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<Items><!--Updated	268610 -  Insight into the Shadowlands --><!--Updated	273346 -  Engineer Composite Specialist Tradeskills (8 hours) --><!--Updated	273412 -  Trader Composite Specialist Tradeskills (8 hours) --><!--Updated	274272 -  Phasefront Phantom -  Candy Cane Flyer --><!--Updated	275374 -  Anniversary Boost --><!--Updated	275375 -  Anniversary Boost --><!--Updated	281668 -  Phasefront Phantom -  The Jubilee Bunny --><!--Updated	285054 -  Phasefront Chimera -  Mistletoe Master --><!--Updated	287800 -  Random Powerup --><!--New  	288714 -  Distress Call Trigger Nano --><!--New  	288728 -  Viral Specialist Treatment --><!--New  	288770 -  Premium Experience Boost --><!--New  	288774 -  L33t Transformation --><!--New  	288785 -  Greater Experience Boost --><!--New  	288789 -  Lesser Experience Boost --><!--New  	288795 -  Phasefront Banshee -  Death Rider --><!--New  	288799 -  Phasefront Wraith X2- 45 -  Skull Box --><!--New  	288802 -  Phasefront Wraith X2- 45 -  Nosferatu --><!--New  	288804 -  Phasefront Ghost -  Harvester Oni --><!--New  	288807 -  Phasefront Chimera -  Skin'n Bones --><!--New  	288808 -  Phasefront Phantom -  Candy Cane Flyer --><!--New  	288811 -  Phasefront Chimera -  Mistletoe Master --><!--New  	288812 -  Phasefront Phantom -  The Jubilee Bunny --><!--New  	288814 -  Phasefront Phantom -  Flaming Eightball --><!--New  	288816 -  Phasefront Spectre -  Red Star --><!--New  	288820 -  Phasefront Loungemaster -  Maximajack --><!--New  	288821 -  Instant Grid Conversion --><!--New  	288960 -  Skill Wrangler (Weak) -  Buff Can --><!--New  	288964 -  Skill Wrangler (Patchy) -  Buff Can --><!--New  	288965 -  Skill Wrangler (Minor) -  Buff Can --><!--New  	288966 -  Skill Wrangler (Commonplace) -  Buff Can --><!--New  	288967 -  Skill Wrangler (Lossy) -  Buff Can --><!--New  	288968 -  Skill Wrangler (Lesser) -  Buff Can --><!--New  	288969 -  Skill Wrangler (Inferior) -  Buff Can --><!--New  	288970 -  Skill Wrangler -  Buff Can --><!--New  	288971 -  Skill Wrangler (Major) -  Buff Can --><!--New  	288972 -  Skill Wrangler (Advanced) -  Buff Can --><!--New  	288973 -  Skill Wrangler (Superior) -  Buff Can --><!--New  	288974 -  Skill Wrangler (Greater) -  Buff Can --><!--New  	288975 -  Skill Wrangler (Sophisticated) -  Buff Can --><!--New  	288976 -  Skill Wrangler (Superb) -  Buff Can --><!--New  	288977 -  Skill Wrangler (Exceptional) -  Buff Can --><!--New  	288978 -  Skill Wrangler (Premium) -  Buff Can -->
<!--Updated	275376 -  Experience Construct --><!--Updated	275377 -  Advanced Experience Construct --><!--Updated	277181 -  The Emoticon Shirt -  =D --><!--Updated	277451 -  Spooky Leet Pet (Halloween Leet Series 1) --><!--Updated	279234 -  Arid_Rift_Ensign_charmableA_001 --><!--Updated	279235 -  Arid_Rift_Ensign_charmableA_400 --><!--Updated	279236 -  Equip_Arid_Rift_Ensign_charmableA --><!--Updated	279237 -  Arid_Rift_Ensign_charmableB_001 --><!--Updated	279238 -  Arid_Rift_Ensign_charmableB_400 --><!--Updated	279239 -  Equip_Arid_Rift_Ensign_charmableB --><!--Updated	279240 -  Arid_Rift_Ensign_charmableC_001 --><!--Updated	279241 -  Arid_Rift_Ensign_charmableC_400 --><!--Updated	279242 -  Equip_Arid_Rift_Ensign_charmableC --><!--Updated	281669 -  Phasefront Phantom -  The Jubilee Bunny --><!--Updated	281906 -  Phasefront Phantom -  Flaming Eightball --><!--Updated	284693 -  Agency Teleport Sphere --><!--Updated	285055 -  Phasefront Chimera -  Mistletoe Master --><!--Updated	285057 -  Winter Leet Pet (Winter Leet Series 1) --><!--Updated	285084 -  Winter Leet Pet (Winter Leet Series 1) --><!--Updated	285600 -  Phasefront Racetrack --><!--Updated	287016 -  Alien Cocoon Terminator --><!--Updated	288007 -  Energy Carbine Stock --><!--Updated	288008 -  Energy Carbine Scope --><!--Updated	288009 -  Energy Carbine Barrel --><!--Updated	288043 -  Kyr'Ozch Mine --><!--Updated	288044 -  Kyr'Ozch Mine --><!--Updated	288045 -  Kyr'Ozch Mine --><!--Updated	288046 -  Kyr'Ozch Mine --><!--Updated	288047 -  Kyr'Ozch Mine --><!--Updated	288291 -  Special Edition Kyr'Ozch Nunchacko --><!--Updated	288297 -  Special Edition Kyr'Ozch Energy Pistol --><!--Updated	288298 -  Special Edition Kyr'Ozch Cannon --><!--Updated	288560 -  Terrifying Leet Pet (Halloween Leet Series 2) --><!--Updated	288572 -  Skull 'n Crossbones Nanospray --><!--Updated	288581 -  Candy Corn Nanospray --><!--Updated	288601 -  Terrifying Plush (Replica) --><!--Updated	288604 -  Hanging Pumpkin Lanterns (Replica) --><!--Updated	288605 -  Halloween Pitchfork (Replica) --><!--Updated	288607 -  Gothic Lolita -  Halloween Edition (Replica) --><!--Updated	288608 -  Mad Scientist Cloak (Replica) --><!--Updated	288609 -  Skull With Candle (Replica) --><!--Updated	288610 -  Hockey Mask (Replica) --><!--Updated	288636 -  Beast Nanospray --><!--Updated	288637 -  Skeleton Nanospray --><!--Updated	288658 -  Kyr'Ozch Nunchacko --><!--Updated	288659 -  Kyr'Ozch Nunchacko --><!--Updated	288660 -  Kyr'Ozch Nunchacko --><!--Updated	288661 -  Kyr'Ozch Nunchacko --><!--Updated	288662 -  Kyr'Ozch Nunchacko --><!--Updated	288663 -  Kyr'Ozch Nunchacko --><!--Updated	288664 -  Kyr'Ozch Nunchacko --><!--Updated	288665 -  Kyr'Ozch Nunchacko -  Type 48 --><!--Updated	288666 -  Kyr'Ozch Nunchacko -  Type 48 --><!--Updated	288667 -  Kyr'Ozch Nunchacko -  Type 48 --><!--Updated	288668 -  Kyr'Ozch Nunchacko -  Type 48 --><!--Updated	288669 -  Kyr'Ozch Nunchacko -  Type 48 --><!--Updated	288670 -  Kyr'Ozch Nunchacko -  Type 48 --><!--Updated	288671 -  Kyr'Ozch Nunchacko -  Type 48 --><!--New  	288678 -  Poster --><!--New  	288684 -  Submachine Gun Barrel --><!--New  	288685 -  Submachine Gun Scope --><!--New  	288686 -  Submachine Gun Stock --><!--New  	288687 -  Plasma Cannon Barrel --><!--New  	288688 -  Plasma Cannon Scope --><!--New  	288689 -  Plasma Cannon Stock --><!--Updated	288701 -  The Final Respite Backpack --><!--New  	288715 -  Distress Call --><!--New  	288716 -  Wearable: Alien_Distresscall_Attack_001 --><!--New  	288717 -  Wearable: Alien_Distresscall_Attack_300 --><!--New  	288718 -  Mission Complete: Distress Call --><!--New  	288719 -  Viral Belt Component Platform --><!--New  	288720 -  Hadrulf's Viral Belt Component Platform --><!--New  	288721 -  Plasma Cannon Stock --><!--New  	288723 -  Plasma Cannon Scope --><!--New  	288724 -  Plasma Cannon Barrel --><!--New  	288725 -  Submachine Gun Stock --><!--New  	288726 -  Submachine Gun Scope --><!--New  	288727 -  Submachine Gun Barrel --><!--New  	288729 -  Nano Cube (Viral Specialist Treatment) --><!--New  	288747 -  Token Package: 100 --><!--New  	288748 -  Token Package: 250 --><!--New  	288749 -  Token Package: 500 --><!--New  	288750 -  Token Package: 1000 --><!--New  	288751 -  Token Package: 2000 --><!--New  	288752 -  Victory Points Package: 5000 --><!--New  	288753 -  Victory Points Package: 10000 --><!--New  	288754 -  Victory Points Package: 25000 --><!--New  	288755 -  Victory Points Package: 50000 --><!--New  	288756 -  Victory Points Package: 100000 --><!--New  	288757 -  IP Reset Package: One Point --><!--New  	288758 -  IP Reset Package: Five Points --><!--New  	288759 -  IP Reset Package: Ten Points --><!--New  	288760 -  Portable Bank Terminal -  Seven Days --><!--New  	288761 -  Sealed Portable Bank Terminal -  Seven Days --><!--New  	288762 -  Portable Bank Terminal --><!--New  	288764 -  Portable GMS Terminal -  Seven Days --><!--New  	288765 -  Portable GMS Terminal --><!--New  	288766 -  Sealed Portable Bank Terminal --><!--New  	288767 -  Sealed Portable GMS Terminal --><!--New  	288768 -  Sealed Portable GMS Terminal -  Seven Days --><!--New  	288769 -  Premium Experience Construct --><!--New  	288771 -  Premium Experience Construct --><!--New  	288772 -  Premium Experience Construct --><!--New  	288773 -  Premium Nano Crystal (Insight into the Shadowlands) --><!--New  	288775 -  Premium Nano Crystal (L33t Transformation) --><!--New  	288776 -  EscortNPCs_001 --><!--New  	288777 -  EscortNPCs_400 --><!--New  	288778 -  Equip_EscortNPCs --><!--New  	288779 -  Premium Healing Laboratory -  Stage 1 --><!--New  	288780 -  Premium Healing Laboratory -  Stage 2 --><!--New  	288781 -  Premium Healing Laboratory -  Stage 3 --><!--New  	288782 -  Premium Healing Laboratory -  Stage 4 --><!--New  	288783 -  Premium Healing Laboratory -  Final Stage --><!--New  	288784 -  Premium Healing Laboratory Upgrade Kit --><!--New  	288786 -  Greater Experience Construct --><!--New  	288787 -  Greater Experience Construct --><!--New  	288788 -  Greater Experience Construct --><!--New  	288790 -  Lesser Experience Construct --><!--New  	288791 -  Lesser Experience Construct --><!--New  	288792 -  Lesser Experience Construct --><!--New  	288796 -  Phasefront Banshee -  Death Rider --><!--New  	288797 -  The Skull Box Shirt --><!--New  	288798 -  Phasefront Wraith X2- 45 -  Skull Box --><!--New  	288800 -  Phasefront Wraith X2- 45 -  Nosferatu --><!--New  	288803 -  Phasefront Ghost -  Harvester Oni --><!--New  	288805 -  The Oni Shirt --><!--New  	288806 -  Phasefront Chimera -  Skin'n Bones --><!--New  	288809 -  Phasefront Phantom -  Candy Cane Flyer --><!--New  	288810 -  Phasefront Chimera -  Mistletoe Master --><!--New  	288813 -  Phasefront Phantom -  The Jubilee Bunny --><!--New  	288815 -  Phasefront Phantom -  Flaming Eightball --><!--New  	288817 -  Phasefront Spectre -  Red Star --><!--New  	288818 -  Phasefront Loungemaster -  Maximajack --><!--New  	288819 -  Phasefront Loungemaster -  Maximajack --><!--New  	288822 -  Instant Grid Conversion Beacon --><!--New  	288823 -  Instant Grid Conversion Beacon --><!--New  	288824 -  Instant Grid Conversion Beacon --><!--New  	288825 -  Adventurer Buff Can: Robust Treatment --><!--New  	288826 -  Adventurer Buff Can: Robust Treatment --><!--New  	288827 -  Adventurer Buff Can: Robust Treatment --><!--New  	288828 -  Adventurer Buff Can: Survival Aid --><!--New  	288829 -  Adventurer Buff Can: Survival Aid --><!--New  	288830 -  Adventurer Buff Can: Survival Aid --><!--New  	288831 -  Adventurer Buff Can: Eagle Eye --><!--New  	288832 -  Adventurer Buff Can: Eagle Eye --><!--New  	288833 -  Adventurer Buff Can: Eagle Eye --><!--New  	288834 -  Agent Buff Can: Enhanced Senses --><!--New  	288835 -  Agent Buff Can: Enhanced Senses --><!--New  	288836 -  Agent Buff Can: Enhanced Senses --><!--New  	288837 -  Agent Buff Can: Feline Grace --><!--New  	288838 -  Agent Buff Can: Feline Grace --><!--New  	288839 -  Agent Buff Can: Feline Grace --><!--New  	288840 -  Agent Buff Can: Chemical Concoction --><!--New  	288841 -  Agent Buff Can: Chemical Concoction --><!--New  	288842 -  Agent Buff Can: Chemical Concoction --><!--New  	288843 -  Bureaucrat Buff Can: Gunslinger --><!--New  	288844 -  Bureaucrat Buff Can: Gunslinger --><!--New  	288845 -  Bureaucrat Buff Can: Gunslinger --><!--New  	288846 -  Bureaucrat Buff Can: Authority Figure --><!--New  	288847 -  Bureaucrat Buff Can: Authority Figure --><!--New  	288848 -  Bureaucrat Buff Can: Authority Figure --><!--New  	288849 -  Doctor Buff Can: Iron Circle --><!--New  	288850 -  Doctor Buff Can: Iron Circle --><!--New  	288851 -  Doctor Buff Can: Iron Circle --><!--New  	288852 -  Doctor Buff Can: Superior First Aid --><!--New  	288853 -  Doctor Buff Can: Superior First Aid --><!--New  	288854 -  Doctor Buff Can: Superior First Aid --><!--New  	288855 -  Doctor Buff Can: Specialist Treatment --><!--New  	288856 -  Doctor Buff Can: Specialist Treatment --><!--New  	288857 -  Doctor Buff Can: Specialist Treatment --><!--New  	288858 -  Doctor Buff Can: Enhanced First Aid --><!--New  	288859 -  Doctor Buff Can: Enhanced First Aid --><!--New  	288860 -  Doctor Buff Can: Enhanced First Aid --><!--New  	288861 -  Enforcer Buff Can: Essence of Behemoth --><!--New  	288862 -  Enforcer Buff Can: Essence of Behemoth --><!--New  	288863 -  Enforcer Buff Can: Essence of Behemoth --><!--New  	288864 -  Enforcer Buff Can: Essence of Colossus --><!--New  	288865 -  Enforcer Buff Can: Essence of Colossus --><!--New  	288866 -  Enforcer Buff Can: Essence of Colossus --><!--New  	288867 -  Enforcer Buff Can: Essence of Titan --><!--New  	288868 -  Enforcer Buff Can: Essence of Titan --><!--New  	288869 -  Enforcer Buff Can: Essence of Titan --><!--New  	288870 -  Enforcer Buff Can: Essence of the Brave Challenger --><!--New  	288871 -  Enforcer Buff Can: Essence of the Brave Challenger --><!--New  	288872 -  Enforcer Buff Can: Essence of the Brave Challenger --><!--New  	288873 -  Enforcer Buff Can: Essence of Might --><!--New  	288874 -  Enforcer Buff Can: Essence of Might --><!--New  	288875 -  Enforcer Buff Can: Essence of Might --><!--New  	288876 -  Enforcer Buff Can: Prodigous Strength --><!--New  	288877 -  Enforcer Buff Can: Prodigous Strength --><!--New  	288878 -  Enforcer Buff Can: Prodigous Strength --><!--New  	288879 -  Enforcer Buff Can: Thug's Delight --><!--New  	288880 -  Enforcer Buff Can: Thug's Delight --><!--New  	288881 -  Enforcer Buff Can: Thug's Delight --><!--New  	288882 -  Enforcer Buff Can: Headcracker --><!--New  	288883 -  Enforcer Buff Can: Headcracker --><!--New  	288884 -  Enforcer Buff Can: Headcracker --><!--New  	288885 -  Engineer Buff Can: Engineer Composite Specialist Tradeskills (8 hours) --><!--New  	288886 -  Engineer Buff Can: Engineer Composite Specialist Tradeskills (8 hours) --><!--New  	288887 -  Engineer Buff Can: Engineer Composite Specialist Tradeskills (8 hours) --><!--New  	288888 -  Engineer Buff Can: Philosopher's Stone --><!--New  	288889 -  Engineer Buff Can: Philosopher's Stone --><!--New  	288890 -  Engineer Buff Can: Philosopher's Stone --><!--New  	288891 -  Engineer Buff Can: Extreme Prejudice --><!--New  	288892 -  Engineer Buff Can: Extreme Prejudice --><!--New  	288893 -  Engineer Buff Can: Extreme Prejudice --><!--New  	288894 -  Fixer Buff Can: Karma Harvest --><!--New  	288895 -  Fixer Buff Can: Karma Harvest --><!--New  	288896 -  Fixer Buff Can: Karma Harvest --><!--New  	288897 -  Fixer Buff Can: Blood Makes Noise --><!--New  	288898 -  Fixer Buff Can: Blood Makes Noise --><!--New  	288899 -  Fixer Buff Can: Blood Makes Noise --><!--New  	288900 -  Fixer Buff Can: Minor Suppressor --><!--New  	288901 -  Fixer Buff Can: Minor Suppressor --><!--New  	288902 -  Fixer Buff Can: Minor Suppressor --><!--New  	288903 -  Martial Artist Buff Can: Muscle Booster --><!--New  	288904 -  Martial Artist Buff Can: Muscle Booster --><!--New  	288905 -  Martial Artist Buff Can: Muscle Booster --><!--New  	288906 -  Martial Artist Buff Can: Muscle Stim --><!--New  	288907 -  Martial Artist Buff Can: Muscle Stim --><!--New  	288908 -  Martial Artist Buff Can: Muscle Stim --><!--New  	288909 -  Martial Artist Buff Can: Dirty Fighter --><!--New  	288910 -  Martial Artist Buff Can: Dirty Fighter --><!--New  	288911 -  Martial Artist Buff Can: Dirty Fighter --><!--New  	288912 -  Martial Artist Buff Can: Return Attack --><!--New  	288913 -  Martial Artist Buff Can: Return Attack --><!--New  	288914 -  Martial Artist Buff Can: Return Attack --><!--New  	288915 -  Martial Artist Buff Can: Martial Arts Mastery --><!--New  	288916 -  Martial Artist Buff Can: Martial Arts Mastery --><!--New  	288917 -  Martial Artist Buff Can: Martial Arts Mastery --><!--New  	288918 -  Meta- Physicist Buff Can: Composite Mochams (2 Hours) --><!--New  	288919 -  Meta- Physicist Buff Can: Composite Mochams (2 Hours) --><!--New  	288920 -  Meta- Physicist Buff Can: Composite Mochams (2 Hours) --><!--New  	288921 -  Meta- Physicist Buff Can: Composite Infuse with Knowledge --><!--New  	288922 -  Meta- Physicist Buff Can: Composite Infuse with Knowledge --><!--New  	288923 -  Meta- Physicist Buff Can: Composite Infuse with Knowledge --><!--New  	288924 -  Meta- Physicist Buff Can: Composite Mastery --><!--New  	288925 -  Meta- Physicist Buff Can: Composite Mastery --><!--New  	288926 -  Meta- Physicist Buff Can: Composite Mastery --><!--New  	288927 -  Meta- Physicist Buff Can: Composite Teachings --><!--New  	288928 -  Meta- Physicist Buff Can: Composite Teachings --><!--New  	288929 -  Meta- Physicist Buff Can: Composite Teachings --><!--New  	288930 -  Meta- Physicist Buff Can: Advanced Symbol Manipulation --><!--New  	288931 -  Meta- Physicist Buff Can: Advanced Symbol Manipulation --><!--New  	288932 -  Meta- Physicist Buff Can: Advanced Symbol Manipulation --><!--New  	288933 -  Nano- Technician Buff Can: Neuronal Stimulator --><!--New  	288934 -  Nano- Technician Buff Can: Neuronal Stimulator --><!--New  	288935 -  Nano- Technician Buff Can: Neuronal Stimulator --><!--New  	288936 -  Soldier Buff Can: Offensive Steamroller --><!--New  	288937 -  Soldier Buff Can: Offensive Steamroller --><!--New  	288938 -  Soldier Buff Can: Offensive Steamroller --><!--New  	288939 -  Soldier Buff Can: Rifle Mastery --><!--New  	288940 -  Soldier Buff Can: Rifle Mastery --><!--New  	288941 -  Soldier Buff Can: Rifle Mastery --><!--New  	288942 -  Soldier Buff Can: Pistol Mastery --><!--New  	288943 -  Soldier Buff Can: Pistol Mastery --><!--New  	288944 -  Soldier Buff Can: Pistol Mastery --><!--New  	288945 -  Soldier Buff Can: Assault Rifle Mastery --><!--New  	288946 -  Soldier Buff Can: Assault Rifle Mastery --><!--New  	288947 -  Soldier Buff Can: Assault Rifle Mastery --><!--New  	288948 -  Soldier Buff Can: Ranged Energy Weapons Mastery --><!--New  	288949 -  Soldier Buff Can: Ranged Energy Weapons Mastery --><!--New  	288950 -  Soldier Buff Can: Ranged Energy Weapons Mastery --><!--New  	288951 -  Soldier Buff Can: Riot Control --><!--New  	288952 -  Soldier Buff Can: Riot Control --><!--New  	288953 -  Soldier Buff Can: Riot Control --><!--New  	288957 -  Trader Buff Can: Trader Composite Specialist Tradeskills (8 Hours) --><!--New  	288958 -  Trader Buff Can: Trader Composite Specialist Tradeskills (8 Hours) --><!--New  	288959 -  Trader Buff Can: Trader Composite Specialist Tradeskills (8 Hours) --><!--New  	288961 -  Trader Buff Can: Skill Wrangler (Weak) --><!--New  	288962 -  Trader Buff Can: Skill Wrangler (Weak) --><!--New  	288963 -  Trader Buff Can: Skill Wrangler (Weak) --><!--New  	288979 -  Trader Buff Can: Skill Wrangler (Patchy) --><!--New  	288980 -  Trader Buff Can: Skill Wrangler (Patchy) --><!--New  	288981 -  Trader Buff Can: Skill Wrangler (Patchy) --><!--New  	288982 -  Trader Buff Can: Skill Wrangler (Minor) --><!--New  	288983 -  Trader Buff Can: Skill Wrangler (Minor) --><!--New  	288984 -  Trader Buff Can: Skill Wrangler (Minor) --><!--New  	288985 -  Trader Buff Can: Skill Wrangler (Commonplace) --><!--New  	288986 -  Trader Buff Can: Skill Wrangler (Commonplace) --><!--New  	288987 -  Trader Buff Can: Skill Wrangler (Commonplace) --><!