread House (Replica) --><!--New  	289262 -  Gingerbread Yutto Tent (Replica) --><!--New  	289263 -  Gingerbread Yutto (Replica) --><!--New  	289264 -  Gingerbread Heckler (Replica) --><!--New  	289265 -  Snowman (Replica) --><!--New  	289266 -  Christmas Lights (Replica) --><!--New  	289267 -  Icicles (Replica) --><!--New  	289268 -  Holiday Hologram (Replica) --><!--New  	289269 -  Bubble Blower (Replica) --><!--New  	289270 -  Crown of Winter (Replica) --><!--New  	289271 -  Holiday Hologram Burst (Replica) --><!--New  	289272 -  Holiday Hologram Blast (Replica) --><!--New  	289273 -  Snowball Fighting Manual v2.1 (Replica) --><!--New  	289274 -  Dancing Mr. Claus (Replica) --><!--New  	289275 -  Dancing Mrs. Claus (Replica) --><!--New  	289276 -  Dancing Santa Doll (Replica) --><!--New  	289277 -  Ancient Poster Design (Replica) --><!--New  	289278 -  Birthday Cake (Replica) --><!--New  	289279 -  Addict Shirt -  Black --><!--New  	289280 -  Addict Shirt -  White --><!--New  	289281 -  Play Costume -  Second Edition (Replica) --><!--New  	289282 -  Box Head (Replica) --><!--New  	289283 -  Manex Sound Enhancement Units (Replica) --><!--New  	289284 -  Duck Suit Set (Replica) --><!--New  	289285 -  Photon Embedded Cloak (Replica) --><!--New  	289286 -  Nine Iron (Replica) --><!--New  	289287 -  Sealed Catgirl Costume Generator -  Limited --><!--New  	289288 -  Sealed Catgirl Costume Generator -  Unlimited --><!--New  	289294 -  The Hideously Over- Priced Shirt of Uber +2 --><!--New  	289296 -  Jayde's Odyssey ring --><!--New  	289297 -  Jayde's Odyssey ring --><!--New  	289298 -  Sheffy's Micro Coil --><!--New  	289299 -  Sheffy's Micro Coil --><!--New  	289300 -  Band of Bravery --><!--New  	289301 -  Band of Bravery --><!--New  	289302 -  Fixers' Ring of Breaking --><!--New  	289303 -  Fixers' Ring of Breaking --><!--New  	289304 -  Knights' Ring of Honour --><!--New  	289305 -  Knights' Ring of Honour --><!--New  	289306 -  Engelen's Ring of Damage --><!--New  	289307 -  Engelen's Ring of Damage --><!--New  	289308 -  NTs' Ring of NanoTechnic --><!--New  	289309 -  NTs' Ring of NanoTechnic --><!--New  	289310 -  Soldiers' Ring of Focus --><!--New  	289311 -  Soldiers' Ring of Focus --><!--New  	289312 -  Baffle's Ring of Fling --><!--New  	289313 -  Baffle's Ring of Fling --><!--New  	289314 -  Agents' Ring of Aim --><!--New  	289315 -  Agents' Ring of Aim --><!--Updated	268610 -  Insight into the Shadowlands --><!--Updated	273346 -  Engineer Composite Specialist Tradeskills (8 hours) --><!--Updated	273412 -  Trader Composite Specialist Tradeskills (8 hours) --><!--Updated	273468 -  Phasefront Banshee -  Death Rider --><!--Updated	274272 -  Phasefront Phantom -  Candy Cane Flyer --><!--Updated	275374 -  Anniversary Boost --><!--Updated	275375 -  Anniversary Boost --><!--Updated	281668 -  Phasefront Phantom -  The Jubilee Bunny --><!--Updated	281684 -  Phasefront Phantom -  Flaming Eightball --><!--Updated	285054 -  Phasefront Chimera -  Mistletoe Master --><!--Updated	287800 -  Random Powerup --><!--Updated	288434 -  Phasefront Chimera -  Skin'n Bones --><!--New  	288714 -  Distress Call Trigger Nano --><!--New  	288728 -  Viral Specialist Treatment --><!--New  	288770 -  Premium Experience Boost --><!--New  	288774 -  L33t Transformation --><!--New  	288785 -  Greater Experience Boost --><!--New  	288789 -  Lesser Experience Boost --><!--New  	288795 -  Phasefront Banshee -  Death Rider --><!--New  	288799 -  Phasefront Wraith X2- 45 -  Skull Box --><!--New  	288802 -  Phasefront Wraith X2- 45 -  Nosferatu --><!--New  	288804 -  Phasefront Ghost -  Harvester Oni --><!--New  	288807 -  Phasefront Chimera -  Skin'n Bones --><!--New  	288808 -  Phasefront Phantom -  Candy Cane Flyer --><!--New  	288811 -  Phasefront Chimera -  Mistletoe Master --><!--New  	288812 -  Phasefront Phantom -  The Jubilee Bunny --><!--New  	288814 -  Phasefront Phantom -  Flaming Eightball --><!--New  	288816 -  Phasefront Spectre -  Red Star --><!--New  	288820 -  Phasefront Loungemaster -  Maximajack --><!--New  	288821 -  Instant Grid Conversion --><!--New  	288960 -  Skill Wrangler (Weak) -  Buff Can --><!--New  	288964 -  Skill Wrangler (Patchy) -  Buff Can --><!--New  	288965 -  Skill Wrangler (Minor) -  Buff Can --><!--New  	288966 -  Skill Wrangler (Commonplace) -  Buff Can --><!--New  	288967 -  Skill Wrangler (Lossy) -  Buff Can --><!--New  	288968 -  Skill Wrangler (Lesser) -  Buff Can --><!--New  	288969 -  Skill Wrangler (Inferior) -  Buff Can --><!--New  	288970 -  Skill Wrangler -  Buff Can --><!--New  	288971 -  Skill Wrangler (Major) -  Buff Can --><!--New  	288972 -  Skill Wrangler (Advanced) -  Buff Can --><!--New  	288973 -  Skill Wrangler (Superior) -  Buff Can --><!--New  	288974 -  Skill Wrangler (Greater) -  Buff Can --><!--New  	288975 -  Skill Wrangler (Sophisticated) -  Buff Can --><!--New  	288976 -  Skill Wrangler (Superb) -  Buff Can --><!--New  	288977 -  Skill Wrangler (Exceptional) -  Buff Can --><!--New  	288978 -  Skill Wrangler (Premium) -  Buff Can --><Item AOID="264198" IsNano="False" Name="Ofab Adventurer Pants" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for adventurers.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266409" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="3" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265522" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SneakAttack" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FlingShot" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264199" IsNano="False" Name="Ofab Adventurer Pants" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for adventurers.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266409" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="945" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265522" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SneakAttack" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FlingShot" /><Argument Value="45" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="18" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="10" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264200" IsNano="False" Name="Ofab Adventurer Boots" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for adventurers.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266407" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265518" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Adventuring" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264201" IsNano="False" Name="Ofab Adventurer Boots" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for adventurers.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266407" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="473" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265518" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="63" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="55" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="13" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Adventuring" /><Argument Value="63" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264202" IsNano="False" Name="Ofab Adventurer Body Armor" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for adventurers.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266406" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="6" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265516" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Burst" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1hEdged" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264203" IsNano="False" Name="Ofab Adventurer Body Armor" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for adventurers.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266406" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1890" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265516" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="640" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Burst" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="18" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1hEdged" /><Argument Value="25" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264204" IsNano="False" Name="Ofab Adventurer Sleeves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for adventurers.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266405" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265524" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeInit." /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MultiRanged" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MultiMelee" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1hEdged" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264205" IsNano="False" Name="Ofab Adventurer Sleeves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for adventurers.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266405" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="577" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="577" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="577" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="577" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="577" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="577" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="577" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="577" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265524" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeInit." /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MultiRanged" /><Argument Value="35" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MultiMelee" /><Argument Value="35" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1hEdged" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264206" IsNano="False" Name="Ofab Adventurer Gloves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for adventurers.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266408" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265520" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FastAttack" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Treatment" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264207" IsNano="False" Name="Ofab Adventurer Gloves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for adventurers.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266408" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="394" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265520" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FastAttack" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Treatment" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="17" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="210" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264208" IsNano="False" Name="Ofab Adventurer Helmet" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for adventurers.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266369" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Perception" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265686" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266582" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265726" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265726" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265744" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265744" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266637" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BiologicalMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264209" IsNano="False" Name="Ofab Adventurer Helmet" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for adventurers.