| February 17th, 2012, 03:16:28 CE(S)T | 18.4 Update Forum | re: Billing Database Maintenance when From? |
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| Kintaii | ||
| As you guys know, the servers are now back up and online - We want to apologize again for the extensions and any inconvenience the downtime may have caused. Going to close this one down - Have fun in-game! =)
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| February 17th, 2012, 02:41:24 CE(S)T | Server Notices | Billing Database Maintenance - February 16th, 2012 |
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| Famine | ||
| Anarchy Online is now back online.
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| February 17th, 2012, 00:40:14 CE(S)T | 18.4 Update Forum | re: Billing Database Maintenance when From? |
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| Famine | ||
| Well as I said, this is due to complications beyond our control. It happens sometimes and we are working with external partners to speed up the process.
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| February 17th, 2012, 00:09:00 CE(S)T | Server Notices | Billing Database Maintenance - February 16th, 2012 |
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| Famine | ||
| The maintenance downtime has to be extended by 5 hours. This is due to some uncontrollable complications that cropped up during the downtime. We sincerely apologize for this extended delay and we are working with our external hosting partners to get things back up as soon as possible.
The new uptime for the servers is set at Midnight EST / 5am GMT. |
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| February 17th, 2012, 23:26:31 CE(S)T | 18.4 Update Forum | re: Billing Database Maintenance when From? |
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| Famine | ||
| The original posted extension was a bit misleading. The first ETA was supposed to be for noon EST / 17:00 GMT. Then we posted an extended downtime of 7 hours to put us at Midnight. Unfortunately, it was mentioned the extended period started at 15:30 GMT, meaning 7 hours from 15:30 as opposed from 17:00. When we extend downtimes, it's supposed to extend from the current estimated uptime, which in this case was 17:00
So, the current eta is Midnight GMT (17:00 + 7 hours extension) unless otherwise stated. |
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| February 17th, 2012, 23:11:36 CE(S)T | Server Notices | Billing Database Maintenance - February 16th, 2012 |
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| Famine | ||
| Just to clarify, the estimated uptime for the scheduled maintenance is at 7pm EST / Midnight GMT.
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| February 16th, 2012, 23:05:10 CE(S)T | Item Shop Announcements | Week of Feb. 15th: Portable Bank & GMS Terminals 20% Off! |
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| Kintaii | ||
| This week in the Anarchy Online In-Game Shop! Portable Bank & GMS Terminals 20% Off! Keep your mind on your money, and your money on your mind! Take your business on the road with the awesome Portable Bank and Portable Global Market Search Terminals! With a Portable GMS Terminal you can search the Rubi-Ka Global Market from anywhere you like, and the Portable Bank Terminal gives you on-the-go access for all your storage needs! Remember, the permanent Portable Bank and Portable GMS Terminals are account-wide and will be available for all characters on your account so make sure not to pass up this awesome deal! Valentine's Day Celebrations! You say money can't buy you love? How about some free goodies instead! While you're out and about experiencing the fun new Valentine's Content available on the AO Live servers, the Anarchy Online Item Shop has free candy and more for you to enjoy! Check out your Claim Tab for your free Valentine's Day goodies! Phasefront wants to take you on a love cruise! And don't forget the amazing, limited-edition Phasefront Elamorado, Phasefront's brand new jumbo-luxury offer, perfect for any newlywed sweethearts! This colourful (and very bright!) offering won't be available long, so make sure to drop by the Anarchy Online Item Shop to pick up yours today! |
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| February 14th, 2012, 16:23:59 CE(S)T | Knowledge Database | Pande Keys are in-game now! |
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| Lindelu | ||
| They are in game, but it's not possible to obtain them yet.