--New  	288988 -  Trader Buff Can: Skill Wrangler (Lossy) --><!--New  	288989 -  Trader Buff Can: Skill Wrangler (Lossy) --><!--New  	288990 -  Trader Buff Can: Skill Wrangler (Lossy) --><!--New  	288991 -  Trader Buff Can: Skill Wrangler (Lesser) --><!--New  	288992 -  Trader Buff Can: Skill Wrangler (Lesser) --><!--New  	288993 -  Trader Buff Can: Skill Wrangler (Lesser) --><!--New  	288994 -  Trader Buff Can: Skill Wrangler (Inferior) --><!--New  	288995 -  Trader Buff Can: Skill Wrangler (Inferior) --><!--New  	288996 -  Trader Buff Can: Skill Wrangler (Inferior) --><!--New  	288997 -  Trader Buff Can: Skill Wrangler --><!--New  	288998 -  Trader Buff Can: Skill Wrangler --><!--New  	288999 -  Trader Buff Can: Skill Wrangler --><!--New  	289000 -  Trader Buff Can: Skill Wrangler (Major) --><!--New  	289001 -  Trader Buff Can: Skill Wrangler (Major) --><!--New  	289002 -  Trader Buff Can: Skill Wrangler (Major) --><!--New  	289003 -  Trader Buff Can: Skill Wrangler (Advanced) --><!--New  	289004 -  Trader Buff Can: Skill Wrangler (Advanced) --><!--New  	289005 -  Trader Buff Can: Skill Wrangler (Advanced) --><!--New  	289006 -  Trader Buff Can: Skill Wrangler (Superior) --><!--New  	289007 -  Trader Buff Can: Skill Wrangler (Superior) --><!--New  	289008 -  Trader Buff Can: Skill Wrangler (Superior) --><!--New  	289009 -  Trader Buff Can: Skill Wrangler (Greater) --><!--New  	289010 -  Trader Buff Can: Skill Wrangler (Greater) --><!--New  	289011 -  Trader Buff Can: Skill Wrangler (Greater) --><!--New  	289012 -  Trader Buff Can: Skill Wrangler (Sophisticated) --><!--New  	289013 -  Trader Buff Can: Skill Wrangler (Sophisticated) --><!--New  	289014 -  Trader Buff Can: Skill Wrangler (Sophisticated) --><!--New  	289015 -  Trader Buff Can: Skill Wrangler (Superb) --><!--New  	289016 -  Trader Buff Can: Skill Wrangler (Superb) --><!--New  	289017 -  Trader Buff Can: Skill Wrangler (Superb) --><!--New  	289018 -  Trader Buff Can: Skill Wrangler (Exceptional) --><!--New  	289019 -  Trader Buff Can: Skill Wrangler (Exceptional) --><!--New  	289020 -  Trader Buff Can: Skill Wrangler (Exceptional) --><!--New  	289021 -  Trader Buff Can: Skill Wrangler (Premium) --><!--New  	289022 -  Trader Buff Can: Skill Wrangler (Premium) --><!--New  	289023 -  Trader Buff Can: Skill Wrangler (Premium) --><!--New  	289024 -  Replica Armor Set: Combined Commando's with Helmet --><!--New  	289025 -  Replica Armor Set: Combined Mercenary's with Helmet --><!--New  	289026 -  Replica Armor Set: Combined Officer's with Helmet --><!--New  	289027 -  Replica Armor Set: Combined Scout's with Helmet --><!--New  	289028 -  Replica Armor Set: Combined Paramedic's with Helmet --><!--New  	289029 -  Replica Armor Set: Combined Sharpshooter's with Helmet --><!--New  	289030 -  Replica Armor Set: Combined Commando's --><!--New  	289031 -  Replica Armor Set: Combined Mercenary's --><!--New  	289032 -  Replica Armor Set: Combined Officer's --><!--New  	289033 -  Replica Armor Set: Combined Scout's --><!--New  	289034 -  Replica Armor Set: Combined Paramedic's --><!--New  	289035 -  Replica Armor Set: Combined Sharpshooter's --><!--New  	289036 -  Replica Armor Set: Standard Soldier OFAB with Helmet --><!--New  	289037 -  Replica Armor Set: Standard Martial Artist OFAB with Helmet --><!--New  	289038 -  Replica Armor Set: Standard Engineer OFAB with Helmet --><!--New  	289039 -  Replica Armor Set: Standard Fixer OFAB with Helmet --><!--New  	289040 -  Replica Armor Set: Standard Agent OFAB with Helmet --><!--New  	289041 -  Replica Armor Set: Standard Adventurer OFAB with Helmet --><!--New  	289042 -  Replica Armor Set: Standard Trader OFAB with Helmet --><!--New  	289043 -  Replica Armor Set: Standard Bureaucrat OFAB with Helmet --><!--New  	289044 -  Replica Armor Set: Standard Enforcer OFAB with Helmet --><!--New  	289045 -  Replica Armor Set: Standard Doctor OFAB with Helmet --><!--New  	289046 -  Replica Armor Set: Standard Nano- Technician OFAB with Helmet --><!--New  	289047 -  Replica Armor Set: Standard Meta- Physicist OFAB with Helmet --><!--New  	289048 -  Replica Armor Set: Standard Keeper OFAB with Helmet --><!--New  	289049 -  Replica Armor Set: Standard Shade OFAB with Helmet --><!--New  	289050 -  Replica Armor Set: Standard Soldier OFAB --><!--New  	289051 -  Replica Armor Set: Standard Martial Artist OFAB --><!--New  	289052 -  Replica Armor Set: Standard Engineer OFAB --><!--New  	289053 -  Replica Armor Set: Standard Fixer OFAB --><!--New  	289054 -  Replica Armor Set: Standard Agent OFAB --><!--New  	289055 -  Replica Armor Set: Standard Adventurer OFAB --><!--New  	289056 -  Replica Armor Set: Standard Trader OFAB --><!--New  	289057 -  Replica Armor Set: Standard Bureaucrat OFAB --><!--New  	289058 -  Replica Armor Set: Standard Enforcer OFAB --><!--New  	289059 -  Replica Armor Set: Standard Doctor OFAB --><!--New  	289060 -  Replica Armor Set: Standard Nano- Technician OFAB --><!--New  	289061 -  Replica Armor Set: Standard Meta- Physicist OFAB --><!--New  	289062 -  Replica Armor Set: Standard Keeper OFAB --><!--New  	289063 -  Replica Armor Set: Standard Shade OFAB --><!--New  	289064 -  Replica Armor Set: Penultimate Soldier OFAB with Helmet --><!--New  	289065 -  Replica Armor Set: Penultimate Martial Artist OFAB with Helmet --><!--New  	289066 -  Replica Armor Set: Penultimate Engineer OFAB with Helmet --><!--New  	289067 -  Replica Armor Set: Penultimate Fixer OFAB with Helmet --><!--New  	289068 -  Replica Armor Set: Penultimate Agent OFAB with Helmet --><!--New  	289069 -  Replica Armor Set: Penultimate Adventurer OFAB with Helmet --><!--New  	289070 -  Replica Armor Set: Penultimate Trader OFAB with Helmet --><!--New  	289071 -  Replica Armor Set: Penultimate Soldier OFAB with Helmet --><!--New  	289072 -  Replica Armor Set: Penultimate Bureaucrat OFAB with Helmet --><!--New  	289073 -  Replica Armor Set: Penultimate Enforcer OFAB with Helmet --><!--New  	289074 -  Replica Armor Set: Penultimate Doctor OFAB with Helmet --><!--New  	289075 -  Replica Armor Set: Penultimate Nano- Technician OFAB with Helmet --><!--New  	289076 -  Replica Armor Set: Penultimate Meta- Physicist OFAB with Helmet --><!--New  	289077 -  Replica Armor Set: Penultimate Keeper OFAB with Helmet --><!--New  	289078 -  Replica Armor Set: Penultimate Shade OFAB with Helmet --><!--New  	289079 -  Replica Armor Set: Penultimate Soldier OFAB --><!--New  	289080 -  Replica Armor Set: Penultimate Martial Artist OFAB --><!--New  	289081 -  Replica Armor Set: Penultimate Engineer OFAB --><!--New  	289082 -  Replica Armor Set: Penultimate Fixer OFAB --><!--New  	289083 -  Replica Armor Set: Penultimate Agent OFAB --><!--New  	289084 -  Replica Armor Set: Penultimate Adventurer OFAB --><!--New  	289085 -  Replica Armor Set: Penultimate Trader OFAB --><!--New  	289086 -  Replica Armor Set: Penultimate Bureaucrat OFAB --><!--New  	289087 -  Replica Armor Set: Penultimate Enforcer OFAB --><!--New  	289088 -  Replica Armor Set: Penultimate Doctor OFAB --><!--New  	289089 -  Replica Armor Set: Penultimate Nano- Technician OFAB --><!--New  	289090 -  Replica Armor Set: Penultimate Meta- Physicist OFAB --><!--New  	289091 -  Replica Armor Set: Penultimate Keeper OFAB --><!--New  	289092 -  Replica Armor Set: Penultimate Shade OFAB --><!--New  	289093 -  Spawn Dummy Missions --><!--New  	289094 -  Remove Dummy Missions --><!--New  	289095 -  Replica Armor Set: Xan Dust Brigade -  Orange --><!--New  	289096 -  Replica Armor Set: ICC Peacekeeper with Helmet --><!--New  	289097 -  Replica Armor Set: ICC Peacekeeper --><!--New  	289098 -  Replica Armor Set: Pandemonium with Helmet --><!--New  	289099 -  Replica Armor Set: Pandemonium --><!--New  	289100 -  Replica Armor Set: Omni- Armed Forces with Helmet --><!--New  	289101 -  Replica Armor Set: Omni- Armed Forces --><!--New  	289102 -  Replica Armor Set: Omni- Med Battle Suit with Helmet --><!--New  	289103 -  Replica Armor Set: Omni- Med Battle Suit --><!--New  	289104 -  Replica Armor Set: Superior Sentinel's Set with Helmet --><!--New  	289105 -  Replica Armor Set: Superior Sentinel's Set --><!--New  	289106 -  The Orange Grin (Replica) --><!--New  	289107 -  The Black Grin (Replica) --><!--New  	289108 -  The Black Grin -  Pwned Version (Replica) --><!--New  	289109 -  The Sighting Shirt (Replica) --><!--New  	289110 -  Skull'n'Bones Shirt (Replica) --><!--New  	289111 -  Slasher Shirt (Replica) --><!--New  	289112 -  Bat Shirt (Replica) --><!--New  	289113 -  Wicked Grin Shirt (Replica) --><!--New  	289114 -  Splat Shirt (Replica) --><!--New  	289115 -  The Hunter Shirt (Replica) --><!--New  	289116 -  Dear Liza's Shirt (Replica) --><!--New  	289117 -  The Grinning Devil (Replica) --><!--New  	289132 -  ZOMG ALIUMS Shirt (Replica) --><!--New  	289136 -  The Emoticon Shirt -  =D --><!--New  	289137 -  The Emoticon Shirt -  >< --><!--New  	289138 -  The Emoticon Shirt -  :) --><!--New  	289139 -  The Emoticon Shirt -  :P --><!--New  	289140 -  The Emoticon Shirt -  ^^ --><!--New  	289141 -  The Emoticon Shirt -  XD --><!--New  	289142 -  The Emoticon Shirt -  :( --><!--New  	289143 -  The Emoticon Shirt -  :| --><!--New  	289144 -  The Emoticon Shirt -  :O --><!--New  	289145 -  The Emoticon Shirt -  <3 --><!--New  	289152 -  The Emoticon Shirt -  ROCK --><!--New  	289153 -  The Emoticon Shirt -  Dance --><!--New  	289154 -  The Emoticon Shirt -  0:) --><!--New  	289155 -  The Emoticon Shirt -  >:) --><!--New  	289156 -  The Emoticon Shirt -  QQ --><!--New  	289157 -  The Zooming Witch Shirt (Replica) --><!--New  	289158 -  Spider Shirt (Replica) --><!--New  	289159 -  Shadowleet Shirt (Replica) --><!--New  	289160 -  The Midnight Pumpkin Bikini Top (Replica) --><!--New  	289161 -  The Midnight Pumpkin Bikini Bottom (Replica) --><!--New  	289162 -  The Midnight Pumpkin Boxer Shorts (Replica) --><!--New  	289163 -  Sealed Midnight Pumpkin Bikini Set --><!--New  	289164 -  Skeleton Costume Set (Replica) --><!--New  	289165 -  Pink Skull Boots (Replica) --><!--New  	289166 -  The Final Respite Backpack (Replica) --><!--New  	289167 -  Devil Horns (Replica) --><!--New  	289168 -  Sad Panda Mask (Replica) --><!--New  	289169 -  Happy Panda Mask (Replica) --><!--New  	289170 -  Witch Mask (Replica) --><!--New  	289171 -  A Shadowleet Doll (Replica) --><!--New  	289172 -  Pumpkin Basket (Replica) --><!--New  	289173 -  Tertium Quid (Replica) --><!--New  	289174 -  Atrox Thong- Prevention Glasses (Replica) --><!--New  	289175 -  Wicked Tights of the West (Replica) --><!--New  	289176 -  Wicked Tights of the East (Replica) --><!--New  	289177 -  Good Stockings of the North (Replica) --><!--New  	289178 -  Pumpkinhead Doll (Replica) --><!--New  	289179 -  Wooden Stake (Replica) --><!--New  	289180 -  Aimbat (Replica) --><!--New  	289181 -  The Riding Crop (Replica) --><!--New  	289182 -  Parsed's Cursed Pool Cue (Replica) --><!--New  	289183 -  Mr. Squeaky Ray Gun (Replica) --><!--New  	289184 -  Dancing Skeleton Doll (Replica) --><!--New  	289185 -  Dancing Cyborg Doll (Replica) --><!--New  	289186 -  Skull (Replica) --><!--New  	289187 -  Tombstone (Replica) --><!--New  	289188 -  Mr. Zombie Squeaky (Replica) --><!--New  	289189 -  Birthday Cake Mr. Squeaky (Replica) --><!--New  	289190 -  Mr. Evil Squeaky (Replica) --><!--New  	289191 -  Mr Squeaky Poster (Replica) --><!--New  	289192 -  Birthday Squeaky (Replica) --><!--New  	289193 -  Mr. Squeaky (Replica) --><!--New  	289194 -  Ceiling Leet (Replica) --><!--New  	289195 -  The Final Respite -  Fixture (Replica) --><!--New  	289196 -  Pumpkin Juice (Replica) --><!--New  	289197 -  Bad Brew (Replica) --><!--New  	289198 -  Mr. Pointy's "Not Fake Blood" (Replica) --><!--New  	289199 -  Boo Skull Poster (Replica) --><!--New  	289206 -  Veteran Nano Recharger -  Stage 1 --><!--New  	289207 -  Veteran Nano Recharger -  Stage 2 --><!--New  	289208 -  Veteran Nano Recharger -  Stage 3 --><!--New  	289209 -  Veteran Nano Recharger -  Stage 4 --><!--New  	289210 -  Veteran Nano Recharger -  Final Stage --><!--New  	289211 -  Veteran Nano Recharger Upgrade Kit --><!--New  	289214 -  Premium Nano Recharger -  Stage 1 --><!--New  	289215 -  Premium Nano Recharger -  Stage 2 --><!--New  	289216 -  Premium Nano Recharger -  Stage 3 --><!--New  	289217 -  Premium Nano Recharger -  Stage 4 --><!--New  	289218 -  Premium Nano Recharger -  Final Stage --><!--New  	289219 -  Premium Nano Recharger Upgrade Kit --><!--New  	289220 -  Night of Draculeet -  The Poster (The Replica) --><!--New  	289221 -  Uncle Pumpkinhead -  The Poster (The Replica) --><!--New  	289222 -  Grind Girls Poster (Replica) --><!--New  	289223 -  Spider Web Nanospray (Replica) --><!--New  	289224 -  Pumpkinhead Nanospray (Replica) --><!--New  	289225 -  Slime Nanospray (Replica) --><!--New  	289226 -  Wall Hecks Nanospray (Replica) --><!--New  	289227 -  Christmas Stocking Nanospray (Replica) --><!--New  	289228 -  Skull 'n Crossbones Nanospray (Replica) --><!--New  	289229 -  Candy Corn Nanospray (Replica) --><!--New  	289230 -  Beast Nanospray (Replica) --><!--New  	289231 -  Skeleton Nanospray (Replica) --><!--New  	289232 -  Sprig of Mistletoe (Replica) --><!--New  	289233 -  Double Candy Canes (Replica) --><!--New  	289234 -  Hovering Holiday Lantern (Replica) --><!--New  	289235 -  Santa Bag (Replica) --><!--New  	289236 -  Manex Ear Protection Units (Replica) --><!--New  	289237 -  Fake Beard (Replica) --><!--New  	289238 -  Santa Leet Doll (Replica) --><!--New  	289239 -  Candy Cane (Replica) --><!--New  	289240 -  Vacuum Packed Santa Outfit --><!--New  	289241 -  Winter Jacket (Replica) --><!--New  	289242 -  Winter Sweater (Replica) --><!--New  	289243 -  The Naughty List Boxers (Replica) --><!--New  	289244 -  The Naughty List Bikini Bottoms (Replica) --><!--New  	289245 -  The Naughty List Bikini Top (Replica) --><!--New  	289246 -  Sealed Naughty List Bikini Set --><!--New  	289247 -  Bouquet of Winter (Replica) --><!--New  	289248 -  Winter Survival Kit (Replica) --><!--New  	289249 -  Fruit Cake (Replica) --><!--New  	289250 -  Roast Turkey (Replica) --><!--New  	289251 -  Meatballs and Mashed Potatoes (Replica) --><!--New  	289252 -  Traditional Christmas Plate (Replica) --><!--New  	289253 -  Sweet Rice Pudding (Replica) --><!--New  	289254 -  Christmas Root Beer (Replica) --><!--New  	289255 -  Wreath (Replica) --><!--New  	289256 -  Snowball Lantern (Replica) --><!--New  	289257 -  Gingerbread Leet (Replica) --><!--New  	289258 -  Gingerbread Man (Replica) --><!--New  	289259 -  Gingerbread Woman (Replica) --><!--New  	289260 -  Gingerbread Heart (Replica) --><!--New  	289261 -  Gingerbread House (Replica) --><!--New  	289262 -  Gingerbread Yutto Tent (Replica) --><!--New  	289263 -  Gingerbread Yutto (Replica) --><!--New  	289264 -  Gingerbread Heckler (Replica) --><!--New  	289265 -  Snowman (Replica) --><!--New  	289266 -  Christmas Lights (Replica) --><!--New  	289267 -  Icicles (Replica) --><!--New  	289268 -  Holiday Hologram (Replica) --><!--New  	289269 -  Bubble Blower (Replica) --><!--New  	289270 -  Crown of Winter (Replica) --><!--New  	289271 -  Holiday Hologram Burst (Replica) --><!--New  	289272 -  Holiday Hologram Blast (Replica) --><!--New  	289273 -  Snowball Fighting Manual v2.1 (Replica) --><!--New  	289274 -  Dancing Mr. Claus (Replica) --><!--New  	289275 -  Dancing Mrs. Claus (Replica) --><!--New  	289276 -  Dancing Santa Doll (Replica) --><!--New  	289277 -  Ancient Poster Design (Replica) --><!--New  	289278 -  Birthday Cake (Replica) --><!--New  	289279 -  Addict Shirt -  Black --><!--New  	289280 -  Addict Shirt -  White --><!--New  	289281 -  Play Costume -  Second Edition (Replica) --><!--New  	289282 -  Box Head (Replica) --><!--New  	289283 -  Manex Sound Enhancement Units --><!--New  	289284 -  Duck Suit Set (Replica) --><!--New  	289285 -  Photon Embedded Cloak (Replica) --><!--New  	289286 -  Nine Iron (Replica) --><!--New  	289287 -  Sealed Catgirl Costume Generator -  Limited --><!--New  	289288 -  Sealed Catgirl Costume Generator -  Unlimited --><!--New  	289294 -  The Hideously Over- Priced Shirt of Uber +2 --><Item AOID="275376" IsNano="False" Name="Experience Construct" QL="1" ItemType="Misc"><Description>This spirit-tech symbiant has been modified to imbue the user with it's own experiences. The effect will give the user a boost to their rate of learning from experience.</Description><Attribute Name="DefaultPos" Value="2" /><Attribute Name="Slot" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Icon" Value="281958" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnSelf" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Value" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="275374" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Your brain surges with new found knowledge." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="5" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288770" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288785" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288789" ChildOp="And" /></Action></Item><Item AOID="275377" IsNano="False" Name="Advanced Experience Construct" QL="1" ItemType="Misc"><Description>This spirit-tech symbiant has been modified to imbue the user with it's own experiences. The effect will give the user a boost to their rate of learning from experience. This version is slightly more powerful.</Description><Attribute Name="DefaultPos" Value="2" /><Attribute Name="Slot" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Icon" Value="281958" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnSelf" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="AttackRange" Value="3" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Value" Value="0" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="275375" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Your brain surges with new found knowledge." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="5" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288770" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288785" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288789" ChildOp="And" /></Action></Item><Item AOID="277181" IsNano="False" Name="The Emoticon Shirt - =D" QL="1" ItemType="Armor"><Description>In more archaic times, the use of certain characters while typing lead to an abstraction of form - In simpler terms, people would type symbols that had the vague appearance of certain shapes. Though these are still used, with today's more modern forms of communication it is considered rather antiquated to use one of these expressive texts in lieu of simply just using video communication.