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266369" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Perception" /><Argument Value="60" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265686" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266582" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265726" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265726" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265744" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265744" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266637" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="18" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BiologicalMetamorphosis" /><Argument Value="35" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Adventurer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264211" IsNano="False" Name="Ofab Enforcer Pants" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for enforcers.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266449" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265561" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SneakAttack" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Parry" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264212" IsNano="False" Name="Ofab Enforcer Pants" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for enforcers.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266449" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1182" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265561" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SneakAttack" /><Argument Value="55" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Parry" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="17" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="12" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264217" IsNano="False" Name="Ofab Enforcer Boots" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for enforcers.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266447" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265557" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Piercing" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264218" IsNano="False" Name="Ofab Enforcer Boots" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for enforcers.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266447" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="709" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265557" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Piercing" /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="17" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264223" IsNano="False" Name="Ofab Enforcer Breastplate" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for enforcers.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266446" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265565" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2hBlunt" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264224" IsNano="False" Name="Ofab Enforcer Breastplate" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for enforcers.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266446" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1890" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265565" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2hBlunt" /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="18" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="17" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264229" IsNano="False" Name="Ofab Enforcer Sleeves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for enforcers.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266445" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265563" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeInit." /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1hEdged" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeEnergy" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MultiMelee" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264230" IsNano="False" Name="Ofab Enforcer Sleeves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for enforcers.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266445" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="525" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="525" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="525" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="525" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="525" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="525" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="525" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="525" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265563" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeInit." /><Argument Value="35" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1hEdged" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeEnergy" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MultiMelee" /><Argument Value="23" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264235" IsNano="False" Name="Ofab Enforcer Gauntlets" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for enforcers.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266448" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265559" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FastAttack" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2hEdged" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264236" IsNano="False" Name="Ofab Enforcer Gauntlets" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for enforcers.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266448" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="394" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265559" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FastAttack" /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2hEdged" /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="11" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264241" IsNano="False" Name="Ofab Enforcer Helmet" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for enforcers.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266377" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychology" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265698" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266598" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265732" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265732" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265750" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265750" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266653" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BiologicalMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264242" IsNano="False" Name="Ofab Enforcer Helmet" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for enforcers.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266377" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychology" /><Argument Value="42" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265698" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266598" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265732" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265732" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265750" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265750" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266653" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="11" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BiologicalMetamorphosis" /><Argument Value="18" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Enforcer" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264251" IsNano="False" Name="Ofab Trader Helmet" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for traders.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266395" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265763" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266634" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265771" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265771" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265777" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265777" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoProgramming" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266689" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FlingShot" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264252" IsNano="False" Name="Ofab Trader Helmet" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for traders.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266395" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="17" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265763" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266634" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265771" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265771" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265777" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265777" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoProgramming" /><Argument Value="45" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266689" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="26" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FlingShot" /><Argument Value="21" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264257" IsNano="False" Name="Ofab Trader Gloves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for traders.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266538" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265654" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MechanicalEngineering" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemistry" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264258" IsNano="False" Name="Ofab Trader Gloves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for traders.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266538" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="709" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265654" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MechanicalEngineering" /><Argument Value="55" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemistry" /><Argument Value="55" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="17" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="21" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264263" IsNano="False" Name="Ofab Trader Sleeves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for traders.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266535" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265658" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pharmaceuticals" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264264" IsNano="False" Name="Ofab Trader Sleeves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for traders.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266535" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="578" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="578" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="578" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="578" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="578" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="578" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="578" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="578" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265658" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="17" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pharmaceuticals" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="13" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264269" IsNano="False" Name="Ofab Trader Body Armor" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for traders.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266536" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="6" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265650" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Shotgun" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="WeaponSmithing" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychology" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ComputerLiteracy" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264270" IsNano="False" Name="Ofab Trader Body Armor" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for traders.