We have some plans for them, but you're looking at what is called work in progress! |
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| February 10th, 2012, 21:32:11 CE(S)T | Item Shop Announcements | Week of Feb. 9th: Valentine's Day & IP Resets! |
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| Kintaii | ||
| This week in the Anarchy Online In-Game Shop! Valentine's Day Celebrations! Love is in the air on Rubi-Ka, and we want to help everyone celebrate! To go along with all the awesome new Valentine's-themed content hitting the servers with the 18.4.15 update, the Anarchy Online Item Shop also has some free goodies for you to enjoy! Check out your Claim Tab for free candy and more! Also make sure to check out the cool new Valentine's-themed social goodies for sale, including the very awesome (and very bright) Phasefront Elamorado, Phasefront's brand new jumbo-luxury offer, perfect for any newlywed sweethearts! IP Reset Packs 20% Off! Time to try something new? Now's the perfect time with all IP Reset Packages discounted at 20% off! Take advantage of this special offer while it lasts! |
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| February 9th, 2012, 10:00:05 CE(S)T | 18.4 Update Forum | Update Release Notes 18.4.15 |
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| Lindelu | ||
| Update Release Notes 18.4.15
Valentine'S Day Celebration:
Encounter Alterations:
GUI, Art & Code Alterations:
Item Changes:
Quest Changes:
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| February 9th, 2012, 09:53:38 CE(S)T | Update Notes | Update Release Notes 18.4.15 |
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| Lindelu | ||
| Update Release Notes 18.4.15
Valentine'S Day Celebration:
Encounter Alterations:
GUI, Art & Code Alterations:
Item Changes:
Quest Changes:
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| February 3rd, 2012, 11:42:44 CE(S)T | Reet's Retreat | Good article on leveling speed: |
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| Means | ||
| February 2nd, 2012, 22:17:50 CE(S)T | Item Shop Announcements | Week of Feb. 1st, 2012: All XP Constructs now 20% Off! |
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| Kintaii | ||
| This week in the Anarchy Online In-Game Shop: All XP Constructs 20% off! Need a boost? Feeling a little ground down? Get your ding on this week as all XP Construct items are 20% off the list price! Hurry to the Anarchy Online In-Game Shop now to take advantage of this special offer - Sale ends soon! |
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| February 1st, 2012, 10:27:42 CE(S)T | Reet's Retreat | Good article on leveling speed: |
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| Means | ||
| January 31st, 2012, 19:40:33 CE(S)T | Community Corner | Monthly Development Update: January | |
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| Lindelu | |||
| Quote:
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| January 31st, 2012, 15:53:22 CE(S)T | Community Corner | Monthly Development Update: January | |
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| Lindelu | |||
| Quote:
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| January 31st, 2012, 14:09:19 CE(S)T | Community Corner | Monthly Development Update: January |
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| Lindelu | ||
| It's my first time doing something like this so please bare with me! I've done a lot of preparations for this update to give you a fair insight into what we're currently working on, and I can see us sharing some good times ahead.
Graphics Engine One of the things that we really want to focus on right now, is showing you the progress of our new graphics engine! We feel like it's about damn time, and thanks to Parsed and also Cube we're finally ready to produce our very first video! Our artists have been preparing a couple of playfields to a standard that is very close to what we're aiming for. The focus features for this video will be showcasing what we feel look fantastic; grass, shadows, skydome, self illumination and, drumroll... godrays! (Water looks pretty neat too, but what do I know I'm not an artist (: ) I'm hoping to produce more videos when more features and areas becomes available, and I'm expecting that this first one will hit you sometime in february! New Bug Report Forums Another thing we want to focus on is making sure that we keep the communications line open with you. It's an important part of what makes AO special, and something I definitely want to maintain. To help with this we've gotten a few cool new things up and running. Kintaii has been setting up our new Report a Bug and Report an Exploit forums. Thanks to our amiable volunteers - This is now open and ready to be used! If you post a new thread in this forum the development team can see it immediately, and only the people handling your report (the development team, quality assurance and bug hunters) will be able to see your post. This will allow you to bring these issues to us in confidence, and that you can help ensure we have direct knowledge of the things that effect you day to day. We also wanted to make it easier for you to contribute on the test server. So as an extension to this new system, I present to you our new Test Live robot ”Auto” – who can boost your character up to any level free of charge on the Test Live Dimension, so you're ready to help us indentify bugs immediately without having to transfer an existing character. Test live is an essential part of our development process so we want to try and improve the ease with which people can help us out if they want to. I think there has previously been a barrier here, and with this addition we wan't people to just get into the action immediately and have more fun while testing. Please keep using the ingame petition for any issues that disrupts you while playing. That is still your primary communication channel with the good people in customer service. Character Heads I'm very happy about us getting additional Funcom resources to aid us in the production of new Solitus character heads. This is greatly going to speed up our work, and once they have all been polished and approved by Flap and Mstr we will share some of them with you. These Solitus heads are in the last batch of heads we're re-making, and judging by the quality examples we've obtained I think you're going to find them hot! (: Profession Changes Many of you have asked me about the balance act, and ideally all of the things we want to improve would come at the same time, but in reality things will have to be prioritized. So right now we are working on approving the suggested changes, making adjustments here and there, and indentifying in which order the changes should be released. Genele is currently buried in piles of documentation, and she is doing a great job leading these meetings and I definitely feel that we can