This particular shirt shows a giant grin.

This shirt may be right-clicked to cycle through various different emoticons.</Description><Attribute Name="DefaultPos" Value="Chest" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, HasDamage, DisableStatelCollision" /><Attribute Name="Value" Value="1000" /><Attribute Name="Icon" Value="85945" /><Attribute Name="EquipDelay" Value="0.1" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Wear, Use" /><Attribute Name="MaxHealth" Value="100" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="277864" /><Argument Value="1" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="37036" /><Argument Value="3" /><Argument Value="1" /></Function></Event><Event Name="OnUse"><Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="THEM" /><Argument Value="1" /><Argument Value="0" /><Argument Value="0" /><Argument Value="3" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="DestroyItem" Target="Wearer" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="277451" IsNano="False" Name="Spooky Leet Pet (Halloween Leet Series 1)" QL="1" ItemType="Misc"><Description>This program will create a special spooky Leet pet for you. The pet comes in one of three varieties - The one you get, however, is random.</Description><Attribute Name="DefaultPos" Value="5" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop, Unique" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Icon" Value="254462" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Energy" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="Value" Value="2" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="277450" /></Function></Event></Item><Item AOID="279234" IsNano="False" Name="Arid_Rift_Ensign_charmableA_001" QL="1" ItemType="NPC"><Description>Arid_Rift_Ensign_charmableA MonsterWeapon</Description><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="EquipDelay" Value="0.05" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="MinDamage" Value="14" /><Attribute Name="MaxDamage" Value="24" /><Attribute Name="RechargeDelay" Value="4.3" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="CriticalBonus" Value="14" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="AttackDelay" Value="4.3" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClsC" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="72155" /><Argument Value="0" /><Argument Value="2147483647" /></Function><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2710" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event></Item><Item AOID="279235" IsNano="False" Name="Arid_Rift_Ensign_charmableA_400" QL="400" ItemType="NPC"><Description>Arid_Rift_Ensign_charmableA MonsterWeapon</Description><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="QL" Value="400" /><Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="EquipDelay" Value="0.05" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="MinDamage" Value="683" /><Attribute Name="MaxDamage" Value="1199" /><Attribute Name="RechargeDelay" Value="4.3" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="CriticalBonus" Value="748" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="AttackDelay" Value="4.3" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClsC" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="72155" /><Argument Value="0" /><Argument Value="2147483647" /></Function><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2710" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event></Item><Item AOID="279236" IsNano="False" Name="Equip_Arid_Rift_Ensign_charmableA" QL="1" ItemType="NPC"><Description>Arid_Rift_Ensign_charmableA MonsterEquipper</Description><Attribute Name="DefaultPos" Value="7" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="LXRV" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="284" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /><Argument Value="22" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="239" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="236" /><Argument Value="50" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="238" /><Argument Value="50" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="658" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="659" /><Argument Value="12" /></Function></Event></Item><Item AOID="279237" IsNano="False" Name="Arid_Rift_Ensign_charmableB_001" QL="1" ItemType="NPC"><Description>Arid_Rift_Ensign_charmableB MonsterWeapon</Description><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="EquipDelay" Value="0.05" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="MinDamage" Value="14" /><Attribute Name="MaxDamage" Value="24" /><Attribute Name="RechargeDelay" Value="3.2" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="CriticalBonus" Value="14" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="AttackDelay" Value="3.2" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClsC" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="72151" /><Argument Value="0" /><Argument Value="2147483647" /></Function><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2710" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event></Item><Item AOID="279238" IsNano="False" Name="Arid_Rift_Ensign_charmableB_400" QL="400" ItemType="NPC"><Description>Arid_Rift_Ensign_charmableB MonsterWeapon</Description><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="QL" Value="400" /><Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="EquipDelay" Value="0.05" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="MinDamage" Value="683" /><Attribute Name="MaxDamage" Value="1199" /><Attribute Name="RechargeDelay" Value="3.2" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="CriticalBonus" Value="748" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="AttackDelay" Value="3.2" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClsC" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="72151" /><Argument Value="0" /><Argument Value="2147483647" /></Function><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2710" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event></Item><Item AOID="279239" IsNano="False" Name="Equip_Arid_Rift_Ensign_charmableB" QL="1" ItemType="NPC"><Description>Arid_Rift_Ensign_charmableB MonsterEquipper</Description><Attribute Name="DefaultPos" Value="7" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="PHRX" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="284" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /><Argument Value="22" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="239" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="236" /><Argument Value="50" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="238" /><Argument Value="50" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="658" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="659" /><Argument Value="12" /></Function></Event></Item><Item AOID="279240" IsNano="False" Name="Arid_Rift_Ensign_charmableC_001" QL="1" ItemType="NPC"><Description>Arid_Rift_Ensign_charmableC MonsterWeapon</Description><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="EquipDelay" Value="0.05" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="MinDamage" Value="9" /><Attribute Name="MaxDamage" Value="16" /><Attribute Name="RechargeDelay" Value="2.35" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="CriticalBonus" Value="9" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="AttackDelay" Value="2.35" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClsC" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="72153" /><Argument Value="0" /><Argument Value="2147483647" /></Function><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2710" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event></Item><Item AOID="279241" IsNano="False" Name="Arid_Rift_Ensign_charmableC_400" QL="400" ItemType="NPC"><Description>Arid_Rift_Ensign_charmableC MonsterWeapon</Description><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="QL" Value="400" /><Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="EquipDelay" Value="0.05" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="MinDamage" Value="423" /><Attribute Name="MaxDamage" Value="884" /><Attribute Name="RechargeDelay" Value="2.35" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="CriticalBonus" Value="488" /><Attribute Name="AttackRange" Value="5" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="AttackDelay" Value="2.35" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClsC" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="72153" /><Argument Value="0" /><Argument Value="2147483647" /></Function><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2710" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event></Item><Item AOID="279242" IsNano="False" Name="Equip_Arid_Rift_Ensign_charmableC" QL="1" ItemType="NPC"><Description>Arid_Rift_Ensign_charmableC MonsterEquipper</Description><Attribute Name="DefaultPos" Value="7" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="Can" Value="Carry, Wear" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="LWOY" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="202" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="147" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="284" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="146" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="256" /><Argument Value="100" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="186" /><Argument Value="22" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="239" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="236" /><Argument Value="50" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="238" /><Argument Value="50" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="658" /><Argument Value="12" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="659" /><Argument Value="12" /></Function></Event></Item><Item AOID="281669" IsNano="False" Name="Phasefront Phantom - The Jubilee Bunny" QL="100" ItemType="Misc"><Description>After a grand tour Petter "The Rabbit" Jorgen,  threefold champion known for scoring amazing 53 595 points on the notorious benches in the Hi Fi Beat Meat underground league park, admitted in a press conference he was retiring to raise his newly born son full time. Before he left the scene, he designed this stream-lined piece of brilliant steel as a gesture towards all his fans.

Birthday 29483</Description><Attribute Name="DefaultPos" Value="5" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="QL" Value="100" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop, Unique" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Icon" Value="281749" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Energy" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="Value" Value="200" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="281668" /></Function></Event></Item><Item AOID="281906" IsNano="False" Name="Phasefront Phantom - Flaming Eightball" QL="100" ItemType="Misc"><Description>Phasefront developers collaborated with ultimate pool programmer Sjur Michael to create this beast known as the Flaming Eightball. There have been many speculations whether this product will fit the market with it's current specs as the power output will exceed the speed regulations in most terraformed zones. Quoted from the CEO of Phasefront "We simply provide the means to travel in style, any violation of our product is not endorsed nor our responsibility".

Birthday 29483</Description><Attribute Name="DefaultPos" Value="5" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="QL" Value="100" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop, Unique" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Icon" Value="281750" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Energy" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="Value" Value="3" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="281684" /></Function></Event></Item><Item AOID="284693" IsNano="False" Name="Agency Teleport Sphere" QL="1" ItemType="Misc"><Description /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, WantCollision, DisableStatelCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Mesh" Value="200989" /><Attribute Name="Can" Value="Use" /><Attribute Name="AttackDelay" Value="1" /><Event Name="OnEnter"><Function Name="Teleport" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1146768986" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1395871286" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1110852425" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="928666693" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="894847832" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1194669396" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1246643542" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1380734257" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="926038090" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1194678865" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="860238414" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1262049847" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1414354738" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1280066369" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Argument Value="166" /><Argument Value="138" /><Argument Value="234" /><Argument Value="4364" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1146768986" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1395871286" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1110852425" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="928666693" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="894847832" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1194669396" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1246643542" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1380734257" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="926038090" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1194678865" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="860238414" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1262049847" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1414354738" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1280066369" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="Not" /><Argument Value="You need to have an alien mission in the Unicorn Outpost to use this teleport." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1146768986" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1395871286" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1110852425" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="928666693" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="894847832" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1194669396" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1246643542" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1380734257" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="926038090" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1194678865" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="860238414" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1262049847" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1414354738" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1280066369" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="Or" Value="0" ChildOp="" /><Argument Value="Teleport initiated...." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event></Item><Item AOID="285055" IsNano="False" Name="Phasefront Chimera - Mistletoe Master" QL="100" ItemType="Misc"><Description>After nearly a year of working behind-the-scenes with engineering company Westerlund Inc. (of the Hoverchair fame), Phasefront finally released their newest, latest model of hoverboard to coincide with the fall of 29483 - The "Phasefront Chimera". This surprisingly small board offers a unique profile designed for all-terrain travel, as the powerful anti-grav motors on the bottom work in conjunction with the aerodynamic profiling of the board to ensure greater stability over a wide variety of harsh terrains.

Christmas 29483</Description><Attribute Name="DefaultPos" Value="5" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="QL" Value="100" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop, Unique" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Icon" Value="284672" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Energy" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="Value" Value="200" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="285054" /></Function></Event></Item><Item AOID="285057" IsNano="False" Name="Winter Leet Pet (Winter Leet Series 1)" QL="1" ItemType="Misc"><Description>This program will create a special winter Leet pet for you. The pet comes in one of three varieties - The one you get, however, is random.</Description><Attribute Name="DefaultPos" Value="5" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop, Unique" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Icon" Value="254462" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Energy" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="Value" Value="2" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="285056" /></Function></Event></Item><Item AOID="285084" IsNano="False" Name="Winter Leet Pet (Winter Leet Series 1)" QL="1" ItemType="Misc"><Description>This program will create a special winter Leet pet for you. The pet comes in one of three varieties - The one you get, however, is random.</Description><Attribute Name="DefaultPos" Value="5" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop, Unique" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Icon" Value="254462" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Energy" Value="1" /><Attribute Name="AttackRange" Value="4" /><Attribute Name="Value" Value="2" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="285056" /></Function></Event></Item><Item AOID="285600" IsNano="False" Name="Phasefront Racetrack" QL="1" ItemType="Misc"><Description /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="AnimPlay" Value="2" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, HasAnimation, WantCollision, DisableStatelCollision" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Mesh" Value="258404" /><Attribute Name="Can" Value="Use" /><Event Name="OnUse"><Function Name="Teleport" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="PlayfieldProxy" Operator="Equal To" Value="8002" ChildOp="" /><Argument Value="3259" /><Argument Value="3" /><Argument Value="898" /><Argument Value="655" /></Function><Function Name="Teleport" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="PlayfieldProxy" Operator="Equal To" Value="8002" ChildOp="Not" /><Argument Value="90" /><Argument Value="20" /><Argument Value="77" /><Argument Value="8002" /></Function></Event></Item><Item AOID="287016" IsNano="False" Name="Alien Cocoon Terminator" QL="1" ItemType="Misc"><Description>Use this device to terminate an alien cocoon.</Description><Attribute Name="DefaultPos" Value="0" /><Attribute Name="MoreFlags" Value="Flag_1, Flag_2" /><Attribute Name="Slot" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, Unique" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Icon" Value="287467" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Mesh" Value="20418" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="AttackRange" Value="6" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="Value" Value="1" /><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="TrapDisarm" /><Argument Value="1" /></Function></Event><Event Name="OnUse"><Function Name="NPCSayRubotSpeech" Target="Target" TickCount="1" TickInterval="0"><Argument Value="{stock_pet_attack_accept}" /><Argument Value="1" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="You inject toxic venom in to the cocoon." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="TrapDisarm" /><Argument Value="6" /></Function></Event><Action Name="ToUse"><Requirement Target="Target" Statistic="Flags" Operator="Op_104" Value="1363298903" ChildOp="" /></Action></Item><Item AOID="288007" IsNano="False" Name="Energy Carbine Stock" QL="1" ItemType="Misc"><Description>This is a part of a weapon. Covered with green goo.</Description><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Icon" Value="130696" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Mesh" Value="288271" /><Attribute Name="Can" Value="Use" /><Attribute Name="Value" Value="1" /><Event Name="OnUse"><Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="926038090" ChildOp="" /><Argument Value="EECT" /><Argument Value="1" /><Argument Value="0" /><Argument Value="-1" /><Argument Value="1" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Set" Target="Self" TickCount="1" TickInterval="0"><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="926038090" ChildOp="" /><Argument Value="TimeExist" /><Argument Value="0" /></Function></Event></Item><Item AOID="288008" IsNano="False" Name="Energy Carbine Scope" QL="1" ItemType="Misc"><Description>This is a part of a weapon. Needs to be cleaned.</Description><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Icon" Value="130776" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Mesh" Value="288270" /><Attribute Name="Can" Value="Use" /><Attribute Name="Value" Value="1" /><Event Name="OnUse"><Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="926038090" ChildOp="" /><Argument Value="ERCR" /><Argument Value="1" /><Argument Value="0" /><Argument Value="-1" /><Argument Value="1" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Set" Target="Self" TickCount="1" TickInterval="0"><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="926038090" ChildOp="" /><Argument Value="TimeExist" /><Argument Value="0" /></Function></Event></Item><Item AOID="288009" IsNano="False" Name="Energy Carbine Barrel" QL="1" ItemType="Misc"><Description>This is a part of a weapon. Slippery to hold.</Description><Attribute Name="DefaultPos" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Icon" Value="130705" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="Mesh" Value="288269" /><Attribute Name="Can" Value="Use" /><Attribute Name="Value" Value="1" /><Event Name="OnUse"><Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="926038090" ChildOp="" /><Argument Value="EGCR" /><Argument Value="1" /><Argument Value="0" /><Argument Value="-1" /><Argument Value="1" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="Set" Target="Self" TickCount="1" TickInterval="0"><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="926038090" ChildOp="" /><Argument Value="TimeExist" /><Argument Value="0" /></Function></Event></Item><Item AOID="288043" IsNano="False" Name="Kyr'Ozch Mine" QL="1" ItemType="Misc"><Description>A land mine which uses the advanced technology of the Kyr'Ozch.</Description><Attribute Name="Mass" Value="0.01" /><Attribute Name="DudChance" Value="20" /><Attribute Name="TrapDifficulty" Value="1" /><Attribute Name="QL" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, CanBeTemplateItem, TellCollision, Stationary, WantCollision, HasEnergy, DisableFalling, DisableStatelCollision" /><Attribute Name="Value" Value="1" /><Attribute Name="Slot" Value="0" /><Attribute Name="XPBonus" Value="20" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="TimeExist" Value="100" /><Attribute Name="Mesh" Value="254134" /><Attribute Name="Can" Value="Use" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="AttackCount" Value="1" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="AttackDelay" Value="0.01" /><Event Name="OnUse"><Function Name="AreaHit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="944976181" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1246253645" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="909594936" ChildOp="Or" /><Argument Value="Health" /><Argument Value="-312" /><Argument Value="-380" /><Argument Value="ChemicalAC" /><Argument Value="10" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="944976181" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1246253645" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="909594936" ChildOp="Or" /><Argument Value="Health" /><Argument Value="-88" /><Argument Value="-120" /><Argument Value="ChemicalAC" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="944976181" ChildOp="" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="1246253645" ChildOp="Or" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="909594936" ChildOp="Or" /><Argument Value="43232" /><Argument Value="200" /><Argument Value="200" /><Argument Value="255" /><Argument Value="140" /><Argument Value="200" /><Argument Value="255" /></Function></Event><Event Name="OnUseItemOn"><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="SecondaryItemTemplate" Operator="Equal To" Value="95576" ChildOp="" /><Argument Value="67Q8" /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="SecondaryItemTemplate" Operator="Equal To" Value="95576" ChildOp="" /><Argument Value="JHRM" /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="SecondaryItemTemplate" Operator="Equal To" Value="95576" ChildOp="" /><Argument Value="8S15" /></Function></Event></Item><Item AOID="288044" IsNano="False" Name="Kyr'Ozch Mine" QL="50" ItemType="Misc"><Description>A land mine which uses the advanced technology of the Kyr'Ozch.</Description><Attribute Name="Mass" Value="0.01" /><Attribute Name="DudChance" Value="20" /><Attribute Name="TrapDifficulty" Value="1" /><Attribute Name="QL" Value="50" /><Attribute Name="Flags" Value="VisibleFlag, CanBeTemplateItem, TellCollision, Stationary, WantCollision, HasEnergy, DisableFalling, DisableStatelCollision" /><Attribute Name="Value" Value="1" /><Attribute Name="Slot" Value="0" /><Attribute Name="XPBonus" Value="75" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="TimeExist" Value="100" /><Attribute Name="Mesh" Value="254134" /><Attribute Name="Can" Value="Use" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="AttackCount" Value="1" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="AttackDelay" Value="0.01" /><Event Name="OnUse"><Function Name="AreaHit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="944976181" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1246253645" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="909594936" ChildOp="Or" /><Argument Value="Health" /><Argument Value="-230" /><Argument Value="-575" /><Argument Value="ChemicalAC" /><Argument Value="10" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="944976181" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1246253645" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="909594936" ChildOp="Or" /><Argument Value="Health" /><Argument Value="-58" /><Argument Value="-230" /><Argument Value="ChemicalAC" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="944976181" ChildOp="" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="1246253645" ChildOp="Or" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="909594936" ChildOp="Or" /><Argument Value="43232" /><Argument Value="200" /><Argument Value="200" /><Argument Value="255" /><Argument Value="140" /><Argument Value="200" /><Argument Value="255" /></Function></Event><Event Name="OnUseItemOn"><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="SecondaryItemTemplate" Operator="Equal To" Value="95576" ChildOp="" /><Argument Value="8S15" /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="SecondaryItemTemplate" Operator="Equal To" Value="95576" ChildOp="" /><Argument Value="8S15" /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="SecondaryItemTemplate" Operator="Equal To" Value="95576" ChildOp="" /><Argument Value="8S15" /></Function></Event></Item><Item AOID="288045" IsNano="False" Name="Kyr'Ozch Mine" QL="100" ItemType="Misc"><Description>A land mine which uses the advanced technology of the Kyr'Ozch.</Description><Attribute Name="Mass" Value="0.01" /><Attribute Name="DudChance" Value="20" /><Attribute Name="TrapDifficulty" Value="1" /><Attribute Name="QL" Value="100" /><Attribute Name="Flags" Value="VisibleFlag, CanBeTemplateItem, TellCollision, Stationary, WantCollision, HasEnergy, DisableFalling, DisableStatelCollision" /><Attribute Name="Value" Value="1" /><Attribute Name="Slot" Value="0" /><Attribute Name="XPBonus" Value="100" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="TimeExist" Value="100" /><Attribute Name="Mesh" Value="254134" /><Attribute Name="Can" Value="Use" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="AttackCount" Value="1" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="AttackDelay" Value="0.01" /><Event Name="OnUse"><Function Name="AreaHit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="944976181" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1246253645" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="909594936" ChildOp="Or" /><Argument Value="Health" /><Argument Value="-690" /><Argument Value="-920" /><Argument Value="ChemicalAC" /><Argument Value="10" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="944976181" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1246253645" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="909594936" ChildOp="Or" /><Argument Value="Health" /><Argument Value="-115" /><Argument Value="-345" /><Argument Value="ChemicalAC" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="944976181" ChildOp="" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="1246253645" ChildOp="Or" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="909594936" ChildOp="Or" /><Argument Value="43232" /><Argument Value="200" /><Argument Value="200" /><Argument Value="255" /><Argument Value="140" /><Argument Value="200" /><Argument Value="255" /></Function></Event><Event Name="OnUseItemOn"><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="SecondaryItemTemplate" Operator="Equal To" Value="95576" ChildOp="" /><Argument Value="8S15" /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="SecondaryItemTemplate" Operator="Equal To" Value="95576" ChildOp="" /><Argument Value="8S15" /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="SecondaryItemTemplate" Operator="Equal To" Value="95576" ChildOp="" /><Argument Value="8S15" /></Function></Event></Item><Item AOID="288046" IsNano="False" Name="Kyr'Ozch Mine" QL="200" ItemType="Misc"><Description>A land mine which uses the advanced technology of the Kyr'Ozch.</Description><Attribute Name="Mass" Value="0.01" /><Attribute Name="DudChance" Value="20" /><Attribute Name="TrapDifficulty" Value="1" /><Attribute Name="QL" Value="200" /><Attribute Name="Flags" Value="VisibleFlag, CanBeTemplateItem, TellCollision, Stationary, WantCollision, HasEnergy, DisableFalling, DisableStatelCollision" /><Attribute Name="Value" Value="1" /><Attribute Name="Slot" Value="0" /><Attribute Name="XPBonus" Value="125" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="TimeExist" Value="100" /><Attribute Name="Mesh" Value="254134" /><Attribute Name="Can" Value="Use" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="AttackCount" Value="1" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="AttackDelay" Value="0.01" /><Event Name="OnUse"><Function Name="AreaHit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="944976181" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1246253645" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="909594936" ChildOp="Or" /><Argument Value="Health" /><Argument Value="-1380" /><Argument Value="-1610" /><Argument Value="ChemicalAC" /><Argument Value="10" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="944976181" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1246253645" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="909594936" ChildOp="Or" /><Argument Value="Health" /><Argument Value="-230" /><Argument Value="-575" /><Argument Value="ChemicalAC" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="944976181" ChildOp="" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="1246253645" ChildOp="Or" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="909594936" ChildOp="Or" /><Argument Value="43232" /><Argument Value="200" /><Argument Value="200" /><Argument Value="255" /><Argument Value="140" /><Argument Value="200" /><Argument Value="255" /></Function></Event><Event Name="OnUseItemOn"><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="SecondaryItemTemplate" Operator="Equal To" Value="95576" ChildOp="" /><Argument Value="8S15" /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="SecondaryItemTemplate" Operator="Equal To" Value="95576" ChildOp="" /><Argument Value="8S15" /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="SecondaryItemTemplate" Operator="Equal To" Value="95576" ChildOp="" /><Argument Value="8S15" /></Function></Event></Item><Item AOID="288047" IsNano="False" Name="Kyr'Ozch Mine" QL="300" ItemType="Misc"><Description>A land mine which uses the advanced technology of the Kyr'Ozch.</Description><Attribute Name="Mass" Value="0.01" /><Attribute Name="DudChance" Value="20" /><Attribute Name="TrapDifficulty" Value="1" /><Attribute Name="QL" Value="300" /><Attribute Name="Flags" Value="VisibleFlag, CanBeTemplateItem, TellCollision, Stationary, WantCollision, HasEnergy, DisableFalling, DisableStatelCollision" /><Attribute Name="Value" Value="1" /><Attribute Name="Slot" Value="0" /><Attribute Name="XPBonus" Value="150" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="TimeExist" Value="100" /><Attribute Name="Mesh" Value="254134" /><Attribute Name="Can" Value="Use" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="AttackCount" Value="1" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="AttackDelay" Value="0.01" /><Event Name="OnUse"><Function Name="AreaHit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="944976181" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1246253645" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="909594936" ChildOp="Or" /><Argument Value="Health" /><Argument Value="-1725" /><Argument Value="-2070" /><Argument Value="ChemicalAC" /><Argument Value="10" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="944976181" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1246253645" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="909594936" ChildOp="Or" /><Argument Value="Health" /><Argument Value="-345" /><Argument Value="-690" /><Argument Value="ChemicalAC" /></Function><Function Name="GfxEffect" Target="Target" TickCount="1" TickInterval="0"><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="944976181" ChildOp="" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="1246253645" ChildOp="Or" /><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="909594936" ChildOp="Or" /><Argument Value="43232" /><Argument Value="200" /><Argument Value="200" /><Argument Value="255" /><Argument Value="140" /><Argument Value="200" /><Argument Value="255" /></Function></Event><Event Name="OnUseItemOn"><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="SecondaryItemTemplate" Operator="Equal To" Value="95576" ChildOp="" /><Argument Value="8S15" /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="SecondaryItemTemplate" Operator="Equal To" Value="95576" ChildOp="" /><Argument Value="8S15" /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="SecondaryItemTemplate" Operator="Equal To" Value="95576" ChildOp="" /><Argument Value="8S15" /></Function></Event></Item><Item AOID="288291" IsNano="False" Name="Special Edition Kyr'Ozch Nunchacko" QL="150" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.</Description><Attribute Name="Value" Value="1242000" /><Attribute Name="InitiativeType" Value="PhysicalInit." /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="CriticalBonus" Value="299" /><Attribute Name="MultiMelee" Value="400" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="150" /><Attribute Name="AMSCap" Value="1500" /><Attribute Name="Icon" Value="288713" /><Attribute Name="MaxDamage" Value="266" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="MartialArts" Value="400" /><Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" /><Attribute Name="WeaponMesh" Value="288656" /><Attribute Name="MinDamage" Value="233" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="EquipDelay" Value="2" /><Attribute Name="Mass" Value="1.5" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="AttackRange" Value="5" /><DefValue Name="EvadeClsC" Percent="100" /><AtkValue Name="MartialArts" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="699" ChildOp="" /><Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="399" ChildOp="And" /><Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="149" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Martial Artist" ChildOp="" /><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Shade" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="And" Value="0" ChildOp="" /></Action></Item><Item AOID="288297" IsNano="False" Name="Special Edition Kyr'Ozch Energy Pistol" QL="150" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. It is a very small weapon, but fires very large pulses of plasma with incredible accuracy.</Description><Attribute Name="Value" Value="0" /><Attribute Name="InitiativeType" Value="RangedInit." /><Attribute Name="DamageType" Value="ProjectileAC" /><Attribute Name="CriticalBonus" Value="175" /><Attribute Name="BurstRecharge" Value="3500" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="150" /><Attribute Name="AMSCap" Value="1500" /><Attribute Name="Icon" Value="288708" /><Attribute Name="MaxDamage" Value="256" /><Attribute Name="AttackDelay" Value="1.2" /><Attribute Name="MultiRanged" Value="400" /><Attribute Name="Can" Value="Carry, Wear, BurstWeaponFlag, FlingShotWeaponFlag" /><Attribute Name="WeaponMesh" Value="288387" /><Attribute Name="MinDamage" Value="175" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="AnimSet" Value="0" /><Attribute Name="EquipDelay" Value="5" /><Attribute Name="Mass" Value="2" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" /><Attribute Name="RechargeDelay" Value="1.2" /><Attribute Name="MaxEnergy" Value="100" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="AttackRange" Value="25" /><Attribute Name="AmmoType" Value="2" /><DefValue Name="DodgeRanged" Percent="100" /><AtkValue Name="RangedEnergy" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2007" /><Argument Value="0" /><Argument Value="2147483647" /></Function><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function><Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2660" /><Argument Value="0" /><Argument Value="2147483647" /></Function><Function Name="AttractorEffect" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="45083" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="RangedEnergy" Operator="Greater Than" Value="699" ChildOp="" /><Requirement Target="Self" Statistic="Burst" Operator="Greater Than" Value="499" ChildOp="And" /><Requirement Target="Self" Statistic="FlingShot" Operator="Greater Than" Value="349" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Agent" ChildOp="" /><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Doctor" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Engineer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Fixer" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="Or" /><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="Or" /><Requirement Target="Self" Statistic="Flags" Operator="And" Value="0" ChildOp="" /></Action></Item><Item AOID="288298" IsNano="False" Name="Special Edition Kyr'Ozch Cannon" QL="150" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. The weapon fires huge shells. This shell contaminates the target with acid, causing immense chemical damage.</Description><Attribute Name="Value" Value="0" /><Attribute Name="InitiativeType" Value="RangedInit." /><Attribute Name="DamageType" Value="ChemicalAC" /><Attribute Name="CriticalBonus" Value="230" /><Attribute Name="BurstRecharge" Value="3000" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="150" /><Attribute Name="AMSCap" Value="1500" /><Attribute Name="Icon" Value="288706" /><Attribute Name="MaxDamage" Value="380" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="Can" Value="Carry, Wear, BurstWeaponFlag, FlingShotWeaponFlag" /><Attribute Name="WeaponMesh" Value="288651" /><Attribute Name="MinDamage" Value="230" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="AnimSet" Value="3" /><Attribute Name="EquipDelay" Value="3" /><Attribute Name="Mass" Value="2" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="MaxEnergy" Value="50" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="AttackRange" Value="30" /><Attribute Name="AmmoType" Value="6" /><DefValue Name="DuckExp" Percent="100" /><AtkValue Name="HeavyWeapons" Percent="100" /><Event Name="OnActivate"><Function Name="AttractorEffect" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2005" /><Argument Value="0" /><Argument Value="2147483647" /></Function><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2300" /><Argument Value="0" /><Argument Value="2147483647" /></Function><Function Name="Func_53075" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2651" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="HeavyWeapons" Operator="Greater Than" Value="699" ChildOp="" /><Requirement Target="Self" Statistic="Burst" Operator="Greater Than" Value="499" ChildOp="And" /><Requirement Target="Self" Statistic="FlingShot" Operator="Greater Than" Value="349" ChildOp="And" /><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Soldier" ChildOp="And" /></Action></Item><Item AOID="288560" IsNano="False" Name="Terrifying Leet Pet (Halloween Leet Series 2)" QL="1" ItemType="Misc"><Description>This program will create a special terrifying Leet pet for you (or so you think - there seems to be some odd corruption in the nanoscript coding...). The pet comes in one of three varieties - The one you get, however, is random.</Description><Attribute Name="Value" Value="2" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="220432" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="Energy" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="5" /><Attribute Name="AttackRange" Value="4" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288561" /></Function></Event></Item><Item AOID="288572" IsNano="False" Name="Skull 'n Crossbones Nanospray" QL="1" ItemType="Misc"><Description>Thankfully this skull is just a nano-based two-dimensional replica, not anyone's actual skull.