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266536" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1890" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265650" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Shotgun" /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="WeaponSmithing" /><Argument Value="55" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="14" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="21" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychology" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ComputerLiteracy" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="25" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264275" IsNano="False" Name="Ofab Trader Pants" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for traders.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266539" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="5" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265656" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ComputerLiteracy" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264276" IsNano="False" Name="Ofab Trader Pants" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for traders.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266539" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1392" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1392" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1392" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1392" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1392" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1392" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1392" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1392" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265656" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="11" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ComputerLiteracy" /><Argument Value="45" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="10" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264281" IsNano="False" Name="Ofab Trader Boots" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for traders.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266537" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="3" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265652" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ElectricalEngineering" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="QuantumFT" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SensoryImprovement" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264282" IsNano="False" Name="Ofab Trader Boots" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for traders.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266537" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="919" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265652" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ElectricalEngineering" /><Argument Value="55" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="QuantumFT" /><Argument Value="55" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SensoryImprovement" /><Argument Value="21" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264287" IsNano="False" Name="Ofab Agent Helmet" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for agents.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266371" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Perception" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265690" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266586" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265728" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265728" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265746" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265746" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266641" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BiologicalMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264288" IsNano="False" Name="Ofab Agent Helmet" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for agents.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266371" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Perception" /><Argument Value="55" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265690" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266586" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265728" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265728" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265746" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265746" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266641" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="11" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BiologicalMetamorphosis" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264293" IsNano="False" Name="Ofab Agent Gloves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for agents.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266418" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265526" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BreakingEntry" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EvadeClsC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="CriticalIncrease" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264294" IsNano="False" Name="Ofab Agent Gloves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for agents.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266418" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="263" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265526" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BreakingEntry" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EvadeClsC" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="18" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="CriticalIncrease" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264299" IsNano="False" Name="Ofab Agent Sleeves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for agents.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266415" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265530" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Rifle" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="-1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264300" IsNano="False" Name="Ofab Agent Sleeves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for agents.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266415" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="315" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265530" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Rifle" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="-2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="11" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264305" IsNano="False" Name="Ofab Agent Body Armor" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for agents.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266416" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="6" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265532" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AimedShot" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264306" IsNano="False" Name="Ofab Agent Body Armor" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for agents.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266416" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1785" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1785" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1785" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1785" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1785" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1785" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1785" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1785" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265532" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AimedShot" /><Argument Value="75" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="30" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264311" IsNano="False" Name="Ofab Agent Boots" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for agents.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266417" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="3" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265534" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Concealment" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264312" IsNano="False" Name="Ofab Agent Boots" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for agents.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266417" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="814" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="814" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="814" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="814" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="814" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="814" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="814" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="814" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265534" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Concealment" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="18" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264317" IsNano="False" Name="Ofab Agent Pants" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for agents.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266419" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="4" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265528" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DodgeRanged" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FlingShot" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264318" IsNano="False" Name="Ofab Agent Pants" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for agents.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266419" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1287" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265528" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DodgeRanged" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FlingShot" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="25" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264323" IsNano="False" Name="Ofab Martial Artist Helmet" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for martial artists.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266385" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BowSpecialAttack" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265676" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266614" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265720" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265720" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265738" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265738" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266669" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BiologicalMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264324" IsNano="False" Name="Ofab Martial Artist Helmet" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for martial artists.