do this, a little bit at a time. We all want AO to use it's full potential. That's why we are doing this, we want you to understand what all your tools do (yes I'm partly speaking about LE procs), and we want you to be able to use all your tools no matter where you are in the game world. Right now this is not the case because of how several systems are built on top of eachother. Improving this will also allow us as designers to make new fun content more freely. Server Merge I've seen a lot of discussion about doing a server merge, and we are infact looking into the possibility of doing this. The server capability now compared to ten years ago is a little more buff, so the hardware can definately handle an increased population. It's too early to give our verdict, but Macrosun is doing his thing and as soon as I know the result I will talk about it more because we feel like this is a natural step that will allow us to have more enjoyable team based content no matter in which time zone you live in. Summary So, to summarize our vision for 2012; for the next couple of months our combined efforts will strive towards three major goals: shipping the new player experience, the balancing act and the new graphics engine. These are large tasks that will involve most people in the team at various points, but with good planning we will still be able to release content patches, continue to eradicate bugs and exploits, optimize and improve ao and deal with all the new and creative ways in which fate decides to mess with us. Finally, as a more long time vision, I'm seing us planning for the next expansion or booster pack once we are done with what we're already working on. It's a little early yet to say when, but it's definitely on our horizon! In the next newsletter I will amongst other things talk about my thoughts on the new startup experience, the battle station (and pvp in general), and the item shop. I need a chance to roll up my sleeves and get some more work done first. The Next Game Update The next patch should be released on the 8th of February. This includes new fun content for Valentine's Day, created by the designer that brought you the Christmas missions - Michizure, and it will be available until the 27th of February! By your request: Amesha Vizaresh will be greeting you on the platform leading to The Gauntlet, announcing the countdown timer until next Vizaresh spawn! Please keep being the wonderfully unique community that you are, and I will do my very best being your advocate. Kindly, Fia ”Lindelu” Tjernberg Ps. Hi Means (: Waldgeist edit: German translation |
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| January 30th, 2012, 16:31:10 CE(S)T | Community Corner | A little presentation before the newsletter |
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| Macrosun | ||
| January 30th, 2012, 15:08:49 CE(S)T | Community Corner | A little presentation before the newsletter |
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| Genele | ||
| January 28th, 2012, 19:58:21 CE(S)T | Reet's Retreat | Good article on leveling speed: |
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| Lindelu | ||
| bookmarked.
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| January 28th, 2012, 19:37:58 CE(S)T | Community Corner | A little presentation before the newsletter |
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| Lindelu | ||
| Some of you have been asking me what sort of things I have been responsible for as a designer, and I think answering this will give you more insight in what sort of direction I will guide us in.
The most memorable enemies I made were the aliens in Arid Rift. Since I enjoy very fast-paced and actiony combat, I decided to give them less hit points and more dangerous tricks than any other enemies had at the time. I think this worked out well, it was challenging to attempt to solo, and one was always kept your ones toes. I am however not a fan of the snare towers mechanic, just because I think it punishes people who do not deserve to be punished. They do serve their purpose, but I will use my thinking hat twice in the future to avoid this mechanic. The most memorable boss fight I made was area X in Neretva Canyons. Me and Flap (artist) initiated the design on a Sunday afternoon at a cafe in Oslo, and the first concepts for it was drawn on a napkin. When this area hit Live it dawned on me that the formula for spawning adds was flawed, and I think Live ended up with something like 278 adds. I learned a lot about all night debugging and why to avoid it that night. I think the revised version fits well in my portfolio as being a very intense fight where your toolset matters. You can debuff, snare, root and taunt with appropriate results. And you need to keep awake in order to succeed. The most memorable dialogue I wrote was in Arid Rift (LOX). As a player I was very curious about the alien story, and it was mindblowing to learn this story from the development team and writing it myself. I especially enjoyed working with the Awakened Xan. The most memorable bugs and annoyances that I fixed was those quest lines with previously bad reputations. Bazzit quest, scheol sanctuary and garden quests and nascence garden quests spring to mind. These all used to contain kinks which prevented you from progressing if you did something in the wrong order, and the right order wasn't very well communicated. The thing I'm most proud of is the Daily Mission system. I feel like all the effort and love that went into designing and implementing over a hundred missions payed off, people have been enjoying having new and varied things to do to level up. Although, my colleagues think it's important for us to direct more of our focus on team gameplay right now, and I agree with them. To be honest with you I did not consider the fact that some people are leveling up a LOT of characters at the same time when I made these missions - but I realize now that it makes it difficult for you to have time for anything else but daily missions, and this is something I that consider to be a drawback of this system. The thing I am least proud of is all the times when I broke the game. Means did a really good job both catching these mistakes and shielding me from the fire, but I am absolutely responsible for breaking the game on multiple occasions and I think at least every time I learned a lesson. The first official newsletter will be released on Tuesday 31st of January (: |
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| January 27th, 2012, 19:24:52 CE(S)T | Reet's Retreat | Access denied |
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| Kintaii | ||
| The problem is that we can only have one announcement thread per-forum, and any sticky threads would follow the same route as all the other threads posted in the forums and be invisible to anyone save the poster (and the people handling said forums).