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description><Attribute Name="Value" Value="2500" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="288569" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Mesh" Value="0" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="0" /></Item><Item AOID="288581" IsNano="False" Name="Candy Corn Nanospray" QL="1" ItemType="Misc"><Description>Ahhh, the candy corn. Much maligned sugary treat; for some you vex, for others? Delight.

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description><Attribute Name="Value" Value="2500" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="288580" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Mesh" Value="0" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="0" /></Item><Item AOID="288601" IsNano="False" Name="Terrifying Plush (Replica)" QL="1" ItemType="Weapon"><Description>A plush bear from the tip of a killers scythe.  Retrieved from his remains, terror has soaked into the fur.

This is a replica of a special limited-edition item from Halloween 29479</Description><Attribute Name="Value" Value="1" /><Attribute Name="InitiativeType" Value="MeleeInit." /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MultiMelee" Value="4" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="259739" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="Can" Value="Carry, Wear, Use, NoAmmoWeaponFlag" /><Attribute Name="WeaponMesh" Value="259701" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="EquipDelay" Value="0.1" /><Attribute Name="Mass" Value="0.5" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="AttackRange" Value="2" /><AtkValue Name="1hBlunt" Percent="100" /><DefValue Name="EvadeClsC" Percent="100" /><Event Name="OnUse"><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="When you squeeze the teddy it screams. Squeeze it a second time and the teddy-bear says 'Leave me be, you have already defeated me.'." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event><Event Name="OnWear"><Function Name="HeadText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Uncle Pumpkinhead fears me!" /><Argument Value="2" /></Function></Event></Item><Item AOID="288604" IsNano="False" Name="Hanging Pumpkin Lanterns (Replica)" QL="1" ItemType="Misc"><Description>A series of hanging lanterns with lantern shaped like pumpkins. Great for decorating your Halloween parties. 

This is a replica of a special limited-edition item from Halloween 29480</Description><Attribute Name="Value" Value="100" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="265382" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Mesh" Value="265383" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="0" /></Item><Item AOID="288605" IsNano="False" Name="Halloween Pitchfork (Replica)" QL="1" ItemType="Weapon"><Description>A pitchfork which shows you are in the Halloween spirit.

This is a replica of a special limited-edition item from Halloween 229481</Description><Attribute Name="Value" Value="2" /><Attribute Name="InitiativeType" Value="MeleeInit." /><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="CriticalBonus" Value="1" /><Attribute Name="MultiMelee" Value="4" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="SISCap" Value="50" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="273047" /><Attribute Name="MaxDamage" Value="1" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="Energy" Value="-1" /><Attribute Name="Can" Value="Carry, NoAmmoWeaponFlag" /><Attribute Name="WeaponMesh" Value="273035" /><Attribute Name="MinDamage" Value="1" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="EquipDelay" Value="0.5" /><Attribute Name="Mass" Value="5" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, HasEnergy, NoDrop" /><Attribute Name="RechargeDelay" Value="1" /><Attribute Name="FabricType" Value="12" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="AttackRange" Value="4" /></Item><Item AOID="288607" IsNano="False" Name="Gothic Lolita - Halloween Edition (Replica)" QL="200" ItemType="Armor"><Description>"For Halloween, why not dress up in a fun and comfortable lolita dress, complete with PVC corset top and hotpants, tulle skirt and stockings in orange and black. Made from only the finest quality fabrics, this outfit could easily be worn throughout the year as a personal fashion statement."

This is a replica of a special limited-edition item from Halloween 29481</Description><Attribute Name="Value" Value="2" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="SISCap" Value="50" /><Attribute Name="MaxHealth" Value="200000" /><Attribute Name="Icon" Value="273109" /><Attribute Name="Slot" Value="Back" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="0.1" /><Attribute Name="Mass" Value="1.2" /><Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" /><Attribute Name="QL" Value="200" /><Attribute Name="DefaultPos" Value="Back" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Uni" ChildOp="And" /><Argument Value="0" /><Argument Value="273103" /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="273101" /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="273101" /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="273101" /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="273104" /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="273104" /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="273104" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="247964" /><Argument Value="1" /><Argument Value="0" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="273110" /><Argument Value="4" /><Argument Value="0" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="268744" /><Argument Value="3" /><Argument Value="0" /></Function></Event></Item><Item AOID="288608" IsNano="False" Name="Mad Scientist Cloak (Replica)" QL="1" ItemType="Armor"><Description>It's a cloak! It's a CLOOOOOOOOAAAAAAAAK!!!!

This is a replica of a special limited-edition item from Halloween 29482</Description><Attribute Name="Value" Value="2500" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="277883" /><Attribute Name="Slot" Value="Back" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="0.1" /><Attribute Name="Mass" Value="2.5" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, HasDamage, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="Back" /><Attribute Name="MoreFlags" Value="Flag_1" /><Event Name="OnWear"><Function Name="ChangeBodyMesh" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="robe" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="277379" /><Argument Value="1" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="277382" /><Argument Value="3" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="277381" /><Argument Value="4" /><Argument Value="1" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Trader" ChildOp="" /><Requirement Target="Self" Statistic="Profession" Operator="Equal To" Value="Doctor" ChildOp="Or" /><Argument Value="BiologicalMetamorphosis" /><Argument Value="5" /></Function></Event></Item><Item AOID="288609" IsNano="False" Name="Skull With Candle (Replica)" QL="1" ItemType="Misc"><Description>This skull prop is ideal for Halloween decoration. Included in the set is a neverending candle, to create that special atmosphere.

This is a replica of a special limited-edition item from Halloween 29480</Description><Attribute Name="Value" Value="10" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="265375" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Mesh" Value="259751" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoSelectionIndicator, Stationary, HasAnimation, DisableStatelCollision" /><Attribute Name="AnimPlay" Value="2" /></Item><Item AOID="288610" IsNano="False" Name="Hockey Mask (Replica)" QL="1" ItemType="Armor"><Description>Just in case you feel like playing some hockey. Or chasing people down with a machete. It's all up to you, really.

This is a replica of a special limited-edition item from Halloween 29482</Description><Attribute Name="Value" Value="3" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Icon" Value="277881" /><Attribute Name="Slot" Value="Head" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, HasDamage, DisableStatelCollision" /><Attribute Name="QL" Value="1" /><Attribute Name="DefaultPos" Value="Head" /><Event Name="OnWear"><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Argument Value="0" /><Argument Value="277466" /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="277456" /></Function><Function Name="AttractorMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="Or" /><Argument Value="0" /><Argument Value="277453" /></Function></Event></Item><Item AOID="288636" IsNano="False" Name="Beast Nanospray" QL="1" ItemType="Misc"><Description>He who waits.

... on your wall.

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description><Attribute Name="Value" Value="2500" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="288631" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Mesh" Value="288634" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="0" /></Item><Item AOID="288637" IsNano="False" Name="Skeleton Nanospray" QL="1" ItemType="Misc"><Description>I can see right through you.

Nanosprays are a form of high-tech "graffiti", enabling the user to quickly and easily apply a pre-set design to any flat surface.</Description><Attribute Name="Value" Value="2500" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="288630" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Mesh" Value="288635" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, Stationary, Repulsive, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="0" /></Item><Item AOID="288658" IsNano="False" Name="Kyr'Ozch Nunchacko" QL="1" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact. This weapon has an open slot for a specific type of identified Bio-Material, type 48.</Description><Attribute Name="Value" Value="1000" /><Attribute Name="InitiativeType" Value="PhysicalInit." /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="CriticalBonus" Value="16" /><Attribute Name="MultiMelee" Value="5" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="1" /><Attribute Name="AMSCap" Value="24" /><Attribute Name="Icon" Value="288307" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="WeaponMesh" Value="288657" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="MartialArts" Value="400" /><Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag" /><Attribute Name="MaxDamage" Value="16" /><Attribute Name="MinDamage" Value="13" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="2" /><Attribute Name="Mass" Value="1.5" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="AttackRange" Value="5" /><DefValue Name="EvadeClsC" Percent="100" /><AtkValue Name="MartialArts" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" /><Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="10" ChildOp="And" /></Action></Item><Item AOID="288659" IsNano="False" Name="Kyr'Ozch Nunchacko" QL="99" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact. This weapon has an open slot for a specific type of identified Bio-Material, type 48.</Description><Attribute Name="Value" Value="11708" /><Attribute Name="InitiativeType" Value="PhysicalInit." /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="CriticalBonus" Value="122" /><Attribute Name="MultiMelee" Value="166" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="99" /><Attribute Name="AMSCap" Value="803" /><Attribute Name="Icon" Value="288307" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="WeaponMesh" Value="288657" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="MartialArts" Value="400" /><Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag" /><Attribute Name="MaxDamage" Value="122" /><Attribute Name="MinDamage" Value="103" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="2" /><Attribute Name="Mass" Value="1.5" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="AttackRange" Value="5" /><DefValue Name="EvadeClsC" Percent="100" /><AtkValue Name="MartialArts" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" /><Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="662" ChildOp="And" /></Action></Item><Item AOID="288660" IsNano="False" Name="Kyr'Ozch Nunchacko" QL="100" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact. This weapon has an open slot for a specific type of identified Bio-Material, type 48.</Description><Attribute Name="Value" Value="11926" /><Attribute Name="InitiativeType" Value="PhysicalInit." /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="CriticalBonus" Value="123" /><Attribute Name="MultiMelee" Value="664" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="100" /><Attribute Name="AMSCap" Value="811" /><Attribute Name="Icon" Value="288307" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="WeaponMesh" Value="288657" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="MartialArts" Value="400" /><Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag" /><Attribute Name="MaxDamage" Value="123" /><Attribute Name="MinDamage" Value="104" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="2" /><Attribute Name="Mass" Value="1.5" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="AttackRange" Value="5" /><DefValue Name="EvadeClsC" Percent="100" /><AtkValue Name="MartialArts" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" /><Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="669" ChildOp="And" /></Action></Item><Item AOID="288661" IsNano="False" Name="Kyr'Ozch Nunchacko" QL="199" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact. This weapon has an open slot for a specific type of identified Bio-Material, type 48.</Description><Attribute Name="Value" Value="44487" /><Attribute Name="InitiativeType" Value="PhysicalInit." /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="CriticalBonus" Value="231" /><Attribute Name="MultiMelee" Value="828" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="199" /><Attribute Name="AMSCap" Value="1597" /><Attribute Name="Icon" Value="288307" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="WeaponMesh" Value="288657" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="MartialArts" Value="400" /><Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag" /><Attribute Name="MaxDamage" Value="231" /><Attribute Name="MinDamage" Value="195" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="2" /><Attribute Name="Mass" Value="1.5" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="AttackRange" Value="5" /><DefValue Name="EvadeClsC" Percent="100" /><AtkValue Name="MartialArts" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" /><Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="1328" ChildOp="And" /></Action></Item><Item AOID="288662" IsNano="False" Name="Kyr'Ozch Nunchacko" QL="200" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact. This weapon has an open slot for a specific type of identified Bio-Material, type 48.</Description><Attribute Name="Value" Value="44926" /><Attribute Name="InitiativeType" Value="PhysicalInit." /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="CriticalBonus" Value="232" /><Attribute Name="MultiMelee" Value="1329" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="200" /><Attribute Name="AMSCap" Value="1605" /><Attribute Name="Icon" Value="288307" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="WeaponMesh" Value="288657" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="MartialArts" Value="400" /><Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag" /><Attribute Name="MaxDamage" Value="232" /><Attribute Name="MinDamage" Value="196" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="2" /><Attribute Name="Mass" Value="1.5" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="AttackRange" Value="5" /><DefValue Name="EvadeClsC" Percent="100" /><AtkValue Name="MartialArts" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" /><Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="1334" ChildOp="And" /></Action></Item><Item AOID="288663" IsNano="False" Name="Kyr'Ozch Nunchacko" QL="299" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact. This weapon has an open slot for a specific type of identified Bio-Material, type 48.</Description><Attribute Name="Value" Value="99340" /><Attribute Name="InitiativeType" Value="PhysicalInit." /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="CriticalBonus" Value="339" /><Attribute Name="MultiMelee" Value="1493" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="299" /><Attribute Name="AMSCap" Value="2392" /><Attribute Name="Icon" Value="288307" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="WeaponMesh" Value="288657" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="MartialArts" Value="400" /><Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag" /><Attribute Name="MaxDamage" Value="339" /><Attribute Name="MinDamage" Value="288" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="2" /><Attribute Name="Mass" Value="1.5" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="AttackRange" Value="5" /><DefValue Name="EvadeClsC" Percent="100" /><AtkValue Name="MartialArts" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" /><Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="1993" ChildOp="And" /></Action></Item><Item AOID="288664" IsNano="False" Name="Kyr'Ozch Nunchacko" QL="300" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact. This weapon has an open slot for a specific type of identified Bio-Material, type 48.</Description><Attribute Name="Value" Value="100000" /><Attribute Name="InitiativeType" Value="PhysicalInit." /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="CriticalBonus" Value="340" /><Attribute Name="MultiMelee" Value="1500" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="300" /><Attribute Name="AMSCap" Value="2400" /><Attribute Name="Icon" Value="288307" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="WeaponMesh" Value="288657" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="MartialArts" Value="400" /><Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag" /><Attribute Name="MaxDamage" Value="340" /><Attribute Name="MinDamage" Value="290" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="2" /><Attribute Name="Mass" Value="1.5" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="AttackRange" Value="5" /><DefValue Name="EvadeClsC" Percent="100" /><AtkValue Name="MartialArts" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" /><Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="2000" ChildOp="And" /></Action></Item><Item AOID="288665" IsNano="False" Name="Kyr'Ozch Nunchacko - Type 48" QL="1" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.</Description><Attribute Name="Value" Value="1000" /><Attribute Name="InitiativeType" Value="PhysicalInit." /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="CriticalBonus" Value="16" /><Attribute Name="MultiMelee" Value="5" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="1" /><Attribute Name="AMSCap" Value="24" /><Attribute Name="Icon" Value="288307" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="WeaponMesh" Value="288657" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="MartialArts" Value="400" /><Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" /><Attribute Name="MaxDamage" Value="16" /><Attribute Name="MinDamage" Value="13" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="2" /><Attribute Name="Mass" Value="1.5" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="AttackRange" Value="5" /><DefValue Name="EvadeClsC" Percent="100" /><AtkValue Name="MartialArts" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" /><Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="10" ChildOp="And" /><Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="6" ChildOp="And" /><Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="2" ChildOp="And" /></Action></Item><Item AOID="288666" IsNano="False" Name="Kyr'Ozch Nunchacko - Type 48" QL="99" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.</Description><Attribute Name="Value" Value="11708" /><Attribute Name="InitiativeType" Value="PhysicalInit." /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="CriticalBonus" Value="122" /><Attribute Name="MultiMelee" Value="166" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="99" /><Attribute Name="AMSCap" Value="803" /><Attribute Name="Icon" Value="288307" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="WeaponMesh" Value="288657" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="MartialArts" Value="400" /><Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" /><Attribute Name="MaxDamage" Value="122" /><Attribute Name="MinDamage" Value="103" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="2" /><Attribute Name="Mass" Value="1.5" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="AttackRange" Value="5" /><DefValue Name="EvadeClsC" Percent="100" /><AtkValue Name="MartialArts" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" /><Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="662" ChildOp="And" /><Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="397" ChildOp="And" /><Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="132" ChildOp="And" /></Action></Item><Item AOID="288667" IsNano="False" Name="Kyr'Ozch Nunchacko - Type 48" QL="100" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.</Description><Attribute Name="Value" Value="11926" /><Attribute Name="InitiativeType" Value="PhysicalInit." /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="CriticalBonus" Value="123" /><Attribute Name="MultiMelee" Value="664" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="100" /><Attribute Name="AMSCap" Value="811" /><Attribute Name="Icon" Value="288307" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="WeaponMesh" Value="288657" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="MartialArts" Value="400" /><Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" /><Attribute Name="MaxDamage" Value="123" /><Attribute Name="MinDamage" Value="104" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="2" /><Attribute Name="Mass" Value="1.5" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="AttackRange" Value="5" /><DefValue Name="EvadeClsC" Percent="100" /><AtkValue Name="MartialArts" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" /><Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="669" ChildOp="And" /><Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="401" ChildOp="And" /><Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="134" ChildOp="And" /></Action></Item><Item AOID="288668" IsNano="False" Name="Kyr'Ozch Nunchacko - Type 48" QL="199" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.</Description><Attribute Name="Value" Value="44487" /><Attribute Name="InitiativeType" Value="PhysicalInit." /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="CriticalBonus" Value="231" /><Attribute Name="MultiMelee" Value="828" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="199" /><Attribute Name="AMSCap" Value="1597" /><Attribute Name="Icon" Value="288307" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="WeaponMesh" Value="288657" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="MartialArts" Value="400" /><Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" /><Attribute Name="MaxDamage" Value="231" /><Attribute Name="MinDamage" Value="195" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="2" /><Attribute Name="Mass" Value="1.5" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="AttackRange" Value="5" /><DefValue Name="EvadeClsC" Percent="100" /><AtkValue Name="MartialArts" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" /><Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="1328" ChildOp="And" /><Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="797" ChildOp="And" /><Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="266" ChildOp="And" /></Action></Item><Item AOID="288669" IsNano="False" Name="Kyr'Ozch Nunchacko - Type 48" QL="200" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.</Description><Attribute Name="Value" Value="44926" /><Attribute Name="InitiativeType" Value="PhysicalInit." /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="CriticalBonus" Value="232" /><Attribute Name="MultiMelee" Value="1329" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="200" /><Attribute Name="AMSCap" Value="1605" /><Attribute Name="Icon" Value="288307" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="WeaponMesh" Value="288657" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="MartialArts" Value="400" /><Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" /><Attribute Name="MaxDamage" Value="232" /><Attribute Name="MinDamage" Value="196" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="2" /><Attribute Name="Mass" Value="1.5" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="AttackRange" Value="5" /><DefValue Name="EvadeClsC" Percent="100" /><AtkValue Name="MartialArts" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" /><Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="1334" ChildOp="And" /><Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="801" ChildOp="And" /><Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="267" ChildOp="And" /></Action></Item><Item AOID="288670" IsNano="False" Name="Kyr'Ozch Nunchacko - Type 48" QL="299" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.</Description><Attribute Name="Value" Value="99340" /><Attribute Name="InitiativeType" Value="PhysicalInit." /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="CriticalBonus" Value="339" /><Attribute Name="MultiMelee" Value="1493" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="299" /><Attribute Name="AMSCap" Value="2392" /><Attribute Name="Icon" Value="288307" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="WeaponMesh" Value="288657" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="MartialArts" Value="400" /><Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" /><Attribute Name="MaxDamage" Value="339" /><Attribute Name="MinDamage" Value="288" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="2" /><Attribute Name="Mass" Value="1.5" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="AttackRange" Value="5" /><DefValue Name="EvadeClsC" Percent="100" /><AtkValue Name="MartialArts" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" /><Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="1993" ChildOp="And" /><Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="1196" ChildOp="And" /><Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="399" ChildOp="And" /></Action></Item><Item AOID="288671" IsNano="False" Name="Kyr'Ozch Nunchacko - Type 48" QL="300" ItemType="Weapon"><Description>This weapon is a marvel of Kyr'Ozch bio-engineering. A localized electrical field around the head of this weapon creates extremely painful electrical shock on contact.This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.</Description><Attribute Name="Value" Value="100000" /><Attribute Name="InitiativeType" Value="PhysicalInit." /><Attribute Name="DamageType" Value="EnergyAC" /><Attribute Name="CriticalBonus" Value="340" /><Attribute Name="MultiMelee" Value="1500" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="300" /><Attribute Name="AMSCap" Value="2400" /><Attribute Name="Icon" Value="288307" /><Attribute Name="AttackDelay" Value="1.5" /><Attribute Name="WeaponMesh" Value="288657" /><Attribute Name="MaxEnergy" Value="-1" /><Attribute Name="MartialArts" Value="400" /><Attribute Name="Can" Value="Carry, Wear, NoAmmoWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag" /><Attribute Name="MaxDamage" Value="340" /><Attribute Name="MinDamage" Value="290" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="2" /><Attribute Name="Mass" Value="1.5" /><Attribute Name="Flags" Value="VisibleFlag" /><Attribute Name="RechargeDelay" Value="1.5" /><Attribute Name="AnimSet" Value="1" /><Attribute Name="Slot" Value="RightHand, LeftHand" /><Attribute Name="DefaultPos" Value="LeftHand" /><Attribute Name="AttackRange" Value="5" /><DefValue Name="EvadeClsC" Percent="100" /><AtkValue Name="MartialArts" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2301" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="" /><Requirement Target="Self" Statistic="MartialArts" Operator="Greater Than" Value="2000" ChildOp="And" /><Requirement Target="Self" Statistic="Brawl" Operator="Greater Than" Value="1200" ChildOp="And" /><Requirement Target="Self" Statistic="Dimach" Operator="Greater Than" Value="400" ChildOp="And" /></Action></Item><Item AOID="288678" IsNano="False" Name="Poster" QL="1" ItemType="Misc"><Description /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Use" /><Attribute Name="Mass" Value="1" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, Stationary, WantCollision, NoDrop, Unique, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="0" /></Item><Item AOID="288684" IsNano="False" Name="Submachine Gun Barrel" QL="1" ItemType="Misc"><Description>It looks like something has tried to chew through this solid, two-inch thick steel, but stopped half-way.</Description><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="130705" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Use" /><Attribute Name="Mesh" Value="288269" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1379349558" ChildOp="" /><Argument Value="SAGN" /><Argument Value="1" /><Argument Value="0" /><Argument Value="-1" /><Argument Value="1" /><Argument Value="1" /><Argument Value="1" /><Argument Value="1" /></Function><Function Name="Set" Target="Self" TickCount="1" TickInterval="0"><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="1379349558" ChildOp="" /><Argument Value="TimeExist" /><Argument Value="0" /></Function></Event></Item><Item AOID="288685" IsNano="False" Name="Submachine Gun Scope" QL="1" ItemType="Misc"><Description>This is a pristine-looking weapon component, though useless by itself.</Description><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="130776" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Use" /><Attribute Name="Mesh" Value="288270" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1379349558" ChildOp="" /><Argument Value="SGGS" /><Argument Value="1" /><Argument Value="0" /><Argument Value="-1" /><Argument Value="1" /><Argument Value="1" /><Argument Value="1" /><Argument Value="1" /></Function><Function Name="Set" Target="Self" TickCount="1" TickInterval="0"><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="1379349558" ChildOp="" /><Argument Value="TimeExist" /><Argument Value="0" /></Function></Event></Item><Item AOID="288686" IsNano="False" Name="Submachine Gun Stock" QL="1" ItemType="Misc"><Description>Is this a cyborg arm or a weapon component? Depending on who you ask it may very well be both.</Description><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="130696" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Use" /><Attribute Name="Mesh" Value="288271" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1379349558" ChildOp="" /><Argument Value="SBGS" /><Argument Value="1" /><Argument Value="0" /><Argument Value="-1" /><Argument Value="1" /><Argument Value="1" /><Argument Value="1" /><Argument Value="1" /></Function><Function Name="Set" Target="Self" TickCount="1" TickInterval="0"><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="1379349558" ChildOp="" /><Argument Value="TimeExist" /><Argument Value="0" /></Function></Event></Item><Item AOID="288687" IsNano="False" Name="Plasma Cannon Barrel" QL="1" ItemType="Misc"><Description>This barrel is still warm from when it was last used.</Description><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="130705" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Use" /><Attribute Name="Mesh" Value="288269" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1313026650" ChildOp="" /><Argument Value="PBCO" /><Argument Value="1" /><Argument Value="0" /><Argument Value="-1" /><Argument Value="1" /><Argument Value="1" /><Argument Value="1" /><Argument Value="1" /></Function><Function Name="Set" Target="Self" TickCount="1" TickInterval="0"><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="1313026650" ChildOp="" /><Argument Value="TimeExist" /><Argument Value="0" /></Function></Event></Item><Item AOID="288688" IsNano="False" Name="Plasma Cannon Scope" QL="1" ItemType="Misc"><Description>This scope looks completely busted. Hard to tell if someone jumped on it repeatedly or if it's supposed to look like this.</Description><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="130776" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Use" /><Attribute Name="Mesh" Value="288270" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1313026650" ChildOp="" /><Argument Value="FFMV" /><Argument Value="1" /><Argument Value="0" /><Argument Value="-1" /><Argument Value="1" /><Argument Value="1" /><Argument Value="1" /><Argument Value="1" /></Function><Function Name="Set" Target="Self" TickCount="1" TickInterval="0"><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="1313026650" ChildOp="" /><Argument Value="TimeExist" /><Argument Value="0" /></Function></Event></Item><Item AOID="288689" IsNano="False" Name="Plasma Cannon Stock" QL="1" ItemType="Misc"><Description>This is part of a weapon, but it could also be used as a weapon itself... if you're strong enough to lift it.</Description><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="130696" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Use" /><Attribute Name="Mesh" Value="288271" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="1313026650" ChildOp="" /><Argument Value="QKKR" /><Argument Value="1" /><Argument Value="0" /><Argument Value="-1" /><Argument Value="1" /><Argument Value="1" /><Argument Value="1" /><Argument Value="1" /></Function><Function Name="Set" Target="Self" TickCount="1" TickInterval="0"><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="1313026650" ChildOp="" /><Argument Value="TimeExist" /><Argument Value="0" /></Function></Event></Item><Item AOID="288701" IsNano="False" Name="The Final Respite Backpack" QL="1" ItemType="Armor"><Description>For the death-inclined on the go, this handy backpack not only stores your stuff, it can also be used to store you should the need arise.