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266385" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1365" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1365" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1365" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1365" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1365" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1365" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1365" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1365" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BowSpecialAttack" /><Argument Value="65" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265676" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266614" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265720" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265720" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265738" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265738" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266669" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BiologicalMetamorphosis" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264329" IsNano="False" Name="Ofab Martial Artist Gloves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for martial artists.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266488" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265600" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Parry" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Concealment" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bow" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264330" IsNano="False" Name="Ofab Martial Artist Gloves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for martial artists.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266488" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="709" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265600" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Parry" /><Argument Value="55" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Concealment" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bow" /><Argument Value="75" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264335" IsNano="False" Name="Ofab Martial Artist Sleeves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for martial artists.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266485" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265606" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PhysicalInit." /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllOff" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DodgeRanged" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SensoryImprovement" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264336" IsNano="False" Name="Ofab Martial Artist Sleeves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for martial artists.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266485" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="420" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="420" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265606" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PhysicalInit." /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllOff" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DodgeRanged" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SensoryImprovement" /><Argument Value="11" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264341" IsNano="False" Name="Ofab Martial Artist Body Armor" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for martial artists.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266486" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="6" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265608" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EvadeClsC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264342" IsNano="False" Name="Ofab Martial Artist Body Armor" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for martial artists.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266486" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1890" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265608" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="620" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EvadeClsC" /><Argument Value="55" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="11" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="25" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264347" IsNano="False" Name="Ofab Martial Artist Boots" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for martial artists.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266487" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="3" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265598" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PhysicalInit." /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264348" IsNano="False" Name="Ofab Martial Artist Boots" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for martial artists.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266487" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="919" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265598" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="55" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PhysicalInit." /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="11" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264353" IsNano="False" Name="Ofab Martial Artist Pants" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for martial artists.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266489" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="4" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265604" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MartialArts" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DuckExp" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264354" IsNano="False" Name="Ofab Martial Artist Pants" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for martial artists.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266489" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1182" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265604" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MartialArts" /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DuckExp" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="20" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264359" IsNano="False" Name="Ofab Metaphysicist Headgear" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for metaphysicists.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266387" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265679" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266618" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265722" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265722" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265740" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265740" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266673" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264360" IsNano="False" Name="Ofab Metaphysicist Headgear" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for metaphysicists.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266387" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="18" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265679" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266618" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265722" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265722" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265740" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265740" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="75" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266673" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="844" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264365" IsNano="False" Name="Ofab Metaphysicist Gloves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for metaphysicists.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266498" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265612" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2hBlunt" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EvadeClsC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264366" IsNano="False" Name="Ofab Metaphysicist Gloves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for metaphysicists.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266498" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="263" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265612" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="2hBlunt" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EvadeClsC" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="18" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="25" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="844" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264371" IsNano="False" Name="Ofab Metaphysicist Sleeves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for metaphysicists.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266495" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265616" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1hBlunt" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264372" IsNano="False" Name="Ofab Metaphysicist Sleeves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for metaphysicists.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266495" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="315" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265616" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="1hBlunt" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="844" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264377" IsNano="False" Name="Ofab Metaphysicist Body Armor" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for metaphysicists.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266496" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1500" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="6" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265618" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNanoEnergy" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="-1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bow" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264378" IsNano="False" Name="Ofab Metaphysicist Body Armor" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for metaphysicists.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266496" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1890" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265618" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNanoEnergy" /><Argument Value="900" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="-4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Bow" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="25" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="844" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264383" IsNano="False" Name="Ofab Metaphysicist Boots" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for metaphysicists.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266497" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265610" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DuckExp" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SensoryImprovement" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264384" IsNano="False" Name="Ofab Metaphysicist Boots" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for metaphysicists.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266497" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="473" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265610" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DuckExp" /><Argument Value="35" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SensoryImprovement" /><Argument Value="21" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="844" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264389" IsNano="False" Name="Ofab Metaphysicist Pants" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for metaphysicists.