In terms of not being able to see what's already been posted, this is actually kind of a design decision - I'd rather encourage people to post what they come across, instead of worrying about whether or not someone's already made a thread on the subject. That way we gain more potential coverage on an issue - One poster may include details that the others haven't, for example. It also keeps anyone from feeling potentially 'shy' in terms of feeling like they're being watched/judged by other members of the general forums population; no one has to feel weird or like their posts are being dissected by everyone else lurking around. I agree, though, that there probably should be a better solution for the "known issues" section, and if we manage to come up with a good work-around we'll definitely lean in that direction. =) |
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| January 27th, 2012, 17:17:28 CE(S)T | Item Shop Discussion | Items with funny text |
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| Kintaii | ||
| i do loves me some screwdrivers
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| January 27th, 2012, 00:53:54 CE(S)T | Reet's Retreat | Access denied |
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| Kintaii | ||
| It's nice to keep 'em up closer to the top, though, to increase visibility. We've discovered that the lower a forum is in the relative order, the less traffic it tends to get - With these being directly under the "Current Update" forum, they're more likely to be seen and (hopefully) used. =)
I should also say that both forums are proving to be a great success thus-far, and I want to encourage everyone to check the new forums out and utilize them if they should come across a bug or exploit to report. =) |
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| January 27th, 2012, 00:43:48 CE(S)T | Item Shop Discussion | FC's new offer |
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| Kintaii | ||
| As per the sticky thread up toward the top we did discover an issue with the Break Through Bundle pack and have removed it from the shop while we investigate. Our apologies for any inconvenience this might cause.
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| January 27th, 2012, 00:07:17 CE(S)T | Item Shop Discussion | FC's new offer |
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| Kintaii | ||
| Yes, but there is still a wide (and extremely important) gulf between "generating" credits and "trading" credits. If a player trades OFAB to another player for a credit amount, no *new* credits are injected into the economy; the amount of credits available on the server remains precisely the same. If a player were to sell the OFAB items purchased with their VP then they would be able to generate, per month, around 15k credits - This is what is a potential concern, and what we naturally want to avoid. However, distributing credits among differing players brings absolutely nothing new into the game outside of the armour itself, ultimately *lowering* its total price point on the open market. Either way you look at it the economy itself takes no discernable hit, and things overall remain relatively the same. =)
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| January 27th, 2012, 23:20:03 CE(S)T | Item Shop Discussion | FC's new offer |
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| Kintaii | ||
| The Break Through Bundle can only be claimed x-amount of times per month per account (currently I believe it's 10 total, can't recall off the top of my head) - The ability for a player to purchase VP-related items and sell them to in-game shops to generate credits is limited and, in this case, viewed by us as extremely trivial (unless you just really, really, *really* need to save up to buy that XL Backpack in-game, there are much better ways of getting 15k credits a month :P).
vvvvvvvvv Yes, standard Victory Point packages purchased in the shop (IE: not the ones included in this bundle pack) may be traded or sold to other players. We've never denied this in any fashion, and have stated as much on several other occasions - One such quote from Means was reposted earlier in the thread. This is becoming more and more standard across the industry, with even Blizzard and World of Warcraft recently having implemented a similar system. However, this thread's topic is regarding the Break Through Bundle - Any discussion on trading or selling Victory Point packages or any other in-game shop item precludes the bundle, as the items contained within said bundle are not tradeable. |
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| January 27th, 2012, 21:14:05 CE(S)T | Item Shop Discussion | Veteran Shop/Phasefront Shop |
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| Kintaii | ||
| Suggestions for the Vet Vendor and similar stuff should continue to go into Game Suggestions - We'd like to keep this area purely dedicated for topics and discussion regarding the in-game shop. =)
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| January 27th, 2012, 21:12:21 CE(S)T | Item Shop Discussion | FC's new offer |
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| Kintaii | ||
| You get 2x per character when claiming the items - This can be claimed on any character on an account, so no difference from other account-wide options.
Previously, yes, the items offered in the Break Through Bundle were not flagged as being no-drop, which is a fairly large part of why we removed the offer until now. As it stands currently, all items included with the Break Through Bundle are flagged as no-drop, preventing the scenario outlined in the first post. =) |
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| January 26th, 2012, 19:00:55 CE(S)T | Item Shop Discussion | Item Shop Discussion Forum |
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| Kintaii | ||
| We have pretty staunch anti-sock-pupperty internal regulations/rules, so I can assure you that any opinions posted here by FC-employed individuals will be posted under FC accounts. We can let you guys speak for yourselves, and let... er... ourselves speak for ourselves. So I promise you, anything posted in here without a blue name/background is not from a Funcom employee. =)
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