And since this is Rubi-Ka it will, sooner or later.

Halloween 29484</Description><Attribute Name="Value" Value="1" /><Attribute Name="MaxMass" Value="10" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="288390" /><Attribute Name="Slot" Value="Back" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Mesh" Value="29055" /><Attribute Name="Flags" Value="VisibleFlag, Stationary, NoDrop" /><Attribute Name="DefaultPos" Value="Back" /><Event Name="OnWear"><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Atrox" ChildOp="" /><Argument Value="0" /><Argument Value="288391" /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="288391" /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Nanomage" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="288391" /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="288391" /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Opifex" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="288391" /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Female" ChildOp="And" /><Argument Value="0" /><Argument Value="288391" /></Function><Function Name="BackMesh" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Breed" Operator="Equal To" Value="Solitus" ChildOp="" /><Requirement Target="Self" Statistic="Sex" Operator="Equal To" Value="Male" ChildOp="And" /><Argument Value="0" /><Argument Value="288391" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="Adventuring" Operator="Greater Than" Value="20" ChildOp="" /></Action></Item><Item AOID="288715" IsNano="False" Name="Distress Call" QL="1" ItemType="Misc"><Description /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="Can" Value="0" /><Attribute Name="Mesh" Value="287622" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, NoSelectionIndicator, WantCollision, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnEnter"><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="72027" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288714" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="HasQuestHash" Value="877481522" ChildOp="And" /><Argument Value="288714" /></Function><Function Name="Set" Target="Self" TickCount="1" TickInterval="0"><Requirement Target="User" Statistic="Flags" Operator="HasQuestHash" Value="877481522" ChildOp="" /><Argument Value="TimeExist" /><Argument Value="0" /></Function><Function Name="SolveQuest" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="4MN2" /></Function></Event></Item><Item AOID="288716" IsNano="False" Name="Wearable: Alien_Distresscall_Attack_001" QL="1" ItemType="NPC"><Description /><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="84059" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="Can" Value="Wear" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" /><Attribute Name="DefaultPos" Value="RightWrist" /><Event Name="OnTerminate"><Function Name="SpawnNPCDelayed" Target="Wearer" TickCount="1" TickInterval="1"><Argument Value="KHEN" /><Argument Value="1" /><Argument Value="510" /><Argument Value="8" /><Argument Value="475" /><Argument Value="0" /><Argument Value="240" /><Argument Value="0" /><Argument Value="1" /></Function><Function Name="SpawnNPCDelayed" Target="Wearer" TickCount="1" TickInterval="1"><Argument Value="KHEN" /><Argument Value="1" /><Argument Value="515" /><Argument Value="8" /><Argument Value="480" /><Argument Value="0" /><Argument Value="240" /><Argument Value="0" /><Argument Value="1" /></Function><Function Name="SpawnNPCDelayed" Target="Wearer" TickCount="1" TickInterval="1"><Argument Value="KYAS" /><Argument Value="1" /><Argument Value="510" /><Argument Value="8" /><Argument Value="480" /><Argument Value="0" /><Argument Value="240" /><Argument Value="0" /><Argument Value="1" /></Function><Function Name="SpawnNPCDelayed" Target="Wearer" TickCount="1" TickInterval="1"><Argument Value="MSSH" /><Argument Value="1" /><Argument Value="500" /><Argument Value="8" /><Argument Value="500" /><Argument Value="0" /><Argument Value="240" /><Argument Value="0" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="NPCFamily" Operator="Greater Than" Value="0" ChildOp="" /></Action></Item><Item AOID="288717" IsNano="False" Name="Wearable: Alien_Distresscall_Attack_300" QL="300" ItemType="NPC"><Description /><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="QL" Value="300" /><Attribute Name="Icon" Value="84059" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="Can" Value="Wear" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop" /><Attribute Name="DefaultPos" Value="RightWrist" /><Event Name="OnTerminate"><Function Name="SpawnNPCDelayed" Target="Wearer" TickCount="1" TickInterval="1"><Argument Value="KHEN" /><Argument Value="300" /><Argument Value="510" /><Argument Value="8" /><Argument Value="475" /><Argument Value="0" /><Argument Value="240" /><Argument Value="0" /><Argument Value="1" /></Function><Function Name="SpawnNPCDelayed" Target="Wearer" TickCount="1" TickInterval="1"><Argument Value="KHEN" /><Argument Value="300" /><Argument Value="515" /><Argument Value="8" /><Argument Value="480" /><Argument Value="0" /><Argument Value="240" /><Argument Value="0" /><Argument Value="1" /></Function><Function Name="SpawnNPCDelayed" Target="Wearer" TickCount="1" TickInterval="1"><Argument Value="KYAS" /><Argument Value="300" /><Argument Value="510" /><Argument Value="8" /><Argument Value="480" /><Argument Value="0" /><Argument Value="240" /><Argument Value="0" /><Argument Value="1" /></Function><Function Name="SpawnNPCDelayed" Target="Wearer" TickCount="1" TickInterval="1"><Argument Value="MSSH" /><Argument Value="300" /><Argument Value="500" /><Argument Value="8" /><Argument Value="500" /><Argument Value="0" /><Argument Value="240" /><Argument Value="0" /><Argument Value="1" /></Function></Event><Action Name="ToWear"><Requirement Target="Self" Statistic="NPCFamily" Operator="Greater Than" Value="0" ChildOp="" /></Action></Item><Item AOID="288718" IsNano="False" Name="Mission Complete: Distress Call" QL="1" ItemType="Misc"><Description /><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="130858" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.8" /><Attribute Name="Flags" Value="VisibleFlag, Null, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="SpawnMonsterACG" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="219" ChildOp="" /><Argument Value="KIRE" /><Argument Value="1" /><Argument Value="-1" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="80001" /><Argument Value="0" /></Function></Event></Item><Item AOID="288719" IsNano="False" Name="Viral Belt Component Platform" QL="200" ItemType="Utility"><Description>A version of the Belt Component Platform based on Kyr'Ozch technology. This device represents the final word in NCU enhancments.</Description><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="200" /><Attribute Name="Icon" Value="288088" /><Attribute Name="Slot" Value="BELT" /><Attribute Name="BeltSlots" Value="6" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="3" /><Attribute Name="Mass" Value="0.001" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="BELT" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BeltSlots" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="20" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNanoEnergy" /><Argument Value="100" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychic" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Strength" /><Argument Value="5" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Stamina" /><Argument Value="5" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="1125" ChildOp="" /><Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="150" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="And" /></Action></Item><Item AOID="288720" IsNano="False" Name="Hadrulf's Viral Belt Component Platform" QL="250" ItemType="Utility"><Description>A version of the Belt Component Platform based on Kyr'Ozch technology.  This device represents the final word in NCU enhancments.</Description><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="QL" Value="250" /><Attribute Name="Icon" Value="246126" /><Attribute Name="Slot" Value="BELT" /><Attribute Name="BeltSlots" Value="6" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="70" /><Attribute Name="Mass" Value="0.001" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, HasRotation, NoDrop, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="BELT" /><Event Name="OnWear"><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="BeltSlots" /><Argument Value="6" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNCU" /><Argument Value="30" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxHealth" /><Argument Value="150" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="MaxNanoEnergy" /><Argument Value="150" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Intelligence" /><Argument Value="35" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Psychic" /><Argument Value="35" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Sense" /><Argument Value="35" /></Function><Function Name="Modify" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Agility" /><Argument Value="35" /></Function></Event><Action Name="ToWield"><Requirement Target="Self" Statistic="ComputerLiteracy" Operator="Greater Than" Value="1500" ChildOp="" /><Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="209" ChildOp="And" /><Requirement Target="Self" Statistic="Expansion" Operator="Is Set" Value="8" ChildOp="And" /></Action><Action Name="PlayshiftRequirements"><Requirement Target="Self" Statistic="Level" Operator="Greater Than" Value="209" ChildOp="" /></Action></Item><Item AOID="288721" IsNano="False" Name="Plasma Cannon Stock" QL="1" ItemType="Misc"><Description>This is part of a weapon, but it could also be used as a weapon itself... if you're strong enough to lift it.</Description><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="130696" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Mesh" Value="288271" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="0" /></Item><Item AOID="288723" IsNano="False" Name="Plasma Cannon Scope" QL="1" ItemType="Misc"><Description>This scope looks completely busted. Hard to tell if someone jumped on it repeatedly or if it's supposed to look like this.</Description><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="130776" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Mesh" Value="288270" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="0" /></Item><Item AOID="288724" IsNano="False" Name="Plasma Cannon Barrel" QL="1" ItemType="Misc"><Description>This barrel is still warm from when it was last used.</Description><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="130705" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Mesh" Value="288269" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="0" /></Item><Item AOID="288725" IsNano="False" Name="Submachine Gun Stock" QL="1" ItemType="Misc"><Description>Is this a cyborg arm or a weapon component? Depending on who you ask it may very well be both.</Description><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="130696" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Mesh" Value="288271" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="0" /></Item><Item AOID="288726" IsNano="False" Name="Submachine Gun Scope" QL="1" ItemType="Misc"><Description>This is a pristine-looking weapon component, though useless by itself.</Description><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="130776" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Mesh" Value="288270" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="0" /></Item><Item AOID="288727" IsNano="False" Name="Submachine Gun Barrel" QL="1" ItemType="Misc"><Description>It looks like something has tried to chew through this solid, two-inch thick steel, but stopped half-way.</Description><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="130705" /><Attribute Name="Slot" Value="0" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Mesh" Value="288269" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="0" /></Item><Item AOID="288729" IsNano="False" Name="Nano Cube (Viral Specialist Treatment)" QL="125" ItemType="Misc"><Description /><Attribute Name="Value" Value="1" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="125" /><Attribute Name="Icon" Value="233132" /><Attribute Name="Slot" Value="0" /><Attribute Name="Energy" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, HasEnergy, NoDrop" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288728" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="NPCFamily" Operator="Greater Than" Value="0" ChildOp="" /></Action></Item><Item AOID="288747" IsNano="False" Name="Token Package: 100" QL="1" ItemType="Misc"><Description>This item will add 100 sided tokens to your character. Note: Neutral characters cannot use this item, nor collect tokens.</Description><Attribute Name="Value" Value="800" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="259105" /><Attribute Name="AttackDelay" Value="0.01" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.01" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" /><Argument Value="ClanTokens" /><Argument Value="100" /><Argument Value="100" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" /><Argument Value="OmniTokens" /><Argument Value="100" /><Argument Value="100" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" /><Argument Value="Neutrals can not use tokens." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" /><Argument Value="Side tokens collected: %d." /><Argument Value="62" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" /><Argument Value="Side tokens collected: %d." /><Argument Value="75" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Side" Operator="Not Equal To" Value="Neutral" ChildOp="" /></Action></Item><Item AOID="288748" IsNano="False" Name="Token Package: 250" QL="1" ItemType="Misc"><Description>This item will add 250 sided tokens to your character. Note: Neutral characters cannot use this item, nor collect tokens.</Description><Attribute Name="Value" Value="800" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="259105" /><Attribute Name="AttackDelay" Value="0.01" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.01" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" /><Argument Value="ClanTokens" /><Argument Value="250" /><Argument Value="250" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" /><Argument Value="OmniTokens" /><Argument Value="250" /><Argument Value="250" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" /><Argument Value="Neutrals can not use tokens." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" /><Argument Value="Side tokens collected: %d." /><Argument Value="62" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" /><Argument Value="Side tokens collected: %d." /><Argument Value="75" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Side" Operator="Not Equal To" Value="Neutral" ChildOp="" /></Action></Item><Item AOID="288749" IsNano="False" Name="Token Package: 500" QL="1" ItemType="Misc"><Description>This item will add 500 sided tokens to your character. Note: Neutral characters cannot use this item, nor collect tokens.</Description><Attribute Name="Value" Value="800" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="259105" /><Attribute Name="AttackDelay" Value="0.01" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.01" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" /><Argument Value="ClanTokens" /><Argument Value="500" /><Argument Value="500" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" /><Argument Value="OmniTokens" /><Argument Value="500" /><Argument Value="500" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" /><Argument Value="Neutrals can not use tokens." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" /><Argument Value="Side tokens collected: %d." /><Argument Value="62" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" /><Argument Value="Side tokens collected: %d." /><Argument Value="75" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Side" Operator="Not Equal To" Value="Neutral" ChildOp="" /></Action></Item><Item AOID="288750" IsNano="False" Name="Token Package: 1000" QL="1" ItemType="Misc"><Description>This item will add 1000 sided tokens to your character. Note: Neutral characters cannot use this item, nor collect tokens.</Description><Attribute Name="Value" Value="800" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="259105" /><Attribute Name="AttackDelay" Value="0.01" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.01" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" /><Argument Value="ClanTokens" /><Argument Value="1000" /><Argument Value="1000" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" /><Argument Value="OmniTokens" /><Argument Value="1000" /><Argument Value="1000" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" /><Argument Value="Neutrals can not use tokens." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" /><Argument Value="Side tokens collected: %d." /><Argument Value="62" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" /><Argument Value="Side tokens collected: %d." /><Argument Value="75" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Side" Operator="Not Equal To" Value="Neutral" ChildOp="" /></Action></Item><Item AOID="288751" IsNano="False" Name="Token Package: 2000" QL="1" ItemType="Misc"><Description>This item will add 2000 sided tokens to your character. Note: Neutral characters cannot use this item, nor collect tokens.</Description><Attribute Name="Value" Value="800" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="259105" /><Attribute Name="AttackDelay" Value="0.01" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.01" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" /><Argument Value="ClanTokens" /><Argument Value="2000" /><Argument Value="2000" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" /><Argument Value="OmniTokens" /><Argument Value="2000" /><Argument Value="2000" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Neutral" ChildOp="" /><Argument Value="Neutrals can not use tokens." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Clan" ChildOp="" /><Argument Value="Side tokens collected: %d." /><Argument Value="62" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Requirement Target="Self" Statistic="Side" Operator="Equal To" Value="Omni" ChildOp="" /><Argument Value="Side tokens collected: %d." /><Argument Value="75" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Side" Operator="Not Equal To" Value="Neutral" ChildOp="" /></Action></Item><Item AOID="288752" IsNano="False" Name="Victory Points Package: 5000" QL="1" ItemType="Misc"><Description>This package will give your character 5000 Victory Points on use.</Description><Attribute Name="Value" Value="1" /><Attribute Name="Slot" Value="0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="100323" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="258404" /><Attribute Name="Mass" Value="0.001" /><Attribute Name="Flags" Value="HasMultipleCount" /><Attribute Name="DefaultPos" Value="12" /><Attribute Name="MoreFlags" Value="Flag_1, Flag_2" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="200"><Argument Value="VP" /><Argument Value="5000" /><Argument Value="5000" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="New Victory Points gained." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event></Item><Item AOID="288753" IsNano="False" Name="Victory Points Package: 10000" QL="1" ItemType="Misc"><Description>This package will give your character 10000 Victory Points on use.</Description><Attribute Name="Value" Value="1" /><Attribute Name="Slot" Value="0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="100323" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="258404" /><Attribute Name="Mass" Value="0.001" /><Attribute Name="Flags" Value="HasMultipleCount" /><Attribute Name="DefaultPos" Value="12" /><Attribute Name="MoreFlags" Value="Flag_1, Flag_2" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="200"><Argument Value="VP" /><Argument Value="10000" /><Argument Value="10000" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="New Victory Points gained." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event></Item><Item AOID="288754" IsNano="False" Name="Victory Points Package: 25000" QL="1" ItemType="Misc"><Description>This package will give your character 25000 Victory Points on use.</Description><Attribute Name="Value" Value="1" /><Attribute Name="Slot" Value="0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="100323" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="258404" /><Attribute Name="Mass" Value="0.001" /><Attribute Name="Flags" Value="HasMultipleCount" /><Attribute Name="DefaultPos" Value="12" /><Attribute Name="MoreFlags" Value="Flag_1, Flag_2" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="200"><Argument Value="VP" /><Argument Value="25000" /><Argument Value="25000" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="New Victory Points gained." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event></Item><Item AOID="288755" IsNano="False" Name="Victory Points Package: 50000" QL="1" ItemType="Misc"><Description>This package will give your character 50000 Victory Points on use.</Description><Attribute Name="Value" Value="1" /><Attribute Name="Slot" Value="0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="100323" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="258404" /><Attribute Name="Mass" Value="0.001" /><Attribute Name="Flags" Value="HasMultipleCount" /><Attribute Name="DefaultPos" Value="12" /><Attribute Name="MoreFlags" Value="Flag_1, Flag_2" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="200"><Argument Value="VP" /><Argument Value="50000" /><Argument Value="50000" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="New Victory Points gained." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event></Item><Item AOID="288756" IsNano="False" Name="Victory Points Package: 100000" QL="1" ItemType="Misc"><Description>This package will give your character 100000 Victory Points on use.</Description><Attribute Name="Value" Value="1" /><Attribute Name="Slot" Value="0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="100323" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="258404" /><Attribute Name="Mass" Value="0.001" /><Attribute Name="Flags" Value="HasMultipleCount" /><Attribute Name="DefaultPos" Value="12" /><Attribute Name="MoreFlags" Value="Flag_1, Flag_2" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="200"><Argument Value="VP" /><Argument Value="100000" /><Argument Value="100000" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="New Victory Points gained." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event></Item><Item AOID="288757" IsNano="False" Name="IP Reset Package: One Point" QL="1" ItemType="Misc"><Description>This device will help the user regain under-utilized portions of their brain.