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266499" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="3" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265614" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ComputerLiteracy" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264390" IsNano="False" Name="Ofab Metaphysicist Pants" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for metaphysicists.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266499" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="945" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265614" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="410" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ComputerLiteracy" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="25" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Meta-Physicist" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="844" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264395" IsNano="False" Name="Ofab Nano Technician Helmet" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for nano technicians.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266389" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265683" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266622" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265724" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265724" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265742" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265742" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266677" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264396" IsNano="False" Name="Ofab Nano Technician Helmet" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for nano technicians.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266389" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="18" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265683" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266622" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265724" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265724" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265742" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265742" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266677" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="-3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="844" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264401" IsNano="False" Name="Ofab Nano Technician Gloves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for nano technicians.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266508" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265621" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="-1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EvadeClsC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BiologicalMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264402" IsNano="False" Name="Ofab Nano Technician Gloves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for nano technicians.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266508" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="709" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265621" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="-2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EvadeClsC" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="18" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BiologicalMetamorphosis" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="844" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264407" IsNano="False" Name="Ofab Nano Technician Sleeves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for nano technicians.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266505" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265625" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264408" IsNano="False" Name="Ofab Nano Technician Sleeves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for nano technicians.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266505" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="525" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="525" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="525" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="525" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="525" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="525" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="525" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="525" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265625" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="844" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264413" IsNano="False" Name="Ofab Nano Technician Body Armor" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for nano technicians.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266506" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="6" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265627" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNanoEnergy" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoDamageMultiplier" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="-1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264414" IsNano="False" Name="Ofab Nano Technician Body Armor" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for nano technicians.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266506" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1890" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265627" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNanoEnergy" /><Argument Value="750" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoDamageMultiplier" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="-4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="30" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="844" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264419" IsNano="False" Name="Ofab Nano Technician Boots" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for nano technicians.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266507" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="3" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265619" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SensoryImprovement" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264420" IsNano="False" Name="Ofab Nano Technician Boots" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for nano technicians.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266507" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="919" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="919" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265619" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SensoryImprovement" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="300" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="844" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264425" IsNano="False" Name="Ofab Nano Technician Pants" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for nano technicians.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266509" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="4" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265623" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ComputerLiteracy" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264426" IsNano="False" Name="Ofab Nano Technician Pants" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for nano technicians.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266509" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1287" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265623" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="11" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ComputerLiteracy" /><Argument Value="35" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="25" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Nano-Technician" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="844" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264431" IsNano="False" Name="Ofab Soldier Helmet" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for soldiers.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266393" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265760" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266630" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265769" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265769" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265775" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265775" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266685" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllOff" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264432" IsNano="False" Name="Ofab Soldier Helmet" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for soldiers.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266393" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="50" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265760" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266630" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265769" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265769" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265775" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265775" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266685" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="11" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllOff" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="400" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264437" IsNano="False" Name="Ofab Soldier Gloves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for soldiers.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266528" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265643" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FullAuto" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AssaultRifle" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MG/SMG" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264438" IsNano="False" Name="Ofab Soldier Gloves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for soldiers.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266528" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="394" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265643" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FullAuto" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AssaultRifle" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MG/SMG" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264443" IsNano="False" Name="Ofab Soldier Sleeves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for soldiers.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266525" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265647" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AimedShot" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Burst" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MultiRanged" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264444" IsNano="False" Name="Ofab Soldier Sleeves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for soldiers.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266525" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="578" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="578" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="578" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="578" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="578" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="578" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="578" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="578" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265647" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AimedShot" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Burst" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MultiRanged" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264449" IsNano="False" Name="Ofab Soldier Body Armor" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for soldiers.