Adds one IP Reset point to the character.</Description><Attribute Name="Value" Value="50000" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="99257" /><Attribute Name="AttackDelay" Value="0.01" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.01" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="MoreFlags" Value="Flag_1" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RP" /><Argument Value="1" /><Argument Value="1" /></Function></Event></Item><Item AOID="288758" IsNano="False" Name="IP Reset Package: Five Points" QL="1" ItemType="Misc"><Description>This device will help the user regain under-utilized portions of their brain.

Adds five IP Reset points to the character.</Description><Attribute Name="Value" Value="50000" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="99257" /><Attribute Name="AttackDelay" Value="0.01" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.01" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="MoreFlags" Value="Flag_1" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RP" /><Argument Value="5" /><Argument Value="5" /></Function></Event></Item><Item AOID="288759" IsNano="False" Name="IP Reset Package: Ten Points" QL="1" ItemType="Misc"><Description>This device will help the user regain under-utilized portions of their brain.

Adds ten IP Reset points to the character.</Description><Attribute Name="Value" Value="50000" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="99257" /><Attribute Name="AttackDelay" Value="0.01" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.01" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="1" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="MoreFlags" Value="Flag_1" /><Event Name="OnUse"><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="RP" /><Argument Value="10" /><Argument Value="10" /></Function></Event></Item><Item AOID="288760" IsNano="False" Name="Portable Bank Terminal - Seven Days" QL="1" ItemType="Armor"><Description>This is a portable bank terminal, which will allow you to access your bank from anywhere you like. Unfortunately the nanobots which are used to create this technology are somewhat unstable outside of certain profession-specific NCU sets, and tend to burn out quickly; this terminal will only last for seven total days before it can no longer be used.</Description><Attribute Name="Value" Value="30000" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="99664" /><Attribute Name="Slot" Value="Back" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="0.1" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="Back" /><Event Name="OnUse"><Function Name="OpenBank" Target="Wearer" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="288761" IsNano="False" Name="Sealed Portable Bank Terminal - Seven Days" QL="1" ItemType="Armor"><Description>Inside this sealed canister is a portable bank terminal, which will allow you to access your bank from anywhere you like. Unfortunately the nanobots which are used to create this technology are somewhat unstable outside of certain profession-specific NCU sets, and tend to burn out quickly; Once the package is opened this terminal will only last for seven total days before it can no longer be used.</Description><Attribute Name="Value" Value="30000" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="157448" /><Attribute Name="Slot" Value="Back" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="0.1" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="Back" /><Event Name="OnUse"><Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PRBT" /><Argument Value="1" /><Argument Value="0" /><Argument Value="604800" /><Argument Value="1" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event></Item><Item AOID="288762" IsNano="False" Name="Portable Bank Terminal" QL="1" ItemType="Armor"><Description>This is a portable bank terminal, which will allow you to access your bank from anywhere you like.</Description><Attribute Name="Value" Value="30000" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="99664" /><Attribute Name="Slot" Value="Back" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="0.1" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="Back" /><Event Name="OnUse"><Function Name="OpenBank" Target="Wearer" TickCount="1" TickInterval="0" /></Event></Item><Item AOID="288764" IsNano="False" Name="Portable GMS Terminal - Seven Days" QL="1" ItemType="Misc"><Description>This is a portable GMS terminal, which will allow you to access the Global Market Search from anywhere you like. Unfortunately the nanobots which are used to create this technology are somewhat unstable outside of certain profession-specific NCU sets, and tend to burn out quickly; this terminal will only last for seven total days before it can no longer be used.</Description><Attribute Name="Value" Value="10000" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="218759" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Mesh" Value="93121" /><Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="InputBox" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="" /><Argument Value="0" /><Argument Value="1" /></Function></Event></Item><Item AOID="288765" IsNano="False" Name="Portable GMS Terminal" QL="1" ItemType="Misc"><Description>This is a portable GMS terminal, which will allow you to access the Global Market Search from anywhere you like.</Description><Attribute Name="Value" Value="10000" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="218759" /><Attribute Name="AttackDelay" Value="1" /><Attribute Name="Can" Value="Carry, Use" /><Attribute Name="Mesh" Value="93121" /><Attribute Name="Flags" Value="VisibleFlag, NoDrop, Unique" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="InputBox" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="" /><Argument Value="0" /><Argument Value="1" /></Function></Event></Item><Item AOID="288766" IsNano="False" Name="Sealed Portable Bank Terminal" QL="1" ItemType="Armor"><Description>Inside this sealed canister is a portable bank terminal, which will allow you to access your bank from anywhere you like.</Description><Attribute Name="Value" Value="30000" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="157448" /><Attribute Name="Slot" Value="Back" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="0.1" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="Back" /><Event Name="OnUse"><Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PTBN" /><Argument Value="1" /><Argument Value="0" /><Argument Value="-1" /><Argument Value="1" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event></Item><Item AOID="288767" IsNano="False" Name="Sealed Portable GMS Terminal" QL="1" ItemType="Armor"><Description>Inside this sealed canister is a portable GMS terminal, which will allow you to access the Global Market Search from anywhere you like.</Description><Attribute Name="Value" Value="30000" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="157448" /><Attribute Name="Slot" Value="Back" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="0.1" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="Back" /><Event Name="OnUse"><Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="PRGM" /><Argument Value="1" /><Argument Value="0" /><Argument Value="-1" /><Argument Value="1" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event></Item><Item AOID="288768" IsNano="False" Name="Sealed Portable GMS Terminal - Seven Days" QL="1" ItemType="Armor"><Description>Inside this sealed canister is a portable GMS terminal, which will allow you to access the Global Market Search from anywhere you like. Unfortunately the nanobots which are used to create this technology are somewhat unstable outside of certain profession-specific NCU sets, and tend to burn out quickly; Once the package is opened this terminal will only last for seven total days before it can no longer be used.</Description><Attribute Name="Value" Value="30000" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="157448" /><Attribute Name="Slot" Value="Back" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="0.1" /><Attribute Name="Mass" Value="9.999" /><Attribute Name="Flags" Value="VisibleFlag, NoDrop, HasDamage, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="Back" /><Event Name="OnUse"><Function Name="SpawnItemACG" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="POGM" /><Argument Value="1" /><Argument Value="0" /><Argument Value="604800" /><Argument Value="1" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function></Event></Item><Item AOID="288769" IsNano="False" Name="Premium Experience Construct" QL="1" ItemType="Misc"><Description>This spirit-tech symbiant has been modified to imbue the user with it's own experiences. The effect will give the user a twenty percent boost to their rate of learning from experience.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="281958" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnSelf" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288770" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Your brain surges with new found knowledge." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="5" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275375" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275374" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288785" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288789" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288770" ChildOp="And" /></Action></Item><Item AOID="288771" IsNano="False" Name="Premium Experience Construct" QL="1" ItemType="Misc"><Description>This spirit-tech symbiant has been modified to imbue the user with it's own experiences. The effect will give the user a twenty percent boost to their rate of learning from experience.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="281958" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnSelf" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288770" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Your brain surges with new found knowledge." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="5" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275375" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275374" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288785" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288789" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288770" ChildOp="And" /></Action></Item><Item AOID="288772" IsNano="False" Name="Premium Experience Construct" QL="1" ItemType="Misc"><Description>This spirit-tech symbiant has been modified to imbue the user with it's own experiences. The effect will give the user a twenty percent boost to their rate of learning from experience.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="281958" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnSelf" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="20" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288770" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Your brain surges with new found knowledge." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="5" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275375" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275374" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288785" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288789" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288770" ChildOp="And" /></Action></Item><Item AOID="288773" IsNano="False" Name="Premium Nano Crystal (Insight into the Shadowlands)" QL="1" ItemType="Misc"><Description>Nano Crystal - Running this Nano will make you able to see the mini-map in the Shadowlands while travelling in Scheol, Adonis, Penumbra and Inferno.</Description><Attribute Name="Value" Value="7" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="12259" /><Attribute Name="Slot" Value="0" /><Attribute Name="Energy" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, HasEnergy, NoDrop" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="268610" /></Function></Event></Item><Item AOID="288775" IsNano="False" Name="Premium Nano Crystal (L33t Transformation)" QL="1" ItemType="Misc"><Description>Nano Crystal - Transforms the target into the form of possibly the most well known inhabitant of Rubi-Ka.</Description><Attribute Name="Value" Value="3" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="12258" /><Attribute Name="Slot" Value="0" /><Attribute Name="Energy" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, HasEnergy, NoDrop" /><Attribute Name="DefaultPos" Value="0" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288774" /></Function></Event></Item><Item AOID="288776" IsNano="False" Name="EscortNPCs_001" QL="1" ItemType="NPC"><Description>EscortNPCs MonsterWeapon</Description><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="CriticalBonus" Value="6" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="QL" Value="1" /><Attribute Name="AttackDelay" Value="2.35" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="MaxDamage" Value="12" /><Attribute Name="MinDamage" Value="6" /><Attribute Name="EquipDelay" Value="0.05" /><Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" /><Attribute Name="RechargeDelay" Value="2.35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="AttackRange" Value="2" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClsC" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2710" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event></Item><Item AOID="288777" IsNano="False" Name="EscortNPCs_400" QL="400" ItemType="NPC"><Description>EscortNPCs MonsterWeapon</Description><Attribute Name="DamageType" Value="MeleeAC" /><Attribute Name="CriticalBonus" Value="250" /><Attribute Name="Slot" Value="RightHand" /><Attribute Name="EquipmentPage" Value="Weapon" /><Attribute Name="ChanceOfUse" Value="100" /><Attribute Name="QL" Value="400" /><Attribute Name="AttackDelay" Value="2.35" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="MaxDamage" Value="585" /><Attribute Name="MinDamage" Value="185" /><Attribute Name="EquipDelay" Value="0.05" /><Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription, Unique, DisableStatelCollision" /><Attribute Name="RechargeDelay" Value="2.35" /><Attribute Name="AnimSet" Value="4" /><Attribute Name="DefaultPos" Value="RightHand" /><Attribute Name="AttackRange" Value="2" /><AtkValue Name="MartialArts" Percent="100" /><DefValue Name="EvadeClsC" Percent="100" /><Event Name="OnActivate"><Function Name="Func_53076" Target="Self" TickCount="1" TickInterval="0"><Argument Value="0" /><Argument Value="2710" /><Argument Value="0" /><Argument Value="2147483647" /></Function></Event></Item><Item AOID="288778" IsNano="False" Name="Equip_EscortNPCs" QL="1" ItemType="NPC"><Description>EscortNPCs MonsterEquipper</Description><Attribute Name="EquipmentPage" Value="NPC" /><Attribute Name="QL" Value="1" /><Attribute Name="Slot" Value="Neck, Head, Back, RightShoulder, Chest, LeftShoulder, RightArm, Hands, LeftArm, RightWrist, Legs, LeftWrist, RightFinger, Feet, LeftFinger" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Flags" Value="VisibleFlag, ModifiedDescription" /><Attribute Name="DefaultPos" Value="7" /><Event Name="OnWear"><Function Name="EquipMonsterWeapon" Target="Target" TickCount="1" TickInterval="0"><Argument Value="RGIF" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="580" /><Argument Value="100" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="936" /><Argument Value="100" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="579" /><Argument Value="100" /></Function><Function Name="ModifyResistance" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="627" /><Argument Value="100" /></Function></Event></Item><Item AOID="288779" IsNano="False" Name="Premium Healing Laboratory - Stage 1" QL="1" ItemType="Misc"><Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 20 minutes, and will heal for 40% of your maximum health.

This laboratory can be upgraded four more times by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 900 treatment to use, will heal for 45% of your maximum health, and will be usable once every 16 minutes.</Description><Attribute Name="Value" Value="3" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="259107" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="56" /><Attribute Name="Mass" Value="0.3" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="AttackRange" Value="3" /><AtkValue Name="Adventuring" Percent="100" /><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="Pharmaceuticals" /><Argument Value="1" /></Function></Event><Event Name="OnUse"><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="Pharmaceuticals" /><Argument Value="1200" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="13600" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Health" /><Argument Value="40" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="699" ChildOp="" /><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" /></Action></Item><Item AOID="288780" IsNano="False" Name="Premium Healing Laboratory - Stage 2" QL="1" ItemType="Misc"><Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 16 minutes, and will heal for 45% of your maximum health.

This laboratory can be upgraded three more times by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 1100 treatment to use, will heal for 50% of your maximum health, and will be usable once every 12 minutes.</Description><Attribute Name="Value" Value="3" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="259107" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="56" /><Attribute Name="Mass" Value="0.3" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="AttackRange" Value="3" /><AtkValue Name="Adventuring" Percent="100" /><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="Pharmaceuticals" /><Argument Value="1" /></Function></Event><Event Name="OnUse"><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="Pharmaceuticals" /><Argument Value="960" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="13600" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Health" /><Argument Value="45" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="899" ChildOp="" /><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" /></Action></Item><Item AOID="288781" IsNano="False" Name="Premium Healing Laboratory - Stage 3" QL="1" ItemType="Misc"><Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 12 minutes, and will heal for 50% of your maximum health./n/nThis laboratory can be upgraded two more times by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 1200 treatment to use, will heal for 55% of your maximum health, and will be usable once every 8 minutes.</Description><Attribute Name="Value" Value="3" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="259107" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="56" /><Attribute Name="Mass" Value="0.3" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="AttackRange" Value="3" /><AtkValue Name="Adventuring" Percent="100" /><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="Pharmaceuticals" /><Argument Value="1" /></Function></Event><Event Name="OnUse"><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="Pharmaceuticals" /><Argument Value="720" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="13600" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Health" /><Argument Value="50" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="1099" ChildOp="" /><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" /></Action></Item><Item AOID="288782" IsNano="False" Name="Premium Healing Laboratory - Stage 4" QL="1" ItemType="Misc"><Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 8 minutes, and will heal for will heal for 55% of your maximum health.

This laboratory can be upgraded one more time by applying a Veteran Healing Laboratory Upgrade Kit.

The next upgrade will require 1300 treatment to use, will heal for 60% of your maximum health, and will be usable once every 4 minutes.</Description><Attribute Name="Value" Value="3" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="259107" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="56" /><Attribute Name="Mass" Value="0.3" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="AttackRange" Value="3" /><AtkValue Name="Adventuring" Percent="100" /><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="Pharmaceuticals" /><Argument Value="1" /></Function></Event><Event Name="OnUse"><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="Pharmaceuticals" /><Argument Value="480" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="13600" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Health" /><Argument Value="55" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="1199" ChildOp="" /><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" /></Action></Item><Item AOID="288783" IsNano="False" Name="Premium Healing Laboratory - Final Stage" QL="1" ItemType="Misc"><Description>A healing device of the first order, it functions in all areas of Rubi-Ka and the Shadowlands. This device can be used once every 4 minutes, and will heal for will heal for 60% of your maximum health.

This laboratory is fully upgraded, and can not be improved any further.</Description><Attribute Name="Value" Value="3" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="259107" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, ApplyOnSelf" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="56" /><Attribute Name="Mass" Value="0.3" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, TellCollision, NoDrop, DisableStatelCollision" /><Attribute Name="DefaultPos" Value="0" /><Attribute Name="AttackRange" Value="3" /><AtkValue Name="Adventuring" Percent="100" /><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="Pharmaceuticals" /><Argument Value="1" /></Function></Event><Event Name="OnUse"><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="Pharmaceuticals" /><Argument Value="240" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="13600" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="Hit" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Health" /><Argument Value="60" /><Argument Value="0" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Treatment" Operator="Greater Than" Value="1299" ChildOp="" /><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="2" ChildOp="And" /></Action></Item><Item AOID="288784" IsNano="False" Name="Premium Healing Laboratory Upgrade Kit" QL="1" ItemType="Misc"><Description>A cylinder of chemicals which can be used to upgrade the Premium Healing Laboratory.</Description><Attribute Name="Value" Value="5" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Icon" Value="259108" /><Attribute Name="Slot" Value="5" /><Attribute Name="Can" Value="Carry" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, DisableStatelCollision" /><Attribute Name="QL" Value="1" /><Attribute Name="DefaultPos" Value="5" /></Item><Item AOID="288786" IsNano="False" Name="Greater Experience Construct" QL="1" ItemType="Misc"><Description>This spirit-tech symbiant has been modified to imbue the user with it's own experiences. The effect will give the user a fifteen-percent boost to their rate of learning from experience.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="281958" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnSelf" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="MaxEnergy" Value="20" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288785" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Your brain surges with new found knowledge." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="5" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275375" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275374" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288785" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288789" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288770" ChildOp="And" /></Action></Item><Item AOID="288787" IsNano="False" Name="Greater Experience Construct" QL="1" ItemType="Misc"><Description>This spirit-tech symbiant has been modified to imbue the user with it's own experiences. The effect will give the user a fifteen-percent boost to their rate of learning from experience.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="281958" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnSelf" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288785" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Your brain surges with new found knowledge." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="5" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275375" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275374" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288785" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288789" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288770" ChildOp="And" /></Action></Item><Item AOID="288788" IsNano="False" Name="Greater Experience Construct" QL="1" ItemType="Misc"><Description>This spirit-tech symbiant has been modified to imbue the user with it's own experiences. The effect will give the user a fifteen-percent boost to their rate of learning from experience.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="281958" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnSelf" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288785" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Your brain surges with new found knowledge." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="5" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275375" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275374" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288785" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288789" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288770" ChildOp="And" /></Action></Item><Item AOID="288790" IsNano="False" Name="Lesser Experience Construct" QL="1" ItemType="Misc"><Description>This spirit-tech symbiant has been modified to imbue the user with it's own experiences. The effect will give the user a ten-percent boost to their rate of learning from experience.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="281958" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnSelf" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="20" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288789" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Your brain surges with new found knowledge." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="5" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275375" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275374" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288785" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288789" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288770" ChildOp="And" /></Action></Item><Item AOID="288791" IsNano="False" Name="Lesser Experience Construct" QL="1" ItemType="Misc"><Description>This spirit-tech symbiant has been modified to imbue the user with it's own experiences. The effect will give the user a ten-percent boost to their rate of learning from experience.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="281958" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnSelf" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288789" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Your brain surges with new found knowledge." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="5" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275375" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275374" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288785" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288789" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288770" ChildOp="And" /></Action></Item><Item AOID="288792" IsNano="False" Name="Lesser Experience Construct" QL="1" ItemType="Misc"><Description>This spirit-tech symbiant has been modified to imbue the user with it's own experiences. The effect will give the user a ten-percent boost to their rate of learning from experience.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="281958" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnSelf" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288789" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="StaticText" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="Your brain surges with new found knowledge." /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /><Argument Value="0" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="5" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275375" ChildOp="" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="275374" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288785" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288789" ChildOp="And" /><Requirement Target="Self" Statistic="Flags" Operator="Op_101" Value="288770" ChildOp="And" /></Action></Item><Item AOID="288796" IsNano="False" Name="Phasefront Banshee - Death Rider" QL="1" ItemType="Misc"><Description>In the interest of offering Rubi-Kan citizens unique, creative designs, Phasefront is proud to present their latest creation, available on planet for a limited time only. As part of a sponsored deal, this special-edition Banshee was designed in part by the famous "This Means" company, offering their unique stylistic design to the sleek, classical lines of the famous jetbike.