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266526" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="6" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265639" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllOff" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264450" IsNano="False" Name="Ofab Soldier Body Armor" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for soldiers.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266526" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1890" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265639" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="750" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllOff" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="7" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264455" IsNano="False" Name="Ofab Soldier Boots" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for soldiers.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266527" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265641" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedEnergy" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264456" IsNano="False" Name="Ofab Soldier Boots" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for soldiers.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266527" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="709" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265641" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedEnergy" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="11" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264461" IsNano="False" Name="Ofab Soldier Pants" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for soldiers.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266529" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="5" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265645" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AssaultRifle" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MG/SMG" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264462" IsNano="False" Name="Ofab Soldier Pants" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for soldiers.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266529" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1392" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1392" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1392" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1392" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1392" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1392" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1392" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1392" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265645" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AssaultRifle" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MG/SMG" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="11" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="" /><Requirement Target="Self" Statistic="Strength" Operator="Greater Than" Value="899" ChildOp="And" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="1099" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264467" IsNano="False" Name="Ofab Fixer Helmet" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for fixers.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266381" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllOff" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265706" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266606" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265716" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265716" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265734" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265734" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266661" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="-1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264468" IsNano="False" Name="Ofab Fixer Helmet" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for fixers.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266381" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllOff" /><Argument Value="25" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265706" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266606" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265716" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265716" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265734" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265734" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266661" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="-3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264473" IsNano="False" Name="Ofab Fixer Gloves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for fixers.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266468" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265579" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BreakingEntry" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EvadeClsC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="HealDelta" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264474" IsNano="False" Name="Ofab Fixer Gloves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for fixers.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266468" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="499" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="499" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="499" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="499" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="499" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="499" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="499" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="499" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265579" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BreakingEntry" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EvadeClsC" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="18" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="HealDelta" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264479" IsNano="False" Name="Ofab Fixer Sleeves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for fixers.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266465" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265583" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MG/SMG" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BiologicalMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264480" IsNano="False" Name="Ofab Fixer Sleeves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for fixers.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266465" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="315" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265583" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MG/SMG" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BiologicalMetamorphosis" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264485" IsNano="False" Name="Ofab Fixer Body Armor" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for fixers.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266466" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265585" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Burst" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllOff" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FullAuto" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264486" IsNano="False" Name="Ofab Fixer Body Armor" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for fixers.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266466" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1785" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1785" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1785" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1785" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1785" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1785" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1785" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1785" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265585" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="400" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Burst" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllOff" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FullAuto" /><Argument Value="40" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264491" IsNano="False" Name="Ofab Fixer Boots" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for fixers.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266467" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265577" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Concealment" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264492" IsNano="False" Name="Ofab Fixer Boots" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for fixers.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266467" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1024" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1024" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1024" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1024" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1024" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1024" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1024" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1024" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265577" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="75" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Concealment" /><Argument Value="32" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264497" IsNano="False" Name="Ofab Fixer Pants" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for fixers.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266469" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265581" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DodgeRanged" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ComputerLiteracy" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264498" IsNano="False" Name="Ofab Fixer Pants" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for fixers.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266469" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1287" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1287" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265581" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DodgeRanged" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ComputerLiteracy" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="25" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264503" IsNano="False" Name="Ofab Bureaucrat Headgear" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for bureaucrats.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266373" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265790" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266590" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265789" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265789" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265792" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265792" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266645" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="-1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264504" IsNano="False" Name="Ofab Bureaucrat Headgear" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for bureaucrats.