This is a replica of an item originally given out during the Halloween celebrations of 29481.</Description><Attribute Name="Value" Value="250" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="273470" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="Energy" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="DefaultPos" Value="5" /><Attribute Name="AttackRange" Value="4" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288795" /></Function></Event></Item><Item AOID="288797" IsNano="False" Name="The Skull Box Shirt" QL="1" ItemType="Armor"><Description>Show off your love for the new Phasefront Wraith - Skull Box design with this lovely t-shirt.
This is a replica of an item originally given out during the Halloween celebrations of 29482.</Description><Attribute Name="Value" Value="1000" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Icon" Value="277884" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision" /><Attribute Name="QL" Value="1" /><Attribute Name="DefaultPos" Value="Chest" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="277848" /><Argument Value="1" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="277882" /><Argument Value="3" /><Argument Value="1" /></Function></Event></Item><Item AOID="288798" IsNano="False" Name="Phasefront Wraith X2-45 - Skull Box" QL="1" ItemType="Misc"><Description>In a special, limited-edition seasonal offering from Phasefront, Crash Customs Inc. hired out the famous metal-worker Tony Tjernberg to create a limited-edition conversion kit for the Wraith model jetbike. The sleek and stylish Skull Box was the result.

This is a replica of an item originally given out during the Halloween celebrations of 29482.</Description><Attribute Name="Value" Value="250" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="277471" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="Energy" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="DefaultPos" Value="5" /><Attribute Name="AttackRange" Value="4" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288799" /></Function></Event></Item><Item AOID="288800" IsNano="False" Name="Phasefront Wraith X2-45 - Nosferatu" QL="1" ItemType="Misc"><Description>The popular Phasefront Wraith model of jetbike receives another limited-edition custom conversion kit, this time supplied by Fresh Juice Designs. Using bold combinations of black and red, the lead artist on the project was said to have been inspired by ancient tales of blood-sucking vampires who would relentlessly track down their intended prey.

This is a replica of an item originally given out during the Halloween celebrations of 29483.</Description><Attribute Name="Value" Value="250" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="283966" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="Energy" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="DefaultPos" Value="5" /><Attribute Name="AttackRange" Value="4" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288802" /></Function></Event></Item><Item AOID="288803" IsNano="False" Name="Phasefront Ghost - Harvester Oni" QL="1" ItemType="Misc"><Description>For a special Halloween-branded offering, Phasefront partnered with Fresh Juice Designs to create a special version of their slimline Phasefront Ghost hoverboard. This unique design was created and hand-painted by the famous underground artist  Fia "Hexen" Jacob, inspired in part by a recent trip to the NipponTech system.

This is a replica of an item originally given out during the Halloween celebrations of 29482.</Description><Attribute Name="Value" Value="200" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="277887" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="Energy" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="DefaultPos" Value="5" /><Attribute Name="AttackRange" Value="4" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288804" /></Function></Event></Item><Item AOID="288805" IsNano="False" Name="The Oni Shirt" QL="1" ItemType="Armor"><Description>Show off your love for the Phasefront Ghost - Harvester Oni with this stylish t-shirt!

This is a replica of an item originally given out during the Halloween celebrations of 29482.</Description><Attribute Name="Value" Value="1000" /><Attribute Name="EquipmentPage" Value="Armor" /><Attribute Name="MaxHealth" Value="100" /><Attribute Name="Icon" Value="277900" /><Attribute Name="Slot" Value="Chest" /><Attribute Name="Can" Value="Carry, Wear" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="EquipDelay" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision" /><Attribute Name="QL" Value="1" /><Attribute Name="DefaultPos" Value="Chest" /><Event Name="OnWear"><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="277897" /><Argument Value="1" /><Argument Value="1" /></Function><Function Name="Texture" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="277899" /><Argument Value="3" /><Argument Value="1" /></Function></Event></Item><Item AOID="288806" IsNano="False" Name="Phasefront Chimera - Skin'n Bones" QL="1" ItemType="Misc"><Description>Another unique design from Westerlund Inc. (of the Hoverchair fame), released in the fall of 29484 - The "Phasefront Skin'n Bones". This surprisingly small board offers a unique profile designed for all-terrain travel, as the powerful anti-grav motors on the bottom work in conjunction with the aerodynamic profiling of the board to ensure greater stability over a wide variety of harsh terrains.

This is a replica of an item originally given out during the Halloween celebrations of 29484.</Description><Attribute Name="Value" Value="200" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="288436" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="Energy" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="DefaultPos" Value="5" /><Attribute Name="AttackRange" Value="4" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288807" /></Function></Event></Item><Item AOID="288809" IsNano="False" Name="Phasefront Phantom - Candy Cane Flyer" QL="1" ItemType="Misc"><Description>The Phantom is Phasefront's deluxe tricking hoverboard, designed with a wider base for greater stability and easier movement range. The bulbous patterns of the board allow for a more convenient grasping platform, making hand-hold tricks smoother and easier to land. The base of this board was inspired by street-level hoverboarding champion Patrik "The Master" McAtee, after the atrox often found normal boards carrying too small a profile for its larger hands to grasp during frontside aerials.

This is a replica of an item originally given out during the Christmas celebrations of 29481.</Description><Attribute Name="Value" Value="200" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="274176" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="Energy" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="DefaultPos" Value="5" /><Attribute Name="AttackRange" Value="4" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288808" /></Function></Event></Item><Item AOID="288810" IsNano="False" Name="Phasefront Chimera - Mistletoe Master" QL="1" ItemType="Misc"><Description>After nearly a year of working behind-the-scenes with engineering company Westerlund Inc. (of the Hoverchair fame), Phasefront finally released their newest, latest model of hoverboard to coincide with the fall of 29483 - The "Phasefront Chimera". This surprisingly small board offers a unique profile designed for all-terrain travel, as the powerful anti-grav motors on the bottom work in conjunction with the aerodynamic profiling of the board to ensure greater stability over a wide variety of harsh terrains.

This is a replica of an item originally given out during the Christmas celebrations of 29483.</Description><Attribute Name="Value" Value="200" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="284672" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="Energy" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="DefaultPos" Value="5" /><Attribute Name="AttackRange" Value="4" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288811" /></Function></Event></Item><Item AOID="288813" IsNano="False" Name="Phasefront Phantom - The Jubilee Bunny" QL="1" ItemType="Misc"><Description>After a grand tour Petter "The Rabbit" Jorgen,  threefold champion known for scoring amazing 53 595 points on the notorious benches in the Hi Fi Beat Meat underground league park, admitted in a press conference he was retiring to raise his newly born son full time. Before he left the scene, he designed this stream-lined piece of brilliant steel as a gesture towards all his fans.

This is a replica of an item originally given out during the Anniversary celebrations of 29483.</Description><Attribute Name="Value" Value="200" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="281749" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="Energy" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="DefaultPos" Value="5" /><Attribute Name="AttackRange" Value="4" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288812" /></Function></Event></Item><Item AOID="288815" IsNano="False" Name="Phasefront Phantom - Flaming Eightball" QL="1" ItemType="Misc"><Description>Phasefront developers collaborated with ultimate pool programmer Sjur Michael to create this beast known as the Flaming Eightball. There have been many speculations whether this product will fit the market with it's current specs as the power output will exceed the speed regulations in most terraformed zones. Quoted from the CEO of Phasefront "We simply provide the means to travel in style, any violation of our product is not endorsed nor our responsibility".

This is a replica of an item originally given out during the Anniversary celebrations of 29483</Description><Attribute Name="Value" Value="200" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="281750" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="Energy" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="DefaultPos" Value="5" /><Attribute Name="AttackRange" Value="4" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288814" /></Function></Event></Item><Item AOID="288817" IsNano="False" Name="Phasefront Spectre - Red Star" QL="1" ItemType="Misc"><Description>This special limited-edition conversion of the Phasefront Spectre was developed by Crash Customs Inc. in conjunction with the famous metal-worker Tony Tjernberg.

This is a replica of an item originally given out during the Anniversary celebrations of 29484.</Description><Attribute Name="Value" Value="250" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="287284" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="Energy" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="DefaultPos" Value="5" /><Attribute Name="AttackRange" Value="4" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288816" /></Function></Event></Item><Item AOID="288818" IsNano="False" Name="Phasefront Loungemaster - Maximajack" QL="1" ItemType="Misc"><Description>An oddity of a creation, the Maximajack is the result of a collaberation between the Westerlund division of Phasefront and the Fresh Juice design house. After being presented with the base Westerlund hoverchair design, the lead contractural artist for Fresh Juice unfortunately misheard the Phasefront representitive in his request. So the story goes that after being tasked to "pump my ride", the Maximajack was the result. Unfortunately, the conversion kit wasn't very popular (outside of Hyzok IV, where the local populace grows a lot of pumpkins [as that's the only edible vegetation that will grow on Hyzok IV]), and is instead offered up only as a limited-edition seasonal promotion item.

This item contains ten uses of the Maximajack summoning nano.</Description><Attribute Name="Value" Value="200" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="284071" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="5" /><Attribute Name="AttackRange" Value="4" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="284070" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="And" /><Requirement Target="Self" Statistic="VehicleGround" Operator="Greater Than" Value="1" ChildOp="And" /></Action><Action Name="PlayshiftRequirements"><Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="2" ChildOp="" /></Action></Item><Item AOID="288819" IsNano="False" Name="Phasefront Loungemaster - Maximajack" QL="1" ItemType="Misc"><Description>An oddity of a creation, the Maximajack is the result of a collaberation between the Westerlund division of Phasefront and the Fresh Juice design house. After being presented with the base Westerlund hoverchair design, the lead contractural artist for Fresh Juice unfortunately misheard the Phasefront representitive in his request. So the story goes that after being tasked to "pump my ride", the Maximajack was the result. Unfortunately, the conversion kit wasn't very popular (outside of Hyzok IV, where the local populace grows a lot of pumpkins [as that's the only edible vegetation that will grow on Hyzok IV]), and is instead offered up only as a limited-edition seasonal promotion item.

This item will permanently upload the Maximajack nano to your programs folder, allowing you to summon the Maximajack whenever you wish!</Description><Attribute Name="Value" Value="200" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="284071" /><Attribute Name="Slot" Value="5, 9, 10, 12, 13" /><Attribute Name="Energy" Value="1" /><Attribute Name="Can" Value="Carry, Use, Eat" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="Mass" Value="0.1" /><Attribute Name="Flags" Value="VisibleFlag, TellCollision, UseEmptyDestruct, HasEnergy, NoDrop" /><Attribute Name="DefaultPos" Value="5" /><Attribute Name="AttackRange" Value="4" /><Event Name="OnUse"><Function Name="UploadNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288820" /></Function></Event></Item><Item AOID="288822" IsNano="False" Name="Instant Grid Conversion Beacon" QL="1" ItemType="Misc"><Description>This small beacon will instantly transfer you into the grid upon use. /n/nMay only be used on Rubi-Ka, user cannot be in combat, user may not be morphed or within a vehicle.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288821" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="300" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event></Item><Item AOID="288823" IsNano="False" Name="Instant Grid Conversion Beacon" QL="1" ItemType="Misc"><Description>This small beacon will instantly transfer you into the grid upon use. /n/nMay only be used on Rubi-Ka, user cannot be in combat, user may not be morphed or within a vehicle.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288821" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="300" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event></Item><Item AOID="288824" IsNano="False" Name="Instant Grid Conversion Beacon" QL="1" ItemType="Misc"><Description>This small beacon will instantly transfer you into the grid upon use. /n/nMay only be used on Rubi-Ka, user cannot be in combat, user may not be morphed or within a vehicle.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="20" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="288821" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="300" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="MonsterData" Operator="Equal To" Value="0" ChildOp="And" /><Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="1" ChildOp="And" /></Action><Action Name="PlayshiftRequirements"><Requirement Target="Self" Statistic="PlayfieldType" Operator="Op_107" Value="1" ChildOp="" /></Action></Item><Item AOID="288825" IsNano="False" Name="Adventurer Buff Can: Robust Treatment" QL="42" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Robust Treatment".

Increases the following skills:

Treatment: 60 points

First Aid: 60 points

Simply right-click the canister to use. Requires 42 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="42" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26703" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event></Item><Item AOID="288826" IsNano="False" Name="Adventurer Buff Can: Robust Treatment" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Robust Treatment".

Increases the following skills:

Treatment: 60 points

First Aid: 60 points

Simply right-click the canister to use. Requires 42 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26703" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288827" IsNano="False" Name="Adventurer Buff Can: Robust Treatment" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Robust Treatment".

Increases the following skills:

Treatment: 60 points

First Aid: 60 points

Simply right-click the canister to use. Requires 42 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26703" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288828" IsNano="False" Name="Adventurer Buff Can: Survival Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Survival Aid".

Increases the following skills:

First Aid: 46 points

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26704" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288829" IsNano="False" Name="Adventurer Buff Can: Survival Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Survival Aid".

Increases the following skills:

First Aid: 46 points

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26704" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288830" IsNano="False" Name="Adventurer Buff Can: Survival Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Survival Aid".

Increases the following skills:

First Aid: 46 points

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26704" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288831" IsNano="False" Name="Adventurer Buff Can: Eagle Eye" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Eagle Eye".

Increases the following: skills

Perception: 80 points

Aim Shot: 20 points

Simply right-click the canister to use. Requires 24 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26107" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288832" IsNano="False" Name="Adventurer Buff Can: Eagle Eye" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Eagle Eye".

Increases the following skills:

Perception: 80 points

Aim Shot: 20 points

Simply right-click the canister to use. Requires 24 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26107" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288833" IsNano="False" Name="Adventurer Buff Can: Eagle Eye" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Adventurer nano program "Eagle Eye".

Increases the following skills:

Perception: 80 points

Aim Shot: 20 points

Simply right-click the canister to use. Requires 24 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="26107" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288834" IsNano="False" Name="Agent Buff Can: Enhanced Senses" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Enhanced Senses".

Increases the following skills:

Sense: 15 points

Simply right-click the canister to use. Requires 9 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25988" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288835" IsNano="False" Name="Agent Buff Can: Enhanced Senses" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Enhanced Senses".

Increases the following skills:

Sense: 15 points

Simply right-click the canister to use. Requires 9 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25988" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288836" IsNano="False" Name="Agent Buff Can: Enhanced Senses" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Enhanced Senses".

Increases the following skills:

Sense: 15 points

Simply right-click the canister to use. Requires 9 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25988" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288837" IsNano="False" Name="Agent Buff Can: Feline Grace" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Feline Grace".

Increases the following skills:

Agility: 20 points.

Simply right-click the canister to use. Requires 17 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25989" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288838" IsNano="False" Name="Agent Buff Can: Feline Grace" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Feline Grace".

Increases the following skills:

Agility: 20 points.

Simply right-click the canister to use. Requires 17 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25989" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288839" IsNano="False" Name="Agent Buff Can: Feline Grace" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Feline Grace".

Increases the following skills:

Agility: 20 points.

Simply right-click the canister to use. Requires 17 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25989" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288840" IsNano="False" Name="Agent Buff Can: Chemical Concoction" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Chemical Concoction".

Increases the following skills:

Chemistry: 50 points

Pharmaceuticals: 50 points

Simply right-click the canister to use. Requires 20 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25984" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288841" IsNano="False" Name="Agent Buff Can: Chemical Concoction" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Chemical Concoction".

Increases the following skills:

Chemistry: 50 points

Pharmaceuticals: 50 points

Simply right-click the canister to use. Requires 20 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25984" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288842" IsNano="False" Name="Agent Buff Can: Chemical Concoction" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Agent nano program "Chemical Concoction".

Increases the following skills:

Chemistry: 50 points

Pharmaceuticals: 50 points

Simply right-click the canister to use. Requires 20 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="25984" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288843" IsNano="False" Name="Bureaucrat Buff Can: Gunslinger" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Bureaucrat nano program "Gunslinger".

Increases the following skills:

Pistol: 20 points

Simply right-click the canister to use. Requires 5 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="30077" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288844" IsNano="False" Name="Bureaucrat Buff Can: Gunslinger" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Bureaucrat nano program "Gunslinger".

Increases the following skills:

Pistol: 20 points

Simply right-click the canister to use. Requires 5 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="30077" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288845" IsNano="False" Name="Bureaucrat Buff Can: Gunslinger" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Bureaucrat nano program "Gunslinger".

Increases the following skills:

Pistol: 20 points

Simply right-click the canister to use. Requires 5 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="30077" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288846" IsNano="False" Name="Bureaucrat Buff Can: Authority Figure" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Bureaucrat nano program "Authority Figure".

Increases the following skills:

Psychology: 50 points

Simply right-click the canister to use. Requires 14 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="30057" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288847" IsNano="False" Name="Bureaucrat Buff Can: Authority Figure" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Bureaucrat nano program "Authority Figure".

Increases the following skills:

Psychology: 50 points

Simply right-click the canister to use. Requires 14 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="30057" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288848" IsNano="False" Name="Bureaucrat Buff Can: Authority Figure" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Bureaucrat nano program "Authority Figure".

Increases the following skills:

Psychology: 50 points

Simply right-click the canister to use. Requires 14 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="30057" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288849" IsNano="False" Name="Doctor Buff Can: Iron Circle" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Iron Circle".

Increases the following skills:

Strength: 20 points

Stamina: 20 points.

Simply right-click the canister to use. Requires 26 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="42052" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288850" IsNano="False" Name="Doctor Buff Can: Iron Circle" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Iron Circle".

Increases the following skills:

Strength: 20 points

Stamina: 20 points.

Simply right-click the canister to use. Requires 26 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="42052" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288851" IsNano="False" Name="Doctor Buff Can: Iron Circle" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Iron Circle".

Increases the following skills:

Strength: 20 points

Stamina: 20 points.

Simply right-click the canister to use. Requires 26 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="42052" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288852" IsNano="False" Name="Doctor Buff Can: Superior First Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Superior First Aid".

Increases the following skills:

Treatment: 80 points 

First Aid: 80 points.

Simply right-click the canister to use. Requires 37 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28675" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288853" IsNano="False" Name="Doctor Buff Can: Superior First Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Superior First Aid".

Increases the following skills:

Treatment: 80 points 

First Aid: 80 points.

Simply right-click the canister to use. Requires 37 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28675" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288854" IsNano="False" Name="Doctor Buff Can: Superior First Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Superior First Aid".

Increases the following skills:

Treatment: 80 points 

First Aid: 80 points.

Simply right-click the canister to use. Requires 37 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28675" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288855" IsNano="False" Name="Doctor Buff Can: Specialist Treatment" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Specialist Treatment".

Increases the following skills:

Treatment: 35 points

First Aid: 20 points.

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28674" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288856" IsNano="False" Name="Doctor Buff Can: Specialist Treatment" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Specialist Treatment".

Increases the following skills:

Treatment: 35 points

First Aid: 20 points.

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28674" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288857" IsNano="False" Name="Doctor Buff Can: Specialist Treatment" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Specialist Treatment".

Increases the following skills:

Treatment: 35 points

First Aid: 20 points.

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28674" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288858" IsNano="False" Name="Doctor Buff Can: Enhanced First Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Enhanced First Aid".

Increases the following skills:

Treatment: 10 points

First Aid: 15 points

Simply right-click the canister to use. Requires 5 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28657" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288859" IsNano="False" Name="Doctor Buff Can: Enhanced First Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Enhanced First Aid".

Increases the following skills:

Treatment: 10 points

First Aid: 15 points

Simply right-click the canister to use. Requires 5 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28657" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288860" IsNano="False" Name="Doctor Buff Can: Enhanced First Aid" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Doctor nano program "Enhanced First Aid".

Increases the following skills:

Treatment: 10 points

First Aid: 15 points

Simply right-click the canister to use. Requires 5 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28657" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288861" IsNano="False" Name="Enforcer Buff Can: Essence of Behemoth" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Behemoth".

Increases the following skills:

Strength: 27 points

Stamina: 27 points

Maximum Health Points: 996 points.

Simply right-click the canister to use. Requires 47 free NCU..</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95708" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288862" IsNano="False" Name="Enforcer Buff Can: Essence of Behemoth" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Behemoth".

Increases the following skills:

Strength: 27 points

Stamina: 27 points

Maximum Health Points: 996 points.

Simply right-click the canister to use. Requires 47 free NCU..</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95708" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288863" IsNano="False" Name="Enforcer Buff Can: Essence of Behemoth" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Behemoth".

Increases the following skills:

Strength: 27 points

Stamina: 27 points

Maximum Health Points: 996 points.

Simply right-click the canister to use. Requires 47 free NCU..</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95708" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288864" IsNano="False" Name="Enforcer Buff Can: Essence of Colossus" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Colossus".

Increases the following skills:

Strength: 24 points

Stamina: 24 points

Maximum Health Points: 819 points

Simply right-click the canister to use. Requires 41 free NCU..</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95700" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288865" IsNano="False" Name="Enforcer Buff Can: Essence of Colossus" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Colossus".

Increases the following skills:

Strength: 24 points

Stamina: 24 points

Maximum Health Points: 819 points

Simply right-click the canister to use. Requires 41 free NCU..</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95700" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288866" IsNano="False" Name="Enforcer Buff Can: Essence of Colossus" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Colossus".

Increases the following skills:

Strength: 24 points

Stamina: 24 points

Maximum Health Points: 819 points

Simply right-click the canister to use. Requires 41 free NCU..</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95700" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288867" IsNano="False" Name="Enforcer Buff Can: Essence of Titan" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Titan".

Increases the following skills:

Strength: 20 points

Stamina: 20 points

Maximum Health Points: 590 points.

Simply right-click the canister to use. Requires 29 free NCU..</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95703" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288868" IsNano="False" Name="Enforcer Buff Can: Essence of Titan" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Titan".

Increases the following skills:

Strength: 20 points

Stamina: 20 points

Maximum Health Points: 590 points.

Simply right-click the canister to use. Requires 29 free NCU..</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95703" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288869" IsNano="False" Name="Enforcer Buff Can: Essence of Titan" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Titan".

Increases the following skills:

Strength: 20 points

Stamina: 20 points

Maximum Health Points: 590 points.

Simply right-click the canister to use. Requires 29 free NCU..</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95703" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288870" IsNano="False" Name="Enforcer Buff Can: Essence of the Brave Challenger" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of the Brave Challenger".

Increases the following skills:

Strength: 14 points

Stamina: 14 points

Maximum Health Points: 317 points

Simply right-click the canister to use. Requires 14 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95705" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288871" IsNano="False" Name="Enforcer Buff Can: Essence of the Brave Challenger" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of the Brave Challenger".

Increases the following skills:

Strength: 14 points

Stamina: 14 points

Maximum Health Points: 317 points

Simply right-click the canister to use. Requires 14 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95705" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288872" IsNano="False" Name="Enforcer Buff Can: Essence of the Brave Challenger" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of the Brave Challenger".

Increases the following skills:

Strength: 14 points

Stamina: 14 points

Maximum Health Points: 317 points

Simply right-click the canister to use. Requires 14 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95705" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288873" IsNano="False" Name="Enforcer Buff Can: Essence of Might" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Might".

Increases the following skills:

Strength: 8 points

Stamina: 8 points

Maximum Health Points: 171 points

Simply right-click the canister to use. Requires 8 free NCU..</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95706" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288874" IsNano="False" Name="Enforcer Buff Can: Essence of Might" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Might".