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266373" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1260" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="18" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265790" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266590" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265789" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265789" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265792" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265792" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="25" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266645" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NPCostModifier" /><Argument Value="-4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264509" IsNano="False" Name="Ofab Bureaucrat Gloves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for bureaucrats.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266428" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265540" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DodgeRanged" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EvadeClsC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264510" IsNano="False" Name="Ofab Bureaucrat Gloves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for bureaucrats.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266428" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="263" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="263" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265540" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DodgeRanged" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EvadeClsC" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="17" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264515" IsNano="False" Name="Ofab Bureaucrat Sleeves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for bureaucrats.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266425" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265544" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DuckExp" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264516" IsNano="False" Name="Ofab Bureaucrat Sleeves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for bureaucrats.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266425" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="315" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="315" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265544" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DuckExp" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264521" IsNano="False" Name="Ofab Bureaucrat Vest" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for bureaucrats.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266426" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="5" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265536" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNanoEnergy" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264522" IsNano="False" Name="Ofab Bureaucrat Vest" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for bureaucrats.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266426" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1575" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1575" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1575" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1575" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1575" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1575" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1575" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1575" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265536" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNanoEnergy" /><Argument Value="750" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="11" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="30" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264527" IsNano="False" Name="Ofab Bureaucrat Boots" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for bureaucrats.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266427" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265538" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="XPModifier" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SensoryImprovement" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264528" IsNano="False" Name="Ofab Bureaucrat Boots" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for bureaucrats.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266427" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="473" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265538" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="XPModifier" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SensoryImprovement" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264533" IsNano="False" Name="Ofab Bureaucrat Pants" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for bureaucrats.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266429" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="3" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265542" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FlingShot" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264534" IsNano="False" Name="Ofab Bureaucrat Pants" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for bureaucrats.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266429" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="945" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265542" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FlingShot" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="25" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Bureaucrat" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264539" IsNano="False" Name="Ofab Shade Headgear" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for shades.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266391" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265757" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266626" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265767" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265767" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265773" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265773" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266681" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Concealment" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllOff" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264540" IsNano="False" Name="Ofab Shade Headgear" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for shades.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266391" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="20" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265757" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266626" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265767" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265767" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265773" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265773" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266681" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Concealment" /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllOff" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264545" IsNano="False" Name="Ofab Shade Gloves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for shades.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266518" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265633" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Piercing" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Dimach" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264546" IsNano="False" Name="Ofab Shade Gloves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for shades.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266518" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="394" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="394" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265633" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Piercing" /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Dimach" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264551" IsNano="False" Name="Ofab Shade Sleeves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for shades.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266515" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265637" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeInit." /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MultiMelee" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264552" IsNano="False" Name="Ofab Shade Sleeves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for shades.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266515" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="473" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265637" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeInit." /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FirstAid" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MultiMelee" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264557" IsNano="False" Name="Ofab Shade Body Armor" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for shades.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266516" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="6" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265629" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ComputerLiteracy" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllOff" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264558" IsNano="False" Name="Ofab Shade Body Armor" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for shades.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266516" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1890" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1890" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265629" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ComputerLiteracy" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllOff" /><Argument Value="15" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="18" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialCreation" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="20" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264563" IsNano="False" Name="Ofab Shade Boots" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for shades.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266517" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265631" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DuckExp" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DodgeRanged" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SensoryImprovement" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264564" IsNano="False" Name="Ofab Shade Boots" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for shades.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266517" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="709" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="709" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265631" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DuckExp" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="DodgeRanged" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SensoryImprovement" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264569" IsNano="False" Name="Ofab Shade Pants" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for shades.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266519" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="4" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265635" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EvadeClsC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264570" IsNano="False" Name="Ofab Shade Pants" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for shades.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266519" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1182" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1182" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265635" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="400" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EvadeClsC" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="15" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="" /><Requirement Target="Self" Statistic="Agility" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Sense" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264575" IsNano="False" Name="Ofab Engineer Helmet" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for engineers.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266379" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265702" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266602" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265714" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265714" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265752" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265752" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266657" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264576" IsNano="False" Name="Ofab Engineer Helmet" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for engineers.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266379" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1418" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="20" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265702" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266602" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265714" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265714" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265752" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265752" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="NanoC.Init" /><Argument Value="60" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266657" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="60" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SpaceTime" /><Argument Value="16" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264581" IsNano="False" Name="Ofab Engineer Gloves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for engineers.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266458" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265571" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Shotgun" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemistry" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264582" IsNano="False" Name="Ofab Engineer Gloves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for engineers.</Description><Attribute Name="DefaultPos" Value="Hands" /><Attribute Name="Slot" Value="Hands" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266458" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="499" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="499" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="499" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="499" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="125" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="499" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="499" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="125" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265571" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Pistol" /><Argument Value="23" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Shotgun" /><Argument Value="13" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Chemistry" /><Argument Value="35" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="13" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PsychologicalModification" /><Argument Value="13" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="158" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264590" IsNano="False" Name="Ofab Engineer Sleeves" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for engineers.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266455" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="2" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265575" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MechanicalEngineering" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ElectricalEngineering" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264591" IsNano="False" Name="Ofab Engineer Sleeves" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for engineers.</Description><Attribute Name="DefaultPos" Value="RightArm" /><Attribute Name="Slot" Value="RightArm, LeftArm" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="7500" /><Attribute Name="Icon" Value="266455" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="473" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="473" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265575" /><Argument Value="3" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MechanicalEngineering" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ElectricalEngineering" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaterialMetamorphosis" /><Argument Value="8" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264596" IsNano="False" Name="Ofab Engineer Body" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for engineers.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266456" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="5" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265567" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNanoEnergy" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="WeaponSmithing" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Grenade" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264597" IsNano="False" Name="Ofab Engineer Body" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for engineers.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="12000" /><Attribute Name="Icon" Value="266456" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="1575" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="1575" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="1575" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="1575" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1575" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="1575" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="1575" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1575" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265567" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNanoEnergy" /><Argument Value="750" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="WeaponSmithing" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="12" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RangedInit." /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Grenade" /><Argument Value="50" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="25" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264602" IsNano="False" Name="Ofab Engineer Boots" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for engineers.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266457" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="2" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265569" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ElectricalEngineering" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="QuantumFT" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SensoryImprovement" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264603" IsNano="False" Name="Ofab Engineer Boots" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for engineers.</Description><Attribute Name="DefaultPos" Value="Feet" /><Attribute Name="Slot" Value="Feet" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266457" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="630" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="630" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="630" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="630" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="630" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="630" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="630" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="630" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265569" /><Argument Value="2" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RunSpeed" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ElectricalEngineering" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="QuantumFT" /><Argument Value="40" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="SensoryImprovement" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264608" IsNano="False" Name="Ofab Engineer Pants" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for engineers.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266459" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="3" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265573" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FlingShot" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ComputerLiteracy" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="4" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="3" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264609" IsNano="False" Name="Ofab Engineer Pants" QL="300" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for engineers.</Description><Attribute Name="DefaultPos" Value="Legs" /><Attribute Name="Slot" Value="Legs" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="11250" /><Attribute Name="Icon" Value="266459" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="945" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="945" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="265573" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="265" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FlingShot" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="10" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ComputerLiteracy" /><Argument Value="25" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="15" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="" /><Requirement Target="Self" Statistic="Intelligence" Operator="Greater Than" Value="1044" ChildOp="And" /><Requirement Target="Self" Statistic="Psychic" Operator="Greater Than" Value="854" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="32" ChildOp="And" /></Action></Item><Item AOID="264614" IsNano="False" Name="Ofab Keeper Helmet" QL="1" ItemType="Armor"><Description>In the orbital fabrication plants of the battle stations, this armor was forged especially for keepers.</Description><Attribute Name="DefaultPos" Value="Head" /><Attribute Name="Slot" Value="Head" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="Value" Value="1" /><Attribute Name="Icon" Value="266383" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MeleeAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ProjectileAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="EnergyAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="FireAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ColdAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RadiationAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="ChemicalAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PoisonAC" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="AddAllDef" /><Argument Value="1" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="265709" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="266610" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265718" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="265718" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265736" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="265736" /></Function><Function Name="HeadMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="266665" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BiologicalMetamorphosis" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Keeper" ChildOp="" /><Requirement Target="Self" Statistic="Stamina" Operator="Greater Than" Value="4" ChildOp="And" />