Increases the following skills:

Strength: 8 points

Stamina: 8 points

Maximum Health Points: 171 points

Simply right-click the canister to use. Requires 8 free NCU..</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95706" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288875" IsNano="False" Name="Enforcer Buff Can: Essence of Might" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Essence of Might".

Increases the following skills:

Strength: 8 points

Stamina: 8 points

Maximum Health Points: 171 points

Simply right-click the canister to use. Requires 8 free NCU..</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="95706" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288876" IsNano="False" Name="Enforcer Buff Can: Prodigous Strength" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Prodigous Strength".

Increases the following skills:

Strength: 40 points

Simply right-click the canister to use. Requires 42 free NCU..</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29652" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288877" IsNano="False" Name="Enforcer Buff Can: Prodigous Strength" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Prodigous Strength".

Increases the following skills:

Strength: 40 points

Simply right-click the canister to use. Requires 42 free NCU..</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29652" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288878" IsNano="False" Name="Enforcer Buff Can: Prodigous Strength" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Prodigous Strength".

Increases the following skills:

Strength: 40 points

Simply right-click the canister to use. Requires 42 free NCU..</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29652" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288879" IsNano="False" Name="Enforcer Buff Can: Thug's Delight" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Thug's Delight".

Increases the following skills:

One-Hand Blunt: 14 points

Simply right-click the canister to use. Requires 1 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43371" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288880" IsNano="False" Name="Enforcer Buff Can: Thug's Delight" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Thug's Delight".

Increases the following skills:

One-Hand Blunt: 14 points

Simply right-click the canister to use. Requires 1 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43371" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288881" IsNano="False" Name="Enforcer Buff Can: Thug's Delight" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Thug's Delight".

Increases the following skills:

One-Hand Blunt: 14 points

Simply right-click the canister to use. Requires 1 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43371" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288882" IsNano="False" Name="Enforcer Buff Can: Headcracker" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Headcracker".

Increases the following skills:

One-Hand Blunt: 46 points

Two-Hand Blunt: 46 points

Simply right-click the canister to use. Requires 1 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29644" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288883" IsNano="False" Name="Enforcer Buff Can: Headcracker" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Headcracker".

Increases the following skills:

One-Hand Blunt: 46 points

Two-Hand Blunt: 46 points

Simply right-click the canister to use. Requires 1 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29644" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288884" IsNano="False" Name="Enforcer Buff Can: Headcracker" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Enforcer nano program "Headcracker".

Increases the following skills:

One-Hand Blunt: 46 points

Two-Hand Blunt: 46 points

Simply right-click the canister to use. Requires 1 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29644" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288885" IsNano="False" Name="Engineer Buff Can: Engineer Composite Specialist Tradeskills (8 hours)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Engineer Composite Specialist Tradeskills (8 hours)".

Increases the following skills:

Mechanical Engineering: 200 points

Electrical Engineering: 200 points

Quantum Physics: 200 points

Weapon Smithing: 200 points

Pharmaceuticals: 200 points

Chemistry: 200 points

Simply right-click the canister to use. Requires 55 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="273346" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288886" IsNano="False" Name="Engineer Buff Can: Engineer Composite Specialist Tradeskills (8 hours)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Engineer Composite Specialist Tradeskills (8 hours)".

Increases the following skills:

Mechanical Engineering: 200 points

Electrical Engineering: 200 points

Quantum Physics: 200 points

Weapon Smithing: 200 points

Pharmaceuticals: 200 points

Chemistry: 200 points

Simply right-click the canister to use. Requires 55 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="273346" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288887" IsNano="False" Name="Engineer Buff Can: Engineer Composite Specialist Tradeskills (8 hours)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Engineer Composite Specialist Tradeskills (8 hours)".

Increases the following skills:

Mechanical Engineering: 200 points

Electrical Engineering: 200 points

Quantum Physics: 200 points

Weapon Smithing: 200 points

Pharmaceuticals: 200 points

Chemistry: 200 points

Simply right-click the canister to use. Requires 55 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="273346" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288888" IsNano="False" Name="Engineer Buff Can: Philosopher's Stone" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Philosopher's Stone".

Increases the following skills:

Pharmaceuticals: 62 points

Chemistry: 62 points

Simply right-click the canister to use. Requires 17 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29772" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288889" IsNano="False" Name="Engineer Buff Can: Philosopher's Stone" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Philosopher's Stone".

Increases the following skills:

Pharmaceuticals: 62 points

Chemistry: 62 points

Simply right-click the canister to use. Requires 17 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29772" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288890" IsNano="False" Name="Engineer Buff Can: Philosopher's Stone" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Philosopher's Stone".

Increases the following skills:

Pharmaceuticals: 62 points

Chemistry: 62 points

Simply right-click the canister to use. Requires 17 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29772" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288891" IsNano="False" Name="Engineer Buff Can: Extreme Prejudice" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Extreme Prejudice".

Increases the following skills:

Grenade: 120 points

Pistol: 120 points

Simply right-click the canister to use. Requires 43 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29762" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288892" IsNano="False" Name="Engineer Buff Can: Extreme Prejudice" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Extreme Prejudice".

Increases the following skills:

Grenade: 120 points

Pistol: 120 points

Simply right-click the canister to use. Requires 43 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29762" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288893" IsNano="False" Name="Engineer Buff Can: Extreme Prejudice" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Engineer nano program "Extreme Prejudice".

Increases the following skills:

Grenade: 120 points

Pistol: 120 points

Simply right-click the canister to use. Requires 43 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29762" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288894" IsNano="False" Name="Fixer Buff Can: Karma Harvest" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Karma Harvest".

Increases the following skills:

Perception: 130

Disarm Traps: 130 points

Breaking &amp; Entering: 130 points

Simply right-click the canister to use. Requires 47 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="31390" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288895" IsNano="False" Name="Fixer Buff Can: Karma Harvest" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Karma Harvest".

Increases the following skills:

Perception: 130

Disarm Traps: 130 points

Breaking &amp; Entering: 130 points

Simply right-click the canister to use. Requires 47 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="31390" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288896" IsNano="False" Name="Fixer Buff Can: Karma Harvest" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Karma Harvest".

Increases the following skills:

Perception: 130

Disarm Traps: 130 points

Breaking &amp; Entering: 130 points

Simply right-click the canister to use. Requires 47 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="31390" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288897" IsNano="False" Name="Fixer Buff Can: Blood Makes Noise" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Blood Makes Noise".

Increases the following skills:

Perception: 107 points

Simply right-click the canister to use. Requires 36 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="31380" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288898" IsNano="False" Name="Fixer Buff Can: Blood Makes Noise" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Blood Makes Noise".

Increases the following skills:

Perception: 107 points

Simply right-click the canister to use. Requires 36 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="31380" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288899" IsNano="False" Name="Fixer Buff Can: Blood Makes Noise" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Blood Makes Noise".

Increases the following skills:

Perception: 107 points

Simply right-click the canister to use. Requires 36 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="31380" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288900" IsNano="False" Name="Fixer Buff Can: Minor Suppressor" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Minor Suppressor".

Increases the following skills:

Sub-Machine Guns: 8 points

Burst: 7 points

Simply right-click the canister to use. Requires 1 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43370" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288901" IsNano="False" Name="Fixer Buff Can: Minor Suppressor" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Minor Suppressor".

Increases the following skills:

Sub-Machine Guns: 8 points

Burst: 7 points

Simply right-click the canister to use. Requires 1 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43370" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288902" IsNano="False" Name="Fixer Buff Can: Minor Suppressor" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Fixer nano program "Minor Suppressor".

Increases the following skills:

Sub-Machine Guns: 8 points

Burst: 7 points

Simply right-click the canister to use. Requires 1 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43370" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288903" IsNano="False" Name="Martial Artist Buff Can: Muscle Booster" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist  nano program "Muscle Booster".

Increases the following skills:

Strength: 25 points

Melee Damage Modifier: 2 points

Simply right-click the canister to use. Requires 22 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28838" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288904" IsNano="False" Name="Martial Artist Buff Can: Muscle Booster" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist  nano program "Muscle Booster".

Increases the following skills:

Strength: 25 points

Melee Damage Modifier: 2 points

Simply right-click the canister to use. Requires 22 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28838" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288905" IsNano="False" Name="Martial Artist Buff Can: Muscle Booster" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist  nano program "Muscle Booster".

Increases the following skills:

Strength: 25 points

Melee Damage Modifier: 2 points

Simply right-click the canister to use. Requires 22 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28838" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288906" IsNano="False" Name="Martial Artist Buff Can: Muscle Stim" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist  nano program "Muscle Stim".

Increases the following skills:

Strength: 12 points

Melee Damage Modifier: 1 points

Simply right-click the canister to use. Requires 7 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28899" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288907" IsNano="False" Name="Martial Artist Buff Can: Muscle Stim" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist  nano program "Muscle Stim".

Increases the following skills:

Strength: 12 points

Melee Damage Modifier: 1 points

Simply right-click the canister to use. Requires 7 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28899" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288908" IsNano="False" Name="Martial Artist Buff Can: Muscle Stim" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist  nano program "Muscle Stim".

Increases the following skills:

Strength: 12 points

Melee Damage Modifier: 1 points

Simply right-click the canister to use. Requires 7 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28899" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288909" IsNano="False" Name="Martial Artist Buff Can: Dirty Fighter" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist  nano program "Dirty Fighter".

Increases the following skills:

Brawl: 45 points

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28870" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288910" IsNano="False" Name="Martial Artist Buff Can: Dirty Fighter" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist  nano program "Dirty Fighter".

Increases the following skills:

Brawl: 45 points

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28870" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288911" IsNano="False" Name="Martial Artist Buff Can: Dirty Fighter" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist  nano program "Dirty Fighter".

Increases the following skills:

Brawl: 45 points

Simply right-click the canister to use. Requires 11 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28870" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288912" IsNano="False" Name="Martial Artist Buff Can: Return Attack" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist  nano program "Return Attack".

Increases the following skills:

Riposte: 50 points

Simply right-click the canister to use. Requires 45 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28904" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288913" IsNano="False" Name="Martial Artist Buff Can: Return Attack" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist  nano program "Return Attack".

Increases the following skills:

Riposte: 50 points

Simply right-click the canister to use. Requires 45 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28904" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288914" IsNano="False" Name="Martial Artist Buff Can: Return Attack" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist  nano program "Return Attack".

Increases the following skills:

Riposte: 50 points

Simply right-click the canister to use. Requires 45 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28904" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288915" IsNano="False" Name="Martial Artist Buff Can: Martial Arts Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist  nano program "Martial Arts Mastery".

Increases the following skills:

Martial Arts: 60 points

Simply right-click the canister to use. Requires 50 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28895" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288916" IsNano="False" Name="Martial Artist Buff Can: Martial Arts Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist  nano program "Martial Arts Mastery".

Increases the following skills:

Martial Arts: 60 points

Simply right-click the canister to use. Requires 50 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28895" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288917" IsNano="False" Name="Martial Artist Buff Can: Martial Arts Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Martial Artist  nano program "Martial Arts Mastery".

Increases the following skills:

Martial Arts: 60 points

Simply right-click the canister to use. Requires 50 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="28895" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288918" IsNano="False" Name="Meta-Physicist Buff Can: Composite Mochams (2 Hours)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Mochams (2 Hours)".

Increases the following skills:

Sensory Improvement: 140 points

Matter Metamorphosis: 140 points

Biological Metamorphosis: 140 points

Psychological Modification: 140 points

Matter Creation: 140 points

Time &amp; Space: 140 points

Simply right-click the canister to use. Requires 51 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220339" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288919" IsNano="False" Name="Meta-Physicist Buff Can: Composite Mochams (2 Hours)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Mochams (2 Hours)".

Increases the following skills:

Sensory Improvement: 140 points

Matter Metamorphosis: 140 points

Biological Metamorphosis: 140 points

Psychological Modification: 140 points

Matter Creation: 140 points

Time &amp; Space: 140 points

Simply right-click the canister to use. Requires 51 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220339" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288920" IsNano="False" Name="Meta-Physicist Buff Can: Composite Mochams (2 Hours)" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Mochams (2 Hours)".

Increases the following skills:

Sensory Improvement: 140 points

Matter Metamorphosis: 140 points

Biological Metamorphosis: 140 points

Psychological Modification: 140 points

Matter Creation: 140 points

Time &amp; Space: 140 points

Simply right-click the canister to use. Requires 51 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220339" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288921" IsNano="False" Name="Meta-Physicist Buff Can: Composite Infuse with Knowledge" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Infuse with Knowledge".

Increases the following skills:

Sensory Improvement: 90 points

Matter Metamorphosis: 90 points

Biological Metamorphosis: 90 points

Psychological Modification: 90 points

Matter Creation: 90 points

Time &amp; Space: 90 points

Simply right-click the canister to use. Requires 25 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220335" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288922" IsNano="False" Name="Meta-Physicist Buff Can: Composite Infuse with Knowledge" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Mochams (2 Hours)".

Increases the following skills:

Sensory Improvement: 140 points

Matter Metamorphosis: 140 points

Biological Metamorphosis: 140 points

Psychological Modification: 140 points

Matter Creation: 140 points

Time &amp; Space: 140 points

Simply right-click the canister to use. Requires 51 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220335" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288923" IsNano="False" Name="Meta-Physicist Buff Can: Composite Infuse with Knowledge" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Mochams (2 Hours)".

Increases the following skills:

Sensory Improvement: 140 points

Matter Metamorphosis: 140 points

Biological Metamorphosis: 140 points

Psychological Modification: 140 points

Matter Creation: 140 points

Time &amp; Space: 140 points

Simply right-click the canister to use. Requires 51 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220335" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288924" IsNano="False" Name="Meta-Physicist Buff Can: Composite Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Mastery".

Increases the following skills:

Sensory Improvement: 50 points

Matter Metamorphosis: 50 points

Biological Metamorphosis: 50 points

Psychological Modification: 50 points

Matter Creation: 50 points

Time &amp; Space: 50 points

Simply right-click the canister to use. Requires 13 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220333" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288925" IsNano="False" Name="Meta-Physicist Buff Can: Composite Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Mastery".

Increases the following skills:

Sensory Improvement: 50 points

Matter Metamorphosis: 50 points

Biological Metamorphosis: 50 points

Psychological Modification: 50 points

Matter Creation: 50 points

Time &amp; Space: 50 points

Simply right-click the canister to use. Requires 13 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220333" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288926" IsNano="False" Name="Meta-Physicist Buff Can: Composite Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Mastery".

Increases the following skills:

Sensory Improvement: 50 points

Matter Metamorphosis: 50 points

Biological Metamorphosis: 50 points

Psychological Modification: 50 points

Matter Creation: 50 points

Time &amp; Space: 50 points

Simply right-click the canister to use. Requires 13 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220333" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288927" IsNano="False" Name="Meta-Physicist Buff Can: Composite Teachings" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Teachings".

Increases the following skills:

Sensory Improvement: 25 points

Matter Metamorphosis: 25 points

Biological Metamorphosis: 25 points

Psychological Modification: 25 points

Matter Creation: 25 points

Time &amp; Space: 25 points

Simply right-click the canister to use. Requires 6 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220331" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288928" IsNano="False" Name="Meta-Physicist Buff Can: Composite Teachings" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Teachings".

Increases the following skills:

Sensory Improvement: 25 points

Matter Metamorphosis: 25 points

Biological Metamorphosis: 25 points

Psychological Modification: 25 points

Matter Creation: 25 points

Time &amp; Space: 25 points

Simply right-click the canister to use. Requires 6 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220331" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288929" IsNano="False" Name="Meta-Physicist Buff Can: Composite Teachings" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Composite Teachings".

Increases the following skills:

Sensory Improvement: 25 points

Matter Metamorphosis: 25 points

Biological Metamorphosis: 25 points

Psychological Modification: 25 points

Matter Creation: 25 points

Time &amp; Space: 25 points

Simply right-click the canister to use. Requires 6 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220331" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288930" IsNano="False" Name="Meta-Physicist Buff Can: Advanced Symbol Manipulation" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Advanced Symbol Manipulation".

Increases the following skills:

Nano Programming: 92 points

Simply right-click the canister to use. Requires 29 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29327" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288931" IsNano="False" Name="Meta-Physicist Buff Can: Advanced Symbol Manipulation" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Advanced Symbol Manipulation".

Increases the following skills:

Nano Programming: 92 points

Simply right-click the canister to use. Requires 29 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29327" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288932" IsNano="False" Name="Meta-Physicist Buff Can: Advanced Symbol Manipulation" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Meta-Physicist nano program "Advanced Symbol Manipulation".

Increases the following skills:

Nano Programming: 92 points

Simply right-click the canister to use. Requires 29 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29327" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288933" IsNano="False" Name="Nano-Technician Buff Can: Neuronal Stimulator" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Nano-Technician nano program "Neuronal Stimulator".

Increases the following skills:

Intelligence: 20 points

Simply right-click the canister to use. Requires 7 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220345" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288934" IsNano="False" Name="Nano-Technician Buff Can: Neuronal Stimulator" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Nano-Technician nano program "Neuronal Stimulator".

Increases the following skills:

Intelligence: 20 points

Simply right-click the canister to use. Requires 7 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220345" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288935" IsNano="False" Name="Nano-Technician Buff Can: Neuronal Stimulator" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Nano-Technician nano program "Neuronal Stimulator".

Increases the following skills:

Intelligence: 20 points

Simply right-click the canister to use. Requires 7 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="220345" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288936" IsNano="False" Name="Soldier Buff Can: Offensive Steamroller" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Offensive Steamroller".

Increases the following skills:

Melee Init: 133

Ranged Init: 133 points

Physical Init: 133 points

Nano Init: 133 points

Fling Shot: 30 points

Simply right-click the canister to use. Requires 48 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29240" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288937" IsNano="False" Name="Soldier Buff Can: Offensive Steamroller" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Offensive Steamroller".

Increases the following skills:

Melee Init: 133

Ranged Init: 133 points

Physical Init: 133 points

Nano Init: 133 points

Fling Shot: 30 points

Simply right-click the canister to use. Requires 48 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29240" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288938" IsNano="False" Name="Soldier Buff Can: Offensive Steamroller" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Offensive Steamroller".

Increases the following skills:

Melee Init: 133

Ranged Init: 133 points

Physical Init: 133 points

Nano Init: 133 points

Fling Shot: 30 points

Simply right-click the canister to use. Requires 48 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29240" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288939" IsNano="False" Name="Soldier Buff Can: Rifle Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Rifle Mastery".

Increases the following skills:

Rifle: 50 points

Simply right-click the canister to use. Requires 12 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29250" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288940" IsNano="False" Name="Soldier Buff Can: Rifle Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Rifle Mastery".

Increases the following skills:

Rifle: 50 points

Simply right-click the canister to use. Requires 12 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29250" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288941" IsNano="False" Name="Soldier Buff Can: Rifle Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Rifle Mastery".

Increases the following skills:

Rifle: 50 points

Simply right-click the canister to use. Requires 12 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29250" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288942" IsNano="False" Name="Soldier Buff Can: Pistol Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Pistol Mastery".

Increases the following skills:

Pistol: 40 points

Simply right-click the canister to use. Requires 8 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29246" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288943" IsNano="False" Name="Soldier Buff Can: Pistol Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Pistol Mastery".

Increases the following skills:

Pistol: 40 points

Simply right-click the canister to use. Requires 8 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29246" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288944" IsNano="False" Name="Soldier Buff Can: Pistol Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Pistol Mastery".

Increases the following skills:

Pistol: 40 points

Simply right-click the canister to use. Requires 8 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29246" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288945" IsNano="False" Name="Soldier Buff Can: Assault Rifle Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Assault Rifle Mastery".

Increases the following skills:

Assault Rifle: 60 points

Simply right-click the canister to use. Requires 16 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29920" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288946" IsNano="False" Name="Soldier Buff Can: Assault Rifle Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Assault Rifle Mastery".

Increases the following skills:

Assault Rifle: 60 points

Simply right-click the canister to use. Requires 16 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29920" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288947" IsNano="False" Name="Soldier Buff Can: Assault Rifle Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Assault Rifle Mastery".

Increases the following skills:

Assault Rifle: 60 points

Simply right-click the canister to use. Requires 16 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29920" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288948" IsNano="False" Name="Soldier Buff Can: Ranged Energy Weapons Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Ranged Energy Weapons Mastery".

Increases the following skills:

Ranged Energy Weapons: 70 points

Simply right-click the canister to use. Requires 20 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="5" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29230" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288949" IsNano="False" Name="Soldier Buff Can: Ranged Energy Weapons Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Ranged Energy Weapons Mastery".

Increases the following skills:

Ranged Energy Weapons: 70 points

Simply right-click the canister to use. Requires 20 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29230" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288950" IsNano="False" Name="Soldier Buff Can: Ranged Energy Weapons Mastery" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Ranged Energy Weapons Mastery".

Increases the following skills:

Ranged Energy Weapons: 70 points

Simply right-click the canister to use. Requires 20 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="10" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Function Name="CastNano" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="29230" /></Function><Function Name="GfxEffect" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="43017" /><Argument Value="100" /><Argument Value="100" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /><Argument Value="255" /></Function><Function Name="LockSkill" Target="Wearer" TickCount="1" TickInterval="0"><Argument Value="9" /><Argument Value="FirstAid" /><Argument Value="3" /></Function></Event><Event Name="OnActivate"><Function Name="AddSkill" Target="Self" TickCount="1" TickInterval="0"><Argument Value="3" /><Argument Value="FirstAid" /><Argument Value="1" /></Function></Event><Action Name="ToUse"><Requirement Target="Self" Statistic="IsFightingMe" Operator="Equal To" Value="0" ChildOp="" /><Requirement Target="Self" Statistic="WaitState" Operator="Equal To" Value="0" ChildOp="And" /></Action></Item><Item AOID="288951" IsNano="False" Name="Soldier Buff Can: Riot Control" QL="1" ItemType="Misc"><Description>This is a small, sealed canister containing a pre-cast nanoformula; in particular, the Soldier nano program "Riot Control".

Increases the following skills:

Burst: 110 points

Simply right-click the canister to use. Requires 39 free NCU.</Description><Attribute Name="Value" Value="0" /><Attribute Name="Slot" Value="0" /><Attribute Name="EquipmentPage" Value="Misc" /><Attribute Name="QL" Value="1" /><Attribute Name="Icon" Value="285364" /><Attribute Name="AttackDelay" Value="0" /><Attribute Name="Can" Value="Carry, Use, Eat, Stackable, ApplyOnFriendly" /><Attribute Name="Mesh" Value="9013" /><Attribute Name="ItemType" Value="55" /><Attribute Name="Mass" Value="0.013" /><Attribute Name="Flags" Value="VisibleFlag, UseEmptyDestruct, HasEnergy" /><Attribute Name="MaxEnergy" Value="2" /><Attribute Name="DefaultPos" Value="2" /><Attribute Name="AttackRange" Value="3" /><Event Name="OnUse"><Fu
